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Post by Deleted on Sept 13, 2017 15:19:44 GMT
For me Fallout 4 was nothing much like Mass Effect because it had what I call "frustrating" components. Gathering, crafting, some sort of a power suit stuff. I like ME in part so much because the game is the game, and no annoyances stand in my way of playing it. I am still unhappy by how much emphasis modern games place on secondary time-sink out of the game research heavy activities. I did not try other Fallouts, and Prey started well, but got boring few hours in, so I will not play another Betshada game again.
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Post by Iakus on Sept 13, 2017 15:47:50 GMT
For me Fallout 4 was nothing much like Mass Effect because it had what I call "frustrating" components. Gathering, crafting, some sort of a power suit stuff. I like ME in part so much because the game is the game, and no annoyances stand in my way of playing it. I am still unhappy by how much emphasis modern games place on secondary time-sink out of the game research heavy activities. I did not try other Fallouts, and Prey started well, but got boring few hours in, so I will not play another Betshada game again. I disliked how helpless the settlements were, how I had to constantly come to their rescue no matter how many weapons, I left for them, suits of power armor, or automated defenses. They kept getting raided, had their people kidnapped, had bandits moving in, etc. And why does any new house I build end up looking like it went through a nuclear war and 200 years of subsequent weathering even though THIS IS A BRAND NEW STRUCTURE? Ahem, so yeah, I much prefer New Vegas. Silent protagonist, no romances, but overall a more flexible story and some nice dark humor.
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Post by Daft Arbiter on Sept 13, 2017 17:10:06 GMT
As a few others have said, Star Control II. The Ur-Quan Masters, which is an open-source port of the game, is free for download in standard and HD versions.
It is definitely one of the biggest inspirations Bioware had for Mass Effect, from the galactic exploration, to fighting genocidal maniacs, to romancing a blue alien from a matriarchal society.
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Post by melbella on Sept 13, 2017 19:52:29 GMT
As a few others have said, Star Control II. The Ur-Quan Masters, which is an open-source port of the game, is free for download in standard and HD versions. It is definitely one of the biggest inspirations Bioware had for Mass Effect, from the galactic exploration, to fighting genocidal maniacs, to romancing a blue alien from a matriarchal society. Alas, Bioware didn't include a Spathi-like alien. I love those little cowards.
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Post by kotoreffect3 on Sept 13, 2017 20:01:13 GMT
Indeed that's the most frustrating thing about it. I don't know, space opera's aren't that great. Being unique is no indication of being good, after all. I mean, a football bat is a unique idea. It's also a pretty lousy one. Mass Effect would be a lot better if they focused less on being Star Wars and more on being Star Trek, but that's just my estimation and opinion. And to be fair, it's not necessarily 'unique' in terms of the narrative infrastructure of the series (the basic plot). It's really only unique in its setting among contemporary RPGs, being set within a futuristic sci-fi sett's ing. It's an amazing setting especially for an rpg. I don't get anyone that doesn't see that. In no other setting can you have your own ship and travel the stars and exploring alien civlizations. It boggles my mind that there aren't more rpg space opera franchises out there. Also the competition would be good for Mass Effect as it would force bioware to up there game and of course ME fans would really benefit. I don't know why there aren't more. Instead most developers make their futuristic settings in some post apocolyptic future setting ugh.
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Post by sjsharp2010 on Sept 13, 2017 21:34:07 GMT
I don't know, space opera's aren't that great. Being unique is no indication of being good, after all. I mean, a football bat is a unique idea. It's also a pretty lousy one. Mass Effect would be a lot better if they focused less on being Star Wars and more on being Star Trek, but that's just my estimation and opinion. And to be fair, it's not necessarily 'unique' in terms of the narrative infrastructure of the series (the basic plot). It's really only unique in its setting among contemporary RPGs, being set within a futuristic sci-fi sett's ing. It's an amazing setting especially for an rpg. I don't get anyone that doesn't see that. In no other setting can you have your own ship and travel the stars and exploring alien civlizations. It boggles my mind that there aren't more rpg space opera franchises out there. Also the competition would be good for Mass Effect as it would force bioware to up there game and of course ME fans would really benefit. I don't know why there aren't more. Instead most developers make their futuristic settings in some post apocolyptic future setting ugh. Exactly
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Post by Tilarta on Sept 13, 2017 21:37:38 GMT
The third primary criteria for a Mass Effect similar game is it must be 3rd person with sniper scope zooming. Which is why Fallout 1-2 didn't qualify. I found Fallout 4's crafting quite enjoyable really, customising every weapon and Automatron that came my way. I even started making custom Automatrons for Settlement defense and supply runners. Also, it's a quick way to get a free Companion and Settlers. I also enjoy rebuilding settlements, the most complex ones I've repaired are the Castle and Vault 88. I had to install two mods just to compensate for breaking the object limit twice with Vault 88! As for Settlement defense: Solution 1. Solution 2. My Settlements are rarely attacked and when they are, it turns out to be the last mistake the Raiders make...... The scrap ramshackle nature of the constructions always irked me. To the point where I've started work on a mod which will replace all the broken workshop items with nice new clean ones. The voice acting in Fallout 4 was actually quite interesting. Do the Silver Shroud missions while pretending to be that fictional character and you get a Funny Voice. It even scares hardened thugs into running away, because they think you're so delusional to believe you are the real Silver Shroud!
