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Post by alanc9 on Oct 18, 2017 3:58:20 GMT
The usual suspects . Humans R Speshul, the PC is the savior of the galaxy, that sort of thing. Plus some that are stupid CRPG traditions which aren't ME-soecific, like the PC having to pay for his own equipment rather than putting it on an expense account for the big organization he works for. Steelcan : yeah, ME:A does sometimes seem to be based on the worst parts of the worst game in the trilogy. You'll have to point to me where those tropes are actually popular with Mass Effect. I seem to recall that Shepard being Space-Jesus and the savior of the galaxy was considered an especially cringeworthy aspect of the trilogy. I'd have to do that if my position was that the devs were correct. But I'm agnostic on the correctness of the decision; I think it wasn't obviously crazy, but that's a low bar.
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Post by The Hype Himself on Oct 19, 2017 16:19:58 GMT
Hell, even the 'destroy' ending with the 'hey guess what you prepared enough!' surprise still has negatives: If you helped EDI and Joker get together, congratulations you had a hand in killing her. Any friendship with Joker surely wouldn't survive THAT revelation if Shep ever got back to him. Why not? Sure, it sucks, but you gotta do what you gotta do. It's the price you pay for overcoming the Reapers. I don't fault the ME3 endings for being difficult on players. In execution, yes. In concept, no. You can't have your cake and eat it too - that's one thing that I do admire about the endings. For all their narrative breakdown, they aren't pulling punches with consequence. If Joker can't understand/accept it, he's going to have to deal with it. It wasn't his call to make.
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Post by bladefist on Oct 19, 2017 20:59:39 GMT
Once again GamingSins made valid points why the game is a colossal disappointment and why BioWare should listen to fans and stop making excuses. Let me know what you guys think about this video and part 2 is coming up. And if you like this video be sure to subscribe to his channel. m.youtube.com/user/GameCareNetworkAnd here's pt 2. "I'm convinced that the Andromeda Initiative was created to banish stupid people from the Milky Way." LOL I love these videos!
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Post by cloud9 on Oct 19, 2017 23:12:37 GMT
Once again GamingSins made valid points why the game is a colossal disappointment and why BioWare should listen to fans and stop making excuses. Let me know what you guys think about this video and part 2 is coming up. And if you like this video be sure to subscribe to his channel. m.youtube.com/user/GameCareNetworkAnd here's pt 2. "I'm convinced that the Andromeda Initiative was created to banish stupid people from the Milky Way." LOL I love these videos! He's hilarious!
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Post by colfoley on Oct 21, 2017 8:19:29 GMT
I'm watching Everything Wrong with ME 2 and man is the guy making a good few points about some plotholes that never occured to me. Makes me a bit uncomfortable tbh.
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Post by KaiserShep on Oct 23, 2017 5:43:20 GMT
I'm watching Everything Wrong with ME 2 and man is the guy making a good few points about some plotholes that never occured to me. Makes me a bit uncomfortable tbh. To be fair, the entire franchise is basically a hot mess plot-wise. Lots of things as far back as ME1 may not make much sense. If this wasn't a game, where the standards for internal logic in storytelling may be significantly lower, it would have been ripped to shreds.
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Post by colfoley on Oct 23, 2017 6:07:31 GMT
I'm watching Everything Wrong with ME 2 and man is the guy making a good few points about some plotholes that never occured to me. Makes me a bit uncomfortable tbh. To be fair, the entire franchise is basically a hot mess plot-wise. Lots of things as far back as ME1 may not make much sense. If this wasn't a game, where the standards for internal logic in storytelling may be significantly lower, it would have been ripped to shreds. Andromeda raises those standards...gets criticized for it. Go figure.
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Post by KaiserShep on Oct 23, 2017 6:25:04 GMT
To be fair, the entire franchise is basically a hot mess plot-wise. Lots of things as far back as ME1 may not make much sense. If this wasn't a game, where the standards for internal logic in storytelling may be significantly lower, it would have been ripped to shreds. Andromeda raises those standards...gets criticized for it. Go figure. Andromeda has its fair share, but there are worse offenders that typically go overlooked because of presentation. Stuff a game with enough interesting characters and proper set piece action gameplay sequences and plenty of flaws will go overlooked. Like, few ever notice that Tali's inclusion in ME1's plot makes no sense, or that just about everything Saren was doing turned out to be meaningless.
