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Post by griffith82 on Sept 18, 2017 20:26:48 GMT
If I followed that logic I never would have gotten past Taris in KOTOR or Prague and the Citadel in KOTOR2. You can't give a game like this a brief try and decide. Maybe you can't, but others can. If a game doesn't grab me in the first few hours, it's not going to. That is a fact, not an opinion. I did finish the game, but only because my eldest daughter bought it for me as an early Christmas gift, I played the demo before that and realized it wasn't for me. I had no plans on buying the game unless they revamped the dialog system, give me new characters, and rewrite the story. None of that was going to happen. If they ever bring it back i hope it's with new characters, different location, less emphasis on open world, combat, world building, and more on story, characters, and dialog. I never had a problem getting into DAO, DA2, or the OT. All of those grabbed me within the first few hours. MEA left me wanting it to just be over. I skipped as much as I could so I could just finish it. I have never felt so disconnected from a character I was playing in a Bioware game before. I thought DAI was bad, but this was even worse for me. Narrow attention span? Seriously in massive games or host open world in general it's quite common to take time to build up.
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Post by cypherj on Sept 18, 2017 20:40:35 GMT
I would have liked to have had some emotional responses after Alec's death. Especially since they gave you the option to create an Alec Ryder that was never really around, that Ryder didn't have a good relationship with or the option to act as if Alec Ryder did well by you.
So having a reaction of really being distraught vs an option of saying I really don't care because he was never there anyway I thought would have added a lot to that part. I would have had some when talking to your sibling about it as well. A choice to either cry with them, or say don't cry for him, he was never around, he doesn't deserve it type of thing.
It's the same issue I had with DA:2, if you're going to give me a family, give me a family, and more resources should be devoted to making that happen. Just saying these people are your family, but they're just here as pieces to advance the plot when the time comes just didn't work for me in either game.
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Post by abaris on Sept 18, 2017 21:31:46 GMT
I would have liked to have had some emotional responses after Alec's death. Especially since they gave you the option to create an Alec Ryder that was never really around, that Ryder didn't have a good relationship with or the option to act as if Alec Ryder did well by you. The Alec Ryder story is only really present in the memories. As a player it's hard to feel anything. I daresay it was handled better in DA2 with the death of Hawke's mother. As opposed to the sibling you lose right at the start. The Alec story is as meaningless as FO4s story about losing son and husband/wife right at the start. Nobody really cares and I don't think that's a good thing from a narrative standpoint. I realize they needed something to force the player into the role of pathfinder, but I think it would have been better handled if the whole loss happened a little later in game. The game is long enough and I believe the story could have had Alec tagging along for some time before losing him. Same with the twin. It wouldn't have hurt the narrative if they hadn't been in a coma. And it would have added some emotional component that's missing in this game. I don't know, it worked with Hawke in DA2 and I think it could have worked in MEA. That's how a professional writer earns their bread after all.
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mmoblitz
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USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Sept 18, 2017 22:13:49 GMT
I agree abaris . If dad rider had been an option to play instead of one of the twins, I might have enjoyed the game a bit more. The story felt rushed and from what we know of the development, I can see why. griffith82 At my old age my attention span is just fine thanks..lol It's been my experience that a well written rpg should grab the player within the first few hours and make them want to continue, not wade through 20 hrs of mediocrity before the game even begins to get good. Like I said, I played the whole thing and I found only a couple areas that I thought were well done. Maybe a couple hrs out of the 60 or so that I took to play the game. Different strokes....
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Post by colfoley on Sept 18, 2017 22:19:04 GMT
I really wish people would stop advancing the false narrative that Ryder dosen't/ can't react emotionally to Papa Ryder's death. Narratively speaking it happens twice within probably an hour after he died where Ryder can and does react emotionally to their father's death.
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Post by smilesja on Sept 18, 2017 22:25:21 GMT
Alec Ryder presence was best felt rather than seen.
