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Post by stealthfox94 on Nov 17, 2017 4:54:20 GMT
I think they are as good as the ME1 squadmates. Realistic traits and flaws, lots of room to grow, some I liked, some I didn't like, all I want to know better. Missing a more renegade character though. Technically Vetra's a total renegade character. She just didn't have a renegade personality.
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Nov 17, 2017 9:30:12 GMT
I think they are as good as the ME1 squadmates. Realistic traits and flaws, lots of room to grow, some I liked, some I didn't like, all I want to know better. Missing a more renegade character though. Technically Vetra's a total renegade character. She just didn't have a renegade personality. Valid point. I looked at her as a renegade who embraced the new notion of working for the greater good because the exodus to the andromeda galaxy dictated it. If anything she's a renegade who realized she's a pragmatist at heart.
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Post by Deleted on Nov 17, 2017 15:09:00 GMT
Technically Vetra's a total renegade character. She just didn't have a renegade personality. Valid point. I looked at her as a renegade who embraced the new notion of working for the greater good because the exodus to the andromeda galaxy dictated it. If anything she's a renegade who realized she's a pragmatist at heart. I always looked at her as more of a charming Rogue who was more principled than your standard Rogue archetype.
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Post by KaiserShep on Nov 18, 2017 20:57:40 GMT
Didn't completely love any of them, didn't completely hate any of them. Vetra and Drack where my favorites though. To the people complaining about Cora and Liam, hey at least they aren't nearly as boring as Kaidan. If we're expanding outside crew, Dr. Lexi was probably my least favorite character overall. Shame I wanted to like her. I liked her more than Chakwas. Looking back, I don't think I even really liked Chakwas all that much. I would have preferred Dr. Michel, but I opted to keep Chakwas in ME3 because I don't like disposing of all that personal history of the trilogy, that and Chakwas pathetic begging kinda broke me XD
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Post by Hanako Ikezawa on Nov 18, 2017 22:28:43 GMT
Didn't completely love any of them, didn't completely hate any of them. Vetra and Drack where my favorites though. To the people complaining about Cora and Liam, hey at least they aren't nearly as boring as Kaidan. If we're expanding outside crew, Dr. Lexi was probably my least favorite character overall. Shame I wanted to like her. I liked her more than Chakwas. Looking back, I don't think I even really liked Chakwas all that much. I would have preferred Dr. Michel, but I opted to keep Chakwas in ME3 because I don't like disposing of all that personal history of the trilogy, that and Chakwas pathetic begging kinda broke me XD Yeah, Lexi was way better than Chakwas. As for me, while it is hard because of her begging I always choose Dr. Michel since I always liked her character. That said I think it was stupid you had to choose. I would have preferred if the Med Bay had Chakwas, Michel, and Kelly helping with different things.
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Post by themikefest on Nov 18, 2017 22:57:27 GMT
Yeah, Lexi was way better than Chakwas. Nope. Michel isn't bad, but I like having a drink with Chakwas. I would have Chakwas and Kelly on the ship. What Kelly can do is walk around the ship asking the crew/squad about any problems they may have. Maybe have a scene showing a character in the medbay talking with her about whatever.
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Post by Hanako Ikezawa on Nov 18, 2017 23:16:04 GMT
I would have Chakwas and Kelly on the ship. What Kelly can do is walk around the ship asking the crew/squad about any problems they may have. Maybe have a scene showing a character in the medbay talking with her about whatever. Yeah, with everything the crew and squad were facing in Mass Effect 3 it would have made perfect sense for Kelly to be on the ship giving them therapy. Like during different parts of the game have her counseling a member each time we get back on the Normandy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Nov 19, 2017 0:24:14 GMT
If you stack the companions up game per game, ME:A can hold its own simply because, for me, each an every ME game has meh characters
ME1 i found garrus an both human comps meh, ME2 i again found garrus meh along with jacob, miranda, jack and samara, by time ME3 came around i had killed garrus of but in playthrough he was alive i still found him meh aswell as virmire survivor an vega, Liara an Tali were ok through the trilogy but meh in seperate games, in ME:A i'd airlock Liam an jaal, cora an vetra were meh an peebee was ok
I like the Krogans wrex, grunt and drack
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Post by London on Nov 19, 2017 15:11:40 GMT
I originally gave up on this game when it was no longer playable on my PC after patch 1.5. I’m in between games so I tried downloading it and to my surprise it worked again with the 1.10 patch.
I was heading to Kadara and figured I’d play as I planned on romancing Reyes. I do love me some MHawke and I like the rogue trope.
