inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Oct 17, 2016 1:30:45 GMT
If there will be Varric a Volus telling the story to Cassandra a Spectre every time that changes of "chapter", i'm sold
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Oct 17, 2016 8:50:53 GMT
So it seems "out there" doesn't mean "few email through the game". That's something.
Bioware, pls, no.
|
|
fade9wayz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
Posts: 190 Likes: 286
inherit
1127
0
Jun 18, 2017 22:17:50 GMT
286
fade9wayz
190
August 2016
fade9wayz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Aresis01
|
Post by fade9wayz on Oct 17, 2016 10:27:45 GMT
To be honest, I didn't open the link you posted and forgot I had even discussed this before, let alone with you. I'm sorry. However, "I understand your point but you won't understand mine" is generally how most people, on all sides of a debate, tend to feel Perhaps I feel like I do understand you? Perhaps I feel like you don't really understand me, because then you'd obviously agree? But anyway, I do understand that you're talking about different personalities in theory, but my points remain the same because in practice, which gender you choose to play as does make the difference. Well, sure, you can say I "missed out" on playing a male character even without them having a different personality/being a different character, but that's subjective. I don't feel that I have. As it happens, I'm not a fan of any of Maleshep's romance options and as you say, that's the only main difference. It's up to me whether I missed out on things and how worth it it is to remedy that. I tend to play RPGs as women because I relate to them better and because of variety; I've played tons of games as guys. And I don't play as many playthroughs as some here, and when I do I tend to replay characters I like, so I also just don't have time for that. I don't have a rule against playing as a guy or anything, it's just because of the above. If I really feel like I'm missing out on something, I could change that. But why would I wish for something to miss out on? That's just counterproductive. I'd much rather play as who I want and not miss out, naturally For the record, I actually would rather all of the romances be bisexual/biromantic/pansexual etc. so no one misses out on anything. So I'm not being inconsistent about not wanting to get shafted out of content based on gender. So you can say that "only I'm responsible for not experiencing the game to its fullest", but I honestly don't have time to get everything out of it and I don't want to to begin with Further, a player who wants to get "the most" out of the game will still run into difficulties if you had your way. They couldn't play the game as a male while experiencing female Ryder's background, say. And that wouldn't be on them, because it's just impossible. But all of that is really academic because you're assuming the fact that I usually play females is the core of my reasoning. It is not. I simply don't want to have those kinds of divergences based on gender on principle. Even if I loved the hypothetical female's path and hated the male's anyway, I would still argue how I am now. And I would argue on behalf of the people who were shafted out of a better story because of who they wanted to play. And to answer your point about twins/clones, Heimdall already put into words what I was struggling to get across: That there will be a Player!Ryder and a Sibling!Ryder, not a Male!Ryder and Female!Ryder, which renders that discussion moot. In fact, it renders most of this whole discussion moot, because that's really what I was trying to say this whole time. That the difference between the characters should be whether they are the protagonist or not, not which gender they are. But since I apparently like wasting time having circular discussions (and that's only a jab at myself), I'll add that you won't need to worry about them having different personalities. Even if you play your Ryder as close to their sibling's personality as possible, it still won't be identical. I'm going to try and be concise. I don't see this at that. Which character you chose to play makes the difference. They just so happen to be of different gender. You have objectively missed out on MaleShep specific content. The value you apply on missing out on this content is subjective. Fact versus opinion or personal value. Facts are objective, opinions and personal values are subjectives. The reasons for which a player won't explore all the content offered have no bearing on that, and yes, they are the only ones responsible for missing out of that aforementionned content. I don't believe you wish to miss out on things, quite the contrary in facts, but you do anyway. Ah, but then, Heimdall, KirkyX and yourself aknowledge de facto there is a need for two distinct personalities for each sibling. There is progress. The only difference between you and me, is that you want it to be affixed to a function rather than a character. I'm not saying your solution doesn't work, on a purely gameplay stand-point, it certainly does. However that it is in no way different than what we've had in DA2. There's absolutely no twist there, and it's terribad character design. Again, they could just have said we had one protagonist, with gender alterity, who has a NPC sibling. This wouldn't be the writing hot mess having the same personality applied to interchanging siblings would be. Not that BW hasn't already gotten us used to hot messes in their writing, sadly enough. And I don't feel this discussion has to be rendered moot. This was interesting. Well, as far as we know, it may also be that there won't be a single protagonist, but two, the way I understand it. Truthfully, we still have very little confirmed information about it and none of us can claim being right about it until we get that information. About your DA2 comparisson, see above, and about mods, this is just cosmetic difference. The NPC character's personality would be the same, just with a male or female wrapping. This is cheap illusion of alterity and I personally won't bother with such a mod, but that's just me, and I can see modders doing just that. Nope, if you play both characters, you won't be locked out on potential stories, on the contrary, you will have a second set of potential stories. More choices, more roleplaying opportunities, not less. Your control over each character wouldn't be any less than what it has bee over a single one like Shepard, except in the case of romances, but that has always been the case and I doubt we'll have all pansexual squadmates/crew anyway. The funny thing is that I feel you'd agree with me, if both siblings had alternate gender versions of themselves. True enough, but I never said there should be less options, just that some of them should differ from one character to another. Believe it or not, I'm actually advocating for more options. See above about objectivity and subjectivity. I'm not opposed to offer both branching paths to both genders, but for that, both branching paths need to exist and so, distinct personalities for each sibling need to be made. I thought it was supposed to be an explosion of orgasmic proportions? Damned! Now I feel cheated on content Already adressed this (sorry if I seem curt, but I'm at work and already devoting way too much time to this ) You think it limits it, I think it expands it, by giving us a second set of perspective, because we will be stuck with at least one.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Oct 17, 2016 10:43:23 GMT
I'm not going to take on these walls, so I'll just pick on one brick.