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Post by suikoden on Sept 18, 2017 22:27:56 GMT
I really wish people would stop advancing the false narrative that Ryder dosen't/ can't react emotionally to Papa Ryder's death. Narratively speaking it happens twice within probably an hour after he died where Ryder can and does react emotionally to their father's death. That probably should have happened right after his death... not hours later. Instead, Ryder seemed like “You win some you lose some... What’s for dinner?”
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Post by colfoley on Sept 18, 2017 22:28:17 GMT
Alec Ryder presence was best felt rather than seen. Amen to that, though I wish they would have gone for something less cliche, but for the narrative they wanted to tell Ryder's death actually worked really well and was really well done.
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Post by colfoley on Sept 18, 2017 22:28:50 GMT
I really wish people would stop advancing the false narrative that Ryder dosen't/ can't react emotionally to Papa Ryder's death. Narratively speaking it happens twice within probably an hour after he died where Ryder can and does react emotionally to their father's death. That probably should have happened right after his death... not hours later. Instead, Ryder seemed like “You win some you lose some... What’s for dinner?” It did happen immedietly after his death. Again this is a very bad strawman even for you Suik.
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Post by suikoden on Sept 18, 2017 22:34:10 GMT
That probably should have happened right after his death... not hours later. Instead, Ryder seemed like “You win some you lose some... What’s for dinner?” It did happen immedietly after his death. Again this is a very bad strawman even for you Suik. Nah, we just disagree on everything about this game. It’s mind blowing reading your posts - probably how you feel too.
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Post by colfoley on Sept 18, 2017 22:37:24 GMT
It did happen immedietly after his death. Again this is a very bad strawman even for you Suik. Nah, we just disagree on everything about this game. It’s mind blowing reading your posts - probably how you feel too. Its happened. But again, even beyond this I said that you get two instances where Ryder reacts emotionally to their fathers death within an hour. Your response? 'Well it should have been done immedietly and not two hours later', which shows you either did not read my post, or you decided to substitute your own narrative for the one I was advancing (AKA a strawman), and since my argument is factually what is in the game...
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Post by alanc9 on Sept 18, 2017 22:51:08 GMT
griffith82 At my old age my attention span is just fine thanks..lol It's been my experience that a well written rpg should grab the player within the first few hours and make them want to continue, not wade through 20 hrs of mediocrity before the game even begins to get good. Like I said, I played the whole thing and I found only a couple areas that I thought were well done. Maybe a couple hrs out of the 60 or so that I took to play the game. Sounds like the start, per se, isn't the issue in the first place.
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Post by burnsidhe on Oct 5, 2017 1:38:44 GMT
The pacing matters. ME3 MP pacing is pretty good. You can do the run around bunny hopping quickscope franticshooting thing if you WANT to, but you can also take a more tactical approach and work together to support your teammates.
MEA MP is all bunnyhoppingquickscopefranticshooting. You're constantly forced out of cover and there's no way to set up and because of the constant movement, it is very difficult to support your teammates.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Played Anthem finally. So... yeah.
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Post by mannyray on Oct 5, 2017 19:59:50 GMT
The pacing matters. ME3 MP pacing is pretty good. You can do the run around bunny hopping quickscope franticshooting thing if you WANT to, but you can also take a more tactical approach and work together to support your teammates. MEA MP is all bunnyhoppingquickscopefranticshooting. You're constantly forced out of cover and there's no way to set up and because of the constant movement, it is very difficult to support your teammates. I don't know what you're playing or how you're playing it but I rarely had a problem staying in cover to set up. sometimes i had to move. that's called challenge.
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Post by griffith82 on Oct 5, 2017 21:43:45 GMT
The pacing matters. ME3 MP pacing is pretty good. You can do the run around bunny hopping quickscope franticshooting thing if you WANT to, but you can also take a more tactical approach and work together to support your teammates. MEA MP is all bunnyhoppingquickscopefranticshooting. You're constantly forced out of cover and there's no way to set up and because of the constant movement, it is very difficult to support your teammates. Then you're doing it wrong.
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Post by Qui-Gon GlenN7 on Oct 6, 2017 14:47:11 GMT
Junior's first philosophy class taught him the word strawman.
