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Post by suikoden on Sept 1, 2017 0:34:42 GMT
Sasuke fucks naruto in the ass? Is that ironic?
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Post by Hanako Ikezawa on Sept 1, 2017 0:36:56 GMT
Sasuke fucks naruto in the ass? Is that ironic? According to the definition of irony, no. Why do you ask?
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Post by suikoden on Sept 1, 2017 0:37:45 GMT
Sasuke fucks naruto in the ass? Is that ironic? According to the definition of irony, no. Why do you ask? It's on your gif.
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Post by Hanako Ikezawa on Sept 1, 2017 0:39:00 GMT
According to the definition of irony, no. Why do you ask? It's on your gif. lol didn't notice that. Better? Still, it's ironic you accuse people of things you are guilty of and tell people to grow up while you act like a child.
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Post by cypherj on Sept 1, 2017 0:44:51 GMT
Ryder didn't really pathfind anything. Ryder just opened vaults and solved problems after the pathfinding was done. When you arrive people have already settled on all of the worlds where you end up with colonies. Kadara, they've done a better job against the Kett than the AI, they've gained Angaran allies, and are working together. You didn't discover or pick out any worlds, you didn't make any real first contacts. When I think about the AI video before the game came out talking about how as a Pathfinder you'll be making first contacts, being the first boots on the ground, surveying, testing, scanning, finding suitable locations for colonies. None of this happened, it was already done by the time you got there. The entire AI never made any sense to me. Why wouldn;t Pathfinders arrive first, find places for colonies before the Arks arrived. Why spend resources to start colonies on four or five planets when you have maybe 200K-250K people in the entire AI, maybe 40K humans, made no sense, especially with no means to defend all these colonies. I just had to let all of that stuff go for sanity's sake. The Hyperion arrived a year + late, the other Arks (and pathfinders) not at all. Meanwhile, the Nexus Uprising and the scourge happened. Each species had a designated golden world, and you were the first to set foot on yours - Habitat 7. You did make official first contact between the Ai and angaran government on Aya, and established diplomatic relationships with them - also on Voeld and Havarl. The angarans on other planets seemed much like the exiles - not really members of angaran society. Ryder did select spots for outpost placement, and even determined the type of outpost to place on Eos. Different planets offered different resources - for example, the Ai established ice mining on Voeld to send ice to places with inadequate water. With all the complaints I read about worlds not being "alive" enough for some people - and the apparent desire to visit places that are already settled and highly developed - I can't imagine that a series of truly pristine worlds void of inhabitants would have been very well received. Even H-047c had some facilities built there; otherwise there would have been nothing to do but drive around. But what each of us expects and is willing to accept is an individual thing, as is how far we can stretch our suspension of disbelief. Shrug. You actually didn't pick out any locations. You drove to a beacon where some poles were set up and were told in order to start a colony here you need to raise the planet's viability. Then the choice of what kind of colony played no role in the colonies development. Even though they could have done this, made the colonies different, had the quests you did also affect how the colony developed and actually had it actually expand like you were settling. Seeing more people there are you opened more pods. This would have been a better use of resources than putting that meaningless Kett base on Eos.
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Post by Deleted on Sept 1, 2017 0:45:58 GMT
This was yet another reason I thought the Kett were a shit enemy, complete with a bland, unoriginal main antagonist in the Archon who even had babylike plushtoy features. Plus they had been in Andromeda for nearly a century and they could not wipe out the Angara who were supposedly just reduced to a few scattered worlds. The kett didn't come to wipe out the angara, but to exalt them. Presumably. Don't know how long it takes for them to do their pre-exaltation research, though. They seemed to have learned quite a bit about the milkies in the short time they'd been there. When your goal is to capture for exaltation rather than kill, the process probably takes quite a bit longer.