Before doing so I talked to my Tempest crew.
Cora had a new dialogue option where she told me another Asari story. It was so boring I stopped paying attention mid-story and wondered why there wasn’t an “I stopped listening” dialogue option. I really wish they found a more interesting story than her being the special human Asari. It felt so forced and stupid. I’d have had more interest if it were an actual asasi but with Cora it’s just trying too hard. 1/10.
Liam I would have thrown off the ship. I said this months ago but there is no way I’d let someone this ducked up jeopardize a mission of this much importance. I hated that I had no choice but to not only keep him along, but have a codex that told me what good friends I was with him. 1\10.
Jaal is little more than a walking exposition on the new race - a race that isn’t very interesting. 3\10.
I liked Drax. Some complained about him being a stereotypical Krogan but I actually like characters that fit in with their lore. I much prefer this than if they tried to make him the special scientific genius Krogan or something. 7/10
PeeBee: Annoys me. Felt like she was using me for my shop to get around as at this point in the story she is still being secretive and unhelpful. 1/10
Vetra - I thought it would be more interesting to have a female Turian around. In the middle of boring stories focusing on her sister (who was a cringeworthy fan girl) found myself startled that I had options for a romance dialogue. 2/10.
Dr. Lexi - 7/10. Natalie Dormsr gets her bonus points and she seems like a realistic and useful addition to the crew.
Suvi - 7/10. Love her voice actress. I’m gay but would have romanced her if she were bi.
Gil - your incessant obsession with Jill isnt getting you in my pants. 2\10.
Reyes - would be sexier if it were not for all the blotchy skin everyone seems to have in Andromeda. Loved the flirty lines but quickly become bored during the downloading of information about Kadara politics. 5/10.
To me this is rhe most boring, nonsensical and disappointing cast I’ve ever run into in a BioWare game. The story is dull and the pacing destroyed by the open world as nothing feels urgent. The main cast has dull and even sometimes cringeworthy backstories and I personally wouldn’t want to associate with most of them.
The cast has no true standout characters and even when I tried to force myself to like them I could not.
I uninstalled again. This game wasn’t worthy of release let alone dlc.
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Post by KaiserShep on Nov 19, 2017 19:09:03 GMT
If you stack the companions up game per game, ME:A can hold its own simply because, for me, each an every ME game has meh characters ME1 i found garrus an both human comps meh, ME2 i again found garrus meh along with jacob, miranda, jack and samara, by time ME3 came around i had killed garrus of but in playthrough he was alive i still found him meh aswell as virmire survivor an vega, Liara an Tali were ok through the trilogy but meh in seperate games, in ME:A i'd airlock Liam an jaal, cora an vetra were meh an peebee was ok I like the Krogans wrex, grunt and drack In ME1, the only companions that felt truly interesting to me were Wrex and Ashley. I actually forgot Tali was there most of the time. I never took her anywhere unless it was specifically to hunt geth.
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Post by Monica21 on Nov 19, 2017 22:52:58 GMT
In ME1, the only companions that felt truly interesting to me were Wrex and Ashley. I actually forgot Tali was there most of the time. I never took her anywhere unless it was specifically to hunt geth. The only companions that I thought had personalities (beyond being exposition for their specific race) were Ashley, Kaidan, and Garrus. I didn't find Ashley particularly interesting, mostly because the "I have to redeem my family name also I like poetry" thing was lame. I agree about forgetting about Tali, but that extends to Wrex, too. He has almost nothing to say after the genophage and family armor bit. And I have to remind myself to talk to Tali before the end of the game so I can remember to get the Geth data. That said, I feel pretty confident in saying that whether you did or didn't like the companions in Andromeda, they were at least more fleshed out than companions in ME1.
