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Post by Deleted on Oct 9, 2017 23:05:48 GMT
I actually managed to get the award for the highest damage dealt and the MVP (whatever that is) at the end of a space battle So proud of myself! We won it too, although it was super close haha I kept to being a TIE fighter, and well... for a start I didnt do much, just kept blowing up a few fighters. When the objective changed to destroying the shield generators, instead of just carrying on like that I flew into the shaft myself which was the first time ive tried that I did get quite a lot of kills that way, mainly because all the attackers were just all flying down the same enclosed space one after the other The end was super close though, the reactor was down to reaaalllyyyy low health and I actually thought we had lost haha As much as I dont want to admit it, im having fun in a multiplayer shooting game *sigh* Although I think if it was anything other than Star Wars Id like it less
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Post by CHRrOME on Oct 10, 2017 13:04:05 GMT
I really want this loot crate system to die and become seen as completely not viable anymore, but sadly people keep rewarding developers for doing it when it's a very anti-consumer move. It was annoying enough when games like Overwatch did it, but at least somewhat tolerable since it was only cosmetics in the crates. Now with Battlefront from what I'm hearing about it, it's basically a pay to win game on top of the base $60 price tag since anybody will be able to drop $500 on day 1 to get a bunch of level 4 equipment cards and steamroll everybody else with massive advantages. It'd be great if the gaming community could decide that EA shouldn't be rewarded for this kind of bullshit in their games. As Joe said, this is the catch for not having a season pass. They're gonna make money one way or the other, fool of me to think better of EA. Technically the consumer can somewhat decide by just not buying their products. But obviously enough people keep feeding them, so they continue with that disgusting behavior. i actually prefer to use only keyboard to fly. The default configuration for the keyboard was bizarre, it forced you to use the mouse to get a clean shoot. And it didn't let me change it, so i could fly with the arrows and W,S,D,A (like in BF). Keyboard only in BFs gives you consistency when you are flying around, but you loose a lot of precision when it comes to combat. I knew people who used to do it 50/50, keyboard for normal flying and then switch to mouse when shooty time started. For a mostly mouse, which is the way I like to play, I prefer the controls here in BFront, I already liked it in the first game, here they improved upon that. But obviously, if you never felt comfortable with it, you definitely are not gonna like it now either. I actually managed to get the award for the highest damage dealt and the MVP (whatever that is) at the end of a space battle So proud of myself! We won it too, although it was super close haha I kept to being a TIE fighter, and well... for a start I didnt do much, just kept blowing up a few fighters. When the objective changed to destroying the shield generators, instead of just carrying on like that I flew into the shaft myself which was the first time ive tried that I did get quite a lot of kills that way, mainly because all the attackers were just all flying down the same enclosed space one after the other The end was super close though, the reactor was down to reaaalllyyyy low health and I actually thought we had lost haha As much as I dont want to admit it, im having fun in a multiplayer shooting game *sigh* Although I think if it was anything other than Star Wars Id like it less MVP stands for "most valuable player" Not sure in what that translates in game, since you have the guy with most kills and most points also. When I played, I didn't really bother playing the objective per se. I just shooted down other fighters and bombers. There was enough players playing as bombers plus the AI so I figured I wasn't really needed to destroy the actual objectives. Whenever I got to play as Rebels, I could always trust in the good old A-Wing, and since it's the smaller ship of all the bunch you get a better chance of people missing shots on you. For Empire I mostly picked the normal TIE, not as fast but it was more maneuverable than the Advanced TIE, plus better damage output.
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Post by Vortex13 on Oct 10, 2017 14:00:26 GMT
Played the beta over the weekend, and while it certainly is fun; and better than EA's Battlefront 1; I feel like it's rather imbalanced. Not just with the cards and the micro transactions, those those are part of it, but in the composition of the different factions.
I mostly played ground battles, so I can't really comment on the star fighter side of things, but from what I have seen, the 'good' factions have way better classes and weapons than the 'bad' ones do.
The map on Naboo the Republic troops get a mini walker mech that they can take inside the palace and just destroy the opposing team while the battle droids are stuck with an unwieldy tank that can barely move through the claustrophobic streets and is vulnerable to small arms fire; which can not be brought inside the castle. Where are the Droidikas? Instead they are stuck with two variants of a Super Battle Droid that are only marginally different from each other.
On the map that has the First order and Resistance, the Not-Empire forces are all wearing bright white armor on a forest planet, while the Not-Rebels all have camouflage colored clothing. On top of that, the First Order's specialty classes are just horrible. The flame trooper has no range (you literally have to be standing 3 feet away from a target to hit them) and the flame thrower deals less damage even the weakest of blaster pistols. Their rocket troopers fair a little better, but they are stuck with a dinky little blaster pistol, while the Resistance's version gets a souped up battle rifle they can use to practically snipe across the map.
