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flyingsquirrel
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flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Sept 19, 2017 16:30:08 GMT
But I agree that FO4 was a huge time sink and really not worth the trouble in the end. The "settlements in danger" along with the endless "go fight raiders and feral ghouls" sidequests broke Cardinal Rule #1 for me in open world games: don't make me do the same three or four things over and over again with the only difference being the setting. Whether it's scanning rocks in ME:A, finding shards in DA:I, or the same few enemies using the same few tactics every time they pop up, less is more. Aren't the rock scanning and shard gathering trivial compared to the "settlements in danger" mechanic? (I gave up on FO4 really fast.) Well, you can avoid the settlements in danger by just not talking to a certain character too often (which was what I did after a while). However, FO4's main quest isn't that great either and I would generally classify it as less interesting than the main quests in ME:A and DA:I. There are very few "investigation" missions or particularly memorable settings, and your interactions with the factions can be frustrating because you can't really influence them even when what they're planning is dumb and/or objectionable.
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Tilarta
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Tilarta
PSN: Tilarta
Posts: 51 Likes: 25
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Dec 21, 2017 21:05:47 GMT
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Tilarta
51
September 2017
tilarta
Mass Effect Trilogy, Mass Effect Andromeda
Tilarta
Tilarta
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Post by Tilarta on Sept 19, 2017 21:20:47 GMT
I always got a pop-up every so often via PipBoy communication that a Settlement was under attack and that I had to go there to defend it. But in my case, I'd prepared so well all I had to do was watch the show as my Settlement defense turrets obliterated whatever unfortunate Raider group was arriving. But I gave up doing the main quests anyway once it became apparent I had no control in the direction I was taking the plotline. These were my goals: 1. Take out Elder Maxton because he was making the Brotherhood too xenophobic so I could change their policies. Some of that was actually planned, before it was removed from the game. See here for the proof: 2. Take control of Liberty Prime and give him to the Minutemen. Because I trust them with him more then I do the Brotherhood. Also, I would have the control authorization, so I'd say what LP does and to whom. 3. Conquer the Institute, not destroy it. I wanted to make the building into my own personal science settlement and replace the untrustworthy personnel with scientists sourced from the wasteland. Also, some of the Institute personnel weren't 100% approving of the direction they were taking, so maybe I'd have gotten to keep some of them around. 4. Make peace between the Brotherhood and the Railroad. The Minutemen will accept any faction as allies except the Institute, so they would follow your lead as long as you were still loyal to them. As regards NukaWorld, I wanted the option to turn that into Minuteman controlled Settlements, because I have no interest in aiding Raiders. But I can't play that expansion until the mod I am working on for it is complete, because I think it's best that I test the mod in live action gameplay, for bugtesting purposes. But as I am not a good Fallout modder, I am uncertain if I can ever finish this task and by extension, be able to play the DLC. Well, at least it gives me something to look forward too, knowing I still have some story left to play. If I get past the current mod problem, I will see if I can mod the ending of NukaWorld to make it possible to claim the Settlements for the player Aligned faction, whatever it might be. I think there is a way to turn the Raider gangs against each other though, if you don't allocate them terrority to control inside NukaWorld, they turn against you, most likely as part of Open Season. The mission flow was set up so at least one gang gets eliminated. I chose the Disciples because they are the most antagonistic of the Raider Factions.
