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Post by majesticjazz on Oct 3, 2017 1:32:46 GMT
I think people who just want dark just want it for the sake of dark. Most people cite Game of Thrones, but honestly, I stopped reading it very quickly. I can only read about so many skinned women, raped children and such before I throw the book down and say "Just meteor the damn thing." I want to CARE about the characters, I need to WANT them to succeed. That's not going to happen if the characters are just dark as hell, even if they have a reason for it. The reason better be damn well convincing. In fact, the Warden was the character I cared about the least in the whole game. He was little more than a plot device the second we made it to Ostagar. The murderknife sequences were little more than a giggle on YouTube, never something I did in a playthrough. Stir my emotions. It doesn't need to be a grand movement. Make me feel good, make me feel like I did something great. Hell, just make me laugh for a second. I don't want a story I don't care about. That's what I'd like to see. I'm okay with the setting as Tevinter, but since the place is supposed to be foreign to other places in Thedas, I think the protagonist is going to have to be an outsider. I'd like to be able to customize skills. Some of the coolest parts in Inquisition was being able to use the perks to open up new dialogues, since they were interesting. Give me these as skills I can gain through quests or spending points. Make stealth mean something again. It was right useless after Origins. If I'm going to make choices, the devs need to make the effort to make both choices meaningful. In DA:I, I was given no reason to side with the templars. Cullen said it could help the Breach, but I was never told anything about how the templars look up to the Inquisitor until after I decided to go on the mission. In the same vein, do not force me to think a certain way if I don't support someone. If I didn't support the Arishok in DA2, I had to be a religious zealot. I just thought they were dangerous. Give me new characters. Previous party members should be limited to cameos only. If they are party members from previous games, make sure it's characters with bit roles. Make my main character mean something different from the others. This is the character I take my time in customizing, so don't make them just some schmuck. Let me feel different from the NPCs. Make the story epic in scope, with a clearly defined endpoint. Throw in curveballs, but never let me forget what I'm supposed to be doing. For me it isnt being dark for the sake of darkness. It is being dark because DAO and DA2 were both dark but all of a sudden DAI comes out which story wise, should have been the darkest game but was actually very light and sterile. We are told that there is a war going on and things are very dire but places like The Hinterlands does a poor job at showing that. Where are the loads of refugees and displaced people? Why is everything so clean and sterile? I mean compare what we saw in Hinterlands to a place like Velen in TW3. My Dalish IQ had her entire clan wiped out and we have NO visual or dialog reference to it. Just a wartable misson saying our clan is gone. No opportunity for our IQ to show sadness or anger, no party member mention that they feel sorry for our loss. No chance to go see the remnants of their slaughter. Nothing.....just some wartable text saying our clan was wiped out.
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Post by kino on Oct 3, 2017 2:06:28 GMT
I hope with DA4 they maintain the storytelling/character building from the previous DA games and the open zone format, as well as crafting, from DA:I. Being able to explore the environs of Thedas was a big draw for me in DA:I.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Post by Hrungr on Oct 3, 2017 4:27:32 GMT
As this year wears on, I find myself thinking more and more about the things I hope DA4 doesn't include.
ME: Shadow of War was a game I was genuinely hyped for... before the WB single-player microtransactions/loot boxes/pay-to-win online Fortress Assaults/Michael Forgey DLC debacles. Not only did that kneecap my interest in the game, they're employing business practices I simply do not want to support. NBA 2K18? Just... wow.
My fear is that these games are going to be successful anyway, and EA will see that and push something similar into the single-player side of DA4. Then make the MTs in the MP-side just a little more insidious.
