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Post by river82 on Nov 18, 2017 20:12:37 GMT
Obviously in many European countries they have the concept much more defined, otherwise they wouldn't bother investigating in the first place. The thing is that this loot box stuff system is actually dangerous (as many already posted in other comments) for people with addictive tendencies, kids also shouldn't be exposed to the system, especially when the rating for the game is "T" , which is obviously their intent by not adding gore or blood into the game and have a much wider audience. The Belgium definition of gambling: "Games of chance are defined in Article 2 of the Act on Games of Chance as any game by which a stake of any kind is committed, the consequence of which is either loss of the stake by at least one of the players or a gain of any kind in favour of at least one of the players, or organisers of the game and in which chance is a factor, albeit ancillary, for the conduct of the game, determination of the winner or fixing of the gain." Note the emphasis on loss and winner, of which loot boxes have neither. Don't expect Belgium to rule to ban loot boxes. Nobody cares about whether loot boxes are addictive because half the things in the free world are addictive - chocolate, alcohol, sugar, soda, computer games in general, the internet, social media. They wouldn't have boot camps for people with online addiction if it wasn't addicting and.or destructive.
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Post by Gandalf the Fabulous on Nov 18, 2017 20:28:56 GMT
It is a grave they dug themselves, it seriously isn't that hard to build goodwill by showing a modicum of respect to your consumer base however EA constantly took the piss and pushed the limits of what the consumers would accept and finally reached breaking point. You reap what you sow and with EA constantly taking advantage of their consumers this was always going to happen sooner or later, I am only disappointed that this did not happen sooner. not entirely. I mean if you say numerous 'digging their own graves' by 'doing nothing that really matters'. Then yes. Because EA just sat idly by twiddling their thumbs until one day the angry mob just happened to decide to target EA? You don't honestly believe that do you? EA has been constantly pushing the boundaries of what is acceptable and what their consumers are willing to pay for always trying to sneak a few dollars more they can squeeze out of their consumer base with every new product, this backlash is not because EA did "nothing that really matters", if that was the case there wouldn't be a backlash however they just couldn't help themselves and this time pushed the boundary to breaking point and now they are reaping the consequences.
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Post by colfoley on Nov 18, 2017 20:44:52 GMT
not entirely. I mean if you say numerous 'digging their own graves' by 'doing nothing that really matters'. Then yes. Because EA just sat idly by twiddling their thumbs until one day the angry mob just happened to decide to target EA? You don't honestly believe that do you? EA has been constantly pushing the boundaries of what is acceptable and what their consumers are willing to pay for always trying to sneak a few dollars more they can squeeze out of their consumer base with every new product, this backlash is not because EA did "nothing that really matters", if that was the case there wouldn't be a backlash however they just couldn't help themselves and this time pushed the boundary to breaking point and now they are reaping the consequences. i believe ea has done nothing abnormal or wrong. I believe that it's annoying that the gaming community has chosen this, of all things to loose their minds over and doubly so since ea caved.
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Post by colfoley on Nov 18, 2017 23:06:29 GMT
Yeah, I can't help but shake my head when I see people try to paint EA as some kind of a victim here. They pushed because they wanted even more money (because 600M$ a year for digital sales is obviously just an appetizer for them), and they got some pushback from consumers who didn't enjoy that. Poor EA. I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now.
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Post by colfoley on Nov 18, 2017 23:14:32 GMT
Now if i were EA I'd do them differently. If i were going to spend real money on lootboxes I'd prefer them to not be random...that i know exactly what I'm getting. But other than that quibble i just.don't see EA as being suuuuuppper evil and dumb...this time. (Though they did cave to nerdrage and fake news so that might bite them in the butt)
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Post by Gandalf the Fabulous on Nov 18, 2017 23:35:16 GMT
Yeah, I can't help but shake my head when I see people try to paint EA as some kind of a victim here. They pushed because they wanted even more money (because 600M$ a year for digital sales is obviously just an appetizer for them), and they got some pushback from consumers who didn't enjoy that. Poor EA. I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now. Well I did see the Loot Boxes in ME3 as pretty scummy and predatory but even so even if you felt that they weren't as big a problem I am pretty sure lootboxes and microtransactions have only gotten worse and more predatory and a line has to be drawn somewhere, just how far does EA have to push it before enough is enough? Where would you draw the line? Do they need to start charging by the bullet before you say this is unacceptable?
