inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 2, 2017 14:55:57 GMT
Anthem 1.0, even if moderately buggy and with 20% negatives in terms of gameplay and features, has an edge over D2 just for being new and different. As long as Anthem 1.0 doesn't fuck up quality as badly as MEA and doesn't ship until it's really ready, it has a shot to steal some audience, or even capture some dual loyalties from players who only play D2 casually. SNip I might see myself putting 60 buck on it. Still, any hype for it feels unfounded given Bioware's poor records with Frostbite engine. -(_ANTHEM_)-
Unfortunately for BIO, they taught me a lesson with DA:I. I applied that lesson by forking out $39 for ME:A. A most excellent decision, I must say. Same lesson to be applied to Anthem. Besides, downloading the freaking game will probably cost me a month's worth of bandwidth.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Sept 2, 2017 15:18:32 GMT
Anthem 1.0, even if moderately buggy and with 20% negatives in terms of gameplay and features, has an edge over D2 just for being new and different. As long as Anthem 1.0 doesn't fuck up quality as badly as MEA and doesn't ship until it's really ready, it has a shot to steal some audience, or even capture some dual loyalties from players who only play D2 casually. Moderately buggy and 20% negatives sounds pretty optimistic to me. Inquisition MP 7 months post-release arguably got to that level of polishing, despite having been unplayable for its first few months. Andromeda MP however is nowhere near this level of polishing even today, version 1.10. It has had crucial bugs from day one that have never been fixed, such as off-host headshot not registering and teleporting enemies.Between Inquisition and Andromeda, I myself have invested some thousands of hours in their MP modes, and I can say I have never seen worst netcoding in gaming yet. Agreed, though don't blame Frostbite for bad netcode. Even though DICE tinkers with it for every release of Battlefield, it's gotten increasingly better. BF4 was very solid, despite them making some questionable changes to try to level the playing field against players with super low pings. But that was more a policy decision than bad coding. The first month of Anthem's release will be rough, no doubt about it, because netcode is just intrinsically hard and BW is bad at it. The question is, will that first month be a public beta, or actual release? If they care about a quality launch and follow DICE's lead when they first introduced BF3 -- which was an incredibly buggy mess for a very long time -- they'll do a long public beta. The full release of BF3 benefited from at least a month of public beta time and multiple patches. But I don't think EA will let them do a public beta. The release strategy has been tending towards more secrecy and more review embargoes, and I doubt that's going to reverse any time soon.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 2, 2017 18:52:13 GMT
-(_ANTHEM_)-
Unfortunately for BIO, they taught me a lesson with DA:I. I applied that lesson by forking out $39 for ME:A. A most excellent decision, I must say. Same lesson to be applied to Anthem. Besides, downloading the freaking game will probably cost me a month's worth of bandwidth.
If Anthem has any issues, it's not likely to be Frostbite 3. The reason DAI and MEA both suffered is because they were the first games BioWare made on the engine, and everything was being built from scratch. That's not the case with Anthem, so I'm expecting to see a much more polished and optimized experience. Agreed, though don't blame Frostbite for bad netcode. Even though DICE tinkers with it for every release of Battlefield, it's gotten increasingly better. BF4 was very solid, despite them making some questionable changes to try to level the playing field against players with super low pings. But that was more a policy decision than bad coding. The first month of Anthem's release will be rough, no doubt about it, because netcode is just intrinsically hard and BW is bad at it. The question is, will that first month be a public beta, or actual release? If they care about a quality launch and follow DICE's lead when they first introduced BF3 -- which was an incredibly buggy mess for a very long time -- they'll do a long public beta. The full release of BF3 benefited from at least a month of public beta time and multiple patches. But I don't think EA will let them do a public beta. The release strategy has been tending towards more secrecy and more review embargoes, and I doubt that's going to reverse any time soon. No idea what platform you were on, but netcode for BF4 was a mess on PC. DICE even publicly acknowledged it was bad and they went great lengths to resolve the issue. X1 and PS4 versions of BF4 were completely broken for months, so I wouldn't use that as a golden standard of netcode or Frostbite 3 working well. While I think a long, closed beta would probably do a lot of good for the game, I think the primary issue would be showing off too much of the experience and some folks potentially being turned away. Just look at Destiny 2's beta. It was shorter than Destiny 1's beta and it offered less content. That being said, considering we don't even know if Anthem will even have competitive multiplayer, netcode may not actually be that much of an issue in the larger scheme of things.
|
|
inherit
8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
|
Post by tacsear on Sept 2, 2017 19:08:33 GMT
D2s beta is lackluster?
