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Post by simit on Oct 16, 2017 22:48:26 GMT
My shepard picked destroy with full EMS so obliterated the reapers, survived and awoke in the rubble, so yes. The thing with the destroy ending is... where does the game go from there? The only real threat the entire galaxy has had to contend with for the last several millennia has been destroyed... so ME4 watches Shep in retirement drinking alternately with Jacob in Rio (if he/she lived) or drinking with Garrus at a bar in afterlife (if died). There's nothing left... no threat that's going to suddenly rise out of nowhere within Shep's lifetime for him/her to deal with in a sequel game. It's actually the same issue with any of the endings. The long, long history they gave to the Reapers and their omnipotence for so long is what works against them for writing the story further. Going to Andromeda... and then perhaps returning to the Milky Way... followed by, likely, the Jardaan or whoever attacked the Jardaan at Meridian introduces a new galactic-scale threat worthy of someone like Shepard to deal with (could even be Shepard... thrown into stasis for 1200 or so years after being found on the Citadel). Destroy sets galaxy up for aggresive behaviour from any the species or sets it up for multiple contained games set in the universe, wee dont need another trilogy tbh, heck having contained stories where tye players a upcoming member of aralahk squad or a member of the stg even the story of a asari justicar, cmon it dont take much thought, i might have been against taking all races to Andromeda but i sure hell aint against a contained story playing as one
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Post by Deleted on Oct 16, 2017 22:50:03 GMT
... and a much more mundane threat would make a satisfying Shepard story/... that would satisfy the types who are absolutely into adoration mode of Shepard... their personal bad ass who to took down the greatest threat in the universe of the last untold millennia? I don't think so... it would literally be like watching him bring his groceries every week in comparison. Me2 is very satisfying. It's a much smaller scale issue in reality, colonist abductions with reaper trappings. ... and that was before Shepard actually defeated "the Reapers." The Reapers were not a present threat in ME2, but they were still the overarching threat... The implication right from the start was that the Collectors were working with the Reapers. Even so, some people here consider the Arrival DLC to be the quintessential climatic moment of ME2 (because it keeps the Reaper threat alive), not the SM and bringing down the human reaper.
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Post by Deleted on Oct 16, 2017 22:52:31 GMT
The thing with the destroy ending is... where does the game go from there? The only real threat the entire galaxy has had to contend with for the last several millennia has been destroyed... so ME4 watches Shep in retirement drinking alternately with Jacob in Rio (if he/she lived) or drinking with Garrus at a bar in afterlife (if died). There's nothing left... no threat that's going to suddenly rise out of nowhere within Shep's lifetime for him/her to deal with in a sequel game. It's actually the same issue with any of the endings. The long, long history they gave to the Reapers and their omnipotence for so long is what works against them for writing the story further. Going to Andromeda... and then perhaps returning to the Milky Way... followed by, likely, the Jardaan or whoever attacked the Jardaan at Meridian introduces a new galactic-scale threat worthy of someone like Shepard to deal with (could even be Shepard... thrown into stasis for 1200 or so years after being found on the Citadel). Destroy sets galaxy up for aggresive behaviour from any the species or sets it up for multiple contained games set in the universe, wee dont need another trilogy tbh, heck having contained stories where tye players a upcoming member of aralahk squad or a member of the stg even the story of a asari justicar, cmon it dont take much thought, i might have been against taking all races to Andromeda but i sure hell aint against a contained story playing as one ... and I'm saying it would play like DLC (short stories based on a series of novels)... not like a full game. It would reduce Shepard to being Ryder (i.e. disempower him quite a bit). If Bioware wants to do it, I'm not going to try to stop them. I like ME:A... I'd like to see a sequel to that game and some closer to that story. If they can two both as separate games, more power to them. Personally, I'm not interested in another Shepard story. In my mind, he/she has already beat the biggest, baddest enemies the galaxy had known for millennia (no matter how he/she actually did it)... and I'm good with it ending right there.
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Post by simit on Oct 16, 2017 23:29:32 GMT
Shepard dont need to be in any contained story, far as im concerned his/her story is done, i was commenting on the fact there was/is plenty BioWare couldve done in the milkyway after me3, no everything needs to have a huge big bad that threatens galaxies.
