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Post by therevanchist25 on Jan 23, 2018 10:16:34 GMT
Andromeda did not deserve a single award. Anyone who thinks that, is absolutely out of their mind. 2017 was the strongest year for games in recent memory, if you ignore the fact it was also the Year of the Lootbox. Even games I don't personally like I found superior to Andromeda in almost every way. Persona 5 is probably the most polished pure JRPG experience of the last decade, it's mechanics are executed flawlessly and it's length is gargantuan, and I want to stress that length is not mindless filler padding like many modern "open world" games that just cram empty busy work into their games so they can claim "22356753632 hours of gameplay!" as if that really means anything to anyone beyond the clueless "casual" gamer who does not know better.
Breath of the Wild is probably the greatest Exploration game ever created. It's Shrines are copy/paste and a far cry from the Temples of old, it's combat mechanics are infuriating with the weapons constantly breaking with no means to fix them, you have to run a torch across the entire map of the game to light a fire in a shrine as part of it's main quest, which is 100% pure luck that it won't rain. However the games visual design and graphical style is absolutely gorgeous and the world of Hyrule is absolutely massive with troves of things to explore and see. Thus, the ultimate Exploration game.
Nier was breathtaking as well in many ways, most of all in it's soundtrack which was validated with the award it got for it. Niers gameplay flows smoothly, especially for someone like me who grew up playing nothing but Dynasty Warriors, its writing is stellar and makes you a depressed bag of sadness by the end of the game.
Uncharted Lost Legacy, Dishonored: Death of the Outsider, Horizon Zero Dawn, Divinity OS 2, Life is Strange Before the Storm, Forza Horizon 2. Really I could go down the list all day. I could write an essay describing the brilliance of Horizon Zero Dawn alone. You can sit here and say "X is overrated trash because blah" But let me tell you something, just because YOU personally don't like a game, or a feature, does not make it objectively bad, because I'm sorry to tell you this, but not EVERYTHING about a game is subjective.
All of these games executed their intended goals exactly how they wanted. You might not like their goal, or their vision, but those visions were implemented perfectly.
Andromeda had no vision, it had no goal, it had no direction to run in. They stood around for 3 years twiddling their fingers on an unrealistic and frankly dumb idea about dynamic planet generation, then spent the last 18 months cobbling together some makeshift game with random ideas and terrible world building, lore and flat characters thrown in because they suddenly remembered it was suppose to be an RPG. They did the same thing Bethesda did with Fallout 4, they spent all their time making sure the combat didn't suck, and just ignored most of the aspects that make it an RPG, world building, lore, characters, story, character creation. You know, all the things Mass Effect was famous for in the first place. No, forget all that, just focus on Combat and stupidly tedious Menu Screens because we wasted almost the entire dev cycle and we'll just fill the world with a bunch of "Go scan stuff" quests and tell everyone that it's real quest content. This game played exactly like a Corridor Shooter that was forcefully shoved into an Open World because RPGS aren't allowed to be anything else anymore, because Reasons. Every single "quest" almost always leads you to an area that just happens to have chest high cover everywhere, then surprise, gunfights happen. The Open World is a gigantic joke, it's a Lobby you have to drive through to get to the next Combat Set Piece area, just like Fallout 4. The few times this does not happen, you just drive around a map to various markers and scan things, with maybe some throw-away meaningless dialogue snippets after each scan.
If you enjoy that type of content, then fine, you are entitled to enjoy that. But that's all this game really is in terms of gameplay. Andromeda did not deserve any awards, not even bad awards. It deserved exactly what it was, a big blob of meh.
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Ha! They're Dead!
