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Post by Deleted on Oct 12, 2017 19:17:53 GMT
I wonder if that's due to the lawsuits associated with MET. Which lawsuits were these? The only thing I could recall was some noise in regards to a BBB complaint and a FTC filing but didn't know if it went all the way to a lawsuit. Yes, all that nightmarish stuff.
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antmarch456
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: whereisantonio
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Post by antmarch456 on Oct 12, 2017 19:59:32 GMT
Hello there fellow gamer, I'd like to introduce you to a concept known as "mutual respect"... Respect due regard for the feelings, wishes, or rights of others. "young people's lack of respect for their parents" synonyms: due regard, consideration, thoughtfulness, attentiveness, politeness, courtesy, civility, deference "he speaks to the old lady with respect" It is a very strange concept but I'm sure you can handle it. And I'll tell you something that may seem strange to you, but it's true also: Not every opinion deserves respect. I respect people, not necessarily their opinions. You can't just say nonsense and expect not to be criticized for it. That's a very true point! But just remember what we're arguing about in the first place... A fucking video game! Now, isn't it kinda silly that we're just insulting each other's opinions over a plastic disc in a plastic box whose primary function is to have fun? Not saying you must have fun with a game you didn't like (cause otherwise that doesn't make sense), but we're talking like we're talking about politics. Just my two credits in this whole thing. Edit: Added words
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Post by Andrew Lucas on Oct 12, 2017 20:30:50 GMT
Then you're not really reading their posts... most of them have acknowledged flaws and sales lower than EA wanted. You're reading them with your complete bias... just as was done here... One guy says the internet is PARTLY to blame... and the responses are like he's saying the internet is totally to blame. You guys continually throw up these extremist strawmen to support your own bias. It's tiresome... a blind duck can read the posts for themselves and see that they are not saying what you are saying they are saying to the degree you say they are saying it. Pretty much every member you've accused of saying this has basically come back to you and acknowledged flaws in the game in direct response to your accusations. They may still like it in spite of recognizing flaws in it... and they are perfectly entitled to hold that opinion just as much as you are entitled to dislike it in spite of its strengths (and it does have some strengths as well as flaws - which you refuse to acknowledge). I've seen people saying those exact things I mentioned. That Andromeda sold well and was a success and that the no DLC thing was planned. Yes, and it's GOTY as well, BioWare must be cheering with that award. Well deserved.
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Post by Deleted on Oct 12, 2017 20:38:50 GMT
the DLC was planned. If they did not budget for it, there would not have been resources for them to immideatly divert into non-revenue generating patching in extra content and rebuilds to bring the game up to v. 1.10
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Post by SofNascimento on Oct 12, 2017 21:41:18 GMT
the DLC was planned. If they did not budget for it, there would not have been resources for them to immideatly divert into non-revenue generating patching in extra content and rebuilds to bring the game up to v. 1.10 Patching is connect to revenue. You fix a game because if you don't then it less likely people will buy it.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Oct 12, 2017 23:13:42 GMT
www.masseffect.com/news/mass-effect-andromeda-update-from-the-studioWhat is this? Would you mind explaining this? Because from what i can tell, its the sound of my hopes being DESTROYED. "we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark." You've officially crushed your last holdout Bioware. I had ONE last hope that maybe an act of God would occur in your studio and we'd get to go on one more escapade to save my favorite Alien race in all of SciFi. But then i find out youre leaving it to third party literature to do the job for you. This is like instead of helping me hook up with my childhood dream girl you just slipped me a twenty and said to go find someone cheap off the street. I think this settles the question of whether im leaving ME:A installed on my Console now. Thanks for the ride I guess. Yeah, it was/is a tough pill to swallow, OP. The only consolation in regards to the books is that they're very good authors. Still, it was/is really disappointing to see such a great game get second hand treatment.
