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Post by BansheeOwnage on Oct 14, 2016 20:12:03 GMT
I can't explain how much I don't want to have the story change depending on which gender your character is. It's a crime against roleplaying. I don't want a "fresh perspective", I just want to play as the character I want, and I shouldn't be punished with a different story I may not like as much as the other just because I play as that character. And Maker forbid gender changing your personality and roleplaying options I'm starting to feel you're being deliberately obtuse about it. I have explained in more ways than one my perspective about it in the other thread (http://bsn.boards.net/thread/1134/theory-andromeda-speculation-spoilers-character) and that there isn't anything gender/sex-related to it. When you have two different characters, which is the case here, they should have two different personalities, and hopefully, reactions to some events that will differ, because they are supposed to be different characters. My father and uncle are real twins. They are biologically and genetically the same, and have been brought up the same way, but they are still their own person and will have different reactions and opinions about various events non-the-less. And while close, they still have different personalities. Having the same personality for two different characters is a crime against any type of law of writing. Hell, even clone Shepard had a different personality than original brought-up-from-the-dead-by-space-magic Shepard. Edit: formating Uh... Just because I want different things from my RPGs than you doesn't mean I'm being obtuse, and don't assume I've read every post in every thread on this board, please. I responded to only the info that was present here, the only info I've read. And I don't really know what more to say other than I still disagree. Yes, it is gender/sex related. It doesn't matter if both characters exist at the same time, the player still chooses which to play and I don't want our RP options to be limited because I want to play a certain gender. I don't want it to be different than previous Bioware games. And I'm really not sure why you're bringing up twins/clones since that doesn't apply to these siblings. Or roleplaying, since the other sibling will have a personality regardless of yours. But whichever one you play as should have whichever personality you give them. Okay, you don't think it's a crime against roleplaying, but I do. Again, not sure what more to say. They're not two different characters in the sense that they don't have set personalities, so whichever you choose should have the same options. I don't care what kind of personality the other has, though personally I hope the other sibling has the same personality regardless of their gender so I don't miss out on a character if I only play one gender myself. Other than that, just read the post by nonstop who makes many of the points I would. But shouldn't any change in the personality be up to the player, not the arbitrary fact that the character is the brother or sister? Of course different characters should have different personalities and react to situations differently, but I think we the player still need full control over this. It's the only way for agency to roleplay. I'd be disappointed if I was playing through as female Ryder and had a reaction to something that I thought was really great, only to find out that my male Ryder wasn't able to react the same way if I so chose. It takes away from what control I have over the character. I don't think you can compare the player character of a video game with other kinds of writing. There has to be a degree of flexibility and leeway there to allow for roleplaying, so that we can (hopefully) choose how we want to react to things instead of being forced into one thing or another. Now how other characters react to us is a different matter. There was some dialogue with Eve in ME3 which you only got as a female, and sometimes squadmates would talk to you in different ways. That's something I'm fine with, because it's coming from people that we don't have any direct control over. The only thing I don't want is being railroaded into a certain type of personality just because the game already decided that for me. Edit: I read your posts on the other thread and I get where you're coming from. I wouldn't necessarily be opposed to them having different backgrounds (though again, if we could choose these along the lines of the spacer/survivor/war hero backgrounds in ME1 it would be even better). I wouldn't even mind if the other sibling had a 'default' personality if you interact with them during the game. The only thing I don't want are forced differences in playing one or the other. I agree except that I wouldn't like them to have different backgrounds either, for the same reasons as I don't want them to have different RP options, personality, or gameplay. It would be great if we could pick that again. And as I said, I don't mind the other sibling having a personality of their own if you're not playing as them. Well that's depressing Hopefully that will change! Never thought about it as depressing, actually. But you know what - it did change! I'm not gonna go into specifics, but yeah, I've been kinda dazed and confused very recently, but in a good way, the best way So, it seems that your kind wish has come true Well, it's a perspective thing. Before I even knew what "ridiculously happy" meant, I didn't know what I was missing. So now, if I'm not that happy, it's sort of more depressing because of the contrast Ah, that's good to hear! Hopefully it lasts I would argue that having siblings as protagonists is far from arbitrary. It is far different from having alternate versions of a same character. It should change the game at its core concept. There's just no sense to announce there will be two protagonists if they're just going to essentially be alternate versions of one another. One: I consider this borderline false advertising, two: it's terribly poor writing, three: it's more cost-effective to have simple alternate versions of the same character with one or two specific line here and there to make us believe they are supposed to be different than really making two different protagonist with everything that it implies. Yes, it is different from having different versions of the same character, and that's what I don't like, so I hope they make it as close to that as possible. I don't want it to change the game as its core. Sure there is a point of having them both; it means you have a sibling! How is that pointless? The point is itself, just like choosing gender in an RPG. Nothing else need change. I don't see how it's false advertising (especially considering the lack of advertising so far) nor poor writing. I'm not opposed to this kind of thing with set characters, by the way. In a non-RPG, I wouldn't mind choosing between 2 or more different protagonists with set personalities to see changes to the story. But I absolutely do not want that in an RPG. So... your point is that because Bioware hasn't given us complete control in the past, they should give us even less control in the future? What? Yes, I'm afraid of that. Do you know why? It limits roleplaying. I know I've said that many times by now, but that's the core of my reasoning. Where is the advantage of one protagonist having options the other one doesn't have access to? That is objectively inferior to both protagonists having all options available to them. That's my main point. You can talk about how we "just need to roleplay that protagonist" all you like, but why should I when the point of roleplaying is to play whatever personality I choose? Arbitrary limitations are just that. They're pointless, limiting, and stupid, and I don't want to see them in my Bioware games. One last thing: Please don't take anything I say personally. I'm not attacking you as a person, I'm just passionate about these sorts of topics. You have your opinion, I have mine, and in the end, neither will change what Bioware will do. Perhaps I should just save my energy for reacting to that?