If we have 4 possible options, 2 for SisRyder and 2 for BroRyder, then why not give all 4 to both of them? How it would hurt anyone? Because how it will benefit everyone I can already see.
|
|
fade9wayz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
Posts: 190 Likes: 286
inherit
1127
0
Jun 18, 2017 22:17:50 GMT
286
fade9wayz
190
August 2016
fade9wayz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Aresis01
|
Post by fade9wayz on Oct 17, 2016 11:53:09 GMT
I'm not going to take on these walls, so I'll just pick on one brick. If we have 4 possible options, 2 for SisRyder and 2 for BroRyder, then why not give all 4 to both of them? How it would hurt anyone? Because how it will benefit everyone I can already see. As I said, I'm not opposed to the 4 options being given to the both of them, but I'd rather have 1x2+1x2 than 1x4. Let's say Personality A has X and Y as background choices, and Personality B has V and W. First you chose personality A or B, then X/Y, or V/W, then, and only then would you chose gender. If Personality A already has X, Y, ,V, W available, what need is there for Personality B? In practice you seem to have the same options, but you have lost one set of personality. Am I making sense?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
533
0
Nov 25, 2024 10:35:23 GMT
Deleted
0
Nov 25, 2024 10:35:23 GMT
January 1970
Deleted
|
Post by Deleted on Oct 17, 2016 11:53:31 GMT
Makes no difference to me as long as it's a good story. The last family story just gets a meh from me so we will see.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Oct 17, 2016 12:18:59 GMT
I'm not going to take on these walls, so I'll just pick on one brick. If we have 4 possible options, 2 for SisRyder and 2 for BroRyder, then why not give all 4 to both of them? How it would hurt anyone? Because how it will benefit everyone I can already see. As I said, I'm not opposed to the 4 options being given to the both of them, but I'd rather have 1x2+1x2 than 1x4. Let's say Personality A has X and Y as background choices, and Personality B has V and W. First you chose personality A or B, then X/Y, or V/W, then, and only then would you chose gender. If Personality A already has X, Y, ,V, W available, what need is there for Personality B? In practice you seem to have the same options, but you have lost one set of personality. Am I making sense? I'd understand if we had a choice between some mercenary/scientist backgrounds with different manner of speech for them. But tie it to contents of protagonist's pants? What if you really wanted to play as BroRyder, but he's stuck with Killer Clown background?
|
|
fade9wayz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
Posts: 190 Likes: 286
inherit
1127
0
Jun 18, 2017 22:17:50 GMT
286
fade9wayz
190
August 2016
fade9wayz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Aresis01
|
Post by fade9wayz on Oct 17, 2016 13:35:49 GMT
I'd understand if we had a choice between some mercenary/scientist backgrounds with different manner of speech for them. But tie it to contents of protagonist's pants? What if you really wanted to play as BroRyder, but he's stuck with Killer Clown background? Actually, after I had some time to refine my thoughts, we could have two situations here. The one in my previous post, which allows for a better differentiation between A and B because backgrounds would be different for each, and tied into a type of personality. Or that other situation where we have: X,Y,V,W backgrounds available and A or B personality. Let's say A is for cheerful/optimistic personality and B is for edgy/pessimistic personality (this is an oversimplification for the sake of this exemple). The end result is actually 8 possible character creations, A and B placing a spin on the perspective of each background, and then you can add the usual gender binary, so 16. I don't dare being that optimistic about that last theory though, I highly doubt BW would go that far. I'm not tying it to the genitalias, not my kind of kink, I did specify gender would be chosen after chosing your starting personality and background. Actually not at all different than for Shepard, chosing ruthless/don't remember what the other one was, then Spacer/Earth/Colony, then gender and looks, but x2. And what's so wrong with killer clowns?
