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Post by bossattack on Sept 3, 2017 2:11:32 GMT
I've nothing to forgive, they made a game, i played it an for the most part found it mediocre, but it certainly wasn't the first nor will it be the last an far from the worst. I was never interested in a quarian dlc from the beginning since tbh it bugged me more that all the races were going to begin with, i'd a been very fine with there ark blowing upI swear some people just don't understand this and how having EVERY race from the Milky Way make it over to Andromeda hurts this new series. The fact that the very ending of the game is completely backwards looking is part of the overall problem with Andromeda, a complete lack of creativity. It purely wishes to recreate moments from the past as opposed to creating something new. Andromeda shouldn't be filled with races from our old galaxy, it should be filled with brand new races.
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Post by Pearl on Sept 3, 2017 2:21:27 GMT
No. When I pay for a product, I expect it to be completely finished and fully functional from the instant I take it out of the box (or in the case of a game, finish installing it). "Forgiving" a shit launch because they released something shiny and new only further reinforces the idea that a shoddy and broken product can be released whenever they please so long as they keep dangling a carrot in front of you.
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Post by SpaceBard on Sept 3, 2017 2:24:29 GMT
The quarian ark and very another content will be pleased. I was waiting for a content like Dragon Age Origens: Awakenig, did by a good team that know to bliuld a good rpg whit a icredible history. But the past can not be changed, and I don't mention the facial animations. Andromeda have the worst replay factor ever, to me at last, I still not completed my second match.
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Post by KaiserShep on Sept 3, 2017 2:32:17 GMT
Heh, playthong.
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Post by SpaceBard on Sept 3, 2017 2:40:11 GMT
Haha, I see what I did. But seriuly, I don't tamed the language yet.
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Post by Qolx on Sept 3, 2017 3:23:43 GMT
I've nothing to forgive, they made a game, i played it an for the most part found it mediocre, but it certainly wasn't the first nor will it be the last an far from the worst. I was never interested in a quarian dlc from the beginning since tbh it bugged me more that all the races were going to begin with, i'd a been very fine with there ark blowing upI swear some people just don't understand this and how having EVERY race from the Milky Way make it over to Andromeda hurts this new series. The fact that the very ending of the game is completely backwards looking is part of the overall problem with Andromeda, a complete lack of creativity. It purely wishes to recreate moments from the past as opposed to creating something new. Andromeda shouldn't be filled with races from our old galaxy, it should be filled with brand new races. Yep. The Milkers take screen time away from the Andromeda species. The game should have had a max of 3 Milker species: Humans + 2 underdeveloped species. And that's still too many Milkers. The rest of the game should have been filled with at least 4 native Andromeda species. The folks at BioWare Montreal were lazy though. Sad!
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Post by KaiserShep on Sept 3, 2017 4:32:25 GMT
I don't think there's any winning on the species front. The lack of even the periphery species was one of the criticisms against the game. Perhaps that might have been mitigated by more native Andromeda species, but it's a fair bet any fewer than what we got would have just been more demerits regardless. No fucking salarians? Ain't no Mass Effect I ever heard of.
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Post by bossattack on Sept 3, 2017 4:54:55 GMT
I don't think there's any winning on the species front. The lack of even the periphery species was one of the criticisms against the game. Perhaps that might have been mitigated by more native Andromeda species, but it's a fair bet any fewer than what we got would have just been more demerits regardless. No fucking salarians? Ain't no Mass Effect I ever heard of.Just because you believe fans might be upset by a certain change doesn't mean that you shouldn't pursue such a change, that's what it means to be a creator. Your job is not to give fans what they think they want but what they truly crave. People only cried about wanting the Milker species before release because they knew nothing about this new galaxy. But, had Andromeda had its own set of unique and diverse species on the same level of the OG trilogy I doubt there would be much complaining. I'm sure there would be a few die hard BSN users crying that they can't romance Quarians anymore but the majority would have been happy to see a plethora of new species with their own unique history, culture, and biology. After all, the whole point of going to a new galaxy was to be able to see new things and chart our own new fresh adventures. However, Andromeda is too scared to try anything new and instead wallows in the past.