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Post by SofaJockey on Nov 18, 2017 23:44:59 GMT
I don't see the Belgian government wrestling with the relative value of Darth Vader within a lootbox economy.
The British threw this out, I expect the Dutch and Belgians to do the same.
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Post by midnight tea on Nov 19, 2017 0:20:06 GMT
Yeah, I can't help but shake my head when I see people try to paint EA as some kind of a victim here. They pushed because they wanted even more money (because 600M$ a year for digital sales is obviously just an appetizer for them), and they got some pushback from consumers who didn't enjoy that. Poor EA. I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now. To be fair, we aren't in a place with microtransactions where we were when they were introduced to ME3. I have no issue with mts/crates on their own, but I do have issues with how they are utilized and the way they've done it for Battlefront 2 just doesn't seem to work for it, nevermind some of the really problematic ways they were injected into progression. Also... none of this is new, colfoley. I wonder if people remember how much crap Microsoft got for their 'always-online' policy with then-new Xbox One console? People already call EA's reaction as 'pulling Microsoft' because of what happened. Or how about flack EA (for Simcity) and Blizzard (for Diablo 3) got for 'always-online' requirement in their games. But hey - industry was going in a certain direction and pushing their luck, ultimately people expressed their anger with how things were shaping up and companies have adjusted. I expect the same happen now... until we find another trend that will grow into the issue sometime in the future.
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Post by colfoley on Nov 19, 2017 1:16:22 GMT
I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now. Well I did see the Loot Boxes in ME3 as pretty scummy and predatory but even so even if you felt that they weren't as big a problem I am pretty sure lootboxes and microtransactions have only gotten worse and more predatory and a line has to be drawn somewhere, just how far does EA have to push it before enough is enough? Where would you draw the line? Do they need to start charging by the bullet before you say this is unacceptable? But here is the thing: No one has thusfar demonstrated how the lootboxes operate any differently then they did in the ME 3 era. All we have is 'things have gotten worse'...care to provide a concreate example? If the content in these lootboxes that you have to spend real life money are also available via ingame means then I do no have an issue with it. That's where I 'draw the line'. I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now. To be fair, we aren't in a place with microtransactions where we were when they were introduced to ME3. I have no issue with mts/crates on their own, but I do have issues with how they are utilized and the way they've done it for Battlefront 2 just doesn't seem to work for it, nevermind some of the really problematic ways they were injected into progression. Also... none of this is new, colfoley. I wonder if people remember how much crap Microsoft got for their 'always-online' policy with then-new Xbox One console? People already call EA's reaction as 'pulling Microsoft' because of what happened. Or how about flack EA (for Simcity) and Blizzard (for Diablo 3) got for 'always-online' requirement in their games. But hey - industry was going in a certain direction and pushing their luck, ultimately people expressed their anger with how things were shaping up and companies have adjusted. I expect the same happen now... until we find another trend that will grow into the issue sometime in the future. Two entirely different issues my friend.
