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Post by themikefest on Sept 26, 2016 22:03:17 GMT
I don't mind. Just don't want a family member to be killed off for whatever reason. Let that happen to another character.
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Post by fade9wayz on Sept 26, 2016 22:03:48 GMT
I wouldn't say I'm ridiculously happy about it being a family affair. At this point, I still lack too much information to think it even will be a family affair. The other sibling could be doing their thing somewhere far, far away. Our protagonist might be chasing after Daddy Ryder's ghost. We might only have minimal interaction with either of them for all we know so far. Besides, while there are things I liked in DA2, the way they handled family wasn't exactly part of it. Everyone was horrifically killed or estranged, and I can't care about characters whom I've barely spoken to, compared to the squadmates or even the damned mabari. I dislike it when authors try to manipulate my feelings with such gross and thick strings. That said, I find the possibility to incarnate two different characters very intriguing, because I expect their respective perspective to be different. Add to this the alternate decisions available and this MEA game could offer an incredible replayability. It's so intriguing to me that I might even start a SP playthrough instead of jumping headlong into MP without any regards for the SP
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Post by colfoley on Sept 26, 2016 22:05:28 GMT
I wouldn't say I'm ridiculously happy about it being a family affair. At this point, I still lack too much information to think it even will be a family affair. The other sibling could be doing their thing somewhere far, far away. Our protagonist might be chasing after Daddy Ryder's ghost. We might only have minimal interaction with either of them for all we know so far. Besides, while there are things I liked in DA2, the way they handled family wasn't exactly part of it. Everyone was horrifically killed or estranged, and I can't care about characters whom I've barely spoken to, compared to the squadmates or even the damned mabari. I dislike it when authors try to manipulate my feelings with such gross and thick strings. That said, I find the possibility to incarnate two different characters very intriguing, because I expect their respective perspective to be different. Add to this the alternate decisions available and this MEA game could offer an incredible replayability. It's so intriguing to me that I might even start a SP playthrough instead of jumping headlong into MP without any regards for the SP you've never played SP?
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Post by fade9wayz on Sept 26, 2016 22:20:14 GMT
I have played ME1 and ME2 several times. However, I could only bring myself to play ME3SP once. MP, on the other hand, let me just have the fun I was looking for without the disapointement the Ending inevitably was to me... I have almost 2800 hours of ME3MP, and since I hope MEAMP will be at least as good, it might be quite a while until I finally get around to play SP. Edit: sorry, in french, disapointment is spelled like deception, and I must be a bit too tired to think properly in english
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Post by colfoley on Sept 26, 2016 22:23:20 GMT
I have played ME1 and ME2 several times. However, I could only bring myself to play ME3SP once. MP, on the other hand, let me just have the fun I was looking for without the deception the Ending inevitably was to me... I have almost 2800 hours of ME3MP, and since I hope MEAMP will be at least as good, it might be quite a while until I finally get around to play SP. Ah. While I still loved MP I think I got 7 pts into ME 3 SP.
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Post by Debaser on Sept 26, 2016 22:48:31 GMT
I don't really care. I hope they're good characters on their own merits and not solely around to be plot devices or to tug at the player's emotions. B-but...I demand my emotions be tugged on dammit! I'm fine with getting my emotions yanked around, but I'd want it to be because I liked the character or found them interesting, rather than a forced interest because the character is related to my character. I hardly knew Bethany before an ogre smashed her into bits, and I was like 'yeah I'm sad, but why?' she's my character sister, but I knew her for 15 minutes and didn't think about her again at all until Carver or Mom brought it up later.
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Post by colfoley on Sept 26, 2016 22:52:56 GMT
You know it just occured to me, don't know what this means for the plot but it does occur to me that with three Hyperion ships, and three Ryders...this does present a possibility. That Daddy Ryder is important in the expedition and is able to parlay his importance to getting the rest of his family on the missions. He goes in Hyperion 1, which arrives first, and then one Ryder goes in Hyperion 2 (likely the Ryder who is not the protagonist) and then Hyperion 3 contains the protagonist Ryder.
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Post by ArabianIGoggles on Sept 26, 2016 23:12:18 GMT
OT but does anyone else think femryder looks a lot like Vida Guerra?