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pinkjellybeans
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Post by pinkjellybeans on Oct 3, 2017 11:36:31 GMT
I think people who just want dark just want it for the sake of dark. Most people cite Game of Thrones, but honestly, I stopped reading it very quickly. I can only read about so many skinned women, raped children and such before I throw the book down and say "Just meteor the damn thing." I want to CARE about the characters, I need to WANT them to succeed. That's not going to happen if the characters are just dark as hell, even if they have a reason for it. The reason better be damn well convincing. Meanwhile, millions of people buy the books and watch the show. Do you think they do it because they like the gore, rape, murder, etc.? Maybe some do, but most do it because they are invested in the characters and their story. I think when you witness good characters going through a hard time and see them struggle and then lose, you start to fear for their well being and you get more attached to them and WANT to see them succeed. It also makes the victories all the more sweeter. This is why I loved the last two seasons of Game Of Thrones, where everything started to finally come together and we finally see some good well-deserved victories. The same thing applies to The Walking Dead show. The characters are always in the gutter and sometimes it gets exhausting to watch, but when there's a victory you cry of happiness for them. Those moments where all of those hard battles finally culminate into something good, those moments that make it all worth it. It makes you feel all kinds of emotions, and you are afraid and happy for these characters. It also helps with character development, looking back to a certain character and think "wow, look how far they came and how much they learned/grew". (I can think of a particular moment with Sansa Stark and Littlefinger in the most recent season of Game Of Thrones, only those who watch the show will know what I mean.) But when you have a hero where everything is handed down to them and they hardly go through any struggles it makes things seem convenient, fake, forced, it's harder for me to establish a connection with that character and actually care for them. I don't want DA4 to be dark because I'm a masochist. I want to feel connected to the characters and that isn't going to happen if they don't have a complex background, motivations, etc. and if they don't go through any hard times. In DAI, Haven falls but right after that you get a bigger and better place. And the way it's presented it's just super convenient and it removes any impact the destruction of Haven could ever have. It wasn't a loss, not really. Most people see the transition of Haven to Skyhold as the best part of the game, the fact that Haven got destroyed and supposedly people died is completely forgotten and while some characters may talk about it, I didn't feel a damn thing about those supposed deaths. I want a game that will make me go through a rollercoaster of emotions. I don't want happiness all the time, or sadness for a few seconds and then right back to happiness. There has to be balance, there has to be the same amount of victories and defeats. Actually, I'd rather have more defeats than victories because like I mentioned, it makes the victories more impactful and meaningful and not something we take from granted.
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Post by Brannegan on Oct 3, 2017 11:51:27 GMT
Return of the good old show, don't tell technique. DAI relied wayyyy too much on people acctually reading the codex entries, having the right followers at the right time or reading wartable missions in it's world building. If I'm supposed to believe the Orlesian military is ravaging the countryside and terrorizing civilians then I want to see them ravage the countryside and terrorize the civilians, not read a codex entry about it or hear some random NPC mention it on the side and have the enemy npcs just chill on some empty road in a forest or long abandoned small town. Return of the Spirit Mage, Creation, Blood Mage, Entropy, Shape Shifting and other schools of magic. I find the smaller but more unique skill trees of DA2 way more interesting than the bloated but boring DAI trees. Honestly the archery tree was pretty damn boring too. It's okay to have niche skills BW. Thats what you have a large skillbar for *wink wink*. Also if we could go back to warriors AND rogues being able to dual wield swords that would be great. Better method for triggering banter. It was only the last fix patch that finally fixed the banter for me and even then I get maybe 1 banter every 30 mins. While MEA banter system propably was different I had the banter bug in it too. Can we just give up on the timed intervals BS. It doesn't work. Here's an idea. remove the captain obvious lines like "we should look around", "there's so many trees here", "water is wet" and make those situations trigger banter instead! ....I'm sorry, I'm still really salty about this after all these years. City Elves and Dwarven nobles. And a some romanceable male follower that reminds me of The Red Prince or Jahan from Divinity games or Reyes from MEA *.* It is time for the blonde pretty boy sapmances to end! I kid, I kid. I just really love those three characters and imo any of them would make for a perfect Vint No returning NPCs as major characters. Cameos are fine, like Dorian popping up somewhere and someone like Harding recruiting us for inquisition if we're gonna be agents. But I don't want any returning companions or any of the returning characters to be major NPCs unless I'm playing as the inquisitor. It takes away from the fresh start on a fresh new protagonist if I already know and have an opinions of a major NPC from the previous game. More options in how to complete quests and RP my character. DAO was pretty good in the RP aspect but untill I played Divinity Original Sin 2 I didn't realize how amazing it is to have multiple ways to complete quests. I also never realized persuasion checks were gone from DA. Bring those back! I mean the elf, noble, criminals tags were a replacement for them but I'd rather have persuasion checks based on my int/dex/str/cunning/con that can fail than 50 shades of yes answers that all end up in the same conclusion. Keep companions important. Make me feel like I need them in combat situations. I don't want to be able to solo dragons or a camp full of enemies. I want to play a regular person that's thrown into a shitty situation. Not an undefeatable champion of the arena. That's all I can think of right now. That DoS2 exists is going to make DA4 feel a bit lacking for me no doubt but as long as the core Dragon Age experience remains I will still love the game.