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Post by Heimdall on Oct 14, 2016 20:30:22 GMT
I'm not sure I fully follow the discussion, but my view is that there will be two character personalities, the sibling and Ryder (Insofar as Shepard had a set personality anyway). Gender will be entirely interchangeable.
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Post by Ieldra on Oct 14, 2016 21:32:11 GMT
Yes, I'm afraid of that. Do you know why? It limits roleplaying. I know I've said that many times by now, but that's the core of my reasoning. Where is the advantage of one protagonist having options the other one doesn't have access to? That is objectively inferior to both protagonists having all options available to them. That's my main point. You can talk about how we "just need to roleplay that protagonist" all you like, but why should I when the point of roleplaying is to play whatever personality I choose? Arbitrary limitations are just that. They're pointless, limiting, and stupid, and I don't want to see them in my Bioware games. I understand that, but again: what's the point of having two protagonists if they're the same blank slate? Why not have just one in that case? Also, the point of roleplaying is to play a character who is not you. That you define that character is a convention, and it's one I like, too, but it's not actually a requirement for roleplaying. All you really need to roleplay is some freedom of interpretation of a script.
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Post by Hanako Ikezawa on Oct 14, 2016 21:51:35 GMT
Yes, I'm afraid of that. Do you know why? It limits roleplaying. I know I've said that many times by now, but that's the core of my reasoning. Where is the advantage of one protagonist having options the other one doesn't have access to? That is objectively inferior to both protagonists having all options available to them. That's my main point. You can talk about how we "just need to roleplay that protagonist" all you like, but why should I when the point of roleplaying is to play whatever personality I choose? Arbitrary limitations are just that. They're pointless, limiting, and stupid, and I don't want to see them in my Bioware games. I understand that, but again: what's the point of having two protagonists if they're the same blank slate? Why not have just one in that case? We don't have two protagonists, we have one protagonist: Ryder. If we played as both siblings in every game, then sure them having different options for each could make sense. However we aren't playing both, and instead one becomes the protagonist and the sex we didn't choose becomes a NPC. So we should have all the roleplaying options both would have regardless of which we play since we are only playing one not both.
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Post by helios969 on Oct 14, 2016 22:10:57 GMT
What do you mean by that? Is it not obvious? At the core of the SF genre is the idea that technology changes the future, and it explores those changes in the form of stories that are, in the best cases, enjoyable as well as intellectually stimulating. I've always found it odd that in most works of SF, the social structure appears to be immune to such change. People still live in families like they do today, and social hierarchies are very similar to what we have today. I would rather like to see SF explore the effects of technologies that have the capability to make changes in the way we relate to other people. What will society be like if genetic engineering becomes viable and cheap, if communication technology enables things like gestalt minds, if VR technology enables geographically remote relationships every bit as intense as any close relationship we have today, if procreation technology makes it possible that you can't automatically assume that someone even has a natural mother, even less a father, if genetic engineering makes it likely that your siblings are genetically as different from you as any other individual (what will that do to the incest taboo?), if hyper-mobility makes long-term relationships unfeasible, if cheap resources and automation made it possible to build and run a large factory with 0.1% of the capital and human resources it would need today, and so on. Also with regard to the thread topic, what does it even mean to be a sibling if those technologies become ubiquitous? If we don't grow up in families any more because that's just inefficient? Would I regard as siblings those who I grew up with as closely as if it had been a family, regardless of whether it actually was one? If we aren't bound together by genetic inheritance any more, what will take its place as the glue of a society's smallest unit after the individual, whatever that may be? How diverse can a society become if how we relate to each other is no longer limited by resources, and how efficient we are in turning resources into offspring is no longer a group's primary survival trait? Those are questions I'd like to see explored. Instead, most current SF, including Bioware's, appears to be even more conservative than RL. Maybe it's because most people are social conservatives (well, at least, social conservatives from my point of view, which I admit is somewhat radical), maybe it's because of a lack of imagination, but you really have to search if you want to find SF that's interesting in this. I haven't made a study of this, but it is my impression that SF was more socially imaginative and open-minded several decades ago. I would love all your ideas to be explored but I'm not sure Bioware could pull those off in a deep and meaningful way and/or while still being a "Mass Effect" universe. I guess they tried deep and meaningful with synthesis but what a mess that turned out to be. Offensive to the majority, rather shallow in it's execution, and naively optimistic about the long term outcome.
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Post by legbamel on Oct 15, 2016 1:20:22 GMT
Wow, this took a major turn from what I was thinking when I read the original comment about having different content for each sibling. I was thinking it would be different story lines for each, both achieving the same end but through different means. That would suck if I liked the male protag's quests better but wanted to play as a female, but it would certainly add to replay-ability and induce people to try both! I never envisioned each sibling as having pre-defined personalities that would limit roleplaying. That would very much hurt the franchise, I think.