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Oct 17, 2016 15:11:23 GMT
And what's so wrong with killer clowns? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ They are scary?
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,810 Likes: 2,870
inherit
1492
0
Nov 24, 2024 22:47:48 GMT
2,870
wright1978
1,810
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Oct 17, 2016 17:31:50 GMT
So it seems "out there" doesn't mean "few email through the game". That's something. Bioware, pls, no. I've definitely got worries that there will be a heavy handed attempt to dictate the 'sibling bond' angle if they are going to play an active role.
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 10:33:59 GMT
36,880
colfoley
19,119
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Oct 17, 2016 21:36:54 GMT
Just skimming through this, have not been back in a while obviously...but there is the rather imo unfortanate tendency among RPG characters to want to be God. I can't fathom why anyone would want to dictate or feel we should be able to dictate the personality of any other character in the game who is not our protagonist in an RPG. Granted you can probably effect how they view you, but to me that is just not good storytelling railroading yourself like that and giving the player all the power in the world. This might have been one of Inquisition's problems. No one is asking to change aspects of NPCs though. Not in this debate. Just the protagonist. I said that because it was a discussion we both already had in that other thread, and I feel we're both derailing Colfoley's thread by merely repeating ourselves, though now we have expanded on our little previous debate quite a bit. I do understand your point, you have made it adamantly clear in both threads, but you don't seem to make an effort to understand mine. This isn't about gender, it's about personality, you're the one making it about gender because you're limiting yourself to a single one. You already missed out on the other gender's specific (romance) options in the other games then, just like I, having only played ME3SP once, as a vanguard, have missed out on the engineer-specific interrupt (for the purpose of this discussion, I'm dismissing any type of fan-made mod unlocking romance options or whatever). BW do provides us with the possibility to experience the game as either gender. If the players limit themselves to only one type of experience, they are the only ones responsible for not experiencing the game to it's fullest. I'm bringing up twins/clones because even when two people share the exact same DNA, had the same upbringing, and have common values, they still have distinct personalities. They can be close, but they still will be different. That has to be the case for the Ryder siblings too, which you yourself aknowledge. That was my point. Whichever you play as will have whichever personality you give them, within the parameters provided by the game, including starting personalities, available backgrounds, and moral choices available. For me they can only be two different characters if they have some sort of difference in personality. Otherwise, they are just alternate version of one another. Having different starting personalities and possible backgrounds doesn't preclude you from roleplaying them the way you want them to be as the game goes though. Shepard was hardly a blank slate either. To be honest, I didn't open the link you posted and forgot I had even discussed this before, let alone with you. I'm sorry. However, "I understand your point but you won't understand mine" is generally how most people, on all sides of a debate, tend to feel Perhaps I feel like I do understand you? Perhaps I feel like you don't really understand me, because then you'd obviously agree? But anyway, I do understand that you're talking about different personalities in theory, but my points remain the same because in practice, which gender you choose to play as does make the difference. Well, sure, you can say I "missed out" on playing a male character even without them having a different personality/being a different character, but that's subjective. I don't feel that I have. As it happens, I'm not a fan of any of Maleshep's romance options and as you say, that's the only main difference. It's up to me whether I missed out on things and how worth it it is to remedy that. I tend to play RPGs as women because I relate to them better and because of variety; I've played tons of games as guys. And I don't play as many playthroughs as some here, and when I do I tend to replay characters I like, so I also just don't have time for that. I don't have a rule against playing as a guy or anything, it's just because of the above. If I really feel like I'm missing out on something, I could change that. But why would I wish for something to miss out on? That's just counterproductive. I'd much rather play as who I want and not miss out, naturally For the record, I actually would rather all of the romances be bisexual/biromantic/pansexual etc. so no one misses out on anything. So I'm not being inconsistent about not wanting to get shafted out of content based on gender. So you can say that "only I'm responsible for not experiencing the game to its fullest", but I honestly don't have time to get everything out of it and I don't want to to begin with Further, a player who wants to get "the most" out of the game will still run into difficulties if you had your way. They couldn't play the game as a male while experiencing female Ryder's background, say. And that wouldn't be on them, because it's just impossible. But all of that is really academic because you're assuming the fact that I usually play females is the core