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Post by SirSourpuss on Oct 20, 2017 13:27:06 GMT
General consensus, reviews, sales and EA seem to disagree with you, though. Can you find it in your heart to re-examine your view? Alternatively, what did make Andromeda a great game for you? I've liked it. It was fun, really recaptured the wonderful feel of wonder and adventure of their older games, like Jade Empire, with an interesting pedestrian philosophy problem of creation through the automated exploration of space (which is a fairily novel concept), more nuanced companion writing than in any previous game (way more realistic with well observed treats like Gil's workaholism and crazy poetry rants), way, way, WAY better banter saturation giving the game alive feel in the world, very flexible game structure letting you sift out whatever you don't like doing, great gameplay and fun speeder (finally!), great presentation of the melting pot futuristic setting, best character creator capturing human faces racial diversity, very nice artwork for landscapes, armor and weapons, neither ultra-realistic, nor too cartoonish. The MP was also pretty good, intergrated just right with the SP, but needed a lot more maps/species added, and that's what we've lost with funding being cut. All and all, the masses and the critics are entitled to their opinion, and that's their right to kill the game, but I thoroughly enjoyed every aspect of it. It gave me exactly what I want in a video game, ability to create an awesome character, fun gameplay and go on a wonderful adventure with a bunch of cool companions. It even had a romance I liked, and it was not gated in any way. So, yeah, my heart is with Andromeda, and I am not going to be bullied Soviet-style to comply with the party-line of thinking on each work of art. That way lay really, really bad things. Have you ever read Master and Margarita by Bulgakov? I suggest you do before telling someone to "re-examine" their thoughts, because, omg, they are wrong! The critics said so! You use a lot of fancy words. A non native English speaker, like myself, would have problems understanding you. Pedestrian Philosophy problem of creation? What do you mean by this? Nuanced companion writing? Who is fun speeder? The cc has been criticized for having some of the worst presets to work with. I am glad that the game did it for you. On the other hand, I had problems with the dialogue, it made it painfully obvious to me that the people who wrote the dialogue have either limited interaction with other people, or was an AI trying to emulate human relations. I had trouble connecting with the character as they did barely felt human for me. I don't have complaints about the gameplay, but, in spite of it being a TPS shooter, I kinda felt I was playing Dragon Age: Guns edition. Which is still okay, I have no problem with any gameplay style, I will literally play anything, if I have fun with it, whether it is a military shooter, flight sim, 4X, city management, tbs, rts, mmo. I wasn't drawn to Andromeda and for me, usually, the problem is the overall story and companions. The sandbox elements I found to be more of a chore than wondrous exploration. I am playing ELEX now, ELEX, which is as shallow as it can get and I get more wonder exploring that world and interacting with the characters, because I find it all more believable and closer to what I'd expect people to react in similar situations. The writing is still very bad, btw, I will not challenge that and the graphics are vastly inferior compared to ME:A's Frostbite powered visuals. I plan on giving Andromeda another chance after playing ELEX and maybe I will view it differently after that, but my impression of ME:A is still that of great disappointment. I was not asking you to re-examine your world view or your political/ethical beliefs. I was just asking you to re-review the game, taking into account the criticisms and examining again what is/was a valid point and, if you disagreed, why do you think they are wrong. There is no need to be offensive/defensive. We are having an argument, forgive me if I was being less than civil about it.
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Post by sil on Oct 20, 2017 13:32:38 GMT
Anyone here going to be getting the comic? It's out in a few days and hopefully will reveal some of the geth influence on the Ai ^^
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Post by Deleted on Oct 20, 2017 13:49:54 GMT
I am not having an argument. Tastes differ. It's futile to argue about works of art. But I take a dim view of being told to change my thinking because the masses think differently. Here is explanation for what you were asking about.