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Post by BansheeOwnage on Oct 15, 2016 1:57:36 GMT
I'm not sure I fully follow the discussion, but my view is that there will be two character personalities, the sibling and Ryder (Insofar as Shepard had a set personality anyway). Gender will be entirely interchangeable. The discussion is about whether or not story, available RP options, and the (hopefully minimal but inevitable) set traits of each sibling would be different no matter how you play. In other words, not choosing gender, but choosing a different protagonist entirely. I just want to choose gender, personally. I understand that, but again: what's the point of having two protagonists if they're the same blank slate? Why not have just one in that case? Also, the point of roleplaying is to play a character who is not you. That you define that character is a convention, and it's one I like, too, but it's not actually a requirement for roleplaying. All you really need to roleplay is some freedom of interpretation of a script. As Hanako says below, there aren't two protagonists; you only play as one - as far as we know. It would be a different discussion if you played evenly as both. But to answer your question, the point of having them both exist is itself. It means the protagonist has a sibling. No, the point of roleplaying is to play whatever character you please, whether that be a self-insert of anything else. At least the kind of RPing in Bioware-style games, which is what I mean whenever I use that term, by the way. Otherwise, almost everything is "roleplaying". I wouldn't call Uncharted 4 an RPG just because it has the occasional dialogue choice. We don't have two protagonists, we have one protagonist: Ryder. If we played as both siblings in every game, then sure them having different options for each could make sense. However we aren't playing both, and instead one becomes the protagonist and the sex we didn't choose becomes a NPC. So we should have all the roleplaying options both would have regardless of which we play since we are only playing one not both. Exactly. And I really hope we don't play as both. I think that would severely limit our ability to develop our characters and their relationships. Wow, this took a major turn from what I was thinking when I read the original comment about having different content for each sibling. I was thinking it would be different story lines for each, both achieving the same end but through different means. That would suck if I liked the male protag's quests better but wanted to play as a female, but it would certainly add to replay-ability and induce people to try both! I never envisioned each sibling as having pre-defined personalities that would limit roleplaying. That would very much hurt the franchise, I think. I get where you're coming from, but I don't think that would turn out well. For one, why would the stories diverge? Each gender would have to have a separate background to justify this, and that's not something I want either. Plus, I think writing two different story paths each with their own diverging outcomes is a little too ambitious for Bioware and would result in something lacklustre at best, terrible at worst. As for encouraging replayability, meh. People will either want to play as both genders or they won't. I don't think we need to encourage people to do that by offering a different story, because I don't think it's something that needs encouragement in the first place, specifically. Replayability in general is fine, but hopefully we'll get enough of that with the standard different classes and decisions.
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Post by KirkyX on Oct 15, 2016 2:28:23 GMT
I'm in pretty much complete agreement. Thankfully, I doubt we have much cause to worry, simply because to give the two siblings - when used as player characters - different set traits, and as such different dialogue options, would probably be a pretty massive resource sink as compared to the Shepard approach of it being 99% the same outside of gender-specific romances. I do suspect, however, that the two NPC siblings might be somewhat different from one-another, even if they play the same role in the story. I'm envisioning an Ash/Kaidan situation. (Or a Bethany/Carver, to be a little more on-point.)
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Post by Deleted on Oct 15, 2016 3:13:00 GMT
Problem is no one really knows how those hypothetical situations will ever play out because we're never going to see that in our personal lifetimes. If something about the work of fiction is too alien for the average consumer to relate to, the interest is obviously not going to catch on with those people. I myself tend to gravitate towards science fiction that tackles today's issues in a futuristic setting, and as it is, with the way the state of the world is, the dystopian futures are always more relatable for me (i.e. Deus Ex's entire universe showing one possible shitty future). As I see it, a work of sci-fi that doesn't include some elements you can't intuitively relate to isn't worth the name. It may be a reasonably enjoyable story, but as a work of SF it will be boring. As for today's issues, there are some I view as yesterday's issues (racism, for instance), and I'd rather see them relegated to the wastebin of a fictional SF universe's history. It's annoying enough that we have to deal with that crap in RL. Uh, too bad racism is still a today issue no thanks to what we're seeing now-a-days. Can't exactly throw it away if the issue isn't solved. Might as well say RoboCop isn't a true science fiction story just because it accurately predicted the fate of Detroit, Michigan as being the high-crime hell-hole the movie portrayed the city if we're going to use your logic.
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Post by Sartoz on Oct 15, 2016 5:07:28 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Eh.. not quite. I'm looking at it from the story point of view, which has a Beginning, Middle and End. The End Goal of Andromeda is the successful colonisation of humanity in the cluster, regardless of which Ryder is chosen. Changing this core concept depending on which sibling you picked is a non starter. Really, think about it.
Both siblings will face the same struggles in achieving that colonisation goal. The choices made should make it easier or harder. So, besides some character personality differences, it's choices that can change the critical story arc and not gender. It's choices that will allow you to either win or lose.
EDIT: And combat success, of course.
It changes the core concept in that you will have two different outlooks, on top of the various, standard moral choices available, on how to achieve the goal of colonizing. That means two different scripts, not simply the 'genderification' of one single script. For all we know so far, choices for a same event may differ from one protagonist to another (I don't actually believe it will be the case, but it could happen, probability speaking) Yes, they will face the same struggles, but their reactions to them, and general basic personalities should be different. In no way, shape or form, have I implied that gender should change the general story arc, aka colonizing the Helios cluster. You're painting the broad picture of the game, I'm talking about the possible particulars of characters. Those are two different conversations. It's like you talking about general macrophysics and me talking about baryons and mesons... ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Yes, I am looking at the macro core concept.
