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Post by river82 on Aug 31, 2017 3:58:42 GMT
Even by the standards of this board, that's an idiotic argument Wow... you really aren't into the whole presenting-a-coherent-argument thing, I see. You sure you can't at least try? Says the person who never provided a coherent argument. I see you're a "do as I say" guy
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Post by KaiserShep on Aug 31, 2017 3:58:56 GMT
I don't understand why people use Youtube videos as a counterargument. Because youtube videos allow for much more content being provided to the consumer in a much shorter piece of time. A review as in depth as Boss Attack's would not have been possible via paper. If people want to understand why others call the story stupid, or the characters superficial, they should watch videos like these. On the other hand if you don't want to understand, then you shouldn't *shrugs* Time is irrelevant. The difference is effort, being that the viewer does not have to spend the few extra calories processing written words when a voice is dictating these thoughts to them.
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Post by river82 on Aug 31, 2017 4:03:33 GMT
Because youtube videos allow for much more content being provided to the consumer in a much shorter piece of time. A review as in depth as Boss Attack's would not have been possible via paper. If people want to understand why others call the story stupid, or the characters superficial, they should watch videos like these. On the other hand if you don't want to understand, then you shouldn't *shrugs* Time is irrelevant. The difference is effort, being that the viewer does not have to spend the few extra calories processing written words when a voice is dictating these thoughts to them. Nup. As the old saying goes "a picture is worth a thousand words" and so a video can add extra content into a channel that cannot be placed in written form without the addition of many, many more words but also with much more clarity than a written piece . Unless you just talk into a microphone and film yourself talking into a microphone, but these people aren't exactly taking advantage of the video format. The idea that "time is irrelevant" is incorrect.
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Post by cypherj on Aug 31, 2017 4:22:26 GMT
I honestly don't think overall that a lot would have changed even if you released the 1.10v of the game. You would have avoided the memes and jokes early but I still think the game sold well enough early based off of pre-orders and launch week sales off of the popularity the OT.
But somehow we got the point where enough people weren't still playing to create a market big enough to make DLC worthwhile. So the question is why did all these people stop playing. How many people do you think put the game down based solely off of the animations and bugs? Also, keep in mind that a lot of people have said that they didn't experience game breaking or major bugs. Why did these people stop playing? If people thought the game was solid outside the animations and bugs, wouldn't people have come back to try it after the patches and eventually start playing again?
I've never once mentioned animations in any critique I've done on this game, bugs yes, animations no.
I just didn't like protagonist, the antagonist, the story, most of the characters, pretty much didn't connect with anything.
Thought Ryder was way too laid back, should have made corny, joking, it's own option on the wheel like sarcastic Hawke, let you tell people how you really feel more often.
Never really felt like a Pathfinder. The AI videos before the game came out said you'd be first on the ground, exploring, testing, finding suitable locations. That was what I wanted and expected, but none of this happened in the game, your job in the game was pretty much activating vaults, or fighting Kett. No real first contacts, no finding suitable places to make a colony, no pathfinding. The good stuff was done when you arrived.
Archon and Kett were terrible enemies. I need to either fear or hate the antagonist. Feared the reapers because of what Sovereign did in ME1, feared the collectors because they destroyed my ship and killed at the start of ME2. Hated Loghain because he left me to die and pinned the King's death on me. The Archon, however, offered no setbacks, nothing to make you fearful, didn't really do anything to make you care about him one way or the other. You, with barely 20 -30K people out of cryo curb stomped the Kett the entire game in almost every encounter even though they should have been the superior force. The Kett were more fodder than the villains.
Quests to me were boring and offered nothing most of the time but AVP, so your reward was seeing a meter increase that offered no changes. It's not like there were storms, dangerous weather, or things that calmed and cleared as you increased the viability, nothing happened. The game should have let your quests control how your colonies developed, give you tangible rewards and something to look forward to. Come back to Eos, new science lab, or hydroponics bay at Prodromos, anything.
I tried the game after the patches and barely got off Eos, and ultimately quit at the start of Voeld.
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Post by Qolx on Aug 31, 2017 4:44:03 GMT
Even by the standards of this board, that's an idiotic strawman. But I'll respond seriously anyway My position is that the content which can't be presented as text doesn't add anything to the argument. (It may add entertainment value, which I guess is necessary if you're trying to get somebody to slog through 90 minutes of propaganda.) Maybe a couple of scenes might need to be shown for readers who don't remember them, but embedded clips would handle this just fine. Well, information predates writing systems. A mother's warm hugs can't be presented as text yet they are meaningful to her child.
