LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Aug 25, 2017 17:50:02 GMT
They seem to have given up on MEA before release judging by their final statement:
"Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark."
so I'm pretty confident that they already knew the issues with the game, and the players feeding it back was simply confirmation. I am optimistic that these issues won't be in any future games. The most important things being don't release an unfinished game and don't be too experimental in development.
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Post by majesticjazz on Aug 25, 2017 17:54:55 GMT
The great thing about the free market is that in the end it doesn't matter. Bioware and EA aren't special in any way, if they fail to adapt and learn from their mistakes, likely someone else will take their place eventually. With CDPR on the rise and the success of Horizon, I think that is already happening.
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Post by Kappa Neko on Aug 25, 2017 17:57:15 GMT
Im team DA4. Is it wrong for me to hope Anthem fails? Yeah, DA4 is definitely the horse I'm rooting for. As for Anthem failing, I'm not sure how to feel. I don't want multiplayer to be BioWare's future, but I don't want them to make games that are largely considered bad either. In order for Anthem to fail, it'll probably have to be terrible. I want BioWare to be able to keep making a healthy profit in the faint hope that they'll still produce the SP-centric games I prefer alongside stuff like this. I think Anthem failing would be very bad for Bioware's future. Then again if their future offers nothing I once loved about the company, I'll be moving on either way. Anthem could be good if it's basically an online coop story heavy exploration game. Maybe something like a Bethesda playground with a better presented narrative. I would LOVE go exploring with friends IF there is actually something interesting to discover. Lots of small storylines and mysteries. I have no interest in just shooting random critters all day long and grinding guns and skills. If Bioware could pull off an immersive shared narrative experience, this could be BIG. Innovative even. Kind of like Mass Effect mixed shooter with RPG into a light version of both that appealed to many people because it was simply a lot of fun. Not holding my breath. But I won't hate on Anthem until it's 100% confirmed an uninspired Destiny clone. I guess the best we can hope for is Bioware to split into doing both SP and MP games parallel with two teams. MP to generate a steady cash flow that pleases EA and a SP team that keeps the dying breed of nerdy RPG fans happy. If Bioware has a cash cow IP, maybe there won't be so much pressure in the future to deliver Skyrim sales numbers that nobody can achieve. Unlikely scenario but I'm feeling optimistic tonight.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
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Post by vomder on Aug 25, 2017 17:58:04 GMT
Has EA ever learned from their previous series and developers who they brought but and meddled with and eventually closed down?
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Post by abaris on Aug 25, 2017 18:10:05 GMT
They seem to have given up on MEA before release judging by their final statement: "Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark."so I'm pretty confident that they already knew the issues with the game, and the players feeding it back was simply confirmation. I am optimistic that these issues won't be in any future games. The most important things being don't release an unfinished game and don't be too experimental in development. Makes the Origin Access promotion look all the more stupid. If I were to shove out an unpolished turd of a product, I would make sure to create as little waves as possible in order for people buying based on hype alone. Not opening my doors for an uncontrolled meme factory before the official release date when people still could cancel their preorders.
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Post by clips7 on Aug 25, 2017 18:29:15 GMT
Has EA ever learned from their previous series and developers who they brought but and meddled with and eventually closed down? Nope.....*looks at the Dead Space series*......though i do remember EA and visceral *The team that made Dead Space* monitoring some focus groups and they asked this group what they wanted to see at the time in Dead Space 2 and they stated the group stated that they wanted Issac to be more "badass" which basically was the downfall of the series...even tho i did like Dead Space 3, it implemented a much more action themed atmosphere with human enemies and such.....they still had moments of tight dark corridors, but they clearly went in a more action oriented direction. Here i just felt EA dropped the ball from a business standpoint in trying to release a game to make their fiscal year and i have no doubt that if EA is depending on a big name game to be included in their overall fiscal year projections, i see this same mishap happening again. As far as Bioware is concerned, create more compelling stories and characters......Ryder's character was boring as was his journey......nothing is going to top the Reaper storyline, but going into a new galaxy should have been exciting and thrilling....i fell asleep playing certain parts of the game.....something i never did playing ME2 and 3....it was hard for me to put those games down or to stop playing because of how i wanted to see what happens next.....