To your point, though, I briefly entertained the idea of two different scripts but reject the idea, immediately, as non workable. For one, the Word Budget won't allow that. The second is a bit more complex but in essence it also ties in to the Word Budget. While the solution to a problem may differ in degree, the writers can't give you too much lee-way because they will hit the Word Budget wall.
For example: In theory, the writers can choose to have a human alliance with species X easy if the protag is female and almost impossible if male due to cultural bias. I understand this. However, the limitations imposed by that agreed to Word Budget presents restraints on what can be done = slicing the same size pie. In other words you can only steal from Peter to pay Paul.
So, to give you want you prefer, something else must be cut and this is part of the exercise the writers and artists go through, when the game design is being developed.
My preference is to put enough key random events in the game that can force the protag to make a different choice on a subsequent playthrough. These may be tied in to the chosen gender as well.
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Post by BansheeOwnage on Oct 15, 2016 5:26:20 GMT
I'm in pretty much complete agreement. Thankfully, I doubt we have much cause to worry, simply because to give the two siblings - when used as player characters - different set traits, and as such different dialogue options, would probably be a pretty massive resource sink as compared to the Shepard approach of it being 99% the same outside of gender-specific romances. I do suspect, however, that the two NPC siblings might be somewhat different from one-another, even if they play the same role in the story. I'm envisioning an Ash/Kaidan situation. (Or a Bethany/Carver, to be a little more on-point.) I expect you'll be right about that, and honestly, it's not a big deal to me. I'm just concerned that I'll be stuck with whichever version I end up liking less And of course, depending on how much they're actually in the game, it might not even matter. At first I expected them to be a squadmate. I'm actually kind of surprised the implication is that they won't be a main character. That seems kind of pointless - to introduce a family element and then not capitalize on it. But without solid info, it's hard to make any kind of judgements.
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Post by colfoley on Oct 15, 2016 5:35:10 GMT
Just skimming through this, have not been back in a while obviously...but there is the rather imo unfortanate tendency among RPG characters to want to be God. I can't fathom why anyone would want to dictate or feel we should be able to dictate the personality of any other character in the game who is not our protagonist in an RPG. Granted you can probably effect how they view you, but to me that is just not good storytelling railroading yourself like that and giving the player all the power in the world. This might have been one of Inquisition's problems.
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Post by fade9wayz on Oct 15, 2016 11:56:16 GMT
Uh... Just because I want different things from my RPGs than you doesn't mean I'm being obtuse, and don't assume I've read every post in every thread on this board, please. I responded to only the info that was present here, the only info I've read. And I don't really know what more to say other than I still disagree. Yes, it is gender/sex related. It doesn't matter if both characters exist at the same time, the player still chooses which to play and I don't want our RP options to be limited because I want to play a certain gender. I don't want it to be different than previous Bioware games. And I'm really not sure why you're bringing up twins/clones since that doesn't apply to these siblings. Or roleplaying, since the other sibling will have a personality regardless of yours. But whichever one you play as should have whichever personality you give them. Okay, you don't think it's a crime against roleplaying, but I do. Again, not sure what more to say. They're not two different characters in the sense that they don't have set personalities, so whichever you choose should have the same options. I don't care what kind of personality the other has, though personally I hope the other sibling has the same personality regardless of their gender so I don't miss out on a character if I only play one gender myself. Other than that, just read the post by nonstop who makes many of the points I would. I said that because it was a discussion we both already had in that other thread, and I feel we're both derailing Colfoley's thread by merely repeating ourselves, though now we have expanded on our little previous debate quite a bit. I do understand your point, you have made it adamantly clear in both threads, but you don't seem to make an effort to understand mine. This isn't about gender, it's about personality, you're the one making it about gender because you're limiting yourself to a single one. You already missed out on the other gender's specific (romance) options in the other games then, just like I, having only played ME3SP once, as a vanguard, have missed out on the engineer-specific interrupt (for the purpose of this discussion, I'm dismissing any type of fan-made mod unlocking romance options or whatever). BW do provides us with the possibility to experience the game as either gender. If the players limit themselves to only one type of experience, they are the only ones responsible for not experiencing the game to it's fullest. I'm bringing up twins/clones because even when two people share the exact same DNA, had the same upbringing, and have common values, they still have distinct personalities. They can be close, but they still will be different. That has to be the case for the Ryder siblings too, which you yourself aknowledge. That was my point. Whichever you play as will have whichever personality you give them, within the parameters provided by the game, including starting personalities, available backgrounds, and moral choices available. For me they can only be two different characters if they have some sort of difference in personality. Otherwise, they are just alternate version of one another. Having different starting personalities and possible backgrounds doesn't preclude you from roleplaying them the way you want them to be as the game goes though. Shepard was hardly a blank slate either. What I want is good writing, and this is starting off very badly if the writers fail at the very basic task of giving different starting personalities/backgrounds to two different characters who happen to be the protagonists available. In DA2 we had siblings too, none of them were protagonists. It is far more simple and cost-efficient to have a single protagonist who has NPC siblings with more or less set personalities, especially if the protagonist is supposed to interact with them. Instead here, they have announced both siblings can be protagonists, two protagonists, that we won't play at the same time, granted, but two different available protagonists none-the-less, and the little information we had so far said that we know we have a sibling somewhere