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Post by abaris on Sept 9, 2017 19:51:57 GMT
I swear some people just don't understand this and how having EVERY race from the Milky Way make it over to Andromeda hurts this new series. The fact that the very ending of the game is completely backwards looking is part of the overall problem with Andromeda, a complete lack of creativity. It purely wishes to recreate moments from the past as opposed to creating something new. Andromeda shouldn't be filled with races from our old galaxy, it should be filled with brand new races. Exactly. The game was largely still Milky Way. Even featuring all the elements of the OT. Jardaan standing in for Protheans and Kett as standins for the reapers. A total absence of creative vision. It was taking playing it save to a whole new level.
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Post by griffith82 on Sept 9, 2017 19:57:33 GMT
Just because you believe fans might be upset by a certain change doesn't mean that you shouldn't pursue such a change, that's what it means to be a creator. Your job is not to give fans what they think they want but what they truly crave. People only cried about wanting the Milker species before release because they knew nothing about this new galaxy. But, had Andromeda had its own set of unique and diverse species on the same level of the OG trilogy I doubt there would be much complaining. I'm sure there would be a few die hard BSN users crying that they can't romance Quarians anymore but the majority would have been happy to see a plethora of new species with their own unique history, culture, and biology. After all, the whole point of going to a new galaxy was to be able to see new things and chart our own new fresh adventures. However, Andromeda is too scared to try anything new and instead wallows in the past. Meh, I still think they would've complained. They would have. Everyone was screaming that our favorite species (meaning all) better be included right from the start. So I find it ironic that now people are basically saying "oh we didn't mean all." Lmao.
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Post by Tilarta on Sept 9, 2017 20:50:44 GMT
If we got everything from the start of the game, what would there be to look forward to? Content implementation has to be released in instalments, otherwise the entire game could be played through and there would be nothing left to do but replays.
And I assume we'd see more species as time went on. The ones who created the Jaardan for example, we never got to meet them. Maybe the Kett themselves have superiors or were created by another species, we'll never know.
I think MEA was just the starter game, it sets up the premise, then we get another two main installments where it takes off. What if the quality of the Mass Effect main series was assessed just by the first game alone without considering anything about 2 and 3?
I don't know how they were planning to implement the content additions, but based on the information released, the next major instalments would have been in the form of very large DLC patching the original game. I think the idea was so there is no clear dilination between the games, the story just continues in the same playthrough with added explorable areas, missions, etc.
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Post by river82 on Sept 9, 2017 21:51:09 GMT
What if the quality of the Mass Effect main series was assessed just by the first game alone without considering anything about 2 and 3? The first installment (ME:1) was considered the strongest story-wise, and also RPG-wise. It had dull exploration, horrible combat, and technical performance was low. Because of the strong pros though, there are a significant number of people who believe it the strongest of the series (remembering of course there was no point for the second game, and the third was ruined by no choice/consequence and that ending.)
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Post by alanc9 on Sept 10, 2017 1:11:19 GMT
No choice/consequence?
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Post by river82 on Sept 10, 2017 1:55:50 GMT
My short hand for the complaint that the decisions you make in the first 2 games only grant superficial changes in ME3. Did you save the Rachni Queen? IN ME3 you discover it doesn't matter. Save the collector base? In ME3 you discover it doesn't matter and etc. Granted having a world react to the choices of the player is incredibly difficult, but it's what Bioware was selling and the fans were a bit disappointed. Although people wouldn't really hear that disappointment over the uproar the ending caused.
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Post by Tilarta on Sept 10, 2017 5:51:41 GMT
In terms of gameplay, the only better thing ME1 had was the Mako road tank. The Hammerhead wasn't nearly as fun. I will always remember with glee the strategy I used when the Mako had to fight two Geth Colossi, Park on one, use the heavy cannon to shoot the other one. ME2 was my favorite out of all three. ME3 suffered from what I call Trilogy syndrome. Short version, 1st iteration great, 2nd one better, 3rd one lackluster. My theory is that by the time the production team gets around to number 3, they're bored with their product and therefore, just want to finish the job quickly so they can move onto the next project. So they don't put as much effort into the 3rd item because effort takes extra time they don't want to allocate. To me, it did feel like ME3 was just running on a single plot track, that the choices made don't affect the outcome. For example, I went through all 4 iterations of the Legion-Tali-Rannoch scene trying to find an solution where Legion does not die. He dies anyway,By the way, saving the Rachni Queen does make a difference, albeit a small one. If the Queen is still alive, the Rachni who are assigned to constructing the Crucible take the project to completion. If the Reaper Queen substitute is in charge, she allows the Rachni to start work, but then they all abandon work enmasse, slowing down the construction at a critical completion phase. And probably taking all the information about the Crucible directly to the Reapers.
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Post by Bann Duncan on Sept 14, 2017 18:17:17 GMT
You'd have to first agree the launch was botched... Aye. The game was underwhelming, but I don't remember having issues with the launch per se.
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Post by auu on Sept 18, 2017 20:29:16 GMT
No.
