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Post by vonuber on Sept 19, 2017 19:55:11 GMT
V1.10 is a solid 7.5 - 8 game; the release version was definitely not.
The issue is, in my opinion, whether that is good enough. Clearly it seems EA doesn't think so, which does rather beg the question why they released it in the worse state in the first place.
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Post by alanc9 on Sept 19, 2017 19:57:47 GMT
Yes. Playing the trial now, I have seen some Omega dance moves once or twice, but they were just quick flashes - perhaps fixed in patches (my trial is v1.10). 1.10 is the final version.
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Post by Deleted on Sept 19, 2017 20:01:24 GMT
Yes. Playing the trial now, I have seen some Omega dance moves once or twice, but they were just quick flashes - perhaps fixed in patches (my trial is v1.10). 1.10 is the final version. Unfortunately. I would have really liked to see one more patch. Actually, on my system 1.10 is running less smoothly than 1.09. I'm not a computer guru, but I wonder - Is there a chance that they became concerned that further patching would make the game more unstable?
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Post by Deleted on Sept 19, 2017 20:10:54 GMT
... and I have never said that there were not people who bought the game and just did not like it. Saying that there were a number of people who bought the game expecting to dislike it is not denying that there would also be people who bought the game expecting to like it and who wound up not liking it. So, I would say that I have come to grips with that fact. Saying that the story would have had a much better chance of wowing more people had there not been so many people who objected to the very premise of the story months prior to the release of the game is just acknowledging that the odds were affected ahead of time by negative publicity. This is not a big conspiracy theory (although some people want to introduce that straw man so they can shoot down the argument). People put all that effort into shooting down the premise before release... and now just they want to deny that their complaints had any impact. That makes no sense. They had an impact. That impact had some consequences... one of which was that the game had to be exceptional just to be good... to overcome what had gone before. It wasn`t. It was mixed... appealed to some and not others... and was trashed worse than it deserved. Notice... I am saying that it still deserved some criticism. I am still saying that there are people who just do not like it. People who do not like need to come to grips with the fact that there are also a number of reasonable and intelligent who do like it. Not sure why you've quoted my post here, it does not appear that you're responding to me, but to the post I had quoted. Sorry. Yes.
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Post by colfoley on Sept 19, 2017 20:31:14 GMT
An actual argument there would be nice. People racing to pull a Bioware game apart? Maybe I'm fresh out of tinfoil, but this is a bit far fetched. Even more so, if you observe the releases of other companies. Larian just release Divinity 2 and there's nothing of that sort on the internet. Their own site is very civil and helpful. Same as with previous Obsidian releases. As opposed to some people I don't believe in the Bilderbergers attacking Bioware for a living. Without reason, that is. abaris never lets a good strawman go to waste i see. But seriously have you seen the reaction to prerty much every Bioware game since EA bought them? And since imo Biowares newer games are better then their older ones with perhaps one exception i'm always skeptical. Especially since many of the games biggest detractors admit they haven't played the game and others say so many things that are factually inaccurate that i question their authenticity.
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Post by Pounce de León on Sept 19, 2017 21:06:16 GMT
People racing to pull a Bioware game apart? Maybe I'm fresh out of tinfoil, but this is a bit far fetched. Even more so, if you observe the releases of other companies. Larian just release Divinity 2 and there's nothing of that sort on the internet. Their own site is very civil and helpful. Same as with previous Obsidian releases. As opposed to some people I don't believe in the Bilderbergers attacking Bioware for a living. Without reason, that is. abaris never lets a good strawman go to waste i see. But seriously have you seen the reaction to prerty much every Bioware game since EA bought them? And since imo Biowares newer games are better then their older ones with perhaps one exception i'm always skeptical. Especially since many of the games biggest detractors admit they haven't played the game and others say so many things that are factually inaccurate that i question their authenticity. Shrug? Who cares? Stop watching their silly vids and ... well, it won't change that MEA didn't live up to expectations. Ach, maybe keep watching them - if this scapegoat makes you happy. Who am I to deny that relief.