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 2, 2017 19:58:10 GMT
I played the beta and while there is a lack of things to really do in it, I don't think it really spells doom for the game. I think the importance of story is a bit overstated here. Under normal circumstances story would be important but this is by BioWare's own admission a game that they want to be supporting for a decade. Games that have that kind of staying power among a large enough fanbase typically don't do so because of story, but rather gameplay. A good story might help to get people into it at first, but it's not going to provide the staying power they're looking for as far as I can see. My understanding is that one of the main failings of Destiny 1 was the overly grindy end game content, which if they can fix this then they still have a pretty good game. As BioWare should have learned from SWtoR, having a good end game at launch is very important because your players are going to rush to max level quicker than you probably thought they would and once they do, they want content to do that isn't going to bore them to death which loses those players and many of them likely aren't coming back even if you do improve things a few months down the line. This is the same thing that Anthem is going to have to figure out as well. That and still having good gunplay, but given the last two Mass Effect games I have enough faith that they'll be able to pull off fairly solid gunplay from the game. If they can do that combined with a good story and characters, then I think they'll have hit a homerun almost regardless of what Destiny 2 does. It's not "doom" in the sense that Destiny 2 already has an install base: all the console gamers that loved Destiny 1 and continue to play it. What Destiny 2's lackluster beta could spell doom for, however, are newcomers or those who were hoping Destiny 2 was a massive improvement over the first game. I think most will agree Destiny 2 is not a massive improvement over Destiny 1, so I don't really see Destiny 2's player base growing substantially. The only substantial growth I could see happening would be on the PC platform. My point is many will see Destiny 2 as more of the same, thus something like Anthem looks more appealing as a result. That's not to say that Anthem will ultimately be a better game, but it definitely puts BioWare in a more favorable position. As far as how BioWare tackles the "decade support" issue, I don't believe it needs to be handled like an MMO necessarily. Even raids and arena-based PvP can become rather redundant and tedious after a while. Not that this is necessarily an ideal example, but Telltale Games has made a career off of doing episodic storytelling. It would certainly be an interesting idea for Anthem to have monthly updates of new story advancing the narrative forward. BioWare actually tried that with the Knights of the Fallen Empire expansion for SWTOR, and the monthly chapters were actually quite successful. It doesn't have to reinvent the wheel so long as they fix the glaring problems with the game. The core gameplay was never the problem with Destiny nor was it ever the reason why it didn't take off as much as they wanted it to. and the sentiment I'm seeing from the beta is that the PC version, where the most new players are going to be, is the far better version of the game. Yes Telltale has made a good run of story heavy games but how many individual games still have a considerable following of players years after the fact? My point is that if you want an individual game to have staying power then typically good story alone doesn't get you there. KotFE might have worked well for the playerbase that's left on SWtoR, but SWtoR itself seems to boast a pretty small playerbase these days. If BioWare wants Anthem to be a runaway success, mimicing SWtoR is not what you want to do. That was a game that had huge promise at launch and utterly fell apart within the first year or so. I was also not specifically talking about raids and arena PvP when I said end game. End game merely refers to what content you're going to be running whenever you've finished with the story and are at max character level. We'll know if BioWare actually has the favourable position once Destiny 2 comes out for real and we can see the entire game. As of right now, it could go either way.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Sept 3, 2017 1:04:50 GMT
No idea what platform you were on, but netcode for BF4 was a mess on PC. DICE even publicly acknowledged it was bad and they went great lengths to resolve the issue. X1 and PS4 versions of BF4 were completely broken for months, so I wouldn't use that as a golden standard of netcode or Frostbite 3 working well. It's all relative. BF3 was much worse. I think the BF4 problems, including rubber banding, were mainly due to policy decisions around latency compensation. That's what I meant when I was talking about leveling the playing field for low ping players. They tried to do something for the sake of fairness, overcompensated, and screwed everything up. Is that a bug due to bad coding, or a bad decision with respect to implementing fairness? Possibly both. battlelog.battlefield.com/bf4/news/view/addressing-netcode-in-bf4/
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 3, 2017 3:40:18 GMT
It doesn't have to reinvent the wheel so long as they fix the glaring problems with the game. The core gameplay was never the problem with Destiny nor was it ever the reason why it didn't take off as much as they wanted it to. and the sentiment I'm seeing from the beta is that the PC version, where the most new players are going to be, is the far better version of the game. Yes Telltale has made a good run of story heavy games but how many individual games still have a considerable following of players years after the fact? My point is that if you want an individual game to have staying power then typically good story alone doesn't get you there. KotFE might have worked well for the playerbase that's left on SWtoR, but SWtoR itself seems to boast a pretty small playerbase these days. If BioWare wants Anthem to be a runaway success, mimicing SWtoR is not what you want to do. That was a game that had huge promise at launch and utterly fell apart within the first year or so. I was also not specifically talking about raids and arena PvP when I said end game. End game merely refers to what content you're going to be running whenever you've finished with the story and are at max character level. We'll know if BioWare actually has the favourable position once Destiny 2 comes out for real and we can see the entire game. As of right now, it could go either way. Agree to disagree. I think Destiny's ultimate failing is that it was never what Bungie marketed it as. It didn't help that the E3 demo of Destiny 1 did not reflect the actual release in any capacity. Too many lies and features missing that changed the entirety of the experience into something else. That's not to say that Destiny 1 is bad, but it's not as ambitious and as revolutionary as the marketing campaign was to have us all believe. I think most would argue it was a disappointment in that regard, even if they like the game as it is. Without a doubt, there's no question the PC version is "superior." We are talking about the technical side of things, however. The actual game is the same. Even though I have the hardware to run the game at 4K with 60 fps, it's not going to convince me to buy the game on that alone. It' needs to be fun and engaging, and Destiny 2 just looks like more of the same from its predecessor, which was never impressive to me. Some folks will like it, but from talking to my own group of PC buddies, none of them are even remotely interested in buying the game. SWTOR failed because of a lack of preparation and a lack of understanding how MMO gamers consume content. They aren't the same as the single player gamers that will take their time and complete the game over weeks or months. MMO gamers will complete the game in days, so it was a situation in which BioWare was not prepared and they fully admitted their mistake. I'd find it hard to believe BioWare would repeat those mistakes with Anthem, depending on how they decide to approach time sinks in the game. It's definitely a "wait and see" situation, because we don't know how BioWare plans to keep us invested for 10 years. Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP. Obviously, Anthem won't necessarily go that direction. It's quite possible Anthem might try to do something completely new, as Casey Hudson gave us the impression this is supposed to be a game unlike any other. That could all just be PR, but perhaps there's merit to his rhetoric. We'll see. It's all relative. BF3 was much worse. I think the BF4 problems, including rubber banding, were mainly due to policy decisions around latency compensation. That's what I meant when I was talking about leveling the playing field for low ping players. They tried to do something for the sake of fairness, overcompensated, and screwed everything up. Is that a bug due to bad coding, or a bad decision with respect to implementing fairness? Possibly both. battlelog.battlefield.com/bf4/news/view/addressing-netcode-in-bf4/Fair enough, and I certainly don't dispute that BF3 was worse. I don't believe DICE has ever truly been great at netcode, but they've clearly improved over time. If Anthem does have PvP of some sort, which is something BioWare really has no experience with outside of SWTOR, they'll need to take it very seriously. It's one thing to have issues killing NPCs. It's something entirely different when it comes to fighting other players and losing because of poor netcode.