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Post by Deleted on Oct 13, 2017 0:48:30 GMT
the DLC was planned. If they did not budget for it, there would not have been resources for them to immideatly divert into non-revenue generating patching in extra content and rebuilds to bring the game up to v. 1.10 Patching is connect to revenue. You fix a game because if you don't then it less likely people will buy it. Sure. Sales jumped the very day they announced the fixes included in 1.10, and Internet was full of rejoicing that Andromeda team has released something awesome. It immediately stopped the reposting of the regurgitated old flaws, and the bashing campaign. Yep. That's what happened. I remember it like it happened only yesterday. Why, the patch completely served its purpose, and turned the tide. Totally much better than producing more content for those who always liked the game & would have paid for the DLC what they now charge for the game (actually, it's now being offered for free on Origin with Access). These extra sales were critical in Andromeda's resounding success. Internet is such a reasonable, easy to please community! It felt quietly satisfied at incorporation of their ever so constructive and polite criticism over six months period at the expense of the DLC. That patching was like feeding swine off the gold platters. Pointless.
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Post by rahavan on Oct 13, 2017 1:02:21 GMT
I didn't say ME2 is the worst, I say you think it is, which proves your bad tasting when it comes to gaming.ME2 is the kind of game that sets standards. Every game Bioware releases, people ask "Will there be a mission like the Suicide Mission?" ME:A will do the same, but on the bad side. Every bad game Bioware releases from now on, people will ask "Is it as bad as Mass Effect Andromeda?" And I don't hate you, really. I just find your affirmations laughable and I'm glad Bioware didn't listen to you and abandoned the game. Ok here is the triade: If you are referring to story ME2 was ok -nothing fantastic. If ME2 is the game to set standards then I am glad that not everyone believes as you. How can a game where you face a giant skeleton that you take potshots at to kill be a game that set standards? -Ugh! Not to mention Bioware did rush the whole Protheans were the Collectors thing -needed more a Revan style reveal. Not to mention locking the game to only using 4 squadmates at horizon was dumb beyond compare. Especially since Tali has lines on Horizon but she is locked unless you know how to get the later companions early. However... If you speak of game mechanics then ME2 was horrid mess that doomed the franchise to forever be labeled a TPS game: ME1 was a RPG with a secondary focus on combat -a secondary focus that became primary by searching for ammo in ME2. Furthermore the whole switch to the heat sink system and having to go around and get ammo was just plain stupid. Heat sinks are just story and plot immersion breaking but that is what you get in FPS/TPS games... Granted Bioware found a way to insert them into the game lore. Still the abomination is that heat sinks still feel like an excuse to make Mass Effect more TPS instead of RPG. They should have just killed the franchise for that debacle alone. Mass Effect 2 also saw the introduction of the dreaded linear game maps that many FPS/TPS games are famous for. RPG are NOT supposed to be linear -they are supposed to be open -ONE THING ME:A DID GET RIGHT. ME1 -once on the game map you could go anywhere. ME2 -each map was small and locked to the usual First/Third Person game perspective: move linear and move forward. -The worst example of which: The highly praised Suicide Run -not giving it the credit of being called a mission. Remember the Thresher Maws on the Krogan Homeworld... shame could not go right up to it and launch a nuke. Which brings to the front another inclusion ME2 added -the insolent "heavy weapons". Weapons that basically make any fight a deus ex machina ready at any instance -nuke and be done. Some people would gather them and never use them or sparingly. Other complain about them not having enough ammo. Still others -probably like you who don't see the issue either way. Heavy Weapons if included in ME2 should have been handled like they were in ME3 if anything. A side issue: the removal of the voluntary crouching system from ME1 also an issue of mechanics. Not close enough to cover -like standing up like a monolith -even if button pushed to get in cover -bullet sponge. Why must I be forced to be in cover if I want to crouch? Though the crouch issue doesn't really matter one way or another since modding it back in is possible. I play Mass Effect Series for the RPG & stories not to be a Third-Person-Shooter -I got Dead Space series for that. In the inception of Mass Effect Series I believe it was supposed to be an RPG series not a TPS run and gun series -that the franchise became. I have to say I agree with almost all of this but I like what the MET became. I felt like I was playing Shepards story. I enjoyed the linear aspect because it allowed the developers to tell a story better. It also has the added affect of creating memorable combat encounters. In a game that allows you to go anywhere that atmosphere is very hard to create. From all of my fighting encounters in divinity 2 the only ones I remember where either overly tuned like the final boss of act one or some jack ass screaming "HELP ME ILL BE ON FIRE FOREVER" about every minute. Bioware seems to be able to create better content in a confined space than open world. Really I think its okay for a game to be x genere with rpg elements as long as its enjoyable.
