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Post by Deleted on Sept 27, 2016 12:43:30 GMT
I wouldnt say I was ridiculously happy but I am interested to see how they play this one out. Hopefully it will be less depressing than the "Lets kill your entire family over the course of a game" Dragon Age II.
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Monk
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Post by Monk on Sept 27, 2016 17:04:02 GMT
…they are an important an integral part of the story. It really depends on how it's handled. If it's in the realm on DA2, cool. Breaking Bad… not so cool. Uncertain at this point. Hopefully the relationships between the 3 won't be predefined like rival-Carver and friend-Bethany were. I want to be the one to decide if we get along or butt heads. I think it was a timing thing, and considering the mage emphasis in the family, it wasn't unnecessarily precedented. A bit of an aside, it is possible to smooth things over with Carver if you go along with his way of thinking. I don't think you'll be best buds or anything but it leaves little incentive for bickering towards the end.
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Post by Entropy on Sept 27, 2016 18:54:27 GMT
Bioware has a record of killing the PC's family in everygame they have included it. So if daddy N7 and the sibling make it out alive to the very end of the game I will be happy.
I'm not holding back my breath though...
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Post by BadgerladDK on Sept 28, 2016 13:47:16 GMT
ridiculously happy is a strong term. I'd say I'm more along the lines of vaguely interested. The family dynamic in DA2 didn't really do anything for me, positive or negative. So, I rate the family connection a strong "meh", behind about 15 other things I consider more interesting. But I don't hate the idea if it's used well.
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Post by KaiserShep on Sept 28, 2016 16:15:45 GMT
…they are an important an integral part of the story. It really depends on how it's handled. If it's in the realm on DA2, cool. Breaking Bad… not so cool. I keep thinking of one of the Ryder siblings telling the other "I am the danger". I'm not sure how this would even work, at least not without actually having faction switching or the whole "I know you want to join me, but you're totally unworthy thus must die!"
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Post by suketchi96 on Sept 28, 2016 18:01:59 GMT
I love the idea of a Ryder family. Excited to see where they're going with this! I just hope the sibling actually has a part to play in the game. At first, I thought the Ryder sibling would be a squadmate, but the way Walters said "somewhere in the universe" makes me feel like that won't happen. Maybe the Ryder sibling is a bad guy? At this point, I'm pretty convinced that the N7 guy is the antagonist. If he's the dad, maybe your sibling will be working with him? I just can't see them making the sibling exist without actually implementing them as an integral part of the story. That would be such a let down. What makes me really curious is how they plan on handling the sibling's appearance. Will it be based on how you customize your own character, like in DA2? Or something more like how Fallout 4 let you customize the spouse too? I just hope it isn't a preset. OH OH OH. OR, MAYBE THEY'LL JUST WEAR ARMOUR ALL THE TIME AND YOU NEVER SEE THEIR FACE. ...as long as they don't communicate through space email for the entirety of the game, I'm happy.
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Post by Monk on Sept 28, 2016 18:12:52 GMT
It really depends on how it's handled. If it's in the realm on DA2, cool. Breaking Bad… not so cool. I keep thinking of one of the Ryder siblings telling the other "I am the danger". I'm not sure how this would even work, at least not without actually having faction switching or the whole "I know you want to join me, but you're totally unworthy thus must die!" Based on that scenario, the only other option i can think of is having a long dialog with the other sibling until either they agree to follow you along or you're convinced they have the right idea afterall so go with their plan. What might make it more of an interesting dynamic is if their of the same position as you so can either make, break or help your pathfinding achievements, depending on how you two cooperate.
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Post by syllogi on Sept 28, 2016 18:37:28 GMT
If we get to meet our family in the beginning of the game, only to have them tragically ripped away ten minutes later, I will be less than thrilled.
If the family members are a big part of the story throughout the game, then they have my attention. Killing off parents and siblings would be yawn inducing at this point.
I don't accept the idea that a Hero's Journey has to include dead parents/killing off the mentor. So if they are avoiding that trope this time around, awesome.
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Post by lolslikemuttley on Sept 28, 2016 18:48:10 GMT
I love the idea of Andromeda being a family affair. I enjoyed the family feel of DA2 but because it's unclear as in what capacity the other Ryder sibling will be present I don't want to get too excited just yet. Being in the game world doesn't necessarily equal being a squad mate. They could spend the whole game in cryo sleep in a lost Ark or something! I do think the game is more likely to focus on the parent given his trailer exposure thus far.
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Post by nonstop on Sept 28, 2016 19:22:30 GMT
I really like the idea and as others have mentioned, I hope it's executed a bit better than Dragon Age 2. Strangely enough, I actually really enjoyed the dynamic between Hawke and Carver but think it suffered a bit through acts 2 and 3. If it's built into the game in a meaningful way, particularly if there's an opportunity to have conflicting viewpoints with one of/both of the family members, I think it could be really interesting. Hopefully it's not just a throwaway thing, I'd rather it be integrated into the story and have some importance in one way or another.