|
|
roivas
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 134 Likes: 225
inherit
7375
0
Oct 18, 2021 18:08:43 GMT
225
roivas
134
April 2017
roivas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by roivas on Sept 3, 2017 8:49:54 GMT
Well I tried destiny 2 beta & i really don't like it. The story mode sound like an excuse for a solo mode, really don't like that character that try to be funny in a dangerous/critical situation. The tone of the dialogue seems really light, a thing i didn't like either ine MEA :x. And since anthem is going to be science fantasy like destiny that really not going to work for me.
I tried the pvp, I didn't like it, no fun classic boring capture the flag thing. I was unimpressed by the PVE & sound like it going to be boaring really fast.
Dunno if anthem is going to have the same elements/formula or not but the science fantasy part alone for me is a no go.
I much prefer SF/dark SF like ME trilogy.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 3, 2017 19:00:38 GMT
Well I tried destiny 2 beta & i really don't like it. The story mode sound like an excuse for a solo mode, really don't like that character that try to be funny in a dangerous/critical situation. The tone of the dialogue seems really light, a thing i didn't like either ine MEA :x. And since anthem is going to be science fantasy like destiny that really not going to work for me. I tried the pvp, I didn't like it, no fun classic boring capture the flag thing. I was unimpressed by the PVE & sound like it going to be boaring really fast. Dunno if anthem is going to have the same elements/formula or not but the science fantasy part alone for me is a no go. I much prefer SF/dark SF like ME trilogy. Destiny, and Destiny 2, are very mediocre experiences in my opinion. The optimization, visuals, and gunplay are solid, but there's nothing else to the game. The content is largely generic and it's nothing we haven't seen in plenty of other games for well over a decade. It just seems like a game that recycled a bunch of old ideas and tried to present them as something new. It might appeal to some, but it doesn't appeal to me at all. As for Anthem being "Science Fantasy," the comparison Aaryn Flynn used was that it will be similar to Star Wars and the Marvel Universe. Of course, I never considered Mass Effect to be "Science Fiction" or even remotely grounded in realism. Mass Effect fields, Reaper technology, and the Catalyst were nothing more than space magic, which may as well make Mass Effect Science Fantasy as well.
|
|
Qolx
N3
Sleuth
Posts: 250 Likes: 381
inherit
Sleuth
8864
0
381
Qolx
250
Jun 29, 2017 16:05:22 GMT
June 2017
qolx
|
Post by Qolx on Sept 3, 2017 20:38:25 GMT
Fiction and fantasy are synonymous but I understand the distinction you're trying to make. Details-first vs Drama-first may be more accurate (keyword: first, no only).