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Post by auu on Aug 31, 2017 4:46:17 GMT
I do think the game would have received less criticism from the regular joes if animations weren't that bad simply because all those gifs wouldn't have been passed around so often.
I do think the game would have received less criticism if ME3's ending PROBLEM never happened.
With those two things aside, I'm sure people would have still complained about the game here on BSN--mostly the writing. I remember when I first joined BSN, it was a few months after ME2 came out, and I had a chance to play through it a few times. I was eager to discuss the game and everything I liked about it, what I walked into was a shit storm of toxic users complaining of "plot holes" to the point I thought they'd slit the game's throat if they could. It was the first time I saw such a fervor/dislike over a game (especially one that I considered one of my favorites)!
I didn't participate in the arguing, but it made me view other Bioware fans pretty negatively. I'd make an innocent thread to spur positive discussion, and I'd get shut down in a matter of seconds by some elitist piece of shit. Example would be making a thread about why I thought we'd see EDI as a squamate in ME3 (a long while before ME3 was ever announced), only to receive replies with how stupid that would be, or how I was wrong and blahblahblah. I know it's the internet and you need thick skin, but enthusiast/fan forums exist for people with common interests to come together and enjoy discussion.
I feel kind of bad. I've been one of those people popping in and out of this forum, just casually shitting on MEA because I was disappointed, and even though I'm not name calling, I'm still acting like a hypocrite.
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Post by Qolx on Aug 31, 2017 4:51:44 GMT
Because youtube videos allow for much more content being provided to the consumer in a much shorter piece of time. A review as in depth as Boss Attack's would not have been possible via paper. If people want to understand why others call the story stupid, or the characters superficial, they should watch videos like these. On the other hand if you don't want to understand, then you shouldn't *shrugs* Time is irrelevant. The difference is effort, being that the viewer does not have to spend the few extra calories processing written words when a voice is dictating these thoughts to them. Sorry, these sentences are contradictory. The effort shortens the amount of time that person spends processing extra calories. Example, playing ME:A is more time-efficient than developing ME:A even though botch activities will result in you consuming the exact same content.
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Post by river82 on Aug 31, 2017 4:52:21 GMT
Example would be making a thread about why I thought we'd see EDI as a squamate in ME3 Ignoring the whole sexbot design, I really liked having EDI as a squadmate. Her sitting down on the Citadel, relaxing, in a world that's scared shitless of AI kinda made me chuckle. Unfortunately, like others have pointed out, the reactions of the world to your Geth teammate (in ME2) and EDI were pretty unsatisfying. I thought there'd be opportunities for some really interesting side content and reactions, but c'est la vie
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Post by Deleted on Aug 31, 2017 5:15:10 GMT
So you're saying the only content on a Youtube VIDEO are the WORDS on that video? I don't believe I need to make an argument, I'm just going to leave it there and go watch some TV, with my eyes shut, and absorb all the content with my ears and my formidable ESP powers. Like you obviously do. Even by the standards of this board, that's an idiotic strawman. But I'll respond seriously anyway My position is that the content which can't be presented as text doesn't add anything to the argument. (It may add entertainment value, which I guess is necessary if you're trying to get somebody to slog through 90 minutes of propaganda.) Maybe a couple of scenes might need to be shown for readers who don't remember them, but embedded clips would handle this just fine. This. I really don't understand why everything has to be a video these days - do people not read or write anymore? If it were a blog post, I'd probably take a look - at least skim it to see if it's worth my time. I rarely bother with videos, because they take too damned long and are seldom worth my time. (Not to mention the fact that trying to analyze an ME game as if it were supposed to be a literary masterpiece is ludicrous.)
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Post by Deleted on Aug 31, 2017 5:23:14 GMT
But I don't much enjoy debating the fuzzy definitions of what makes an open world truly open and how much video game cubic space must be filled with NPCs saying 1-3 lines of dialogue to be "truly immersive". I immerse in a good story, and most of the good stories I've encountered in my life have been BOOKS and books are LINEAR and there aren't characters in them JUST TO BE THERE and be this buzz word "immersive." Everything had a point, every person had a point, every place had a point. All the dialogue lines wasted on these background NPCs could have been used to make my companions have more to say, do, and become full fleshed characters. That's an excellent point. I noticed there were some (non quest-giving) NPCs in the settlements with whom Ryder could converse. Nice bits of world-building I suppose, but that word budget was probably wasted on most players who didn't both to seek them out. That's one thing I really noticed and appreciated about MEA - a lot of the sidequests that seemed really minor had some pretty big payoffs in terms of lore / world-building / making the world seem more alive.