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Post by goishen on Oct 23, 2017 12:54:31 GMT
Like, few ever notice that Tali's inclusion in ME1's plot makes no sense, or that just about everything Saren was doing turned out to be meaningless. *blink* *blink* *blink* Uh-huh. Tell me more about your conspiracy theories.
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Post by themikefest on Oct 23, 2017 13:25:29 GMT
Tali was never needed in ME1
After talking with the council, Udina suggests checking out Feros since they lost comms and there were reports of geth in the system. The mission plays out the same except Shiala is brought back to tell the council what she told Shepard. Saren is stripped of his spectre status.
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Post by Pounce de León on Oct 23, 2017 13:31:01 GMT
Tali was never needed in ME1 After talking with the council, Udina suggests checking out Feros since they lost comms and there were reports of geth in the system. The mission plays out the same except Shiala is brought back to tell the council what she told Shepard. Saren is stripped of his spectre status. The shortcuts of muti-threaded story telling. I don't really mind.
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Post by Iakus on Oct 23, 2017 14:25:59 GMT
Tali was never needed in ME1 After talking with the council, Udina suggests checking out Feros since they lost comms and there were reports of geth in the system. The mission plays out the same except Shiala is brought back to tell the council what she told Shepard. Saren is stripped of his spectre status. Unless you put a bullet in her head, of course...
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Post by Iakus on Oct 23, 2017 14:27:52 GMT
I'm watching Everything Wrong with ME 2 and man is the guy making a good few points about some plotholes that never occured to me. Makes me a bit uncomfortable tbh. I've been pointing them out for years
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Post by themikefest on Oct 23, 2017 14:38:09 GMT
Unless you put a bullet in her head, of course... If she was able to be taken back to talk with the council, shooting her would not be an option
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Post by alanc9 on Oct 23, 2017 16:34:55 GMT
Tali was never needed in ME1 After talking with the council, Udina suggests checking out Feros since they lost comms and there were reports of geth in the system. The mission plays out the same except Shiala is brought back to tell the council what she told Shepard. Saren is stripped of his spectre status. I suppose Noveria could work as well, since there's a report of geth there too. (Hey, who filed that report?)
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Post by Hanako Ikezawa on Oct 23, 2017 16:37:29 GMT
Tali was never needed in ME1 After talking with the council, Udina suggests checking out Feros since they lost comms and there were reports of geth in the system. The mission plays out the same except Shiala is brought back to tell the council what she told Shepard. Saren is stripped of his spectre status. I suppose Noveria could work as well, since there's a report of geth there too. (Hey, who filed that report?) Maybe Beneziah as an anonymous tip, using a part of her mind she locked away like she does later on when talking to us. That or someone who managed to see the Geth get smuggled in, though chances are they suffered a terrible fate after sending the report hence why nobody else on Noveria knows.
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Post by KaiserShep on Oct 23, 2017 18:00:12 GMT
Like, few ever notice that Tali's inclusion in ME1's plot makes no sense, or that just about everything Saren was doing turned out to be meaningless. *blink* *blink* *blink* Uh-huh. Tell me more about your conspiracy theories. When Tali presents the recording, when exactly could she have obtained this? Obviously it happens after Eden Prime, but where was this geth she found, and how did she know who was even in the recording to even bother determining who to tell about it, and how did she get to the Citadel before the Normandy? The Council knew since they could recognize his voice (which in itself is shaky in terms of actual evidence), but doubtful a wandering pilgrim from an insular society would. As for Saren, where to start? Why does he need the Conduit? Noveria proves that Saren can use his connections to smuggle large numbers of geth into the port. Paying someone to do the same on the Citadel should be no major feat for a Spectre. But putting aside whether or not he can even do that, being a Spectre gives him special access to parts of the station most people wouldn't, and having Benezia at his side, along with a complement of asari commandos gives him a serious edge. Also, since the Council had their heads up their asses about him, he pretty much had free reign, until he and C'thulhu jumped the gun and assaulted Eden Prime for a mere warning beacon. But in the end, the Conduit leads to the same exact place we went to via elevator. Maybe it was simply a matter of the dev team not bothering to use new assets to create an entirely new space on the Citadel, but the fact that the Conduit basically leads to the same spot in the Presidium made everything Saren/Sovereign did a waste of time. On the other hand, it was a setup for the perfect trap: lead Shepard & Co on a wild goose chase, they find the Prothean bunker, and then destroy the Conduit when they get through, leaving them no time to get back to the station before Sovereign closes it up. But instead, they leave the door wide open with a few armed guards, even though there was no good reason to leave that pathway open. Of course, this trap relies heavily on the Council simply not believing anything Shepard says. If they truly believed a geth attack was imminent, they could have closed up the station, and fortified the area with their fleet, leaving Sovereign no choice but to either wait it out or assault them head on with no direct access. Of course, none of that matters either, because ME2/3 establish that Sovereign(I guess the catalyst?) was an idiot, because the reapers were going to be there in about 2 1/2 years anyway. I've said this a couple occasions before, but I think while DA's plots aren't perfect either, generally handle their stories' internal logic better overall than Mass Effect ever did.
