formerfiend
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Post by formerfiend on Sept 7, 2017 2:19:16 GMT
I feel, and maybe this is unfair, but I feel that the pro-inquisitor crowd really doesn't want a game. They want a cutscene. They want a conversation. They want the ending to a game.
It reminds me of the fiasco that was God of War 2 & 3 - great games from a technical standpoint but they have a glaring flaw narratively that I am going to spoil the hell out of here if you haven't played them; the plot of God of War 2 is Kratos setting out to kill Zeus for revenge and at the end of God of War 2 you fight Zeus only for him to beat you, cast you down, and reset the plot so that God of War 3 is still you trying to kill Zeus.
That isn't good story telling. That's padding. And I'm worried that too much focus on the Solas/Inquisitor relationship is going to be too similar to that. An entire game padding out to a climax that narratively could have and maybe should have happened at the end of Trespasser.
Alternatively, things could play out differently. We all thought that the Mage/Templar war was going to be the entirety of Inquisition when it got brushed aside at the end of the third act in favor of the Corypheus plot. There's no real reason to think they won't do the same thing again and have act one of DA4 end with either us beating Solas but it's too late and he's enacted his plan and let loose the elven pantheon but we stopped him before he could deal with them so now they're the primary antagonists of the game. Does anyone here have faith that Bioware wouldn't do that?
Anyway, I'm not invested in the Solas/Inquisitor relationship, personally. I don't buy into that and I do not imagine that my Inquisitor would have a single problem with someone else defeating Solas. And narratively I think there is a sweet irony in Solas being defeated by someone other than the Inquisitor after being convinced that the Inquisitor is his only real rival and the only one who could stop him.
And if Solas *isn't* going to be the big bad, then I'd just like to see someone else get the chance to be the hero.
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Post by rapscallioness on Sept 7, 2017 4:08:22 GMT
Nah, one or the other. And no PC as NPC stuff. I was not in favor of that when they announced it for Hawke, and I'm still not in favor of it. And I definitely don't want another PC/NPC coming in to dictate the big situations with Solas after my potential new PC has done all the work.
Either a Caesar or nothing.
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Post by leadintea on Sept 7, 2017 4:21:01 GMT
Alternatively, things could play out differently. We all thought that the Mage/Templar war was going to be the entirety of Inquisition when it got brushed aside at the end of the third act in favor of the Corypheus plot. There's no real reason to think they won't do the same thing again and have act one of DA4 end with either us beating Solas but it's too late and he's enacted his plan and let loose the elven pantheon but we stopped him before he could deal with them so now they're the primary antagonists of the game. Does anyone here have faith that Bioware wouldn't do that?Nope, because this is exactly what I've been expecting would happen with DA4. I never thought that Solas was going to be the final boss and I felt that he would be more like a 2nd act boss that you'd deal with before having to deal with the true antagonist of DA4. Somehow, I thought it was going to be more along the lines of the Archon taking advantage of Solas' plan and becoming the main antagonist in place of him but the Evanuris thing makes much more sense.
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Post by Blaze on Sept 7, 2017 7:29:27 GMT
i don't see the point, dragon age works in a way that in each game you play a different character, why change it now? the inquisitor's story is over, the warden's story is over, hawke's story is over. even if one or more of them be involved in the future in some way, there is no point of them being a protagonist, as much as i love my characters, the way it now now for dragon age works, why fix it if it ain't broken?
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Post by Blaze on Sept 7, 2017 7:33:18 GMT
I felt conflicted and a bit of doubt. The game gave me a dialogue option and I may be off, but I remember picking, "whatever Solas is up to, he's our friend and we've gotta help." yeah lethrias (my dalish, first playthrough) did the same, he wasn't conflicted though, he knows solas have his reasons, he just don't agree with them. and he believes solas can see reason. solas is a smart guy after all, obsessed though.