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Post by Sanunes on Oct 17, 2017 0:35:33 GMT
Shepard dont need to be in any contained story, far as im concerned his/her story is done, i was commenting on the fact there was/is plenty BioWare couldve done in the milkyway after me3, no everything needs to have a huge big bad that threatens galaxies. The thing is you might feel that way I would expect that there would be a very vocal group of people complaining how this new thing wasn't overtaken by the Reapers because the Reapers were more powerful etc.
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Post by simit on Oct 17, 2017 2:00:46 GMT
When it comes to BioWare games there will always be those that are neither happy or ppl that will just plain complain.
You said it yourself, new thing, the thing could simply have been born after the reapers in the midst of confusion
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Post by bladefist on Oct 17, 2017 2:32:26 GMT
The only thing I want returning is a post reaper Milky Way setting. Shepard + crew need to be done with
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Post by KaiserShep on Oct 17, 2017 3:14:54 GMT
Shepard dont need to be in any contained story, far as im concerned his/her story is done, i was commenting on the fact there was/is plenty BioWare couldve done in the milkyway after me3, no everything needs to have a huge big bad that threatens galaxies. The thing is you might feel that way I would expect that there would be a very vocal group of people complaining how this new thing wasn't overtaken by the Reapers because the Reapers were more powerful etc. The trilogy ultimately establishes that the reapers didn't have as tight a grip on galactic control as they thought. Big things like the Leviathan were able to elude them since the beginning. The galaxy is an extremely immense place. Lots of things can disappear between stars. That being said, I'd rather not have some ancient thing rise up from the depths of whatever. They tend to be the least interesting antagonists. The reapers are a good example of this. They're all ominous this and that with a silly motive. I'd much rather fight actual people.
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Post by clips7 on Oct 17, 2017 3:43:08 GMT
Hmmm...that's a tough one. Andromeda left a sour taste in my mouth and i don't trust the current group of writers to create a compelling story with Shepard involved. If the game had the staff that was involved in ME2 - 3 then i would say "yes".....but with Andromeda being 600 years into the future, there is no way to write a Shepard story. Even with the advances that humans and science may have achieved in general, there is no way Shepard could be alive within this time frame....and i'm not open to prequels ( i hate those) So even if they wanted to write another Shepard story, they wrote themselves into a wall by trying to avoid writing a canon ending to ME3 and jettisoned this thing 600 years into the future.. ... They should have continued maybe 5 - 7 years after the Reaper threat then hit them with another threat (not as big as the Reapers) while the galactic races are still in recovery. Andromeda's story is dead before it was even able to take off and because of how they structured the ending to ME3, (which lead to the 600 year jump in Andromeda) there is no way to bring Shep and crew back....Andromeda 2 would have to have the writing/passion and implement charismatic characters that was seen within the trilogy to bring it back from the abyss of death.
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Post by Sanunes on Oct 17, 2017 3:55:06 GMT
Hmmm...that's a tough one. Andromeda left a sour taste in my mouth and i don't trust the current group of writers to create a compelling story with Shepard involved. If the game had the staff that was involved in ME2 - 3 then i would say "yes".....but with Andromeda being 600 years into the future, there is no way to write a Shepard story. Even with the advances that humans and science may have achieved in general, there is no way Shepard could be alive within this time frame....and i'm not open to prequels ( i hate those) So even if they wanted to write another Shepard story, they wrote themselves into a wall by trying to avoid writing a canon ending to ME3 and jettisoned this thing 600 years into the future.. ... They should have continued maybe 5 - 7 years after the Reaper threat then hit them with another threat (not as big as the Reapers) while the galactic races are still in recovery. Andromeda's story is dead before it was even able to take off and because of how they structured the ending to ME3, (which lead to the 600 year jump in Andromeda) there is no way to bring Shep and crew back....Andromeda 2 would have to have the writing/passion and implement charismatic characters that was seen within the trilogy to bring it back from the abyss of death. Since a lot of people give credit to Drew Karpyshyn sole credit for Mass Effect 1 instead of the team lets blame the lead writer who left at least a year prior to release to work on Destiny 2. From what I saw of Destiny 2 its about on par with Andromeda so maybe having a person with a better vision will help out the story a lot more in future games.
