abedsbrother
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Post by abedsbrother on Oct 10, 2017 16:58:51 GMT
I posted in this conversation a while back; let me see what I missed.
Oh.
Backing away slowly...
BioWare forums. BioWare forums never change.
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Post by Deleted on Oct 10, 2017 17:21:39 GMT
The issue with the Extended Cut is the dissonance between the narration and the slides. The narration takes place in present time after the Crucible has been activated, while the slides take place at unspecified times in the (far) future. Furthermore I'm not even sure whether the slides are supposed to depict actual future events or if instead they're just meant to be a general indications of future events. Lastly the slides by themselves are really ambiguous and without context I have no actual idea what is precisely happpening in a particular slide, for example an image of Miranda looking at schematics is no more informative to me than if it had just appeared on screen as text.
The Extended Cut would have worked better if it had been a single continuous scene set on earth, from the eyes of a young alliance soldier the player witnesses the Crucible fire and depending on your choices, Hackett, Catalyst Shepard or EDI delivers a speech, it's contents varying depening on Shepard's choices. After the speech is finished the player can roam around speaking with Shepard's suriving associates (the Normandy crash would be retconned). Instead of the breath scene in high ems destroy Shepard's surival would be ouright confirmed and based on morality he/she makes a short statement.
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Post by Deleted on Oct 10, 2017 17:37:49 GMT
1) Your father sacrificing your life for you... Sam will "leave you with your thoughts" if your choices to that point indicate that you cared for dad... so you can imagine breaking down and having a good cry if you wish off screen. They put in the option of playing a Ryder who doesn't give a damn about their father. Showing an emotional breakdown on screen would have shut out that option. Regardless, there is sadness expressed on the face of Ryder when he/she first asks and is told dad is dead. 2) Your sibling is in a coma... Yet the doctors are repeatedly assuring you that everything will be fine, so there is no actual reason to flip your shit over it. 3) Tens of thousands of lives riding on your actions? Get over yourself. The fans complained incessantly, you among them about the protags in game being set up as so special. They begged for something different. In this game, it is quite clear that many colonists (the exiles) are actually surviving without a pathfinder. It's the knobs in charge on the Nexus that can't seem to find there way out of a paper bag and that is inherently funny. The protag is not being set up to be this overarching hero and the game is written as a comedy... something different for a change. It's not even set up to be clear that what he does was so great or even so necessary... since we are told they are reforming Ryder 1 the "old-fashioned" way. There is nothing in the situation in this game that precludes it simply being a comedy... something different as game. OK, you don't like. A lot of people didn't like. They like the same old trope in their games time and time again... so, that's probably what every damn gaming company will eventually deliver... all the same... no point in buying anything because they're all the same. Dark, with ghouls and goblins and magic... playing D&D over and over and over and over and over and over again. 1) Yeah, you get the options, and they're all flat and flavorless. I'm not talking about emotional breakdown (another flaw of ME3) I'm talking about EMOTION. Again, something DAI did order of magnitude better than MEA. When you decide to use the "sad" option, the Inquisitor can sound upset without bawling their eyes out. When the Inquisitor sounds mad, he actually sounds angry. "Passionate" Ryder sounds more like someone who just found out someone didn't replace the roll of toilet paper in the bathroom. The sibling in a freaking coma gets a more satisfying outburst. 2) You've never had a sibling in a serious medical situation, have you? Even when the doctors sound optimistic, sounding concerned isn't an out of line option. Again, not something every Ryder may do, but the option should have been there. 3) Hey, guess what, the protagonist is special again, the Pathfinder role as well as SAM stuck in their head turning them into a super-soldier, and the only one who can safely use Rem-tech. All that's missing is a cape. As you said, the AI brass were woefully incompetent, but it wasn't played for laughs (not intentionally, anyway). Fallout managed to play the whole nuclear apocalypse thing for laughs. This was no Fallout. 1) Again... you can imagine as much emotion off screen as you want. You're precisely given 2 hours with yourself to do that in the game. 2) I have had a sibling and other family members in serious condition in hospital. That doesn't mean that it is a taboo subject for the basis of a comedy. There is nothing about the situations inherently in this game that precludes (ie. means that they are taboo) for being written as a comedy... nothing that says everyone has to take the situations as dire as you want to. 3) No, the pathfinder is not that special... SAM is a tool that can enhance what's normal. If he was transfered to Cora, he would be able to enhance her abilities just the same as he did Ryders. Computers enhance our abilities every day. A failing heart can be made to beat normally via a computer. You're the one trumping it up as being so special. The statement made by the archon that he now knows what makes Ryder special is irony... because the moment he realized it was SAM, he had no use for Ryder... just an implant that could communicate with SAM (so he kidnaps the twin). That particular SAM is the "special" SAM... and really only because it has a "private" channel built into it for communication and had some of its protocols not shackled... did you not catch that? Also, the sages at Mithrava were using Rem-Tech to some degree long before Ryder arrived on the scene. The adaptation for humans learning to use it safely without SAM would likely eventually have been made... just as the Asari eventually adapted to be "naturally biotic." Heck, even PeeBee strips it down and completely reprograms it... without the aid of SAM.