The creation of the whole race in Andromeda is achieved by the authomatic space exploration. Basically, the most efficient way to explore the space are self-replicating machines that go the distance, find the object of interest, land, repair/replicate. Andromeda takes this basic concept and adds the next step, a creation of habitat and designing an organic sentient to populate it. The moral question that it poses is self-evident. The philosophical puzzle is fairily contemporary take, and is not examined in depth during the game, just left to the player to ponder on his/her own. Hence "pedestrian" or populist approach, trying to introduce an issue from a fairily modern philosophy, but not preparing a large essay on it, nor lecturing on wether it was right or wrong to create the Angara.
Companion writing is better than in previous games because they have features that reflect real people, particularly Gil and Liam. I do not mind the over dramatic characters like Thane or Anders, but I enjoyed seeing Liam grow, or getting outraged at Gil's lack of empathy. Their behaviour and dialogue was quite natural. Cora was slightly more traditional videogame character with a fantasy issue blown out of proportion, but she also did have actual real human feel to her when she talked about gardening. They all (save for maybe PeeBee) had a certain warmth to them. Sure, they should probably have thickened colours on PeeBee, Jaal and Drack to make them more of drama-ridden videogame chars, but it was enough for me to balance it out. And, well, there is Reyes who is your traditional bio's charming rogue I like seeing again, and again, and again.
Fun speeder is Nomad. Speeder, mount, whatever you call means of transportation in a video games. Never had a better one, and the modifications carry over to the NG+, so no need to recraft anything.
If people liked other cc's better, that's fine. I thought the cc in Andromeda was the best to date and gave me the most attractive human characters I have played, that did not look cartoonish. Particularly with 1.10 changes that fixed skin texturing and allowed mixing up features. But I was doing the same thing by editing maps before 1.10, so 1.10 just made it available without editing the game files, which is great. Andromeda is the first game where I can create my long-dreamed about dangerous looking Asian gal as a lead, for example. And, hells, she was gorgeous! So was my Male Ryder, and my third char, another gal, this time black. They all looked wonderful.
So, sure thing, I can re-review the game a dozen more times, a hundred, but in the end, I will only be telling you more things I loved about it. Like, you know, male Ryder's voice that so perfectly conveys the "watch out for this kid! He might be young, but there is a dangerous vibe about him!"
And you will disagree all dozen or one hundred times. But would not you rather go play ELEX? (Shrug) seriously, how arrogant or naive can you be to think that one can come out and say "oh, I did not like the character, because it did not resonate with me!" And someone else who previously adored the character reads it and goes: " oh, my! How wrong I was! Thank you for opening my eyes! Thank you, thank you, thank you, oh great one! I now hate this character too!" The "everyone says so" and "it is known" may work on sheep, but I am no sheep. I think for myself, thank you very much.
Yes, it's too bad the masses did not like Andromeda, it's too bad that the AAA games have to appeal to a very large minimum audience to succeed. That's why I am happy to sacrifice some of the bells and whistles and play indie games that target narrower audiences.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 20, 2017 14:27:21 GMT
We are two people supporting two opposing views on a certain subject. I think that's an argument.
The philosophical question you pose is interesting. I did not see it touched upon in the game at all as far as I can tell, or was downplayed enough to fly completely under my radar. I don't think I ever stopped to ask myself whether we should, we were there just to colonize, so I did that.
I never managed to care about the characters. It is a problem I have had with new Bioware characters since Dragon Age 2, I have not been able to empathize with them, with a few exceptions. Varric and Drack where okay, to an extent. I really did not care for Reyes and Liam made me miss Jacob.
Oh, the Nomad! I should have realized that. Now I feel stupid.
I am happy all your chars looked wonderful. I would love to see them, sometime.
I am glad you find even more things to love about the game. Personally, I did not get that from Ryder, though. I got many other things, but not that.
I appreciate the time you took to answer me and I like how you support your views, it also allows me to understand where you're coming from. I would very much like to play ELEX right now. We all have new games to move on to, especially if the previous ones did not satisfy us to a certain degree. Unfortunately, I am at work and, while work allows me to goof around, I don't think they would take kindly to me playing video games on my work PC.
