ioannisdenton
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Post by ioannisdenton on Sept 1, 2017 10:06:27 GMT
For me most of the angriest detractors are basing their opinions off these youtube videos, not actually playing the game. Then they troll and cry the loudest. I have yet to watch a single youtube clickbait critique of this game. My personal 6.5/10 rating was formed because I actually played it and formed my own opinion on the story, actual ingame combat, etc. In my book when people trash the game who in the end obviously didn't even play it ("can't make white people, lol") or end up mimicking the rhetoric of a youtube "critic" that doesn't give me a clear picture on the game at all. You couldn't make white people at launch. We established that. And Bioware addressed that in a future patch. bending the truth again. Joseph Goebbels would be proud. Your statements makes people who have not played the game thinκ that you could not make white people at all. You could make white people but not pale white like nothern europeans. As a Mediterranean i am white but Not that white like the default. so no you are wrong
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Post by Hanako Ikezawa on Sept 1, 2017 10:17:14 GMT
This entire thread has been generalizing people who like ME: A. Oh, like you're the fucking victim here. How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Until that time, I'll say whatever I damn well please. You're not the victim, hell, you're not even the injured party. You're the person who watched the slow moving train crash and giggled. "Buyer beware. I told you my compound would take you places. I never said they'd be places you wanted to go." - Scarecrow
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warrior
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Post by warrior on Sept 1, 2017 10:35:54 GMT
You couldn't make white people
like you're the fucking victim here
Joseph Goebbels
...um this thread is off the rails crazytown
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Post by cypherj on Sept 1, 2017 10:57:06 GMT
It was pre-marked on the map. You went to it, you didn't find it, or pick it. Picking would mean that you had a choice in the matter, and chose that location. The point you seem to be missing is that the player =/= Ryder. One of the features of recent BioWare games with the cinematics, autodialogue, and all is that sometimes you lose some agency over the character. Shepard was always besties with Garrus, had Anderson as a mentor, stopped to try to save the kid in the vent, and insisted on painting the Rannoch reaper without input from the player. During the wreck of the SR-1, Shepard went to the bridge to rescue Joker instead of boarding an escape pod. You, the player, had to move Shepard to the bridge - and Sheppie got spaced after getting Joker onto a pod. That's the story they told with precious little input from the player. In similar fashion, Ryder selects the spot for the outpost and signals the Ai to place it there. These aren't even comparable. The story called for those specific things to happen. The story does not call for the outpost to be in that specific spot, it just calls for you to start Prodormos somewhere on Eos. The story had two other sites started on Eos, so obviously the game didn't lack the resources for having buildings in different places. Wouldn't have been hard to have a choice of different spot. Or even have the Pathfinder have to do something in the game to determine that was best spot, if having multiple locations was too hard. Just having you go to a marker sees lazy.
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Post by anarchy65 on Sept 1, 2017 11:37:21 GMT
Animations were never really good on Bioware games. DA:O and ME:2 are damn good games with excellent reviews, but facial expression and animations are kinda bad (especially ME2 with that "Shepard intimidation face"). If Andromeda was actually good, nobody would give two shits about "animations". too be fair back then the idiotnet had the troll focus elsewhere. MeA got trolled with the same 5 gifs over and over before launch. People wanted MeA to fail. It failed because it is a terrible game. Deal with it.
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Post by clips7 on Sept 1, 2017 14:02:37 GMT
Animations were never really good on Bioware games. DA:O and ME:2 are damn good games with excellent reviews, but facial expression and animations are kinda bad (especially ME2 with that "Shepard intimidation face"). If Andromeda was actually good, nobody would give two shits about "animations". too be fair back then the idiotnet had the troll focus elsewhere. MeA got trolled with the same 5 gifs over and over before launch. People wanted MeA to fail. Thing is tho...i believe Bioware stated they was aware of the animation issues and that they stated these things would be taken care of before launch ( I think this points mostly to EA tho) . I can't remember exactly, but i do think this happened right before the game launched and after that pre-trial run. I'm not sure folks wanted the game to fail, just that they was exposing some hilarious animations with the game. These things happen all the time with games that are in beta or are still being polished.....Bioware could have shut down that whole scenario with a launch game that took care of such issues.....not that the animation issues would have saved it, as we have seen in other reviews, the game suffered from a weak storyline accompanied by a weak lead and supporting cast.