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Post by vallixas on Oct 10, 2017 17:52:02 GMT
Iakus I especially loved the reactions to the father dying and Liam after putting the crew in the dangerous situation that he did lol. After playing this game it almost made me forgive Bethesda for the wisecracking Deadpool like Sole Survivor they gave us in Fallout 4. Nathan Drake Jr over here was a thousand times worse.
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Post by Deleted on Oct 10, 2017 17:52:19 GMT
1) Your father sacrificing your life for you... Sam will "leave you with your thoughts" if your choices to that point indicate that you cared for dad... so you can imagine breaking down and having a good cry if you wish off screen. They put in the option of playing a Ryder who doesn't give a damn about their father. Showing an emotional breakdown on screen would have shut out that option. Regardless, there is sadness expressed on the face of Ryder when he/she first asks and is told dad is dead. That sadness would be nice if it was shown looking at Alec's body. Too bad that option wasn't available. Add a bit of closure. Is that what you tell people who have been in that situation? The coma isn't even a natural one... it's originally described as being induced by the doctors. As I said to lakus... none of that subject matter is taboo for being written as a comedy. But hey, who am I to argue with the fans always wanting dark themes and serious emotions. After awhile all the games will look and play exactly the same and I just won't have to spend any more money on new ones. I already own TW3... I don't need to buy TW3 in space; TW3, the Western; TW3 in urban 21st century; and a dozen copies of the Medieval version of TW3.
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Post by alanc9 on Oct 10, 2017 18:02:31 GMT
I posted in this conversation a while back; let me see what I missed. Oh. Backing away slowly... BioWare forums. BioWare forums never change. I totally heard that in Ron Perlman's voice
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Post by alanc9 on Oct 10, 2017 18:08:27 GMT
The issue with the Extended Cut is the dissonance between the narration and the slides. The narration takes place in present time after the Crucible has been activated, while the slides take place at unspecified times in the (far) future. Furthermore I'm not even sure whether the slides are supposed to depict actual future events or if instead they're just meant to be a general indications of future events. Lastly the slides by themselves are really ambiguous and without context I have no actual idea what is precisely happpening in a particular slide, for example an image of Miranda looking at schematics is no more informative to me than if it had just appeared on screen as text. The Extended Cut would have worked better if it had been a single continuous scene set on earth, from the eyes of a young alliance soldier the player witnesses the Crucible fire and depending on your choices, Hackett, Catalyst Shepard or EDI delivers a speech, it's contents varying depening on Shepard's choices. After the speech is finished the player can roam around speaking with Shepard's suriving associates (the Normandy crash would be retconned). Instead of the breath scene in high ems destroy Shepard's surival would be ouright confirmed and based on morality he/she makes a short statement. It's not a bad idea, although the actual EC isn't very different from, say, the DA:O epilogue slides. Seems a bit expensive for a free DLC. I'm also not a huge fan of Shepard delivering a speech without player input, although arguably Shepard isn't the PC anymore in this epilogue.