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Post by Deleted on Oct 20, 2017 14:45:20 GMT
Have you gotten as far as seeing the city created by the Remnant/Jadaar and discovered the evidence that Angaran was created by Jadaan following the blueprint of organic species? Did you catch that the unusual cluster of Golden worlds noticed initially was due to the robotic Jadaar terraforming the planets during their expansion to prepare to kick-off seeding of Angaran? The question of what Scourge was, and if, for example, it was Andromeda's own Shepard-like character who wanted to stop bio-synthesis of Angaran because it was immoral on the same grounds Shepard rejected recycling and distillation of organic soul, or maybe it were Angaran themselves, or a faction that created a mysterious AI with an encrypted extinctionist message, and if Kett is another blueprint, and if it was altogether a moral experiment etc. those are questions that will remain unanswered because Andromeda failed, along with the more immediate human conspiracies around the AI to be covered in the spin-off lit.
i regret being denied an opportunity to play this story through to the end.
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Post by SirSourpuss on Oct 20, 2017 15:08:42 GMT
Have you gotten as far as seeing the city created by the Remnant/Jadaar and discovered the evidence that Angaran was created by Jadaan following the blueprint of organic species? Did you catch that the unusual cluster of Golden worlds noticed initially was due to the robotic Jadaar terraforming the planets during their expansion to prepare to kick-off seeding of Angaran? Yes ... The question of what Scourge was, and if, for example, it was Andromeda's own Shepard-like character who wanted to stop bio-synthesis of Angaran because it was immoral on the same grounds Shepard rejected recycling and distillation of organic soul, or maybe it were Angaran themselves, or a faction that created a mysterious AI with an encrypted extinctionist message, and if Kett is another blueprint, and if it was altogether a moral experiment etc. I can't say I ever got that, no. That is a parallelism that escaped me entirely and, to be honest, I would never go into, on the one hand because the story didn't grip me enough and the amount of effort required to reach that is Dark Souls lore levels. Another franchise I do not care about! Bioware has promised, though, to answer those questions in the upcoming novels and comic books, so you will get your answer, if its any consolation.
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Post by Deleted on Oct 20, 2017 15:14:58 GMT
No, it is not. Comics and novels are not the same experience as a videogame. I will not purchase them, because I am interested in a different story delivery mechanism. I reiterate my previous sentiment that I like the game, it would have benefited from expansions and sequels, and haters gonna hate.
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Post by SirSourpuss on Oct 20, 2017 15:43:02 GMT
No, it is not. Comics and novels are not the same experience as a videogame. I will not purchase them, because I am interested in a different story delivery mechanism. I reiterate my previous sentiment that I like the game, it would have benefited from expansions and sequels, and haters gonna hate. Sure. And I'd argue it is, again, EA/Bioware's business practice at fault here. It is important to the fanbase that supported the game, to be delivered the full experience, because, as blatantly displayed here, franchises can be put on ice and DLCs canceled. So it is important to deliver a full game on release and not count on DLC, like DA:I with Trespasser, to conclude a story. It is immoral and blatant milking of the consumer, for a product that many here paid well above full price to get. And on top of that, to add insult to injury, they want you to buy the "associated media".