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Post by Sanunes on Oct 17, 2017 3:58:49 GMT
The thing is you might feel that way I would expect that there would be a very vocal group of people complaining how this new thing wasn't overtaken by the Reapers because the Reapers were more powerful etc. The trilogy ultimately establishes that the reapers didn't have as tight a grip on galactic control as they thought. Big things like the Leviathan were able to elude them since the beginning. The galaxy is an extremely immense place. Lots of things can disappear between stars. That being said, I'd rather not have some ancient thing rise up from the depths of whatever. They tend to be the least interesting antagonists. The reapers are a good example of this. They're all ominous this and that with a silly motive. I'd much rather fight actual people. Which all makes sense to me, but its the masses of people that want to find issues for if they really want to look that way you could easily change the unexplored Heleus Cluster in Andromeda to the unexplored Heleus Cluster in Milky Way and there isn't a known relay nearby so with the engines they are using it still takes 600 years. I just don't see it meaning that much to people for I don't think anything would have changed even if it was in the Milky Way.
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Post by Deleted on Oct 17, 2017 4:30:02 GMT
Hmmm...that's a tough one. Andromeda left a sour taste in my mouth and i don't trust the current group of writers to create a compelling story with Shepard involved. If the game had the staff that was involved in ME2 - 3 then i would say "yes".....but with Andromeda being 600 years into the future, there is no way to write a Shepard story. Even with the advances that humans and science may have achieved in general, there is no way Shepard could be alive within this time frame....and i'm not open to prequels ( i hate those) So even if they wanted to write another Shepard story, they wrote themselves into a wall by trying to avoid writing a canon ending to ME3 and jettisoned this thing 600 years into the future.. ... They should have continued maybe 5 - 7 years after the Reaper threat then hit them with another threat (not as big as the Reapers) while the galactic races are still in recovery. Andromeda's story is dead before it was even able to take off and because of how they structured the ending to ME3, (which lead to the 600 year jump in Andromeda) there is no way to bring Shep and crew back....Andromeda 2 would have to have the writing/passion and implement charismatic characters that was seen within the trilogy to bring it back from the abyss of death. That makes no sense given that everyone in the AI was alive in 2185 and alive 634 years later and Javik went into stasis for 50,000 years and survived it. Stasis ultimately eliminates any limitations related to natural lifespan since all the authors have to do is put the subject into stasis for whatever amount of time they want to advance the timeline forward. Shepard, however, is a little stickier since there is only 1 of the 3 endings that leaves a body (alive or dead, since ME2 already tells us that means exist to literally revive someone from death). I do think the way to go, however, is to not try to bring Shepard back but to toughen up Ryder in a sequel (giving personality options that are more "Shepard-like" and write in a stronger villain/enemy than the Archon. I think they were setting it up for that... making us aware of the Jardaan only near the end of the game and making it apparent that something very powerful attacked them, hinting at there always being something bigger in the conversation about faith with Suvi. I also think the AI or a portion of it could decide to try to return to the Milky Way... perhaps causing whatever attacked the Jardaan to follow them there.