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Post by stealthfox94 on Nov 20, 2017 3:18:59 GMT
I originally gave up on this game when it was no longer playable on my PC after patch 1.5. I’m in between games so I tried downloading it and to my surprise it worked again with the 1.10 patch. I was heading to Kadara and figured I’d play as I planned on romancing Reyes. I do love me some MHawke and I like the rogue trope. Before doing so I talked to my Tempest crew. Cora had a new dialogue option where she told me another Asari story. It was so boring I stopped paying attention mid-story and wondered why there wasn’t an “I stopped listening” dialogue option. I really wish they found a more interesting story than her being the special human Asari. It felt so forced and stupid. I’d have had more interest if it were an actual asasi but with Cora it’s just trying too hard. 1/10. Liam I would have thrown off the ship. I said this months ago but there is no way I’d let someone this ducked up jeopardize a mission of this much importance. I hated that I had no choice but to not only keep him along, but have a codex that told me what good friends I was with him. 1\10. Jaal is little more than a walking exposition on the new race - a race that isn’t very interesting. 3\10. I liked Drax. Some complained about him being a stereotypical Krogan but I actually like characters that fit in with their lore. I much prefer this than if they tried to make him the special scientific genius Krogan or something. 7/10 PeeBee: Annoys me. Felt like she was using me for my shop to get around as at this point in the story she is still being secretive and unhelpful. 1/10 Vetra - I thought it would be more interesting to have a female Turian around. In the middle of boring stories focusing on her sister (who was a cringeworthy fan girl) found myself startled that I had options for a romance dialogue. 2/10. Dr. Lexi - 7/10. Natalie Dormsr gets her bonus points and she seems like a realistic and useful addition to the crew. Suvi - 7/10. Love her voice actress. I’m gay but would have romanced her if she were bi. Gil - your incessant obsession with Jill isnt getting you in my pants. 2\10. Reyes - would be sexier if it were not for all the blotchy skin everyone seems to have in Andromeda. Loved the flirty lines but quickly become bored during the downloading of information about Kadara politics. 5/10. To me this is rhe most boring, nonsensical and disappointing cast I’ve ever run into in a BioWare game. The story is dull and the pacing destroyed by the open world as nothing feels urgent. The main cast has dull and even sometimes cringeworthy backstories and I personally wouldn’t want to associate with most of them. The cast has no true standout characters and even when I tried to force myself to like them I could not. I uninstalled again. This game wasn’t worthy of release let alone dlc. k
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Post by stealthfox94 on Nov 20, 2017 3:22:03 GMT
If you stack the companions up game per game, ME:A can hold its own simply because, for me, each an every ME game has meh characters ME1 i found garrus an both human comps meh, ME2 i again found garrus meh along with jacob, miranda, jack and samara, by time ME3 came around i had killed garrus of but in playthrough he was alive i still found him meh aswell as virmire survivor an vega, Liara an Tali were ok through the trilogy but meh in seperate games, in ME:A i'd airlock Liam an jaal, cora an vetra were meh an peebee was ok I like the Krogans wrex, grunt and drack In ME1, the only companions that felt truly interesting to me were Wrex and Ashley. I actually forgot Tali was there most of the time. I never took her anywhere unless it was specifically to hunt geth. So I played ME1 later than everyone on here most likely. But I honestly don't see how anyone could say ME1 has a superior cast to Andromeda. At the very least they are more interesting. Even Garrus and Tali where kinda boring in ME1, they developed into great characters in ME2 and 3.
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Post by KaiserShep on Nov 20, 2017 3:24:58 GMT
In ME1, the only companions that felt truly interesting to me were Wrex and Ashley. I actually forgot Tali was there most of the time. I never took her anywhere unless it was specifically to hunt geth. So I played ME1 later than everyone on here most likely. But I honestly don't see how anyone could say ME1 has a superior cast to Andromeda. At the very least they are more interesting. Even Garrus and Tali where kinda boring in ME1, they developed into great characters in ME2 and 3. I think Wrex deserves a fair amount of credit for being the only companion in ME1 to really present some real drama, even if only briefly. I really liked his standoff on Virmire a great deal.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
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Post by abedsbrother on Nov 20, 2017 3:45:41 GMT
In ME1, the only companions that felt truly interesting to me were Wrex and Ashley. I actually forgot Tali was there most of the time. I never took her anywhere unless it was specifically to hunt geth. So I played ME1 later than everyone on here most likely. But I honestly don't see how anyone could say ME1 has a superior cast to Andromeda. At the very least they are more interesting. Even Garrus and Tali where kinda boring in ME1, they developed into great characters in ME2 and 3. Maybe it's not that ME1 has better squad-mates, it's that most are actually important to the story in some way. Tali - provides data that gets Saren stripped of his rank. Wrex - personal stake in Saren's Virmire labs Ashley & Kaidan - "the choice" doesn't matter who you pick, Shepard loses one of them. Takes Saren's threat to a personal level. Liara - her mother is one of Saren's chief lieutenants Garrus - Feels Saren betrayed all Turians, not just the galaxy in general. Small relevance. Our channel into what turians in general might be feeling. Liam - Why is he there? Out-reach? No story relevance. Vetra - Logistics and supplies master. No story relevance. Cora - Asari commando. No story relevance. Drack - We could have taken Urdnot Grot or Jorgal Strux and progressed just as easily. He's our channel for what krogan in general are "feeling." Jaal - Our channel into what the angara are "feeling." But no effect on the story. Peebee - We were manipulating Remnant tech just fine without her. No story relevance.