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Post by smilesja on Sept 3, 2017 5:11:55 GMT
I don't think there's any winning on the species front. The lack of even the periphery species was one of the criticisms against the game. Perhaps that might have been mitigated by more native Andromeda species, but it's a fair bet any fewer than what we got would have just been more demerits regardless. No fucking salarians? Ain't no Mass Effect I ever heard of.Just because you believe fans might be upset by a certain change doesn't mean that you shouldn't pursue such a change, that's what it means to be a creator. Your job is not to give fans what they think they want but what they truly crave. People only cried about wanting the Milker species before release because they knew nothing about this new galaxy. But, had Andromeda had its own set of unique and diverse species on the same level of the OG trilogy I doubt there would be much complaining. I'm sure there would be a few die hard BSN users crying that they can't romance Quarians anymore but the majority would have been happy to see a plethora of new species with their own unique history, culture, and biology. After all, the whole point of going to a new galaxy was to be able to see new things and chart our own new fresh adventures. However, Andromeda is too scared to try anything new and instead wallows in the past. Meh, I still think they would've complained.
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Post by The Twilight God on Sept 3, 2017 9:10:28 GMT
You can't reason with these people.
They probably still think a Quarian DLC is going to happen. It's always EA's fault when something turns out negatively (DA2, ME3 ending). And Bioware gets all the credit when it turns out good (DA:O, ME2) even though all the games were under EA.
Oh hello random person, please tell me more about how wrong I am for saying things I never said. I never said YOU said anything. No individual was ever singled out.
Stay in school kids.
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Post by mikeymoonshine on Sept 3, 2017 14:40:26 GMT
So my point was that EA gave the game to an inexperienced studio rather than the studio who made the Trilogy because that studio was making Anthem. They also released it in an unfinished state and then closed the studio (a move I imagine was planned before the game was released). No DLC can be made for this game because Montreal is gone and Edmonton is busy (with Anthem). I never argued that the people who developed Andromeda are not to blame for the product we got but Anthem was prioritised over this game, it is also prioritised over fixing this game. The facts as you said, are clear. snip > You act as though the Edmonton studio was forced to make Anthem when that is far from the truth. I don't act that way at all, if I was going to say that then I would have said that and...I didn't say that. So why are you here arguing with me again about things I didn't say? > They had all just come off of the trilogy and were ready to do something new, to create something they had never done before. and this is what I am talking about. All Bioware (maybe if I don't say EAware you will understand that I am not just talking about some board room) wants to do these days is try new things and tap into new ideas that just happen to be ideas from other games that are having a lot of success, first it was open world, now it is this and those things always take priority. Bioware is moving further and further away from what made their games so great in the first place. If you are fine with that cool but that concerns me. > Thus, this refutes the idea that "Anthem was prioritized over Andromeda." No it doesn't, They decided to work on making Anthem rather than continuing their flagship series and instead gave that series to an untested support studio. Yes OBVIOUSLY EA gave the series enough support to ship. Yes, previous Bioware games have released in a messy state though let's be honest you are downplaying the amount of Jank here, so you can pretend it was irrelevant. Everything about the development of this game was a half assed mess, that is not simply the fault of the developers or the parent company. Both are responsible for all of it. You didn't like the plot or the fetch quests, that's cool. I didn't either but plenty of games with some or all of those problems have still been successful Including their last game Dragon Age Inquisition, remember that? So no, your argument simply doesn't hold up to scrutiny, i'm sorry. xx EA is Bioware, Bioware is EA. This has been said many times, maybe I implied some kind of "it's all EA's fault and the developers at Bioware did nothing wrong" type crap. If I did I apologise I did not expect my comment to upset anyone it seemed pretty innocuous to me at the time. I'm happy to talk about this more but if it's going to be more about stuff I didn't say I'd rather not.
