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Post by Hanako Ikezawa on Oct 13, 2017 23:44:08 GMT
If they do decide to go forward with a second ME:A game, I'd be down with that idea. What I got from the announcement was a feeling though that they weren't really thinking of doing a second game anymore. People were saying on the old BSN that the authors of these books are quite credible. I'm basically waiting to decide until after they are all released because I understand that it's possible they might release a full boxed set or something similar and I know I'd rather buy them that way if such a thing becomes available. I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. I don't think they will be doing a sequel to Anthem for a while, no matter how well it does since I seem to recall them saying it will be a game that is supported for like a decade. So more likely it will be like SWTOR where they just keep adding expansions to it. I suspect: Late 2018: Anthem Late 2019-Early 2020: DA4 Early-Mid 2021: MEA2
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Post by Deleted on Oct 14, 2017 0:14:04 GMT
If they do decide to go forward with a second ME:A game, I'd be down with that idea. What I got from the announcement was a feeling though that they weren't really thinking of doing a second game anymore. People were saying on the old BSN that the authors of these books are quite credible. I'm basically waiting to decide until after they are all released because I understand that it's possible they might release a full boxed set or something similar and I know I'd rather buy them that way if such a thing becomes available. I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. Even an sequel game can be very different in a lot of ways from ME:A itself. It likely would be somewhat different even if things had gone super well with ME:A since Bioware does tend to change quite a bit about each game in a series. As for whether or not we'll get to sequel or any other ME game... it's all just guesswork at this point. The way it's looking, I seriously will not likely be around (alive) in 2023... but I can hope.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
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NO. NEVER. AGAIN.
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No
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Post by Atemporal Vanguardian-Debugger on Oct 14, 2017 0:47:32 GMT
I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. I don't think they will be doing a sequel to Anthem for a while, no matter how well it does since I seem to recall them saying it will be a game that is supported for like a decade. So more likely it will be like SWTOR where they just keep adding expansions to it. I suspect: Late 2018: Anthem Late 2019-Early 2020: DA4 Early-Mid 2021: MEA2 Yes. Seems quite possible. Except don't see MEA2 getting made possibly. Since the studio that worked on the MET is now working on AM and is supposed to support it for a while. While the other main studio is at work on DA4. And the Austin studio is still working on SWTOR. Or has something changed?
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Post by Deleted on Oct 14, 2017 0:56:06 GMT
Its just the most reasonable sounding to me. For what players would take, and for what Bioware tends to do. Example: Exalted March and further Mage/Templar conflicts in 'DA2' being instead turned into the initial quests in DAI and rather quickly moved on from. So we do something with Quarians and other species but quickly move on (though using Quarians etc NPCs throughout the game onwards). And well, a MEA2 can be Quarian/Geth where MEA was Krogan. Spreading out MET-originating theme focus. I would not mind them letting ME cool off some more if it means seeing Jade Empire back. Five years might not be enough to get over the cold feet, put a team together and a full dev cycle. I agree though, they will need to start with better species compendium. Dunno if Frostbite will survive that long though, so will be back to square one and I would hate them to try an engine on ME.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
2139
0
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Oct 14, 2017 1:58:35 GMT
Man, it's incredible how you can write so many lines of nonsense. How can metacritic can be "biased" if all the critics done there ARE NOT EVEN THEIRS? They just compile the review and give the game an average score based on the review's scores. Damn, it's shameful I have to explain you that. And seriously, this was hilarious: "I don't play games with boss fights", then you probably don't play 90% of the games out there, LOL. Including EVERY BIOWARE GAME. What are you doing here again? And seriously, having ammo around would be a reason to have a coup against Aria? WTF. Seriously man, even if you don't like the "heating sinks" system (I'm not a big fan either), you're complaining like if it was a major thing, and it's REALLY not. It's like saying Mass Effect Andromeda sucks because they removed narrator from the codex. And again you come with this one "RPG don't have corridors" since there are many RPGs with corridors (dungeons). Including Dragon Age and Mass Effect. What's the point of putting a lot of "space" for you to drive your Mako and have mostly nothing on this space? Pointless. I would prefer a game with "corridors" than a game with open space with NOTHING TO DO IN THIS SPACE. I played KOTOR, and really had some nice characters, but I think ME2 has more, especially because there are 9-11 companions, and aside from Jacob, they are all quite interesting, even if you don't like them as a person. Legion brings a very interesting insight on the Geth, but I really dislike that after acquiring him you can only do a few missions before you have to do to the Suicide Mission to save everyone. And seriously, posting a comedy video to argue about "Mass Effect 2 sins"? I even agree with some of the sins, but they have sins even for The Last of Us, Arkham City, Uncharted and other good games. It's pretty clear when they are really criticizing a game (Mass Effect Andromeda, for example, had 2 videos with half hour each for its' sins) or when they're just doing it for the comedy. Just like Honest Trailers. User scores on the website ARE theirs' and thus my point. Anything that uses critics are biased one way or another thus invalid -unless ALL sides are equally represented.
