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Post by Deleted on Sept 11, 2017 22:35:27 GMT
...the lack of MEAMP revenue. No, seriously. I created a thread on the MP section, asking how did ME3 and MEA MPs compared. People were almost unanimous: ME3MP is vastly superior to its sucessor. I remember back in 2012 people spending thousands of dollars on ME3MP, and even today I see people paying for content. I think the MEAMP revenue in microtransactions was subpar and continued to fall as months passed. Coupled with the criticisms the game was getting since its launch, the decision to stop support likely came from this. Any thoughts?
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Post by nvanfleet on Sept 11, 2017 22:51:53 GMT
That makes the continued focus on MP vs abandoned SP even more irksome. If MP killed it, but MP is still getting attention?
Ugh. Just ugh.
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Post by abedsbrother on Sept 11, 2017 23:08:44 GMT
Mgamerz thoughts on the MEA MP UI.
I didn't find myself having as much fun, even with the jump-jets. Never really thought about the UI, but this video opened my eyes a bit.
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Post by kenshen19 on Sept 11, 2017 23:20:39 GMT
I only played MEA MP 6-7 times but it didn't really look or feel any different from ME3 which I admit I burned myself out on. I really don't know what the target was for MEA MP but feeling like a clone of ME3 didn't do it for me and I would bet there are plenty of people who thought the same as me. EA does love their micro transactions so it wouldn't surprise me at all if that is the reason for no DLC or at least one of the factors involved.
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Post by Deleted on Sept 11, 2017 23:57:56 GMT
Mgamerz thoughts on the MEA MP UI. I didn't find myself having as much fun, even with the jump-jets. Never really thought about the UI, but this video opened my eyes a bit. Whoa. I didn't play any of the MP, so I didn't know there were so many issues! And they were the ones who designed ME3MP... What were they thinking?!
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Post by isaidlunch on Sept 12, 2017 2:00:50 GMT
I prefer MEAMP's gameplay, but the launch and the XP/loot grind was just horrid compared to ME3. What they did with 1.09 is enough to put me off playing a Bioware MP game ever again.
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Post by rapscallioness on Sept 12, 2017 2:47:53 GMT
This is heartbreakingly plausible.
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Post by Pounce de León on Sept 12, 2017 6:29:13 GMT
That makes the continued focus on MP vs abandoned SP even more irksome. If MP killed it, but MP is still getting attention? Ugh. Just ugh. MP support is ended as well. No more patches. Only content unlocks.
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Post by KaiserShep on Sept 12, 2017 6:32:02 GMT
And to think somehow MP is going to be shoehorned into the next DA game. This is indeed a disturbing universe.
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Post by Element Zero on Sept 12, 2017 6:51:06 GMT
And to think somehow MP is going to be shoehorned into the next DA game. This is indeed a disturbing universe. DA and MP make no sense, to me. DA gameplay is horrific, not to mention ill-suited to MP. I'd never tolerate it if not for the amazing SP setting and stories. The fact that anyone could want to play DAMP (what an acronym) befuddles me.
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Post by Scathane on Sept 12, 2017 7:57:38 GMT
Probably hardly comes as a surprise but I think you may be right, OP. One can never be sure as to if it was MP revenue only but I'd say it's definitely a revenue issue.
I've stated it a few times before: they're a (publicly owned) company, so they measure in terms of money. No two ways about that.
Since buying Andromeda Points is/was the only means of generating revenue between initial game sales and any DLC, I think it stands to reason that this was a factor in deciding whether to go on with the franchise on a short term...
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Post by KaiserShep on Sept 12, 2017 8:01:15 GMT
And to think somehow MP is going to be shoehorned into the next DA game. This is indeed a disturbing universe. DA and MP make no sense, to me. DA gameplay is horrific, not to mention ill-suited to MP. I'd never tolerate it if not for the amazing SP setting and stories. The fact that anyone could want to play DAMP (what an acronym) befuddles me. When it was confirmed that there would be MP, I was like who the hell wanna play that? I tried it briefly, and never went back. DA that is purely combat is simply awful, and I don't even actually hate DA's combat.