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Post by bossattack on Sept 3, 2017 15:53:01 GMT
> You act as though the Edmonton studio was forced to make Anthem when that is far from the truth. I don't act that way at all, if I was going to say that then I would have said that and...I didn't say that. So why are you here arguing with me again about things I didn't say? > They had all just come off of the trilogy and were ready to do something new, to create something they had never done before. and this is what I am talking about. All Bioware (maybe if I don't say EAware you will understand that I am not just talking about some board room) wants to do these days is try new things and tap into new ideas that just happen to be ideas from other games that are having a lot of success, first it was open world, now it is this and those things always take priority. Bioware is moving further and further away from what made their games so great in the first place. If you are fine with that cool but that concerns me. > Thus, this refutes the idea that "Anthem was prioritized over Andromeda." No it doesn't, They decided to work on making Anthem rather than continuing their flagship series and instead gave that series to an untested support studio. Yes OBVIOUSLY EA gave the series enough support to ship. Yes, previous Bioware games have released in a messy state though let's be honest you are downplaying the amount of Jank here, so you can pretend it was irrelevant. Everything about the development of this game was a half assed mess, that is not simply the fault of the developers or the parent company. Both are responsible for all of it. You didn't like the plot or the fetch quests, that's cool. I didn't either but plenty of games with some or all of those problems have still been successful Including their last game Dragon Age Inquisition, remember that? So no, your argument simply doesn't hold up to scrutiny, i'm sorry. xx EA is Bioware, Bioware is EA. This has been said many times, maybe I implied some kind of "it's all EA's fault and the developers at Bioware did nothing wrong" type crap. If I did I apologise I did not expect my comment to upset anyone it seemed pretty innocuous to me at the time. I'm happy to talk about this more but if it's going to be more about stuff I didn't say I'd rather not. All your post really seems to come down to is the fact that you don't like the type of game Anthem is, as I don't see how Anthem is indicative of "BioWare moving further away from what made their games so great in the first place." Last I checked, they've stated that Anthem will have a strong story and can be played solo so that sounds like BioWare's bread and butter to me. Or are you trying to imply that games like Mass Effect and KOTOR were wholly original types of games? Second, Dragon Age Inquisition was criticized at the time for its fetch quests, go read any review of the game at release. The difference is that despite those lackluster fetch quests there were plentiful well written and meaningful side quests to go along side everything else about the game that was great. I didn't say Andromeda was bad solely because its side quests were lacking, I listed it as one of the many reasons it was a disappointing game including its story, characters, world design, soundtrack, art design, and quest design. Second, I don't really understand your insistence about "Anthem being prioritized over Mass Effect." First, you make a bold claim that Mass Effect "was a flagship series" to who exactly? EA? No. They own franchises like Madden, Fifa, and Battlefield, Mass Effect has never done those types of numbers? To BioWare? Well, BioWare is comprised of different studios each working on their own projects and among them I'm not even sure that BioWare is the most successful series compared to Dragon Age or SWTOR. Thus, acting as though Mass Effect was some crown jewel mega seller that they gave away doesn't really sound right. What it was, was a wholly original IP that EA/BioWare owned and thus could fully reap the profits from unlike say any SW licensed game. But, one BW studio deciding to move on to make something new is hardly throwing the franchise under the bus. They gave the series to a new BioWare studio who they presumably trusted at the time could get the job done, they were then allowed five plus years to develop the game. Again, that's hardly throwing something under the bus. Mass Effect 2 was developed in two years, as was Mass Effect 3. Dragon Age 2 was a game that was thrown under a bus, developed in less than two years and forced out quick by EA. Yet, I can tell you that Dragon Age 2 is a better game that Andromeda. Again, speaks to the talent of the different studios. Lastly, I'm you said "im "downplaying the amount of jank" found in previous BioWare titles, though I suspect you mean "overplaying." Last I checked, Mass Effect 1 still has horrendous texture pop-in, yet that still doesn't affect my enjoyment of the game. And, if you've played any Bethesda game you know they are jank city right from the start, yet they routinely sell gangbusters. Almost as though technical glitches in isolation don't ruin a perfectly great game.