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Post by Deleted on Oct 20, 2017 15:59:54 GMT
No, it is not. Comics and novels are not the same experience as a videogame. I will not purchase them, because I am interested in a different story delivery mechanism. I reiterate my previous sentiment that I like the game, it would have benefited from expansions and sequels, and haters gonna hate. Sure. And I'd argue it is, again, EA/Bioware's business practice at fault here. It is important to the fanbase that supported the game, to be delivered the full experience, because, as blatantly displayed here, franchises can be put on ice and DLCs canceled. So it is important to deliver a full game on release and not count on DLC, like DA:I with Trespasser, to conclude a story. It is immoral and blatant milking of the consumer, for a product that many here paid well above full price to get. And on top of that, to add insult to injury, they want you to buy the "associated media". Well, what they chose to include was enough for me to enjoy the game. There are gazillions of extremely successful, high volume, critically acclaimed games that do not have features I absolutely want in my games. I am happy Andromeda cut corners on something that I can live without, because most other games roll over my wishlist with a "ah, that's not important! " and BioWare still does not. For how long, I don't know. But as long as they are willing to splurge on what I want, I am not going to begrudge them the powerful need to eat. I mean, they are one of only four companies I am aware of on the market producing what I want.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Oct 20, 2017 16:59:04 GMT
I am not having an argument. Tastes differ. It's futile to argue about works of art. But I take a dim view of being told to change my thinking because the masses think differently. Here is explanation for what you were asking about. The creation of the whole race in Andromeda is achieved by the authomatic space exploration. Basically, the most efficient way to explore the space are self-replicating machines that go the distance, find the object of interest, land, repair/replicate. Andromeda takes this basic concept and adds the next step, a creation of habitat and designing an organic sentient to populate it. The moral question that it poses is self-evident. The philosophical puzzle is fairily contemporary take, and is not examined in depth during the game, just left to the player to ponder on his/her own. Hence "pedestrian" or populist approach, trying to introduce an issue from a fairily modern philosophy, but not preparing a large essay on it, nor lecturing on wether it was right or wrong to create the Angara. Companion writing is better than in previous games because they have features that reflect real people, particularly Gil and Liam. I do not mind the over dramatic characters like Thane or Anders, but I enjoyed seeing Liam grow, or getting outraged at Gil's lack of empathy. Their behaviour and dialogue was quite natural. Cora was slightly more traditional videogame character with a fantasy issue blown out of proportion, but she also did have actual real human feel to her when she talked about gardening. They all (save for maybe PeeBee) had a certain warmth to them. Sure, they should probably have thickened colours on PeeBee, Jaal and Drack to make them more of drama-ridden videogame chars, but it was enough for me to balance it out. And, well, there is Reyes who is your traditional bio's charming rogue I like seeing again, and again, and again. Fun speeder is Nomad. Speeder, mount, whatever you call means of transportation in a video games. Never had a better one, and the modifications carry over to the NG+, so no need to recraft anything. If people liked other cc's better, that's fine. I thought the cc in Andromeda was the best to date and gave me the most attractive human characters I have played, that did not look cartoonish. Particularly with 1.10 changes that fixed skin texturing and allowed mixing up features. But I was doing the same thing by editing maps before 1.10, so 1.10 just made it available without editing the game files, which is great. Andromeda is the first game where I can create my long-dreamed about dangerous looking Asian gal as a lead, for example. And, hells, she was gorgeous! So was my Male Ryder, and my third char, another gal, this time black. They all looked wonderful. So, sure thing, I can re-review the game a dozen more times, a hundred, but in the end, I will only be telling you more things I loved about it. Like, you know, male Ryder's voice that so perfectly conveys the "watch out for this kid! He might be young, but there is a dangerous vibe about him!" And you will disagree all dozen or one hundred times. But would not you rather go play ELEX? (Shrug) seriously, how arrogant or naive can you be to think that one can come out and say "oh, I did not like the character, because it did not resonate with me!" And someone else who previously adored the character reads it and goes: " oh, my! How wrong I was! Thank you for opening my eyes! Thank you, thank you, thank you, oh great one! I now hate this character too!" The "everyone says so" and "it is known" may work on sheep, but I am no sheep. I think for myself, thank you very much. Yes, it's too bad the masses did not like Andromeda, it's too bad that the AAA games have to appeal to a very large minimum audience to succeed. That's why I am happy to sacrifice some of the bells and whistles and play indie games that target narrower audiences. You'd probably get a more sympathetic hearing if you stopped talking about 'the masses'. Setting yourself up as some elitist whose superiority (intellectual? educational? Who knows?) allows them to appreciate ME:A on a level we peasants can't comprehend won't persuade anyone to take you seriously. Apart from that you make excellent arguments as to why YOU like the game and that I can respect, however much I disagree.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 20, 2017 17:06:47 GMT
Well, what they chose to include was enough for me to enjoy the game Again, really happy for you. There are gazillions of extremely successful, high volume, critically acclaimed games that do not have features I absolutely want in my games True, Star Wars Battlefront II seems to be a vast improvement compared to the barebones experience of its predecessor. I am happy Andromeda cut corners on something that I can live without What? Hold on a second, what about the answers to your questions? You wouldn't be in this position, if they hadn't cut corners and delivered a full gaming experience from the start! because most other games roll over my wishlist with a "ah, that's not important! " and BioWare still does not But they just did! That's exactly what they did! I mean, they are one of only four companies I am aware of on the market producing what I want. I'm curious who the other three are. Obsidian? Larian? CDPR? Blizzard? InXile? Bethesda?