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ArabianIGoggles
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Post by ArabianIGoggles on Oct 13, 2017 1:44:47 GMT
I'm amazed at the amount of effort some are still putting into these arguments.
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Post by SofNascimento on Oct 13, 2017 1:51:00 GMT
Patching is connect to revenue. You fix a game because if you don't then it less likely people will buy it. Sure. Sales jumped the very day they announced the fixes included in 1.10, and Internet was full of rejoicing that Andromeda team has released something awesome. It immediately stopped the reposting of the regurgitated old flaws, and the bashing campaign. Yep. That's what happened. I remember it like it happened only yesterday. Why, the patch completely served its purpose, and turned the tide. Totally much better than producing more content for those who always liked the game & would have paid for the DLC what they now charge for the game (actually, it's now being offered for free on Origin with Access). These extra sales were critical in Andromeda's resounding success. Internet is such a reasonable, easy to please community! It felt quietly satisfied at incorporation of their ever so constructive and polite criticism over six months period at the expense of the DLC. That patching was like feeding swine off the gold platters. Pointless. It's better than to do nothing. Andromeda launch was a disaster like few other in gaming. And I'm not talking a fan backslash type of disaster like ME3 had, I'm talking put the franchise on hold and kill the studio type of disaster. EA had to cut their loses, and decided to patch the game a little with that in mind. They didn't patch the game out of the kindness of their hearts.
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Post by Andrew Lucas on Oct 13, 2017 1:53:50 GMT
I'm amazed at the amount of effort some are still putting into these arguments. It's like they forgot which game was critically acclaimed and which one wasn't.
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Post by anarchy65 on Oct 13, 2017 5:38:00 GMT
And I'll tell you something that may seem strange to you, but it's true also: Not every opinion deserves respect. I respect people, not necessarily their opinions. You can't just say nonsense and expect not to be criticized for it. That's a very true point! But just remember what we're arguing about in the first place... A fucking video game! Now, isn't it kinda silly that we're just insulting each other's opinions over a plastic disc in a plastic box whose primary function is to have fun? Not saying you must have fun with a game you didn't like (cause otherwise that doesn't make sense), but we're talking like we're talking about politics. Just my two credits in this whole thing. Edit: Added words Oh well, opinions may be stupid where they are about the world, about a videogame or about an insect. I don't like baseless opinion in general, if you think I'm too aggressive, you should watch me talking with right wing conservatives.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
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Post by Atemporal Vanguardian-Debugger on Oct 13, 2017 8:26:33 GMT
]ME2 is so much the game that sets standards that is one of the games with highest scores on reviews ever (94-96 on Metacritic). Your arguments are laughable. "How can a game where you face a giant skeleton that you take potshots at to kill be a game that set standards?". Man, in most every game you kill the final boss but hitting him with a sword, even if he's a god. In ME:A, you can kill an Architect just by punching it, if you're skillful enough. Combat in ME2 was fun enough, in ME1 it felt a bit clumsy, but it was understandable at that time. ME3 has the best combat, though. Seriously, your whole post you mentioned VERY SMALL THINGS to say they "ruined the game". Saying that putting ammo on weapons that didn't have ammo "ruined the franchise" is just ABSURD. You just mention things like "You can't crouch" or "people don't have enough ammo" (Seriously, whoever says that is just not using their ammo right) to criticize a game because you know you can't criticize its' core: the characters and stories around there were awesome (best set of characters ever) and the Suicide Mission was the best mission on a Bioware game. Like I said, it sets standards: Now every game Bioware releases, people ask "Will there be a mission like the Suicide Mission on ME2?". But one thing that was SO dumb that you said I have to mention: "RPG are NOT supposed to be linear -they are supposed to be open". Seriously, who invented that rule? So Dragon Age: Origins and Dragon Age 2 are not RPGs as well, right? Because, you know, most of the maps on these games were also linear and "move forward", with the exception of cities. Oh Metacritic... I am so sorry... NOT. Is Metacritic supposed to be impartial or unbiased? Not even close... furthermore how can it be seeing as Metacritic is owned by CBS Interactive. The website is already biased toward certain games