of my reasoning. It is not. I simply don't want to have those kinds of divergences based on gender on principle. Even if I loved the hypothetical female's path and hated the male's anyway, I would still argue how I am now. And I would argue on behalf of the people who were shafted out of a better story because of who they wanted to play. And to answer your point about twins/clones, Heimdall already put into words what I was struggling to get across: That there will be a Player!Ryder and a Sibling!Ryder, not a Male!Ryder and Female!Ryder, which renders that discussion moot. In fact, it renders most of this whole discussion moot, because that's really what I was trying to say this whole time. That the difference between the characters should be whether they are the protagonist or not, not which gender they are. But since I apparently like wasting time having circular discussions (and that's only a jab at myself), I'll add that you won't need to worry about them having different personalities. Even if you play your Ryder as close to their sibling's personality as possible, it still won't be identical. I'll counter all of that at once by repeating that as far as we know, there won't be two protagonists, it will just so happen that whichever is an NPC has the opposite gender to the protagonist. So it will be kind of like DA2 in that sense, still, except that instead of class deciding if you get Bethany or Carver, your gender does. Now, it's still arbitrary (what if we wanted to have Ryder brothers or Ryder sisters, since they're doing the voice-work for both anyway?*), but I can live with that because I can still roleplay my character. Since they haven't confirmed that there will be two protagonists in the sense you took it, it's not false advertising. *After writing that sentence, I can already imagine people will get straight to work making a mod that let's you have a sibling the same sex as the protagonist. They'll share voices, though And you could make them look the same. Wait, that wouldn't be weird after all, they could be twins! No, we won't, but I'd like as much control as is reasonable and feasible. And being locked into/out of certain personality traits based on gender is regression in my view, which is unacceptable in all forms. That's not an assumption given the system you've described, it's a feature, to you. And me "limiting" or not "limiting" myself has no bearing on this, because as I said before, using your idea, you'll be locked out of potential stories even if you play both genders. Yes we will. I was seriously considering simply saying that and moving on, but because of a combination of stubbornness and a feeling of obligation to at least respond to you, here we are Ah, but the things you'd never do are not the same as someone else's, which is another reason we need options. Preset personality traits do not negate roleplay, no, but they're not conducive to it. At least, not the definition I've stated that I use; the kind that's in Bioware games. Which is the attempt at the most reasonable amount of freedom possible. What, how am I imposing a limitation? My stance the whole time has been that the only thing choosing gender should change is itself, that it should have no bearing on any other decisions, options, or gameplay. That's the opposite of limitation. This is the problem with "objective" things. No matter how solid you think it is, someone will still say it's subjective I assure you I didn't use that term lightly. I just can't see an advantage to not giving one character an option compared to giving all characters that option. So I said it's an objective upgrade. You think the advantage is the branching path, but why not offer that branching path to both genders? That's why it's a downgrade. Well, to be fair, we don't really have many indications about anything regarding ME:A yet, so we're all just shooting in the dark for the most part That's good, and don't worry, I haven't taken anything personally either. Ha, well obviously that's what happens when an unstoppable force meets an immovable object: They argue in circles! This focus on gender is really muddling the debate. Hypothetically speaking, if our choices of protagonists were of the same gender, but announced to be two distinct individuals, wouldn't you find it nonsensical that they both have the same exact backgrounds available, and the same exact script? Why bother having two supposedly different characters as protagonist when a single one would have largely sufficed? It's much easier and cost-effective to implement only one and give various dialogue options to give the illusion of playing another protagonist, while we're merely playing an alternate version of the same character. Again, a sister is not an alternate version of her brother and vice-versa, they are not the same individual with different genitalias. Why bother? To give the protagonist a sibling, that's why. A single character wouldn't have sufficed for that. Yeah, I think we will be playing an alternate version of the same character, which I like. This is exactly the kind of thing I'm most afraid of. Them having different individual perspectives on their mother's absence limits roleplay. These are the kinds of moments where we would need a great deal of options, not fewer. It makes no sense to arbitrarily establish (the state of) a relationship in an RPG. But the other protagonist is not going to be a protagonist in the game you play, they will be an NPC. I think you are right though. Each Ryder sibling will have pretty much the same personality when you play the other one, generally seaking, yet you can dictate how jerkish/ paragon your own character will be which will then cause them to like you or not.
|
|