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PSN: GruntKitterhand
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Post by GruntKitterhand on Jan 23, 2018 13:03:46 GMT
I agree that blaming EA is simplifying and misrepresenting the situation. The facts as I see them are that the developers made some costly and misguided errors which hurt the overall end product when they finally brought their unreasonable aims back in line with something they could actually deliver. And to their credit, they did a lot of things right, improving combat and both personal and vehicular exploration with the jetpack and Nomad. The open worlds were generally better filled with quests than many other such games, though still far from ideal. However, the botched presentation, characters and story undermined key pillars of what people want and expect from a Bioware RPG leading to a backlash which was at once understandable and rather unfair (even the most critical initial reviews made the point that MEA had many redeeming features, but these were backslid on as critics jumped on the hate bandwagon over the year, for fear of alienating their viewers). In summary, MEA deserved to win no positive awards sadly. But beyond some 'most disappointing' awards, it didn't deserve negative awards either (and frankly, Persona 5 was far more disappointing IMO). MEA isn't underrated, but it is overhated. I enjoyed the game generally speaking and thought Bioware and EA could have defended it in a more robust fashion. But I also don't feel like its an unjustly criticised gem like I feel about Dragon Age 2 or Obsidian's KOTOR 2 and Alpha Protocol etc. I broadly agree with this whole statement, but I think the emboldened bit in particular is nicely put - possibly EA might consider putting it on a T-shirt. When compared to other AAA games MEA is average, or 'meh', fraught with major technical problems at launch, improved slightly by some patches, but ultimately all a bit of a mess. It passes the time though, and it's just a game at the end of the day. It would probably warrant a 7 out of 10, at least if you're feeling charitable, but the early removal of support and total absence of DLC would probably drop that rating to a 5 or 6. I would say that must be regarded as a failure, but not necessarily the end of the world, or franchise for that matter. It was comparable to Fallout 4 on many levels, but Bethesda's patches and DLC eventually made for an engrossing world, despite the shortcomings of its central plot. The same obviously can't be said for MEA, on any objective level, as the franchise is now in a very uncertain state. I was hugely disappointed by MEA, to the point that I deleted it after 1.5 playthroughs and 120 hours of MP. That was frankly unthinkable for me before it was released, as I love the OT more than any other gaming series and have played it through to completion 11 times (admittedly depending on the interactive comic for 8 of those - partly due to starting out on PS3 and partly down to the relatively poor combat mechanics of the 10-year-old original, which makes playing it seem like a little bit of a chore) and I've played well over 3000 hours of MP across two platforms. And I continue to do so. But to say I hate MEA would be too strong. I do hate the MP Krogans though - quadless pyjaks the lot of them. MEA is worth playing if you pick it up cheap and aren't much of a Mass Effect fan to begin with. I don't begrudge anyone who has fully enjoyed their MEA experience, but personally, the only real positive I was able to take from it was the thought that I might actually enjoy playing a remastered original game with MEA's combat mechanics, with the single exception of omnipresent Jetpacks which I find truly ridiculous, bordering on offensively stupid, especially in MP, where they killed ME3's variety of characters single-handedly. In SP I was able to pass reasonably enjoyable hours in the company of Jaal and/or Drack, with solid combat for the most part, but other than that the writing is poor and the execution worse. The menus are appalling and the crafting laughable. And the contempt I feel for whoever signed off on Cora knows no bounds - the most annoying character I've ever encountered in gaming, and I've been around since the very beginning. As for the EA 'versus' Bioware debate, in my case it would come down to my perception that Mac Walters is still primarily a representative of Bioware, and it was his continued hard-on for AI (and in particular AI/Human interfacing or Kumbaya happy-clappy Synthesis) that buggered up the game most significantly for me. The ME3 ending debacle didn't bother me so much because the Destroy option always suited me just fine, but after enduring the faux sci-fi guff of MEA, I for one know where I would most like to insert a smashed AI implant. I have never spoken a word to Cortana, Siri or Alexa and I never will. If I'd been Joker the Normandy would have been lost to the Collectors rather than handing over control to EDI, and the EDI bot would have been airlocked instantly if I'd had anything to do with it. I'm not the Illusive Man, and/or the Benefactor, obviously! It may be that I saw Alien, The Terminator, Blade Runner, War Games and even Maximum Overdrive at an impressionable age, but I don't trust the concept of AI and I never will. I hate Codsworth in FO4 too, and always banish him to a settlement I never visit. He's like a weaponized version of the only aspect of Iain M Banks's novels which I never liked. If MEA had offered a 'non-SAM' choice during the early crisis, it may have improved the game significantly for me, or at least its replayability. Instead I can't get that patronizing bastard voice out of my head, and as it stands the plot of MEA can be reduced to that of illegal Human/AI research beyond the reach of the Council, and little more. I also think killing Alec off early was a ridiculous decision, as he would have had some credibility as a main character, but apparently they were shifting their target demographic to kids. Or possibly morons. You know, the kind of people who would sign up for the Andromeda Initiative in the first place. TL:DR version: if you think MEA deserved any awards other than 'Most disappointing' or 'Most 'meh' game of the year', you're a genuine nutjob. Seriously. But that is not to say it would have deserved the 'Worst Game' title either, and if you enjoy playing it I'm happy for you. Just don't try to tell me that I don't 'get it' - there's nothing of substance to get.