and in this case praising ME2 while ignoring everything else. Which is why I don't like to play games with boss fights. I hate them -especially if there are multiple -it just checkpoints the game -looses immersion. Beat boss fight move on to the next and the next then on to the next boss fight...oh wait that was the last one whoops -game over. Repetitious, boring and annoying... the worst offender though is not ME2 but Beyond Good & Evil. I did not say that people don't have enough ammo I said it works against plot and lore. A clever implementation by Bioware into lore -that I will give credence too. I have more than enough ammo clips by the way -though modding gets around that so not complaining. It just gets immersion breaking and plot deviating to include ammo clips. Mass Effect 1 was designed with the heat system -something that the Mass Effect universe apart adding uniqueness. Then Bioware copt to the FPS/TPS standard model of heat sink crap for ME2-ME3. Thus removing the uniqueness from the Mass Effect Universe as far as weapons and going back to dull TPS. Having ammo system can also be plot questioning: All that ammo lying around and no one not even once thought collect it and have a coup against Aria? And you say Seriously? Also to the Suicide Run is not in my opinion the best mission in a Bioware game. For that you must go way back to the planet Kashyyyk in KOTOR. Again in my opinion any mission that is designed as a long walk down an alleyway with one or two small room outcrops is a rushed and horrible mission design. If you are going to design a mission where you are going to be walking give it versatility not just "go this one and only way". I like to explore -not be confined. That is the purpose of an RPG to let me explore to the far edges of an expansive map. The purpose of a TPS is basically to go shooting forever onward while in a ravine or plateau without freedom to move to either side of ravine or plateau. *Observe a building the distance off to the left. Repeating sounds coming from the direction.* TPS: Its a shooter what do I care if there is something over there -I must stay in the ravine and work forward. RPG: Something over there in the distance. Time to go investigate. Oh. Its a weapons factory all weapons now upgraded. As to who invented the rule: linear and move forward. I don't know personally I just see it more and more in many games: Again though that definition is quite vague I grant you. Let me illiterate that I mean games where the maps are like: There are no secondary or tertiary paths to take just one long, drawn out, annoying and boring long corridor. The most annoying thing is most times you head down this path moving forward you can't go back. This is what I mean by being linear -a straight line and moving forward meaning to be moving forward down the corridor, tunnel whatever. Dragon Age series does handle it better than ME2 did and ME3 "tried" and did succeed some with breaking from it -still... This is the most annoy thing ever in ME2 -many side quests and planets maps in ME2 were done this way... Even the Citadel in ME2 was way smaller in comparison to the one in ME1 and can give this claustrophobic feel eventually. Again I say ME1 was a true RPG. ME2 was mainly a TPS. ME2 should have remained a RPG. Granted. It is probably quicker to program corridors like this than many alternate paths. Considering ME2's shorter development cycle I can see why this was done -still it is annoying after the 20th time. Best characters ever? ME2? Pfft. KOTOR & Jade Empire had better ones -even if villains still better than ME2 by far. Sure a few of ME2 were good: Garrus Vakarian, Jeff Manrau, Kasumi Goto, Tali'Zorah nar Rayya, Thane Krios, Samara & Mordin Solus. Others were just par for the course -perfectionist prick Miranda. While yet others were horribly under used -Legion look at you. Also crouching relates to the RPG again... in a true RPG you have full range of abilities -which usually includes some form innate stealth ability. TPS usually don't have that innate and has to be earned. Not saying it is that way with all but it is more common. Also ME2 is not without other abominations:
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Post by Deleted on Oct 13, 2017 12:02:50 GMT
ME2 does not have better characters per se. What it does have is the highest number of companions with a thoroughly developed, well-made introduction story for each of them. Because of these two factors, every player could find someone he or she liked and revel in their background and content. ME2 was in essence about "getting to know" friends, then picking the ones you really cared about, taking them into one epic fight, and deciding the fate of those you loved, and those you hated. That's what is different about ME2. They tried to replicate it in DA2, but did not quite get there; the numbers were not high enough for the companions, and the more complex story got in the way. It did not create the same level of attachment to characters in the same # of people as ME2; there was simply less hangers provided to drape your very own coat over.