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Post by Iakus on Oct 23, 2017 18:51:44 GMT
As for Saren, where to start? Why does he need the Conduit? Noveria proves that Saren can use his connections to smuggle large numbers of geth into the port. Paying someone to do the same on the Citadel should be no major feat for a Spectre. But putting aside whether or not he can even do that, being a Spectre gives him special access to parts of the station most people wouldn't, and having Benezia at his side, along with a complement of asari commandos gives him a serious edge. Also, since the Council had their heads up their asses about him, he pretty much had free reign, until he and C'thulhu jumped the gun and assaulted Eden Prime for a mere warning beacon. But in the end, the Conduit leads to the same exact place we went to via elevator. Maybe it was simply a matter of the dev team not bothering to use new assets to create an entirely new space on the Citadel, but the fact that the Conduit basically leads to the same spot in the Presidium made everything Saren/Sovereign did a waste of time. On the other hand, it was a setup for the perfect trap: lead Shepard & Co on a wild goose chase, they find the Prothean bunker, and then destroy the Conduit when they get through, leaving them no time to get back to the station before Sovereign closes it up. But instead, they leave the door wide open with a few armed guards, even though there was no good reason to leave that pathway open. Of course, this trap relies heavily on the Council simply not believing anything Shepard says. If they truly believed a geth attack was imminent, they could have closed up the station, and fortified the area with their fleet, leaving Sovereign no choice but to either wait it out or assault them head on with no direct access. Well, that's assuming Saren knew from the start what was wrong. I contend that Saren and Sovereign knew something on the Citadel wasn't working regarding the signal, but they did not know where the point of failure was. Attacking the Citadel without further information would be like checking a string of Christmas lights for the one that was burnt out. Doable, but it's time consuming. And while Saren could (and ultimately did) take the Citadel with the geth's aid, he would not be able to hold it very long until reinforcements arrived. Thus, Saren was tracking down clues just as Shepard was. He was just a few steps ahead. By the time he learned what needed to be done exactly, he's already lost his Spectre status. Yeah, if Sovereign had sent some Collectors and seeker swarms, ME1 could have ended right there. Shepard had no defenses against them at that time. And the Catalyst renedered leaving a vanguard behind totally pointless
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Post by KaiserShep on Oct 23, 2017 19:10:50 GMT
Well, that's assuming Saren knew from the start what was wrong. I contend that Saren and Sovereign knew something on the Citadel wasn't working regarding the signal, but they did not know where the point of failure was. Attacking the Citadel without further information would be like checking a string of Christmas lights for the one that was burnt out. Doable, but it's time consuming. And while Saren could (and ultimately did) take the Citadel with the geth's aid, he would not be able to hold it very long until reinforcements arrived. Thus, Saren was tracking down clues just as Shepard was. He was just a few steps ahead. By the time he learned what needed to be done exactly, he's already lost his Spectre status. Yeah, if Sovereign had sent some Collectors and seeker swarms, ME1 could have ended right there. Shepard had no defenses against them at that time. And the Catalyst renedered leaving a vanguard behind totally pointless Thing is, they never really found the point of failure; they only found the point of entry, and Sovereign was doing his tentacle thing to fix the sabotage. The keepers were the key here, but for some reason went ignored. After all, they are the only active entities the reapers have operating aboard the Citadel. Whatever happened really started with them. I really don't want to think about this, but I also wonder about the Conduit itself, namely when they constructed it and set up the Citadel end of the pathway. It couldn't be before the invasion, because the reapers would have noticed it and dismantled it. I like to think that they intended to leave it for someone else to use and never got to use it themselves, but I'm not sure how much thought really went into that whole thing. I think the monument being more than it seems is a cool idea, but I wish it made a bit more sense.