And lastly, Wookies are just crazy strong. Don't get me wrong, I love the feeling of power one gets by playing as one of those walking carpets, but wow are they leagues better than what the other faction has (for both the First Order and the Trade Federation). A massive health pool, a self-heal, huge AOE grenade, and a weapon that can one-shot enemies at close to medium range, with no overheat mechanic?
From what I could see, it was very rare for the 'bad guys' to actually win a match, considering how much of an uphill battle their side faces.
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Post by Deleted on Oct 10, 2017 18:28:36 GMT
One of the best things ive done so far: It FELT awesome, I dont know if it WAS
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Post by CHRrOME on Oct 10, 2017 21:27:10 GMT
Played the beta over the weekend, and while it certainly is fun; and better than EA's Battlefront 1; I feel like it's rather imbalanced. Not just with the cards and the micro transactions, those those are part of it, but in the composition of the different factions. I mostly played ground battles, so I can't really comment on the star fighter side of things, but from what I have seen, the 'good' factions have way better classes and weapons than the 'bad' ones do. The map on Naboo the Republic troops get a mini walker mech that they can take inside the palace and just destroy the opposing team while the battle droids are stuck with an unwieldy tank that can barely move through the claustrophobic streets and is vulnerable to small arms fire; which can not be brought inside the castle. Where are the Droidikas? Instead they are stuck with two variants of a Super Battle Droid that are only marginally different from each other. On the map that has the First order and Resistance, the Not-Empire forces are all wearing bright white armor on a forest planet, while the Not-Rebels all have camouflage colored clothing. On top of that, the First Order's specialty classes are just horrible. The flame trooper has no range (you literally have to be standing 3 feet away from a target to hit them) and the flame thrower deals less damage even the weakest of blaster pistols. Their rocket troopers fair a little better, but they are stuck with a dinky little blaster pistol, while the Resistance's version gets a souped up battle rifle they can use to practically snipe across the map. And lastly, Wookies are just crazy strong. Don't get me wrong, I love the feeling of power one gets by playing as one of those walking carpets, but wow are they leagues better than what the other faction has (for both the First Order and the Trade Federation). A massive health pool, a self-heal, huge AOE grenade, and a weapon that can one-shot enemies at close to medium range, with no overheat mechanic? From what I could see, it was very rare for the 'bad guys' to actually win a match, considering how much of an uphill battle their side faces. Yeah, guns in general are fairly unbalanced and TTK is very long, plus quick overheat and slow cool down. I do agree about the Droidekas, I really wanted to see those, it's one of my favorite units in the SW universe, sadly they were nowhere to be found. And well, yes the Empire troopers unfortunately happen to have a white uniform, but that's just lore and it has been always there, they don't have any advantage when fighting on forests. I felt that "one sided" thing when I was playing Starfighter mode. Rebels ships are just better, however, there you had a somewhat balanced scenario by having a lot of annoying ass Empire Turbolaser mini stations, plus the weapon platforms from the Destroyers themselves, and they are quite accurate, just have a crap RoF.
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Post by mattig89ch on Oct 12, 2017 21:42:43 GMT
*cough*
*cough* *cough*
Ahem, scuse me. tickle in my throught
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Post by smilesja on Oct 13, 2017 0:45:22 GMT
Battlefront 2 looks like fun.
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Post by Pounce de León on Oct 13, 2017 11:16:19 GMT
Not buying p2w games here.
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Post by saandrig on Oct 16, 2017 6:27:10 GMT
Single player story and great looking Starfighter mode... On the other hand - pay to win... I am so on the ropes here. Must...resist...
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Post by smilesja on Oct 16, 2017 7:12:15 GMT
Single player story and great looking Starfighter mode... On the other hand - pay to win... I am so on the ropes here. Must...resist...
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Post by CHRrOME on Oct 16, 2017 13:50:43 GMT
Single player story and great looking Starfighter mode... On the other hand - pay to win... I am so on the ropes here. Must...resist... >EA mind trick< Only works with the weaker minds.
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Post by Vortex13 on Oct 16, 2017 14:20:31 GMT
Even ignoring the loot boxes (shocker I know) the game still feels rather imbalanced in regards to ground combat between the good and evil factions.
Wookies are orders of magnitude better than what the Separatists and Not-Empire gets even without loot box cards equipped, for instance.