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Post by Sanunes on Sept 12, 2017 8:43:53 GMT
And to think somehow MP is going to be shoehorned into the next DA game. This is indeed a disturbing universe. DA and MP make no sense, to me. DA gameplay is horrific, not to mention ill-suited to MP. I'd never tolerate it if not for the amazing SP setting and stories. The fact that anyone could want to play DAMP (what an acronym) befuddles me. I tried it a couple of times because I liked ME3MP out of the three BioWare games with MP I think it was the worst not only due to combat design, but implementation as well. I did force myself to do it one more time after seeing what it was like to get the decor for single player and I make sure there is at least one piece of dragon decor for each character because of the frustration getting it caused.
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Post by guanxi on Sept 12, 2017 9:28:31 GMT
Even if the game had succeeded in meeting it's critical and commercial targets on brand recognition I suspect the development situation was completely untenable and Montreal would have been reprimanded regardless for their grievous mismanagement of resources and damage to intellectual property. The dwindling multiplayer user-base is merely a reflection of the wider overall sales trajectory; a drop-off to <60k within 5 months paints a grim picture. Continuing to provide ongoing multiplayer support at these player levels is pretty unjustifiable, unfortunately.
ME3MP was a novelty at the time and remained in the Xbox Live top 10-20 driving evergreen sales for a long time on strong word of mouth, MEAMP offers a few superficial improvements but has a tiny faction of the overall variety and novelty (enemies, kits, powers, weapons, melee, animations) and challenge ME3MP had, it launched in a much worst shape, has had significantly fewer balance updates and the tiny drip feed of new content (mostly underwhelming copy-pasted repurposed powers like Barricade, weapon reskins, yawn) injection has crippled any hope of player retention or driving evergreen sales through word of mouth.
I personally felt the progression, levelling and gunplay mechanics had gone backwards in terms of controller responsiveness and deadzone issues, weapon accuracy and hit detection, aiming was horrible, weapons lacked punch and impact, the kett and remnant weapons are seriously bland and not appealing unlocks... I hated the over the shoulder aiming, the painful reloading, the 1.09 reskin bloat, rank XX loot pool expansion and the impact it had on Ultra Rares, good lord. Multiplayer in general just felt like a poorer re-tread and an obligatory afterthought this time. All of the big changes were annoying; they seemingly failed to recognize why exactly ME3MP worked and it's importance as a sales driver. If only they could have prioritized multiplayer support significantly more than they did in the crucial first month even with the single-player backlash it would have had a better hope of gaining momentum and reaching it's expected sales goals, imo.
I tend to agree with the argument that the cancelation of all form of support of the game so early is part of an active strategic attempt by EA and BioWare to bury the game from consciousness and media coverage asap to distance Anthem and DA4 from the backlash and perceived failure of the studio to re-allocate as much resources as possible to ensure both titles hit their sales expectations.
I expect if and when they ever re-launch Mass Effect again after a very long hiatus the marketing materials will read From the Creators of Anthem and the Mass Effect Trilogy and they will emphasise the fact it is a brand new stand alone adventure with NO RELATIONSHIP to previous games. Anybody on the marketing or game design team who references MEA will be thrown out the proverbial airlock.
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Post by commandcodes on Sept 12, 2017 11:27:55 GMT
Mgamerz thoughts on the MEA MP UI. I didn't find myself having as much fun, even with the jump-jets. Never really thought about the UI, but this video opened my eyes a bit. I always thought the UI was extremely ugly MP is not bad now though. I enjoy it EDIT: Actually, quite fun with my new merc spec
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Post by Deleted on Sept 12, 2017 14:10:09 GMT
...the lack of MEAMP revenue. No, seriously. I created a thread on the MP section, asking how did ME3 and MEA MPs compared. People were almost unanimous: ME3MP is vastly superior to its sucessor. I remember back in 2012 people spending thousands of dollars on ME3MP, and even today I see people paying for content. I think the MEAMP revenue in microtransactions was subpar and continued to fall as months passed. Coupled with the criticisms the game was getting since its launch, the decision to stop support likely came from this. Any thoughts? I have liked both MP modules, though the ME3 one is obviously far more hefty content wise, but I would never spend a penny on an MP. In fact, if the game makes you feel like you get to spend money to be able to play it after purchase, I would not touch it. I cannot comprehend why anyone would need to buy packs in either, as everything will come with a bit of time in them. I stopped playing MEA MP the day they announced no more content (except 4 human kits). There is just too few maps and races for me to keep having fun with it. I wish they did more things like Into the Ruins.
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Post by traks on Sept 12, 2017 17:51:55 GMT
Yeah, I can see a lack of Multiplayer interest/money made of it being part of the problem. I mean, despite not spending a single buck on ME3MP I put probably 1500 hours into it and have little to no desire to play MEAMP.