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Post by KaiserShep on Sept 28, 2016 20:16:57 GMT
I keep thinking of one of the Ryder siblings telling the other "I am the danger". I'm not sure how this would even work, at least not without actually having faction switching or the whole "I know you want to join me, but you're totally unworthy thus must die!" Based on that scenario, the only other option i can think of is having a long dialog with the other sibling until either they agree to follow you along or you're convinced they have the right idea afterall so go with their plan. What might make it more of an interesting dynamic is if their of the same position as you so can either make, break or help your pathfinding achievements, depending on how you two cooperate. Really though, I don't want there to be some kind of huge conflict between my PC and family members. Maybe it's just me, but I prefer that these characters be more of a source of moral support and opportunity to build my character on a personal level.
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Post by shechinah on Sept 28, 2016 20:49:42 GMT
Since this is going to be a mandatory aspect to the game, I want the Mass Effect team to show me through the game itself why this was something that was worth being made mandatory. To put it simply: What does this being mandatory do for the story in a way that benefits it?
If all it amounts to is the father dying early on as a cheap way of initiating something then I would not see how that could not have been accomplished in some other manner or through some other character that the player would have had just as much (lack of) time to get attached to. Basically, I would not consider that to be something that make this family worth being mandatory. I'll note that I don't think this is the way they're planning on going and I am reserving judgement of this aspect to the stoy until I see for myself how well it is executed in the game.
One thing I absolutely do not want is a set relationship between the player character and their family. Within reason, I want the player to be able to decide what kind of relationship the player character and the player character's father have through dialogue and action. I want to be able to decide whether or not Ryder is close or distant to their family and whether they get along with their father or not. Not only could it allow for good roleplaying but it would also add variety to an aspect of the game that do not vary
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Post by Dabrikishaw on Sept 28, 2016 21:20:26 GMT
Andromeda isn't about the Ryder family though.
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Post by Sarayne on Sept 28, 2016 23:32:23 GMT
I am just so excited for the Hawke family done right this time(hopefully).
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Post by legbamel on Sept 29, 2016 0:44:29 GMT
I'm not so excited about it, although the idea that playing as a different sibling leads to a very different experience does intrigue me a great deal. Somehow I don't expect that to happen, though.
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Post by Arcian on Sept 29, 2016 1:01:59 GMT
Why should I - or anyone, really - be happy over something so trite?
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Post by Gileadan on Sept 29, 2016 5:30:25 GMT
The family aspect is actually something that makes me more cautious about the game. I'm not a family person, and I don't need any of it in my games. Also, I have a hard time recalling any instance of family in a BioWare game were it wasn't used as a cheap tool for emotional manipulation, often in quite hamfisted ways à la DA2. Family members are the redshirts of the BioWare universe.
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Post by Robo on Sept 29, 2016 9:17:58 GMT
Mmm, nope.
I don't even really get it.
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Post by hotdogbsg on Sept 29, 2016 9:28:16 GMT
My worry is that the game will force you to care about these characters just because they are family. It seems a bit forced. I'm going to go out on a limb and say at some point you'll have the rescue Ryder's father.
That being said, if they can do it well I wouldn't be overly concerned. DA2's example of family interactions doesn't exactly fill me with confidence though.
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Post by opuspace on Oct 1, 2016 3:38:34 GMT
Meh, I don't really care to have defined relationships set up already for the PC. A family already implies an intimacy the player won't necessarily feel in the first place. I didn't feel anything for the kid in ME3 (the whole situation was just too weird to believe that kid was real) and I dislike having the script try to imply I should feel something about a character.
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Post by colfoley on Oct 3, 2016 7:36:06 GMT
Meh, I don't really care to have defined relationships set up already for the PC. A family already implies an intimacy the player won't necessarily feel in the first place. I didn't feel anything for the kid in ME3 (the whole situation was just too weird to believe that kid was real) and I dislike having the script try to imply I should feel something about a character. If they do it like DA I you get to chose what you feel.
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Post by Hanako Ikezawa on Oct 3, 2016 7:42:10 GMT
Meh, I don't really care to have defined relationships set up already for the PC. A family already implies an intimacy the player won't necessarily feel in the first place. I didn't feel anything for the kid in ME3 (the whole situation was just too weird to believe that kid was real) and I dislike having the script try to imply I should feel something about a character. If they do it like DA I you get to chose what you feel. I doubt they'll be able to do it like DAI. In DAI your family never actually appeared in the game, whereas in MEA both our father and sibling have roles.
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Post by colfoley on Oct 3, 2016 7:45:30 GMT
Not sure how detailed it will be nor how much it will have an effect on the dialog with your respective family but all we were talking about in DA I was a dialog option which established your relationship with your family before the game. That's not hard to do.
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Post by shodiswe on Oct 3, 2016 10:56:51 GMT
I hope it's good From what we've seen we know next to nothing, they are a family, and there will be other people, and there will be shooting and exploding stuff and dangerous aliens/animals.
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Post by linksocarina on Oct 3, 2016 11:42:29 GMT
It certainly intrigues me.
I think it could be a good addition, or at the very least it will be something different compared to the Mass Effect trilogy in terms of personal dynamics, but we shall see how it goes.
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