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Post by clips7 on Oct 17, 2017 5:28:48 GMT
Hmmm...that's a tough one. Andromeda left a sour taste in my mouth and i don't trust the current group of writers to create a compelling story with Shepard involved. If the game had the staff that was involved in ME2 - 3 then i would say "yes".....but with Andromeda being 600 years into the future, there is no way to write a Shepard story. Even with the advances that humans and science may have achieved in general, there is no way Shepard could be alive within this time frame....and i'm not open to prequels ( i hate those) So even if they wanted to write another Shepard story, they wrote themselves into a wall by trying to avoid writing a canon ending to ME3 and jettisoned this thing 600 years into the future.. ... They should have continued maybe 5 - 7 years after the Reaper threat then hit them with another threat (not as big as the Reapers) while the galactic races are still in recovery. Andromeda's story is dead before it was even able to take off and because of how they structured the ending to ME3, (which lead to the 600 year jump in Andromeda) there is no way to bring Shep and crew back....Andromeda 2 would have to have the writing/passion and implement charismatic characters that was seen within the trilogy to bring it back from the abyss of death. That makes no sense given that everyone in the AI was alive in 2185 and alive 634 years later and Javik went into stasis for 50,000 years and survived it. Stasis ultimately eliminates any limitations related to natural lifespan since all the authors have to do is put the subject into stasis for whatever amount of time they want to advance the timeline forward. Shepard, however, is a little stickier since there is only 1 of the 3 endings that leaves a body (alive or dead, since ME2 already tells us that means exist to literally revive someone from death). I do think the way to go, however, is to not try to bring Shepard back but to toughen up Ryder in a sequel (giving personality options that are more "Shepard-like" and write in a stronger villain/enemy than the Archon. I think they were setting it up for that... making us aware of the Jardaan only near the end of the game and making it apparent that something very powerful attacked them, hinting at there always being something bigger in the conversation about faith with Suvi. I also think the AI or a portion of it could decide to try to return to the Milky Way... perhaps causing whatever attacked the Jardaan to follow them there. Well....i agree with you to an extent, but i was thinking more along the lines if they would try to bring Shepard back....i think it would involve alot of "space magic" and even in ME2...i think the illusive man or Miranda mentioned that the way Shepard was brought back was "special" ...meaning that his situation was a unique case. Are you stating that they could have put Shep's body into stasis and that would have solved the issue? That would have to involve some pretty specific and compelling writing being how ME3 ended...i would believe that with all of that devastation, that even if they prepared Shep's body for transport to Andromeda...it would take another 600 years to Andromeda and by that time who knows what would have happened in Andromeda by then..Ryder and crew would be dead also...mind you i'm talking about scenarios where they bring back Shep....The ships for AI already left by the time the Reapers attacked the MW....unless i'm not understanding something here.
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Post by alanc9 on Oct 17, 2017 6:28:16 GMT
...i would believe that with all of that devastation, that even if they prepared Shep's body for transport to Andromeda...it would take another 600 years to Andromeda and by that time who knows what would have happened in Andromeda by then..Ryder and crew would be dead also... That's silly. The 600 years it would take Shepard to arrive in Andromeda are the same 600 years that Ryder and company are in stasis travelling to Andromeda. Shepard arrives as many years behind Ryder as passed before she left, assuming her ship works as well as the Hyperion did.
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Post by Deleted on Oct 17, 2017 6:28:30 GMT
That makes no sense given that everyone in the AI was alive in 2185 and alive 634 years later and Javik went into stasis for 50,000 years and survived it. Stasis ultimately eliminates any limitations related to natural lifespan since all the authors have to do is put the subject into stasis for whatever amount of time they want to advance the timeline forward. Shepard, however, is a little stickier since there is only 1 of the 3 endings that leaves a body (alive or dead, since ME2 already tells us that means exist to literally revive someone from death). I do think the way to go, however, is to not try to bring Shepard back but to toughen up Ryder in a sequel (giving personality options that are more "Shepard-like" and write in a stronger villain/enemy than the Archon. I think they were setting it up for that... making us aware of the Jardaan only near the end of the game and making it apparent that something very powerful attacked them, hinting at there always being something bigger in the conversation about faith with Suvi. I also think the AI or a portion of it could decide to try to return to the Milky Way... perhaps causing whatever attacked the Jardaan to follow them