Not one priority mission in MEA outdoes anything in the MET. Adding Quarian DLC wouldn't have changed that.
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Post by mushroomtagger on Oct 4, 2017 6:42:16 GMT
As much as I love quality DLC, it still can't justify they couldn't make a better game. MEA had potentials to be something special, until it launched.
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Post by KaiserShep on Oct 4, 2017 15:17:53 GMT
In terms of gameplay, the only better thing ME1 had was the Mako road tank. The Hammerhead wasn't nearly as fun. I will always remember with glee the strategy I used when the Mako had to fight two Geth Colossi, Park on one, use the heavy cannon to shoot the other one. ME2 was my favorite out of all three. ME3 suffered from what I call Trilogy syndrome. Short version, 1st iteration great, 2nd one better, 3rd one lackluster. My theory is that by the time the production team gets around to number 3, they're bored with their product and therefore, just want to finish the job quickly so they can move onto the next project. So they don't put as much effort into the 3rd item because effort takes extra time they don't want to allocate. To me, it did feel like ME3 was just running on a single plot track, that the choices made don't affect the outcome. For example, I went through all 4 iterations of the Legion-Tali-Rannoch scene trying to find an solution where Legion does not die. He dies anyway,By the way, saving the Rachni Queen does make a difference, albeit a small one. If the Queen is still alive, the Rachni who are assigned to constructing the Crucible take the project to completion. If the Reaper Queen substitute is in charge, she allows the Rachni to start work, but then they all abandon work enmasse, slowing down the construction at a critical completion phase. And probably taking all the information about the Crucible directly to the Reapers. Why fight the colossi when you can toss em on the Mako’s back and take them for a ride? Then you stop short of a lava pit and watch it drop in. Good times. The more I think about the rachni queen the worse it gets. The reaper clone could have killed everyone working on the Crucible, dooming the war to failure. I honestly would’ve loved if this decision effectively made every other decision utterly meaningless, but I’m silly like that. But really, I think that mission shouldn’t have existed if the original queen was killed.
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Post by Andrew Lucas on Oct 4, 2017 17:14:01 GMT
As much as I love quality DLC, it still can't justify they couldn't make a better game. MEA had potentials to be something special, until it launched. It doesn't, and it wouldn't, but had MEA gotten a Trespasser/Blood & Wine/LoTB quality content, it would make the game a bit tad better, and possibly even more tight all around. Sure, it wouldn't make up for the mediocre animations, juvenile writing, uninspiring semi - open world and story, but it would add more to an serviceable game, a qualification not worthy of a Mass Effect game, unfortunately.
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Post by Deleted on Oct 5, 2017 15:48:16 GMT
I'd have actually bought the game if they'd have shown a commitment to supporting and improving it instead of pulling the plug when things were looking rocky (thus all but confirming Andromeda was a shameless cash in).
Them canning the DLC directly lost my sale.
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Post by alanc9 on Oct 5, 2017 16:32:52 GMT
The more I think about the rachni queen the worse it gets. The reaper clone could have killed everyone working on the Crucible, dooming the war to failure. I honestly would’ve loved if this decision effectively made every other decision utterly meaningless, but I’m silly like that. This is a symptom of a more general problem. Bio generally protects the player from serious failure. You can lose a few WA points or some companion approval or something, but that's it.
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Post by xeternalxdreams on Oct 6, 2017 2:46:58 GMT
I already forgiven them. They were patching up, new romance, MP had a lot of add-on kits to try out for the long term while waiting on DLC. I was satisfied, not GOTY material but...
MP got repetitive. I wasn't too keen on a lot of kits so the packages were often things I didn't want. The new models of old guns diluted the RNG pool. The guns with add on powers were neat though. Overall, MP kept me around while waiting for DLC.
SP wasn't really that bad. IMO, some of it was eye rolling as far as dialogue but it never turned me away. The animations weren't top notch, but I play games like Pillars, ROTK, NA, ect so it doesn't really pop out at me. If I was expecting better going in, I would have been disappointed. For the most part, I enjoyed the campaign but maybe they can do semi-open world?
I've recently traded it in.. I've never done that with a Bioware game. When they announced no DLC, I was bummed. I was going to buy some Andromeda points and DLC.. it would have been time well spent. Then when the next DLC dropped, do the same. I would play MP in between/during multiple PTs. Ah well. Good game, overall. I look forward to DA4, but maybe no preorder this time..maybe.
Edit-
Why are there extractions in MP? I found it odd that they didn't have the last wave could have strong with major boss and have the players in a victory stance/positions at a default spot on the map. (Like poses for different kits, ect) Maybe to show they cleared the area. The reaper war made sense with extractions.
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Post by Max Deltree on Oct 6, 2017 2:51:12 GMT
Wow. 50/50 poll, 71 votes on each side right now.
That's... pretty divisive.
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Post by xeternalxdreams on Oct 6, 2017 2:54:24 GMT
Wow. 50/50 poll, 71 votes on each side right now. That's... pretty divisive. I didn't vote because the launch didn't botch for me. I would of approved for DLC though.