I do not play games with MULTIPLE boss fights that are repetitious. Again that means MORE THAN ONE boss fight -the only exception is should the story be good enough to supersede such.
As I said a RPG is or should be focused on the exploration and not a run and gun shooter down a tunnel. TPS focus on combat either in tunnel or not either way completely forgetting exploration.
The issue with the ammo system is the fact that it is a shooter element not a RPG element. Many RPG don't have an ammo system or at least not in the way ME2 did with it lying around -even ME:A did it better. Also an ammo system in a RPG in the ME Universe -if following the ME1 RPG Origin should not exist -period. Again RPG don't focus on combat they focus on exploration, discovery and story.
Again I didn't say RPG don't have corridors the I was saying they shouldn't have corridors. AND on the downside that they do -they should give alternate paths not just a lock to one and go.
Again this is where we differ. Give me empty space to even explore over a narrow channel to follow.
Yes. I agree Legion was vastly under used -at least on the PC version can be modded to get out of sequence to get more time with him. Which brings to mind I think he -like tali was supposed to be available earlier due to some dialog at other locations.
Comedy or not -which you would have to point out what was funny -I don't see it. The video may have invalid points but for each of those there were others worth far more valid points. Read it or don't. I don't care anymore. I am not responding to your obvious trolling of my opinion on the subject of RPG vs a TPS.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Oct 14, 2017 4:15:05 GMT
I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. I don't think they will be doing a sequel to Anthem for a while, no matter how well it does since I seem to recall them saying it will be a game that is supported for like a decade. So more likely it will be like SWTOR where they just keep adding expansions to it. I suspect: Late 2018: Anthem Late 2019-Early 2020: DA4 Early-Mid 2021: MEA2 They won't support a game a decade. That's pipe dream marketing stuff IMO. "10-year journey" likely more means that they have a decade of intentional plans. Another similarity with Destiny, another game people were mistaken was going to keep with the 'same game' a decade. However, expansions for Anthem may not only continue through 2019, but potentially 2020, 2021? even.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Oct 14, 2017 4:17:19 GMT
I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. Even an sequel game can be very different in a lot of ways from ME:A itself. It likely would be somewhat different even if things had gone super well with ME:A since Bioware does tend to change quite a bit about each game in a series. As for whether or not we'll get to sequel or any other ME game... it's all just guesswork at this point. The way it's looking, I seriously will not likely be around (alive) in 2023... but I can hope. I just mean it could be as different or more different as DAI to DA2, than ME3 to ME2 (though it was always going to be more than the ME3 to ME2 difference). I don't expect news as both Anthem and DA4 are more set to be in the spotlight, but once one is out my attention will perk, and once both are out I'll be very curious to see if Mass Effect maintains EA's attention (for a 2020+ release).
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Oct 14, 2017 4:26:34 GMT
I don't think they will be doing a sequel to Anthem for a while, no matter how well it does since I seem to recall them saying it will be a game that is supported for like a decade. So more likely it will be like SWTOR where they just keep adding expansions to it. I suspect: Late 2018: Anthem Late 2019-Early 2020: DA4 Early-Mid 2021: MEA2 Yes. Seems quite possible. Except don't see MEA2 getting made possibly. Since the studio that worked on the MET is now working on AM and is supposed to support it for a while. While the other main studio is at work on DA4. And the Austin studio is still working on SWTOR. Or has something changed? Now until 2018 Anthem development, 2019-2020 support. Now until 2019 Dragon Age 4 development, 2020 support. 2019 until 2021/2022 Mass Effect 5 development, 2021/2022/2023 support. .. (more broadly theoretically) Early 2020s - Anthem 2. Mid 2020s - Dragon Age 5. Mid-to-late 2020s Mass Effect 6. Point is I don't think we'd have to wait until 2025 to see another Mass Effect as long as they decide to make a new one in good time. Or even decide to make one at all. There's always more than one game in development at Edmonton, and sometimes even three (even if 1 is more in an early smaller team concept/testing stage).