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Post by mikeymoonshine on Sept 3, 2017 16:46:01 GMT
> they've stated that Anthem will have a strong story and can be played solo so that sounds like BioWare's bread and butter to me. It's a multiplayer focused game that I am pretty sure has been confirmed to not be an RPG (tho i'm unsure about that). this isn't Bioware's "Bread and Butter" you said they wanted to try something different by making this game, so which is it? Something different or their bread and butter? I didn't say Inquisition was not criticised, I said it succeeded and was pretty well recieved despite having some of the same issues. So those issues may not actually explain why Andromeda was received so poorly. "despite those lackluster fetch quests there were plentiful well written and meaningful side quests to go along side everything else about the game that was great" Like which ones? The companion quests? Some of them were ok I guess. I disagree that everything else was great. Andromeda actually had more quests with actual plot, cut scenes and choices. They still weren't very good in my opinion but better than the vast majority of quests in Inquisition. "including its story, characters, world design, soundtrack, art design, and quest design." Everything but the animations, which were all anyone talked about but you seemed to argue they weren't the reason or at least a big part of it. I don't think the current patched game would be well recieved, but I don't think it would be the massive meme the game was either. "First, you make a bold claim that Mass Effect "was a flagship series"" Bold claim, lol. That is how it is commonly described. It is Bioware's "flagship series" how is it not? Non of their games do the kind of numbers the other EA games you listed do because the CRPG market is a niche market. This is sort of what I am talking about, Bioware for a while now have been trying to appeal to wider audiences. Some of this is specifically because of them being a part of EA now, like the multiplayer with micro-transactions in every game thing, that's just EA's rules. Other stuff with them trying to do open world or like a destiny type game I can't say for sure. Maybe it's EA higher-ups pressuring them to make more money, maybe the devs themselves want a big success or maybe they just think all those ideas are really cool. Either way they have been trend chasing for a while now and it's very obvious, especially when devs come out and say stuff like "we took inspiration from skyrim". Lastly, I'm you said "im "downplaying the amount of jank" found in previous BioWare titles No I mean you are downplaying the Jank in Andromeda it was ridiculous, especially in the early sections. Mass Effect 1 is quite old now and Bethesda can seemingly get away with anything.
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Post by bossattack on Sept 3, 2017 17:58:04 GMT
> they've stated that Anthem will have a strong story and can be played solo so that sounds like BioWare's bread and butter to me. It's a multiplayer focused game that I am pretty sure has been confirmed to not be an RPG (tho i'm unsure about that). this isn't Bioware's "Bread and Butter" you said they wanted to try something different by making this game, so which is it? Something different or their bread and butter? I didn't say Inquisition was not criticised, I said it succeeded and was pretty well recieved despite having some of the same issues. So those issues may not actually explain why Andromeda was received so poorly. "despite those lackluster fetch quests there were plentiful well written and meaningful side quests to go along side everything else about the game that was great" Like which ones? The companion quests? Some of them were ok I guess. I disagree that everything else was great. Andromeda actually had more quests with actual plot, cut scenes and choices. They still weren't very good in my opinion but better than the vast majority of quests in Inquisition. "including its story, characters, world design, soundtrack, art design, and quest design." Everything but the animations, which were all anyone talked about but you seemed to argue they weren't the reason or at least a big part of it. I don't think the current patched game would be well recieved, but I don't think it would be the massive meme the game was either. "First, you make a bold claim that Mass Effect "was a flagship series"" Bold claim, lol. That is how it is commonly described. It is Bioware's "flagship series" how is it not? Non of their games do the kind of numbers the other EA games you listed do because the CRPG market is a niche market. This is sort of what I am talking about, Bioware for a while now have been trying to appeal to wider audiences. Some of this is specifically because of them being a part of EA now, like the multiplayer with micro-transactions in every game thing, that's just EA's rules. Other stuff with them trying to do open world or like a destiny type game I can't say for sure. Maybe it's EA higher-ups pressuring them to make more money, maybe the devs themselves want a big success or maybe they just think all those ideas are really cool. Either way they have been trend chasing for a while now and it's very obvious, especially when devs come out and say stuff like "we took inspiration from skyrim". Lastly, I'm you said "im "downplaying the amount of jank" found in previous BioWare titles No I mean you are downplaying the Jank in Andromeda it was ridiculous, especially in the early sections. Mass Effect 1 is quite old now and Bethesda can seemingly get away with anything. There's a lot to unpack here. First, trying something