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Post by river82 on Sept 27, 2017 21:59:19 GMT
Can confirm, Divinity OS2 is much better than ME:A and Larian is kickass!
...
I mean yes, presenting a shitty trial was a mistake. The solution? Maybe release games normally and without the review embargo? Nice thread, BTW xD
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Post by alanc9 on Sept 28, 2017 5:20:23 GMT
I suppose this is relevant to the topic. I was just cleaning up some stuff on Eos, and it occurred to me that this world's design is actively annoying in a way that other ME:A world designs aren't. Site 1 and Site 2, which you're going to get to early, are so filled with junk that it's a PITA to maneuver the Nomad to where you want to go.
I have no idea what the design intent was. I get that environmental hazards were supposed to be a problem for us, but buildings and containers in the way?
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Post by colfoley on Sept 28, 2017 5:30:46 GMT
I suppose this is relevant to the topic. I was just cleaning up some stuff on Eos, and it occurred to me that this world's design is actively annoying in a way that other ME:A world designs aren't. Site 1 and Site 2, which you're going to get to early, are so filled with junk that it's a PITA to maneuver the Nomad to where you want to go. I have no idea what the design intent was. I get that environmental hazards were supposed to be a problem for us, but buildings and containers in the way? good point.
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Post by griffith82 on Sept 28, 2017 20:40:10 GMT
I suppose this is relevant to the topic. I was just cleaning up some stuff on Eos, and it occurred to me that this world's design is actively annoying in a way that other ME:A world designs aren't. Site 1 and Site 2, which you're going to get to early, are so filled with junk that it's a PITA to maneuver the Nomad to where you want to go. I have no idea what the design intent was. I get that environmental hazards were supposed to be a problem for us, but buildings and containers in the way? good point. Wasn't a problem for me. There is a forward station drop point that I always activate in case I get stuck, but it wasn't that hard to get around imo.
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Post by colfoley on Sept 28, 2017 20:43:05 GMT
Wasn't a problem for me. There is a forward station drop point that I always activate in case I get stuck, but it wasn't that hard to get around imo. i but I can see it being a problem for others.
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Post by griffith82 on Sept 28, 2017 20:46:59 GMT
Wasn't a problem for me. There is a forward station drop point that I always activate in case I get stuck, but it wasn't that hard to get around imo. i but I can see it being a problem for others. Agreed especially if it was on console. I understand the design of EOS and why those obstructions were there. It's likely the reason the nomad isn't allowed on Havarl. Way too much around. However I can see why some found it bothersome. Me? Half the time I never used a horse in Oblivion I just walked.
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Post by alanc9 on Sept 28, 2017 21:21:50 GMT
I said annoying, not hard. Annoying is worse than hard. Hard is a challenge to overcome, annoying is simply pointless.
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brfritos
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by brfritos on Sept 29, 2017 22:05:48 GMT
I suppose this is relevant to the topic. I was just cleaning up some stuff on Eos, and it occurred to me that this world's design is actively annoying in a way that other ME:A world designs aren't. Site 1 and Site 2, which you're going to get to early, are so filled with junk that it's a PITA to maneuver the Nomad to where you want to go. I have no idea what the design intent was. I get that environmental hazards were supposed to be a problem for us, but buildings and containers in the way?
The world's design is entirelly based like a MMO. You can see it in the clunky UI interface for example, there's so much boring thing to do masked as "exploration".
No wonder it bothered people a lot.
People talk a lot of how the combat is good, but what's the point of squadmates if I can't control them? Those "biotic and tech combos" when leveling Ryder seem a waste of time to me.
And is a shame really, because the ideas behind the worlds are solid, good and they are very beautifull in terms of graphics. The implementation on the other hand sometimes is bad, very bad. I was expecting having to wait a little before Eos radiation was cleared, but give me something that doesnt'require me to travel to that world right away after I completed the main mission.
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Post by colfoley on Sept 29, 2017 23:12:47 GMT
I suppose this is relevant to the topic. I was just cleaning up some stuff on Eos, and it occurred to me that this world's design is actively annoying in a way that other ME:A world designs aren't. Site 1 and Site 2, which you're going to get to early, are so filled with junk that it's a PITA to maneuver the Nomad to where you want to go. I have no idea what the design intent was. I get that environmental hazards were supposed to be a problem for us, but buildings and containers in the way?