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Post by The Hype Himself on Sept 13, 2017 22:28:05 GMT
I don't know, space opera's aren't that great. Being unique is no indication of being good, after all. I mean, a football bat is a unique idea. It's also a pretty lousy one. Mass Effect would be a lot better if they focused less on being Star Wars and more on being Star Trek, but that's just my estimation and opinion. And to be fair, it's not necessarily 'unique' in terms of the narrative infrastructure of the series (the basic plot). It's really only unique in its setting among contemporary RPGs, being set within a futuristic sci-fi sett's ing. It's an amazing setting especially for an rpg. I don't get anyone that doesn't see that. In no other setting can you have your own ship and travel the stars and exploring alien civlizations. It boggles my mind that there aren't more rpg space opera franchises out there. Also the competition would be good for Mass Effect as it would force bioware to up there game and of course ME fans would really benefit. I don't know why there aren't more. Instead most developers make their futuristic settings in some post apocolyptic future setting ugh. Star Trek Online disagrees with you. It also has the benefit of being, well, Star Trek. If you don't get anyone not seeing what you see, then that tells me that you're parochial in this regard. I'd suggest thinking vicariously - as John Lennon put it, it's easy if you try. Space Operas tend to be formulaic after awhile - in essence, it's many are rebranded fantasy stories set in a nominally sci-fi setting. They're not necessarily all that innovative. As for Mass Effect, simply put its strength is in its character interaction and design. Beyond that it's not all that impressive. Also, post-apocalyptic from most developers? You need to play more games - there are plenty of hard science fiction games that exist that are in non-apocalyptic settings. Lastly, you sing to heavens about Mass Effect while criticizing apocalyptic sci-fi settings... I'll let the contradiction in-effect that exists (specifically regarding the trilogy) come to you on its own.
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Post by alanc9 on Sept 13, 2017 22:30:30 GMT
Are there many space-based games, though?
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Post by kotoreffect3 on Sept 13, 2017 23:05:27 GMT
It's an amazing setting especially for an rpg. I don't get anyone that doesn't see that. In no other setting can you have your own ship and travel the stars and exploring alien civlizations. It boggles my mind that there aren't more rpg space opera franchises out there. Also the competition would be good for Mass Effect as it would force bioware to up there game and of course ME fans would really benefit. I don't know why there aren't more. Instead most developers make their futuristic settings in some post apocolyptic future setting ugh. Star Trek Online disagrees with you. It also has the benefit of being, well, Star Trek. If you don't get anyone not seeing what you see, then that tells me that you're parochial in this regard. I'd suggest thinking vicariously - as John Lennon put it, it's easy if you try. Space Operas tend to be formulaic after awhile - in essence, it's many are rebranded fantasy stories set in a nominally sci-fi setting. They're not necessarily all that innovative. As for Mass Effect, simply put its strength is in its character interaction and design. Beyond that it's not all that impressive. Also, post-apocalyptic from most developers? You need to play more games - there are plenty of hard science fiction games that exist that are in non-apocalyptic settings. Lastly, you sing to heavens about Mass Effect while criticizing apocalyptic sci-fi settings... I'll let the contradiction in-effect that exists (specifically regarding the trilogy) come to you on its own. To me space opera is pretty much anything featuring interstellar travel. That includes star trek. Yes I have played Star Trek online. It's pretty good from a star trek perspective but it is still an mmo. I prefer single player rpgs. Besides I would say the MET was largely inspired by Star Trek (though not only Star Trek) but I thought it was more Star Trek like than Star Wars like.