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Post by vallixas on Oct 10, 2017 18:23:08 GMT
Games don't have to be dark to be written well, though the best of the best tend to end up that way. The original trilogy wasn't even that dark. Games like Witcher 3 and Half Life had a perfect balance between humour and the serious without feeling like they were over doing one or the other. But yes that is a correct assessment people in this era prefer realness. It's one of the main reasons X-men became such a hit among the generation x. It's one of the reasons Batman overtook Superman's popularity long ago. It's one of the reasons Wolverine & Gambit are the coolest, and Iceman with his lame so 2 decades ago puns has no fans lmao. It's one of the reasons DC slowly but surely will dominate cinema again after everyone tires of Marvel's formula where every character has the same jokey and overly sarcastic personality, especially if Marvel continues to over do it like they did in Guardians 2. Quote me on that.
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Post by Iakus on Oct 10, 2017 18:43:17 GMT
Iakus I especially loved the reactions to the father dying and Liam after putting the crew in the dangerous situation that he did lol. After playing this game it almost made me forgive Bethesda for the wisecracking Deadpool like Sole Survivor they gave us in Fallout 4. Nathan Drake Jr over here was a thousand times worse. At least Bethesda gave us Silver Shroud armor...
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Post by mannyray on Oct 10, 2017 18:48:40 GMT
At the risk of potentially repeating myself: does a bear shit in the woods? Bioware always learns from their mistakes. If you saw the dev cycle and their reaction to SWTOR not being a WoWkiller in mid-2012 and compare that to the dev cycle and reaction to ME:A not selling one quadrillion units and not having all one quadrillion buyers playing it with feral meth addict glee constantly, then I'd have to ask which mistake did they learn from? because I'm not seeing any learning.
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Post by vallixas on Oct 10, 2017 18:49:04 GMT
Iakus I especially loved the reactions to the father dying and Liam after putting the crew in the dangerous situation that he did lol. After playing this game it almost made me forgive Bethesda for the wisecracking Deadpool like Sole Survivor they gave us in Fallout 4. Nathan Drake Jr over here was a thousand times worse. At least Bethesda gave us Silver Shroud armor... I was going to say atleast they gave us good companions lol......even if they do complain every time you perform an action. I have to punch MacCready in the face every time I hack a terminal. ''Find anything useful or are you just wasting our time again''. .....MacCready step forward please.......*slap*.
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Post by mannyray on Oct 10, 2017 18:59:34 GMT
Games don't have to be dark to be written well, though the best of the best tend to end up that way. The original trilogy wasn't even that dark. Games like Witcher 3 and Half Life had a perfect balance between humour and the serious without feeling like they were over doing one or the other. But yes that is a correct assessment people in this era prefer realness. It's one of the main reasons X-men became such a hit among the generation x. It's one of the reasons Batman overtook Superman's popularity long ago. It's one of the reasons Wolverine & Gambit are the coolest, and Iceman with his lame so 2 decades ago puns has no fans lmao. It's one of the reasons DC slowly but surely will dominate cinema again after everyone tires of Marvel's formula where every character has the same jokey and overly sarcastic personality, especially if Marvel continues to over do it like they did in Guardians 2. Quote me on that. No. The Marvel films have a clear creative direction and that's why even with the inferior entries, the MCU succeeds. DC will not overtake them because they force bright hopeful characters like Superman into contrived angst in poorly written cgi mess stories that try to cherrypick small moments from too many comic sources. So enjoy whatever that brown stuff is you'll be eating as the DC films continue to stumble. Wonderwoman is the only decent DC film out there and that's after how many films in how many years? I'm not saying I think all the MCU films are great, they're not, but they will score bigger bank in the cineplex because of their formula. That and well-managed continuity between a host of films and several tv shows. So enjoy contrived angst and overindulgent cgi for young boys in sixth grade. I won't.
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Post by SofNascimento on Oct 10, 2017 19:01:48 GMT
There isn't much to learn really.
Andromeda was a major fuck up. The lesson is don't do a major fuck up again. Have talent leaders in charge of a talent team that have as a priority making a great game.