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Post by Hanako Ikezawa on Sept 1, 2017 0:54:21 GMT
This was yet another reason I thought the Kett were a shit enemy, complete with a bland, unoriginal main antagonist in the Archon who even had babylike plushtoy features. Plus they had been in Andromeda for nearly a century and they could not wipe out the Angara who were supposedly just reduced to a few scattered worlds. The kett didn't come to wipe out the angara, but to exalt them. Presumably. Don't know how long it takes for them to do their pre-exaltation research, though. They seemed to have learned quite a bit about the milkies in the short time they'd been there. When your goal is to capture for exaltation rather than kill, the process probably takes quite a bit longer. Yep. That's why Archon wants control of Meridian, since then he can force everyone to either submit or die much quicker than his force could.
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Post by Deleted on Sept 1, 2017 0:56:03 GMT
You actually didn't pick out any locations. Ryder did, not the player - at least that was what the game simulated. When you approached the spot, there was a comment made (by SAM or a squaddie) about it being a good place for the outpost. Once you'd achieved the required viability and went to activate the beacon, it was simulating Ryder selecting that spot and calling the Ai to place an outpost there.
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Post by KaiserShep on Sept 1, 2017 0:58:47 GMT
It's been a very long time since I played an HN. Does the PC even know that Howe and Loghain are in cahoots? The player sees the cutscenes, but the PC doesn't. My memory's a bit fuzzy on the details since it's been a while, but there is a point where the Warden finally sees both Howe and Loghain side by side, but that's not until much later in the game at Denerim as the Landsmeet is being prepared. The PC can demand blood rights in front of everyone. But as far as I can remember, the Warden thinks that Loghain called the assassins on them.
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Post by KaiserShep on Sept 1, 2017 1:03:33 GMT
I don't think the game does a very good job of selling the Archon's threat, even though it's real. (With Meridian he could blackmail the angara into surrender by threatening Aya's environment.) And the positive aspects of controlling Meridian are undermined by the rest of the game, since the Pathfinder doesn't need to get to Meridian to fix the environments. And can get a couple of worlds to 100% without even using the local Vault. It's not so much that the game needed a central villain as that it needed a central threat. I don't think a Bio game can fork like a TES game -- the plot has to be about something in particular. I felt that Oryx from Destiny might've been just as much of a moustache twirling bad guy, but he was FAR FAR more effective than Dorkhon. (I'm sorry....) I didn't think Oryx was really effective at all. He was better than the previous baddies in Destiny, but that's not saying much, since the previous bad guys were not even characters at all. Dominus Ghaul is more effective in his short scene in 2's prologue than all of the Oryx scenes, where he's basically just yelling or something. GRAAURGH! YOU! THE LAST OF THE LIGHT! ALL UR WILL R BELONG TO ME!
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Post by Guts on Sept 1, 2017 1:04:51 GMT
I felt that Oryx from Destiny might've been just as much of a moustache twirling bad guy, but he was FAR FAR more effective than Dorkhon. (I'm sorry....) I didn't think Oryx was really effective at all. He was better than the previous baddies in Destiny, but that's not saying much, since the previous bad guys were not even characters at all. Dominus Ghaul is more effective in his short scene in 2's prologue than all of the Oryx scenes, where he's basically just yelling or something. GRAAURGH! YOU! THE LAST OF THE LIGHT! ALL UR WILL R BELONG TO ME! Like I said, he was a moustache twirling baddie, but he was better compared to the Archon.