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Post by KaiserShep on Nov 20, 2017 3:59:31 GMT
So I played ME1 later than everyone on here most likely. But I honestly don't see how anyone could say ME1 has a superior cast to Andromeda. At the very least they are more interesting. Even Garrus and Tali where kinda boring in ME1, they developed into great characters in ME2 and 3. Maybe it's not that ME1 has better squad-mates, it's that most are actually important to the story in some way. Tali - provides data that gets Saren stripped of his rank. Wrex - personal stake in Saren's Virmire labs Ashley & Kaidan - "the choice" doesn't matter who you pick, Shepard loses one of them. Takes Saren's threat to a personal level. Liara - her mother is one of Saren's chief lieutenants Garrus - Feels Saren betrayed all Turians, not just the galaxy in general. Small relevance. Our channel into what turians in general might be feeling. Liam - Why is he there? Out-reach? No story relevance. Vetra - Logistics and supplies master. No story relevance. Cora - Asari commando. No story relevance. Drack - We could have taken Urdnot Grot or Jorgal Strux and progressed just as easily. He's our channel for what krogan in general are "feeling." Jaal - Our channel into what the angara are "feeling." But no effect on the story. Peebee - We were manipulating Remnant tech just fine without her. No story relevance. I don't think it's being very fair. In the ME1 list, the only ones that are actually plot critical are Tali and Liara. The rest have more cursory involvement with the story. Garrus has a personal stake with Saren, but so does Anderson and Shepard at that point, and Garrus, being optional, doesn't really have the capacity to provide leads, only context. Ashley and Kaidan are basically the human sacrifice. They're important in that respect, but not really critical. Wrex's story is bigger in the long term, so he gets a pass from this one since his survival has greater implications later on. In the MEA list, Cora is essentially the lead to the asari ark. While it can be argued that the lead could conceivably come from anywhere, the same would be true of Tali's information, or whatever Liara gleans from Shepard's mind (Shiala, for instance, could have given us this information upon her encounter). Jaal is our only way into Aya's vault. If he didn't agree to accompany Ryder, Efvra would probably have expelled the Tempest crew off of the planet.
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Post by colfoley on Nov 20, 2017 4:04:49 GMT
Liam: Provided perspective on colonial life, was our gateway to them, and kind of our moral compass. Cora: Gateway to the Asari arc (which helped out in the final battle I might add) and provided context for that, more of a military option. Vetra: Provided insight into Kadara and had resources on the underworld, got us things. Drack: Our back door into Eladaan and provided us with insight on the Krogan. Jaal: Very important to the story, provided context, gave us a backdoor into the Angara, was a bridge, and gave us personal stake in the conflict with the Kett. Peebee: Studied remnant tech, vitally important.
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Post by stealthfox94 on Nov 20, 2017 4:11:00 GMT
So I played ME1 later than everyone on here most likely. But I honestly don't see how anyone could say ME1 has a superior cast to Andromeda. At the very least they are more interesting. Even Garrus and Tali where kinda boring in ME1, they developed into great characters in ME2 and 3. Maybe it's not that ME1 has better squad-mates, it's that most are actually important to the story in some way. Tali - provides data that gets Saren stripped of his rank. Wrex - personal stake in Saren's Virmire labs Ashley & Kaidan - "the choice" doesn't matter who you pick, Shepard loses one of them. Takes Saren's threat to a personal level. Liara - her mother is one of Saren's chief lieutenants Garrus - Feels Saren betrayed all Turians, not just the galaxy in general. Small relevance. Our channel into what turians in general might be feeling. Liam - Why is he there? Out-reach? No story relevance. Vetra - Logistics and supplies master. No story relevance. Cora - Asari commando. No story relevance. Drack - We could have taken Urdnot Grot or Jorgal Strux and progressed just as easily. He's our channel for what krogan in general are "feeling." Jaal - Our channel into what the angara are "feeling." But no effect on the story. Peebee - We were manipulating Remnant tech just fine without her. No story relevance. Fair points, but ME1 was a more singularly story driven game. It also feels like Bioware got away from that model after ME1. I'm also not entirely convinced that every character was more relevant to the story in ME1 than Andromeda, seems like an exaggeration.