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Post by Deleted on Oct 13, 2017 12:11:03 GMT
Andromeda was a great game, and would have benefited from additional content. Haters gonna hate. Yeah, that's the opinion of people like you, who don't know what a great game really is. Fortunately, Bioware recognized the shit they made and abandoned it. Now the only ones "hating" are you, haha. Nah... you're the one still doing the hating... by mocking people. The level of your denial about that outstrips anything anyone else on this site could possibly generate about the game itself.
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Post by anarchy65 on Oct 13, 2017 13:34:20 GMT
]ME2 is so much the game that sets standards that is one of the games with highest scores on reviews ever (94-96 on Metacritic). Your arguments are laughable. "How can a game where you face a giant skeleton that you take potshots at to kill be a game that set standards?". Man, in most every game you kill the final boss but hitting him with a sword, even if he's a god. In ME:A, you can kill an Architect just by punching it, if you're skillful enough. Combat in ME2 was fun enough, in ME1 it felt a bit clumsy, but it was understandable at that time. ME3 has the best combat, though. Seriously, your whole post you mentioned VERY SMALL THINGS to say they "ruined the game". Saying that putting ammo on weapons that didn't have ammo "ruined the franchise" is just ABSURD. You just mention things like "You can't crouch" or "people don't have enough ammo" (Seriously, whoever says that is just not using their ammo right) to criticize a game because you know you can't criticize its' core: the characters and stories around there were awesome (best set of characters ever) and the Suicide Mission was the best mission on a Bioware game. Like I said, it sets standards: Now every game Bioware releases, people ask "Will there be a mission like the Suicide Mission on ME2?". But one thing that was SO dumb that you said I have to mention: "RPG are NOT supposed to be linear -they are supposed to be open". Seriously, who invented that rule? So Dragon Age: Origins and Dragon Age 2 are not RPGs as well, right? Because, you know, most of the maps on these games were also linear and "move forward", with the exception of cities. Oh Metacritic... I am so sorry... NOT. Is Metacritic supposed to be impartial or unbiased? Not even close... furthermore how can it be seeing as Metacritic is owned by CBS Interactive. The website is already biased toward certain games and in this case praising ME2 while ignoring everything else. Which is why I don't like to play games with boss fights. I hate them -especially if there are multiple -it just checkpoints the game -looses immersion. Beat boss fight move on to the next and the next then on to the next boss fight...oh wait that was the last one whoops -game over. Repetitious, boring and annoying... the worst offender though is not ME2 but Beyond Good & Evil. I did not say that people don't have enough ammo I said it works against plot and lore. A clever implementation by Bioware into lore -that I will give credence too. I have more than enough ammo clips by the way -though modding gets around that so not complaining. It just gets immersion breaking and plot deviating to include ammo clips. Mass Effect 1 was designed with the heat system -something that the Mass Effect universe apart adding uniqueness. Then Bioware copt to the FPS/TPS standard model of heat sink crap for ME2-ME3. Thus removing the uniqueness from the Mass Effect Universe as far as weapons and going back to dull TPS. Having ammo system can also be plot questioning: All that ammo lying around and no one not even once thought collect it and have a coup against Aria? And you say Seriously? Also to the Suicide Run is not in my opinion the best mission in a Bioware game. For that you must go way back to the planet Kashyyyk in KOTOR. Again in my opinion any mission that is designed as a long walk down an alleyway with one or two small room outcrops is a rushed and horrible mission design. If you are going to design a mission where you are going to be walking give it versatility not just "go this one and only way". I like to explore -not be confined. That is the purpose of an RPG to let me explore to the far edges of an expansive map. The purpose of a TPS is basically to go shooting forever onward while in a ravine or plateau without freedom to move to either side of ravine or plateau. *Observe a building the distance off to the left. Repeating sounds coming from the direction.