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Post by Deleted on Oct 20, 2017 17:16:33 GMT
I would not pick "masses" if the original question did not attempt to allude to my needing to revise my opinion because the critics and the majority's verdict. It is a clear call back to the Stalinistic practices of re-education of the deviants, hence, masses. In truth, the campaign against Andromeda really did unfold just like the campaign against Master in Bulgakov's book. I do not respect the Internetia Chorus; most particularly when it's openly hostile and achieved its nepharious goal. On Internetia a mere mention of a female lead or characters in the game brings out swearing; I am sure they can take being called "masses". I can, of course, omit "m" if that puts me more in line with the lingo.... I reserve my respect for individuals.
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Post by Deleted on Oct 20, 2017 17:17:45 GMT
Well, what they chose to include was enough for me to enjoy the game Again, really happy for you. There are gazillions of extremely successful, high volume, critically acclaimed games that do not have features I absolutely want in my games True, Star Wars Battlefront II seems to be a vast improvement compared to the barebones experience of its predecessor. I am happy Andromeda cut corners on something that I can live without What? Hold on a second, what about the answers to your questions? You wouldn't be in this position, if they hadn't cut corners and delivered a full gaming experience from the start! because most other games roll over my wishlist with a "ah, that's not important! " and BioWare still does not But they just did! That's exactly what they did! I mean, they are one of only four companies I am aware of on the market producing what I want. I'm curious who the other three are. Obsidian? Larian? CDPR? Blizzard? InXile? Bethesda? BioWare, Obsidian, Spiders and Larian.
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Post by Deleted on Oct 20, 2017 17:32:35 GMT
The need for sequel-ization is the price tag that comes with the efforts/resources put into creating an excellent setting (rather than something we, as teens, all tried to throw together one afternoon after we've just finished the Lord of the Rings and that consisted mainly in some Ancient Something, then fast forwarded 5K years to a Kingdom with three cities and a couple of kings, etc) & current overall trend in arts to produce sprawling narratives instead of stand-alone titles. Very few authors actually write stand-alone titles any longer and even if they do, the re-use the verses.
BiOWARE tried to make a statement with Dragon Age franchise to make it about a setting rather than about a To Be Continued sprawling saga, but it went down badly. I am more inclined to fault them for not being bold enough to set different stories separated by whatever centuries in DA than for not including everything they had in Andromeda 1.
I came to expect the "to be continued" tag, and, well, I am the first one to sigh that Jade Empire's or Tyranny's setting and verse were used for only one title.