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Post by Deleted on Sept 1, 2017 15:15:16 GMT
The point you seem to be missing is that the player =/= Ryder. One of the features of recent BioWare games with the cinematics, autodialogue, and all is that sometimes you lose some agency over the character. Shepard was always besties with Garrus, had Anderson as a mentor, stopped to try to save the kid in the vent, and insisted on painting the Rannoch reaper without input from the player. During the wreck of the SR-1, Shepard went to the bridge to rescue Joker instead of boarding an escape pod. You, the player, had to move Shepard to the bridge - and Sheppie got spaced after getting Joker onto a pod. That's the story they told with precious little input from the player. In similar fashion, Ryder selects the spot for the outpost and signals the Ai to place it there. These aren't even comparable. The story called for those specific things to happen. The story does not call for the outpost to be in that specific spot, it just calls for you to start Prodormos somewhere on Eos. The story had two other sites started on Eos, so obviously the game didn't lack the resources for having buildings in different places. Wouldn't have been hard to have a choice of different spot. Or even have the Pathfinder have to do something in the game to determine that was best spot, if having multiple locations was too hard. Just having you go to a marker sees lazy. We've been through all of this. The commentary as you approach the area is designed to simulate Ryder selecting that spot. It's a story point just like every other story point, commentary, cutscene, dialogue that has ever triggered upon the PC's arrival in any location in an ME game. You're free to headcanon the reason for that choice however you see fit. The map geometry and textures are built with previous failed outposts (and other features) in specific locations, and have scripted events designed to occur in specific locations. I understand you may have played some strategy or other games designed to allow for dynamic map features and player placements, but games that are fully 3D with physics and scripted story events are an entirely different animal. You also don't get to decide where the Tempest lands or the locations of your forward stations. I don't remember ever being allowed to change any map or level feature in any ME game (aside from destroying destructible containers) - even the ship models and other assorted bling Shepard collected for display in her quarters were placed in specific locations without my input. But this whole conversation started with my statement: which is exactly what happens in the game.
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Post by alanc9 on Sept 1, 2017 15:22:57 GMT
Note that there's ambiguity between "Ryder selected" and "the player selected." We talk about these things as if they're interchangeable, but they're not.
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Post by griffith82 on Sept 1, 2017 15:30:24 GMT
You couldn't make white people
like you're the fucking victim here
Joseph Goebbels
...um this thread is off the rails crazytown That reminds me. I've got tickets to see the 35th anniversary showing of Wrath of Khan.
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krighaur
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Post by krighaur on Sept 2, 2017 6:30:44 GMT
We've been through all of this. The commentary as you approach the area is designed to simulate Ryder selecting that spot. It's a story point just like every other story point, commentary, cutscene, dialogue that has ever triggered upon the PC's arrival in any location in an ME game. You're free to headcanon the reason for that choice however you see fit. The map geometry and textures are built with previous failed outposts (and other features) in specific locations, and have scripted events designed to occur in specific locations. I understand you may have played some strategy or other games designed to allow for dynamic map features and player placements, but games that are fully 3D with physics and scripted story events are an entirely different animal. You also don't get to decide where the Tempest lands or the locations of your forward stations. I don't remember ever being allowed to change any map or level feature in any ME game (aside from destroying destructible containers) - even the ship models and other assorted bling Shepard collected for display in her quarters were placed in specific locations without my input. But this whole conversation started with my statement: which is exactly what happens in the game. Completely agree with Pasquale. Honestly would it add something to the story if you had to find the best location? It would make it a bit more an exploration game like it was perhaps planned at start of the development but it would not have avoided all the hate about other things. Look at Fallout 4 or Skyrim which have some building features (maybe there are other RPG like these but I don't know). Both games allow us to build in a predefined location like MEA does. It would be too complicated to program a build anywhere in these types of games. So when I play this part, I act as if I had just found the best place for the outpost. Same thing when I activate the SIH, or many other things. I have absolutely no problem with that.
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Post by KaiserShep on Sept 2, 2017 6:49:21 GMT
Man, determining the best spot for an outpost out of multiple options would be awful. Like, would there be certain conditions that could cause the outpost to be smaller or larger? Environmental hazards? Suddenly sinkhole?
Some things are probably best left predetermined by the game. Even if we could get full input of where to put what on the map, it'd be so tedious no one would want to do it anyway.
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Post by warrior on Sept 2, 2017 7:13:12 GMT
Man, determining the best spot for an outpost out of multiple options would be awful. Like, would there be certain conditions that could cause the outpost to be smaller or larger? Environmental hazards? Suddenly sinkhole? Some things are probably best left predetermined by the game. Even if we could get full input of where to put what on the map, it'd be so tedious no one would want to do it anyway. yeah I am really not a fan of micromanaging settlements and stuff like that in games. it feels like... work.