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Post by duckley on Sept 14, 2017 1:19:54 GMT
If you love DAO, I'd also try some of the more recent isometric RPGs out there: Tyranny, Pillars of Eternity, Torment: Tides of Numenera. No shooter-style action, but they have tons of dialogue, companions (no romances though) choices with tangible consequences, multiple endings, etc. I would still be playing MEA if a dlc was in the works so instead I am playing DAI for hhe umpteenth time. There does not seem to be much out there in terms of a fun rpg except Zero Dawn. I bought POE and I can tell you that it does not come close IMO to the fun of MEA or DAI or even Zero Dawn. I bought POE for the computer and I enjoyed it, but it's just not much fun second time around for me for some reason.
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Post by Atemporal Vanguardian-Debugger on Sept 14, 2017 1:24:55 GMT
Oh Boy.. I guess I didn't make my post the way i had intended lol.. Ok, let me rephrase it. I loved the ME series including MEA I loved DAO - wasn't a huge fan of DAI. I am looking for a game that is similar to the play style especially the play style in ME. Where it was very easy to play and use abilities and your team could actually play by themselves for the most part. I do NOT care at all that it takes place in space That means nothing to me.. Mostly a fun game (NEWER game) that plays somewhat similar. I have heard really good/great things about the Witcher Series, esp Witcher 3, but I started playing Witcher 1 a while ago and I didn't like the mechanics of fighting, but i didn't give that a chance.. So, i guess just looking for something really fun, easy to play, and somewhat similar to Play style to MEA or DAO.. I hope that clears is up a bit.. Sorry if my post lead everyone to thinking about space games So you are wanting games that are third person perspective shooter games with abilities? Or third person isometric perspective games with abilities? And you want these game to be current or newer games? Does it cover the whole decade of Mass Effect games or just the past year? To give specific information need a specific definition of what classifies as current or newer... If the later and not the prior the options going to be limited... Many games in this classification that I know of are older... aside from Witcher or DA. Since that knowledge is unknown here are the games for PC that I know that fit 3RD person and ability criteria from all years since KOTOR: 2000=MDK 2 -3RD person gun-tsunami jet/parachute pack ...still not figured that one out. 2002=PROJECT NOMADS -3RD person -control a floating island - gain as go through game no really upgrading of char 2002=STAR WARS: JEDI KNIGHT 2 -JEDI OUTCAST -1ST & 3RD person -upgrade abilities 2003=ARMED AND DANGEROUS -3RD person (Just ridiculous) 2003=BEYOND GOOD AND EVIL -3RD person (GOG version) 2003=FREELANCER -3RD person spaceship view -customizable ship internal equipment -weapons dual multi selectible-4 types 2003=STAR WARS: KNIGHTS OF THE OLD REPUBLIC -Bioware game enough said 2003=STAR WARS: JEDI KNIGHT JEDI ACADEMY -1ST & 3RD person -upgrade abilities 2004=FABLE -3RD person (dual wield weapon and ability) 2004=PRINCE OF PERSIA: WARRIOR WITHIN -3RD person -with hack in slash component -so ehh 2005=COLD WAR -3RD person (Splinter Cell -ish) 2005=STAR WARS: KNIGHTS OF THE OLD REPUBLIC 2 -much better now with the TSLRCM. 2005=MATRIX: PATH OF NEO -3RD person -if you can get past the bugged nature of the game -nice to use bullet time. 2005=PRINCE OF PERSIA: THE TWO THRONES -3RD person -with hack in slash component -so ehh 2005=SECOND SIGHT -3RD person -unlockable as progress psi abilities- -supposed to be horror -don't see it -graphics dated-ish 2006=ROGUE TROOPER -3RD person -collect salvage upgrade that assault rifle -graphics dated 2007=JADE EMPIRE -its a BIOWARE golden age game! 2009&2012=PROTOTYPE & PROTOTYPE2 -3RD person -upgrading abilities -can use weapons -but no need for cover. 