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Post by sgtreed24 on Jan 23, 2018 14:02:32 GMT
It's less stressful to just accept that in one of the strongest years for games in recent memory, and one of the strongest years for RPGs* in recent memory, Andromeda wasn't getting within shouting distance of any awards. It didn't matter what the critics wrote in their reviews, last year was far too strong. * Divinity deserves RPG of the year, dammitI'd say that's more subjective than an actual fact. I wouldn't consider 2017 a strong year for games at all... that is, if you aren't a Nintendo fan. (I'm not) It had like 2 games that were worth playing to me. Divinity and ME:A... the rest are all crap fests like Pubg, Destiny 2, Battlefront 2 and all your typical fair like the assassin's creeds and cods of the world. Still haven't played Horizon Zero Dawn, but that's about the only other game released in 2017 that interests me. Maybe Nier Automata.
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Post by therevanchist25 on Jan 23, 2018 14:47:37 GMT
I'm not a Nintendo fan either, in fact I can't stand Nintendo games. The only Nintendo games I ever enjoyed were the handheld Pokemon games back on Gameboy. ME not liking Nintendo does not invalidate their serious contributions to the marketplace this year. They've nailed exactly what they set out to do. I think Super Mario Odyssey is overrated, repetitive busy work that throws up Moons at you whenever you have Mario break wind. But it does change the fact, their vision, their goal for that game was executed absolutely perfectly. You don't have to like a game, to give it the honest props it deserves for being exactly what the developer wanted it to be. Too often we hear stories about Devs never having enough time or money to create the vision they wanted, and the countless games that have suffered from such things, KOTOR 2 being the most well known example on this Board.
Make no mistake, 2017 was a fantastic year for games, provided you utterly ignore or for some reason don't care about the rampant corporate greed that has been called out this past year.
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Post by sgtreed24 on Jan 23, 2018 14:53:14 GMT
I'm not a Nintendo fan either, in fact I can't stand Nintendo games. The only Nintendo games I ever enjoyed were the handheld Pokemon games back on Gameboy. ME not liking Nintendo does not invalidate their serious contributions to the marketplace this year. They've nailed exactly what they set out to do. I think Super Mario Odyssey is overrated, repetitive busy work that throws up Moons at you whenever you have Mario break wind. But it does change the fact, their vision, their goal for that game was executed absolutely perfectly. You don't have to like a game, to give it the honest props it deserves for being exactly what the developer wanted it to be. Too often we hear stories about Devs never having enough time or money to create the vision they wanted, and the countless games that have suffered from such things, KOTOR 2 being the most well known example on this Board. Make no mistake, 2017 was a fantastic year for games, provided you utterly ignore or for some reason don't care about the rampant corporate greed that has been called out this past year. Just because the game came out and delivered exactly what the devs set out to do doesn't make the year a great year for games. That's entirely subjective as people all enjoy different types of games. So, no, 2017 was not a great year for games... for me. Maybe it was for you. 3-4 games in the year = pfft when's 2018? (yes, I know it's 2018 now lol)
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Post by Deleted on Jan 23, 2018 15:41:46 GMT
All of these games executed their intended goals exactly how they wanted. You might not like their goal, or their vision, but those visions were implemented perfectly. Maybe they need the games that you can play on PC awards, because most of the games you listed are either console exclusives or, like Niera, have a PC port that is criticized at least in the player's reviews (I know, they should be taken with a grain of salt, but after trying to play Bayonetta, that was frustrating to the point of unplayable for me on PC, I tend to be concerned about the Asian ports). And, yes, the goal & vision is kindda a big deal as well. It is really hard to appreciate the greatness of the games you either cannot play b/c they are not available, or was not interested in playing to start with. While there are gamers with a wide interest in genres, some of us are sub-genre folks who do not even play multiple games per year. The fact that PS won't put Horizon ZD on their own PSnow that was developed SPECIFICALLY to give the PC audience access to the PS exclusives is mindboggling. When they launched PS Now they promised that the exclusives will be on it... and? Nope, nope, suck it up. No game that is priced at $400 deserves a GoTY. For example, the DoS2, the only game you have listed that was PC-oriented, has quest system that is very confusing, it is an isometric game with an enforced pause and an extremely complicated ruleset/hard gameplay not for a casual gamer. Hardly a game you can buy into easily & it cost more than Andromeda, despite being isometric. So, perhaps, 2017 was a formidable year, but Andromeda was both playable and developed for the PC and a huge fun to play, while every other game you listed had serious drawbacks imo.