in Andromeda, but that they are doing their own thing. To me it means we'll have little to no interactions with them, so that we don't feel railroaded into roleplaying them the way BW intended them to if we had to interact with them, which is what Hanako Ikezawa was afraid of, in the previous thread. I consider announcing there is going to be two different protagonists available, which is essentially what they did when precising they would be siblings, not alternate versions of one another, and then not delivering by making them simple alternate versions of one another is false advertising. My point is that you will never have complete control, however much you wish for it. I don't see how not having complete control in the past translates as having less control in the future. You're the one assuming you will have less control, when you're the one limiting yourself. We'll have to agree to disagree. We have obviously broadly different definitions of role-play. For me it is that, playing a role, experiencing and doing things I would never do, like murdering people in cold-blood, having heterosexual romances... This is why I don't see preset personalities as limiting to roleplay, so long as there's room to make that personality evolve in whichever direction I chose, within the parameters allowed by the game of course. If there isn't any room to make that personality truly evolve with moral choices, then I agree, the game can't be called a RPG. I'm not saying I haven't ever self-inserted from time to time, but I like variety in my games and to have as many different options as possible. Limitations have always been in BW games and there always will be some because they simply can't cater to every whims of every single player. I suppose the closest to offer such an experience would be Eve online, or Star Citizen. In this case though, you're the one posing an arbitrary limitation on gender. What you see as objectively inferior is actually completely subjective to me. You're making a value judgment based on your desires for the game. It is subjective. The advantage of having two different protagonist is to offer two different story lines, within a common narrative. I get that you'd prefer that both these story lines would offer M/F options on their own, but so far we have no indication it will be the case. Rest assured I have never taken things personally in our discussion, and hope you haven't either felt attacked as a person. The only thing a bit frustrating to me here is that I feel we're talking in circles, not that it isn't entertaining in itself, but I really should get off my butt and start my laundry now Edit: argh, failed at formating the first time around again
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Post by Ahriman on Oct 15, 2016 12:26:29 GMT
It seems some people here are forgetting that this is mainstream AAA project. "Maximum amount of available content in one playthrough". Minor branching is there for flavour and illusion of choice. Expecting some major differences between Bro/SisRyder looks naive to me.
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Post by Deleted on Oct 16, 2016 0:21:50 GMT
If done in an interesting fashion and doesn't get in the way of my enjoying the game, then yes, I will more than be happy to have a family affair included.
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Post by legbamel on Oct 16, 2016 1:04:31 GMT
Of course it's naive to expect it. This is all "pie in the sky" speculation. Would I love two completely different protagonists, a la Bethany and Carver? Yeah. Do I think it's remotely likely to happen? Nope.
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Post by colfoley on Oct 16, 2016 5:19:50 GMT
It seems some people here are forgetting that this is mainstream AAA project. "Maximum amount of available content in one playthrough". Minor branching is there for flavour and illusion of choice. Expecting some major differences between Bro/SisRyder looks naive to me. I actually agree. Not that this a bad thing mind you.
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Post by KaiserShep on Oct 16, 2016 5:58:11 GMT
I can't explain how much I don't want to have the story change depending on which gender your character is. It's a crime against roleplaying. I don't want a "fresh perspective", I just want to play as the character I want, and I shouldn't be punished with a different story I may not like as much as the other just because I play as that character. And Maker forbid gender changing your personality and roleplaying options I'm starting to feel you're being deliberately obtuse about it. I have explained in more ways than one my perspective about it in the other thread (http://bsn.boards.net/thread/1134/theory-andromeda-speculation-spoilers-character) and that there isn't anything gender/sex-related to it. When you have two different characters, which is the case here, they should have two different personalities, and hopefully, reactions to some events that will differ, because they are supposed to be different characters. My father and uncle are real twins. They are biologically and genetically the same, and have been brought up the same way, but they are still their own person and will have different reactions and opinions about various events non-the-less. And while close, they still have different personalities. Having the same personality for two different characters is a crime against any type of law of writing. Hell, even clone Shepard had a different personality than original brought-up-from-the-dead-by-space-magic Shepard. Edit: formating This only works insofar that the two characters would have their own distinct personalities when they are in the role of the NPC so that the experience can differ when interacting with that character, but the player character itself should grant manual control over the personality. If the player chooses to make that character similar to the sibling, that's their prerogative. I don't want my character's dialogue options to change based solely on a gender swap. That's really what this is. To add a totally different perspective, the character would have to have something more meaningful, like, say, an entirely different origin. Clone Shepard isn't really a good example, since this character was designed specifically to be an enemy that would clash against you no matter what you did.
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Post by fade9wayz on Oct 16, 2016 10:58:21 GMT
It seems some people here are forgetting that this is mainstream AAA project. "Maximum amount of available content in one playthrough". Minor branching is there for flavour and illusion of choice. Expecting some major differences between Bro/SisRyder looks naive to me. I did mention I didn't believe major changes between the two protagonists would happen, and that I'd settle for subtle ones. I'm still a realist about the game industry. However nothing stops me from speculating about what I think should ideally happen with two different protagonists. I'm also fully aware my ideas won't necessarily receive as warm welcome, and I can understand their point of view too. One can entertain several thoughts without automatically accepting them.