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Post by Iakus on Oct 10, 2017 19:11:09 GMT
1) Yeah, you get the options, and they're all flat and flavorless. I'm not talking about emotional breakdown (another flaw of ME3) I'm talking about EMOTION. Again, something DAI did order of magnitude better than MEA. When you decide to use the "sad" option, the Inquisitor can sound upset without bawling their eyes out. When the Inquisitor sounds mad, he actually sounds angry. "Passionate" Ryder sounds more like someone who just found out someone didn't replace the roll of toilet paper in the bathroom. The sibling in a freaking coma gets a more satisfying outburst. 2) You've never had a sibling in a serious medical situation, have you? Even when the doctors sound optimistic, sounding concerned isn't an out of line option. Again, not something every Ryder may do, but the option should have been there. 3) Hey, guess what, the protagonist is special again, the Pathfinder role as well as SAM stuck in their head turning them into a super-soldier, and the only one who can safely use Rem-tech. All that's missing is a cape. As you said, the AI brass were woefully incompetent, but it wasn't played for laughs (not intentionally, anyway). Fallout managed to play the whole nuclear apocalypse thing for laughs. This was no Fallout. 1) Again... you can imagine as much emotion off screen as you want. You're precisely given 2 hours with yourself to do that in the game. 2) I have had a sibling and other family members in serious condition in hospital. That doesn't mean that it is a taboo subject for the basis of a comedy. There is nothing about the situations inherently in this game that precludes (ie. means that they are taboo) for being written as a comedy... nothing that says everyone has to take the situations as dire as you want to. 3) No, the pathfinder is not that special... SAM is a tool that can enhance what's normal. If he was transfered to Cora, he would be able to enhance her abilities just the same as he did Ryders. Computers enhance our abilities every day. A failing heart can be made to beat normally via a computer. You're the one trumping it up as being so special. The statement made by the archon that he now knows what makes Ryder special is irony... because the moment he realized it was SAM, he had no use for Ryder... just an implant that could communicate with SAM (so he kidnaps the twin). That particular SAM is the "special" SAM... and really only because it has a "private" channel built into it for communication and had some of its protocols not shackled... did you not catch that? Also, the sages at Mithrava were using Rem-Tech to some degree long before Ryder arrived on the scene. The adaptation for humans learning to use it safely without SAM would likely eventually have been made... just as the Asari eventually adapted to be "naturally biotic." Heck, even PeeBee strips it down and completely reprograms it... without the aid of SAM. 1) I can "imagine" for any game. 2) And how, exactly was the father and sibling used for comedic effect? And I'm not saying the situation has to be taken as that dire. But if I want to role-play a Ryder who misses his father and worries about his sister, I'd like to have some options to actually EMOTE that in anything but a tepidly mild concern. 3) And if Cassandra had gotten the Anchor, she would have been the Inquisitor. It doesn't alter the fact that the MacGuffin attached to the protagonist makes the protagonist "special" And that the fate of the Andromeda Initiative (and by extension, everyone in the Heleus Cluster) depends on Ryder.
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Post by vallixas on Oct 10, 2017 19:19:25 GMT
Games don't have to be dark to be written well, though the best of the best tend to end up that way. The original trilogy wasn't even that dark. Games like Witcher 3 and Half Life had a perfect balance between humour and the serious without feeling like they were over doing one or the other. But yes that is a correct assessment people in this era prefer realness. It's one of the main reasons X-men became such a hit among the generation x. It's one of the reasons Batman overtook Superman's popularity long ago. It's one of the reasons Wolverine & Gambit are the coolest, and Iceman with his lame so 2 decades ago puns has no fans lmao. It's one of the reasons DC slowly but surely will dominate cinema again after everyone tires of Marvel's formula where every character has the same jokey and overly sarcastic personality, especially if Marvel continues to over do it like they did in Guardians 2. Quote me on that. No. The Marvel films have a clear creative direction and that's why even with the inferior entries, the MCU succeeds. DC will not overtake them because they force bright hopeful characters like Superman into contrived angst in poorly written cgi mess stories that try to cherrypick small moments from too many comic sources. So enjoy whatever that brown stuff is you'll be eating as the DC films continue to stumble. Wonderwoman is the only decent DC film out there and that's after how many films in how many years? That was then, this is now. Wonder Woman was more than decent. It did what Captain America failed to do. What even Marvel's most famous character failed to do in Spiderman Homecoming and has now out grossed every Marvel solo film including the once highest grossing Iron Man 3. This from a film and character everyone doubted and just like that, dethroned the rest. Done right, they will easily dominate as they do in the comics. Simply put, their heroes and stories are bigger. But no that's not the only reason things for Marvel will start to get rocky. Rather the question of what next? See unlike Marvel DC has the rights to all of their characters, villains whoever. Even with Spiderman there are things Marvel cannot do, villains Marvel cannot use. That is the question what next after Infinity war? Take the skrulls for example, they're going to have to do some serious reworking because they don't own the rights to half of the characters apart of that arc or even the major villain of that entire arc. Thanos is the only major super villain they own. After him, I guess it's back to Loki. Check Jody's corner video on the topic. They go in depth about all the arcs Marvel cannot do because they don't own those characters.