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JokeDealer
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Post by JokeDealer on Sept 2, 2017 7:18:53 GMT
I think people are now using this, "your argument is subjective..." defense as a crutch. While that may be true, to the consumer, it is their reality and thus fact. So if a player decides to stop playing MEA cause to them the story sucked, EA could careless if it is subjective or not, all they see is the player base dropping off due to many reasons. Same goes for people who flat out choose not to buy based on reviews full of subjective reasons. To EA they could careless if a review is subjective or not, all they care about is how will that review sway a potential buyer one way or another. And if reviews have proved to affect sales, then that is the reality for EA With that being said, at the end of the day EA and Bioware does not care about subjective arguments vs non subjective. They care about sales and an active player base. If those subjective opinions are affecting the sales and active player base (which could effect MP) then that is the reality. So when I say the story sucked, yes that is my opnion and yes it is subjective. But if a great number of people share my same view to the point where it becomes very vocal and effectd sales, actice player base, and perception....it becomes a problem for EA and Bioware and should be addressed going forward with sequels and other SP games like DA4. Bioware not going to say, "Fans criticisms of story and villain are subjective....so we will ignore these complaints and not address them in future projects." I think you misunderstood me. This thread is centered around why some seem to focus almost exclusively on facial animations and bugs, as if they were the only issues in Andromeda. My response was that OP's other complaints are too subjective for everyone to complain about. For example, I have no problem with the story or the pacing. Why would I complain about something that I had no issues with? That's all I'm saying -- I'm not defending EA, Bioware, or Mass Effect Andromeda.
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Post by river82 on Sept 2, 2017 7:26:17 GMT
Honestly would it add something to the story if you had to find the best location? In my opinion it would make it a different kind of game and send ME:A down a more RPG route than the exploration sim thing they’ve got going on at the moment. If the Pathfinder were more focused on establishing a home planet for humans, than fiddling with other vaults and the Kett, you could be offered a choice of 5 different locations for the outpost each offering unique benefits for your colony … thingy. As you progress through the game the resources you gather for your outpost would make your outpost grow in the direction you guide it. From a small outpost, to a larger settlement, to an established city. This in turn will provide you resources for dangers further on, and the type of colony you help establish will affect your reputation as a Pathfinder. Cut out meaningless exploration and cookie cutter generic sidequests for a more linear path (which is what Bioware is good at) and more choices for the gamer. Send resources to the Nexus, or hoard resources for your outpost. Help the Angara, or leave them to be exalted by the Kett. This is the type of stuff Bioware is more known for and evolving this type of RPG is what I would prefer they do instead of trying to head down whatever type of game is most popular at the time (looking at you Anthem … and Andromeda … and Inquisition.) A set location of an outpost is disappointing. I’d like a choice between a few options and for there to be meaningful consequences stemming from that choice.
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Post by griffith82 on Sept 2, 2017 12:25:58 GMT
Man, determining the best spot for an outpost out of multiple options would be awful. Like, would there be certain conditions that could cause the outpost to be smaller or larger? Environmental hazards? Suddenly sinkhole? Some things are probably best left predetermined by the game. Even if we could get full input of where to put what on the map, it'd be so tedious no one would want to do it anyway. yeah I am really not a fan of micromanaging settlements and stuff like that in games. it feels like... work. Well worst thing I have to do at work is deal with vendors. That can be fun.
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Post by Deleted on Sept 2, 2017 14:10:58 GMT
Honestly would it add something to the story if you had to find the best location? In my opinion it would make it a different kind of game and send ME:A down a more RPG route than the exploration sim thing they’ve got going on at the moment. Actually, it would be more of a strategy game, which tend to be all about establishing settlements, gathering resources, and deciding what to use them for/what to build next. Exploration is a traditional part of RPGs. Again - that's a different game genre. I wouldn't have minded it, since I quite like strategy games - but a lot of people who play action RPGs aren't interested in micromanagement. There have always been complaints about mining, planet-scanning, etc., and plenty of people don't appreciate the need to accumulate research and resources to craft gear and upgrade the Nomad in the game. They want combat and cinematic storytelling, not resource management. Besides all that, managing outposts really isn't the purview of the Pathfinder. Each outpost has its own leadership along with the Ai administrators to do that job.