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Post by cypherj on Sept 1, 2017 1:07:31 GMT
You escaped and ran away, and when their ship arrived instead of fighting it, you fled. Why, because you couldn't beat them heads up at the point. Hardly domination. The objective was recon, not destruction. I killed a lot of Collectors on that ship and ultimately escaped their trap. Having completed the Normandy upgrades, I probably could have defeated the ship at that time, but that isn't the story BioWare wrote. The story point was discovering that the collectors were modified protheans, and the pods awaiting victims. That kett "garrison" you stormed on Habitat 7 looked like a very small research post. The main Voeld base was taken with the assistance of the angarans. Exiles did not remove all of the kett from Kadara - there were some pockets remaining. Most of the kett groups we encounter are nothing more than small scouting parties - and they're everywhere. They're like cockroaches. We have no idea how many there are, or where the bulk of them exist, if anywhere. Even after we defeat the Archon, the Primus is still out there - presumably with troops. Then there's the rest of the kett command, wherever it exists. But like I mentioned in other posts, I don't think the Archon/kett were intended to be the primary threat - that was the scourge and environmental damage, imho. People expect loads of combat, and the kett (along with the remnant and roekkar) were designed to provide it. There were no pockets left according to the story. It became a quest later in the game. Sloane's scouts find a pocket of Kett, say they're trying to re-establish a presence on the planet and then you go and wipe them out. Never heard from them on Kadara again. The he sad thing is that the Kett weren't even really needed on the game. Each planet could have had it's own unique obstacle. A non humanoid species inhabiting the planet, you find a way to eradicate them and can either do it or move on. Colonize or conquer so to speak. Find a planet with a new race, make first contact, earn their trust and finally start a colony and alliance. These types of things would have allowed you to be first on the ground, discovering, making first contacts, etc. you could have still found vaults and discovered that they created these worlds and still found out about everything you did this way. Would have fit more into what the game was supposed to be about, colonization, discovery. Instead they thought your time would Bette spent looking for and activating vaults. Would have made it possible for some more unique planets as well. Still maybe had a Habitat 7 where the vault deactivated, was danmaged and you had to repair. The Kett weren't needed, But if you're going put a enemy into the game, build them into something.
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Post by cypherj on Sept 1, 2017 1:11:20 GMT
You actually didn't pick out any locations. Ryder did, not the player - at least that was what the game simulated. When you approached the spot, there was a comment made (by SAM or a squaddie) about it being a good place for the outpost. Once you'd achieved the required viability and went to activate the beacon, it was simulating Ryder selecting that spot and calling the Ai to place an outpost there. It was pre-marked on the map. You went to it, you didn't find it, or pick it. Picking would mean that you had a choice in the matter, and chose that location.
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Post by Deleted on Sept 1, 2017 1:56:52 GMT
The he sad thing is that the Kett weren't even really needed on the game. Each planet could have had it's own unique obstacle. A non humanoid species inhabiting the planet, you find a way to eradicate them and can either do it or move on. Colonize or conquer so to speak. Find a planet with a new race, make first contact, earn their trust and finally start a colony and alliance. These types of things would have allowed you to be first on the ground, discovering, making first contacts, etc. you could have still found vaults and discovered that they created these worlds and still found out about everything you did this way. Would have fit more into what the game was supposed to be about, colonization, discovery. Instead they thought your time would Bette spent looking for and activating vaults. Would have made it possible for some more unique planets as well. Still maybe had a Habitat 7 where the vault deactivated, was danmaged and you had to repair. The Kett weren't needed, But if you're going put a enemy into the game, build them into something. I'm not quite sure what we're trying to do here - redesign the entire game? There's a lot of things they could have done that I might have liked better, other things that you might have liked better, etc. - but it is what it is. Ryder did, not the player - at least that was what the game simulated. When you approached the spot, there was a comment made (by SAM or a squaddie) about it being a good place for the outpost. Once you'd achieved the required viability and went to activate the beacon, it was simulating Ryder selecting that spot and calling the Ai to place an outpost there. It was pre-marked on the map. You went to it, you didn't find it, or pick it. Picking would mean that you had a choice in the matter, and chose that location. The point you seem to be missing is that the player =/= Ryder. One of the features of recent BioWare games with the cinematics, autodialogue, and all is that sometimes you lose some agency over the character. Shepard was always besties with Garrus, had Anderson as a mentor, stopped to try to save the kid in the vent, and insisted on painting the Rannoch reaper without input from the player. During the wreck of the SR-1, Shepard went to the bridge to rescue Joker instead of boarding an escape pod. You, the player, had to move Shepard to the bridge - and Sheppie got spaced after getting Joker onto a pod. That's the story they told with precious little input from the player. In similar fashion, Ryder selects the spot for the outpost and signals the Ai to place it there.