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Post by SirSourpuss on Oct 20, 2017 18:31:55 GMT
The need for sequel-ization is the price tag that comes with the efforts/resources put into creating an excellent setting (rather than something we, as teens, all tried to throw together one afternoon after we've just finished the Lord of the Rings and that consisted mainly in some Ancient Something, then fast forwarded 5K years to a Kingdom with three cities and a couple of kings, etc) & current overall trend in arts to produce sprawling narratives instead of stand-alone titles. Very few authors actually write stand-alone titles any longer and even if they do, the re-use the verses. BiOWARE tried to make a statement with Dragon Age franchise to make it about a setting rather than about a To Be Continued sprawling saga, but it went down badly. I am more inclined to fault them for not being bold enough to set different stories separated by whatever centuries in DA than for not including everything they had in Andromeda 1. I came to expect the " to be continued" tag, and, well, I am the first one to sigh that Jade Empire's or Tyranny's setting and verse were used for only one title. Personally, as I do consider myself something of an amateur writer, my biggest problem with the original trilogy is the wasted potential. And I do feel like there is a lot of wasted potential with the characters of the OT. Shepard isn't necessary to facilitate that potential, though. I strongly feel like we simply glossed over the dynamic, potential, contrast and similarities between two of my favourite female characters in the medium. And I am talking about Jack and Miranda, but this is not the thread to go into it in length. I have not met another pair of female characters that had such an uncanny antagonistic/cooperative relationship, not only in other Bioware games, but in video games ever. The fact that we are just abandoning a veritable gold mine of character development is painful.
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Post by Deleted on Oct 20, 2017 18:57:49 GMT
The need for sequel-ization is the price tag that comes with the efforts/resources put into creating an excellent setting (rather than something we, as teens, all tried to throw together one afternoon after we've just finished the Lord of the Rings and that consisted mainly in some Ancient Something, then fast forwarded 5K years to a Kingdom with three cities and a couple of kings, etc) & current overall trend in arts to produce sprawling narratives instead of stand-alone titles. Very few authors actually write stand-alone titles any longer and even if they do, the re-use the verses. BiOWARE tried to make a statement with Dragon Age franchise to make it about a setting rather than about a To Be Continued sprawling saga, but it went down badly. I am more inclined to fault them for not being bold enough to set different stories separated by whatever centuries in DA than for not including everything they had in Andromeda 1. I came to expect the " to be continued" tag, and, well, I am the first one to sigh that Jade Empire's or Tyranny's setting and verse were used for only one title. Personally, as I do consider myself something of an amateur writer, my biggest problem with the original trilogy is the wasted potential. And I do feel like there is a lot of wasted potential with the characters of the OT. Shepard isn't necessary to facilitate that potential, though. I strongly feel like we simply glossed over the dynamic, potential, contrast and similarities between two of my favourite female characters in the medium. And I am talking about Jack and Miranda, but this is not the thread to go into it in length. I have not met another pair of female characters that had such an uncanny antagonistic/cooperative relationship, not only in other Bioware games, but in video games ever. The fact that we are just abandoning a veritable gold mine of character development is painful. The decision was theirs; the characters are theirs. Take it from someone who spent years modding based on a similar feeling of a personal loss when the character is not carried over or a plotline extinguished (in Bg1 to BG2 transition), or, indeed the whole setting (Jade Empire) - it is the wisest to let go and play the next game with an open mind and without wistfulness. BioWARE's strongest suit is involving the player in the co-creation process, so we are more inclined to feel like they talk directly to us through their characters. But they do not. ME2 basically took the concept of players getting involved with the cast and injected steroids into it. It literally casted such a huge array that I am yet to meet a player who did not have a favorite in ME2 (for me the whole trilogy is all about Thane b/c of it). It was an unsustainable move. Too many characters, and each of us secretly hoped that it would be his or her favorite that will make the cut and get all the character development at the expense of other characters. To this day, as much as I adore ME2, do not understand why they risked peddling that companion fair in it. ME3 dealt adequately with the companion follow-ups, but they would not join you, save for the core cast that interested the developers. And if you feel like objecting to whom they've picked, again, that's their characters, their setting. If you do want to find another Miranda-Jack vibe? Did you try playing SWTOR's Imperial Agent story? While not as pronounced Kaliyo - Rayna's conflict is very similar to Miranda and Jack's, and tbh the characters are eerily similar. I preferred Risha vs Akaavi myself, but well, that's something I can think of the top of my head.