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Post by Gandalf the Fabulous on Nov 19, 2017 1:37:21 GMT
Well I did see the Loot Boxes in ME3 as pretty scummy and predatory but even so even if you felt that they weren't as big a problem I am pretty sure lootboxes and microtransactions have only gotten worse and more predatory and a line has to be drawn somewhere, just how far does EA have to push it before enough is enough? Where would you draw the line? Do they need to start charging by the bullet before you say this is unacceptable? But here is the thing: No one has thusfar demonstrated how the lootboxes operate any differently then they did in the ME 3 era. All we have is 'things have gotten worse'...care to provide a concreate example? If the content in these lootboxes that you have to spend real life money are also available via ingame means then I do no have an issue with it. That's where I 'draw the line'. It has been a while since Mass Effect 3 and even when I tried the multiplayer I thought it was pretty crap so I did not play a whole lot of it, basically only enough to get my Alliance readiness rating up or whatever it was called, and even though I could see that the loot boxes were predatory and that the multiplayer was designed to be a grind for the mere RNG chance at getting gear to incentivise spending on lootboxes I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect (even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse.
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Post by colfoley on Nov 19, 2017 1:40:59 GMT
But here is the thing: No one has thusfar demonstrated how the lootboxes operate any differently then they did in the ME 3 era. All we have is 'things have gotten worse'...care to provide a concreate example? If the content in these lootboxes that you have to spend real life money are also available via ingame means then I do no have an issue with it. That's where I 'draw the line'. It has been a while since Mass Effect 3 and even when I tried the multiplayer I thought it was pretty crap so I did not play a whole lot of it, basically only enough to get my Alliance readiness rating up or whatever it was called, and even though I could see that the loot boxes were predatory and that the multiplayer was designed to be a grind for the mere RNG chance at getting gear to incentivise spending on lootboxes I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect (even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse. Ah. so there's the difference. But you can still earn the lootboxes through in game activities right?
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Post by Obsidian Gryphon on Nov 19, 2017 1:51:32 GMT
I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect ( even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse. I've been playing ME3 MP since launch and I can say that besides platinum, the hardest difficulty, it's not a 100% definition of best gear that ensures successes. It's comprehensive understanding of the different classes, the skills that the player defined for each, the weapons and the cooperative efforts in the matches. I've seen players with low kits / gear for gold matches who could hold their own against those with better gear. For those who want a challenge, they would rely on the class biotic powers to set off in tandem with other players or within the class itself. ME3 MP is unique in that players do not totally rely on the weapons. They're only half the story. As for the boxes, it's up to the players. If they understand how the game is played, they don't need to spend any $$ just so they can have better gear or for winning; which isn't gauranteed. I for one, never bothered to spend any real money on them. It's all in-game credits earned in successful matches. Even if players fail, they still get some credits. After so many years, I've accrued so much I hardly spend it. It wasn't a grind for me since I enjoy the ME3 MP.
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Post by Qui-Gon GlenN7 on Nov 19, 2017 2:19:04 GMT
Yeah, I can't help but shake my head when I see people try to paint EA as some kind of a victim here. They pushed because they wanted even more money (because 600M$ a year for digital sales is obviously just an appetizer for them), and they got some pushback from consumers who didn't enjoy that. Poor EA. I don't consider EA a victim they are big boys i am sure they can take care of themselves. I am more worried about the long term effects this could have on their business and games because if people can get what they want by yelling loud enough and banging their rattles together either rationally or irrationlly then what's next? I do have to wonder. And this is about being morally and logically consistent. I had no problem with loot boxes and microtranactions when they were introduced in ME 3 (my first experience with them) I'm not going to raise a fit now. ummmm..... Wow. This is how it's supposed to work. Worried about the long term effects... Simply put, no you're not, or you would be on the other side of the fence. How much many do you have, Señor Whale? I am dead serious. Also, is it your money or has it been given to you? I read comments on these forums from you and Hanako and want to drown kittens to save them from your world. God dammit.