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brandoftime
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Post by brandoftime on Sept 7, 2017 13:00:38 GMT
Maybe what it comes down to is the very last scene at the end of Trespasser when the Inquisitor stabs the map with a knife and says they will either save or stop Solas. It could just be a narrative goof. For what it's worth, if they had left the Solas thing alone and just not done Trespasser with his portion in it, I would have been fine with my Inquisitor letting it go to another protagonist. They maybe made a mistake in causing the conflict to get so personal. He traps them, lures them, infiltrates their organization only to point all this out just before cutting the Inquisitor's hand off.
That's when it becomes very much more personal. If someone socked you in the mouth, would you want some other guy to find out why, either talk to him or beat him and not you? I'm guessing the real problem lies somewhere in how they told the story in Trespasser. The last secret cutscene seems to promise a very active role by the Inquisitor in the next game. Whether as pc or npc, we'll see. Plus, Gaider said that the original story was twice as large. Presumably that would have involved the Inquisitor, and not involved a dual protagonist in the original setup.
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Post by rras1994 on Sept 7, 2017 13:31:39 GMT
Maybe what it comes down to is the very last scene at the end of Trespasser when the Inquisitor stabs the map with a knife and says they will either save or stop Solas. It could just be a narrative goof. For what it's worth, if they had left the Solas thing alone and just not done Trespasser with his portion in it, I would have been fine with my Inquisitor letting it go to another protagonist. They maybe made a mistake in causing the conflict to get so personal. He traps them, lures them, infiltrates their organization only to point all this out just before cutting the Inquisitor's hand off.
That's when it becomes very much more personal. If someone socked you in the mouth, would you want some other guy to find out why, either talk to him or beat him and not you? I'm guessing the real problem lies somewhere in how they told the story in Trespasser. The last secret cutscene seems to promise a very active role by the Inquisitor in the next game. Whether as pc or npc, we'll see. Plus, Gaider said that the original story was twice as large. Presumably that would have involved the Inquisitor, and not involved a dual protagonist in the original setup. The very last scene has the Inquisitor saying we need to find someone Solas doesn't know cus he knows them. If that's not setting someone else up as a protagnist I don't know what will. The whole of Trespasser sets up how your organisation has lost it's way: it's infiltrated and used by both the Qunari and Solas. It has lost standing with the two main nations on either side (Orlais sees it as something to use for it's benefit like it's used the Chhantry in the past whereas Ferelden worries about it being used against them like how the Chantry actively supported Orlais in it's conquest of Ferelden). The Inquisition has also lost it's main goal, since it's it did what it set out to - destroy Corypheus. While Trespasser shows the bigger threat of Solas it also shows how unsuited the Inquisition and the Inquisitor are at dealing with it. The Inquisitor has literally never been able to anything to hinder Solas. Everything we know about Solas plan's are stuff HE's let us know (I think likely due to arrogance - he still thinks that his People and hence him are above the world now, hence he doesn't think telling you his intentions will hinder him). He know how to use the Inquisitor and has already done so to great effect. The only trick the Inquisitor really has in his arsinal is to find someone else that Solas isn't expecting and throw him off his plan. Which is why he says as one of his lines "We need to find someone Solas doesn't know." in the DLC. I get being attached to your Inquisitor and the relationship between them and Solas, but it's not true that Bioware haven't set up for a new protag in the next game in that DLC. They dismantled Quizzy's powerbase, take their special power (the mark) and actually harm them permently physically by removing their hand as well as showing they've been used the whole time by Solas and they can't trust their own organisition. Not really in a ideal position for fighting Solas hence the "finding someone else remark"
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Post by Deleted on Sept 7, 2017 13:49:06 GMT
Yes, I also interpreted the closing scene as an unambiguous pointer that the new guy is coming to fight on.
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Post by brandoftime on Sept 7, 2017 14:24:51 GMT
I'll be interested in how they implement the final choice about keeping or disbanding the Inquisition. This would mean that for those who said to keep it under the Divine, it will be a force in the next game. So there is at least some involvement by the DAI character, even if not playable.
From the postings here, it seems we're all somewhat divided on the best way to go and ultimately, whatever BW does, not everyone will like it. Ultimately I'm just hoping for a good resolution of this issue and a great game.