The wannabe linguists and philosophers on gaming forums will never seem to amaze me.
What really killed MEA was that it was an unloved, uninspired, average game that the management didn't care about. Why some of our people care so much about a plainly average to bad game says so much more about those few individuals than it does about the rest of the fucking universe.
Those that celebrate the average because it is better than nothing.... You are the strawmen. You will blow away in the wind, eventually, because you have no substance.
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Post by Deleted on Oct 6, 2017 16:56:16 GMT
Junior's first philosophy class taught him the word strawman. The wannabe linguists and philosophers on gaming forums will never seem to amaze me. What really killed MEA was that it was an unloved, uninspired, average game that the management didn't care about. Why some of our people care so much about a plainly average to bad game says so much more about those few individuals than it does about the rest of the fucking universe. Those that celebrate the average because it is better than nothing.... You are the strawmen. You will blow away in the wind, eventually, because you have no substance. That you are so butt hurt about people who care about an average game that you don't care about that you continually come back to insult them says so much more about you than anything you think their ability to care about an average game says about them... troll.
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Post by Superhik on Oct 6, 2017 17:14:06 GMT
It was the gifs, man.
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Games: Mass Effect Trilogy
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Post by Jacket on Oct 6, 2017 23:19:46 GMT
I said dont do the whole humanity saves evryone gig again but they didnt want to listen and to make it worse, they basically recycled the whole squad from the original mass effect trilogy. I liked the base building but everything else just felt uninspired from the soundtrack to the character designs.
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heathenoxman
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: rohlfdawg
PSN: rohlfdawg83
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Post by heathenoxman on Oct 6, 2017 23:24:32 GMT
Junior's first philosophy class taught him the word strawman. The wannabe linguists and philosophers on gaming forums will never seem to amaze me. What really killed MEA was that it was an unloved, uninspired, average game that the management didn't care about. Why some of our people care so much about a plainly average to bad game says so much more about those few individuals than it does about the rest of the fucking universe. Those that celebrate the average because it is better than nothing.... You are the strawmen. You will blow away in the wind, eventually, because you have no substance. ......or we just have completely different approaches to analyzing and appreciating fiction. Ultimately, I found more to like in MEA than dislike, but it's not a hill I'm willing to die on. However, people stomping their feet and demanding we see the game in the same negative light as they do aren't going to sway me over to the hate parade.
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Post by vallixas on Oct 9, 2017 11:59:15 GMT
Nah, BioWare did. Terrible management, terrible marketing, mediocre game with a even more mediocre post launch support. "But I can romance Jaal now durr." EXACTLY! I was about to post this. Bioware pulling the plug killed MEA and the fact that they prioritized romance over gameplay elements and glitches really fucked everything up. Fuck the romance crowd, make a decent game first then appease the weirdos with the 75 flavors of booty. MEAMP is still glitched in many areas or just in need of a major balance change as well as needing more content plus QUARIANS in MP and SP. They were busy making more romance additions and fixing animations to an unneeded point instead. Enjoy the Jaal secks! It's shit like that which took away from things that needed fixing or adding for ALL players. Damn, if they prioritized romances over everything else the end result was terrible. There's not a game I can recall in recent memory that had relationships/romances that felt as dry as Andromeda's. I can see why they would appeal to the romance crowd however. It's an easy one to appease, in the end they will still be the ones defending the game when everyone else has finished trashing it. Smart on Bioware's part in some ways. The romance crowd would cry over a fanfiction written by a 12 year old. Every one else knows Andromeda was a trash game, but you best believe the romance crowd is still there making romance artwork, gifs, giving the characters weird ass pet names, putting flowers over their heads calling them cinnamon rolls or whatever and swooning over every bit of cheesy romance dialogue lol. They're the most loyal fans. What sucks the most about it is that the playbase often forgives bad writig and it encourages Bioware to continuously make characters that appeals to ''The CWs'' viewer base.