2009-2010=STAR WARS: THE FORCE UNLEASHED 1&2 -upgrade that lightening -take Vader and the emperor to task 2009-2015=BATMAN ARKHAM SERIES -3RD person -make choices 2009=BIONIC COMMANDO -3RD person (Just a grappler) 2009=DARK SECTOR (left handed 3rd person shooter -multi sickle -multi ability frisbee) 2009=WHEELMAN -3RD person chase view car and use gun at same time 2010&2014=DRAGON AGE 2 & DRAGON AGE: INQUISITION (-ISOMORPHIC 3rd person) 2010=DARK VOID (3rd person but with jet pack -combat feels slightly M.E.) 2011=DEUS EX: HUMAN REVOLUTION -3RD person -make choices (-best M.E. -1st person though) 2011=FABLE 3 -3RD person -can be annoying -I just focus on the story 2011=STAR WARS: THE OLD REPUBLIC -MMO -game at the end of the Bioware golden age -still is 3RD person with abilities 2012=BINARY DOMAIN -3RD person (best M.E. I have seen) 2012=INVERSION 3RD person with gravity abilities 2013=MARS: WAR LOGS -3RD person -upgrading overload -story slow to start 2013=REMEMBER ME -3RD person -upgrade and hijack their minds -kind of a karate and slash 2014=SHADOW OF MORDOR -3RD person -don't need to say anything most know for its sequel being Oct.10 2014=WATCHDOGS -3RD person -upgrade weapons -use devices- make other devices 2015=ADVENT RISING (REVISING HD version for PC) (-3RD person -make choices -dual wield weapons & guns) 2015=Fallout 4 -barely can fit if you use consumables... Fallout N.V. & earlier are 1ST person default to fit criteria. 2016=DEUS EX: MANKIND DIVIDED -3RD person (-best M.E. -1st person though) 2016=QUANTUM BREAK - 3RD person -upgrading char and abilities -bare with the story 2016=THE TECHNOMANCER -3RD person -upgrading overload -story slow to start -Sequel to Mars: Wars Logs 2016=WATCHDOGS 2= -3RD person -upgrade weapons -use devices- make other devices On side note: ALL HITMAN GAMES -3RD person cover shooter.... or stealth -think splinter cell on steroids -probably not your cup of tea... If it is however... then add the splinter cell games: The Original, Pandora Tomorrow, Chaos Theory, Conviction, Blacklist Hope this is helpful. If not... well I tried.
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Post by Daft Arbiter on Sept 14, 2017 1:50:23 GMT
As a few others have said, Star Control II. The Ur-Quan Masters, which is an open-source port of the game, is free for download in standard and HD versions. It is definitely one of the biggest inspirations Bioware had for Mass Effect, from the galactic exploration, to fighting genocidal maniacs, to romancing a blue alien from a matriarchal society. Alas, Bioware didn't include a Spathi-like alien. I love those little cowards. They're my favorite species in the game, hands-down. I also like the Chmmr based on their sheer strangeness. And the Zoq-Fot-Pik. FRUNGY FRUNGY FRUNGY!
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Post by melbella on Sept 14, 2017 2:08:20 GMT
Alas, Bioware didn't include a Spathi-like alien. I love those little cowards. They're my favorite species in the game, hands-down. I also like the Chmmr based on their sheer strangeness. And the Zoq-Fot-Pik. FRUNGY FRUNGY FRUNGY!
The Zoq-Fot-Pik arguing about Frungy (did not did too!) was the best part of SC2 for me (other than finally beating that last fight that took me forever). Too bad they didn't make it to SC3.
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Post by Tilarta on Sept 14, 2017 8:12:55 GMT
Honestly, I think space/interplanetary travel games are in the minority. And while EVE Online is based around space travel, I wouldn't recommend that experience for anyone.It's actually a source of conflict in the Star Trek Online playerbase, there are players who keep saying ground combat/gameplay should be removed from the game completely, because Star Trek is all about "adventures in space". Me personally, I don't see the appeal in always being inside a spaceship and never leaving it! Star Trek Online did meet criteria 1 and 3, but failed because of criteria 2. Defiance got the same results. Which makes me think mmos will always fail to be like Mass Effect. Honestly, aside from biotics, I didn't see anything in the Mass Effect universe that resembles Star Wars. And at least they offer an explanation for biotics, element zero causes mutation that when combined with a cybernetic implant, gives the subject the ability to create gravity fields of varying types. A more detailed explanation then "Use the Force". For cowardly enemies, my personal experience is with the Lightbenders from Tabula Rasa. They were Sniper class enemies with low health values and a vulnerability to electrical shocks. I think they were intended to be a lampshade/parody on the Sniper playstyle, the build that can take out enemies in one shot from long range, but if their opponent closes to melee range, all their combat advantages cease to exist. Whenever I got close to a Lightbender, they'd run away until they could get back into Sniper range. And just for added fun, every build in Tabula Rasa has the ability to inflict electric shocks at close range, so Lightbenders were extra vulnerable! If you wanted to be extra mean, there were also electrical ranged weapons!