there. Well....i agree with you to an extent, but i was thinking more along the lines if they would try to bring Shepard back....i think it would involve alot of "space magic" and even in ME2...i think the illusive man or Miranda mentioned that the way Shepard was brought back was "special" ...meaning that his situation was a unique case. Are you stating that they could have put Shep's body into stasis and that would have solved the issue? That would have to involve some pretty specific and compelling writing being how ME3 ended...i would believe that with all of that devastation, that even if they prepared Shep's body for transport to Andromeda...it would take another 600 years to Andromeda and by that time who knows what would have happened in Andromeda by then..Ryder and crew would be dead also...mind you i'm talking about scenarios where they bring back Shep....The ships for AI already left by the time the Reapers attacked the MW....unless i'm not understanding something here. You're not following me... Shepard wouldn't be going to Andromeda... Shepard could just be put in stasis in the Milky Way and part of the Initiative could return later to find him and whoever else in stasis, just like Shepard found Javik 50,000 years after he was put in stasis. I'm only really saying that the space magic already exists within the ME lore to use stasis to basically negate natural lifespans and the technology exists to bring someone back to life from being basically "meat and tubes" and clinically dead. It's not an impossibility... and only one of many possible ways Bioware could decide to drive this forward and eventually "unite" the two stories and the two galaxies. Mac Walters did indicate that coming back to the Milky Way at some point in the future was a possibility... which just shows that they were possibly building in some ideas into ME:A to do just that. Personally, I'll be very content if we just get an ME:A2 at this point... because right now, Ryder's story has a lot of obviously unfinished loose ends... and I'd like to see some sort of closure on it... as opposed to just abandoning it to remake a MET clone game. The ME:A characters can always be improved upon in subsequent games... made older, wiser, edgier... whatever. For the most part, they are young... and people change as they grow up. Ryder could also be put back into stasis for some reason and have a lifespan beyond his/her normal years... allowing them to push a story even with Ryder ahead hundreds or even thousands of years. We already have Ellen Ryder being held in stasis for an undetermined period of time waiting on a cure for her disease. The Jardaan plot involving whoever attacked them could make for a very potent villain... and the future is wide open.
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Post by Hanako Ikezawa on Oct 17, 2017 8:14:04 GMT
Hmmm...that's a tough one. Andromeda left a sour taste in my mouth and i don't trust the current group of writers to create a compelling story with Shepard involved. If the game had the staff that was involved in ME2 - 3 then i would say "yes".....but with Andromeda being 600 years into the future, there is no way to write a Shepard story. Even with the advances that humans and science may have achieved in general, there is no way Shepard could be alive within this time frame....and i'm not open to prequels ( i hate those) So even if they wanted to write another Shepard story, they wrote themselves into a wall by trying to avoid writing a canon ending to ME3 and jettisoned this thing 600 years into the future.. ... They should have continued maybe 5 - 7 years after the Reaper threat then hit them with another threat (not as big as the Reapers) while the galactic races are still in recovery. Andromeda's story is dead before it was even able to take off and because of how they structured the ending to ME3, (which lead to the 600 year jump in Andromeda) there is no way to bring Shep and crew back....Andromeda 2 would have to have the writing/passion and implement charismatic characters that was seen within the trilogy to bring it back from the abyss of death. That makes no sense given that everyone in the AI was alive in 2185 and alive 634 years later and Javik went into stasis for 50,000 years and survived it. Stasis ultimately eliminates any limitations related to natural lifespan since all the authors have to do is put the subject into stasis for whatever amount of time they want to advance the timeline forward. Shepard, however, is a little stickier since there is only 1 of the 3 endings that leaves a body (alive or dead, since ME2 already tells us that means exist to literally revive someone from death). I do think the way to go, however, is to not try to bring Shepard back but to toughen up Ryder in a sequel (giving personality options that are more "Shepard-like" and write in a stronger villain/enemy than the Archon. I think they were setting it up for that... making us aware of the Jardaan only near the end of the game and making it apparent that something very powerful attacked them, hinting at there always being something bigger in the conversation about faith with Suvi. I also think the AI or a portion of it could decide to try to return to the Milky Way... perhaps causing whatever attacked the Jardaan to follow them there. As long as they keep the options for Ryder that aren't that. I like Ryder much more than Shepard, so would not want them to be forced into a Shepard 2.0.