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Post by SirSourpuss on Oct 20, 2017 19:48:40 GMT
Oh, absolutely. It's up to them to do whatever they want with their characters. It's difficult, though, to ask the fanbase to just forget it all and start clean off. Especially as, like you said, everyone has their own ME2 favourite. The difference is I do not wish that character to have more content compared to others, as to me, development happens not just by the PC's interactions with the squadmates, but, as was more prominent in ME3, by the ssquadmates interacting with each other as well. That provided us with some of the best banter in the trilogy. Did you try playing SWTOR's Imperial Agent story? While not as pronounced Kaliyo - Rayna's conflict is very similar to Miranda and Jack's, and tbh the characters are eerily similar Yes, yes, I know. I have, actually. Good effort on paper, not so much in execution. Jack I found much more enjoyable to Kaliyo and Rayna was, well, I didn't like her, to be honest. It's an unfair comparison, though. I've been in love with Courtenay Taylor's voice since her days as Juhani and Damsel and it's hard to match the appeal of Yvonne Strahovski with something fabricated in ToR's Hero engine and ToR is a really unenjoyable experience for me, so I just powered through it, mostly. I was also very hyped for Natalie Dormer in Andromeda. Shame she's just Dr. Lexi. I would have traded Cora for Nat as a character.
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Post by Deleted on Oct 20, 2017 20:10:42 GMT
That's what they do, each time they release the new game. And each time it causes tensions. Ever since BG2 followed on the heels of BG1 and only brought over 5 or so companions from the cast of 25, and gave a few more small cameos people get upset over the sequel not porting their fav. With BioWARE you do have to have emotional flexibility to move from a game to game, from a sequel to sequel.
Sometimes they push the buttons just right to give you the character you really like, and you will miss that character for a long time. Hence the existence of fan-fiction communities around the Bio games; or at least it used to be fairly prolific back in the time when it was relatively new to share fics on the net.
Sometimes you will get the character blueprint copied over and over through the games, with a bit of a setting-dependent twist here and there. I expect that Jack and Miranda archetypes will both re-occur in one game or another. Andromeda did break the mold a little because it did not have the bad girl to convert through patience and kindness. It had your standard tom-boy rogue and another strong and mature female with a not-so-hidden vulnerability.
I always watch for re-emergences of my favorites in Bio games and note archetypes that are new to me and do not harken right back to the 25 Baldur's Gate 1 characters.
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Post by SirSourpuss on Oct 20, 2017 20:52:23 GMT
That's what they do, each time they release the new game. And each time it causes tensions. Ever since BG2 followed on the heels of BG1 and only brought over 5 or so companions from the cast of 25, and gave a few more small cameos people get upset over the sequel not porting their fav. With BioWARE you do have to have emotional flexibility to move from a game to game, from a sequel to sequel. I know. I didn't really develop much of a connection with the BG1 characters until BG2. Siege of Dragonspear was a dissapointment in every way, as well. Sometimes they push the buttons just right to give you the character you really like, and you will miss that character for a long time. Hence the existence of fan-fiction communities around the Bio games; or at least it used to be fairly prolific back in the time when it was relatively new to share fics on the net. Which is a very poor coping mechanism, imho. If you're gonna write something, make sure it is canon, so either write your own characters, in your own setting, or just move on. Or write some smut, I dunno, that works too, I guess. Sometimes you will get the character blueprint copied over and over through the games, with a bit of a setting-dependent twist here and there. I expect that Jack and Miranda archetypes will both re-occur in one game or another. Andromeda did break the mold a little because it did not have the bad girl to convert through patience and kindness. It had your standard tom-boy rogue and another strong and mature female with a not-so-hidden vulnerability. I've noticed. Bastilla is basically Jaheira again, for example. I really like Thane as well, from ME2. I very much liked the entire ME2 crew. Would not single out a specific one of them. I always watch for re-emergences of my favorites in Bio games and note archetypes that are new to me and do not harken right back to the 25 Baldur's Gate 1 characters. That must be draining, on the mental side.