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Post by derrame on Sept 14, 2017 17:12:13 GMT
XCOM 2 with war of the chosen, sublime
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Post by tatann on Sept 15, 2017 5:25:05 GMT
On the opposite side, I wouldn't recommend the Director's Cut because of that stupid DLC that removes all your equipment/skills. Game designers who put out crap like that are dumb enough to work for EA. Uh, there was a story justification behind that. Unlike the vanilla version of the DLC, you were dip-fed your weapons and gear. Story justification doesn't justify it's annoying as fuck in terms of gameplay Like, if they did an underwater level in MEA and it was justified by the story (Nomad falls into a frozen lake ?), it would still be an underwater level
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Post by auu on Sept 15, 2017 5:28:08 GMT
Xenoblade Chronicles X Xenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade :hue:Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XvXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles XXenoblade Chronicles X
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Post by Deleted on Sept 19, 2017 15:35:33 GMT
If you love DAO, I'd also try some of the more recent isometric RPGs out there: Tyranny, Pillars of Eternity, Torment: Tides of Numenera. No shooter-style action, but they have tons of dialogue, companions (no romances though) choices with tangible consequences, multiple endings, etc. I would still be playing MEA if a dlc was in the works so instead I am playing DAI for hhe umpteenth time. There does not seem to be much out there in terms of a fun rpg except Zero Dawn. I bought POE and I can tell you that it does not come close IMO to the fun of MEA or DAI or even Zero Dawn. I bought POE for the computer and I enjoyed it, but it's just not much fun second time around for me for some reason. I was not interested in PoE, because it sounds like DA3 on a shoestring, but Tyranny totally blew me away. It's a lot more like DA2, ME2 and SWTOR class stories, so yeah, I love it. I am playing Technomancer next, I think.
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Post by flyingsquirrel on Sept 19, 2017 15:48:15 GMT
For me Fallout 4 was nothing much like Mass Effect because it had what I call "frustrating" components. Gathering, crafting, some sort of a power suit stuff. I like ME in part so much because the game is the game, and no annoyances stand in my way of playing it. I am still unhappy by how much emphasis modern games place on secondary time-sink out of the game research heavy activities. I did not try other Fallouts, and Prey started well, but got boring few hours in, so I will not play another Betshada game again. I disliked how helpless the settlements were, how I had to constantly come to their rescue no matter how many weapons, I left for them, suits of power armor, or automated defenses. They kept getting raided, had their people kidnapped, had bandits moving in, etc. And why does any new house I build end up looking like it went through a nuclear war and 200 years of subsequent weathering even though THIS IS A BRAND NEW STRUCTURE? Ahem, so yeah, I much prefer New Vegas. Silent protagonist, no romances, but overall a more flexible story and some nice dark humor. Well, regarding the homes looking crappy, probably because you're mostly working with beaten-up, reused materials. But I agree that FO4 was a huge time sink and really not worth the trouble in the end. The "settlements in danger" along with the endless "go fight raiders and feral ghouls" sidequests broke Cardinal Rule #1 for me in open world games: don't make me do the same three or four things over and over again with the only difference being the setting. Whether it's scanning rocks in ME:A, finding shards in DA:I, or the same few enemies using the same few tactics every time they pop up, less is more. And unlike in the Mass Effect games or Fallout: New Vegas, some of the factions are frustratingly insistent on fighting each other to the death even when it makes no sense for them to do so and the player's opinion is sought but ignored if it doesn't line up with what they were already planning to do.
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Post by kalasaurus on Sept 19, 2017 15:58:15 GMT
I disliked how helpless the settlements were, how I had to constantly come to their rescue no matter how many weapons, I left for them, suits of power armor, or automated defenses. They kept getting raided, had their people kidnapped, had bandits moving in, etc. And why does any new house I build end up looking like it went through a nuclear war and 200 years of subsequent weathering even though THIS IS A BRAND NEW STRUCTURE? Ahem, so yeah, I much prefer New Vegas. Silent protagonist, no romances, but overall a more flexible story and some nice dark humor. Well, regarding the homes looking crappy, probably because you're mostly working with beaten-up, reused materials. But I agree that FO4 was a huge time sink and really not worth the trouble in the end. The "settlements in danger" along with the endless "go fight raiders and feral ghouls" sidequests broke Cardinal Rule #1 for me in open world games: don't make me do the same three or four things over and over again with the only difference being the setting. Whether it's scanning rocks in ME:A, finding shards in DA:I, or the same few enemies using the same few tactics every time they pop up, less is more. And unlike in the Mass Effect games or Fallout: New Vegas, some of the factions are frustratingly insistent on fighting each other to the death even when it makes no sense for them to do so and the player's opinion is sought but ignored if it doesn't line up with what they were already planning to do. It gets even worse in Nuka World: You become the king/queen of the Raiders, and Preston hates you for turning settlements into raider bases. But, he still keeps you as the General of the Minutemen. He will say things like "I trusted you once, not anymore" and won't open dialogue, but will still stop you to give more endless settlement quests. It makes no sense lol
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Post by flyingsquirrel on Sept 19, 2017 16:01:25 GMT
Neither are RPGs, but I would recommend SOMA and the Dead Space trilogy for fans of Mass Effect.