new doesn't mean abandoning the strengths you have relied on. BioWare is known for telling rich stories with memorable characters and meaningful quests. Trying something new means attempting to apply these same strengths to new genres and settings. For example, BioWare had never attempted an MMO before SWTOR, it was something completely alien to them. Yet, with SWTOR they chose to apply those same strengths I listed before to the MMO genre. The results were mixed. What we received was a wonderful amount of story content and characters, pretty much unprecedented for an MMO, however, they floundered when it came to the more game centric portions of an MMO ie end game content. Anthem may not be an RPG, though it's hard to know at this point, but we already know they are seeking to apply their strentghs regarding story, characters, and quest design to this new IP. As I said, trying something new doesn't mean completely reinventing ever aspect of the wheel. Second, your personal opinions regarding Dragon Age Inquisition are affecting your view of the game and its comparison to Andromeda. Now, while you are entitled to your own personal opinions it does not change the objective overall reception of both games. Dragon Age Inquisition was praised at its release, sold amazingly well, and won GOTY. Andromeda was laughed at its release, received mediocre to poor scores, and is no serious person's contender for GOTY. So, while you may personally enjoy Andromeda more than Inquisition or feel Andromeda did quests better, that doesn't change what the majority of the public felt regarding both games. Third, please source where any person within BioWare or EA has described Mass Effect as a "flagship series." I'm serious, I'll wait; because I've never heard that phrase from anyone within those companies. While you as a fan may regard it as a "flagship" that doesn't mean diddly squat to what the actual developer and publisher thinks about the franchise. That's not to say that Mass Effect as a franchise isn't important but it was hardly some mega pillar with regards to EA's success as say Madden and Fifa are. Also, of course EA/BioWare are attempting to chase success, they are a company, they are interested in generating a profit for themselves and their shareholders. Why do you think BioWare moved away from isometric DnD style CRPG's towards a more console friendly RPG with games like KOTOR and Jade Empire? Because they recognized that the console market was important and could grow their company more than sticking solely to the nice PC market. And, this was all BEFORE EA bought them out. Companies do what they believe will generate them the most profit. It makes no sense to develop a super hardcore CRPG that costs hundreds of millions of dollars to develop when the market is only a few hundred thousand people. EA, for a long time, has wanted an RPG like game on the level of success of Skyrim and I'm sure the Edmonton employees feel that way as well. Still, EA is happy to push money into developing games like Mass Effect and Dragon Age so long as they produce comfortable returns at a reasonable development timeline. Mass Effect 3 took two years to develop and likely cost around 40 millions dollars to make and likely sold at least around five million, according to reports. That is a comfortable return on investment. If you take things like budget, marketing, and the cut of console manufacturers EA is still likely left with a net profit of around 130 million dollars following ME3's release, that's more than double their investment. Right now it's hard to judge Andromeda's financial numbers but let's spit ball based on some things that have been revealed. Let's just assume for sake of argument that Andromeda's budget was 100 million dollars, that's simply taking ME3's budget (20 million per year) and applying it to Andromeda's development timeline. And, this is being really generous since Andromeda likely cost MUCH more than ME3's annual budget especially due to rising inflation. We also haven't even added in marketing which is usually budget x2. In any event, by April it was reported that MEA had sold around 2.5 million units which left EA with an apparent incremental revenue of $110 million. I'll say again, "revenue" not profit. What that means in lay mans terms is that Andromeda netted EA about 10 million bucks by April on a budget of 100+ million dollars. That is a BAD investment. You don't spend 100 million dollars to make 10 million dollars more, what any company wants is at a bare minimum to double their investment. That will not happen with Andromeda. Thus, its easy to see why they were unwilling to sink more money into a failure of a studio. It's better to let the franchise sit and bring it back in more capable hands with a more manageable scope. Lastly, the level of jank in Andromeda was ridiculous and was appropriately made fun of, but it is not the reason for its failure. As you mentioned, "Bethesda can seemingly get away with anything" why do you think that is? Could it be that because under that layer of jankiness found in Bethesda games there is actually an enjoyable and rewarding game underneath? People look past jank in games that are good, Bethesda jank are on the same level of memes as Andromeda. Yet, people still love to play them because they are fun to play. Andromeda is simply not fun to play. Andromeda didn't receive poor review scores because Ryder's face animated weirdly at times, it received mediocre to poor score because it is a mediocre to poor game. Inquisition, on the other hand, received good to great review scores and sold well because it is a fun game to play and is actually good.