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Post by fade9wayz on Oct 16, 2016 12:02:52 GMT
This only works insofar that the two characters would have their own distinct personalities when they are in the role of the NPC so that the experience can differ when interacting with that character, but the player character itself should grant manual control over the personality. If the player chooses to make that character similar to the sibling, that's their prerogative. I don't want my character's dialogue options to change based solely on a gender swap. That's really what this is. To add a totally different perspective, the character would have to have something more meaningful, like, say, an entirely different origin. Clone Shepard isn't really a good example, since this character was designed specifically to be an enemy that would clash against you no matter what you did. This focus on gender is really muddling the debate. Hypothetically speaking, if our choices of protagonists were of the same gender, but announced to be two distinct individuals, wouldn't you find it nonsensical that they both have the same exact backgrounds available, and the same exact script? Why bother having two supposedly different characters as protagonist when a single one would have largely sufficed? It's much easier and cost-effective to implement only one and give various dialogue options to give the illusion of playing another protagonist, while we're merely playing an alternate version of the same character. Again, a sister is not an alternate version of her brother and vice-versa, they are not the same individual with different genitalias. I don't believe we'll have totally different perspectives, since they are siblings, it is inevitable that they will share parts of their backgrounds, but differences can be found in subtle things, like their individual perspective on their mother's absence, for exemple. My brother and I have different ways to deal with our own mother, he's avoidant, while I'm confrontational. We share many values and memories, but still have our own distinct ones. Besides, considering either sibling will go through the same narrative, I expect their dialogue options for main decisions to be pretty similar anyway, which shouldn't preclude exclusive personality scenes or dialogue options for minor stuff, things that would really cement in my mind that I'm actually playing another character, without hurting the general narrative. Exclusive gender dialogue options would probably only be about romances anyway, as it has always been. That's what I ideally want and feel could be realistically implemented. I fully expect to be proven wrong and be disappointed when the time comes though. I agree that clone Shepard wasn't the best exemple. I stand by my exemple about twins though.
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Post by Heimdall on Oct 16, 2016 13:27:38 GMT
This only works insofar that the two characters would have their own distinct personalities when they are in the role of the NPC so that the experience can differ when interacting with that character, but the player character itself should grant manual control over the personality. If the player chooses to make that character similar to the sibling, that's their prerogative. I don't want my character's dialogue options to change based solely on a gender swap. That's really what this is. To add a totally different perspective, the character would have to have something more meaningful, like, say, an entirely different origin. Clone Shepard isn't really a good example, since this character was designed specifically to be an enemy that would clash against you no matter what you did. This focus on gender is really muddling the debate. Hypothetically speaking, if our choices of protagonists were of the same gender, but announced to be two distinct individuals, wouldn't you find it nonsensical that they both have the same exact backgrounds available, and the same exact script? Why bother having two supposedly different characters as protagonist when a single one would have largely sufficed? It's much easier and cost-effective to implement only one and give various dialogue options to give the illusion of playing another protagonist, while we're merely playing an alternate version of the same character. Again, a sister is not an alternate version of her brother and vice-versa, they are not the same individual with different genitalias. I don't believe we'll have totally different perspectives, since they are siblings, it is inevitable that they will share parts of their backgrounds, but differences can be found in subtle things, like their individual perspective on their mother's absence, for exemple. My brother and I have different ways to deal with our own mother, he's avoidant, while I'm confrontational. We share many values and memories, but still have our own distinct ones. Besides, considering either sibling will go through the same narrative, I expect their dialogue options for main decisions to be pretty similar anyway, which shouldn't preclude exclusive personality scenes or dialogue options for minor stuff, things that would really cement in my mind that I'm actually playing another character, without hurting the general narrative. Exclusive gender dialogue options would probably only be about romances anyway, as it has always been. That's what I ideally want and feel could be realistically implemented. I fully expect to be proven wrong and be disappointed when the time comes though. I agree that clone Shepard wasn't the best exemple. I stand by my exemple about twins though. I don't think the brother and sister as have been announced are two distinct individuals though. Or rather, I expect the two individuals are "sibling Ryder" and "player Ryder", with gender interchangeable. The sibling will always have the same background and personality regardless of whether it is the brother or sister.
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Post by nonstop on Oct 16, 2016 16:44:52 GMT
I don't think the brother and sister as have been announced are two distinct individuals though. Or rather, I expect the two individuals are "sibling Ryder" and "player Ryder", with gender interchangeable. The sibling will always have the same background and personality regardless of whether it is the brother or sister. Thank you for posting this! I'd been thinking of typing out another big long post but this actually sums up everything really concisely for me!