Said it before the game came out: I don't want a multiplayer just to have a multiplayer. I need to be invested in the MP at least a little bit from an immersion and story standpoint. In ME3 imagining everyone fighting for his life alone or together in the Reaper war was easy and fun. In MEA it seems a bit pointless, no?
I also felt little desire so far to grind for Weapons or Kits that have to be leveled up one at a time (instead of classes leveling up), when I have more fun simply going back to ME3MP to my favorite kits having everything I need. Jump jets are also interesting here: a great addition to single player (even in the hubs I want to jump around all the time), but not so cool for MP IMO, because the game gets too chaotic for my liking which makes team play harder.
So I wouldn't be surprised if the player base of MEAMP is a lot less than the one ME3MP had, which in turn probably means less microtransactions and less money being earned. I mean: that they even have the idea to offer whole kits for money means something's going wrong.
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Post by Andrew Lucas on Sept 12, 2017 19:06:13 GMT
Nah, BioWare did. Terrible management, terrible marketing, mediocre game with a even more mediocre post launch support.
"But I can romance Jaal now durr."
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Post by Deleted on Sept 12, 2017 19:36:06 GMT
...the lack of MEAMP revenue. No, seriously. I created a thread on the MP section, asking how did ME3 and MEA MPs compared. People were almost unanimous: ME3MP is vastly superior to its sucessor. I remember back in 2012 people spending thousands of dollars on ME3MP, and even today I see people paying for content. I think the MEAMP revenue in microtransactions was subpar and continued to fall as months passed. Coupled with the criticisms the game was getting since its launch, the decision to stop support likely came from this. Any thoughts? It's hard to tell. DAMP really laid an egg - it was unpopular, so I would expect it probably didn't pull in much in the way of microtransaction revenue. DAI still released 3 significant story DLCs in addition to stuff packs and a few gifts by popular demand. It also received quite a few GOTY awards. I suppose it's possible that crappy MP is more forgivable for DA, since it was a franchise first. MEAMP was released with high expectations due to ME3MP's popularity. I think what killed MEA was overall poor reception of both SP and MP components. They likely looked at their player telemetry in making these decisions. The reasons for the poor reception could be argued for days (and already have been).
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Post by abedsbrother on Sept 12, 2017 19:41:16 GMT
Mgamerz thoughts on the MEA MP UI. I didn't find myself having as much fun, even with the jump-jets. Never really thought about the UI, but this video opened my eyes a bit. I always thought the UI was extremely ugly MP is not bad now though. I enjoy it I tried to, but the maps feel strangely small and confined. Maybe it's the jetpacks. Went back, re-installed ME3 for the MP. I do miss the jetpacks, but everything else is much more fun for me.
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Post by abaris on Sept 12, 2017 19:42:43 GMT
I'm not into MP in any case, but I can see why their MP approach works even less with a fantasy game than it did with a scifi game. They never moved beyond horde mode and that's not the right environment for sword and dagger. But I'm also sure, they will attempt it again if DAIV ever sees the light of day. EA will make sure of it and therein lies the danger for yet another franchise if the MP element isn't popular and they can't cash in as desired on microtransactions.
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Post by commandcodes on Sept 13, 2017 10:31:53 GMT
Mgamerz thoughts on the MEA MP UI. I didn't find myself having as much fun, even with the jump-jets. Never really thought about the UI, but this video opened my eyes a bit. I always thought the UI was extremely ugly MP is not bad now though. I enjoy it Actually, seems quite fun with my new merc spec, revised after due consideration of dissatisfaction with today's challenge Batarian Vanguard has potential as well. We'll see after levelling
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Post by Serza on Sept 13, 2017 12:29:30 GMT
Nah, BioWare did. Terrible management, terrible marketing, mediocre game with a even more mediocre post launch support. "But I can romance Jaal now durr." Oh my. Could our opinions on certain facts be identical? Very interesting indeed... Unfortunately, I also need a shower now.
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Post by kotoreffect3 on Sept 13, 2017 15:49:41 GMT
MEs 1 and 2 didn't even have multiplayer and they did fine.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Sept 14, 2017 1:25:31 GMT
MEs 1 and 2 didn't even have multiplayer and they did fine. YES! BEGONE Multiplayer! Focus on the Single Player content!
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