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Post by KaiserShep on Jan 23, 2018 15:57:08 GMT
Whatever ME:A's problem was, it had nothing to do with an inadequate budget. Actually it didn't. ME2, ME3 and ME:A all had the same budget of $40 million. ME:A had 5 years to get the job done vs ME2's 3 years and ME3's 2 years... If I'm honest, both ME2 and 3 felt rushed in many ways, particularly in the environment design and quest structure (which was very apparent in 2). What they had was strong character writing to make up for it, which is why DA2, which may be copypasta'd to death, managed to still have fairly passionate fans.
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jan 23, 2018 15:58:25 GMT
All of these games executed their intended goals exactly how they wanted. You might not like their goal, or their vision, but those visions were implemented perfectly. Maybe they need the games that you can play on PC awards, because most of the games you listed are either console exclusives or, like Niera, have a PC port that is criticized at least in the player's reviews (I know, they should be taken with a grain of salt, but after trying to play Bayonetta, that was frustrating to the point of unplayable for me on PC, I tend to be concerned about the Asian ports). And, yes, the goal & vision is kindda a big deal as well. It is really hard to appreciate the greatness of the games you either cannot play b/c they are not available, or was not interested in playing to start with. While there are gamers with a wide interest in genres, some of us are sub-genre folks who do not even play multiple games per year. The fact that PS won't put Horizon ZD on their own PSnow that was developed SPECIFICALLY to give the PC audience access to the PS exclusives is mindboggling. When they launched PS Now they promised that the exclusives will be on it... and? Nope, nope, suck it up. No game that is priced at $400 deserves a GoTY. For example, the DoS2, the only game you have listed that was PC-oriented, has quest system that is very confusing, it is an isometric game with an enforced pause and an extremely complicated ruleset/hard gameplay not for a casual gamer. Hardly a game you can buy into easily & it cost more than Andromeda, despite being isometric. So, perhaps, 2017 was a formidable year, but Andromeda was both playable and developed for the PC and a huge fun to play, while every other game you listed had serious drawbacks imo. I agree Jade Dreamer. Video game awards should be separated by PC Master Race, Console, Portable, Mobile, Cross-Platform and Competitive. Always start and finish with PC Master Race... though... (drools.)
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Post by Iakus on Jan 23, 2018 16:25:32 GMT
It's less stressful to just accept that in one of the strongest years for games in recent memory, and one of the strongest years for RPGs* in recent memory, Andromeda wasn't getting within shouting distance of any awards. It didn't matter what the critics wrote in their reviews, last year was far too strong. * Divinity deserves RPG of the year, dammitI'd say that's more subjective than an actual fact. I wouldn't consider 2017 a strong year for games at all... that is, if you aren't a Nintendo fan. (I'm not) It had like 2 games that were worth playing to me. Divinity and ME:A... the rest are all crap fests like Pubg, Destiny 2, Battlefront 2 and all your typical fair like the assassin's creeds and cods of the world. Still haven't played Horizon Zero Dawn, but that's about the only other game released in 2017 that interests me. Maybe Nier Automata. DOS2, Torment: Tides of Numenera, Walking Dead: New Frontier, and Planescape: Torment, Enhanced Edition for me.
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Post by Arkhne on Jan 23, 2018 16:29:29 GMT
Maybe they need the games that you can play on PC awards, because most of the games you listed are either console exclusives or, like Niera, have a PC port that is criticized at least in the player's reviews (I know, they should be taken with a grain of salt, but after trying to play Bayonetta, that was frustrating to the point of unplayable for me on PC, I tend to be concerned about the Asian ports). And, yes, the goal & vision is kindda a big deal as well. It is really hard to appreciate the greatness of the games you either cannot play b/c they are not available, or was not interested in playing to start with. While there are gamers with a wide interest in genres, some of us are sub-genre folks who do not even play multiple games per year. The fact that PS won't put Horizon ZD on their own PSnow that was developed SPECIFICALLY to give the PC audience access to the PS exclusives is mindboggling. When they launched PS Now they promised that the exclusives will be on it... and? Nope, nope, suck it up. No game that is priced at $400 deserves a GoTY. For example, the DoS2, the only game you have listed that was PC-oriented, has quest system that is very confusing, it is an isometric game with an enforced pause and an extremely complicated ruleset/hard gameplay not for a casual gamer. Hardly a game you can buy into easily & it cost more than Andromeda, despite being isometric. So, perhaps, 2017 was a formidable year, but Andromeda was both playable and developed for the PC and a huge fun to play, while every other game you listed had serious drawbacks imo. I agree Jade Dreamer. Video game awards should be separated by PC Master Race, Console, Portable, Mobile, Cross-Platform and Competitive. Always start and finish with PC Master Race... though... (drools.) I'm a Dirty Console Peasant who Dabbles in PC, and I approve this this message from those who call themselves our Glorious PC Overlords.