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Post by Iakus on Oct 23, 2017 19:26:55 GMT
Well, that's assuming Saren knew from the start what was wrong. I contend that Saren and Sovereign knew something on the Citadel wasn't working regarding the signal, but they did not know where the point of failure was. Attacking the Citadel without further information would be like checking a string of Christmas lights for the one that was burnt out. Doable, but it's time consuming. And while Saren could (and ultimately did) take the Citadel with the geth's aid, he would not be able to hold it very long until reinforcements arrived. Thus, Saren was tracking down clues just as Shepard was. He was just a few steps ahead. By the time he learned what needed to be done exactly, he's already lost his Spectre status. Yeah, if Sovereign had sent some Collectors and seeker swarms, ME1 could have ended right there. Shepard had no defenses against them at that time. And the Catalyst renedered leaving a vanguard behind totally pointless Thing is, they never really found the point of failure; they only found the point of entry, and Sovereign was doing his tentacle thing to fix the sabotage. The keepers were the key here, but for some reason went ignored. After all, they are the only active entities the reapers have operating aboard the Citadel. Whatever happened really started with them. I really don't want to think about this, but I also wonder about the Conduit itself, namely when they constructed it and set up the Citadel end of the pathway. It couldn't be before the invasion, because the reapers would have noticed it and dismantled it. I like to think that they intended to leave it for someone else to use and never got to use it themselves, but I'm not sure how much thought really went into that whole thing. I think the monument being more than it seems is a cool idea, but I wish it made a bit more sense. The point of failure was the Keepers ignoring the signal. Once it was determined that the Citadel itself hadn't been messed with, they could proceed. Sovereign wasn't really "fixing" anything, he was manually operating the Citadel's dark space relay.
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Post by alanc9 on Oct 23, 2017 21:27:27 GMT
Well, that's assuming Saren knew from the start what was wrong. I contend that Saren and Sovereign knew something on the Citadel wasn't working regarding the signal, but they did not know where the point of failure was. Attacking the Citadel without further information would be like checking a string of Christmas lights for the one that was burnt out. Doable, but it's time consuming. And while Saren could (and ultimately did) take the Citadel with the geth's aid, he would not be able to hold it very long until reinforcements arrived. Thus, Saren was tracking down clues just as Shepard was. He was just a few steps ahead. By the time he learned what needed to be done exactly, he's already lost his Spectre status. How do you reconcile this with Saren and Benezia's conversations in the cutscene and on Tali's recording?
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Post by Iakus on Oct 23, 2017 21:50:03 GMT
Well, that's assuming Saren knew from the start what was wrong. I contend that Saren and Sovereign knew something on the Citadel wasn't working regarding the signal, but they did not know where the point of failure was. Attacking the Citadel without further information would be like checking a string of Christmas lights for the one that was burnt out. Doable, but it's time consuming. And while Saren could (and ultimately did) take the Citadel with the geth's aid, he would not be able to hold it very long until reinforcements arrived. Thus, Saren was tracking down clues just as Shepard was. He was just a few steps ahead. By the time he learned what needed to be done exactly, he's already lost his Spectre status. How do you reconcile this with Saren and Benezia's conversations in the cutscene and on Tali's recording? All the recording says is that Saren was "one step closer to the Conduit" Not what it was or how he intended to use it. From this I submit that he didn't know the answer to those questions either. He knew the "Conduit" was something important, that much is clear. Therefore, I believe that in piecing together beacon visions, he and Benezia managed to figure out that something called a Conduit was used to foil the Reapers...somehow. In learning what the Conduit is, he figured he could learn how to undo whatever it was the Protheans had done to the Citadel.
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Post by ComedicSociopathy on Oct 23, 2017 22:58:23 GMT
Wasn't this thread about shitting on MEA?
That was fun.
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Post by cloud9 on Oct 24, 2017 0:06:24 GMT
I'm watching Everything Wrong with ME 2 and man is the guy making a good few points about some plotholes that never occured to me. Makes me a bit uncomfortable tbh. Especially the whole thing about Shepard's death is inconsistent on ME2 and I agreed what he said about they should've set it up the death sequence on the first Mass Effect then bring Shepard back to life on ME2. It would make more sense.
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