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SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
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Post by SwobyJ on Oct 14, 2017 4:30:18 GMT
Its just the most reasonable sounding to me. For what players would take, and for what Bioware tends to do. Example: Exalted March and further Mage/Templar conflicts in 'DA2' being instead turned into the initial quests in DAI and rather quickly moved on from. So we do something with Quarians and other species but quickly move on (though using Quarians etc NPCs throughout the game onwards). And well, a MEA2 can be Quarian/Geth where MEA was Krogan. Spreading out MET-originating theme focus. I would not mind them letting ME cool off some more if it means seeing Jade Empire back. Five years might not be enough to get over the cold feet, put a team together and a full dev cycle. I agree though, they will need to start with better species compendium. Dunno if Frostbite will survive that long though, so will be back to square one and I would hate them to try an engine on ME. Personally I'd rather see a 'MEA2' (or basically a MEA2) first before Jade Empire. And ideally in 2020 but I'm almost sure that won't happen so matter how agile they make their development (but 2021-2022? I consider it quite possible). But that's just to reassure everyone about the franchise. After that, go for a full new vision of Jade Empire to release by 2025 and make it wonderful. By mid to late 2020s I can imagine EA to have moved past Frostbite, but I can also imagine them just continuing to evolve it into the next console gen (as the gens are increasingly merging into each other anyway, like PC hardware). If Anthem is successful we have a decade of games (not just updates IMO) to see. So we'll have to account for that.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 14, 2017 22:54:20 GMT
Well, unfortunately some mod deleted my post, just wanted to say I don't harass anyone, I criticize the game, but I don't go after people in the forum to insult them (that's what this guy does) and this liar is just being dishonest, because that's all he is. Actually what mostly happens (it happened on this very thread) is people that liked the game coming after people that didn't like the game to insult, harass or argue with them. That mod was me. Your post was removed because you personally attacked another user. Let this be the end of it. Well, you can't expect someone being dishonest and lying about you (even if they don't call you names) and not get angry, but whatever.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Post by anarchy65 on Oct 14, 2017 23:00:39 GMT
Man, it's incredible how you can write so many lines of nonsense. How can metacritic can be "biased" if all the critics done there ARE NOT EVEN THEIRS? They just compile the review and give the game an average score based on the review's scores. Damn, it's shameful I have to explain you that. And seriously, this was hilarious: "I don't play games with boss fights", then you probably don't play 90% of the games out there, LOL. Including EVERY BIOWARE GAME. What are you doing here again? And seriously, having ammo around would be a reason to have a coup against Aria? WTF. Seriously man, even if you don't like the "heating sinks" system (I'm not a big fan either), you're complaining like if it was a major thing, and it's REALLY not. It's like saying Mass Effect Andromeda sucks because they removed narrator from the codex. And again you come with this one "RPG don't have corridors" since there are many RPGs with corridors (dungeons). Including Dragon Age and Mass Effect. What's the point of putting a lot of "space" for you to drive your Mako and have mostly nothing on this space? Pointless. I would prefer a game with "corridors" than a game with open space with NOTHING TO DO IN THIS SPACE. I played KOTOR, and really had some nice characters, but I think ME2 has more, especially because there are 9-11 companions, and aside from Jacob, they are all quite interesting, even if you don't like them as a person. Legion brings a very interesting insight on the Geth, but I really dislike that after acquiring him you can only do a few missions before you have to do to the Suicide Mission to save everyone. And seriously, posting a comedy video to argue about "Mass Effect 2 sins"? I even agree with some of the sins, but they have sins even for The Last of Us, Arkham City, Uncharted and other good games. It's pretty clear when they are really criticizing a game (Mass Effect Andromeda, for example, had 2 videos with half hour each for its' sins) or when they're just doing it for the comedy. Just like Honest Trailers. User scores on the website ARE theirs' and thus my point. Anything that uses critics are biased one way or another thus invalid -unless ALL sides are equally represented.
I do not play games with MULTIPLE boss fights that are repetitious. Again that means MORE THAN ONE boss fight -the only exception is should the story be good enough to supersede such.
As I said a RPG is or should be focused on the exploration and not a run and gun shooter down a tunnel. TPS focus on combat either in tunnel or not either way completely forgetting exploration.