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Post by Deleted on Aug 25, 2017 18:30:16 GMT
I believe the buzz word is actually a "learning experience" or even the weirder "learnings"
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Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Aug 25, 2017 18:48:01 GMT
In all seriousness, I believe they will see MEA as a learning experience in the sense that in the future they should:
A. Not waste years pursuing the pipe dream of interesting procedurally generated worlds.
B. Listen to Casey Hudson
Those are the lessons I expect them to take from this, given what happened with the development and Casey's track record with producing successful Mass Effect games. I also don't expect them to even consider making a new Mass Effect game until Anthem is out the door.
IMO, hoping for Anthem to fail is a very foolish thing to hope for. If EA decides Bioware can't be counted upon to deliver quality products anymore, that puts the whole studio in jeopardy. Even if it fails, EA isn't going to stop wanting to push for the games-as-a-service model. The whole industry is moving in that direction. Anthem's success or failure isn't likely to have much impact on whether more multiplayer is incorporated into other Bioware games (For the record, I don't think that's likely to happen whether Anthem succeeds or not)
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Post by colfoley on Aug 25, 2017 18:53:22 GMT
They've used every game they've ever released as a learning lesson so i fail to see why not.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Post by xassantex on Aug 25, 2017 19:22:14 GMT
In all seriousness, I believe they will see MEA as a learning experience in the sense that in the future they should: A. Not waste years pursuing the pipe dream of interesting procedurally generated worlds. B. Listen to Casey Hudson Those are the lessons I expect them to take from this, given what happened with the development and Casey's track record with producing successful Mass Effect games. I also don't expect them to even consider making a new Mass Effect game until Anthem is out the door. IMO, hoping for Anthem to fail is a very foolish thing to hope for. If EA decides Bioware can't be counted upon to deliver quality products anymore, that puts the whole studio in jeopardy. Even if it fails, EA isn't going to stop wanting to push for the games-as-a-service model. The whole industry is moving in that direction. Anthem's success or failure isn't likely to have much impact on whether more multiplayer is incorporated into other Bioware games (For the record, I don't think that's likely to happen whether Anthem succeeds or not) Casey Hudson and Mac Walters were responsible for the writing of the 3 endings in ME3. ( they claimed they didn't need to be peer reviewed before committing it to production ) I suspect now even he won't want to listen to himself.
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brandoftime
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Post by brandoftime on Aug 25, 2017 19:26:01 GMT
Yeah, as much as I'm annoyed by Anthem looking like what MEA could have been, I don't want it to fail, because BW will be shut down and then, no more Dragon Age, so I'll grit my teeth and wish them the best with their 'dylan'.
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Hope for the best, plan for the worst
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Post by griffith82 on Aug 25, 2017 19:48:57 GMT
The only thing that needs to be learned from is this. Make sure not to listen to pissers and moaners, and give in to unjustified hatred.
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Post by colfoley on Aug 25, 2017 20:03:26 GMT
The only thing that needs to be learned from is this. Make sure not to listen to pissers and moaners, and give in to unjustified hatred. or take all opinions together as a whole.
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Post by Deleted on Aug 25, 2017 20:05:38 GMT
What are the lessons of ME:A, exactly? Besides"No Man's Sky was a dopey vision; don't do that," of course. The biggies from my POV would include: 1) Players care a lot about character customization, so building a CC that allows changing individual features and a wide range of skin tones and whatnot may be worth a heavy resource investment. 2) Don't let anyone else see it until you've tweaked the animations to a point where it'd be difficult for memesters to attack the work. 3) Avoid a lighter tone. Things must be heavy to please the edgelords.