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 3, 2017 22:14:32 GMT
Agree to disagree. I think Destiny's ultimate failing is that it was never what Bungie marketed it as. It didn't help that the E3 demo of Destiny 1 did not reflect the actual release in any capacity. Too many lies and features missing that changed the entirety of the experience into something else. That's not to say that Destiny 1 is bad, but it's not as ambitious and as revolutionary as the marketing campaign was to have us all believe. I think most would argue it was a disappointment in that regard, even if they like the game as it is. Without a doubt, there's no question the PC version is "superior." We are talking about the technical side of things, however. The actual game is the same. Even though I have the hardware to run the game at 4K with 60 fps, it's not going to convince me to buy the game on that alone. It' needs to be fun and engaging, and Destiny 2 just looks like more of the same from its predecessor, which was never impressive to me. Some folks will like it, but from talking to my own group of PC buddies, none of them are even remotely interested in buying the game. SWTOR failed because of a lack of preparation and a lack of understanding how MMO gamers consume content. They aren't the same as the single player gamers that will take their time and complete the game over weeks or months. MMO gamers will complete the game in days, so it was a situation in which BioWare was not prepared and they fully admitted their mistake. I'd find it hard to believe BioWare would repeat those mistakes with Anthem, depending on how they decide to approach time sinks in the game. It's definitely a "wait and see" situation, because we don't know how BioWare plans to keep us invested for 10 years. Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP. Obviously, Anthem won't necessarily go that direction. It's quite possible Anthem might try to do something completely new, as Casey Hudson gave us the impression this is supposed to be a game unlike any other. That could all just be PR, but perhaps there's merit to his rhetoric. We'll see. Regardless of how you think people feel about the game, the first Destiny still pulls in hundreds of thousands of players every day. Destiny 2 stands to increase that amount by fixing the major issues people had with the game and bringing the game to PC. That your particular group isn't impressed really doesn't mean anything. I wouldn't put much stock in single-player games keeping Anthem relevant for an entire decade. We already know that on average most players don't complete single-player games, and even games like Skyrim where there is no technical end has since fallen off in player count on Steam despite a modding community that can pump out content faster than any developer could hope to(it still gets more players than Fallout 4 though, so there's that). Counter-Strike, Playerunknown's Battlegrounds, ARK, Team Fortress 2, Path of Exile, Battlefield. All of these games are multi-player focused and don't use dungeons, raids, or arena PvP. They're also among the most popular games on Steam right now except for Battlefield which isn't on Steam(but still incredibly popular). It's only the MMOs that do that really.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Sept 4, 2017 11:35:33 GMT
Agree to disagree. I think Destiny's ultimate failing is that it was never what Bungie marketed it as. It didn't help that the E3 demo of Destiny 1 did not reflect the actual release in any capacity. Too many lies and features missing that changed the entirety of the experience into something else. That's not to say that Destiny 1 is bad, but it's not as ambitious and as revolutionary as the marketing campaign was to have us all believe. I think most would argue it was a disappointment in that regard, even if they like the game as it is. Without a doubt, there's no question the PC version is "superior." We are talking about the technical side of things, however. The actual game is the same. Even though I have the hardware to run the game at 4K with 60 fps, it's not going to convince me to buy the game on that alone. It' needs to be fun and engaging, and Destiny 2 just looks like more of the same from its predecessor, which was never impressive to me. Some folks will like it, but from talking to my own group of PC buddies, none of them are even remotely interested in buying the game. SWTOR failed because of a lack of preparation and a lack of understanding how MMO gamers consume content. They aren't the same as the single player gamers that will take their time and complete the game over weeks or months. MMO gamers will complete the game in days, so it was a situation in which BioWare was not prepared and they fully admitted their mistake. I'd find it hard to believe BioWare would repeat those mistakes with Anthem, depending on how they decide to approach time sinks in the game. It's definitely a "wait and see" situation, because we don't know how BioWare plans to keep us invested for 10 years. Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP. Obviously, Anthem won't necessarily go that direction. It's quite possible Anthem might try to do something completely new, as Casey Hudson gave us the impression this is supposed to be a game unlike any other. That could all just be PR, but perhaps there's merit to his rhetoric. We'll see. Regardless of how you think people feel about the game, the first Destiny still pulls in hundreds of thousands of players every day. Destiny 2 stands to increase that amount by fixing the major issues people had with the game and bringing the game to PC. That your particular group isn't impressed really doesn't mean anything. I wouldn't put much stock in single-player games keeping Anthem relevant for an entire decade. We already know that on average most players don't complete single-player games, and even games like Skyrim where there is no technical end has since fallen off in player count on Steam despite a modding community that can pump out content faster than any developer could hope to(it still gets more players than Fallout 4 though, so there's that). Counter-Strike, Playerunknown's Battlegrounds, ARK, Team Fortress 2, Path of Exile, Battlefield. All of these games are multi-player focused and don't use dungeons, raids, or arena PvP. They're also among the most popular games on Steam right now except for Battlefield which isn't on Steam(but still incredibly popular). It's only the MMOs that do that really. The MP cake isn't a lie. EA knows it - their sports games and Battlefieldfront tap that market. SP doesn't roll in the steady bucks - once you can establish a good market position with a MP game there is steady streams of microbucks for reward if milked correctly. It's basically a one-time dice roll for a good release with steady income stream in the long run vs multiple dice rolls for multiple releases (and higher production cost, too).