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Post by Deleted on Jan 23, 2018 16:30:16 GMT
If I'm honest, both ME2 and 3 felt rushed in many ways, particularly in the environment design and quest structure (which was very apparent in 2). What they had was strong character writing to make up for it, which is why DA2, which may be copypasta'd to death, managed to still have fairly passionate fans. ME2 or DA2? I do agree that ME2's main story writing felt extremely rushed, and both games focused on things other than backgrounds/area diversity. In Andromeda, the resources were allocated equally to everything, story missions, companion missions, new engine intergration and combat. They still cut back on the area artwork, though it is more variable than DA2's heroic basement & coast repurpose.
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Post by KaiserShep on Jan 23, 2018 16:43:25 GMT
If I'm honest, both ME2 and 3 felt rushed in many ways, particularly in the environment design and quest structure (which was very apparent in 2). What they had was strong character writing to make up for it, which is why DA2, which may be copypasta'd to death, managed to still have fairly passionate fans. ME2 or DA2? I do agree that ME2's main story writing felt extremely rushed, and both games focused on things other than backgrounds/area diversity. In Andromeda, the resources were allocated equally to everything, story missions, companion missions, new engine intergration and combat. They still cut back on the area artwork, though it is more variable than DA2's heroic basement & coast repurpose. Yeah I meant DA2. It's the best (or worst?) example of rushing the hell out of a game, and yet somehow managed to do something decent in spite of that. Mass Effect has always been more polished on a technical level than any DA counterpart, but ME2 definitely half-asses it. Edit: I need to correct myself, the crown should belong to ME1. It's easily the worst. Even with all of Dragon Age: Origins' blood-soaked oatmeal textures and fleshy sack copy/paste everywhere, it still had a great deal more variety in its environments than the first Mass Effect, which was the same bunker with different skyboxes.
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Post by Deleted on Jan 23, 2018 16:47:33 GMT
Yeah I meant DA2. It's the best (or worst?) example of rushing the hell out of a game, and yet somehow managed to do something decent in spite of that. Mass Effect has always been more polished on a technical level than any DA counterpart, but ME2 definitely has the most half-assed level design in its respective series. I did not feel that DA2 was rushed, more like they never put aside money to create the area art. The story itself was imo the strongest than in all BioWARE games after Jade. If they did not remove Sebastian and his Exalted March, it would have been amazeballs.
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Post by cypherj on Jan 23, 2018 17:43:00 GMT
ME2 or DA2? I do agree that ME2's main story writing felt extremely rushed, and both games focused on things other than backgrounds/area diversity. In Andromeda, the resources were allocated equally to everything, story missions, companion missions, new engine intergration and combat. They still cut back on the area artwork, though it is more variable than DA2's heroic basement & coast repurpose. Yeah I meant DA2. It's the best (or worst?) example of rushing the hell out of a game, and yet somehow managed to do something decent in spite of that. Mass Effect has always been more polished on a technical level than any DA counterpart, but ME2 definitely half-asses it. Edit: I need to correct myself, the crown should belong to ME1. It's easily the worst. Even with all of Dragon Age: Origins' blood-soaked oatmeal textures and fleshy sack copy/paste everywhere, it still had a great deal more variety in its environments than the first Mass Effect, which was the same bunker with different skyboxes. I don't know if I agree with this. The thing about ME:1 and DA:O is that when you went through the story and saw the different areas it was something unique. The Citadel in ME:1 was the best version in all three games. Feros, Noveria, Ilos, Virmire etc were all unique areas. There was nothing on Ilos for example that reminded me of Virmire or Feros. Same with DA:O, Redcliffe, the Forest and the ruins, the caverns before the Urn of Sacred Ashes, separate parts of the Deep roads. When you went to the different Hub areas,or different areas of the story they were all unique. To me the second game in each series lacked the variety. Because in both games you had less hubs and you kept coming back to one area, Kirkwall or the Normandy before you went out for your quick run through some corridors, in DA:2's case the same corridors over and over again. The only time in ME1 that they half-assed was with the side content.