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Post by KirkyX on Oct 16, 2016 17:40:37 GMT
This focus on gender is really muddling the debate. Hypothetically speaking, if our choices of protagonists were of the same gender, but announced to be two distinct individuals, wouldn't you find it nonsensical that they both have the same exact backgrounds available, and the same exact script? Why bother having two supposedly different characters as protagonist when a single one would have largely sufficed? It's much easier and cost-effective to implement only one and give various dialogue options to give the illusion of playing another protagonist, while we're merely playing an alternate version of the same character. Again, a sister is not an alternate version of her brother and vice-versa, they are not the same individual with different genitalias. I don't believe we'll have totally different perspectives, since they are siblings, it is inevitable that they will share parts of their backgrounds, but differences can be found in subtle things, like their individual perspective on their mother's absence, for exemple. My brother and I have different ways to deal with our own mother, he's avoidant, while I'm confrontational. We share many values and memories, but still have our own distinct ones. Besides, considering either sibling will go through the same narrative, I expect their dialogue options for main decisions to be pretty similar anyway, which shouldn't preclude exclusive personality scenes or dialogue options for minor stuff, things that would really cement in my mind that I'm actually playing another character, without hurting the general narrative. Exclusive gender dialogue options would probably only be about romances anyway, as it has always been. That's what I ideally want and feel could be realistically implemented. I fully expect to be proven wrong and be disappointed when the time comes though. I agree that clone Shepard wasn't the best exemple. I stand by my exemple about twins though. I don't think the brother and sister as have been announced are two distinct individuals though. Or rather, I expect the two individuals are "sibling Ryder" and "player Ryder", with gender interchangeable. The sibling will always have the same background and personality regardless of whether it is the brother or sister. Indeed. The 'two distinct characters' fade9ways describes won't be 'sister Ryder' and 'brother Ryder'--instead, they'll be 'protagonist Ryder' and 'sibling Ryder'. It makes far more sense to use which you pick as the protagonist as the differentiator than it does to use gender, at least in my mind. It's both less limiting from a roleplay perspective, and quite a bit cheaper/easier to implement. (I don't necessarily expect the two potential NPC/sibling Ryders to have exactly the same personality, for the record, but they'll play the same role in the story.) Oh, and I should clarify that, generally, I actually like having mutually exclusive content/divergent points in RPGs, so it's impossible to experience everything on just the one playthrough. I thought The Witcher 2's second act switcheroo was incredibly cool, for example. But it'd be a massive waste to make one of these divergent points the gender you pick at character creation. Most of the value in having such divergent paths is the way it can make your in-game decisions feel so much more meaningful than they would otherwise, and I'd much rather that applied to a proper story decision than the character creator.
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Post by fade9wayz on Oct 16, 2016 21:53:21 GMT
I don't think the brother and sister as have been announced are two distinct individuals though. Or rather, I expect the two individuals are "sibling Ryder" and "player Ryder", with gender interchangeable. The sibling will always have the same background and personality regardless of whether it is the brother or sister. Well, in that case we are back to having both siblings being alternate versions of each other, and that's assuming the protagonist has real interaction with their sibling during the game. So far, the little information we have about this leads me to believe it won't be the case. Anyway, at this point we are clearly talking in circles again, and I feel I have more than enough exposed my speculations about this. I hope N7 day will bring more information about this point.
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Post by BansheeOwnage on Oct 16, 2016 22:43:56 GMT
Just skimming through this, have not been back in a while obviously...but there is the rather imo unfortanate tendency among RPG characters to want to be God. I can't fathom why anyone would want to dictate or feel we should be able to dictate the personality of any other character in the game who is not our protagonist in an RPG. Granted you can probably effect how they view you, but to me that is just not good storytelling railroading yourself like that and giving the player all the power in the world. This might have been one of Inquisition's problems. No one is asking to change aspects of NPCs though. Not in this debate. Just the protagonist. I said that because it was a discussion we both already had in that other thread, and I feel we're both derailing Colfoley's thread by merely repeating ourselves, though now we have expanded on our little previous debate quite a bit. I do understand your point, you have made it adamantly clear in both threads, but you don't seem to make an effort to understand mine. This isn't about gender, it's about personality, you're the one making it about gender because you're limiting yourself to a single one. You already missed out on the other gender's specific (romance) options in the other games then, just like I, having only played ME3SP once, as a vanguard, have missed out on the engineer-specific interrupt (for the purpose of this discussion, I'm dismissing any type of fan-made mod unlocking romance options or whatever). BW do provides us with the possibility to experience the game as either gender. If the players limit themselves to only one type of experience, they are the only ones responsible for not experiencing the game to it's fullest. I'm bringing up twins/clones because even when two people share the exact same DNA, had the same upbringing, and have common values, they still have distinct personalities. They can be close, but they still will be different. That has to be the case for the Ryder siblings too, which you yourself aknowledge. That was my point. Whichever you play as will have whichever personality you give them, within the parameters provided by the game, including starting personalities, available backgrounds, and moral choices available. For me they can only be two different characters if they have some sort of difference in personality. Otherwise, they are just alternate version of one another. Having different starting personalities and possible backgrounds doesn't preclude you from roleplaying them the way you want them to be as the game goes though. Shepard was hardly a blank slate either. To be honest, I didn't open the link you posted and forgot I had even discussed this before, let alone with you. I'm sorry. However, "I understand your point but you won't understand mine" is generally how most people, on all sides of a debate, tend to feel Perhaps I feel like I do understand you? Perhaps I feel like you don't really understand me, because then you'd obviously agree? But anyway, I do understand that you're talking about different personalities in theory, but my points remain the same because in practice, which gender you choose to play as does make the difference. Well, sure, you can say I "missed out" on playing a male character even without them having a different personality/being a different