Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 22, 2018 20:05:33 GMT
Bioware is EA. And has been for a decade now. You REALLY need to go read up on the difference between a Developer and a Publisher. Then come back and discuss which is at fault here.
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Post by Arkhne on Jan 22, 2018 20:20:52 GMT
You REALLY need to go read up on the difference between a Developer and a Publisher. Then come back and discuss which is at fault here. Oh look, a sheep who refuses to read and learn for themselves. Now I know what little value to apply to your opinion from now on.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 22, 2018 20:24:01 GMT
Oh look, a sheep who refuses to read and learn for themselves. Now I know what little value to apply to your opinion from now on. "does "a division of..." mean something different on your world?
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Post by Element Zero on Jan 22, 2018 20:33:22 GMT
Whatever ME:A's problem was, it had nothing to do with an inadequate budget. Yup, the problem lay more in the direction of flat characters, nonsensical lore changes, uninteresting enemies, overly streamlined game-play, lack of roleplay opportunity... I can agree with some of this, but not with gameplay. MEA's gameplay is amazing. It can stand alongside any other game out there in this department. They did a great job designing gameplay. Concerning the OP, getting "dogged" is not the same as getting ignored. Can you imagine the reaction if the most panned game of 2017 won awards? It would've been a bizarre situation. I like MEA well enough, but it did nothing that would earn an award.
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Post by Arkhne on Jan 22, 2018 20:35:28 GMT
Oh look, a sheep who refuses to read and learn for themselves. Now I know what little value to apply to your opinion from now on. "does "a division of..." mean something different on your world? Does "developer" and "publisher" mean something different in your world? Oh wait, you wont bother to take the time to educate yourself on the difference between them.
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Post by abaris on Jan 22, 2018 20:43:33 GMT
Does "developer" and "publisher" mean something different in your world? Yeah, it does. Division means, EA is entitled to slap the label Bioware over any studio and game that strikes their fancy. Bioware isn't an independent developer that only looks for a publisher and happens to stumble over EA.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 22, 2018 21:15:03 GMT
Yup, the problem lay more in the direction of flat characters, nonsensical lore changes, uninteresting enemies, overly streamlined game-play, lack of roleplay opportunity... I can agree with some of this, but not with gameplay. MEA's gameplay is amazing. It can stand alongside any other game out there in this department. They did a great job designing gameplay. MEA's gameplay made DAI's look good. And I wasn't a fan of that either. For all the sh*t I give ME3's story, it actually had decent gameplay.
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warrior
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I don't like MP!
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Post by warrior on Jan 22, 2018 21:29:24 GMT
It would be kind of hard to nominate a game that had the plug pulled on it. That's like nominating a show that got canceled for and an Emmy. Has that actually never happened? I'd be surprised... some shows get canceled because viewers didn't reach high enough levels even though critics loved them, and movies that didn't do super well financially win Oscars also. Emmys and other awards tend to go with critics, which sometimes 'agree' with sales and other times don't. That's not really relevant to the convo I guess, but I could see a game that didn't technically bring in enough sales to continue DLC still winning games awards if it had been heralded by critics. The problem is that MEA's lukewarm sales were partly the result of critics being lukewarm on the game....
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Kabraxal
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Post by Kabraxal on Jan 22, 2018 21:39:23 GMT
It won my game of the year. All that matters to me.
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Post by Unicephalon 40-D on Jan 22, 2018 21:49:14 GMT
It won my game of the year. All that matters to me. Yep, same here.
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Post by river82 on Jan 22, 2018 21:54:06 GMT
It's less stressful to just accept that in one of the strongest years for games in recent memory, and one of the strongest years for RPGs* in recent memory, Andromeda wasn't getting within shouting distance of any awards. It didn't matter what the critics wrote in their reviews, last year was far too strong.
*Divinity deserves RPG of the year, dammit
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jan 22, 2018 22:09:48 GMT
It would be kind of hard to nominate a game that had the plug pulled on it. That's like nominating a show that got canceled for and an Emmy. Has that actually never happened? I'd be surprised... some shows get canceled because viewers didn't reach high enough levels even though critics loved them, and movies that didn't do super well financially win Oscars also. Emmys and other awards tend to go with critics, which sometimes 'agree' with sales and other times don't. That's not really relevant to the convo I guess, but I could see a game that didn't technically bring in enough sales to continue DLC still winning games awards if it had been heralded by critics. The problem is that MEA's lukewarm sales were partly the result of critics being lukewarm on the game. I would doubt it. I'm pretty sure that a show's viewership has to be above a certain level just to be nominated. So a show that people weren't watching and was in danger of being canceled wouldn't even be eligible for an Emmy nomination. I could see a movie winning an Oscar even though not that many people saw it, or even heard of it though. But to me, video game awards follow Emmys more than Oscars. I think they go with what was popular among gamers, the people logging onto their sites, buying their magazines, etc. You really don't see magazines or video game sites saying my game of the year is this little Indie game, no one has really heard of it or played it, but I thought it was a diamond in the rough. They may recommend you go try it out, but those games don't sweep GOTY Awards.