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zarrokhai
N3
Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 287 Likes: 583
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Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
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zarrokhai
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Post by zarrokhai on Oct 3, 2017 12:24:33 GMT
Can we go back to the deep roads? I like Solas and all, but I'm more invested into the Descent storyline. Hopefully it gets explored properly in DA4/5 rather than just giving it some throwaway lines.
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Post by Walter Black on Oct 3, 2017 16:56:48 GMT
What I would like to see from Dragon Age 4:
Graphics I suppose I'm showing my age, but I never understood the current generation's obsession with uber-realistic animation. Didn't Andromeda show the danger of ignoring the forest for the trees? I don't need to see every pore and freckle, every water ripple or every individual blade of grass blowing in the wind. As long as I can play the game, tell who's who and understand what's going on, they can make it 8 bit for all I care.
Character Customization Long hair would be nice, but I'd rather have a body slider, even if we only get two builds per character. It could be slim or robust within the context of each race, but I would like at least one lithe qunari or muscular elf.
Gameplay Options Give us New Game Plus where we can continue leveling our characters. Money, resources and gear would nice, but I would rather it focus on carrying over stats and dialogue perks, maybe unlocked fast travel maps. If this makes the game too easy for some, they can *gasp!* not use those options.
Environments I guess I'm in the minority here, but I never cared for open worlds with vast, empty areas with nothing to actually do. If they can give us unique areas with specific and varied objectives, fine. But I would rather see concentrated maps that change over time from story actions.
Classes More important than anything, bring back stat customization and the ability to use any armor and weapons. I don't care if my mage has to take huge mana penalties, if I want to put them in heavy armor I should be able to. Same thing with warriors, let them dual wield and used ranged weapons again. I realize certain classes need to be better at one thing or another (tanking, CC), but making our characters so narrowed takes away player choice and gameplay opportunities. Not to mention that it makes zero sense in universe that no one would try to diversify their skill sets.
For the classes themselves, make the base class broad enough to support several styles (tanking, damage, support and utility) while leaving more specific abilities to Specializations. Also, bring back the ability to have more than one. Companions would have one personal Specialization with unique abilities, and the option to add a second one of the player's choosing later.
For the Specializations, I hope they synthesize old ones into new ones. For example, merge the Berserker and DAMP Silent Sister into The Gladiator, or the mechanics of the Spirit Healer and Shapeshifter into a Spirit Channeler. On the hand, they could introduce a Summoner that uses spirits to heal allies and debuff enemies. If one of our Companions is another Templar, make them a Rogue who uses technology and spec op tactics.
Tone Like so many have said before, show don't tell. I want to see the Magisters' decadence and opulence, magic being flaunted and abused, mundanes in constant fear of angry mages and their duels and demons, the true horror and apathy of slavery, revolutionaries who can be just as monstrous, the might of the Qunari in all their glory and terror, what the Evanaris really were, all of it. It doesn't have to GRIMDARK all the time, but I don't want Tevinter whitewashed, for the writers lie to us and insult or intelligence.