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Sept 4, 2017 16:44:57 GMT
Counter-Strike, Playerunknown's Battlegrounds, ARK, Team Fortress 2, Path of Exile, Battlefield. All of these games are multi-player focused and don't use dungeons, raids, or arena PvP. While I find myself agreeing with most of your position (though Revan Reborn has made some good points too), I think it's a mistake to mix MP FPS with other MP genres in making your point. MP FPS is a very specific type of game whose attraction is all about competition, and in it's best form, team competition. MP FPS has sustained popularity because competition has sustaining popularity, the same as street basketball and pickup football. MP FPS is solely PvP. That is the whole point. Whereas some of those other games you mentioned, like PoE and ARK, aren't solely PvP. Their popularity is more complex to analyze. Also, PoE actually does have arena PvP, or at least used to when I played it years ago. Just to be clear, when I say competition, I don't mean competitive gaming ala eSports. That's yet another kettle of fish. I just mean when the motivation to play is all about beating another player, and the celebratory, if not mandatory, teabagging.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 4, 2017 23:58:15 GMT
Regardless of how you think people feel about the game, the first Destiny still pulls in hundreds of thousands of players every day. Destiny 2 stands to increase that amount by fixing the major issues people had with the game and bringing the game to PC. That your particular group isn't impressed really doesn't mean anything. I wouldn't put much stock in single-player games keeping Anthem relevant for an entire decade. We already know that on average most players don't complete single-player games, and even games like Skyrim where there is no technical end has since fallen off in player count on Steam despite a modding community that can pump out content faster than any developer could hope to(it still gets more players than Fallout 4 though, so there's that). Counter-Strike, Playerunknown's Battlegrounds, ARK, Team Fortress 2, Path of Exile, Battlefield. All of these games are multi-player focused and don't use dungeons, raids, or arena PvP. They're also among the most popular games on Steam right now except for Battlefield which isn't on Steam(but still incredibly popular). It's only the MMOs that do that really. We shall see. Destiny 2 hasn't released yet. From the various media outlets I've watched, the only gamers that seem to be really excited for the game are those who already loved Destiny 1. Perhaps it will be bigger than I imagine, but I'm skeptical. I suppose that depends on your expectations. The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion still have their own dedicated modding communities. The former is 15 years old and the latter is 11 years old. The only reason Skyrim is higher than Fallout 4 is in part because The Elder Scrolls is a more popular franchise, but also because Skyrim just has a much more developed modding community. Not to mention, BGS continues to break mods in Fallout 4 with every new patch, with the Creation Club being the most recent offender. Whether it's intentional or just stupidity on their part, BGS is really undermining modding in Fallout 4 and even Skyrim Special Edition. I'm curious to see what BioWare does, whether they just try to copy everybody else or do something different. Honestly, I'm all for innovation and trying new things. There are hundreds of games that offer the typical trinity of PvE, raid, and PvP content. Anthem adding a slightly different spin to those experiences wouldn't necessarily entice many to try that out if they've already been doing that for years. I don't believe any of those are necessarily good examples, partially because most of them are shooters, and the others you mentioned are a dungeon crawler and a buggy, un-optimized early access sandbox game that is now "complete." Not to mention, Anthem doesn't appear to have anything in common with any of those games, but I see your point in making the case that BioWare could do something different. Honestly, I hope that they do. I'd like to see someone try to create new experiences and do something different. Far too often we just get more of the same, because that's the "safe bet."
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 5, 2017 4:07:49 GMT
We shall see. Destiny 2 hasn't released yet. From the various media outlets I've watched, the only gamers that seem to be really excited for the game are those who already loved Destiny 1. Perhaps it will be bigger than I imagine, but I'm skeptical. I suppose that depends on your expectations. The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion still have their own dedicated modding communities. The former is 15 years old and the latter is 11 years old. The only reason Skyrim is higher than Fallout 4 is in part because The Elder Scrolls is a more popular franchise, but also because Skyrim just has a much more developed modding community. Not to mention, BGS continues to break mods in Fallout 4 with every new patch, with the Creation Club being the most recent offender. Whether it's intentional or just stupidity on their part, BGS is really undermining modding in Fallout 4 and even Skyrim Special Edition. I'm curious to see what BioWare does, whether they just try to copy everybody else or do something different. Honestly, I'm all for innovation and trying new things. There are hundreds of games that offer the typical trinity of PvE, raid, and PvP content. Anthem adding a slightly different spin to those experiences wouldn't necessarily entice many to try that out if they've already been doing that for years. I don't believe any of those are necessarily good examples, partially because most of them are shooters, and the others you mentioned are a dungeon crawler and a buggy, un-optimized early access sandbox game that is now "complete." Not to mention, Anthem doesn't appear to have anything in common with any of those games, but I see your point in making the case that BioWare could do something different. Honestly, I hope that they do. I'd like to see someone try to create new experiences and do something different. Far too often we just get more of the same, because that's the "safe bet." They have modding communities but they aren't games that I would consider highly popular anymore. When I wrote that last post Skyrim base + special edition had a combined 37k players on Steam while the top played games like CS:GO are sitting at around 300-500k depending on the time of day. To be fair your original argument was "Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP" and I was pointing out that it was largely just a specific subset of online games that do that. Even if we look at games which seem to have more in common with Anthem like Warframe(which honestly seems like a better comparison than even Destiny), Warframe isn't reliant on those things either. It has missions called raids, but they are hardly required things for end-game content. I do agree though that it would be nice to see something "new" from Anthem though, in the sense that it probably wont literally be never done before but hopefully will be something that hasn't yet been done to death already.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 5, 2017 22:44:14 GMT