If you liked missions like Noveria and Project Overlord, you might enjoy SOMA - it's linear but it's based around exploring an abandoned / malfunctioning facility in a futuristic setting and trying to figure out what went wrong before you got there. It does have a bit of a gutpunch ending, though be sure you don't just turn the game off once the credits start to roll.
Dead Space is more of an action/horror shooter with unconventional weapons. However, in terms of building an engaging sci-fi fictional universe, its backstory and the events that set the games in motion strike some similar thematic notes to Mass Effect. Dialogue choices would have improved it, however - while Isaac is mostly likeable when he's voiced in DS2 and DS3, there's at least one part I can remember where he turns uncharacteristically cold and ruthless to make the game advance.
I'd also echo the recommendations for Deus Ex: Human Revolutions and Mankind Divided, though Jensen's personal interactions with the other characters aren't as interesting as those between Shepard and the Normandy crew.
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Post by flyingsquirrel on Sept 19, 2017 16:06:17 GMT
Well, regarding the homes looking crappy, probably because you're mostly working with beaten-up, reused materials. But I agree that FO4 was a huge time sink and really not worth the trouble in the end. The "settlements in danger" along with the endless "go fight raiders and feral ghouls" sidequests broke Cardinal Rule #1 for me in open world games: don't make me do the same three or four things over and over again with the only difference being the setting. Whether it's scanning rocks in ME:A, finding shards in DA:I, or the same few enemies using the same few tactics every time they pop up, less is more. And unlike in the Mass Effect games or Fallout: New Vegas, some of the factions are frustratingly insistent on fighting each other to the death even when it makes no sense for them to do so and the player's opinion is sought but ignored if it doesn't line up with what they were already planning to do. It gets even worse in Nuka World: You become the king/queen of the Raiders, and Preston hates you for turning settlements into raider bases. But, he still keeps you as the General of the Minutemen. He will say things like "I trusted you once, not anymore" and won't open dialogue, but will still stop you to give more endless settlement quests. It makes no sense lol Well, that sounds...really stupid. Glad I didn't bother buying it if that's the case. Is there even an alternative path, or would a "Good Karma" player pretty much have to either throw his/her morality out the window or just not complete the quests?
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Post by alanc9 on Sept 19, 2017 16:11:35 GMT
But I agree that FO4 was a huge time sink and really not worth the trouble in the end. The "settlements in danger" along with the endless "go fight raiders and feral ghouls" sidequests broke Cardinal Rule #1 for me in open world games: don't make me do the same three or four things over and over again with the only difference being the setting. Whether it's scanning rocks in ME:A, finding shards in DA:I, or the same few enemies using the same few tactics every time they pop up, less is more. Aren't the rock scanning and shard gathering trivial compared to the "settlements in danger" mechanic? (I gave up on FO4 really fast.)
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Post by kalasaurus on Sept 19, 2017 16:11:48 GMT
It gets even worse in Nuka World: You become the king/queen of the Raiders, and Preston hates you for turning settlements into raider bases. But, he still keeps you as the General of the Minutemen. He will say things like "I trusted you once, not anymore" and won't open dialogue, but will still stop you to give more endless settlement quests. It makes no sense lol Well, that sounds...really stupid. Glad I didn't bother buying it if that's the case. Is there even an alternative path, or would a "Good Karma" player pretty much have to either throw his/her morality out the window or just not complete the quests? There is, but I didn't take that path. You can choose to kill all the Raiders instead. I think it's still an option until towards the end before you expand into the Commonwealth. (Edit: According to the wiki, it can start anytime, but Preston will hate you once you claim a Commonwealth settlement for the Raiders). Still, I thought it felt like a waste since the whole point of the DLC was to become a Raider. And, Raiders bring in more caps than settlements Edit: The quest is called "Open Season", if you're curious: fallout.wikia.com/wiki/Open_Season
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