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kalasaurus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 519 Likes: 1,171
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Oct 27, 2016 21:46:52 GMT
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kalasaurus
519
October 2016
kalasaurus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Sept 20, 2017 0:02:11 GMT
As regards NukaWorld, I wanted the option to turn that into Minuteman controlled Settlements, because I have no interest in aiding Raiders. But I can't play that expansion until the mod I am working on for it is complete, because I think it's best that I test the mod in live action gameplay, for bugtesting purposes. But as I am not a good Fallout modder, I am uncertain if I can ever finish this task and by extension, be able to play the DLC. Well, at least it gives me something to look forward too, knowing I still have some story left to play. If I get past the current mod problem, I will see if I can mod the ending of NukaWorld to make it possible to claim the Settlements for the player Aligned faction, whatever it might be. I think there is a way to turn the Raider gangs against each other though, if you don't allocate them terrority to control inside NukaWorld, they turn against you, most likely as part of Open Season. The mission flow was set up so at least one gang gets eliminated. I chose the Disciples because they are the most antagonistic of the Raider Factions. I favored the Operators (because they offered lots of caps), and the Disciples ended up turning on me. I gave the Operators the most control, and the Pack control of Safari Adventure and Kiddie Kingdom mostly for laughs, tbh. I was worried about them abusing Cito's gorilla family, but apparently they treat them well when I checked on him. Anyway, your mod sounds interesting. Open Season as it is cuts you off from a lot of content (unless you save it for the end I guess), so it didn't appeal to me too much. If I get FO4 on PC, I'd definitely download a mod like that. To the OP, FO4 has its faults, but I still feel it's worth playing. The setting and lore is interesting (I have the Fallout wiki app on my phone ha), and there are some fun quests (like the Silver Shroud). Far Harbor is a strong DLC too. The settlement mechanics can get tedious though, I agree. It's not required (like pretty much anything in Bethesda games), but you can feel pushed into doing it which gets old fast since they're limitless.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Sept 20, 2017 0:10:19 GMT
As regards NukaWorld, I wanted the option to turn that into Minuteman controlled Settlements, because I have no interest in aiding Raiders. But I can't play that expansion until the mod I am working on for it is complete, because I think it's best that I test the mod in live action gameplay, for bugtesting purposes. But as I am not a good Fallout modder, I am uncertain if I can ever finish this task and by extension, be able to play the DLC. Well, at least it gives me something to look forward too, knowing I still have some story left to play. If I get past the current mod problem, I will see if I can mod the ending of NukaWorld to make it possible to claim the Settlements for the player Aligned faction, whatever it might be. I think there is a way to turn the Raider gangs against each other though, if you don't allocate them terrority to control inside NukaWorld, they turn against you, most likely as part of Open Season. The mission flow was set up so at least one gang gets eliminated. I chose the Disciples because they are the most antagonistic of the Raider Factions. I favored the Operators (because they offered lots of caps), and the Disciples ended up turning on me. I gave the Operators the most control, and the Pack control of Safari Adventure and Kiddie Kingdom mostly for laughs, tbh. I was worried about them abusing Cito's gorilla family, but apparently they treat them well when I checked on him. Anyway, your mod sounds interesting. Open Season as it is cuts you off from a lot of content (unless you save it for the end I guess), so it didn't appeal to me too much. If I get FO4 on PC, I'd definitely download a mod like that. To the OP, FO4 has its faults, but I still feel it's worth playing. The setting and lore is interesting (I have the Fallout wiki app on my phone ha), and there are some fun quests (like the Silver Shroud). Far Harbor is a strong DLC too. The settlement mechanics can get tedious though, I agree. It's not required (like pretty much anything Bethesda games), but you can feel pushed into doing it which gets old fast since they're limitless. For me the two raider groups that stayed loyal to me were the Disciples and the Operators, with The Pack being the ones who turned traitor. The Operators got Galactic Zone, Dry Rock Gulch, and Safari Adventure while the Disciples got Kiddie Kingdom and Nuka-Cola Bottling Plant(and eventually the Red Rocket station next to the park) for various reasons. I like to headcanon that under my leadership they become more like mercenary companies, since that way they help the Commonwealth while still getting to do and get that stuff they love.
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obatalaryder
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 248 Likes: 402
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May 19, 2021 14:12:04 GMT
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obatalaryder
248
March 2017
obatalaryder
Mass Effect Trilogy, Mass Effect Andromeda
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Post by obatalaryder on Sept 20, 2017 2:52:54 GMT
This is why I'm annoyed by people salivating for the death of ME and wanting everything associated with it to fail.
There is no other game like ME. Period.
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raikas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 280 Likes: 340
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raikas
280
April 2017
raikas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by raikas on Sept 20, 2017 3:09:16 GMT
This is why I'm annoyed by people salivating for the death of ME and wanting everything associated with it to fail. There is no other game like ME. Period. I wouldn't be surprised if Spiders manages to put something out that comes reasonably close sometime soon. They've definitely shown a clear desire (and ability) to take the issues in their previous games and use them to improve the next one. Bound By Flame improved on Mars War Logs, and Technomancer significantly improved on Bound By Flame. I'd say Technomancer reminded me Dragon Age 2 in that it was flawed but with a lot of promise (it obviously had a much lower budget which showed, but they did some narrative and character things regarding choice that I really appreciated). I wouldn't be surprised to see them pull off something even better with their next project. And that's assuming we're talking production quality, if we're just talking about RPGs with Sci-fi settings like the original post asked for then that's something they've already done.