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Post by Deleted on Oct 10, 2017 19:37:07 GMT
1) Again... you can imagine as much emotion off screen as you want. You're precisely given 2 hours with yourself to do that in the game. 2) I have had a sibling and other family members in serious condition in hospital. That doesn't mean that it is a taboo subject for the basis of a comedy. There is nothing about the situations inherently in this game that precludes (ie. means that they are taboo) for being written as a comedy... nothing that says everyone has to take the situations as dire as you want to. 3) No, the pathfinder is not that special... SAM is a tool that can enhance what's normal. If he was transfered to Cora, he would be able to enhance her abilities just the same as he did Ryders. Computers enhance our abilities every day. A failing heart can be made to beat normally via a computer. You're the one trumping it up as being so special. The statement made by the archon that he now knows what makes Ryder special is irony... because the moment he realized it was SAM, he had no use for Ryder... just an implant that could communicate with SAM (so he kidnaps the twin). That particular SAM is the "special" SAM... and really only because it has a "private" channel built into it for communication and had some of its protocols not shackled... did you not catch that? Also, the sages at Mithrava were using Rem-Tech to some degree long before Ryder arrived on the scene. The adaptation for humans learning to use it safely without SAM would likely eventually have been made... just as the Asari eventually adapted to be "naturally biotic." Heck, even PeeBee strips it down and completely reprograms it... without the aid of SAM. 1) I can "imagine" for any game. 2) And how, exactly was the father and sibling used for comedic effect? And I'm not saying the situation has to be taken as that dire. But if I want to role-play a Ryder who misses his father and worries about his sister, I'd like to have some options to actually EMOTE that in anything but a tepidly mild concern. 3) And if Cassandra had gotten the Anchor, she would have been the Inquisitor. It doesn't alter the fact that the MacGuffin attached to the protagonist makes the protagonist "special" And that the fate of the Andromeda Initiative (and by extension, everyone in the Heleus Cluster) depends on Ryder. 1) Perhaps you're finally seeing my point... as long as the opposite isn't shoved in your face present... you CAN imagine stuff. The moment Bioware would have put up a really emotional reaction to dad's death, because they were not putting in two completely different scenes to hand the "other" situation where Ryder may not give a damn about dad, they went with a more neutral reaction and expressly gave you the opportunity to imagine the other scenario. It's not jarring enough for people to be making such a huge deal over it. They were able to pick Shepard's background with only a paragraph describing it. But here, now, they want his whole background hand fed to them in perfect cinematic color right on screen. You're JUST picking Ryder's background relationship with his dad;a dn it is of minor consequence in the game. Sure, it would be great if they did cinematic scenes to cover off every range of emotion possible in every possible situation that might come up in the PC's life during the game time... but that isn't being realistic and you know it. 2) The overall tone of the game is comedic and ironic. You've complained that you don't like it. Fine, you don't like it... but don't suggest that it's inherently the situation that's making it so. As for the last part... see 1) 3) Still missing the point - SAM is special, Ryder is not. SAM is a separate and sentient being. You're not playing as SAM... You're really playing only as SAM's conduit to the world... a way to gather the language bits he needs to put the whole galactic puzzle together. We don't know where the sequel was heading with all of that... and we may never know. The bottom line possibility remains that everything Ryder did to alter the previous status quo in that galaxy may be detrimental to it in the long run. It's a possibility brought up in the dialogue in the game repeatedly. Were the monoliths intentionally shut down and if so, why?
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Post by Daft Arbiter on Oct 10, 2017 19:39:27 GMT
I'm not sure tying up everything is necessary or even all that desirable. They tied up the important stuff, didn't they? They covered most of the important stuff, but they never really did much regarding "High-EMS Destroy" Shepard, who being the PC and having the trilogy revolve around them was kind of the big elephant in the room. I don't want to act like I think EC was a bad thing, though. It was a vast improvement over what we got when the game first came out.