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Post by Qolx on Aug 31, 2017 5:24:06 GMT
Even by the standards of this board, that's an idiotic strawman. But I'll respond seriously anyway My position is that the content which can't be presented as text doesn't add anything to the argument. (It may add entertainment value, which I guess is necessary if you're trying to get somebody to slog through 90 minutes of propaganda.) Maybe a couple of scenes might need to be shown for readers who don't remember them, but embedded clips would handle this just fine. This. I really don't understand why everything has to be a video these days - do people not read or write anymore? If it were a blog post, I'd probably take a look - at least skim it to see if it's worth my time. I rarely bother with videos, because they take too damned long and are seldom worth my time. (Not to mention the fact that trying to analyze an ME game as if it were supposed to be a literary masterpiece is ludicrous.) The irony.
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Post by alanc9 on Aug 31, 2017 5:30:49 GMT
Because youtube videos allow for much more content being provided to the consumer in a much shorter piece of time. A review as in depth as Boss Attack's would not have been possible via paper. If people want to understand why others call the story stupid, or the characters superficial, they should watch videos like these. On the other hand if you don't want to understand, then you shouldn't *shrugs* Time is irrelevant. The difference is effort, being that the viewer does not have to spend the few extra calories processing written words when a voice is dictating these thoughts to them. Not needing to process is kind of the problem. I know I've seen stuff in TED talks that would never fly as text. OTOH, that may be because TED talks are infotainment anyway.
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Post by Deleted on Aug 31, 2017 5:39:13 GMT
This. I really don't understand why everything has to be a video these days - do people not read or write anymore? If it were a blog post, I'd probably take a look - at least skim it to see if it's worth my time. I rarely bother with videos, because they take too damned long and are seldom worth my time. (Not to mention the fact that trying to analyze an ME game as if it were supposed to be a literary masterpiece is ludicrous.) The irony. The reading comprehension.
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Post by alanc9 on Aug 31, 2017 5:39:27 GMT
This. I really don't understand why everything has to be a video these days - do people not read or write anymore? If it were a blog post, I'd probably take a look - at least skim it to see if it's worth my time. I rarely bother with videos, because they take too damned long and are seldom worth my time. (Not to mention the fact that trying to analyze an ME game as if it were supposed to be a literary masterpiece is ludicrous.) The irony. That was well-constructed snark. (pasquale, you did lead with your chin there.) He's got a point, though. It's a lot easier and faster to get the gist of text than a video. (Well, assuming the text is well-constructed; sometimes there's no there there.) You can just blip over the stuff you know is true, the stuff you know is false, the clips of the game that you remember quite well without seeing again, and the empty rhetoric that doesn't have any truth-value at all.
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Post by Deleted on Aug 31, 2017 5:48:29 GMT
The irony. That was well-constructed snark. (pasquale, you did lead with your chin there.) Not really. Don't most people skim material published on the interwebz before deciding on an in-depth read? Bingo.
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Post by alihou on Aug 31, 2017 5:48:36 GMT
Couldn't agree more with the OP. Many fanboys and Bioware shills, still believe the game didn't do well because of the outrage from fans. How about because maybe the game just isn't good? Admittedly, the game isn't terrible, a 6/10 on its best day, but those aren't the standards Bioware and AAA developers go for. So in those regards it's deemed as a failure. There just isn't a whole lot to talk about in Andromeda, nothing stands out but the combat, which in itself is flawed. Weak story, characters, villain, and setting, make this arguably one of the worst, if not, the worst game Bioware has ever done.
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Post by alanc9 on Aug 31, 2017 5:51:07 GMT
Even by the standards of this board, that's an idiotic strawman. But I'll respond seriously anyway My position is that the content which can't be presented as text doesn't add anything to the argument. (It may add entertainment value, which I guess is necessary if you're trying to get somebody to slog through 90 minutes of propaganda.) Maybe a couple of scenes might need to be shown for readers who don't remember them, but embedded clips would handle this just fine. Well, information predates writing systems. A mother's warm hugs can't be presented as text yet they are meaningful to her child. True. But that's why I'm confining this to argument. Whatever's being conveyed by a hug, I don't think it makes sense to describe it as a logical proposition. I guess river82's right in a very limited sense. A video probably can convey someone's feelings about Mass Effect in a way that text wouldn't (unless the person in question was a good writer.) I just can't see how those feelings would be of interest to me or anyone else. Unless people want emotional support for their own feelings?