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Post by Hanako Ikezawa on Sept 7, 2017 15:35:26 GMT
Whether we fight or not, I think most of us want the Inquisitor to be the one to confront Solas and settle this. There doesn't need to be a romance involved, or a fight. I really don't want the Inquisitor to be the one to confront Solas. The whole Solas situation is more than just the relationship between Inky and Solas, his plan affects the whole world. Putting it down to just the their dynamic is reductive to me. Specially since the Dragon Age series has always been more about the world than just a single character. If the Inquisitor is the one that deal with Solas it makes them too important (sorta makes the world unbalanced which is always what I thought was the problem with Shepherd in Mass Effect - whole big galaxy and only one person could solve every single problem). Also the problem is the Inquisitor has lost their special power - the mark - and on every occasion of dealing with Solas, they've been tricked and used. Solas knows them, all their powers and tricks, and more importantly know how to use them. It makes them one of the least ideal people in the whole of Thedas to deal with Solas even if they are emotionally invested in the situation. Being emotionally invested though doesn't make a person ideal for dealing with a problem - it often means the exact opposite. They can't react clearly cus of past history. All these things makes it easiar to see why someone else is sent to deal with the Solas problem. Also, just as a developer point, a fresh character makes it a lot easiar to show a fresh perspective, they are not clogged down be previous history. And there's alot about Solas we don't know, and it may be easiar to see another side to him when we're not dealing with already formed relationships with the Inquisitor. And I say all this as a person who has romanced Solas with their canon Inquisitor. I disagree. This situation between Solas and the Inquisitor, however the relationship is, creates an unique storytelling scenario that has more potential than having some new protagonist face them. With a new character, that doesn't open up other opportunities or perspectives but instead reduces Solas to merely another villain who wants to destroy the world. If anything having the established relationship leaves the game more opportunity to build on that and show new perspectives since it doesn't need to create the foundation since it already exists unlike with a new person. A lot of the best stories have the protagonist and antagonist have a personal connection with each other. To use an example, let's look at Star Wars with the relationship between Luke and Darth Vader. This whole idea about the Inquisitor not being the person to take care of the villain would be like saying that after Luke learned that Darth Vader is his father that Luke decides not to deal with it and some new character fights Darth Vader, throwing all that away. That's just terrible storytelling.
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Post by Hanako Ikezawa on Sept 7, 2017 15:44:26 GMT
i don't see the point, dragon age works in a way that in each game you play a different character, why change it now? the inquisitor's story is over, the warden's story is over, hawke's story is over. even if one or more of them be involved in the future in some way, there is no point of them being a protagonist, as much as i love my characters, the way it now now for dragon age works, why fix it if it ain't broken? Because the story is not over. The Inquisitor's mission as explicitly stated in the game is to close the Breach and stop those responsible. Solas is responsible for everything that happened and he is still out there, even having the same basic idea as Corypheus with the Breach. Throwing away a story that is unfinished and full of potential just to have a new character shows that it is broken so should be fixed. Even Bioware apparently once mentioned if the need was big enough they'd drop that rule.
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Post by Deleted on Sept 7, 2017 17:39:30 GMT
yes, but they went out of their way in Trespasser to add scenes that dealt with the Inquisitor's side of the story. The orb is broken, the anchor is removed, the Inquisition is taken from under his direct command independently on how you decided to act, the Inquisitor states very clearly he is not capable of fighting Solas, and Solas shown to be a few orders of magnitude out of his league. All romantic storylines got tied up as well, with most LIs freeing up the positions for the next generation.
There is an empathic "He is dead, Jim" every step of the way in Trespasser, and an attempt to close any possible loophole indicating that Inquisitor might not possibly bee done for good.
Why on earth would they spend tons of money adding it all in, only to pull Inquisitor back out and start working around all those obstacles in the next title?
Since part of each game's enjoyment is to getting to create and breathe life into a new protagonist, why lose that advantage over... folks who wanted to see the end of Solas romance? That's a dick move because it smacks too much of canonizing a Female Elf who romanced Solas as a protagonist for two games. Even Hawke lets you more wiggle room...