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Post by vallixas on Oct 10, 2017 20:03:17 GMT
Imagining something off screen does not substitute for good writing especially when not enough substance was given to go on to begin with lol. Using that amazing logic we could consider some of the most terribly written and acted films to be masterpieces by imagining the characters as something better or carrying out actions they never did. Basically you're telling people to ignore what actually happens in-game and dip into the sweet oceans of delusion. I guess that's what is necessary to justify all of this game's shortcomings.
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Post by colfoley on Oct 10, 2017 20:07:42 GMT
At the risk of potentially repeating myself: does a bear shit in the woods? Bioware always learns from their mistakes. If you saw the dev cycle and their reaction to SWTOR not being a WoWkiller in mid-2012 and compare that to the dev cycle and reaction to ME:A not selling one quadrillion units and not having all one quadrillion buyers playing it with feral meth addict glee constantly, then I'd have to ask which mistake did they learn from? because I'm not seeing any learning. We don't know how Bioware will learn from Andromeda. We haven't seen a sequel or another game.
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Post by Deleted on Oct 10, 2017 20:15:03 GMT
Imagining something off screen does not substitute for good writing especially when not enough substance was given to go on to begin with lol. Using that amazing logic we could consider some of the most terribly written and acted films to be masterpieces by imagining the characters as something better or carrying out actions they never did. Basically you're telling people to ignore what actually happens in-game and dip into the sweet oceans of delusion. I guess that's what is necessary to justify all of this game's shortcomings. Where... in anything I've said so far have I indicated "good" or "bad" writing? I haven't... you're assuming a lot. I said that there was nothing taboo about using any of the subject matter in Andromeda as a comedy (rather than the war torn tragedy that the ME Trilogy ultimately was). They used a neutral non-emotive tone with dad because they did not want to use (or perhaps did not have) the resources to generate two scenes to reflect both possibility that they did put into the game via dialogue... that of Ryder either caring and respecting his dad or the other Ryder who did not know his dad and did not respect him. This was a background choice of the same nature as choosing Shepard's background... and in that case all we were given to work with was an arbitrary "pick one" decision made before the game began. From the aspect of it being a background choice (one that is of little consequence in the game... much the same way as Shep's background was of little consequence ultimately), I don't see it as the major sin that people here keep trumping it up to be. In addition, from what lakus has said... part of the issue is not the writing (i.e. what is said); but the VA (i.e. how it's said).
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Post by vallixas on Oct 10, 2017 20:17:50 GMT
If you saw the dev cycle and their reaction to SWTOR not being a WoWkiller in mid-2012 and compare that to the dev cycle and reaction to ME:A not selling one quadrillion units and not having all one quadrillion buyers playing it with feral meth addict glee constantly, then I'd have to ask which mistake did they learn from? because I'm not seeing any learning. We don't know how Bioware will learn from Andromeda. We haven't seen a sequel or another game. Actually you could just look at the history of their titles. Every time fans complained about a certain aspect of their games Bioware either. A] Still does the same in the next release (see ME3s fetch quest spam carrying over to Dragon Age, DAI's empty world and fetch quest problems carrying over to Andromeda). B] Remove the option completely or overly simplify it. Fans were complaining about Mass Effect becoming less of an rpg with each installment. How Bioware decided to answer those cries? Mass Effect 3 now 100% shooter in fact you don't even have to play it like an RPG!!! Triple A studios rarely learn. Bethesda is sometimes the same way, as is Ubisoft. Naughty Dog as high quality as their writing is, they also rarely learn from the shortcomings of their previous titles. By Uncharted 4, all the problems people had throughout the series were still present. We told Bethesda long ago to screw off with their paid mods, here we are again lmao.