The issue with the ammo system is the fact that it is a shooter element not a RPG element. Many RPG don't have an ammo system or at least not in the way ME2 did with it lying around -even ME:A did it better. Also an ammo system in a RPG in the ME Universe -if following the ME1 RPG Origin should not exist -period. Again RPG don't focus on combat they focus on exploration, discovery and story.
Again I didn't say RPG don't have corridors the I was saying they shouldn't have corridors. AND on the downside that they do -they should give alternate paths not just a lock to one and go.
Again this is where we differ. Give me empty space to even explore over a narrow channel to follow.
Yes. I agree Legion was vastly under used -at least on the PC version can be modded to get out of sequence to get more time with him. Which brings to mind I think he -like tali was supposed to be available earlier due to some dialog at other locations.
Comedy or not -which you would have to point out what was funny -I don't see it. The video may have invalid points but for each of those there were others worth far more valid points. Read it or don't. I don't care anymore. I am not responding to your obvious trolling of my opinion on the subject of RPG vs a TPS. Your posts are becoming even more hilarious. We are not talking about user scores, but about CRITICS SCORE, which is giving by, you know, PROFESSIONAL CRITICS. And the most hilarious part of your post: "I don't play games with repetitive boss fights". WELL, THEN YOU SHOULDN'T PLAY ANDROMEDA, since all the game has only 2 kinds of boss fights: Architect and a guy with an orb shield around him. I'll stop here because it's becoming more and more shameful to you.
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rahavan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by rahavan on Oct 14, 2017 23:13:41 GMT
User scores on the website ARE theirs' and thus my point. Anything that uses critics are biased one way or another thus invalid -unless ALL sides are equally represented.
I do not play games with MULTIPLE boss fights that are repetitious. Again that means MORE THAN ONE boss fight -the only exception is should the story be good enough to supersede such.
As I said a RPG is or should be focused on the exploration and not a run and gun shooter down a tunnel. TPS focus on combat either in tunnel or not either way completely forgetting exploration.
The issue with the ammo system is the fact that it is a shooter element not a RPG element. Many RPG don't have an ammo system or at least not in the way ME2 did with it lying around -even ME:A did it better. Also an ammo system in a RPG in the ME Universe -if following the ME1 RPG Origin should not exist -period. Again RPG don't focus on combat they focus on exploration, discovery and story.
Again I didn't say RPG don't have corridors the I was saying they shouldn't have corridors. AND on the downside that they do -they should give alternate paths not just a lock to one and go.
Again this is where we differ. Give me empty space to even explore over a narrow channel to follow.
Yes. I agree Legion was vastly under used -at least on the PC version can be modded to get out of sequence to get more time with him. Which brings to mind I think he -like tali was supposed to be available earlier due to some dialog at other locations.
Comedy or not -which you would have to point out what was funny -I don't see it. The video may have invalid points but for each of those there were others worth far more valid points. Read it or don't. I don't care anymore. I am not responding to your obvious trolling of my opinion on the subject of RPG vs a TPS. Your posts are becoming even more hilarious. We are not talking about user scores, but about CRITICS SCORE, which is giving by, you know, PROFESSIONAL CRITICS. And the most hilarious part of your post: "I don't play games with repetitive boss fights". WELL, THEN YOU SHOULDN'T PLAY ANDROMEDA, since all the game has only 2 kinds of boss fights: Architect and a guy with an orb shield around him. I'll stop here because it's becoming more and more shameful to you. Anarchy its fairly common knowledge among professional critics that review scores are useless. The only reason why their added is the general public still find value in them, or rather they look at a number because its faster than reading an entire review. As for the repetitive boss fights your right Vanguard is being hypocritical but only one architect is require to complete the main story and you don't have to kill it. The cardinals with the orbs however are a different story. I guess you could also count ancient fiends(which is a fiend that's got more hp) and behemoths the latter of which only appears a maximum of twice. As far as the main story goes cardinals are over used and the behemoth appears once unless you save the salarians (and who chooses those frogs anyway? ).