Again, IF they start DA4 BEFORE the Trespasser, making Trespasser events AU, then I am fine with continuing to play the Inquisitor.
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formerfiend
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Post by formerfiend on Sept 7, 2017 18:22:42 GMT
yes, but they went out of their way in Trespasser to add scenes that dealt with the Inquisitor's side of the story. The orb is broken, the anchor is removed, the Inquisition is taken from under his direct command independently on how you decided to act, the Inquisitor states very clearly he is not capable of fighting Solas, and Solas shown to be a few orders of magnitude out of his league. All romantic storylines got tied up as well, with most LIs freeing up the positions for the next generation. There is an empathic "He is dead, Jim" every step of the way in Trespasser, and an attempt to close any possible loophole indicating that Inquisitor might not possibly bee done for good. Why on earth would they spend tons of money adding it all in, only to pull Inquisitor back out and start working around all those obstacles in the next title? Since part of each game's enjoyment is to getting to create and breathe life into a new protagonist, why lose that advantage over... folks who wanted to see the end of Solas romance? That's a dick move because it smacks too much of canonizing a Female Elf who romanced Solas as a protagonist for two games. Even Hawke lets you more wiggle room... Again, IF they start DA4 BEFORE the Trespasser, making Trespasser events AU, then I am fine with continuing to play the Inquisitor. Well, that isn't going to happen.
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Post by Deleted on Sept 7, 2017 18:57:24 GMT
yes, but they went out of their way in Trespasser to add scenes that dealt with the Inquisitor's side of the story. The orb is broken, the anchor is removed, the Inquisition is taken from under his direct command independently on how you decided to act, the Inquisitor states very clearly he is not capable of fighting Solas, and Solas shown to be a few orders of magnitude out of his league. All romantic storylines got tied up as well, with most LIs freeing up the positions for the next generation. There is an empathic "He is dead, Jim" every step of the way in Trespasser, and an attempt to close any possible loophole indicating that Inquisitor might not possibly bee done for good. Why on earth would they spend tons of money adding it all in, only to pull Inquisitor back out and start working around all those obstacles in the next title? Since part of each game's enjoyment is to getting to create and breathe life into a new protagonist, why lose that advantage over... folks who wanted to see the end of Solas romance? That's a dick move because it smacks too much of canonizing a Female Elf who romanced Solas as a protagonist for two games. Even Hawke lets you more wiggle room... Again, IF they start DA4 BEFORE the Trespasser, making Trespasser events AU, then I am fine with continuing to play the Inquisitor. Well, that isn't going to happen. Well, color me astonished to get a quick responce from Bio staff. Nice though. And, yes, if Trespasser is canon, DA4 if it's going to happen, imo will have to repave what Trespasser already just paved for no really reason whatsoever to keep the Inquisitor.
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 7, 2017 19:26:57 GMT
Two more games, and we'll be doing "everything goes" fantasy artfully blending chain-mail bikini with lace and machine guns. That's just Skyrim. .. What? I use a lot of mods.
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Post by Deleted on Sept 7, 2017 19:29:24 GMT
Two more games, and we'll be doing "everything goes" fantasy artfully blending chain-mail bikini with lace and machine guns. That's just Skyrim. .. What? I use a lot of mods. I was thinking Blade and Soul, since it's the only crazy game like that I've played. I am sure there are plenty more.
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Post by tacsear on Sept 7, 2017 22:05:57 GMT
Bad idea. How exactly are they supposed to fight really? IQ can have a role after we deal with the main focus of the game and move on to Solas though.