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Post by LogicGunn on Sept 19, 2017 21:28:44 GMT
The first ten hours of the game isn't strong enough to showcase how good the game is, but then you couldn't drop people in the middle of MEA and expect them to have a handle on it. It's complicated. I have no idea if the demo put anyone off buying it, but I do know that some people played the demo then bashed the entire game based on a limited play time.
The marketing for MEA wasn't well planned, another reason I think the game was dropped before release. There was so much excitement around the early gameplay footage, esp inside the remnant vaults. It just looked amazing. Then marketing fizzled out and the game was released without the usual fanfare. The trial wasn't a good first impression of the game, even for me who enjoyed it and preordered it.
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Post by smilesja on Sept 19, 2017 22:18:30 GMT
abaris never lets a good strawman go to waste i see. But seriously have you seen the reaction to prerty much every Bioware game since EA bought them? And since imo Biowares newer games are better then their older ones with perhaps one exception i'm always skeptical. Especially since many of the games biggest detractors admit they haven't played the game and others say so many things that are factually inaccurate that i question their authenticity. Shrug? Who cares? Stop watching their silly vids and ... well, it won't change that MEA didn't live up to expectations. Ach, maybe keep watching them - if this scapegoat makes you happy. Who am I to deny that relief. I don't think he's scapegoating anyone.
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Post by abaris on Sept 19, 2017 22:32:19 GMT
The first ten hours of the game isn't strong enough to showcase how good the game is, but then you couldn't drop people in the middle of MEA and expect them to have a handle on it. It's complicated. Honestly. If the first ten hours don't get you, the game never will. Ten hours isn't someting to wave away, but nearly half a day, more than the average work day. It's quite a lot of time when it comes to entertainment. There obviously are persons being prepared to suffer through almost half a day of grind to get to the goodies. But not many will. Caveat, I didn't find the first ten hours to be any better or worse than the rest of the game. It was mildly enjoyable, but certainly not remarkable. Neither at the start nor at the finish line. I can't understand the people saying, it gets better.
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Post by Deleted on Sept 19, 2017 22:40:06 GMT
I still reckon if you have to go through 10+ hours of mediocre gameplay and poor in-game storytelling to get to anything subjectively "good", then its not a good game.
Especially not when nowadays a lot just don't, nor shouldn't, be expected to dedicate hundreds of hours of time playing through a lot of dull filler implemented for the sake of quantity, and only getting a few hours of quality.
Also given the slew of other, better games out there, in this year alone, especially, ones which don't ask you to sift through poor aspects in order to find anything of worth.
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Post by colfoley on Sept 19, 2017 22:42:32 GMT
Shrug? Who cares? Stop watching their silly vids and ... well, it won't change that MEA didn't live up to expectations. Ach, maybe keep watching them - if this scapegoat makes you happy. Who am I to deny that relief. I don't think he's scapegoating anyone. thank you.
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Post by Qui-Gon GlenN7 on Sept 19, 2017 23:36:12 GMT
Yes. Playing the trial now, I have seen some Omega dance moves once or twice, but they were just quick flashes - perhaps fixed in patches (my trial is v1.10). 1.10 is the final version. Yes, that was my point actually; for clarity I was stating that the trial I was playing was fully patched, vs the early access that obviously was not.
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Post by colfoley on Sept 20, 2017 0:53:29 GMT
I still reckon if you have to go through 10+ hours of mediocre gameplay and poor in-game storytelling to get to anything subjectively "good", then its not a good game. Especially not when nowadays a lot just don't, nor shouldn't, be expected to dedicate hundreds of hours of time playing through a lot of dull filler implemented for the sake of quantity, and only getting a few hours of quality. Also given the slew of other, better games out there, in this year alone, especially, ones which don't ask you to sift through poor aspects in order to find anything of worth. that is one of the points I'm raising. For me, since the story wasn't gated, i had a lot of great content within MY first ten hours.
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Post by bigbad on Sept 20, 2017 1:07:26 GMT
I honestly felt like the game peaked on Habitat 7.
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Post by Pounce de León on Sept 20, 2017 6:27:31 GMT
Shrug? Who cares? Stop watching their silly vids and ... well, it won't change that MEA didn't live up to expectations. Ach, maybe keep watching them - if this scapegoat makes you happy. Who am I to deny that relief. I don't think he's scapegoating anyone. "Detractor" soudnded like it.