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Tilarta
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Tilarta
PSN: Tilarta
Posts: 51 Likes: 25
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51
September 2017
tilarta
Mass Effect Trilogy, Mass Effect Andromeda
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Tilarta
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Post by Tilarta on Sept 20, 2017 4:24:17 GMT
The Raider loyalty is defined specifically by controlled areas in NukaWorld. Basically, the game has been set up so that only two will stay loyal, those who get the most areas to control. Whichever faction gets minimal or no areas will be the one that gets eliminated.
The reason I chose the Operators and the Pack are they were the raider gangs who could be trusted to remain loyal allies. The Disciples are just so crazy and violent, they are not to be trusted.
To be honest, if anyone starts posting a lot about wanting a game to fail to the fans of that game, I come to the conclusion I always do, they hate the game not because they believe it is bad, but because it's competion for whatever game they believe we should be playing. From their perspective, the only game allowed to have players is their game and other games are taking away players that rightfully belong to their game, so that game must be destroyed! I didn't say it was rational and I don't believe it myself, but that's how it is with the intractable.
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flyingsquirrel
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August 2016
flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Sept 20, 2017 16:28:19 GMT
I always got a pop-up every so often via PipBoy communication that a Settlement was under attack and that I had to go there to defend it. Oh, I'd forgotten about those. I was thinking about how if you went back to tell Preston that you'd done one of his sidequests, he'd always give you another one, and it would just be "Raiders in location X are bothering us." That, aside from the railroading in the mainquest, was one of FO4's biggest shortcomings - so many generic "bad guys" with no agenda or personality besides being assholes and killing anything that moves. FO3 has some of that too, but in that game the Raiders and Super Mutants were mostly obstacles along the way instead of having tons of sidequests based only around fighting them, and in FONV, the Courier often had the opportunity to negotiate the end of some of the conflicts instead of going straight to pulling out a gun. In FO4, even the Raiders who seemed to be up to something a little more interesting, e.g. the ones running that robot race track, still just start shooting at you the moment they see you.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Dec 21, 2018 17:35:11 GMT
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Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 20, 2017 21:33:35 GMT
As regards NukaWorld, I wanted the option to turn that into Minuteman controlled Settlements, because I have no interest in aiding Raiders. But I can't play that expansion until the mod I am working on for it is complete, because I think it's best that I test the mod in live action gameplay, for bugtesting purposes. But as I am not a good Fallout modder, I am uncertain if I can ever finish this task and by extension, be able to play the DLC. Well, at least it gives me something to look forward too, knowing I still have some story left to play. If I get past the current mod problem, I will see if I can mod the ending of NukaWorld to make it possible to claim the Settlements for the player Aligned faction, whatever it might be. I think there is a way to turn the Raider gangs against each other though, if you don't allocate them terrority to control inside NukaWorld, they turn against you, most likely as part of Open Season. The mission flow was set up so at least one gang gets eliminated. I chose the Disciples because they are the most antagonistic of the Raider Factions. For myself, once I unlocked all the sections of Nuka-World, I talked to MacKenzie, and eliminated all three factions
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Gray Jedi
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 116 Likes: 178
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Feb 10, 2019 23:02:23 GMT
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Gray Jedi
116
Jan 11, 2017 15:30:11 GMT
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blackgoku
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Gray Jedi on Sept 21, 2017 1:49:25 GMT
Like other people have mentioned Technomancer its a good game nothing amazing just good.
The other one coming out soon is Elex a mix between fantasy and sci fi the game has Companions/romance/choice but its made by Piranha Bytes so there's the janky combat and stiff animations but the game has a big open world to explore with different factions to join and a lot of variety in the combat system so there is replayability.
If you can overlook some rough edges you might enjoy them but if you are looking for mass effect level quality then no.
And witcher 3 which is amazing.
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