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Post by Hanako Ikezawa on Sept 7, 2017 22:43:51 GMT
yes, but they went out of their way in Trespasser to add scenes that dealt with the Inquisitor's side of the story. The orb is broken, the anchor is removed, the Inquisition is taken from under his direct command independently on how you decided to act, the Inquisitor states very clearly he is not capable of fighting Solas, and Solas shown to be a few orders of magnitude out of his league. All romantic storylines got tied up as well, with most LIs freeing up the positions for the next generation. There is an empathic "He is dead, Jim" every step of the way in Trespasser, and an attempt to close any possible loophole indicating that Inquisitor might not possibly bee done for good. Why on earth would they spend tons of money adding it all in, only to pull Inquisitor back out and start working around all those obstacles in the next title? Since part of each game's enjoyment is to getting to create and breathe life into a new protagonist, why lose that advantage over... folks who wanted to see the end of Solas romance? That's a dick move because it smacks too much of canonizing a Female Elf who romanced Solas as a protagonist for two games. Even Hawke lets you more wiggle room... Again, IF they start DA4 BEFORE the Trespasser, making Trespasser events AU, then I am fine with continuing to play the Inquisitor. 1. Where? My Inquisitors never said anything of the sort. 2. I'm tired of people who are against the Inquisitor returning using this as an arguing point to try to discredit the other side. I have never been in a romance with Solas and personally hate him and yet the Inquisitor still fits better than some new person. If Bioware was trying to close any possibility or loophole for the Inquisitor's return, then they did a piss poor job of it to the point where every single thing can be refuted.
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Post by riverdaleswhiteflash on Sept 8, 2017 0:38:00 GMT
yes, but they went out of their way in Trespasser to add scenes that dealt with the Inquisitor's side of the story. The orb is broken, the anchor is removed, the Inquisition is taken from under his direct command independently on how you decided to act, the Inquisitor states very clearly he is not capable of fighting Solas, and Solas shown to be a few orders of magnitude out of his league. All romantic storylines got tied up as well, with most LIs freeing up the positions for the next generation. There is an empathic "He is dead, Jim" every step of the way in Trespasser, and an attempt to close any possible loophole indicating that Inquisitor might not possibly bee done for good. Why on earth would they spend tons of money adding it all in, only to pull Inquisitor back out and start working around all those obstacles in the next title? Since part of each game's enjoyment is to getting to create and breathe life into a new protagonist, why lose that advantage over... folks who wanted to see the end of Solas romance? That's a dick move because it smacks too much of canonizing a Female Elf who romanced Solas as a protagonist for two games. Even Hawke lets you more wiggle room... Again, IF they start DA4 BEFORE the Trespasser, making Trespasser events AU, then I am fine with continuing to play the Inquisitor. 1. Where? My Inquisitors never said anything of the sort. 2. I'm tired of people who are against the Inquisitor returning using this as an arguing point to try to discredit the other side. I have never been in a romance with Solas and personally hate him and yet the Inquisitor still fits better than some new person. If Bioware was trying to close any possibility or loophole for the Inquisitor's return, then they did a piss poor job of it to the point where every single thing can be refuted. 1: At least one of the ending monologues where the Inquisitor decides whether they'll disband the Inquisition or merely reduce its size has them explicitly say "my adventuring days are over," probably in reference to the missing hand. Even if yours didn't (and I think at least one didn't) the post-credits scene has Leiliana say Solas knows the fighting style of anyone who was actually fighting in the main party inconveniently well, and the Inquisitor replies by explicitly saying that the solution is to find people Solas doesn't know. Like I said a few pages back: there's solutions to the missing hand and Solas knowing their styles other than Quizzy stepping back, but it's made clear that Quizzy is solving them by stepping back, and it's arguably a wise move since it provides one solution to two very serious problems. 2: This point I have to admit is fair enough.