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Post by alanc9 on Sept 2, 2017 15:08:14 GMT
Honestly would it add something to the story if you had to find the best location? In my opinion it would make it a different kind of game and send ME:A down a more RPG route than the exploration sim thing they’ve got going on at the moment. If the Pathfinder were more focused on establishing a home planet for humans, than fiddling with other vaults and the Kett, you could be offered a choice of 5 different locations for the outpost each offering unique benefits for your colony … thingy. As you progress through the game the resources you gather for your outpost would make your outpost grow in the direction you guide it. From a small outpost, to a larger settlement, to an established city. This in turn will provide you resources for dangers further on, and the type of colony you help establish will affect your reputation as a Pathfinder. Cut out meaningless exploration and cookie cutter generic sidequests for a more linear path (which is what Bioware is good at) and more choices for the gamer. Send resources to the Nexus, or hoard resources for your outpost. Help the Angara, or leave them to be exalted by the Kett. This is the type of stuff Bioware is more known for and evolving this type of RPG is what I would prefer they do instead of trying to head down whatever type of game is most popular at the time (looking at you Anthem … and Andromeda … and Inquisition.) A set location of an outpost is disappointing. I’d like a choice between a few options and for there to be meaningful consequences stemming from that choice. This actually sounds less like an RPG than what we got, and more like a sim game. Anyone else remember Alien Legacy? Not that there's anything wrong with a hybrid. It's also a little bit confused about what Bio has actually done in the past. Bio typically doesn't have the player play through the results of divergent choice paths. In KotOR, where they started doing serious choices, each planet is a hit-it-and-quit-it situation. It doesn't matter whether, for instance, you leave Czerka or the Wookies in charge on Kashyyyk, because getting to that choice expends all the world's content anyway, and what happened there doesn't matter on other planets. The consequences are real, RP-wise, but they don't do much in gameplay, and this has been the approach in subsequent games. So you're proposing that Bio replace something they don't have much experience with with something else that they don't have much experience with. I'd have probably liked it fine, since I like strategy games and don't really care about OW. But I'm not highly confident in Bio Montreal's ability to execute this alternate vision.
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Post by thedarkprince on Sept 2, 2017 15:22:15 GMT
....and bugs were the only things wrong with the game? This has been a theme way before no dlc was confirmed. A number of people here (and I am sure there are many others outside of BSN) acts like if MEA was launched in the v1.10 state, then there would be little criticism of the game. To me that is just simply being in denial that the overall quality of MEA was NOT on par with what you'd expect from Bioware. Yes, bugs and animations were the most visible and thus the easiest to make videos, gifs, and memes about, but those were NOT the only things wrong with MEA. Myself and many people had a problem with: - Story - Story pacing/narrative - Uninteresting characters (watch part 3 of Boss Attacks video) - Dull open world - Bad side quest design - Cant control squadmates combat abilities - Ryder not as interesting and couldnt roleplay as Ryder the same way you could with all other Bioware heros. (watch part 3 of Boss Attacks video) - Villain - Over use of jokes/humor in serious situations - The Asari clone army - Only 2 Andromeda races vs 5 MW races. Andromeda should have felt more alien. - And much more that I know I am probably forgetting about Point is, MEA had a lot of problems than just animations and even in 1.10, all of the above problems still exist. But yet some people refuse to see that. They want to believe that: #1 Nothing wad wrong with the launch outside of Bioware haters yelling and making a big deal about animations. #2 By 1.10, all of the problems with MEA were fixed and people should give the game another chance. I accept that for many people MEA was a great experience and not much wad wrong with the game. I can accept that. However, they need to accept that for many others, outside of animations, the game was not fun and not the quality expected from Bioware. No patches could have fixed that. So I say again, for the people that didnt enjoy MEA, bugs and animations were one thing but there were a slew of other non-patchable problems with the game. Many of the reviews even mentioned this. So why is there still people claiming that 1.10 fixed everything? Agreed 100%. Andromeda had a lot of issues that latches simply can not fix, and you named all of them. Overall the game simply was mediocre from top to bottom. The animations were just what haters latched onto, but they were just the tip of the iceberg.