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Post by river82 on Aug 31, 2017 5:55:33 GMT
That was well-constructed snark. (pasquale, you did lead with your chin there.) Not really. Don't most people skim material published on the interwebz before deciding on an in-depth read? "In-depth" is the issue. Most articles (from gaming to journalism, not talking about scholarly papers) are summary pieces, pieces that lack depth precisely because they're taking into consideration the limitations of text and the audience's chances of reading a 5 page essay on the topic. You have exceptions, there's a few newspapers around that give indepth articles (but not many) and a couple of fansites that give very thorough and in depth game reviews (but I've never seen a mainstream game site do that.) Because of this the information is often superficial and lacking depth. Most mainstream game reviews are short, and what's in there is often superficial nonsense. So what you're really doing (in most cases) is skimming a summary. I used to have the same opinion of video a couple of years ago, but if you want things that are in depth in the gaming (or fan) community more often than not you'll need to go there, because sticking to text mostly you'll get superficial crap anyone can churn out.
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Post by alanc9 on Aug 31, 2017 6:00:02 GMT
Wow... you really aren't into the whole presenting-a-coherent-argument thing, I see. You sure you can't at least try? Says the person who never provided a coherent argument. I see you're a "do as I say" guy You're advancing the proposition that video is more efficient at presenting argument than text. But so far that's just an assertion. I'm still waiting for your actual argument. How does video do that? Do you have an example?
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Post by river82 on Aug 31, 2017 6:15:09 GMT
Says the person who never provided a coherent argument. I see you're a "do as I say" guy You're advancing the proposition that video is more efficient at presenting argument than text. But so far that's just an assertion. I'm still waiting for your actual argument. How does video do that? Do you have an example? Actually I said that video can present far more content in a shorter period of time (whether it's efficient has to do with the specific guy making the video,) and it does this by utilising visuals in many ways. If I were to demonstrate how the game does something poorly in text, I would first have to address what they did and then (after that) I would present why it was bad. You could use a few gifs here but if you were making many comparisons your review (or article) would end up looking like a Daily Mail article (often more pictures than text.) In a video you could have what was happening being shown in the background while you are making your point in text over the top. Here you not only cut out many additional words (by utilising visuals,) but you have things occurring simultaneously (text is a very linear field, something happens then afterward you address that. Video you can have things happening simultaneously, the video doing one thing, the text doing another.) This is similar to having 2 narrations happening simultaneously. In comparison to video text is limited -> you have to describe everything as opposed to sometimes just showing it, you have to describe things one after another instead of showing one thing and describing something else on top. The very idea that text is just as good a medium as video for conveying content is so flawed, it's really only true for people who don't know HOW to use video. And by that I mean just videoing yourself talking, and things like that.
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Post by alanc9 on Aug 31, 2017 6:28:04 GMT
Archon and Kett were terrible enemies. I need to either fear or hate the antagonist. Feared the reapers because of what Sovereign did in ME1, feared the collectors because they destroyed my ship and killed at the start of ME2. Hated Loghain because he left me to die and pinned the King's death on me. The Archon, however, offered no setbacks, nothing to make you fearful, didn't really do anything to make you care about him one way or the other. You, with barely 20 -30K people out of cryo curb stomped the Kett the entire game in almost every encounter even though they should have been the superior force. The Kett were more fodder than the villains. It's odd, though. DA:O has the same issue WRT the darkspawn. They disappear for large portions of the game, and aren't very threatening when they do show up. There are only a couple of random encounters in the Brecilian, and none at all in Redcliffe or the mage tower. I suppose the difference is that Ostagar builds up a big fear balance, so they can afford to spend that down for the balance of the game. Well, AVP points do give tangible rewards. RPs, consumables, credits, minerals. (Plus the late-game fusion mod upgrade.) The problem is that the game economy is so poorly designed, and the strike team mechanic makes this worse. But yeah, all the world changes are tied to the Vaults and the outpost/no outpost viability threshold. Keeps the number of states low.