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Post by KaiserShep on Nov 20, 2017 4:13:42 GMT
Making companions critical to the story is difficult because of a few factors, like some being totally optional, and having a larger roster than can accompany the PC on missions. Like, Tali can't be critical to a mission if I can bench her in the engineering deck the whole time.
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Post by colfoley on Nov 20, 2017 4:14:45 GMT
Maybe it's not that ME1 has better squad-mates, it's that most are actually important to the story in some way. Tali - provides data that gets Saren stripped of his rank. Wrex - personal stake in Saren's Virmire labs Ashley & Kaidan - "the choice" doesn't matter who you pick, Shepard loses one of them. Takes Saren's threat to a personal level. Liara - her mother is one of Saren's chief lieutenants Garrus - Feels Saren betrayed all Turians, not just the galaxy in general. Small relevance. Our channel into what turians in general might be feeling. Liam - Why is he there? Out-reach? No story relevance. Vetra - Logistics and supplies master. No story relevance. Cora - Asari commando. No story relevance. Drack - We could have taken Urdnot Grot or Jorgal Strux and progressed just as easily. He's our channel for what krogan in general are "feeling." Jaal - Our channel into what the angara are "feeling." But no effect on the story. Peebee - We were manipulating Remnant tech just fine without her. No story relevance. Fair points, but ME1 was a more singularly story driven game. It also feels like Bioware got away from that model after ME1. If you mean what I think you mean then they blew that idea all too hell with Andromeda. Andromeda is a story of a bunch of smaller stories combining to tell a much larger story, like a TV show. Even the 'main story' was not the main story but just the most important element of all these smaller stories. The story of Andromeda was making Heleus livable for the races from the MWG, which almost every single quest in the game...in fact only some of the random tasks don't count...go towards those objectives. Which I think is the problem, because yes...technically...the cast may not have all had universal effect on the main story, but they all had a lot to contribute to the overall purpose of Ryder's mission, making Heleus livable. Even if Liam was bad at it, for a while.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
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Post by abedsbrother on Nov 20, 2017 5:11:22 GMT
Maybe it's not that ME1 has better squad-mates, it's that most are actually important to the story in some way. Tali - provides data that gets Saren stripped of his rank. Wrex - personal stake in Saren's Virmire labs Ashley & Kaidan - "the choice" doesn't matter who you pick, Shepard loses one of them. Takes Saren's threat to a personal level. Liara - her mother is one of Saren's chief lieutenants Garrus - Feels Saren betrayed all Turians, not just the galaxy in general. Small relevance. Our channel into what turians in general might be feeling. Liam - Why is he there? Out-reach? No story relevance. Vetra - Logistics and supplies master. No story relevance. Cora - Asari commando. No story relevance. Drack - We could have taken Urdnot Grot or Jorgal Strux and progressed just as easily. He's our channel for what krogan in general are "feeling." Jaal - Our channel into what the angara are "feeling." But no effect on the story. Peebee - We were manipulating Remnant tech just fine without her. No story relevance. Fair points, but ME1 was a more singularly story driven game. It also feels like Bioware got away from that model after ME1. I'm also not entirely convinced that every character was more relevant to the story in ME1 than Andromeda, seems like an exaggeration. Relevance was probably the wrong word. I meant that most squad-mates had a specific part to play in the story in ME1 (Garrus being the exception), which is not what happens in MEA. Few of the MEA squad-mates have a specific role to play in the story of tracking the Archon and the discovery of Meridian . Jaal comes the closest to a role in the main story, but nothing we do with him furthers the main path - it is rescuing the Moshae that prods the angara to let Ryder see inside Aya's vault, not anything Jaal does (Jaal's presence plays an important role in Evfra's opinion of Ryder, which - story-wise - doesn't matter). Liam, Vetra, Cora and Peebee have no part to play whatsoever. (As I noted in my post, we were manipulating "remtech" just fine without Peebee. Most of the Remant exposition is provided by SAM, anyway, even when she is present). The squaddies were always the center of the own stories - like Garrus with Dr. "Heart" and Tali with her Geth data - and that is not different in MEA. But the squad's roles in MEA's main story is seriously lacking. This is not a criticism of the characters themselves (which I posted on page 6 of this thread), just of their role in the main story.