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Post by Gandalf the Fabulous on Nov 19, 2017 2:19:25 GMT
It has been a while since Mass Effect 3 and even when I tried the multiplayer I thought it was pretty crap so I did not play a whole lot of it, basically only enough to get my Alliance readiness rating up or whatever it was called, and even though I could see that the loot boxes were predatory and that the multiplayer was designed to be a grind for the mere RNG chance at getting gear to incentivise spending on lootboxes I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect (even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse. Ah. so there's the difference. But you can still earn the lootboxes through in game activities right? Yes that is technically true however games with lootboxes are designed to be a grind specifically with the goal of frustrating player to the point that they are willing to spend money to get the items they want quicker. Many of the design decisions you see in these games are designed on purpose to incorporate lootboxes and incentivise players to buy them at the expense of player enjoyment and when a game is no longer designed to actually be fun then it defeats the whole purpose of a game to begin with. While it is technically true that you can still earn items through ingame activities and while those who defend ME3 would claim it isn't as much of a problem since the game was not competitive I don't think it would be quite as fun trying to grind through matches in a competitive setting trying to get the items you need to remain competitive while the players on the opposing team who already have those items keep trouncing you, and if you think there is no way these corporations would do anything as insidious as deliberately matching low level players against high level players with top notch gear in order to incentivise the low level player to spend money on microtransactions to remain competitive think again
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Post by Gandalf the Fabulous on Nov 19, 2017 2:22:43 GMT
I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect ( even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse. I've been playing ME3 MP since launch and I can say that besides platinum, the hardest difficulty, it's not a 100% definition of best gear that ensures successes. It's comprehensive understanding of the different classes, the skills that the player defined for each, the weapons and the cooperative efforts in the matches. I've seen players with low kits / gear for gold matches who could hold their own against those with better gear. For those who want a challenge, they would rely on the class biotic powers to set off in tandem with other players or within the class itself. ME3 MP is unique in that players do not totally rely on the weapons. They're only half the story. As for the boxes, it's up to the players. If they understand how the game is played, they don't need to spend any $$ just so they can have better gear or for winning; which isn't gauranteed. I for one, never bothered to spend any real money on them. It's all in-game credits earned in successful matches. Even if players fail, they still get some credits. After so many years, I've accrued so much I hardly spend it. It wasn't a grind for me since I enjoy the ME3 MP. Oh come now lets not pretend that gear does not play a bit of a role in success in ME3 multiplayer, after all not only are there different weapons but different tiers of the same weapon, pretty sure the player with the X version of the suped up sniper rifle is going to be more effective than the one with the I version. Same dealio with the Battlefront star cards, the player with the platnum version of the starcard is going to have an advantage over the player with the bronze version.
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Post by Obsidian Gryphon on Nov 19, 2017 2:45:59 GMT
Oh come now lets not pretend that gear does not play a bit of a role in success in ME3 multiplayer, after all not only are there different weapons but different tiers of the same weapon, pretty sure the player with the X version of the suped up sniper rifle is going to be more effective than the one with the I version. Same dealio with the Battlefront star cards, the player with the platnum version of the starcard is going to have an advantage over the player with the bronze version. There is a difference, yes. On platinum, the mobs' resistance are tripled. It's always best to have at least grade 7 weapon and above, equipped with ammo and knowing who you can partner up to bring about the attack combinations. In gold matches and below, the weapon tier only plays a part in successes. I had a match earlier with a player who went in with tier 1 weapon, kit out in 2s, in a gold match against Reapers. He did well as he was playing a biotic class; the biotic combos did most of the damage. That showed he knew how to play on the strengths of his class skills and to cooperate with the other players. Not all players are like him however, there're inevitably newbies who are inexperienced and go down every few minutes; some just quit after too many deaths. Either due to inexperience or to lag.