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 14, 2017 23:44:53 GMT
Your posts are becoming even more hilarious. We are not talking about user scores, but about CRITICS SCORE, which is giving by, you know, PROFESSIONAL CRITICS. And the most hilarious part of your post: "I don't play games with repetitive boss fights". WELL, THEN YOU SHOULDN'T PLAY ANDROMEDA, since all the game has only 2 kinds of boss fights: Architect and a guy with an orb shield around him. I'll stop here because it's becoming more and more shameful to you. Anarchy its fairly common knowledge among professional critics that review scores are useless. The only reason why their added is the general public still find value in them, or rather they look at a number because its faster than reading an entire review. As for the repetitive boss fights your right Vanguard is being hypocritical but only one architect is require to complete the main story and you don't have to kill it. The cardinals with the orbs however are a different story. I guess you could also count ancient fiends(which is a fiend that's got more hp) and behemoths the latter of which only appears a maximum of twice. As far as the main story goes cardinals are over used and the behemoth appears once unless you save the salarians (and who chooses those frogs anyway? ). Scores are just an example. The point is Mass Effect 2 is both praised by critics and gamers. And yes, I know the Architect is not part of the main story, but it's a boss fight, nonetheless. And the cardinals are really overused, which I was quite disappointed, because the strategy to defeat them is quite basic. I forgot to count the behemoth that appears near the end of the game (on that mission you can save Drack's scouts), but that boss didn't seem to me to have unique fighting characteristics besides more armor and HP.
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Post by alanc9 on Oct 14, 2017 23:53:54 GMT
[ And yes, I know the Architect is not part of the main story, but it's a boss fight, nonetheless. And the cardinals are really overused, which I was quite disappointed, because the strategy to defeat them is quite basic. I forgot to count the behemoth that appears near the end of the game (on that mission you can save Drack's scouts), but that boss didn't seem to me to have unique fighting characteristics besides more armor and HP. Are Bio's bosses ever any good? I prefer the bosses which just follow standard rules, since at least they aren't actively worse than the rest of the game.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 14, 2017 23:57:25 GMT
[ And yes, I know the Architect is not part of the main story, but it's a boss fight, nonetheless. And the cardinals are really overused, which I was quite disappointed, because the strategy to defeat them is quite basic. I forgot to count the behemoth that appears near the end of the game (on that mission you can save Drack's scouts), but that boss didn't seem to me to have unique fighting characteristics besides more armor and HP. Are Bio's bosses ever any good? I prefer the bosses which just follow standard rules, since at least they aren't actively worse than the rest of the game. Well, the Architect is actually a good boss fight. I also liked the dragon bosses in Inquisition (since they had different types, you needed new strategies for each of them). But Corypheus final fight was a huge disappointment. DLCs fight in DA2 were cool as well But let's face it's actually hard to do many varied good boss fights. Not every game is Dark Souls. Or you could make the "boss fight" a fight with tons and tons of minions, like the last mission in ME3. Hell, I struggled more with that part than with any boss fight in the series.
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rahavan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by rahavan on Oct 15, 2017 1:36:22 GMT
Are Bio's bosses ever any good? I prefer the bosses which just follow standard rules, since at least they aren't actively worse than the rest of the game. Well, the Architect is actually a good boss fight. I also liked the dragon bosses in Inquisition (since they had different types, you needed new strategies for each of them). But Corypheus final fight was a huge disappointment. DLCs fight in DA2 were cool as well But let's face it's actually hard to do many varied good boss fights. Not every game is Dark Souls. Or you could make the "boss fight" a fight with tons and tons of minions, like the last mission in ME3. Hell, I struggled more with that part than with any boss fight in the series. I disagree that making good boss fights are hard. Making unique well balanced boss fights are very difficult. Thats somewhat of a fine line but it should be stated that Single player games do not need to set a high standard with boss fights where as MMOs need to. Bioware did a good job with dragons and the architects. They've had bad bosses like the endgame boss for ME2 that can be two to three shot with heavy ammo (which might be an issue with heavy ammo tbh). Corypheus' issue was he was too weak most of us. In fact before patches came in we couldn't complete the game because we did too much DPS. I think BW's main issue is that the combat for the game isn't conductive to good boss fights. As much as I rag on TW3 combat for being shallow its because once you learn all the move sets to enemies you can easily win. All those enemies are generally going to kick your ass the first time and thats something we never have in MEA (at least for me). MEA went more with action/reactive route but the game was poorly developed we didn't get much enemy diversity. What we did get with architects was great though, just wish they had more attacks. Come to think of it that's the same issue I had with dragons in DAI xD Basically BW can make good boss fights but they often shoot themselves in the foot. It just seems odd to me that the side quests provide the best boss fights while most of the main story bosses suck.