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Post by alanc9 on Sept 1, 2017 3:33:04 GMT
Ryder did, not the player - at least that was what the game simulated. When you approached the spot, there was a comment made (by SAM or a squaddie) about it being a good place for the outpost. Once you'd achieved the required viability and went to activate the beacon, it was simulating Ryder selecting that spot and calling the Ai to place an outpost there. It was pre-marked on the map. You went to it, you didn't find it, or pick it. Picking would mean that you had a choice in the matter, and chose that location. I'm having trouble coming up with a better mechanic that wouldn't be a big resource sink.
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Post by anarchy65 on Sept 1, 2017 3:45:09 GMT
Animations were never really good on Bioware games. DA:O and ME:2 are damn good games with excellent reviews, but facial expression and animations are kinda bad (especially ME2 with that "Shepard intimidation face").
If Andromeda was actually good, nobody would give two shits about "animations".
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Post by Guts on Sept 1, 2017 3:55:30 GMT
Animations were never really good on Bioware games. DA:O and ME:2 are damn good games with excellent reviews, but facial expression and animations are kinda bad (especially ME2 with that "Shepard intimidation face"). If Andromeda was actually good, nobody would give two shits about "animations". I thought Andromeda was good albeit deeply flawed, but yeah, I think as someone (Possibly you) has stated in the past, the animations are a bit of aRed Herring. EDIT: In terms of story-telling based games, I don't think facial animations necessarily have to play a role with story telling. Dark Souls has a much more indirect approach to story-telling and NPC's have little to no facial animations when they talk and I love the shit out of those games.
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Post by Obadiah on Sept 1, 2017 4:24:42 GMT
How is this topic 9 pages long?
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Post by smilesja on Sept 1, 2017 4:28:33 GMT
How is this topic 9 pages long?
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Post by goishen on Sept 1, 2017 4:52:04 GMT
Why are you so gosh darn upset and surprised to find FANS on a FAN FORUM run by FANS? Take your logic rock and apply it liberally to your fine self. This entire thread has been generalizing people who like ME: A. Oh, like you're the fucking victim here. How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Until that time, I'll say whatever I damn well please. You're not the victim, hell, you're not even the injured party. You're the person who watched the slow moving train crash and giggled.
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Post by smilesja on Sept 1, 2017 4:57:01 GMT
This entire thread has been generalizing people who like ME: A. Oh, like you're the fucking victim here. How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Until that time, I'll say whatever I damn well please. You're not the victim, hell, you're not even the injured party. You're the person who watched the slow moving train crash and giggled.
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Post by kino on Sept 1, 2017 6:42:33 GMT
Oh, like you're the fucking victim here. How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Until that time, I'll say whatever I damn well please. You're not the victim, hell, you're not even the injured party. You're the person who watched the slow moving train crash and giggled. Yup. That response adequately covers quite a bit of this thread.
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Post by vonuber on Sept 1, 2017 7:00:50 GMT
How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Your choice to do so.
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Post by ioannisdenton on Sept 1, 2017 9:58:59 GMT
Animations were never really good on Bioware games. DA:O and ME:2 are damn good games with excellent reviews, but facial expression and animations are kinda bad (especially ME2 with that "Shepard intimidation face"). If Andromeda was actually good, nobody would give two shits about "animations". too be fair back then the idiotnet had the troll focus elsewhere. MeA got trolled with the same 5 gifs over and over before launch. People wanted MeA to fail.
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Post by ioannisdenton on Sept 1, 2017 10:00:22 GMT
This entire thread has been generalizing people who like ME: A. Oh, like you're the fucking victim here. How's about you give me $80 and I'll go away. Seeing as that's how much I spent on the god damned game. Until that time, I'll say whatever I damn well please. You're not the victim, hell, you're not even the injured party. You're the person who watched the slow moving train crash and giggled. you did get 80S dollars worth with MeA. you payed the same for much worse and way shorted and more repetitve games.
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