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Post by griffith82 on Aug 25, 2017 20:05:55 GMT
The only thing that needs to be learned from is this. Make sure not to listen to pissers and moaners, and give in to unjustified hatred. or take all opinions together as a whole. That would be better. My point was they gave in to the mass hatred. And much of it was unjustified.
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Post by colfoley on Aug 25, 2017 20:08:20 GMT
What are the lessons of ME:A, exactly? Besides"No Man's Sky was a dopey vision; don't do that," of course. The biggies from my POV would include: 1) Players care a lot about character customization, so building a CC that allows changing individual features and a wide range of skin tones and whatnot may be worth a heavy resource investment. 2) Don't let anyone else see it until you've tweaked the animations to a point where it'd be difficult for memesters to attack the work. 3) Avoid a lighter tone. Things must be heavy to please the edgelords. i think the main lesson is if the meme lords want to attack something they will.
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Post by griffith82 on Aug 25, 2017 20:12:47 GMT
The biggies from my POV would include: 1) Players care a lot about character customization, so building a CC that allows changing individual features and a wide range of skin tones and whatnot may be worth a heavy resource investment. 2) Don't let anyone else see it until you've tweaked the animations to a point where it'd be difficult for memesters to attack the work. 3) Avoid a lighter tone. Things must be heavy to please the edgelords. i think the main lesson is if the meme lords want to attack something they will. Yup.
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Post by Hanako Ikezawa on Aug 25, 2017 20:12:54 GMT
or take all opinions together as a whole. That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. It is pretty sad that the vast majority of what limited resources they put into this short support cycle went to appeasing the haters rather than the people who liked the game.
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Post by griffith82 on Aug 25, 2017 20:13:35 GMT
That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. It is pretty sad that the vast majority of what limited resources they put into this short support cycle went to appeasing the haters rather than the people who liked the game. This +1000.
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Post by Deleted on Aug 25, 2017 20:13:36 GMT
Probably not. Corporations are terrible at learning. They are not set up to be "learning organizations" as the current buzzword has it. Good point - and I know that most such organizations prefer to focus on what they regard as their core competencies. Historically, for BioWare that's been producing SP RPGs. DAIMP was received with a rousing "meh", and MEAMP has also been pretty disappointing. SWTOR has had its share of issues - I wonder if it ever managed to achieve the profitability they were hoping for. Now here comes Anthem... The only unqualified hit in the lot has been ME3MP. If the software as a service biz didn't have such massive profit potential, BioWare might stay focused on their historical core competency.
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Post by colfoley on Aug 25, 2017 20:20:23 GMT
That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. It is pretty sad that the vast majority of what limited resources they put into this short support cycle went to appeasing the haters rather than the people who liked the game. while true a lot of the stuff really did improve the game.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,847
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Aug 25, 2017 20:21:06 GMT
That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. It is pretty sad that the vast majority of what limited resources they put into this short support cycle went to appeasing the haters rather than the people who liked the game. I think all the resources were spent long before the haters got a word in.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Aug 25, 2017 20:29:08 GMT
Yup EA will learn alright.
Mass battlefield - ANTHEM Edition - only $ 999.99 (MP DLC not included).
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Post by geralt on Aug 25, 2017 21:13:01 GMT
or take all opinions together as a whole. That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. That would be better. My point was they gave in to the mass hatred. And much of it was unjustified. It is pretty sad that the vast majority of what limited resources they put into this short support cycle went to appeasing the haters rather than the people who liked the game. Intriguing, do either of you have any evidence that they "caved" or "gave in" to the "haters"? Shouldn't need reminding the Soderberg article was his personal opinion, and we have EA on the record stating the game sales contributed well to their earnings. Also support has not ended for the game, it's still on-going at present for multiplayer. Doesn't that tell you something?
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Post by abaris on Aug 25, 2017 21:22:04 GMT
Also support has not ended for the game, it's still on-going at present for multiplayer. Doesn't that tell you something? Oh yes. It tells me they're saying a heartfelt fuck you to single players.
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