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Post by Iakus on Oct 10, 2017 20:27:02 GMT
1) I can "imagine" for any game. 2) And how, exactly was the father and sibling used for comedic effect? And I'm not saying the situation has to be taken as that dire. But if I want to role-play a Ryder who misses his father and worries about his sister, I'd like to have some options to actually EMOTE that in anything but a tepidly mild concern. 3) And if Cassandra had gotten the Anchor, she would have been the Inquisitor. It doesn't alter the fact that the MacGuffin attached to the protagonist makes the protagonist "special" And that the fate of the Andromeda Initiative (and by extension, everyone in the Heleus Cluster) depends on Ryder. 1) Perhaps you're finally seeing my point... as long as the opposite isn't shoved in your face present... you CAN imagine stuff. The moment Bioware would have put up a really emotional reaction to dad's death, because they were not putting in two completely different scenes to hand the "other" situation where Ryder may not give a damn about dad, they went with a more neutral reaction and expressly gave you the opportunity to imagine the other scenario. It's not jarring enough for people to be making such a huge deal over it. They were able to pick Shepard's background with only a paragraph describing it. But here, now, they want his whole background hand fed to them in perfect cinematic color right on screen. You're JUST picking Ryder's background relationship with his dad;a dn it is of minor consequence in the game. Sure, it would be great if they did cinematic scenes to cover off every range of emotion possible in every possible situation that might come up in the PC's life during the game time... but that isn't being realistic and you know it. 2) The overall tone of the game is comedic and ironic. You've complained that you don't like it. Fine, you don't like it... but don't suggest that it's inherently the situation that's making it so. As for the last part... see 1) 3) Still missing the point - SAM is special, Ryder is not. SAM is a separate and sentient being. You're not playing as SAM... You're really playing only as SAM's conduit to the world... a way to gather the language bits he needs to put the whole galactic puzzle together. We don't know where the sequel was heading with all of that... and we may never know. The bottom line possibility remains that everything Ryder did to alter the previous status quo in that galaxy may be detrimental to it in the long run. It's a possibility brought up in the dialogue in the game repeatedly. Were the monoliths intentionally shut down and if so, why? 1) then what's the point of dialogue at all? Just give us silent protagonists again. Then we can "imagine" the tone. I mean seriously, I keep getting reminded of the scene in the Trespasser DLC where the Anchor is starting to go critical and is threatening to kill the Inquisitor. the emotions there felt REAL! The Inquisitor can Be freaking TERRIFIED Or analytical Or p*ssed off: Or simply tough it out: How does anything MEA has even compare? 2) The overall tone of the game was wildly inconsistent. And that, I think is a big part of what hurt the game.
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Post by themikefest on Oct 10, 2017 20:32:23 GMT
The issue with the Extended Cut is the dissonance between the narration and the slides. The narration takes place in present time after the Crucible has been activated, while the slides take place at unspecified times in the (far) future. Furthermore I'm not even sure whether the slides are supposed to depict actual future events or if instead they're just meant to be a general indications of future events. Lastly the slides by themselves are really ambiguous and without context I have no actual idea what is precisely happpening in a particular slide, for example an image of Miranda looking at schematics is no more informative to me than if it had just appeared on screen as text. The Extended Cut would have worked better if it had been a single continuous scene set on earth, from the eyes of a young alliance soldier the player witnesses the Crucible fire and depending on your choices, Hackett, Catalyst Shepard or EDI delivers a speech, it's contents varying depening on Shepard's choices. After the speech is finished the player can roam around speaking with Shepard's suriving associates (the Normandy crash would be retconned). Instead of the breath scene in high ems destroy Shepard's surival would be ouright confirmed and based on morality he/she makes a short statement. For me, the only thing the extended cut fixed was the flashbacks as Shepard is choosing whatever ending. Instead of the memorial scene and breath scene, I would have had in the endings that Shepard is dead, have the LI looking at Shepard's tombstone or look at a stature of Shepard. If no LI, have a slide showing the statue or tombstone. With high ems and destroy chosen, have Shepard stand beside with LI with their backs to the camera looking towards the sky as the sun sets. If no LI, have Shepard by him/herself. For Shepard to give a statement, I already have an idea what my Shepard would say
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Post by alanc9 on Oct 10, 2017 20:36:02 GMT
2) The overall tone of the game was wildly inconsistent. And that, I think is a big part of what hurt the game. Is this a problem with tonal inconsistency itself, or just ME:A's execution of it?
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Post by Iakus on Oct 10, 2017 20:38:57 GMT
2) The overall tone of the game was wildly inconsistent. And that, I think is a big part of what hurt the game. Is this a problem with tonal inconsistency itself, or just ME:A's execution of it? Wait, are you suggesting the tonal inconsistency was intended?
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