The world's design is entirelly based like a MMO. You can see it in the clunky UI interface for example, there's so much boring thing to do masked as "exploration".
No wonder it bothered people a lot.
People talk a lot of how the combat is good, but what's the point of squadmates if I can't control them? Those "biotic and tech combos" when leveling Ryder seem a waste of time to me.
And is a shame really, because the ideas behind the worlds are solid, good and they are very beautifull in terms of graphics. The implementation on the other hand sometimes is bad, very bad. I was expecting having to wait a little before Eos radiation was cleared, but give me something that doesnt'require me to travel to that world right away after I completed the main mission.
what does UI interfaces have to do with a game being an MMO? What does the exploration aspects have to do with the game being an MMO when RPGs (not to mention other genres) have been doing this sort of thing for decades? Is Skyrim MMO inspired? Is Fallout 3 FO 4 Witcher 3 Mass Effect 3 Dragon Age O and 2 or Call of Duty? And i was able to control my squadmates just fine. Wonder why you couldn't. Regardless squadmates are there to support the player Character. Attack bad guys. And provide buffs. All of which the Andromeda characters do.
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Post by alanc9 on Sept 29, 2017 23:44:35 GMT
Not what I was talking about there (and as I haven't played any MMO ever I can't address your point.)
My point about Eos was strictly limited to the area design of Sites 1 and 2 on Eos. They're crammed full of stuff. Buildings, equipment, rocks, ravines, cliffs, etc. It looks OK, and maybe that was the only idea. But to accomplish your mission there you have to drive around and/or over all the stuff. Doable, but annoying.
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Post by griffith82 on Sept 30, 2017 17:35:02 GMT
I said annoying, not hard. Annoying is worse than hard. Hard is a challenge to overcome, annoying is simply pointless. I agree but I guess it's a matter of taste maybe? Annoying to me is terrible squad AI like in the original Gears of War. They clearly intended it to be co-op and as such didn't fully invest in squad AI. It really only affected one character but when he was your partner you spent more time dying trying to revive him and it was annoying.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Sept 30, 2017 17:42:41 GMT
Not what I was talking about there (and as I haven't played any MMO ever I can't address your point.) My point about Eos was strictly limited to the area design of Sites 1 and 2 on Eos. They're crammed full of stuff. Buildings, equipment, rocks, ravines, cliffs, etc. It looks OK, and maybe that was the only idea. But to accomplish your mission there you have to drive around and/or over all the stuff. Doable, but annoying. Oh, I agree. This was one of the most frustrating things about Eos the first time I played. If the Nomad had been placed just outside the crate you get it out of, preferably facing the direction you need to go, that would have been fine. But for some reason it rolls off by itself to sit in the middle of the camp where it's almost impossible to maneuver, especially when you are just learning how to control it in the first place.
And why do we need 6 wheel drive? Can't it just go up hills by default?
Final rant: why is it every time I fast travel to a forward station, I end up facing the opposite direction I want to go?
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Post by griffith82 on Sept 30, 2017 22:08:16 GMT
Not what I was talking about there (and as I haven't played any MMO ever I can't address your point.) My point about Eos was strictly limited to the area design of Sites 1 and 2 on Eos. They're crammed full of stuff. Buildings, equipment, rocks, ravines, cliffs, etc. It looks OK, and maybe that was the only idea. But to accomplish your mission there you have to drive around and/or over all the stuff. Doable, but annoying. Oh, I agree. This was one of the most frustrating things about Eos the first time I played. If the Nomad had been placed just outside the crate you get it out of, preferably facing the direction you need to go, that would have been fine. But for some reason it rolls off by itself to sit in the middle of the camp where it's almost impossible to maneuver, especially when you are just learning how to control it in the first place.
And why do we need 6 wheel drive? Can't it just go up hills by default?
Final rant: why is it every time I fast travel to a forward station, I end up facing the opposite direction I want to go?
I see your point up until the last one. How is the game supposed to know which way you are going?😉
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,417 Likes: 26,125
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Post by melbella on Sept 30, 2017 22:50:18 GMT
Well, it somehow does, because it always faces me the WRONG way.
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