Agency I want to be able to play many different types of personalities: good, evil, ambitious, pragmatic, fun loving, dickish troll, well meaning but in over my head, and everything in between. What I DO NOT WANT is being stupid and passive for plot railroading, or writers with an agenda second guessing my motives. For example, a couple of my characters would refuse an alliance with Maevaris Tilani because they view the Lucerni as a threat to their personal power, they want their revolution to overthrow ALL Magisters, they view her as dangerously niave, or they simply don't like "sassy" people. I don't want the writers forcing me to work with Mae because in their minds transphobia is the only reason anyone would ever reject her
That said, I do not want our protagonist to be able warp reality and fix everything for their Mega Happy Ending. It always yanks me out of the story when PCs can override centuries of conflict and break in universe physical laws just for player entitlement. I want dilemmas with hard choices, where we actually have to sacrifice actual people and resources. I want scenarios where doing the traditionally "right" thing makes everything far worse. I want a world that I can look and say, "Yep, that's what would ACTUALLY happen".
Quests Most of can agree, the less Twenty Bear Asses fetch types, the better. I want meaningful, story driven missions with believable motivations. Quests where the mechanics of it (combat, stealth, detective work, etc.) are just as important as the characters involved. Though I do wish Bioware would take a few pages from Obsidian and give their quests multiple ways of solving as well as outcomes, specially non-violent routes. This doesn't mean I equate the Pacifist Run with being a Goody Two-Shoes, as you can still lie, bribe, blackmail or get someone else to do your fighting after all .
Companions, Advisors and Allies Past DA games have deconstructed traditional heroic archetypes: The Knight in Shining Armor, the Plucky Rogue, the Wise Mentor, etc. Given how Tevinter is an examination of the standard fantasy Evil Empire, I hope DA4 deconstructs villain archetypes: The Black Knight, the Femme Fatale, the Dark Priest, the Psycho Gladiator, the Bound Demon, and so on. Instead of the Hero with a Dark Secret, give us the So-Called Monster, someone who still has their humanity that you only find out later.
In retrospect, I've become weary of Advisor types since I don't believe any characters or alliances should be mandatory. It's especially when they had no Approval and would stay with you no matter what. Who the player allies with should be their choice. Consequently, if the player pisses off to many people, they should cut ties and the player should have to look for alternate resources. Mandatory Advisors just strike me as patronizing dev handholding to railroad the player and keep them from screwing up to bad. To me, sometimes the story of failure can be just as interesting as success.
Approval I would like to see an updated Friendship or Rivalry system return. DAI's Approval system made it so that if the player wanted all Companions, they became either a manipulative sociopath or spinelessly desperate for friends. With FvR, you can roleplay a consistent character and have meaningfully divergent paths, as long as the writers remember Friendship can equally be enabling their worst behaviors, and Rival can challenge them to be better people. Maybe they could take inspiration from Obsidian's Tyranny, where Loyalty and Fear are not mutually exclusive.
Romance When it comes to Love Interests, I prefer set sexualities to playersexual, as it gives more variety, a greater number of romances, and specific representation that an all bi cast cannot. Probably more anything, I want romance types that have never been done in a DA game, like some detailed here: bsn.boards.net/thread/10818/romance-types. Apart from that, I wouldn't mind the occasional fling and/or friends with benefits.
One that I am not as enthusiastic about in DA4 however, is the Gay Knight In Shining Armor. I know how popular the tropes is for some, and LGBTQ players deserve that kind of character. But I just can't see how anyone, regardless of orientation, could stay noble and just in Tevinter without being compromised, broken or killed. That some one could so warp reality to remain morally pure in one the most cutthroat civilizations in all Thedas just destroys the story's creditability to me. Fantasy wish fulfillment and idealization is one thing, but the core narrative of Dragon Age is a dark and brutal world with complex characters and no easy answers.
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Post by Walter Black on Oct 3, 2017 17:03:46 GMT
OK, anyone know how to UN-italic? Tried hitting the button again and it stuck.