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Post by Deleted on Oct 6, 2017 3:09:57 GMT
I can't really vote because of the way the question is worded... it just doesn't fit my situation.
1) Because I waited until quite awhile after launch to buy the game, it is evident that I forgave Bioware for the botched launch of the game the moment I decided to go ahead and buy the game... that was just after patch 1.06. Since, at that point, the game ran well on my system (Xbox One) and met the expectations I had for it (actually surpassed them because all the negative publicity it had received had already lowered my expectations for it quite a bit).
2) I would still love to have gotten some SP DLC for this game. I would love to see the story lines left open at the end of this game fulfilled. The absence of any DLC has really just made we want a direct sequel to this game even more.
I really that may or may not happen. If it doesn't happen, I'll feel sad about that... sad, not mad. I'm still enjoying the game... one that I purchased eyes wide open... nothing to forgive.
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Post by KaiserShep on Oct 6, 2017 5:26:52 GMT
Wow. 50/50 poll, 71 votes on each side right now. That's... pretty divisive. If I like the game enough overall after its various patches, then I would probably get over its initial problems, otherwise, a couple hours of add-on content that I have to pay for is not going to suddenly change my perception of everything before it. Aside from that, knowing that there's no DLC in the works would just color up my perception of it even more. I wonder what the poll would've looked like before the announcement.
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Post by river82 on Oct 6, 2017 5:35:22 GMT
Wow. 50/50 poll, 71 votes on each side right now. That's... pretty divisive. 140 participants, so it's pretty meaningless [1] [1] Not going into how the question is worded
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ENGINEER_H4RR7
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Can't keep up with all the DLC prices for XBOX GWG!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by ENGINEER_H4RR7 on Oct 7, 2017 2:54:24 GMT
What if the quality of the Mass Effect main series was assessed just by the first game alone without considering anything about 2 and 3? The first installment (ME:1) was considered the strongest story-wise, and also RPG-wise. It had dull exploration, horrible combat, and technical performance was low. Because of the strong pros though, there are a significant number of people who believe it the strongest of the series (remembering of course there was no point for the second game, and the third was ruined by no choice/consequence and that ending.) I think if it was released in 2017 with just 4K graphics and nothing else changed, people still will hate it because of the negatives you listed. They are going to ignore the amazing story and choices, but will focus on the clunky combat, the empty worlds (which is how real exploration has to be), as well as the massive amount of side quests that were pretty much the same........ Also, the bugs, Bioware left some annoying bugs in there. Finally, the couple of seconds of the textures to fully load after loading a save will be its death sentence. Gamers are merciless this day and age and they look at only the negative in a game, at least most of the vocal once.
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Post by alihou on Oct 8, 2017 6:20:54 GMT
Nope. I'm not giving them a pass for a botched launch, it's literally the biggest con job I've ever experienced in my life. I wasn't going to pay money for their dlc if the game came out the way it did. This dlc better be Witcher 3's Hearts of Stone or Blood and Wine good, for me to even consider it. Frankly, Andromeda is the worst Bioware game I've ever played.
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Post by Sondergaard on Oct 8, 2017 6:43:05 GMT
The first installment (ME:1) was considered the strongest story-wise, and also RPG-wise. It had dull exploration, horrible combat, and technical performance was low. Because of the strong pros though, there are a significant number of people who believe it the strongest of the series (remembering of course there was no point for the second game, and the third was ruined by no choice/consequence and that ending.) I think if it was released in 2017 with just 4K graphics and nothing else changed, people still will hate it because of the negatives you listed. They are going to ignore the amazing story and choices, but will focus on the clunky combat, the empty worlds (which is how real exploration has to be), as well as the massive amount of side quests that were pretty much the same........ Also, the bugs, Bioware left some annoying bugs in there. Finally, the couple of seconds of the textures to fully load after loading a save will be its death sentence. Gamers are merciless this day and age and they look at only the negative in a game, at least most of the vocal once. If it was touted and released as AAA title with all the bells and whistles? If they lied about the graphics quality? Maybe. Otherwise it would almost certainly be very well received. 'Rough around the edges, needs work but a very solid start to a franchise' is the kind of review I would expect. But I won't further interrupt your 'THE HATERZ DID IT!!!' line of reasoning, however deluded.
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Post by SofaJockey on Oct 8, 2017 7:55:58 GMT
I've long forgiven BioWare for the launch bugs/animations. Those are patched.
What is more frustrating to accept 6 months post-launch is that from a story perspective, Mass Effect Andromeda fails to match the emotional beats in the story that all three trilogy installments had.
Mass Effect 1 - 3 were great games, if not without flaws, made by master craftsmen. Mass Effect Andromeda is a competent game from the 'B team' (after patching) but particularly in story terms, it lacks the status of a masterwork, something that can't be patched.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Oct 8, 2017 17:38:21 GMT
I was banking on them giving some quality DLC to make up for what we got. So, yeah, I would have forgiven a lot.
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