They have modding communities but they aren't games that I would consider highly popular anymore. When I wrote that last post Skyrim base + special edition had a combined 37k players on Steam while the top played games like CS:GO are sitting at around 300-500k depending on the time of day. To be fair your original argument was "Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP" and I was pointing out that it was largely just a specific subset of online games that do that. Even if we look at games which seem to have more in common with Anthem like Warframe(which honestly seems like a better comparison than even Destiny), Warframe isn't reliant on those things either. It has missions called raids, but they are hardly required things for end-game content. I do agree though that it would be nice to see something "new" from Anthem though, in the sense that it probably wont literally be never done before but hopefully will be something that hasn't yet been done to death already. To be fair, you are only focusing on Steam. Skyrim and the SSE, in particular, also have fans on consoles, which I'm sure is still a sizable number given the inclusion of mods on those platforms (Creation Club just released as well). Most of Valve's games are widely popular on Steam (it is Valve's platform after all). The only non-Valve game that is giving them a run for their money currently is PUBG. We were specifically addressing online games that are meant to exist for a decade, from what I can recall. Considering only MMOs are truly built to support that kind of longevity (I suppose you could also argue MOBAs), I don't believe my points are inaccurate. I've never played Warframe, so I can't comment on the content of that game. I have heard good things about it, however. That game is also F2P, if I'm not mistaken. I'm under the impression Anthem will have a $60 price tag attached to it. Agreed. I don't need BioWare to "reinvent the wheel." It would just be nice if they tried to do something that everybody else isn't already doing. SWTOR was nothing more than WoW with BioWare story and a Star Wars paint job. That came could have been so much more, but BioWare went the predictable route. Anthem is a chance for them to try to separate themselves from the rest of the market. There is no better time than when you are creating a new IP to do something different.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 6, 2017 4:37:09 GMT
They have modding communities but they aren't games that I would consider highly popular anymore. When I wrote that last post Skyrim base + special edition had a combined 37k players on Steam while the top played games like CS:GO are sitting at around 300-500k depending on the time of day. To be fair your original argument was "Most games that are heavily reliant on online interactions tend to focus on raids, dungeons, or arena-based PvP" and I was pointing out that it was largely just a specific subset of online games that do that. Even if we look at games which seem to have more in common with Anthem like Warframe(which honestly seems like a better comparison than even Destiny), Warframe isn't reliant on those things either. It has missions called raids, but they are hardly required things for end-game content. I do agree though that it would be nice to see something "new" from Anthem though, in the sense that it probably wont literally be never done before but hopefully will be something that hasn't yet been done to death already. To be fair, you are only focusing on Steam. Skyrim and the SSE, in particular, also have fans on consoles, which I'm sure is still a sizable number given the inclusion of mods on those platforms (Creation Club just released as well). Most of Valve's games are widely popular on Steam (it is Valve's platform after all). The only non-Valve game that is giving them a run for their money currently is PUBG. We were specifically addressing online games that are meant to exist for a decade, from what I can recall. Considering only MMOs are truly built to support that kind of longevity (I suppose you could also argue MOBAs), I don't believe my points are inaccurate. I've never played Warframe, so I can't comment on the content of that game. I have heard good things about it, however. That game is also F2P, if I'm not mistaken. I'm under the impression Anthem will have a $60 price tag attached to it. Agreed. I don't need BioWare to "reinvent the wheel." It would just be nice if they tried to do something that everybody else isn't already doing. SWTOR was nothing more than WoW with BioWare story and a Star Wars paint job. That came could have been so much more, but BioWare went the predictable route. Anthem is a chance for them to try to separate themselves from the rest of the market. There is no better time than when you are creating a new IP to do something different. Steam is just a good platform to use because they're about the only one that post actual numbers(though Skyrim has fallen off on Microsoft's most played games list as well, but they don't give actual numbers). The only games on Steam that break 100k players daily is PUBG, DOTA 2, and CS:GO. While two of those are Valve games, I would hardly say that most of their games are widely popular on Steam. Team Fortress 2 can peak at around 50-60k every day but other Valve games like Day of Defeat, Left 4 Dead, and all the Half-Life games are either far down the list or not even on it. Not being on the list means not even getting around 1500 players every day. To be fair not even MMOs are built specifically for that because it's the kind of thing you can't really build for in the first place. Even Blizzard admitted that they didn't think World of Warcraft would last past Burning Crusade, and by the time a decade had hit they ran into a number of issues because they never designed it to last that long(such as raid boss health values surpassing what a 32-bit integer can hold). Honestly the fact that they even said it has me a bit worried they're going to be designing for some theoretical checklist of what they think a game that can last 10 years looks like. I would love to be wrong on this one, though. Warframe has you running around in groups of up to 4 players using frames that each have a set of abilities tied to them. From what little we have to go on, it's probably the closest comparison to Anthem when focusing on just the combat gameplay(Warframe isn't open world, so it's not a grand comparison in anything but combat).
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Sept 6, 2017 7:04:10 GMT
10 years of gaming is very difficult for me to fathom.
I've only every gone 'deep' into one game and that was Phantasy star online ep 1&2 on the gamecube (burned through 2 discs and 3 cubes playing that). The years I've played that go beyond 5, iirc.
Thing is, at some point - like most people - the attraction wears off because there's nothing new to do. Or the gameplay gets stale. Now, I really enjoyed the gameplay of andromeda. If they make the gameplay of anthem similar (powers, combos, ...) AND they make the teaming up with strangers akin to what PSO had (allowing strangers to go on specific quests with you, without having much difficulty to search for such a party), this might very well be a game which I enjoy for a long time.