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Post by ArabianIGoggles on Sept 20, 2017 10:17:36 GMT
I still reckon if you have to go through 10+ hours of mediocre gameplay and poor in-game storytelling to get to anything subjectively "good", then its not a good game. Especially not when nowadays a lot just don't, nor shouldn't, be expected to dedicate hundreds of hours of time playing through a lot of dull filler implemented for the sake of quantity, and only getting a few hours of quality. Also given the slew of other, better games out there, in this year alone, especially, ones which don't ask you to sift through poor aspects in order to find anything of worth. I feel the exact opposite. There have been nothing but shitty games coming out, on PC at least.
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Post by hulluliini on Sept 20, 2017 10:50:05 GMT
I still feel that Eos should have been somehow a bit more interesting. Elaaden was better done as a desert planet, but Eos outstayed its welcome very quickly if you didn't realise that you should leave soon after activating the vault. I stayed around and tried to do tasks in the heavily radiated area and wasted hours on that. Later in the game I had no desire to back to Eos anymore, except for the Architect. The devs probably thought it shouldn't be too complex so as not to overwhelm players because it serves as a tutorial on Nomad and forward stations etc., but perhaps it should have been more like Habitat 7.
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Post by Pounce de León on Sept 20, 2017 14:03:07 GMT
I still feel that Eos should have been somehow a bit more interesting. Elaaden was better done as a desert planet, but Eos outstayed its welcome very quickly if you didn't realise that you should leave soon after activating the vault. I stayed around and tried to do tasks in the heavily radiated area and wasted hours on that. Later in the game I had no desire to back to Eos anymore, except for the Architect. The devs probably thought it shouldn't be too complex so as not to overwhelm players because it serves as a tutorial on Nomad and forward stations etc., but perhaps it should have been more like Habitat 7. They heavily encouraged you to come back later, though. A lesson from the Hinterlands I guess. I fully agree about Elaaden - I found that very nicely crafted and good lighting. Heat wasn't too annoying and the whole thing was quite atmospheric.
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Post by abaris on Sept 20, 2017 14:44:03 GMT
I still reckon if you have to go through 10+ hours of mediocre gameplay and poor in-game storytelling to get to anything subjectively "good", then its not a good game. It's common sense, actually. This is entertainment after all, not work. Tastes may differ, but the usual person doesn't go through hours upon hours of boredom, just in case there's some pot of gold at the end. Entertainment has to catch you within the first hours or so with a game, within the first few chapters of a book or within the first few scenes of a movie. If it doesn't, it's simply not for you. As for Andromeda, I never felt this game to be particularly boring, but I don't feel it getting better at it's later stages either.
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Post by auu on Sept 20, 2017 15:20:28 GMT
No. It was pro-consumer. Being against that is just stupid.
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Post by ShadowAngel on Sept 20, 2017 15:46:01 GMT
To be honest the game's whole marketing campaign was a bust. I've also never really personally cared much for gated trials of story based games, since as noted you tend to get gated out well before the story has ramped up to the good parts. You're not really left wanting more because all they've had time to do is establish the main elements. In my opinion it works better on gameplay focused games where I'm going to be putting 100+ hours into the game based almost entirely on how fun I find the gameplay itself. Games like Battlefield 1 work better with the trial for this reason. I don't think the entire marketing campaign was bad, the Andromeda Initiative videos were good I thought. Had me excited to the play the game. Too bad it turned out that the videos didn't represent the game. Do you really think those videos reached out to a lot of people though? I'm in agreement the marketing sucked, it was so dark for so long, E3 had nothing but concept crap and when near launch is when they finally started pushing out the game but that very marketing showed potential issues with the game itself, much of it the animations, animations bioware said would be fixed but wasn't. i think bioware would've been better canning the trial like they did the multiplayer beta if they really wanted to capitalize on sales, instead people saw warning signs in that very trial and the memes started coming in. I myself didn't enjoy the trial but I was hoping maybe the game would just have a slow start to it but ramp up after, come launch I wasn't wowed through the entirety of the game once. I have to say, Eos was probably the worst planet to let you get up to, the hazards will be an annoyance to the player, especially if they don't understand the purpose of it, it doesn't let you really explore and it can't be removed since you're walled off at the vault to get rid of it. Most of my 10 hours was spent on talking to everyone I could and then EoS with an hour or two of the rehashed multiplayer following after.