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Post by Deleted on Sept 8, 2017 3:13:17 GMT
Just finished DA3 for the third time, thinking about it post Trespasser got me wondering: Would anyone want a huge game that takes you through the story by switching between the Inquisitor of DA3 (for obvious hanging plot story reasons) and a totally new character we get to design? Have two areas of Thedas. - Tevinter - new character, plus other parts of Thedas (Anderfels, Weisshaupt, Antiva, etc) for the Inquisotor to work behind the scenes until they meet somewhere in the center for the finale? Plus they could finally settle what's going on with the Warden if they do something in Anderfels. While the idea seems interesting, I believe I wouldn't like it in practice. I tend to submerge in fantasy and certain character's life. A huge problem with jumping from one body to another is how it breaks this immersion and you must go through the process of re-connecting with another character. Too many jumps tend to frustrate me. For example, while the Game of Thrones is massively popular, I have not been able to finish even the second book in the series, although, I read A LOT. Just because as soon as I connect with a perspective, it makes a jump to another character. Secondly, you may NOT like another character. In a game you either connect with the protagonist and play it or you do not and drop it. With two characters you will like one more than another and may not like one of them at all. You will also have to remember after each perspective jump, uhhh where am I? what was I doing? where was I going? stuff. It's very annoying. I strongly prefer two separate games than two characters in one.
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Post by Heimdall on Sept 8, 2017 11:47:38 GMT
Just finished DA3 for the third time, thinking about it post Trespasser got me wondering: Would anyone want a huge game that takes you through the story by switching between the Inquisitor of DA3 (for obvious hanging plot story reasons) and a totally new character we get to design? Have two areas of Thedas. - Tevinter - new character, plus other parts of Thedas (Anderfels, Weisshaupt, Antiva, etc) for the Inquisotor to work behind the scenes until they meet somewhere in the center for the finale? Plus they could finally settle what's going on with the Warden if they do something in Anderfels. While the idea seems interesting, I believe I wouldn't like it in practice. I tend to submerge in fantasy and certain character's life. A huge problem with jumping from one body to another is how it breaks this immersion and you must go through the process of re-connecting with another character. Too many jumps tend to frustrate me. For example, while the Game of Thrones is massively popular, I have not been able to finish even the second book in the series, although, I read A LOT. Just because as soon as I connect with a perspective, it makes a jump to another character. Secondly, you may NOT like another character. In a game you either connect with the protagonist and play it or you do not and drop it. With two characters you will like one more than another and may not like one of them at all. You will also have to remember after each perspective jump, uhhh where am I? what was I doing? where was I going? stuff. It's very annoying. I strongly prefer two separate games than two characters in one. This is actually part of why I think dual protagonists will only work if the new protagonist is effectively 90% of the gameplay with the Inquisitor being controllable only for limited sections. That would mitigate this problem. It also keeps the Inquisitor from overshadowing the new guy, which is a risk.
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Post by Deleted on Sept 8, 2017 12:20:21 GMT
While the idea seems interesting, I believe I wouldn't like it in practice. I tend to submerge in fantasy and certain character's life. A huge problem with jumping from one body to another is how it breaks this immersion and you must go through the process of re-connecting with another character. Too many jumps tend to frustrate me. For example, while the Game of Thrones is massively popular, I have not been able to finish even the second book in the series, although, I read A LOT. Just because as soon as I connect with a perspective, it makes a jump to another character. Secondly, you may NOT like another character. In a game you either connect with the protagonist and play it or you do not and drop it. With two characters you will like one more than another and may not like one of them at all. You will also have to remember after each perspective jump, uhhh where am I? what was I doing? where was I going? stuff. It's very annoying. I strongly prefer two separate games than two characters in one. This is actually part of why I think dual protagonists will only work if the new protagonist is effectively 90% of the gameplay with the Inquisitor being controllable only for limited sections. That would mitigate this problem. It also keeps the Inquisitor from overshadowing the new guy, which is a risk. Hmm... Wouldn't it not be a dual protagonist game then? More like one protagonist who has dreams/flashbacks that take up a significant chunk of time, which too might end up disrupting the game flow.