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Daft Arbiter
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Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
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Post by Daft Arbiter on Oct 9, 2017 13:24:03 GMT
I never got Andromeda, so I'd like to think that my perspective offers some useful information about the non-Andromeda crowd. The gifs were definitely one of the biggest factors. The game looked so poorly executed that everything in the preview material looked completely unfit to even bother trying. For me, Andromeda also lacked an enticing hook that might make me want to try it out in spite of the animation woes. Travel to planets and...do what, exactly? World exploration only ever interested me if the world was interesting, and MEA's world did not interest me in the slightest.
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Post by Qui-Gon GlenN7 on Oct 9, 2017 13:35:01 GMT
That you are so butt hurt about people who care about an average game that you don't care about that you continually come back to insult them says so much more about you than anything you think their ability to care about an average game says about them... troll. Sorry the shoes fits so tight, Cinderalla.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Oct 11, 2017 15:13:04 GMT
EXACTLY! I was about to post this. Bioware pulling the plug killed MEA and the fact that they prioritized romance over gameplay elements and glitches really fucked everything up. Fuck the romance crowd, make a decent game first then appease the weirdos with the 75 flavors of booty. MEAMP is still glitched in many areas or just in need of a major balance change as well as needing more content plus QUARIANS in MP and SP. They were busy making more romance additions and fixing animations to an unneeded point instead. Enjoy the Jaal secks! It's shit like that which took away from things that needed fixing or adding for ALL players. Damn, if they prioritized romances over everything else the end result was terrible. There's not a game I can recall in recent memory that had relationships/romances that felt as dry as Andromeda's. I can see why they would appeal to the romance crowd however. It's an easy one to appease, in the end they will still be the ones defending the game when everyone else has finished trashing it. Smart on Bioware's part in some ways. The romance crowd would cry over a fanfiction written by a 12 year old. Every one else knows Andromeda was a trash game, but you best believe the romance crowd is still there making romance artwork, gifs, giving the characters weird ass pet names, putting flowers over their heads calling them cinnamon rolls or whatever and swooning over every bit of cheesy romance dialogue lol. They're the most loyal fans. What sucks the most about it is that the playbase often forgives bad writig and it encourages Bioware to continuously make characters that appeals to ''The CWs'' viewer base. I blame the Witcher fans more than the romance crowd. Bioware's been doing romances in their games for years. Decades, really. But in more recent years they've been pushing more and more explicit content. because CDPR has been doing it and I guess if you can't see boobs or butts it's a "Disney" romance. So now we get quasi-porn scenes instead of a proper romance and "tired faces" in the rest of the game because that's not the priority.
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Post by Superhik on Oct 11, 2017 16:53:49 GMT
Damn, if they prioritized romances over everything else the end result was terrible. There's not a game I can recall in recent memory that had relationships/romances that felt as dry as Andromeda's. I can see why they would appeal to the romance crowd however. It's an easy one to appease, in the end they will still be the ones defending the game when everyone else has finished trashing it. Smart on Bioware's part in some ways. The romance crowd would cry over a fanfiction written by a 12 year old. Every one else knows Andromeda was a trash game, but you best believe the romance crowd is still there making romance artwork, gifs, giving the characters weird ass pet names, putting flowers over their heads calling them cinnamon rolls or whatever and swooning over every bit of cheesy romance dialogue lol. They're the most loyal fans. What sucks the most about it is that the playbase often forgives bad writig and it encourages Bioware to continuously make characters that appeals to ''The CWs'' viewer base. I blame the Witcher fans more than the romance crowd. Bioware's been doing romances in their games for years. Decades, really. But in more recent years they've been pushing more and more explicit content. because CDPR has been doing it and I guess if you can't see boobs or butts it's a "Disney" romance. So now we get quasi-porn scenes instead of a proper romance and "tired faces" in the rest of the game because that's not the priority. They're not really getting it on more, in DAI or MEA, than they did in previous games. I mean common, you could film a movie on what went in that DAO camp. And there was always way more romance in BW games, regardless. They simply have a different approach...Witcher has more casual, physical approach, BW is more like teenagers swooning over one another, sunshine and butterflies, love under the moonlight and whatnot. They both have their hits and ( hilarious) misses, when it comes to this.
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