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Post by cmoe on Oct 3, 2017 17:51:23 GMT
OK, anyone know how to UN-italic? Tried hitting the button again and it stuck. Did you try deleting it from the BBCode? Deleting any of the lowercase i's in brackets should do it.
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Post by smilesja on Oct 3, 2017 20:24:41 GMT
I think people who just want dark just want it for the sake of dark. Most people cite Game of Thrones, but honestly, I stopped reading it very quickly. I can only read about so many skinned women, raped children and such before I throw the book down and say "Just meteor the damn thing." I want to CARE about the characters, I need to WANT them to succeed. That's not going to happen if the characters are just dark as hell, even if they have a reason for it. The reason better be damn well convincing. In fact, the Warden was the character I cared about the least in the whole game. He was little more than a plot device the second we made it to Ostagar. The murderknife sequences were little more than a giggle on YouTube, never something I did in a playthrough. Stir my emotions. It doesn't need to be a grand movement. Make me feel good, make me feel like I did something great. Hell, just make me laugh for a second. I don't want a story I don't care about. That's what I'd like to see. I'm okay with the setting as Tevinter, but since the place is supposed to be foreign to other places in Thedas, I think the protagonist is going to have to be an outsider. I'd like to be able to customize skills. Some of the coolest parts in Inquisition was being able to use the perks to open up new dialogues, since they were interesting. Give me these as skills I can gain through quests or spending points. Make stealth mean something again. It was right useless after Origins. If I'm going to make choices, the devs need to make the effort to make both choices meaningful. In DA:I, I was given no reason to side with the templars. Cullen said it could help the Breach, but I was never told anything about how the templars look up to the Inquisitor until after I decided to go on the mission. In the same vein, do not force me to think a certain way if I don't support someone. If I didn't support the Arishok in DA2, I had to be a religious zealot. I just thought they were dangerous. Give me new characters. Previous party members should be limited to cameos only. If they are party members from previous games, make sure it's characters with bit roles. Make my main character mean something different from the others. This is the character I take my time in customizing, so don't make them just some schmuck. Let me feel different from the NPCs. Make the story epic in scope, with a clearly defined endpoint. Throw in curveballs, but never let me forget what I'm supposed to be doing. For me it isnt being dark for the sake of darkness. It is being dark because DAO and DA2 were both dark but all of a sudden DAI comes out which story wise, should have been the darkest game but was actually very light and sterile. We are told that there is a war going on and things are very dire but places like The Hinterlands does a poor job at showing that. Where are the loads of refugees and displaced people? Why is everything so clean and sterile? I mean compare what we saw in Hinterlands to a place like Velen in TW3. My Dalish IQ had her entire clan wiped out and we have NO visual or dialog reference to it. Just a wartable misson saying our clan is gone. No opportunity for our IQ to show sadness or anger, no party member mention that they feel sorry for our loss. No chance to go see the remnants of their slaughter. Nothing.....just some wartable text saying our clan was wiped out. The Hinterlands was ravaged with mages and Templars fighting each other and you can do quests helping people gather food and blankets.
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Post by smilesja on Oct 3, 2017 20:27:07 GMT
To be honest, Inquisition had a more optimistic view but it still had plenty of darkness. I really don't want darkness for the sake of darkness.