* TPS: Its a shooter what do I care if there is something over there -I must stay in the ravine and work forward. RPG: Something over there in the distance. Time to go investigate. Oh. Its a weapons factory all weapons now upgraded. As to who invented the rule: linear and move forward. I don't know personally I just see it more and more in many games: Again though that definition is quite vague I grant you. Let me illiterate that I mean games where the maps are like: There are no secondary or tertiary paths to take just one long, drawn out, annoying and boring long corridor. The most annoying thing is most times you head down this path moving forward you can't go back. This is what I mean by being linear -a straight line and moving forward meaning to be moving forward down the corridor, tunnel whatever. Dragon Age series does handle it better than ME2 did and ME3 "tried" and did succeed some with breaking from it -still... This is the most annoy thing ever in ME2 -many side quests and planets maps in ME2 were done this way... Even the Citadel in ME2 was way smaller in comparison to the one in ME1 and can give this claustrophobic feel eventually. Again I say ME1 was a true RPG. ME2 was mainly a TPS. ME2 should have remained a RPG. Granted. It is probably quicker to program corridors like this than many alternate paths. Considering ME2's shorter development cycle I can see why this was done -still it is annoying after the 20th time. Best characters ever? ME2? Pfft. KOTOR & Jade Empire had better ones -even if villains still better than ME2 by far. Sure a few of ME2 were good: Garrus Vakarian, Jeff Manrau, Kasumi Goto, Tali'Zorah nar Rayya, Thane Krios, Samara & Mordin Solus. Others were just par for the course -perfectionist prick Miranda. While yet others were horribly under used -Legion look at you. Also crouching relates to the RPG again... in a true RPG you have full range of abilities -which usually includes some form innate stealth ability. TPS usually don't have that innate and has to be earned. Not saying it is that way with all but it is more common. Also ME2 is not without other abominations: Man, it's incredible how you can write so many lines of nonsense. How can metacritic can be "biased" if all the critics done there ARE NOT EVEN THEIRS? They just compile the review and give the game an average score based on the review's scores. Damn, it's shameful I have to explain you that. And seriously, this was hilarious: "I don't play games with boss fights", then you probably don't play 90% of the games out there, LOL. Including EVERY BIOWARE GAME. What are you doing here again? And seriously, having ammo around would be a reason to have a coup against Aria? WTF. Seriously man, even if you don't like the "heating sinks" system (I'm not a big fan either), you're complaining like if it was a major thing, and it's REALLY not. It's like saying Mass Effect Andromeda sucks because they removed narrator from the codex. And again you come with this one "RPG don't have corridors" since there are many RPGs with corridors (dungeons). Including Dragon Age and Mass Effect. What's the point of putting a lot of "space" for you to drive your Mako and have mostly nothing on this space? Pointless. I would prefer a game with "corridors" than a game with open space with NOTHING TO DO IN THIS SPACE. I played KOTOR, and really had some nice characters, but I think ME2 has more, especially because there are 9-11 companions, and aside from Jacob, they are all quite interesting, even if you don't like them as a person. Legion brings a very interesting insight on the Geth, but I really dislike that after acquiring him you can only do a few missions before you have to do to the Suicide Mission to save everyone. And seriously, posting a comedy video to argue about "Mass Effect 2 sins"? I even agree with some of the sins, but they have sins even for The Last of Us, Arkham City, Uncharted and other good games. It's pretty clear when they are really criticizing a game (Mass Effect Andromeda, for example, had 2 videos with half hour each for its' sins) or when they're just doing it for the comedy. Just like Honest Trailers.
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Post by anarchy65 on Oct 13, 2017 13:36:14 GMT
Yeah, that's the opinion of people like you, who don't know what a great game really is. Fortunately, Bioware recognized the shit they made and abandoned it. Now the only ones "hating" are you, haha. Nah... you're the one still doing the hating... by mocking people. The level of your denial about that outstrips anything anyone else on this site could possibly generate about the game itself. Oh, so saying "haters gonna hate" isn't "mocking" as well? Ooooh, so much hate, you should go to the church and pray. (See, that's mocking, but not hate, they are two CLEARLY different things)
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Post by Deleted on Oct 13, 2017 13:39:11 GMT
Nah... you're the one still doing the hating... by mocking people. The level of your denial about that outstrips anything anyone else on this site could possibly generate about the game itself. Oh, so saying "haters gonna hate" isn't "mocking" as well? Ooooh, so much hate, you should go to the church and pray. (See, that's mocking, but not hate, they are two CLEARLY different things) Nah... it's still hate; and your level of denial in this respect just cannot be surpassed by anything anyone believes about the game itself.