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abedsbrother
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Post by abedsbrother on Nov 20, 2017 5:37:50 GMT
Fair points, but ME1 was a more singularly story driven game. It also feels like Bioware got away from that model after ME1. If you mean what I think you mean then they blew that idea all too hell with Andromeda. Andromeda is a story of a bunch of smaller stories combining to tell a much larger story, like a TV show. Even the 'main story' was not the main story but just the most important element of all these smaller stories. The story of Andromeda was making Heleus livable for the races from the MWG, which almost every single quest in the game...in fact only some of the random tasks don't count...go towards those objectives. Which I think is the problem, because yes...technically...the cast may not have all had universal effect on the main story, but they all had a lot to contribute to the overall purpose of Ryder's mission, making Heleus livable. Even if Liam was bad at it, for a while. If the story of MEA was making Heleus livable for the Milky Way species, then the story is over before the game even begins because of places like Kadara. And Aya, for that matter, though that was not a place the Milky Way species can settle out of respect for the Angara. And Havarl, though that is equally off limits. And Voeld, cold as it is. And Elaaden, hot as it is. The only planets that come off as not really habitable are H-047c (for obvious reasons, though even there mining operations thrived) and Eos, which oddly was hospitable enough for initial settlement but couldn't sustain it because of the kett and the wildlife (were Kandros and Apex asleep?). Making Helus "livable" wasn't the "main story," nor was it Ryder's mission. The "main story" of MEA (and Ryder's mission) was finding a new home - which proved to be Meridian.
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Post by colfoley on Nov 20, 2017 5:55:06 GMT
If you mean what I think you mean then they blew that idea all too hell with Andromeda. Andromeda is a story of a bunch of smaller stories combining to tell a much larger story, like a TV show. Even the 'main story' was not the main story but just the most important element of all these smaller stories. The story of Andromeda was making Heleus livable for the races from the MWG, which almost every single quest in the game...in fact only some of the random tasks don't count...go towards those objectives. Which I think is the problem, because yes...technically...the cast may not have all had universal effect on the main story, but they all had a lot to contribute to the overall purpose of Ryder's mission, making Heleus livable. Even if Liam was bad at it, for a while. If the story of MEA was making Heleus livable for the Milky Way species, then the story is over before the game even begins because of places like Kadara. And Aya, for that matter, though that was not a place the Milky Way species can settle out of respect for the Angara. And Havarl, though that is equally off limits. And Voeld, cold as it is. And Elaaden, hot as it is. The only planets that come off as not really habitable are H-047c (for obvious reasons, though even there mining operations thrived) and Eos, which oddly was hospitable enough for initial settlement but couldn't sustain it because of the kett and the wildlife (were Kandros and Apex asleep?). Making Helus "livable" wasn't the "main story," nor was it Ryder's mission. The "main story" of MEA (and Ryder's mission) was finding a new home - which proved to be Meridian. Heleus was not livable or sustainable long term: - Kadara was unstable politically and untenable for long term success.
- Kadara had acid water which made long term life and population growth hard to maintain due to the scarcity of natural resources.
- Eladdaan was borderline hostile to the Andromeda Iniative due to Morda and could have easily been tricked into open warfare with the Iniative, or at the least a belligerant foreign state.
- Elaadaan had one source of water which was owned by a being with dubious motives.
- Eladaan had exiles and criminal gangs on it which made long term habitation difficult.
- Eladaan also had environmental problems, water scarcity, over whelming heat, which made long term habitation unfeasible. Maybe the Krogan could have pulled it off but its unlikely the nation would have survived by itelf. At the best the only surviving species from the MW would have been the Krogan.
- Havarl environmental problems, overgrowth of plants which was, ironically enough, killing the planet.
- Voeld too cold.
- Voeld Kett presence on the planet would have made it impossible to safely build a society on the planet.
- Eos radiation storms made it impossible for long term survival.
- Kett presence on Eos put the Andromeda Iniative outpost at risk.
- The problems on these planets made long term resupply of the Nexus next to impossible. The Nexus needed resources, it needed outposts to get those resources, and people to man those outposts, all of that was not possible until Ryder started the ball rolling. The game said as much.
- And the ever present presence of the Kett in the cluster needed to be dealt with.
- Meridian needed to be found to coordinate the Vault network in order to faciliate dealing with the issues around the Cluster.
With all of this in mind the Iniative would have died. It might have taken ten days or ten years but they would have died. hence heleus was not livable, not survivable in the long term. Ryder came along and changed that, which was the plot of the game.