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Post by clips7 on Oct 17, 2017 10:56:51 GMT
Well....i agree with you to an extent, but i was thinking more along the lines if they would try to bring Shepard back....i think it would involve alot of "space magic" and even in ME2...i think the illusive man or Miranda mentioned that the way Shepard was brought back was "special" ...meaning that his situation was a unique case. Are you stating that they could have put Shep's body into stasis and that would have solved the issue? That would have to involve some pretty specific and compelling writing being how ME3 ended...i would believe that with all of that devastation, that even if they prepared Shep's body for transport to Andromeda...it would take another 600 years to Andromeda and by that time who knows what would have happened in Andromeda by then..Ryder and crew would be dead also...mind you i'm talking about scenarios where they bring back Shep....The ships for AI already left by the time the Reapers attacked the MW....unless i'm not understanding something here. You're not following me... Shepard wouldn't be going to Andromeda... Shepard could just be put in stasis in the Milky Way and part of the Initiative could return later to find him and whoever else in stasis, just like Shepard found Javik 50,000 years after he was put in stasis. I'm only really saying that the space magic already exists within the ME lore to use stasis to basically negate natural lifespans and the technology exists to bring someone back to life from being basically "meat and tubes" and clinically dead. It's not an impossibility... and only one of many possible ways Bioware could decide to drive this forward and eventually "unite" the two stories and the two galaxies. Mac Walters did indicate that coming back to the Milky Way at some point in the future was a possibility... which just shows that they were possibly building in some ideas into ME:A to do just that. Personally, I'll be very content if we just get an ME:A2 at this point... because right now, Ryder's story has a lot of obviously unfinished loose ends... and I'd like to see some sort of closure on it... as opposed to just abandoning it to remake a MET clone game. The ME:A characters can always be improved upon in subsequent games... made older, wiser, edgier... whatever. For the most part, they are young... and people change as they grow up. Ryder could also be put back into stasis for some reason and have a lifespan beyond his/her normal years... allowing them to push a story even with Ryder ahead hundreds or even thousands of years. We already have Ellen Ryder being held in stasis for an undetermined period of time waiting on a cure for her disease. The Jardaan plot involving whoever attacked them could make for a very potent villain... and the future is wide open. Ahhh...ok i gotcha. Ultimately, i would like to see them do an Andromeda 2, IF the writing and other aspects are improved, and yes, i can now see your understanding of it in how they could possibly join the two narratives together. I feel that Shep's story has been told tho and a strong story followed by improved character develop could bring Andromeda back from it's lukewarm debut.
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Post by mmoblitz on Oct 17, 2017 11:50:49 GMT
Honestly at this point I think the only chance another ME game would be successful is going back to the what made the OT great. Come top think of it, they never should have made another Mass Effect game period. They kept telling people that MEA was a new game, set in a new universe, with new characters, and that it's not like the OT. Yet they have Mass Effect in the title, at every turn there are references to the OT, most of the same races, ect. What did they expect fans of the OT to think?
The game should have just been called Andromeda. Not have anything related to ME in it, including any of the races. You can have human like race, but this is about another galaxy who doesn't even know the milky way exists. Bioware would be free to write and do whatever they wanted with it and not worry about tie-in's to ME. Of course I don't think the devs that did MEA are capable of doing a whole thing like that from scratch so it may not have been received any better than MEA was.
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Post by themikefest on Oct 17, 2017 11:59:43 GMT
Make a sequel with Shepard and the next game be a sequel to MEA with Ryder
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Post by Deleted on Oct 17, 2017 12:42:54 GMT
That makes no sense given that everyone in the AI was alive in 2185 and alive 634 years later and Javik went into stasis for 50,000 years and survived it. Stasis ultimately eliminates any limitations related to natural lifespan since all the authors have to do is put the subject into stasis for whatever amount of time they want to advance the timeline forward. Shepard, however, is a little stickier since there is only 1 of the 3 endings that leaves a body (alive or dead, since ME2 already tells us that means exist to literally revive someone from death). I do think the way to go, however, is to not try to bring Shepard back but to toughen up Ryder in a sequel (giving personality options that are more "Shepard-like" and write in a stronger villain/enemy than the Archon. I think they were setting it up for that... making us aware of the Jardaan only near the end of the game and making it apparent that something very powerful attacked them, hinting at there always being something bigger in the conversation about faith with Suvi. I also think the AI or a portion of it could decide to try to return to the Milky Way... perhaps causing whatever attacked the Jardaan to follow them there. As long as they keep the options for Ryder that aren't that. I like Ryder much more than Shepard, so would not want them to be forced into a Shepard 2.0. I agree... I wouldn't want him/her to be a forced clone of Shepard either... but some edgier options for the people that want that would be OK with me as well.