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Post by mikeymoonshine on Sept 8, 2017 1:06:18 GMT
> First, trying something new doesn't mean abandoning the strengths you have relied on. No but it most certainly can mean that. > Trying something new means attempting to apply these same strengths to new genres and settings No, like sure it can mean that but it can also mean doing something completely different. These are just claims you are making. Like this is nothing dude, why even type this? > Yet, with SWTOR they chose to apply those same strengths I listed before to the MMO genre. Swotor's reception was bad to mixed at best, tho they have managed to turn that around somewhat I guess. > Anthem may not be an RPG, though it's hard to know at this point I was under the impression somebody at EA had said that it wasn't when it was still project Dylan but as I said I am unsure of that. > but we already know they are seeking to apply their strentghs regarding story, characters, and quest design to this new IP. As I said, trying something new doesn't mean completely reinventing ever aspect of the wheel. What they say they are going to do and what they actually do are not necessarily the same thing. > Second, your personal opinions regarding Dragon Age Inquisition Ok so this is the part where you tell me what my opinion of Inquisition is and get it wrong, putting words in my mouth AGAIN. > So, while you may personally enjoy Andromeda more than Inquisition or feel Andromeda did quests better, that doesn't change what the majority of the public felt regarding both games. I did not enjoy Andromeda more than Inquisition nor did I say I did. You claimed that "there were plentiful well written and meaningful side quests" in Inquisition I asked for examples because aside from the companion quests I am really not seeing any, where as Andromeda's side quests obviously had more work put into them based on feedback about how bad Inquisition's were. My opinion of those quests is still not all that positive, most of them still weren't that interesting but I acknowledge the fact that Andromeda had more work put into it's side quests than Inquisition and no review scores and game of the year do not debunk that fact at all. If you were unsure about that part of our conversation, why not go back and read it before typing your response? My point that I do not think side quests or the plot are the reason Andromeda was so badly received. I think it was because of the messy release full of animation glitches coupled with the fact that it's just not anywhere as interesting as the trilogy so there's no good reason to overlook the glitches. "Third, please source where any person within BioWare or EA has described Mass Effect as a "flagship series." I'm serious, I'll wait; because I've never heard that phrase from anyone within those companies." Why do I need to source a claim I've never made? A company isn't going to say something like that about any of their ip's obviously, but it is often referred to that way by fans and the media which is why I referred to it that way. "but it was hardly some mega pillar with regards to EA's success as say Madden and Fifa are." Why are we going around in circles? I've already addressed this, it is as irrelevant now as it was the last time you said it. We are talking about Bioware and how much their content has changed. Fifa is completely irrelevant to that. No CRPG is ever going to match the success of Fifa, maybe that's why Bioware is trying so desperately to copy games that do better and in the process losing what made their games so good. Maybe I was right all along and you are now arguing my case for me? "Also, of course EA/BioWare are attempting to chase success, they are a company, they are interested in generating a profit for themselves and their shareholders. Why do you think BioWare moved away from isometric DnD style CRPG's towards a more console friendly RPG with games like KOTOR and Jade Empire? Because they recognized that the console market was important and could grow their company more than sticking solely to the nice PC market. And, this was all BEFORE EA bought them out. Companies do what they believe will generate them the most profit. It makes no sense to develop a super hardcore CRPG that costs hundreds of millions of dollars to develop when the market is only a few hundred thousand people. " This is what I was saying tho. I've already said