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Post by mattig89ch on Oct 16, 2017 22:07:45 GMT
Even ignoring the loot boxes (shocker I know) the game still feels rather imbalanced in regards to ground combat between the good and evil factions. Wookies are orders of magnitude better than what the Separatists and Not-Empire gets even without loot box cards equipped, for instance. thats cannon, isn't it? wookies are physically strong enough to tear arms off, and use bow casters capable of canceling out the momentum of an all out sprint, and induce momentum to blow people they hit backwards.
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Post by Vortex13 on Oct 16, 2017 23:44:08 GMT
Even ignoring the loot boxes (shocker I know) the game still feels rather imbalanced in regards to ground combat between the good and evil factions. Wookies are orders of magnitude better than what the Separatists and Not-Empire gets even without loot box cards equipped, for instance. thats cannon, isn't it? wookies are physically strong enough to tear arms off, and use bow casters capable of canceling out the momentum of an all out sprint, and induce momentum to blow people they hit backwards. Cannon sure, but it doesn't really make for a good competitive online multiplayer game.
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Post by CHRrOME on Oct 17, 2017 3:06:01 GMT
Same happened in Starfighter, Rebel ships are just better than Empire ones. That doesn't particularly concern me, it'd be rather easy for them to balance the game better with some update. My concerns are still the whole loot crate microtransaction system, the chances of any of those changing are really slim.
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Post by ApocAlypsE on Oct 17, 2017 8:17:57 GMT
Sigh... EA needs to learn that inserting pay2win lootboxes kills multiplayer games that are not mobile f2p. Why don't they look at Overwatch? 100% cosmetics and it generates so much money, and is relevant to this day. It's Blizzard you may say, but Star Wars is a powerful brand by itself, especially if the core gameplay is good, or so I've heard.
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Post by Pounce de León on Oct 17, 2017 8:31:59 GMT
Sigh... EA needs to learn that inserting pay2win lootboxes kills multiplayer games that are not mobile f2p. Why don't they look at Overwatch? 100% cosmetics and it generates so much money, and is relevant to this day. It's Blizzard you may say, but Star Wars is a powerful brand by itself, especially if the core gameplay is good, or so I've heard. Yea, it's Star Wars, so it pulls by its own name and needs to be cashed and milked for the licence cost. Blzzard has its own IP, it wouldn't be wise to ruin it with greedy fuck attitude. EA don't care no shit about the Star Wars IP. They just care about cost and profit with this one.
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Post by ApocAlypsE on Oct 17, 2017 8:38:20 GMT
Sigh... EA needs to learn that inserting pay2win lootboxes kills multiplayer games that are not mobile f2p. Why don't they look at Overwatch? 100% cosmetics and it generates so much money, and is relevant to this day. It's Blizzard you may say, but Star Wars is a powerful brand by itself, especially if the core gameplay is good, or so I've heard. Yea, it's Star Wars, so it pulls by its own name and needs to be cashed and milked for the licence cost. Blzzard has its own IP, it wouldn't be wise to ruin it with greedy fuck attitude. EA don't care no shit about the Star Wars IP. They just care about cost and profit with this one. My point is that they can make more money by long supporting a game without P2W crap, instead of building an entire game from scratch each time and inserting P2W lootboxes that burn out the game pretty quickly. And also that the Star Wars brand is as strong as the Blizzard name.
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Post by Pounce de León on Oct 17, 2017 9:01:31 GMT
Yea, it's Star Wars, so it pulls by its own name and needs to be cashed and milked for the licence cost. Blzzard has its own IP, it wouldn't be wise to ruin it with greedy fuck attitude. EA don't care no shit about the Star Wars IP. They just care about cost and profit with this one. My point is that they can make more money by long supporting a game without P2W crap, instead of building an entire game from scratch each time and inserting P2W lootboxes that burn out the game pretty quickly. And also that the Star Wars brand is as strong as the Blizzard name. Yea, but it's Disney's IP and they get to make the call what EA can do with it.
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Post by Hrungr on Oct 17, 2017 19:01:42 GMT
For those interested in what's happening with Visceral's SW game...
... the project lives on, but Visceral Studios is being shut down. David Crooks @cyphersignalwww.ea.com/news/an-update-on-the-visceral-star-wars-project … also btw "Our Visceral studio will be ramping down and closing" Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
This move leads to a few other changes:
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.
Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.
Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It’s what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.
We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.