character, but that's subjective. I don't feel that I have. As it happens, I'm not a fan of any of Maleshep's romance options and as you say, that's the only main difference. It's up to me whether I missed out on things and how worth it it is to remedy that. I tend to play RPGs as women because I relate to them better and because of variety; I've played tons of games as guys. And I don't play as many playthroughs as some here, and when I do I tend to replay characters I like, so I also just don't have time for that. I don't have a rule against playing as a guy or anything, it's just because of the above. If I really feel like I'm missing out on something, I could change that. But why would I wish for something to miss out on? That's just counterproductive. I'd much rather play as who I want and not miss out, naturally For the record, I actually would rather all of the romances be bisexual/biromantic/pansexual etc. so no one misses out on anything. So I'm not being inconsistent about not wanting to get shafted out of content based on gender. So you can say that "only I'm responsible for not experiencing the game to its fullest", but I honestly don't have time to get everything out of it and I don't want to to begin with Further, a player who wants to get "the most" out of the game will still run into difficulties if you had your way. They couldn't play the game as a male while experiencing female Ryder's background, say. And that wouldn't be on them, because it's just impossible. But all of that is really academic because you're assuming the fact that I usually play females is the core of my reasoning. It is not. I simply don't want to have those kinds of divergences based on gender on principle. Even if I loved the hypothetical female's path and hated the male's anyway, I would still argue how I am now. And I would argue on behalf of the people who were shafted out of a better story because of who they wanted to play. And to answer your point about twins/clones, Heimdall already put into words what I was struggling to get across: That there will be a Player!Ryder and a Sibling!Ryder, not a Male!Ryder and Female!Ryder, which renders that discussion moot. In fact, it renders most of this whole discussion moot, because that's really what I was trying to say this whole time. That the difference between the characters should be whether they are the protagonist or not, not which gender they are. But since I apparently like wasting time having circular discussions (and that's only a jab at myself), I'll add that you won't need to worry about them having different personalities. Even if you play your Ryder as close to their sibling's personality as possible, it still won't be identical. I'll counter all of that at once by repeating that as far as we know, there won't be two protagonists, it will just so happen that whichever is an NPC has the opposite gender to the protagonist. So it will be kind of like DA2 in that sense, still, except that instead of class deciding if you get Bethany or Carver, your gender does. Now, it's still arbitrary (what if we wanted to have Ryder brothers or Ryder sisters, since they're doing the voice-work for both anyway?*), but I can live with that because I can still roleplay my character. Since they haven't confirmed that there will be two protagonists in the sense you took it, it's not false advertising. *After writing that sentence, I can already imagine people will get straight to work making a mod that let's you have a sibling the same sex as the protagonist. They'll share voices, though And you could make them look the same. Wait, that wouldn't be weird after all, they could be twins! No, we won't, but I'd like as much control as is reasonable and feasible. And being locked into/out of certain personality traits based on gender is regression in my view, which is unacceptable in all forms. That's not an assumption given the system you've described, it's a feature, to you. And me "limiting" or not "limiting" myself has no bearing on this, because as I said before, using your idea, you'll be locked out of potential stories even if you play both genders. Yes we will. I was seriously considering simply saying that and moving on, but because of a combination of stubbornness and a feeling of obligation to at least respond to you, here we are Ah, but the things you'd never do are not the same as someone else's, which is another reason we need options. Preset personality traits do not negate roleplay, no, but they're not conducive to it. At least, not the definition I've stated that I use; the kind that's in Bioware games. Which is the attempt at the most reasonable amount of freedom possible. What, how am I imposing a limitation? My stance the whole time has been that the only thing choosing gender should change is itself, that it should have no bearing on any other decisions, options, or gameplay. That's the opposite of limitation. This is the problem with "objective" things. No matter how solid you think it is, someone will still say it's subjective I assure you I didn't use that term lightly. I just can't see an advantage to not giving one character an option compared to giving all characters that option. So I said it's an objective upgrade. You think the advantage is the branching path, but why not offer that branching path to both genders? That's why it's a downgrade. Well, to be fair, we don't really have many indications about anything regarding ME:A yet, so we're all just shooting in the dark for the most part That's good, and don't worry, I haven't taken anything personally either. Ha, well obviously that's what happens when an unstoppable force meets an immovable object: They argue in circles! This only works insofar that the two characters would have their own distinct personalities when they are in the role of the NPC so that the experience can differ when interacting with that character, but the player character itself should grant manual control over the personality. If the player chooses to make that character similar to the sibling, that's their prerogative. I don't want my character's dialogue options to change based solely on a gender swap. That's really what this is. To add a totally different perspective, the character would have to have something more meaningful, like, say, an entirely different origin. Clone Shepard isn't really a good example, since this character was designed specifically to be an enemy that would clash against you no matter what you did. This focus on gender is really muddling the debate. Hypothetically speaking, if our choices of protagonists were of the same gender, but announced to be two distinct individuals, wouldn't you find it nonsensical that they both have the same exact backgrounds available, and the same exact script? Why bother having two supposedly different characters as protagonist when a single one would have largely sufficed? It's much easier and cost-effective to implement only one and give various dialogue options to give the illusion of playing another protagonist, while we're merely playing an alternate version of the same character. Again, a sister is not an alternate version of her brother and vice-versa, they are not the same individual with different genitalias. Why bother? To give the protagonist a sibling, that's why. A single character wouldn't have sufficed for that. Yeah, I think we will be playing an alternate version of the same character, which I like. This is exactly the kind of thing I'm most afraid of. Them having different individual perspectives on their mother's absence limits roleplay. These are the kinds of moments where we would need a great deal of options, not fewer. It makes no sense to arbitrarily establish (the state of) a relationship in an RPG.
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