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Post by Andrew Waples on Oct 13, 2017 13:56:42 GMT
Oh, so saying "haters gonna hate" isn't "mocking" as well? Ooooh, so much hate, you should go to the church and pray. (See, that's mocking, but not hate, they are two CLEARLY different things) Nah... it's still hate; and your level of denial in this respect just cannot be surpassed by anything anyone believes about the game itself. Guys, arguing about this pointless and mute at this point.
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Post by anarchy65 on Oct 13, 2017 13:59:21 GMT
Oh, so saying "haters gonna hate" isn't "mocking" as well? Ooooh, so much hate, you should go to the church and pray. (See, that's mocking, but not hate, they are two CLEARLY different things) Nah... it's still hate; and your level of denial in this respect just cannot be surpassed by anything anyone believes about the game itself. Yeah, sure, mocking is hating. Comedians are all haters. Crying baby. BTW, speaking about Gaming Sins, today they released Mass Effect Andromeda Part 2 sins, those HATERS!
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Post by Deleted on Oct 13, 2017 14:06:04 GMT
Nah... it's still hate; and your level of denial in this respect just cannot be surpassed by anything anyone believes about the game itself. Guys, arguing about this pointless and mute at this point. Not arguing with him... just stating my personal observations/opinions about him. People who like the game are not arbitrarily in denial about what this game is and isn't and the state of it's possible future... although several people here like to accuse them of that. They simply like something that these others don't. I enjoyed playing ME:A and would certainly still prefer to see this story progressed further in a sequel game; but if the company isn't prepared to make that game there is really nothing anyone can do about it. I would have liked to had the opportunity to buy some DLC for this game, but that's not happening. If all they are offering are books, it matters not what their reasons are for making that choice. My only remaining choice is simply whether or not I want to read the books to see how they complete the story... or make up an ending to the story of my own. There is absolutely no need to mock people over this... he's out of line and you know it.
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Post by Deleted on Oct 13, 2017 14:14:53 GMT
Nah... it's still hate; and your level of denial in this respect just cannot be surpassed by anything anyone believes about the game itself. Yeah, sure, mocking is hating. Comedians are all haters. Crying baby. BTW, speaking about Gaming Sins, today they released Mass Effect Andromeda Part 2 sins, those HATERS! Oh my... getting defensive aren't we... passing from denial to anger? Resorting to immature name calling now. Get stuffed.
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Post by Andrew Lucas on Oct 13, 2017 14:15:03 GMT
You really need to be quite a hipster try-hard to think ME2 is a bad game, or worse than Andromeda. Automatically, you are wrong. But sure, keep trying to reach the clouds to defend mediocrity that did close to nothing for the time it released. en.m.wikipedia.org/wiki/List_of_accolades_received_by_Mass_Effect_2Let me hear what a random angry BSN poster has to say against the many that critically judged these games.
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Post by Deleted on Oct 13, 2017 14:20:46 GMT
I simply love both (and ME3 as well) & I am sure there are users and critics among those who gave both games higher scores that share this opinion. About the only entry in ME franchise that I am slightly less enthusiastic about is ME1, but I still also like it. Just not enough to replay for the third time. Though I might, if I decide to do a grand full ME immersion run to keep me in-universe for a few months. I do understand that the multitudes on the Internetia did not like MEA, but I am fine with being in a minority. I would like to see more games set in this universe, and go on more adventures with the characters from Andromeda. The books and comics though, no, not my thing.
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Post by Andrew Lucas on Oct 13, 2017 14:27:35 GMT
I simply love both (and ME3 as well) & I am sure there are users and critics among those who gave both games higher scores that share this opinion. About the only entry in ME franchise that I am slightly less enthusiastic about is ME1, but I still also like it. Just not enough to replay for the third time. I do understand that the multitudes on the Internetia did not like MEA, but I am fine with being in a minority. I would like to see more games set in this universe, and go on more adventures with the characters from Andromeda. The books and comics though, no, not my thing. And that's fine, I also liked MEA to some extent, but I'm not gonna pretend it wasn't a massive disappointment in the end, and really not how a ME game should have been received. And I also would like to see new games set in Andromeda, just not with this direction BioWare took.
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