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Post by duskwanderer on Oct 3, 2017 23:23:02 GMT
I think people who just want dark just want it for the sake of dark. Most people cite Game of Thrones, but honestly, I stopped reading it very quickly. I can only read about so many skinned women, raped children and such before I throw the book down and say "Just meteor the damn thing." I want to CARE about the characters, I need to WANT them to succeed. That's not going to happen if the characters are just dark as hell, even if they have a reason for it. The reason better be damn well convincing. Meanwhile, millions of people buy the books and watch the show. Do you think they do it because they like the gore, rape, murder, etc.? Maybe some do, but most do it because they are invested in the characters and their story. I think when you witness good characters going through a hard time and see them struggle and then lose, you start to fear for their well being and you get more attached to them and WANT to see them succeed. It also makes the victories all the more sweeter. This is why I loved the last two seasons of Game Of Thrones, where everything started to finally come together and we finally see some good well-deserved victories. The same thing applies to The Walking Dead show. The characters are always in the gutter and sometimes it gets exhausting to watch, but when there's a victory you cry of happiness for them. Those moments where all of those hard battles finally culminate into something good, those moments that make it all worth it. It makes you feel all kinds of emotions, and you are afraid and happy for these characters. It also helps with character development, looking back to a certain character and think "wow, look how far they came and how much they learned/grew". (I can think of a particular moment with Sansa Stark and Littlefinger in the most recent season of Game Of Thrones, only those who watch the show will know what I mean.) But when you have a hero where everything is handed down to them and they hardly go through any struggles it makes things seem convenient, fake, forced, it's harder for me to establish a connection with that character and actually care for them. I don't want DA4 to be dark because I'm a masochist. I want to feel connected to the characters and that isn't going to happen if they don't have a complex background, motivations, etc. and if they don't go through any hard times. In DAI, Haven falls but right after that you get a bigger and better place. And the way it's presented it's just super convenient and it removes any impact the destruction of Haven could ever have. It wasn't a loss, not really. Most people see the transition of Haven to Skyhold as the best part of the game, the fact that Haven got destroyed and supposedly people died is completely forgotten and while some characters may talk about it, I didn't feel a damn thing about those supposed deaths. I want a game that will make me go through a rollercoaster of emotions. I don't want happiness all the time, or sadness for a few seconds and then right back to happiness. There has to be balance, there has to be the same amount of victories and defeats. Actually, I'd rather have more defeats than victories because like I mentioned, it makes the victories more impactful and meaningful and not something we take from granted. Hey now, please don't put words in my mouth. I never said I didn't want the characters to just have things handed to them. But I need to want them to succeed. All I keep hearing about is "things are too light-hearted." Compared to what? The Witcher, much as I liked it, exhausted me to the point where the only reason I cared about anything was mechanical rewards. I don't appreciate you turning my comments into something they are not.
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House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
Prime Posts: 1,584
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The night is dark and full of terrors, but the fire burns them all away.
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Post by House Targaryen on Oct 4, 2017 5:48:22 GMT
Be able to play as an elf. k thnx gbye
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Post by Catilina on Oct 4, 2017 7:26:27 GMT
Be able to play as an elf. k thnx gbye Be able to play an elf who has a body with some flesh and muscles, not only bones and skin. No more coat hanger! (Body sliders?)
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Oct 4, 2017 7:37:28 GMT
If we get to play a character who was born and raised in Tevinter, I want to be able to roleplay the average Vint. I want to be able to be in favor of or completely indifferent towards slavery.
In no way do I want to be forced to play a character who somehow has a present day westerner's mindset and immediately decides that slavery is terrible and must be abolished, nor do I want to be surrounded by such characters. If we play in Tevinter, give me Tevinter. Don't give me Vint Lite.
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Post by colfoley on Oct 4, 2017 7:48:36 GMT
If we get to play a character who was born and raised in Tevinter, I want to be able to roleplay the average Vint. I want to be able to be in favor of or completely indifferent towards slavery. In no way do I want to be forced to play a character who somehow has a present day westerner's mindset and immediately decides that slavery is terrible and must be abolished, nor do I want to be surrounded by such characters. If we play in Tevinter, give me Tevinter. Don't give me Vint Lite. It has been established numerous times across the series that not all 'Vints' believe in the party line. So much so there is a political party based around that opposition.
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Post by Gileadan on Oct 4, 2017 8:04:43 GMT
It has been established numerous times across the series that not all 'Vints' believe in the party line. So much so there is a political party based around that opposition. Well, let me rephrase then: I hope membership in that party and/or sharing their attitude is not compulsory. I want choice. I find that there's not much of a point of playing a character from a different culture that is as close to my own culture as the lore permits.
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Post by Deleted on Oct 4, 2017 12:48:43 GMT
In view of the leak, being able to play a Qunari, but I doubt it's going to happen if the info is correct.