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Post by Lorn on Nov 19, 2017 3:34:51 GMT
It has been a while since Mass Effect 3 and even when I tried the multiplayer I thought it was pretty crap so I did not play a whole lot of it, basically only enough to get my Alliance readiness rating up or whatever it was called, and even though I could see that the loot boxes were predatory and that the multiplayer was designed to be a grind for the mere RNG chance at getting gear to incentivise spending on lootboxes I believe the most common defenses of the practice that it wasn't pay to win due to there being no competitive aspect (even though you did need higher quality gear to be successful in higher difficulty raids), that of course has changed since Battlefront 2 is a competitive game and you do get a clear advantage over other players with better starcards and higher quality versions of those starcards all of which have to be unlocked via lootcrates. Also based on what little I did play of ME3's multiplayer mode I don't remember player progression being so closely tied to the lootboxes as it is in Battlefront 2, I believe in ME3 the class you played was the one you leveled up but in Battlefront 2 even that is tied to the number of starcards you have for that class and the only way to get starcards is through lootboxes, as much of a grind ME3's multiplayer was Battlefront seems to be 10x worse. Ah. so there's the difference. But you can still earn the lootboxes through in game activities right?Yes, you can buy them for credits. Do you want to know how that goes? You receive 100-300 credits per match, and the credits you receive are based on how long the match took. The amount of credits are not based on how fast your team won the match, or how well you performed in said match. You could have the Most Assists, Most Kills, Highest Score, and be rated the games MVP and you would still receive as many credits as the person that went 0-50 for the entire game. The only thing not tied to the loot boxes are the weapons you can unlock for the base troopers (Assault, Heavy, Officer, Specialist), which are based on kills (as well as the attachments). You don't receive any credits with unlocking weapons and they attachments. Meanwhile, the Star Cards give you a distinct advantage over everyone that lacks that card, or does not lack the best upgrade for that card. The only way to receive said Cards are though the Loot Crates, which brings us back to using real money and/or spending way too long playing matches just to see what you get out of the next Slot Machine, and that's not even touching saving your credits for Heroes which you also need Star Cards for.
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Post by Gandalf the Fabulous on Nov 19, 2017 3:40:41 GMT
Ah. so there's the difference. But you can still earn the lootboxes through in game activities right?Yes, you can buy them for credits. Do you want to know how that goes? You receive 100-300 credits per match, and the credits you receive are based on how long the match took. The amount of credits are not based on how fast your team won the match, or how well you performed in said match. You could have the Most Assists, Most Kills, Highest Score, and be rated the games MVP and you would still receive as many credits as the person that went 0-50 for the entire game. The only thing not tied to the loot boxes are the weapons you can unlock for the base troopers (Assault, Heavy, Officer, Specialist), which are based on kills (as well as the attachments). You don't receive any credits with unlocking weapons and they attachments. Meanwhile, the Star Cards give you a distinct advantage over everyone that lacks that card, or does not lack the best upgrade for that card. The only way to receive said Cards are though the Loot Crates, which brings us back to using real money and/or spending way too long playing matches just to see what you get out of the next Slot Machine, and that's not even touching saving your credits for Heroes which you also need Star Cards for. Oh they actually changed that? During the beta you had to unlock the weapons and attachments through loot crates as well, or craft them with a large amounts of scrap (a resource you have a chance of getting small amount of in loot crates).
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Post by Deleted on Nov 19, 2017 4:41:43 GMT
ME3MP's grind as far as unlocking everything is bloody awful. My profile is sitting at something like 700 hours and I'm only about halfway through the Ultra Rares (this playing almost exclusively gold and platinum, which give the highest rewards)
Shit's been happening forever. It seems to have simply reached a tipping point for some people with this game.
Emphasis on seems. I'm betting the system gets reintroduced to this game after christmas with minimal protest and we go through the same song and dance at the next big EA release.
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Post by Hanako Ikezawa on Nov 19, 2017 4:47:18 GMT
Ah. so there's the difference. But you can still earn the lootboxes through in game activities right?Yes, you can buy them for credits. Do you want to know how that goes? You receive 100-300 credits per match, and the credits you receive are based on how long the match took. The amount of credits are not based on how fast your team won the match, or how well you performed in said match. You could have the Most Assists, Most Kills, Highest Score, and be rated the games MVP and you would still receive as many credits as the person that went 0-50 for the entire game. The only thing not tied to the loot boxes are the weapons you can unlock for the base troopers (Assault, Heavy, Officer, Specialist), which are based on kills (as well as the attachments). You don't receive any credits with unlocking weapons and they attachments. Meanwhile, the Star Cards give you a distinct advantage over everyone that lacks that card, or does not lack the best upgrade for that card. The only way to receive said Cards are though the Loot Crates, which brings us back to using real money and/or spending way too long playing matches just to see what you get out of the next Slot Machine, and that's not even touching saving your credits for Heroes which you also need Star Cards for. Incorrect. When you reach the milestone needed for unlocking weapons and their attachments, you get credits as well. There are lots of Milestones that grant you hundreds of credits.