But time will tell. I'm anxious to give it a chance. I really liked destiny at it's core, but the limited options for people without friends (makes it sound so sad) killed that for me. I hope they keep that into account for anthem.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 6, 2017 8:31:57 GMT
Steam is just a good platform to use because they're about the only one that post actual numbers(though Skyrim has fallen off on Microsoft's most played games list as well, but they don't give actual numbers). The only games on Steam that break 100k players daily is PUBG, DOTA 2, and CS:GO. While two of those are Valve games, I would hardly say that most of their games are widely popular on Steam. Team Fortress 2 can peak at around 50-60k every day but other Valve games like Day of Defeat, Left 4 Dead, and all the Half-Life games are either far down the list or not even on it. Not being on the list means not even getting around 1500 players every day. To be fair not even MMOs are built specifically for that because it's the kind of thing you can't really build for in the first place. Even Blizzard admitted that they didn't think World of Warcraft would last past Burning Crusade, and by the time a decade had hit they ran into a number of issues because they never designed it to last that long(such as raid boss health values surpassing what a 32-bit integer can hold). Honestly the fact that they even said it has me a bit worried they're going to be designing for some theoretical checklist of what they think a game that can last 10 years looks like. I would love to be wrong on this one, though. Warframe has you running around in groups of up to 4 players using frames that each have a set of abilities tied to them. From what little we have to go on, it's probably the closest comparison to Anthem when focusing on just the combat gameplay(Warframe isn't open world, so it's not a grand comparison in anything but combat). I disagree, largely because plenty of MMOs that existed long before World of Warcraft was even an idea are still online. You can look at Ultima Online, Everquest, and Dark Age of Camelot as examples of games that were built to be sustained for as long as they still supported a decently-sized community. Just because Blizzard did not future-proof WoW does not mean other developers did not future proof their MMOs. Blizzard actually came relatively late to the MMO genre, even if WoW largely popularized it. EA also stated that they would support SWTOR for 10 years (it's made 6 years so far), so this isn't exactly unusual rhetoric for them. As long as the game doesn't outright bomb and they are able to make it relatively profitable, they'll keep the lights on. I just hope they don't resort to an over-reliance on a cash shop similar to the Cartel Market in SWTOR. Much of the development resources go into that rather than content for the game. Based on the popularity surrounding Warframe, it's probably not a bad game to use as a template. I don't even know how long it's been out, but it seems to be going strong and the studio that made it seems to be making a lot of money. It's likely a better model to follow than what Bungie has done with Destiny 1 and likely will do with Destiny 2.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 6, 2017 14:39:49 GMT
If D2 reception is tepid, it's not necessarily a good foreshadowing for Anthem. Means people are tired of this type of the games, and Anthem can be golden, but will be boring b/c it's the same MMO lite with an addition of a stronger storyline. Look, as far as I am concerned, SWTOR was brilliant, so what? Nobody wants to play it.
Plus, tbh, it looks like folks like Destiny 2, so the point is moot.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 6, 2017 17:36:22 GMT
I disagree, largely because plenty of MMOs that existed long before World of Warcraft was even an idea are still online. You can look at Ultima Online, Everquest, and Dark Age of Camelot as examples of games that were built to be sustained for as long as they still supported a decently-sized community. Just because Blizzard did not future-proof WoW does not mean other developers did not future proof their MMOs. Blizzard actually came relatively late to the MMO genre, even if WoW largely popularized it. EA also stated that they would support SWTOR for 10 years (it's made 6 years so far), so this isn't exactly unusual rhetoric for them. As long as the game doesn't outright bomb and they are able to make it relatively profitable, they'll keep the lights on. I just hope they don't resort to an over-reliance on a cash shop similar to the Cartel Market in SWTOR. Much of the development resources go into that rather than content for the game. Based on the popularity surrounding Warframe, it's probably not a bad game to use as a template. I don't even know how long it's been out, but it seems to be going strong and the studio that made it seems to be making a lot of money. It's likely a better model to follow than what Bungie has done with Destiny 1 and likely will do with Destiny 2. Counter-Strike has also lasted almost 20 years but can you say there is any specific design elements aimed at ensuring it lasted that long? My point is that there is a difference between a game that can maintain popularity over a time long and a game that was specifically designed "to be supported for 10+ years". You can't tell what the industry is going to look like in 10 years so there is real way to design for it from the start. All you can do is work on the game over time and adjust as the industry does. Given what happened to SWtoR, I'm not sure that anything they said about that game is reassuring. The game was in a complete free fall in terms of player count until they turned to F2P and singleplayer driven gameplay.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 852 Likes: 943
inherit
737
0
943
ApocAlypsE
852
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Sept 6, 2017 18:21:44 GMT
Destiny 2 more likely opens the door for shitty pay2win micro-transactions in the main game, probably will also make PvP for people to out-whale each other. I see Destiny 2 more as a fail as a concept than execution though. There wasn't any single good MMO-FPS hybrid game ever.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 6, 2017 21:21:29 GMT