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Post by smilesja on Sept 2, 2017 17:45:46 GMT
....and bugs were the only things wrong with the game? This has been a theme way before no dlc was confirmed. A number of people here (and I am sure there are many others outside of BSN) acts like if MEA was launched in the v1.10 state, then there would be little criticism of the game. To me that is just simply being in denial that the overall quality of MEA was NOT on par with what you'd expect from Bioware. Yes, bugs and animations were the most visible and thus the easiest to make videos, gifs, and memes about, but those were NOT the only things wrong with MEA. Myself and many people had a problem with: - Story - Story pacing/narrative - Uninteresting characters (watch part 3 of Boss Attacks video) - Dull open world - Bad side quest design - Cant control squadmates combat abilities - Ryder not as interesting and couldnt roleplay as Ryder the same way you could with all other Bioware heros. (watch part 3 of Boss Attacks video) - Villain - Over use of jokes/humor in serious situations - The Asari clone army - Only 2 Andromeda races vs 5 MW races. Andromeda should have felt more alien. - And much more that I know I am probably forgetting about Point is, MEA had a lot of problems than just animations and even in 1.10, all of the above problems still exist. But yet some people refuse to see that. They want to believe that: #1 Nothing wad wrong with the launch outside of Bioware haters yelling and making a big deal about animations. #2 By 1.10, all of the problems with MEA were fixed and people should give the game another chance. I accept that for many people MEA was a great experience and not much wad wrong with the game. I can accept that. However, they need to accept that for many others, outside of animations, the game was not fun and not the quality expected from Bioware. No patches could have fixed that. So I say again, for the people that didnt enjoy MEA, bugs and animations were one thing but there were a slew of other non-patchable problems with the game. Many of the reviews even mentioned this. So why is there still people claiming that 1.10 fixed everything? Agreed 100%. Andromeda had a lot of issues that latches simply can not fix, and you named all of them. Overall the game simply was mediocre from top to bottom. The animations were just what haters latched onto, but they were just the tip of the iceberg. But what's being argued here in this thread is that story and characters are subjective while the bugs and animations are more objective.
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Post by kotoreffect3 on Sept 2, 2017 17:58:22 GMT
But do a large chunk of the players think that? You said yourself that everyone is acting like the animations were the biggest problem. No, I said that many of the MEA supporters were acting like animations were the only problem. And your side acts like the game can do no good while ignoring the fact that those of us that do like the game have still criticized but you ignore that.
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Post by abaris on Sept 2, 2017 18:04:02 GMT
In my opinion it would make it a different kind of game and send ME:A down a more RPG route than the exploration sim thing they’ve got going on at the moment. I would have settled for at least seeing some kind of development once you revisit. Such as your team resettling sites one and two, once the radiation has cleared. Or new structures appearing. Such as greenhouses. The lifelessness is the real RPG problem, not the location per se.
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fluffycannibal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
FluffyCannibal
FluffyCannibal
FluffyCannibal
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Post by FluffyCannibal on Sept 2, 2017 18:52:54 GMT
I got bored and made a helpful pie chart for this thread:
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krighaur
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 88 Likes: 170
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krighaur
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krighaur
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by krighaur on Sept 2, 2017 19:02:59 GMT
Why do people haters here act like their feelings are facts ?
For example : many people had problem with .... the story
I have no problem with the story. Is my feeling irrelevant? Am I an idot fanboy?
I understand that people may dislike MEA. What I don't understand is why these people repeat ad libitum their hating in a forum which is supposed to host people who like the game ? Why don't you go to a forum untitled "Andromeda for haters" ... what ... it will not be funny to be between haters because soon you would be a lesser hater than somebody else and would have to defend your lesser hating ?
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FluffyCannibal
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: FluffyCannibal
XBL Gamertag: FluffyCannibal
PSN: FluffyCannibal
Posts: 201 Likes: 688
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FluffyCannibal
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fluffycannibal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
FluffyCannibal
FluffyCannibal
FluffyCannibal
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Post by FluffyCannibal on Sept 2, 2017 19:17:52 GMT
Why do people haters here act like their feelings are facts ? For example : many people had problem with .... the story I have no problem with the story. Is my feeling irrelevant? Am I an idot fanboy? I understand that people may dislike MEA. What I don't understand is why these people repeat ad libitum their hating in a forum which is supposed to host people who like the game ? Why don't you go to a forum untitled "Andromeda for haters" ... what ... it will not be funny to be between haters because soon you would be a lesser hater than somebody else and would have to defend your lesser hating ? Something something freedom of speech, something something it's a discussion forum!!!1!!! Something something MY OPINION IS RELEVANT!!!!!!!I agree with you 100% but some people just like to feel important I guess. The thing that bothers me the most isn't that the haters are here, but that they like to dress their hate up as a valid argument, ask for counter arguments, then pretty much just resort to "Your opinion is subjective and biased but mine is total fact"
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abaris
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Sept 2, 2017 19:34:50 GMT
I have no problem with the story. Is my feeling irrelevant? Am I an idot fanboy? Seeing as you feel the compulsion to replace people with haters, I would say yes to the fanboy. As for idiot, I won't answer that without further knowledge.
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