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Post by abedsbrother on Nov 20, 2017 7:46:27 GMT
If the story of MEA was making Heleus livable for the Milky Way species, then the story is over before the game even begins because of places like Kadara. And Aya, for that matter, though that was not a place the Milky Way species can settle out of respect for the Angara. And Havarl, though that is equally off limits. And Voeld, cold as it is. And Elaaden, hot as it is. The only planets that come off as not really habitable are H-047c (for obvious reasons, though even there mining operations thrived) and Eos, which oddly was hospitable enough for initial settlement but couldn't sustain it because of the kett and the wildlife (were Kandros and Apex asleep?). Making Helus "livable" wasn't the "main story," nor was it Ryder's mission. The "main story" of MEA (and Ryder's mission) was finding a new home - which proved to be Meridian. Heleus was not livable or sustainable long term: - Kadara was unstable politically and untenable for long term success.
- Kadara had acid water which made long term life and population growth hard to maintain due to the scarcity of natural resources.
- Eladdaan was borderline hostile to the Andromeda Iniative due to Morda and could have easily been tricked into open warfare with the Iniative, or at the least a belligerant foreign state.
- Elaadaan had one source of water which was owned by a being with dubious motives.
- Eladaan had exiles and criminal gangs on it which made long term habitation difficult.
- Eladaan also had environmental problems, water scarcity, over whelming heat, which made long term habitation unfeasible. Maybe the Krogan could have pulled it off but its unlikely the nation would have survived by itelf. At the best the only surviving species from the MW would have been the Krogan.
- Havarl environmental problems, overgrowth of plants which was, ironically enough, killing the planet.
- Voeld too cold.
- Voeld Kett presence on the planet would have made it impossible to safely build a society on the planet.
- Eos radiation storms made it impossible for long term survival.
- Kett presence on Eos put the Andromeda Iniative outpost at risk.
- The problems on these planets made long term resupply of the Nexus next to impossible. The Nexus needed resources, it needed outposts to get those resources, and people to man those outposts, all of that was not possible until Ryder started the ball rolling. The game said as much.
- And the ever present presence of the Kett in the cluster needed to be dealt with.
- Meridian needed to be found to coordinate the Vault network in order to faciliate dealing with the issues around the Cluster.
With all of this in mind the Iniative would have died. It might have taken ten days or ten years but they would have died. hence heleus was not livable, not survivable in the long term. Ryder came along and changed that, which was the plot of the game. - Kadara unstable politically - not relevant to its "livability." - Kadara's acid water - relevant, but the angara had already found a way to successfully filter the water. - Elaaden borderline hostile to the Initiative - true, but not relevant to its livability. The presence of gangs (of several species), the krogan, the flophouse and the trading posts indicates the planet was habitable, albeit uncomfortably so. - Elaaden's water supply was a concern - Finally, a valid concern that affects livability. There was a large aquifer on Elaaden, and ice was being mined on Voeld and shipped to Elaaden for water. While activating the vault eases the heat, it doesn't solve the water problem, so Elaaden is as viable with as without the vault's activation. And the outpost can be established regardless of the vault's status, rendering the point moot. - Only surviving species would have been the krogan - pure speculation. - Havarl's environmental problems - We simply know that activating a vault improved things. Hard to discuss the real issue at hand when we don't know what caused the threat of overgrowth. As it stands, Havarl is, at the time of the Initiative's arrival, livable, though its prognosis is arguably the worst of any of the planets we land upon. - Voeld was too cold - doesn't explain the presence of numerous angaran daar, the resistance presence, and the Initiative outpost (which can be established without switching the Vault on - like Elaaden's). - Voeld & Eos Kett presence - valid concern, but a question of safety, not a question of whether a planet was "livable." - Kett presence in the cluster - ditto - Eos radiation - earlier attempts to settle Eos had radiation shields (which still worked, even by the time Ryder arrived). A concern, but manageable. If the intent was to gather resources, radiation was not worse than on H-047c, where mining and resource-gathering thrived. - Ryder started the ball rolling - rather, Ryder succeeded where others had failed. Why (s)he succeeded where others failed would delve into the issues of MEA's main story, and we've already side-tracked the thread enough as it is. - Meridian needed to be found - the issues in the system were manageable, making Meridian (and the vaults) a nice bonus as regards livability, but unnecessary. With all of this in mind: the Initiative would have died because of Addison's and Tann's mismanagement, not because Heleus lacked "livable" planets. Ryder's mission - indicated from the game's promotional material to Scott / Sara's initial conversation upon waking from cryo to the promotional info-wall in the infirmary to Alec's initial dialogue (the entire reason they landed on Habitat 7 in the first place) and much more - was "finding a new home for humanity." Establishing outposts and creating infrastructure was never the end-goal of the Initiative; they were a means to an end - that end being finding a home-world. Which is why Ryder only repeats the signature phrase, "We made it!" after successfully taking Meridian and claiming it as the new homeworld - not after establishing any of the outposts or switching on any of the vaults.