that EA is not entirely at fault for these changes and that there are many factors, EA is just one of the more major factors. If you don't care about this and all you care about is EA's profit margins or you just like the direction they are going in then cool. I disagree, I am concerned about this. You just seem to be taking issue with the fact that I don't share your opinion. "Could it be that because under that layer of jankiness found in Bethesda games there is actually an enjoyable and rewarding game underneath? " If we are talking about fallout 4 then no, that game was awful. "it received mediocre to poor score because it is a mediocre to poor game. Inquisition, on the other hand, received good to great review scores and sold well because it is a fun game to play and is actually good. " reviews really aren't that important and Inquisition was over praised by reviewers, it's general reception was a lot more mixed. I can admit that as someone who preferred Inquisition. Reviewers tend to come down harder on games with technical issues too these days, just watch the preview reviews for Andromeda. The criticisms were largely about those issues, as I have said I do not think this is the only reason the game's reviews were bad but you are downplaying the impact that jank had big time.
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Post by abaris on Sept 8, 2017 9:31:30 GMT
It's a multiplayer focused game that I am pretty sure has been confirmed to not be an RPG (tho i'm unsure about that). this isn't Bioware's "Bread and Butter" you said they wanted to try something different by making this game, so which is it? Something different or their bread and butter? At one time they said, it won't be an RPG. As for playing solo, you can play COD solo. The only question is what you're getting out of it. Next to nothing, since it's geared at being played online. Chances are, SP will be a similar appendix for Anthem. Maybe ten hours of solo content, since they're making no secret over this being an "online experience".
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Post by SofaJockey on Sept 8, 2017 10:42:11 GMT
The concept of forgiveness is an interesting one.
It's a game company, they are games. I see people who say stuff like 'I'll never buy from BioWare again'. Yet I didn't get ditched or assaulted, so why the feelings of hurt?
I enjoy games (action/RPG mostly) and good ones are rare, maybe 2 or 3 a year and not always standout examples.
MEA could have been stronger and more polished at launch, but did I get my $60 worth? Hell yes.
So holding a grudge is pointless. Though I recognize that people do, Watch Dogs 2 and Assassin's Creed Syndicate both suffered weaker sales after poorer earlier releases, despite being solid games.
The next time BioWare release a game I'll make a decision based on its apparent merits, not on any feelings of hurt.
For DLC to have made a difference, the quality bar would have needed to rise, as they did with Dragon Age 2. Perhaps EA's / BioWare's assessment was that the team behind MEA was not capable of that and that funding poorly received DLC would only make the situation worse?
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Post by Pounce de León on Sept 8, 2017 10:56:59 GMT
No. When I pay for a product, I expect it to be completely finished and fully functional from the instant I take it out of the box (or in the case of a game, finish installing it). "Forgiving" a shit launch because they released something shiny and new only further reinforces the idea that a shoddy and broken product can be released whenever they please so long as they keep dangling a carrot in front of you. Wins the thread, imo. This is why the topic question is incredibly stupid.
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Post by smilesja on Sept 8, 2017 17:37:28 GMT
No. When I pay for a product, I expect it to be completely finished and fully functional from the instant I take it out of the box (or in the case of a game, finish installing it). "Forgiving" a shit launch because they released something shiny and new only further reinforces the idea that a shoddy and broken product can be released whenever they please so long as they keep dangling a carrot in front of you. Wins the thread, imo. This is why the topic question is incredibly stupid. I don't know, there are some games that were looked at favorably down the line despite having a buggy launch.