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brandoftime
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Post by brandoftime on Sept 8, 2017 13:12:32 GMT
This is actually part of why I think dual protagonists will only work if the new protagonist is effectively 90% of the gameplay with the Inquisitor being controllable only for limited sections. That would mitigate this problem. It also keeps the Inquisitor from overshadowing the new guy, which is a risk. Hmm... Wouldn't it not be a dual protagonist game then? More like one protagonist who has dreams/flashbacks that take up a significant chunk of time, which too might end up disrupting the game flow. I'm gonna have to do a no-no and bring up Witcher 3 again The way it was handled with Ciri's portion being playable added so much to the tension of looking for her, while allowing me to play as her and get an impression of her character that reading about in a codex would not have done as well. When you finally have the 2 together on that island, my god that's such a powerful scene and most of it's impact relies on the *one* facial expression Geralt makes when he finds her at last. The way they did this gives an idea of how BW could implement a 90/10 ratio with the new guy playable for most of the game. Narratively, a new gamer would get an idea of who this fabled Inquisitor person is, and it would add overall texture to the story as the two threads converge near the end. Of course, those of us in the series for the long haul (all 3 games) would be even more affected by it.
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Post by Deleted on Sept 8, 2017 14:20:27 GMT
1. Where? My Inquisitors never said anything of the sort. 2. I'm tired of people who are against the Inquisitor returning using this as an arguing point to try to discredit the other side. I have never been in a romance with Solas and personally hate him and yet the Inquisitor still fits better than some new person. If Bioware was trying to close any possibility or loophole for the Inquisitor's return, then they did a piss poor job of it to the point where every single thing can be refuted. 1: At least one of the ending monologues where the Inquisitor decides whether they'll disband the Inquisition or merely reduce its size has them explicitly say "my adventuring days are over," probably in reference to the missing hand. Even if yours didn't (and I think at least one didn't) the post-credits scene has Leiliana say Solas knows the fighting style of anyone who was actually fighting in the main party inconveniently well, and the Inquisitor replies by explicitly saying that the solution is to find people Solas doesn't know. Like I said a few pages back: there's solutions to the missing hand and Solas knowing their styles other than Quizzy stepping back, but it's made clear that Quizzy is solving them by stepping back, and it's arguably a wise move since it provides one solution to two very serious problems. 2: This point I have to admit is fair enough. All that, and the fact that in Trespasser Solas is overwhelmingly more powerful than the endgame Inquisitor. We can't even take a swing at Solas, he subdues the Inquisitor and removes his hand just like that. Even if it's not a power imbalance, it is obvious Solas has power over Inquisitor. As for #2 I disagree. The romance with antagonist that is reserved for only 12% of potential protagonists strongly favours that specific 12% as more canon. Unless the new game gives as strong plot person open to romance for any protagonist, Solas romance will always favour F!Elf as canon in DA3, and any additional content in DA4 for F!Elf and Solas will reinforce it. And a lot of players want this path specifically for that reason, and indulging it without sidelining other protagonist choices is hard.
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NeverlandHunter
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Post by NeverlandHunter on Sept 8, 2017 14:44:05 GMT
Hmm... Wouldn't it not be a dual protagonist game then? More like one protagonist who has dreams/flashbacks that take up a significant chunk of time, which too might end up disrupting the game flow. I'm gonna have to do a no-no and bring up Witcher 3 again The way it was handled with Ciri's portion being playable added so much to the tension of looking for her, while allowing me to play as her and get an impression of her character that reading about in a codex would not have done as well. When you finally have the 2 together on that island, my god that's such a powerful scene and most of it's impact relies on the *one* facial expression Geralt makes when he finds her at last. The way they did this gives an idea of how BW could implement a 90/10 ratio with the new guy playable for most of the game. Narratively, a new gamer would get an idea of who this fabled Inquisitor person is, and it would add overall texture to the story as the two threads converge near the end. Of course, those of us in the series for the long haul (all 3 games) would be even more affected by it. Ciri and Geralt a predefined characters, though. I'm not saying it wouldn't be cool to play as a new DA4 protagonist and have scenes as the Inquisitor/ex-Inquisitor, but it would never work the same way as the Ciri and Geralt scene. You couldn't have some meet up between your characters like in the Witcher 3. Think about how poorly Hawke was received because fans lost control of their Hawke. At most we could have scenes as the Inquisitor/ex that somehow directly relate to shenanigans going on with the new protagonist, but they could never actually meet up face-to-face.
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