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Post by colfoley on Nov 20, 2017 7:49:04 GMT
Heleus was not livable or sustainable long term: - Kadara was unstable politically and untenable for long term success.
- Kadara had acid water which made long term life and population growth hard to maintain due to the scarcity of natural resources.
- Eladdaan was borderline hostile to the Andromeda Iniative due to Morda and could have easily been tricked into open warfare with the Iniative, or at the least a belligerant foreign state.
- Elaadaan had one source of water which was owned by a being with dubious motives.
- Eladaan had exiles and criminal gangs on it which made long term habitation difficult.
- Eladaan also had environmental problems, water scarcity, over whelming heat, which made long term habitation unfeasible. Maybe the Krogan could have pulled it off but its unlikely the nation would have survived by itelf. At the best the only surviving species from the MW would have been the Krogan.
- Havarl environmental problems, overgrowth of plants which was, ironically enough, killing the planet.
- Voeld too cold.
- Voeld Kett presence on the planet would have made it impossible to safely build a society on the planet.
- Eos radiation storms made it impossible for long term survival.
- Kett presence on Eos put the Andromeda Iniative outpost at risk.
- The problems on these planets made long term resupply of the Nexus next to impossible. The Nexus needed resources, it needed outposts to get those resources, and people to man those outposts, all of that was not possible until Ryder started the ball rolling. The game said as much.
- And the ever present presence of the Kett in the cluster needed to be dealt with.
- Meridian needed to be found to coordinate the Vault network in order to faciliate dealing with the issues around the Cluster.
With all of this in mind the Iniative would have died. It might have taken ten days or ten years but they would have died. hence heleus was not livable, not survivable in the long term. Ryder came along and changed that, which was the plot of the game. - Kadara unstable politically - not relevant to its "livability." - Kadara's acid water - relevant, but the angara had already found a way to successfully filter the water. - Elaaden borderline hostile to the Initiative - true, but not relevant to its livability. The presence of gangs (of several species), the krogan, the flophouse and the trading posts indicates the planet was habitable, albeit uncomfortably so. - Elaaden's water supply was a concern - Finally, a valid concern that affects livability. There was a large aquifer on Elaaden, and ice was being mined on Voeld and shipped to Elaaden for water. While activating the vault eases the heat, it doesn't solve the water problem, so Elaaden is as viable with as without the vault's activation. And the outpost can be established regardless of the vault's status, rendering the point moot. - Only surviving species would have been the krogan - pure speculation. - Havarl's environmental problems - We simply know that activating a vault improved things. Hard to discuss the real issue at hand when we don't know what caused the threat of overgrowth. As it stands, Havarl is, at the time of the Initiative's arrival, livable, though its prognosis is arguably the worst of any of the planets we land upon. - Voeld was too cold - doesn't explain the presence of numerous angaran daar, the resistance presence, and the Initiative outpost (which can be established without switching the Vault on - like Elaaden's). - Voeld & Eos Kett presence - valid concern, but a question of safety, not a question of whether a planet was "livable." - Kett presence in the cluster - ditto - Eos radiation - earlier attempts to settle Eos had radiation shields (which still worked, even by the time Ryder arrived). A concern, but manageable. If the intent was to gather resources, radiation was not worse than on H-047c, where mining and resource-gathering thrived. - Ryder started the ball rolling - rather, Ryder succeeded where others had failed. Why (s)he succeeded where others failed would delve into the issues of MEA's main story, and we've already side-tracked the thread enough as it is. - Meridian needed to be found - the issues in the system were manageable, making Meridian (and the vaults) a nice bonus as regards livability, but unnecessary. With all of this in mind: the Initiative would have died because of Addison's and Tann's mismanagement, not because Heleus lacked "livable" planets. Ryder's mission - indicated from the game's promotional material to Scott / Sara's initial conversation upon waking from cryo to the promotional info-wall in the infirmary to Alec's initial dialogue (the entire reason they landed on Habitat 7 in the first place) and much more - was "finding a new home for humanity." Establishing outposts and creating infrastructure was never the end-goal of the Initiative; they were a means to an end - that end being finding a home-world. Which is why Ryder only repeats the signature phrase, "We made it!" after successfully taking Meridian and claiming it as the new homeworld - not after establishing any of the outposts or switching on any of the vaults. Either way Ryder has to solve all these issues before they can find a home and successfully live their. Hence most of the quests in the game serve that goal, and all the companions have something to contribute to that objective.
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