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Post by river82 on Oct 15, 2017 1:53:29 GMT
I disagree that making good boss fights are hard. Making unique well balanced boss fights are very difficult. Most developers just go the easy and crappy way, and make bosses HP sponges (I'm looking at you, Final Fantasy.)
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Post by Superhik on Oct 15, 2017 2:05:50 GMT
[ And yes, I know the Architect is not part of the main story, but it's a boss fight, nonetheless. And the cardinals are really overused, which I was quite disappointed, because the strategy to defeat them is quite basic. I forgot to count the behemoth that appears near the end of the game (on that mission you can save Drack's scouts), but that boss didn't seem to me to have unique fighting characteristics besides more armor and HP. Are Bio's bosses ever any good? I prefer the bosses which just follow standard rules, since at least they aren't actively worse than the rest of the game. Why couldn't they replicate something like Citadel: Mirror/clone ( whatever it was called) match?...Single Player, that was the best combat/encounter the series ever had. It's dull fighting 10-20 enemies who require almost no different approach from one to another.
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michaelm
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Games: Mass Effect Trilogy, Mass Effect Andromeda
XBL Gamertag: ArchMikem
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Post by michaelm on Oct 15, 2017 6:28:56 GMT
If they do decide to go forward with a second ME:A game, I'd be down with that idea. What I got from the announcement was a feeling though that they weren't really thinking of doing a second game anymore. People were saying on the old BSN that the authors of these books are quite credible. I'm basically waiting to decide until after they are all released because I understand that it's possible they might release a full boxed set or something similar and I know I'd rather buy them that way if such a thing becomes available. I still think they're considering a MEA2 (or similar) in 2020-2022, but its far from set in stone and could happen later (2022-2023) or not at all (say Anthem goes spectacularly well and encourages maximum support for content and a sequel as soon as feasible). A second game also doesn't necessarily need to be called MEA2 or have all that it entails. Another game could be set in the Andromeda galaxy but be rather far from what a MEA2 might otherwise be. At this point I'd find it more logical to give a potential sequel it's own unique name, for distancing purposes, but like you said still have it take place in the same setting with The Initiative. Have the Ryder Twins be one off characters and introduce someone new, perhaps the next Pathfinder to take Ryder's place so players wouldn't be forced to continue playing as characters that were obviously so universally displeasing. Honestly if there was a genuine plan to return to Mass Effect after a somewhat lengthy hiatus as they focus on this Anthem game, I'd be willing to wait, especially if they reassure us that they learned the lessons of the past and put a solid team behind the game that knew exactly what they were doing from the get go. But really my OP was just born out of sudden emotional rush after finding that statement from Bioware, even if I was months late to it. I already knew the game had tanked hard, knew of the studio shutdown, staff relocations etc. But the Quarians hold a very close place to my heart, (Thanks a lot, Tali) and when I heard that damned distress call at the epilogue of the game I was believing in a future Quarian DLC harder than religious zealots believe in God.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Oct 15, 2017 6:29:29 GMT
Your posts are becoming even more hilarious. We are not talking about user scores, but about CRITICS SCORE, which is giving by, you know, PROFESSIONAL CRITICS.
And the most hilarious part of your post: "I don't play games with repetitive boss fights". WELL, THEN YOU SHOULDN'T PLAY ANDROMEDA, since all the game has only 2 kinds of boss fights: Architect and a guy with an orb shield around him.
I'll stop here because it's becoming more and more shameful to you. Anarchy its fairly common knowledge among professional critics that review scores are useless. The only reason why their added is the general public still find value in them, or rather they look at a number because its faster than reading an entire review. As for the repetitive boss fights your right Vanguard is being hypocritical but only one architect is require to complete the main story and you don't have to kill it. The cardinals with the orbs however are a different story. I guess you could also count ancient fiends(which is a fiend that's got more hp) and behemoths the latter of which only appears a maximum of twice. As far as the main story goes cardinals are over used and the behemoth appears once unless you save the salarians (and who chooses those frogs anyway? ).Indeed only one... right -no need frogs... otherwise... yep. Fiends and the like are easy kills -just ram with the nomad repeatedly -the nomad insane damage mod. The Cardinals are easy kills with highest dmg 3 round sniper gun+the mk VI upgrades=1-2 shot kill orb -1-2 shot kill the cardinal. These are not what I mean by repetitive bosses. So no I am not being hypocritical about boss fights rahavan -I do not play games with repetitive boss fights. By that I mean boss fights that take more than 10 minutes to beat. As previously stated like the end boss fight in Beyond Good & Evil. Specifically the end boss fight where the controls switch on you and left and up become right and down and vice versa. That fight due to the switch took me 3 hours to beat -since then repetitive boss fights that take more than 10 minutes are a no.