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Post by pessimistpanda on Oct 17, 2017 12:56:46 GMT
I never thought the ME trilogy was all that great, and the main reasons Andromeda sucks are technical, not writing-related. The plot and characters are perfectly adequate (on par with the trilogy in my opinion, though that isn't saying a great deal). I thought the finale was especially good. I would like to continue in Andromeda with the Ryder siblings, but I could stand to cut most of the party members loose.
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Post by Deleted on Oct 17, 2017 14:55:00 GMT
My shepard picked destroy with full EMS so obliterated the reapers, survived and awoke in the rubble, so yes. The thing with the destroy ending is... where does the game go from there? The only real threat the entire galaxy has had to contend with for the last several millennia has been destroyed... so ME4 watches Shep in retirement drinking alternately with Jacob in Rio (if he/she lived) or drinking with Garrus at a bar in afterlife (if died). There's nothing left... no threat that's going to suddenly rise out of nowhere within Shep's lifetime for him/her to deal with in a sequel game. It's actually the same issue with any of the endings. The long, long history they gave to the Reapers and their omnipotence for so long is what works against them for writing the story further. Going to Andromeda... and then perhaps returning to the Milky Way... followed by, likely, the Jardaan or whoever attacked the Jardaan at Meridian introduces a new galactic-scale threat worthy of someone like Shepard to deal with (could even be Shepard... thrown into stasis for 1200 or so years after being found on the Citadel). not necesserily Just because shepard survives, that does not make it a good ending longer term. Many people look at the ending with Shep taking a breath as a good ending, and it is if you look at shepards story. However if Shepard were to crawl out of the rubble as a tool of the reapers or posessed by starjar, that would be a great starting point for a new trilogy. Shepard gradually turning upon everyone and siding with the reapers + allies while a new protagonist emerges to help take up the fight.
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Post by Deleted on Oct 17, 2017 15:43:54 GMT
The thing with the destroy ending is... where does the game go from there? The only real threat the entire galaxy has had to contend with for the last several millennia has been destroyed... so ME4 watches Shep in retirement drinking alternately with Jacob in Rio (if he/she lived) or drinking with Garrus at a bar in afterlife (if died). There's nothing left... no threat that's going to suddenly rise out of nowhere within Shep's lifetime for him/her to deal with in a sequel game. It's actually the same issue with any of the endings. The long, long history they gave to the Reapers and their omnipotence for so long is what works against them for writing the story further. Going to Andromeda... and then perhaps returning to the Milky Way... followed by, likely, the Jardaan or whoever attacked the Jardaan at Meridian introduces a new galactic-scale threat worthy of someone like Shepard to deal with (could even be Shepard... thrown into stasis for 1200 or so years after being found on the Citadel). not necesserily Just because shepard survives, that does not make it a good ending longer term. Many people look at the ending with Shep taking a breath as a good ending, and it is if you look at shepards story. However if Shepard were to crawl out of the rubble as a tool of the reapers or posessed by starjar, that would be a great starting point for a new trilogy. Shepard gradually turning upon everyone and siding with the reapers + allies while a new protagonist emerges to help take up the fight. Isn't that basically the Control ending? You're totally stripping away the player agency of Shepard... forcibly turning him/her to the dark side regardless of what the player did in the Trilogy... I can hear the uproar now. People don't want Shepard to return with a personality other than whatever one they created for him/her in the first three games. When they ask for the return of Shepard, they are asking for the return of THEIR Shepard and in a manner where they continue to control how he/she reacts and what he/she says and does. If they throw Shepard in and he/she is not the PC, it can really be only a cameo that doesn't really give much indication of either renegade or the paragon personality traits... or your going to completely alienate those who had the opposite Shepard from what is presented.
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Post by General Mahad on Oct 17, 2017 18:19:26 GMT
Shepard is a corpse, let em rest in pieces.
Bring back the Milky Way we know and love.
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mannyray
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Post by mannyray on Oct 17, 2017 20:19:14 GMT
Shepard is a corpse, let em rest in pieces. Bring back the Milky Way we know and love. Again, no good ideas whatsoever to make a direct sequel to the ME trilogy. Again, the most vocal proponents for a sequel with superjesus shep apparently come up with the worst storyline ideas and concepts. Does anyone else see the pattern?
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