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Post by Pounce de León on Sept 8, 2017 17:48:48 GMT
Wins the thread, imo. This is why the topic question is incredibly stupid. I don't know, there are some games that were looked at favorably down the line despite having a buggy launch. Yes, but it gets old. And I think, it's getting old very quickly. There is a point where you can't fix it anymore - first impression is strongest impression. Publish a turd and it'll stick. Everybody publishes turd and it becomes a fucking swamp. "Publish now - patch later" has kinda become a malpractice - and why fix when you already got the money? Just roll out the MVP fixes so we can wash our hands clean. Do you really want to do this wager about product completion when you purchase a game? Isn't that what Early Access is for? AAA publishing should be AAA product condition on shipping, not some fucking indie asset flipper QA standard.
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Post by Tilarta on Sept 8, 2017 18:13:24 GMT
I voted yes.
To be honest, I didn't even notice the launch was botched.
I was hoping the Quarian Ark would be an upcoming DLC. But well, it looks like MEA was abandoned, so any DLC I was looking foward to isn't going to happen now.
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Post by Pearl on Sept 8, 2017 23:11:42 GMT
Wins the thread, imo. This is why the topic question is incredibly stupid. I don't know, there are some games that were looked at favorably down the line despite having a buggy launch. A game can be redeemed by having quality post-launch support, but redemption and forgiveness are two completely different things.
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Post by mikeymoonshine on Sept 9, 2017 9:27:45 GMT
It's a multiplayer focused game that I am pretty sure has been confirmed to not be an RPG (tho i'm unsure about that). this isn't Bioware's "Bread and Butter" you said they wanted to try something different by making this game, so which is it? Something different or their bread and butter? At one time they said, it won't be an RPG. As for playing solo, you can play COD solo. The only question is what you're getting out of it. Next to nothing, since it's geared at being played online. Chances are, SP will be a similar appendix for Anthem. Maybe ten hours of solo content, since they're making no secret over this being an "online experience". That's my thinking too, though I could be wrong. If it ends up having strong sp content like SWTOR and the combat and questing is more bearable than SWTOR I might even buy it.
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Post by warrior on Sept 9, 2017 17:49:12 GMT
It's a multiplayer focused game that I am pretty sure has been confirmed to not be an RPG (tho i'm unsure about that). this isn't Bioware's "Bread and Butter" you said they wanted to try something different by making this game, so which is it? Something different or their bread and butter? At one time they said, it won't be an RPG. As for playing solo, you can play COD solo. The only question is what you're getting out of it. Next to nothing, since it's geared at being played online. Chances are, SP will be a similar appendix for Anthem. Maybe ten hours of solo content, since they're making no secret over this being an "online experience". I still don't get why "online" always has to mean team raids/strikes are mandatory to advance or to have satisfying play. Can't we have a social gaming experience without it being War or Sports lite? Maybe someday someone will figure out how to make the MMORPG experience appealing to those who want more than combat-centered experience and/or to introverts who don't want to be forced into co-op.
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Post by Tilarta on Sept 9, 2017 19:13:18 GMT
I think it's because some gamers prefer repetition and predictability. The fact that raiding is a core component of many MMOs makes me suspect this is true. Personally, I don't see the allure in spending all week doing the same activity each day just for a chance at the epic loot item needed to craft endgame gear. And then you have to do it more, because one isn't enough to craft it!
As for the competitive nature of MMOs, I think that's because there are some gamers who like to satisfy their ego by proving they are the best at what they do.
The first reason is why the only MMO I play is Star Trek Online, because the raids are short and the loot item is guaranteed. 30 minutes with an experienced team, the crafting currency and item are awarded at the end of the match when it is completed successfully. Just wait 1 hour for the queue cooldown to end and do it again to get a second reward batch.
Personally, I solo play as much as possible, just to play the game at my own pace in my own way. If I want to stop and admire the virtual flowers, it's easier to do that alone then with other players around/teamed up.
I only team play if it's 100% necessary, like the STO raids I mentioned above. Or if an ingame friend wants to play together.
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