If D2 reception is tepid, it's not necessarily a good foreshadowing for Anthem. Means people are tired of this type of the games, and Anthem can be golden, but will be boring b/c it's the same MMO lite with an addition of a stronger storyline. Look, as far as I am concerned, SWTOR was brilliant, so what? Nobody wants to play it. Plus, tbh, it looks like folks like Destiny 2, so the point is moot. You are assuming that Anthem is a "Destiny clone." If it turns out being different, then Destiny 2's failing is merely a strength for Anthem. Not to mention, the problem with SWTOR is that it's a terrible MMO. What you like about the game is what most liked about it: the class stories. Its shortcoming was the fact that endgame was lacking and mediocre, and it was never feasible for BioWare to keep eight individual class stories going content-wise. Destiny fans like Destiny 2. We don't know if anybody else does. From the various gaming media outlets I browse, it seems to me many still aren't enthusiastic about Destiny 2 because it's not much different from Destiny 1. The game just released, so we'll have to see how it performs over time. Counter-Strike has also lasted almost 20 years but can you say there is any specific design elements aimed at ensuring it lasted that long? My point is that there is a difference between a game that can maintain popularity over a time long and a game that was specifically designed "to be supported for 10+ years". You can't tell what the industry is going to look like in 10 years so there is real way to design for it from the start. All you can do is work on the game over time and adjust as the industry does. Given what happened to SWtoR, I'm not sure that anything they said about that game is reassuring. The game was in a complete free fall in terms of player count until they turned to F2P and singleplayer driven gameplay. That's incorrect. Counter-Strike is a series, not one game. Much like Call of Duty, Battlefield, or Halo, Counter-Strike has had multiple games over the course of its existence. Counter-Strike: Global Offensive, the most recent main series game, released five years ago. That's fine, but most MMORPGs are built with the intent of never shutting down. I'm merely pointing out that using WoW as the sole example is disingenuous, considering it wasn't the first and there were many before it. Every developer is different and how they design and cater their games depends on their market and their strategy. But that's just it, even when SWTOR tanked after its first three months of existence, EA didn't pull the plug on the game. They forced BioWare to overhaul it and it's still here. EA made a commitment for SWTOR to exist for 10 years, and they seem to be following through on that strategy. EA, ironically enough, is one of the few publishers that doesn't just shut down their MMOs. Ultima Online is still running, and it released 20 years ago. I have no doubt that Anthem is going to be a game EA supports for at least 10 years. I just hope that BioWare creates a structure that is fun and worth playing for that long, rather than trying to drain the player base of money via cheap tactics, such as loot crates. Destiny 2 more likely opens the door for shitty pay2win micro-transactions in the main game, probably will also make PvP for people to out-whale each other. I see Destiny 2 more as a fail as a concept than execution though. There wasn't any single good MMO-FPS hybrid game ever. Planetside 2 was actually a pretty fun game. It's essentially Battlefield 2142 with hundreds of players fighting. Unlike Destiny, that game is an actual MMO. Regardless, I agree that Destiny 1 and Destiny 2 are not what they are made out to be. I just hope Anthem is as far away from those games as possible.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 6, 2017 21:31:19 GMT
If D2 reception is tepid, it's not necessarily a good foreshadowing for Anthem. Means people are tired of this type of the games, and Anthem can be golden, but will be boring b/c it's the same MMO lite with an addition of a stronger storyline. Look, as far as I am concerned, SWTOR was brilliant, so what? Nobody wants to play it. Plus, tbh, it looks like folks like Destiny 2, so the point is moot. You are assuming that Anthem is a "Destiny clone." If it turns out being different, then Destiny 2's failing is merely a strength for Anthem. Not to mention, the problem with SWTOR is that it's a terrible MMO. What you like about the game is what most liked about it: the class stories. Its shortcoming was the fact that endgame was lacking and mediocre, and it was never feasible for BioWare to keep eight individual class stories going content-wise. Destiny fans like Destiny 2. We don't know if anybody else does. From the various gaming media outlets I browse, it seems to me many still aren't enthusiastic about Destiny 2 because it's not much different from Destiny 1. The game just released, so we'll have to see how it performs over time. SWTOR being my first MMO (and I only played one more afterwards), I actually really enjoyed its MMO content, and considered it far superior to what I saw in Blade and Soul. I thought Flashpoints, warzones, GSF and Operations were great fun. I was never attracted to WoW (terrible, terrible, terrible graphics), and Guild Wars offerend next to nothing in comparison in terms of character races (plus it had that Guilds emphasis that scared the hells out of me), so honestly, I played SWTOR for class stories for the first 6 months, then played it for 2 more years because you could blend the MMO content so well with those class stories. So, nope, I did not enjoy SWTOR for what most people enjoy SWTOR for. I don' mean to debate this, I just don't like it when someone describes my opinions inaccurately And, yes, I know, it's easy to do, because I am a weird, weird person. As for your tireless assertion that Anthem is going to be something different, I simply think you will be proved wrong.... Destiny 2 seems luckier than Andromeda so far in its fans.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Sept 6, 2017 22:23:46 GMT
SWTOR being my first MMO (and I only played one more afterwards), I actually really enjoyed its MMO content, and considered it far superior to what I saw in Blade and Soul. I thought Flashpoints, warzones, GSF and Operations were great fun. I was never attracted to WoW (terrible, terrible, terrible graphics), and Guild Wars offerend next to nothing in comparison in terms of character races (plus it had that Guilds emphasis that scared the hells out of me), so honestly, I played SWTOR for class stories for the first 6 months, then played it for 2 more years because you could blend the MMO content so well with those class stories. So, nope, I did not enjoy SWTOR for what most people enjoy SWTOR for. I don' mean to debate this, I just don't like it when someone describes my opinions inaccurately And, yes, I know, it's easy to do, because I am a weird, weird person. As for your tireless assertion that Anthem is going to be something different, I simply think you will be proved wrong.... Destiny 2 seems luckier than Andromeda so far in its fans. My apologies then. Considering you always seem to praise the class stories in SWTOR and nothing else, you'll have to forgive me for believing that was the only aspect of SWTOR you cared about. I'm fairly certain I've heard you make critical remarks of Operations before, but I could be mistaken. Regardless, from someone who has played many MMORPGs before SWTOR even existed (Guild Wars 1, Star Wars Galaxies, Darkfall Online, etc.), all I will say is that SWTOR does not offer very much compared to what the genre has been offering for decades. By comparison, if you experienced these other games, you would understand why so many are critical and negative toward how SWTOR turned out. For a newcomer to the genre, I'm not surprised you think it's great. Anyone would think something they hadn't seen before is great. You are certainly entitled to your opinion. Considering all we have to go on is a 10 minute reel of alpha footage, I wouldn't be too confident in proving me "wrong" just yet. Regardless, for the sake of Anthem and the sake of BioWare, the less it has in common with Destiny 2, the better. As you correctly point out, Destiny 2 already has an install base to fall back on. Anthem will not be as fortunate.
|
|