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Post by Element Zero on Jan 22, 2018 23:16:33 GMT
I can agree with some of this, but not with gameplay. MEA's gameplay is amazing. It can stand alongside any other game out there in this department. They did a great job designing gameplay. MEA's gameplay made DAI's look good. And I wasn't a fan of that either. For all the sh*t I give ME3's story, it actually had decent gameplay. I couldn’t disagree more with the first opinion. ME3’s gameplay was very good; and Andromeda improved it dramatically. This game has issues, but it’s gameplay is outstanding.
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Post by marshalmoriarty on Jan 23, 2018 1:28:42 GMT
To an extent I agree that EA gave far too little post release support, pulling up the drawbridge as soon as the bad reviews hit. They gave up far too easily, and even some of their own staff seemed to think that as I remember an interview some months later where an EA spokesmen finally did muster a fairly spirited defence of the game without trying to say it was fantastic or anything.
I do however think that Bioware are mostly responsible this time. Their team was given a chance and you have to produce. The direction of where they were going with the game was flawed and correcting that error proved to be a very cosly blunder to fix. The story, characters and writing are also notably below the standard we should be able to expect. The bare bones of a good story and characters are there, but it lacks the special something to make it come alive.
Which is frustrating because when it does happen such as in parts of the Habitat 7 opening, Liam and Drack's loyalty missions etc, you can see there was the potential for a much more engaging game which wasn't tapped often enough. For me, the actual gameplay carries this game where the story and characters too often fail to match it. And that's never an ideal situation for a Bioware rpg, because most people will judge it *solely* on the characters and story. It had its moments for sure, but nowhere near enough of them.
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Post by colfoley on Jan 23, 2018 2:17:34 GMT
It won my game of the year. All that matters to me. here here and only one of two games I thought worth getting.
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Post by themikefest on Jan 23, 2018 2:29:24 GMT
ME3’s gameplay was very good; It wasn't bad. It bothered me that at times when I pushed a button wanting Shepard to get behind cover, he/she jumps over the cover. And the forever run. The only good thing about that is it made playing through ME3 quicker MEA gameplay was alright. I liked using the jetpack to move side to side to avoid enemy fire. What I didn't like is the removal of the power wheel.
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Post by river82 on Jan 23, 2018 3:45:22 GMT
I always got the feeling Bioware meant for ME to be a trilogy only, and Andromeda was just EA trying to push another one out for easy cash. Just my opinion though
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Post by Unicephalon 40-D on Jan 23, 2018 6:33:16 GMT
MEA's gameplay made DAI's look good. And I wasn't a fan of that either. For all the sh*t I give ME3's story, it actually had decent gameplay. I couldn’t disagree more with the first opinion. ME3’s gameplay was very good; and Andromeda improved it dramatically. This game has issues, but it’s gameplay is outstanding. True, basically deluding if one doesnt understand it really improved.
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Post by Arkhne on Jan 23, 2018 8:11:33 GMT
I couldn’t disagree more with the first opinion. ME3’s gameplay was very good; and Andromeda improved it dramatically. This game has issues, but it’s gameplay is outstanding. True, basically deluding if one doesnt understand it really improved. Just like ME2 and DA2 improved upon their predesessors by streamlining their systems, ME:A overcomplicated the system, it isn't improved, just different, with even more things that can go wrong. I play on a controller, and it often feels like half the keys do 3+ actions, and I've had to mix in Keyboard and XInput commands to get a vaguely workable setup, which also means certain controlls cannot be used concurrently (XInput overrides Keyboard commands for ME:A, I cannot, say, walk and use power 2 at the same time, unless I want to simultaneously press power 1 and power 3 at the same time, which on chars like the Salarian in MP, results in using invasion's long animation instead of shield boost, meaning a dead Salarian). There are too many commands, too many omnibuttons, it isn't better, just more complex (and thus DIFFERENT). Both will also appeal to different tastes, but for me, the more straight-foreward system of ME3 provides a MUCH smoother gameplay experience (Even if the storyline was complete and utter trash, even worse than ME:A's).