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Post by Hanako Ikezawa on Nov 19, 2017 4:48:36 GMT
Yes, you can buy them for credits. Do you want to know how that goes? You receive 100-300 credits per match, and the credits you receive are based on how long the match took. The amount of credits are not based on how fast your team won the match, or how well you performed in said match. You could have the Most Assists, Most Kills, Highest Score, and be rated the games MVP and you would still receive as many credits as the person that went 0-50 for the entire game. The only thing not tied to the loot boxes are the weapons you can unlock for the base troopers (Assault, Heavy, Officer, Specialist), which are based on kills (as well as the attachments). You don't receive any credits with unlocking weapons and they attachments. Meanwhile, the Star Cards give you a distinct advantage over everyone that lacks that card, or does not lack the best upgrade for that card. The only way to receive said Cards are though the Loot Crates, which brings us back to using real money and/or spending way too long playing matches just to see what you get out of the next Slot Machine, and that's not even touching saving your credits for Heroes which you also need Star Cards for. Oh they actually changed that? During the beta you had to unlock the weapons and attachments through loot crates as well, or craft them with a large amounts of scrap (a resource you have a chance of getting small amount of in loot crates). Yes. I believe it was because of a complaint regarding people unlocking the best guns on Day 1 so they made the best guns and attachments for guns not available unless you reach a certain milestone that way it was fair to everyone.
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linksocarina
N5
Always teacher, sometimes writer
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Post by linksocarina on Nov 19, 2017 6:49:06 GMT
ME3MP's grind as far as unlocking everything is bloody awful. My profile is sitting at something like 700 hours and I'm only about halfway through the Ultra Rares (this playing almost exclusively gold and platinum, which give the highest rewards) Shit's been happening forever. It seems to have simply reached a tipping point for some people with this game. Emphasis on seems. I'm betting the system gets reintroduced to this game after christmas with minimal protest and we go through the same song and dance at the next big EA release. You never needed the best versions of the guns to be fair...I completed a few platinum wit level 4 and 5 black widows in my day, it was doable with a well coordinated team.
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linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Nov 19, 2017 7:19:33 GMT
I don't see the Belgian government wrestling with the relative value of Darth Vader within a lootbox economy. The British threw this out, I expect the Dutch and Belgians to do the same. Ultimately the fact that nothing is wagered that you could potentially lose when purchasing a box is going to tip that, its why none of this stuff is really gambling since everything you get is a reward. It's like opening a pack of magic cards, really .
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Post by Pounce de León on Nov 19, 2017 10:34:07 GMT
I don't see the Belgian government wrestling with the relative value of Darth Vader within a lootbox economy. The British threw this out, I expect the Dutch and Belgians to do the same. Ultimately the fact that nothing is wagered that you could potentially lose when purchasing a box is going to tip that, its why none of this stuff is really gambling since everything you get is a reward. It's like opening a pack of magic cards, really . Ye, it's not gambling in the exact sense, but it's playing with chances. And since you cannot trade the duplicates with others, the incentive to buy more is the insidious part in it. A bit unfair to compare it to normal collectible random chance purchases. The trading is a big part of those.
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Post by Pounce de León on Nov 19, 2017 10:41:15 GMT
Ze Germans have tested BF2. tl;dr: Short campaign isn't really fun. Feels like reuse of content. Uninspired story and mission crafting. Random progression is big disincentive to play MP. Arbitrary cap on earning takes the fun out of playing. They didn't like it, it seems.
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