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Post by river82 on Aug 31, 2017 6:32:45 GMT
The problem is that the game economy is so poorly designed It should be noted this was a very obvious problem with ME1 ... which was one of the games the Andromeda devs yearned to emulate. Pity they didn't address the many, MANY flaws that game had while doing it.
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Post by Deleted on Aug 31, 2017 6:38:39 GMT
Not really. Don't most people skim material published on the interwebz before deciding on an in-depth read? "In-depth" is the issue. Most articles (from gaming to journalism, not talking about scholarly papers) are summary pieces, pieces that lack depth precisely because they're taking into consideration the limitations of text and the audience's chances of reading a 5 page essay on the topic. You have exceptions, there's a few newspapers around that give indepth articles (but not many) and a couple of fansites that give very thorough and in depth game reviews (but I've never seen a mainstream game site do that.) Because of this the information is often superficial and lacking depth. Most mainstream game reviews are short, and what's in there is often superficial nonsense. So what you're really doing (in most cases) is skimming a summary. I used to have the same opinion of video a couple of years ago, but if you want things that are in depth in the gaming (or fan) community more often than not you'll need to go there, because sticking to text mostly you'll get superficial crap anyone can churn out. Short =/= superficial. High-level =/= summary. A talented writer can convey a lot in a few paragraphs. I can't speak for gaming journalism in general, since I ignore most of it. I still feel that an in-depth analysis of a videogame could be very well presented using primarily text with video clips as needed.
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Post by alanc9 on Aug 31, 2017 6:41:10 GMT
You're advancing the proposition that video is more efficient at presenting argument than text. But so far that's just an assertion. I'm still waiting for your actual argument. How does video do that? Do you have an example? Actually I said that video can present far more content in a shorter period of time (whether it's efficient has to do with the specific guy making the video,) and it does this by utilising visuals in many ways. If I were to demonstrate how the game does something poorly in text, I would first have to address what they did and then (after that) I would present why it was bad. You could use a few gifs here but if you were making many comparisons your review (or article) would end up looking like a Daily Mail article (often more pictures than text.) And what if it does? Why is looking like that a problem? The inefficiency comes in because I typically won't need to watch what's going on in the background. I've already seen it, right? (I'm not going to watch a 90 minute video of a game I haven't played under any circumstance whatsoever.) That's why clips and text are better. If I need to see the clip I play it, if I don't then I don't. Also, the clips have to expand to match the relatively slow spoken text, so you can present the case with a lot less running time even if someone does watch everything. You don't have to describe everything, just the key points for the argument. And you have to do that anyway. Your argument seems to rely on comparing incompetent writing to competent video work.
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Post by river82 on Aug 31, 2017 6:46:23 GMT
"In-depth" is the issue. Most articles (from gaming to journalism, not talking about scholarly papers) are summary pieces, pieces that lack depth precisely because they're taking into consideration the limitations of text and the audience's chances of reading a 5 page essay on the topic. You have exceptions, there's a few newspapers around that give indepth articles (but not many) and a couple of fansites that give very thorough and in depth game reviews (but I've never seen a mainstream game site do that.) Because of this the information is often superficial and lacking depth. Most mainstream game reviews are short, and what's in there is often superficial nonsense. So what you're really doing (in most cases) is skimming a summary. I used to have the same opinion of video a couple of years ago, but if you want things that are in depth in the gaming (or fan) community more often than not you'll need to go there, because sticking to text mostly you'll get superficial crap anyone can churn out. Short =/= superficial. High-level =/= summary. A talented writer can convey a lot in a few paragraphs. I can't speak for gaming journalism in general, since I ignore most of it. I still feel that an in-depth analysis of a videogame could be very well presented using primarily text with video clips as needed. It depends, really. Short means you're cutting detail. Always. Now if the article (or person doing the article) doesn't have much to say, this won't make much difference. If much can be said on a topic, then a short article always means your missing detail, sometimes important detail. For example, it doesn't matter how talented a writer is, conveying the nuance of the politics of the Middle East (which requires you to go all the way back to the Ottoman Empire) cannot be conveyed in a few paragraphs. There's just too much information. And yet, you see a bunch of articles on the politics of the Middle East that delve into a few details here and there. It's one of the reasons why articles on the same topic say wildly different things -> you can say different things and draw different conclusions depending on which facts you cherry pick for your 15 paragraph "article". But yes, an in depth analysis of a video game could be presented in text. It often isn't, though Gaming journalism is a joke. A flat out joke, IMO.
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