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Post by Unicephalon 40-D on Jan 23, 2018 8:23:47 GMT
True, basically deluding if one doesnt understand it really improved. Just like ME2 and DA2 improved upon their predesessors by streamlining their systems, ME:A overcomplicated the system, it isn't improved, just different, with even more things that can go wrong. I play on a controller, and it often feels like half the keys do 3+ actions, and I've had to mix in Keyboard and XInput commands to get a vaguely workable setup, which also means certain controlls cannot be used concurrently (XInput overrides Keyboard commands for ME:A, I cannot, say, walk and use power 2 at the same time, unless I want to simultaneously press power 1 and power 3 at the same time, which on chars like the Salarian in MP, results in using invasion's long animation instead of shield boost, meaning a dead Salarian). There are too many commands, too many omnibuttons, it isn't better, just more complex (and thus DIFFERENT). Both will also appeal to different tastes, but for me, the more straight-foreward system of ME3 provides a MUCH smoother gameplay experience (Even if the storyline was complete and utter trash, even worse than ME:A's). Well true, when I first saw the L1+R1 for the 2nd power ( I think) I was like wth are they thinking, thats not a good default.
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Post by Arkhne on Jan 23, 2018 8:53:58 GMT
Just like ME2 and DA2 improved upon their predesessors by streamlining their systems, ME:A overcomplicated the system, it isn't improved, just different, with even more things that can go wrong. I play on a controller, and it often feels like half the keys do 3+ actions, and I've had to mix in Keyboard and XInput commands to get a vaguely workable setup, which also means certain controlls cannot be used concurrently (XInput overrides Keyboard commands for ME:A, I cannot, say, walk and use power 2 at the same time, unless I want to simultaneously press power 1 and power 3 at the same time, which on chars like the Salarian in MP, results in using invasion's long animation instead of shield boost, meaning a dead Salarian). There are too many commands, too many omnibuttons, it isn't better, just more complex (and thus DIFFERENT). Both will also appeal to different tastes, but for me, the more straight-foreward system of ME3 provides a MUCH smoother gameplay experience (Even if the storyline was complete and utter trash, even worse than ME:A's). Well true, when I first saw the L1+R1 for the 2nd power ( I think) I was like wth are they thinking, thats not a good default. It's not a DEFAULT. It's a MANDATORY. VERY few game developers allow controller binding modifications. I'm using an external program to translate my DInput into XInput so that I can play ME:A, which thankfully allows me to rebind the translation, but ME:A has NO SUPPORT (PC or Console) for rebinding controller inputs. This is true of ME1/ME2/ME3 as well. PC gamers have it easy with rebindable controls, but Console Peasants once again get the shitty end of the stick.
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 23, 2018 9:01:18 GMT
all i know is that i don't know enough about ME:A's production to assign blame.
part of the problem was that the A-team was working on Anthem, the B-team Battlefront II (huh, A = anthem, B = battlefront), and we had the C-team... or perhaps we should call it the M-team working on ME:A.
then we have frostbite... that's a whole different problem. a new engine being used by a studio that hasn't gotten used to it yet... an engine that is awkward to use and handle, and isn't designed to handle this setup at all, and has to be continuously jury rigged to function properly.
andromeda went through 2-3 project leads, and just as many design shifts...
then the lackluster management, or the masterful mismanagement... however you wish to phrase that.
and that's just for starters.
honestly, i'm actually surprised it was even playable at launch, given the production issues.
---edit typo
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Post by Ahriman on Jan 23, 2018 9:19:34 GMT
all i know is that i don't know enough about ME:A's production to assign blame. the B-team Battlefront II (huh, A = anthem, B = battlefront) DICE is not Bioware's B-team.
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Post by Unicephalon 40-D on Jan 23, 2018 9:22:37 GMT
Well true, when I first saw the L1+R1 for the 2nd power ( I think) I was like wth are they thinking, thats not a good default. It's not a DEFAULT. It's a MANDATORY. VERY few game developers allow controller binding modifications. I'm using an external program to translate my DInput into XInput so that I can play ME:A, which thankfully allows me to rebind the translation, but ME:A has NO SUPPORT (PC or Console) for rebinding controller inputs. This is true of ME1/ME2/ME3 as well. PC gamers have it easy with rebindable controls, but Console Peasants once again get the shitty end of the stick. Oh crap I didnt realize its a mandatory default .. Yeah I remember seeing some mods for ME trilogy too for gamepads. *sigh*
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 23, 2018 10:04:17 GMT
all i know is that i don't know enough about ME:A's production to assign blame. the B-team Battlefront II (huh, A = anthem, B = battlefront) DICE is not Bioware's B-team. i guess so... my bad, i'm brain fried, and half asleep. ---edit lol, it just feels like it as bioware seems to be using frostbite for everything now.
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