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Post by Tittus on Oct 4, 2017 13:22:24 GMT
One thing that Hrungr said in another thread: "I personally like having as much flexibility as possible building parties, and don't want to be dependent on a single character or class. If I want to roll with 4 rogues because they are interesting people and I want to hear their banter, I'd prefer the game be flexible enough to accommodate that."
I second that. I hated that thing about barriers and walls in DAI that forced me to take all classes. I'd get rid of the notion that only rogues can pick locks too, but I suppose that it can't be changed after 3 games.
Edit: I don't know if it's on topic but I really want changes in the Dragon Age Keep and references to them in the game, like Dorian having a relationship with Bull. And if you sent avvar to Tevinter, they should play some role in DA4.
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Post by Walter Black on Oct 4, 2017 14:27:44 GMT
In view of the leak, being able to play a Qunari, but I doubt it's going to happen if the info is correct. What leak?
***
Never mind, found it .
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Post by ComedicSociopathy on Oct 4, 2017 19:32:40 GMT
A sense of advancement. People have said this before but open worlds just make the main story disappear in a cloud of fetch quests. Origins was great because no matter what was going on the main story or plot arc was always prioritized and even when there was fetch quests you didn't have to go around the entire map to finish them, they were just on the way to your main objective. To me that's good game design and I hope DA4 returns to that.
Bigger isn't always better.
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Post by colfoley on Oct 4, 2017 23:16:17 GMT
Crafting: combine modify and make armor and weapons one on one table so takes less time.Same for potions equip and upgrade on same table. Make the inventory to equip characters easier with less scrolling back and forth to find the character. For blood magic skills and a pet for the Rogue to return. Leather armor, chain mail. If we go to Tevinter, would like to see Minrathous as a huge city, lots of alleyways, catacombs and houses to explore. I'd like to see the large port. People doing activities. And deep roads, dark, spiders, webs, darkspawn, the whole bit. Side quests in DAI were very good, but I'd like to see more interaction, dialog and story with the quest giver and people involved. Make me feel and care more about them. And have them relate to the area and/or position of the main character more. Echoing above requests to play a normal character who is not head of a large organization and one that has flaws. For quests to not always succeed or have a happy ending. its really hard to do RPG protags though because any flaws Bioware gives a character risks offending various RP sensibilities. (Just see a lot of the comments about The Ryders...or Hawk even) a lot of people want to play really advanced high competency characters and the rest may feel Bioware is cheating them. As far as it goes my Inquisitor had more then her share of character flaws that she over came.
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Post by pinkjellybeans on Oct 4, 2017 23:39:21 GMT
Hey now, please don't put words in my mouth. I never said I didn't want the characters to just have things handed to them. But I need to want them to succeed. All I keep hearing about is "things are too light-hearted." Compared to what? The Witcher, much as I liked it, exhausted me to the point where the only reason I cared about anything was mechanical rewards. I don't appreciate you turning my comments into something they are not. Damn, some people get offended with everything on these forums. Where on my comment am I putting words in your mouth? You said people just want dark stuff for the sake of it and then you mentioned Game Of Thrones being too dark for you to care. I simply explained why something like Game Of Thrones is so popular and why people still watch/read it even after all the bad stuff that happens on it. And then I proceeded to mention how DAI is the opposite of GOT and why some people may have a hard time feeling connected and care about the characters and the story. That's hardly putting words in your mouth.
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Post by Superhik on Oct 5, 2017 2:57:32 GMT
Bring back stats. And use damage scaling on weapons based on them ( similar to Souls series). "Clean up" the magic effects...way, way overdone.
And I don't know..for the music? Something less "generic"? DAI/MEA kind of lacked their own recognizable theme.
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Post by colfoley on Oct 5, 2017 3:54:50 GMT
Bring back stats. And use damage scaling on weapons based on them ( similar to Souls series). "Clean up" the magic effects...way, way overdone. And I don't know..for the music? Something less "generic"? DAI/MEA kind of lacked their own recognizable theme. stats?
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