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Post by griffith82 on Sept 20, 2017 16:12:50 GMT
Here we go again. What a load of shit. Which of the following is it exactly that you're refuting. 1) That people were saying that the game had to be perfect to overcome the bad feelings ME3 left behind 2) That people were arguing against the premise of leaving the galaxy before the game was released 3) That people who try something believing that they probably won't like it are more likely to find things that they don't like about it ... as for the last... Have to ever tried to convince a child to try something for the first time that a friend of theirs has already told them they probably won't like? I know the media doesn't want to take any "blame" for what happened... but to deny any part in it, they would have to say that they have absolutely no influence on their followers. The game had a strong likelihood of failing to "wow" the public long, long before ti was released... because the premise it was being based on was trashed long before the game was released. I really wish quoting specific parts was easier on mobile. Anyway you are 100% correct. Long before release it was doomed. IMO the biggest mistake was announcing so fast. Also I have a 7 year old who's mother and her parents are very picky eaters(divorced don't live together.) If they don't like it they don't fix it and convince him it's bad. I on the other hand have introduced Italian (more than spaghetti and meatballs,) Mexican (still working on that one,) Chinese, Thai, Vietnamese, and Greek and easy? Ha!
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Post by Sondergaard on Sept 20, 2017 16:35:35 GMT
An actual argument there would be nice. I and others far more eloquent than myself have repeatedly pointed out that the line of reasoning used above (It's a conspiracy! It's the fans' fault! It's all about ME3!) is a fantasy. Eventually you just have to call it what it is. And yes, I've got two girls who will try pretty much anything as long as I try it first. Of course, if I feed them crap they're not shy about telling me.
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Post by griffith82 on Sept 20, 2017 16:47:03 GMT
An actual argument there would be nice. I and others far more eloquent than myself have repeatedly pointed out that the line of reasoning used above (It's a conspiracy! It's the fans' fault! It's all about ME3!) is a fantasy. Eventually you just have to call it what it is. And yes, I've got two girls who will try pretty much anything as long as I try it first. Of course, if I feed them crap they're not shy about telling me. Was the game perfect? No it had issues, issues that were overblown thanks to the people who were determined to see it fail. I don't know if you can still go to the old BSN an read the archived posts but if you can it will be illuminating.
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Post by Deleted on Sept 20, 2017 17:17:20 GMT
I don't think the entire marketing campaign was bad, the Andromeda Initiative videos were good I thought. Had me excited to the play the game. Too bad it turned out that the videos didn't represent the game. Do you really think those videos reached out to a lot of people though? I'm in agreement the marketing sucked, it was so dark for so long, E3 had nothing but concept crap and when near launch is when they finally started pushing out the game but that very marketing showed potential issues with the game itself, much of it the animations, animations bioware said would be fixed but wasn't. i think bioware would've been better canning the trial like they did the multiplayer beta if they really wanted to capitalize on sales, instead people saw warning signs in that very trial and the memes started coming in. I myself didn't enjoy the trial but I was hoping maybe the game would just have a slow start to it but ramp up after, come launch I wasn't wowed through the entirety of the game once. I have to say, Eos was probably the worst planet to let you get up to, the hazards will be an annoyance to the player, especially if they don't understand the purpose of it, it doesn't let you really explore and it can't be removed since you're walled off at the vault to get rid of it. Most of my 10 hours was spent on talking to everyone I could and then EoS with an hour or two of the rehashed multiplayer following after. I think they would have been better off... acknowledging the tough reception the game was inevitably going to get and taking extra-extreme steps to ensure the journalist's preview session went flawlessly. This would have required a delay on that session to start with. Then, they should have completely thought out the embargo rules rather than changing them midstream something like 3 times. That way, they might have had a shot at getting some better previews on record before the trial opened... and people might have been a little more objective about the game overall... and maybe, just maybe the whole thing would not have mushroomed so badly. Clearly, the most important thing is that the released should have been pushed back a second time... Even 3 months would have made a big difference. Obviously EA was not prepared to give Bioware that extension.
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