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Post by Deleted on Oct 20, 2017 20:58:11 GMT
No, not really. I know the BG1 cast fairily well, and they are very strong archetypes, so easy to catch when they are reborn. They had to be, to worm their way into your affection with a couple dozen lines each of them had. I never rebought BG1, because I had spent a few years with it after the release, so never really saw the remake with add-ins and the new companions.
In every game, I have chars I like, and the chars I don't like. Inquisition was the least successful for me in that respect since the long-forgotten nwn1.
As for fanfics, well, it has by far more developed networks for sharing and readership than amateur original fiction. Fanfic is more about interaction with other folks. I think it's in decline anyway.
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Post by The Hype Himself on Oct 20, 2017 20:58:21 GMT
Speaking as a man who never played Andromeda, I sincerely hope the Quarians are all dead. We don't need those pests to muck-about for handouts in another galaxy now.
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Post by SirSourpuss on Oct 20, 2017 21:54:06 GMT
No, not really. I know the BG1 cast fairily well, and they are very strong archetypes, so easy to catch when they are reborn. They had to be, to worm their way into your affection with a couple dozen lines each of them had. I never rebought BG1, because I had spent a few years with it after the release, so never really saw the remake with add-ins and the new companions. I can say so did I. I still do. I do a BG trilogy run annually. Just finished it again a few weeks ago. I do know the archetypes pretty much by heart, by now. I just don't put the extra energy to identify them with each new game. Btw, Anomen ffs. In every game, I have chars I like, and the chars I don't like. Inquisition was the least successful for me in that respect since the long-forgotten nwn1. I feel you. Inquisition did a very good job of ruining characters I even liked. Like Varric. Obsidian did a much better job with NWN2 and its characters, even if they never returned for the expansions. Sand was great and Neeshka. The Mask of the Betrayer cast was even better, though. As for fanfics, well, it has by far more developed networks for sharing and readership than amateur original fiction. Fanfic is more about interaction with other folks. I think it's in decline anyway. Like I said, if you're going to write something, write your own stuff. But how are you going to promote it to other people if nobody knows you and what you write? I really dislike fanfics.
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Post by The Twilight God on Oct 20, 2017 22:14:05 GMT
Andromeda was a great game, and would have benefited from additional content. Haters gonna hate. General consensus, reviews, sales and EA seem to disagree with you, though. Can you find it in your heart to re-examine your view? Alternatively, what did make Andromeda a great game for you? There is no necessity in reexamining his experience. He liked it. It wouldn't matter if people like him made up only 1% of those who played it. He liked it. That's all that should matter to him.
It's like saying to someone who does not like chocolate that they need to reexamine their taste receptors. You like what you like.
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Post by pessimistpanda on Oct 21, 2017 1:38:21 GMT
Lol, that childhood crush comparison is creepy AF.
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Post by Element Zero on Oct 21, 2017 5:54:52 GMT
Thanks for posting this gem! I’d somehow missed it. I quit Deception shortly after reading about the freighter with the Tantalus Drive Core. I feel like I just experienced it in its best possible form. It's the only way to Deception.
The tantalus core freighter... was that before or after Anderson and Sanders dress up like a 70's pimp and his bottom bitch?
I'm pretty certain that it was in the opening chapter. I did pick it up and read the "cereal killer" scene after learning of it on the BSN. I feel mildly guilty in that my copy of "Deception" got traded in with a bunch of worthwhile books. Allowing it to reenter circulation was a crime against Mass Effect and literature.
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