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Post by Ahriman on Sept 26, 2016 23:53:29 GMT
You know it just occured to me, don't know what this means for the plot but it does occur to me that with three Hyperion ships, and three Ryders...this does present a possibility. That Daddy Ryder is important in the expedition and is able to parlay his importance to getting the rest of his family on the missions. He goes in Hyperion 1, which arrives first, and then one Ryder goes in Hyperion 2 (likely the Ryder who is not the protagonist) and then Hyperion 3 contains the protagonist Ryder. That would one weird population distribution, but can't say it's impossible.
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Post by lexx on Sept 27, 2016 0:09:18 GMT
Incest is best. Keep it in the family.
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Post by Lavochkin on Sept 27, 2016 2:05:01 GMT
I don't mind. Just don't want a family member to be killed off for whatever reason. Let that happen to another character. Not even if the only way for them to die is for us to (choose to) kill them ourselves?
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Post by themikefest on Sept 27, 2016 2:19:15 GMT
I don't mind. Just don't want a family member to be killed off for whatever reason. Let that happen to another character. Not even if the only way for them to die is for us to (choose to) kill them ourselves? Nope.
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Post by melbella on Sept 27, 2016 2:40:49 GMT
Uncertain at this point. Hopefully the relationships between the 3 won't be predefined like rival-Carver and friend-Bethany were. I want to be the one to decide if we get along or butt heads.
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Post by spacev3gan on Sept 27, 2016 2:57:19 GMT
Yep, I am quite pleased by this sibling thingy. I have said a few times, I wish that the Ryder whom we do not choose as protagonist ends up being a permanent companion. Not an one-dimensional companion like Carver and Bethany were, but a companion whose personality can be shaped as the story progresses and choices are made.
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Post by sl4ter on Sept 27, 2016 7:10:15 GMT
You know it just occured to me, don't know what this means for the plot but it does occur to me that with three Hyperion ships, and three Ryders...this does present a possibility. That Daddy Ryder is important in the expedition and is able to parlay his importance to getting the rest of his family on the missions. He goes in Hyperion 1, which arrives first, and then one Ryder goes in Hyperion 2 (likely the Ryder who is not the protagonist) and then Hyperion 3 contains the protagonist Ryder. BW used greek mythology for the Arks and if they follow the story of it, there are going to be 12 Arks in total. And it would make sense. First of all, because they would try to save as many as possible and because in the mythology it's about a God named Helios, too. (They are in the Helioscluster. You couldn't make it more obvious) I guess, they used a lot of it, so why not the number of Arks too? And about the fear, that we won't spend so much time with our sibling and will be 'forced' to feel a connection with them... I can think of so many other games, in which this worked. For example The Last Of Us. You are like 30 minutes in the game with Sarah and lose her. I didn't know her well but I cried my eyes out. Or even in Mass Effect 3, the little kid at the beginning. We had one conversation with him, you can't even call it conversation because it was pretty much one sided. But his death was shocking none the less. And Shepard had nightmares about him, which was understandable. So it really depends HOW BioWare does it. But I'm really sure they can make it. They said they learned from their past mistakes and I believe so.
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Post by KaiserShep on Sept 27, 2016 7:12:24 GMT
Yep, I am quite pleased by this sibling thingy. I have said a few times, I wish that the Ryder whom we do not choose as protagonist ends up being a permanent companion. Not an one-dimensional companion like Carver and Bethany were, but a companion whose personality can be shaped as the story progresses and choices are made. Carver and Bethany can both see a shift in attitude depending on Hawke's decisions, provided the sibling that makes it through the prologue survives the end of Act 1. That their dominant traits don't change doesn't make them one dimensional. I don't want companions to completely change their personalities just because the PC decides to do this and that.
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Post by Ahriman on Sept 27, 2016 7:37:29 GMT
Yep, I am quite pleased by this sibling thingy. I have said a few times, I wish that the Ryder whom we do not choose as protagonist ends up being a permanent companion. Not an one-dimensional companion like Carver and Bethany were, but a companion whose personality can be shaped as the story progresses and choices are made. Carver and Bethany can both see a shift in attitude depending on Hawke's decisions, provided the sibling that makes it through the prologue survives the end of Act 1. That their dominant traits don't change doesn't make them one dimensional. I don't want companions to completely change their personalities just because the PC decides to do this and that. Can't say I've noticed much interactivity in their personality change, but I agree that brainwashing everyone looks silly in non-fantasy setting.