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thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by The Biotic Trebuchet on Oct 15, 2017 21:56:04 GMT
Oh boi, I want to post something before the mods close this thread... ehmm... uhm... HI BLASTO, IM YOUR BIGGEST FAN XOXOXOXO!!111
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 20, 2017 4:41:09 GMT
www.masseffect.com/news/mass-effect-andromeda-update-from-the-studioWhat is this? Would you mind explaining this? Because from what i can tell, its the sound of my hopes being DESTROYED. "we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark." You've officially crushed your last holdout Bioware. I had ONE last hope that maybe an act of God would occur in your studio and we'd get to go on one more escapade to save my favorite Alien race in all of SciFi. But then i find out youre leaving it to third party literature to do the job for you. This is like instead of helping me hook up with my childhood dream girl you just slipped me a twenty and said to go find someone cheap off the street. I think this settles the question of whether im leaving ME:A installed on my Console now. Thanks for the ride I guess. I'm going to spoil the story for you. Palpatine orders the asari clones to kill all the quarians with Order 66.
Perhaps you will be treated to something as good as ME:Deception. Fingers crossed, buddy.
imgur.com/a/lAVji
Thanks for posting this gem! I’d somehow missed it. I quit Deception shortly after reading about the freighter with the Tantalus Drive Core. I feel like I just experienced it in its best possible form.
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The Twilight God
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate
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Post by The Twilight God on Oct 20, 2017 6:24:36 GMT
I'm going to spoil the story for you. Palpatine orders the asari clones to kill all the quarians with Order 66.
Perhaps you will be treated to something as good as ME:Deception. Fingers crossed, buddy.
imgur.com/a/lAVji
Thanks for posting this gem! I’d somehow missed it. I quit Deception shortly after reading about the freighter with the Tantalus Drive Core. I feel like I just experienced it in its best possible form. It's the only way to Deception.
The tantalus core freighter... was that before or after Anderson and Sanders dress up like a 70's pimp and his bottom bitch?
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Post by SirSourpuss on Oct 20, 2017 11:51:49 GMT
Andromeda was a great game, and would have benefited from additional content. Haters gonna hate. General consensus, reviews, sales and EA seem to disagree with you, though. Can you find it in your heart to re-examine your view? Alternatively, what did make Andromeda a great game for you?
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Post by Deleted on Oct 20, 2017 12:31:58 GMT
Andromeda was a great game, and would have benefited from additional content. Haters gonna hate. General consensus, reviews, sales and EA seem to disagree with you, though. Can you find it in your heart to re-examine your view? Alternatively, what did make Andromeda a great game for you? I've liked it. It was fun, really recaptured the wonderful feel of wonder and adventure of their older games, like Jade Empire, with an interesting pedestrian philosophy problem of creation through the automated exploration of space (which is a fairily novel concept), more nuanced companion writing than in any previous game (way more realistic with well observed treats like Gil's workaholism and crazy poetry rants), way, way, WAY better banter saturation giving the game alive feel in the world, very flexible game structure letting you sift out whatever you don't like doing, great gameplay and fun speeder (finally!), great presentation of the melting pot futuristic setting, best character creator capturing human faces racial diversity, very nice artwork for landscapes, armor and weapons, neither ultra-realistic, nor too cartoonish. The MP was also pretty good, intergrated just right with the SP, but needed a lot more maps/species added, and that's what we've lost with funding being cut. All and all, the masses and the critics are entitled to their opinion, and that's their right to kill the game, but I thoroughly enjoyed every aspect of it. It gave me exactly what I want in a video game, ability to create an awesome character, fun gameplay and go on a wonderful adventure with a bunch of cool companions. It even had a romance I liked, and it was not gated in any way. So, yeah, my heart is with Andromeda, and I am not going to be bullied Soviet-style to comply with the party-line of thinking on each work of art. That way lay really, really bad things. Have you ever read Master and Margarita by Bulgakov? I suggest you do before telling someone to "re-examine" their thoughts, because, omg, they are wrong! The critics said so!
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