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Post by azarhal on Oct 18, 2017 13:51:24 GMT
Sigh... EA needs to learn that inserting pay2win lootboxes kills multiplayer games that are not mobile f2p. Why don't they look at Overwatch? 100% cosmetics and it generates so much money, and is relevant to this day. It's Blizzard you may say, but Star Wars is a powerful brand by itself, especially if the core gameplay is good, or so I've heard. Blizzard has millions of rabid fans that would buy anything they put out regardless of the price tag. EA doesn't have that, they mostly have haters who play their games so they can hate them even more and expect most of the content to be free. If the store was cosmetic only they would complain that all the good looking stuff is in the cash shop only and not buy any. In fact, I read a SWTOR Cartel Market comment that said as much just today.
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Post by ApocAlypsE on Oct 18, 2017 17:48:44 GMT
Sigh... EA needs to learn that inserting pay2win lootboxes kills multiplayer games that are not mobile f2p. Why don't they look at Overwatch? 100% cosmetics and it generates so much money, and is relevant to this day. It's Blizzard you may say, but Star Wars is a powerful brand by itself, especially if the core gameplay is good, or so I've heard. Blizzard has millions of rabid fans that would buy anything they put out regardless of the price tag. EA doesn't have that, they mostly have haters who play their games so they can hate them even more and expect most of the content to be free. If the store was cosmetic only they would complain that all the good looking stuff is in the cash shop only and not buy any. In fact, I read a SWTOR Cartel Market comment that said as much just today. You are making an assumption that the majority of the gaming community is the hardcores that keep in touch of everything happening in the gaming industry. Moreover, you are making an assumption that a lot of people buy games just to hate on them like money grows on trees for them. In fact, the VAST majority of gamers are casual, they will pick up something to play, if they like it they will play for a while, if don't they will stop playing sooner. They don't lurk here in the forum to shit on Mass Effect Andromeda and EA. The chance of them playing a game longer and coming back after a while is higher if it is purely skill based and the only gap is skill based. Playing longer also gives more chance for them to purchase cosmetics if they like the game. I don't think whale hunting is as much profitable as in the mobile gaming market because the production costs are so much higher.
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Post by ApocAlypsE on Oct 18, 2017 17:50:13 GMT
My point is that they can make more money by long supporting a game without P2W crap, instead of building an entire game from scratch each time and inserting P2W lootboxes that burn out the game pretty quickly. And also that the Star Wars brand is as strong as the Blizzard name. Yea, but it's Disney's IP and they get to make the call what EA can do with it. Does Disney forces EA to put pay 2 win crap in their game? EA doesn't need Disney to do that.
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Post by Pounce de León on Oct 18, 2017 18:09:11 GMT
Yea, but it's Disney's IP and they get to make the call what EA can do with it. Does Disney forces EA to put pay 2 win crap in their game? EA doesn't need Disney to do that. The point is: It isn't EA's IP but a 10 year license so they don't need to care for its longevity as long as they keep Disney happy with flashy presentations. And that's why EA has no problem putting in predatory MTs that might put off consumers.
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Post by azarhal on Oct 18, 2017 19:08:27 GMT
Blizzard has millions of rabid fans that would buy anything they put out regardless of the price tag. EA doesn't have that, they mostly have haters who play their games so they can hate them even more and expect most of the content to be free. If the store was cosmetic only they would complain that all the good looking stuff is in the cash shop only and not buy any. In fact, I read a SWTOR Cartel Market comment that said as much just today. You are making an assumption that the majority of the gaming community is the hardcores that keep in touch of everything happening in the gaming industry. Moreover, you are making an assumption that a lot of people buy games just to hate on them like money grows on trees for them. In fact, the VAST majority of gamers are casual, they will pick up something to play, if they like it they will play for a while, if don't they will stop playing sooner. They don't lurk here in the forum to shit on Mass Effect Andromeda and EA. The chance of them playing a game longer and coming back after a while is higher if it is purely skill based and the only gap is skill based. Playing longer also gives more chance for them to purchase cosmetics if they like the game. I don't think whale hunting is as much profitable as in the mobile gaming market because the production costs are so much higher. What does keeping with the gaming industry as anything to do with what I wrote? Or the casuals? Or retention? I'm talking about EA basically inexistant fanbase (sarcastically) compared to Blizzard super huge fanbase that buys everything that they do, barely complains about anything and is the reasons for Blizzard's success (not the "casual" who barely buy a single game every year). Blizzard can get away with cosmetic cash shop with its playerbase, EA can't. Not saying that the loot crate with stat upgrades are any better, just that going cosmetic only would probably be worst financially. There is also the fact that Disney seems to have a pretty rigid rules about what can go in "canon" games (going by some Visceral close up rumors I've been reading after my other posts), so the cosmetics would probably be very limited anyway.
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