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fade9wayz
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Post by fade9wayz on Sept 27, 2016 8:38:19 GMT
They said our protagonist knows their sibling will be somewhere in Andromeda. To me it implies we won't have them as squadmate, which makes sense if the aim is to offer the player two different experiences. Honestly, I very much doubt they will be squadmate. Knowing how our sibling would react to our decisions by virtue of them being our squadmate would somehow spoil a playthrough with them as a protagonist. I don't know, to me it seems unlikely.
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Post by Deleted on Sept 27, 2016 9:03:56 GMT
Depends on how is done. I certainly don't want to be the main plot of the game but more like a important side-story within the main plotline. I really don't want to be entangled in daddy-issues of my protagonist and his/her sibling.
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Post by Ahriman on Sept 27, 2016 9:14:55 GMT
They said our protagonist knows their sibling will be somewhere in Andromeda. To me it implies we won't have them as squadmate, which makes sense if the aim is to offer the player two different experiences. Honestly, I very much doubt they will be squadmate. Knowing how our sibling would react to our decisions by virtue of them being our squadmate would somehow spoil a playthrough with them as a protagonist. I don't know, to me it seems unlikely. There should be decent amount of interaction with him/her, otherwise adding this feature doesn't make sense.
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Post by wright1978 on Sept 27, 2016 10:04:27 GMT
Depends how it's implemented for me. I really liked how Carver/Bethany were handled in DA2, in that player got to shape the relationship to some degree via the friendship/rivalry mechanic. The relationship with the mother was too static for my liking.
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Post by helios969 on Sept 27, 2016 10:31:46 GMT
I think it has great potential (knowing Bio they'll leave most of that potential on the table). But I definitely do not want them used to force tragedy the way they did with DA2...as in arbitrarily dying. I personally think it would be great if the sibling you don't play is your squadmate...and/or you have the option (as in optional) to control dad and lead strike missions. If PapaRyder or Sis/BroRyder get into trouble, you can swoop into save them...either gallantly or mercilessly. And absolutely not a Virmire scenario where you have to chose between parent or sibling. That would just be lame.
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Post by sl4ter on Sept 27, 2016 10:34:22 GMT
They said our protagonist knows their sibling will be somewhere in Andromeda. To me it implies we won't have them as squadmate, which makes sense if the aim is to offer the player two different experiences. Honestly, I very much doubt they will be squadmate. Knowing how our sibling would react to our decisions by virtue of them being our squadmate would somehow spoil a playthrough with them as a protagonist. I don't know, to me it seems unlikely. There should be decent amount of interaction with him/her, otherwise adding this feature doesn't make sense. Which feature do you mean? The sibling or the different experiences? If you mean the sibling, that isn't true. If you chose to be a Spacer in the trilogy, you had a mother and the only interaction you had with her, were E-mails and 1 or 2 Videochats through all 3 games. So same could be in ME:A.
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Post by Ahriman on Sept 27, 2016 10:47:37 GMT
There should be decent amount of interaction with him/her, otherwise adding this feature doesn't make sense. Which feature do you mean? The sibling or the different experiences? If you mean the sibling, that isn't true. If you chose to be a Spacer in the trilogy, you had a mother and the only interaction you had with her, were E-mails and 1 or 2 Videochats through all 3 games. So same could be in ME:A. Did they talk about Spacer's mother for half a year before release? I don't think so. Because it simply wasn't worth mentioning. If it's one of first things we know about the game it certainly has a purpose.
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Post by fade9wayz on Sept 27, 2016 12:02:29 GMT
Which feature do you mean? The sibling or the different experiences? If you mean the sibling, that isn't true. If you chose to be a Spacer in the trilogy, you had a mother and the only interaction you had with her, were E-mails and 1 or 2 Videochats through all 3 games. So same could be in ME:A. Did they talk about Spacer's mother for half a year before release? I don't think so. Because it simply wasn't worth mentioning. If it's one of first things we know about the game it certainly has a purpose. It makes sense if you want to offer two different experiences to the player without spoiling their respective personalities and respective quirks. You can't have that if they become your squadmate. Their personalities would have to be much more defined in the case of them being squadmate than for the type of mostly blank slate protagonist BW has us accustommed to (Idon't see them going the Witcher way), thus, rendering them cannon, even if you're able to influence them. This is what doesn't makes sense to me. There is no point in having two different protagonists (not M/F alternate versions of each other with a sibling as possible squadmate, notice the difference), if each of them aren't going to bring a fresh outlook on the adventure. Edit: I just found this video of Minius expressing what I'm trying to say way better than I ever could:
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