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Post by cypherj on Jan 23, 2018 17:48:21 GMT
Yeah I meant DA2. It's the best (or worst?) example of rushing the hell out of a game, and yet somehow managed to do something decent in spite of that. Mass Effect has always been more polished on a technical level than any DA counterpart, but ME2 definitely has the most half-assed level design in its respective series. I did not feel that DA2 was rushed, more like they never put aside money to create the area art. The story itself was imo the strongest than in all BioWARE games after Jade. If they did not remove Sebastian and his Exalted March, it would have been amazeballs. It seemed rushed to me. Not just the re-used environments, - Not being able to change armor, just having a few upgrades. - Lack of any real encounter system, just enemies falling out of the sky or ceilings - Kirkwall being the only hub area but being completely empty, and not interactive in any way - The entire 3rd act. It was like they said we gotta tie this up, finish what you're doing. They cut corners everywhere.
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Post by Deleted on Jan 23, 2018 17:54:14 GMT
I did not feel that DA2 was rushed, more like they never put aside money to create the area art. The story itself was imo the strongest than in all BioWARE games after Jade. If they did not remove Sebastian and his Exalted March, it would have been amazeballs. It seemed rushed to me. Not just the re-used environments, - Not being able to change armor, just having a few upgrades. - Lack of any real encounter system, just enemies falling out of the sky or ceilings - Kirkwall being the only hub area but being completely empty, and not interactive in any way - The entire 3rd act. It was like they said we gotta tie this up, finish what you're doing. They cut corners everywhere. None of it bothered me, so I did not feel like corners were cut. I actually loved the way companion armor worked in that game (and Andromeda) so I only worried about gearing myself and finding the upgrades for the comps. The encounters... I guess I love the battle mechanics vs lots of enemies & the gameplay, so I don't even notice how they spawn. Not big on OW myself. Obviously, if Kirkwall was like one of the AC cities, it would have been nice, but I like it how it is, do not miss anything. I liked the 3rd Act as well, except the Mage path in the very end, but that's where Exalted march imo was missing. I actually like how intense it is, b/c by that point in the game I am usually eager to finish the story. I dunno, I place very little value on the "dynamic" and "OW" and "exploration" and "crafting" stuff, so DA2 is my fav along with ME2 and Andromeda. Love Tyranny too, even though peeps complain about the same stuff. In other words, even if corners were cut, those were the corners I am not inspecting anyway. hells, I only noticed that they reused areas by the end of the first PT, like in the middle of act 3. And, to add to it, I also always play with music at minimum anyway, because music gives me headaches, so the "great soundtracks" are lost on me. I am into fun, fast, flashy spells, rule-of-cool chars adventures with companionship. And I don't have much time to play, so shorter games are appreciated.
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Post by uprightshark on Jan 23, 2018 19:13:15 GMT
EA ... BIOWARE .... Today they are one in the same and I think when you peel the onion decisions are made at a corporate table, not in front of a developers monitor. All of the big decisions relating to any product would have had representatives of both at the table and there are essential project milestones that would have been reviewed by EA to continue funding. BY this I mean, there is allot of blame to be shared for the poor release of MEA.
No disputing that MEA was not fit for release and deserved the hammering it got at that time. Equally no surprise, as a result of that release, that it was not even on the list for consideration for any awards. But I do believe that, in the current state of the game, it does not deserve the hate that it gets or to be on the bottom of the critics list.
I'm certain we could debate the why this and that for ever, making many assumptions as to the politics in the boardrooms, but maybe we are being a little hard on the game. Did the MEA project have the "A TEAM". I think if you look at the history of Mass Effect, the A Team were not even in the house when MEA was being created and the B Team is working on Anthem and the new DA.
My hopes are that (1) we will see a new Mass Effect eventually, as it is to strong of a force to stay on a shelf, and (2) EA/Bioware learned a valuable lesson with MEA ... you need to treat your prize race horse with respect if you expect it to win races. But only time will tell and until then, lets keep our hopes up and fingers crossed.
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Post by abaris on Jan 23, 2018 19:15:21 GMT
Divinity and ME:A... the rest are all crap fests like Pubg, Destiny 2, Battlefront 2 and all your typical fair like the assassin's creeds and cods of the world. Yeah, but MEA doesn't hold a candle to Divinity, it's love for detail and it's continued support. There's really a difference between Indie developers and AAA companies. The Indies tend to look out for their customers. With AAA it's the bean counters deciding if it's worth the effort.
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Post by sgtreed24 on Jan 23, 2018 19:30:41 GMT
Divinity and ME:A... the rest are all crap fests like Pubg, Destiny 2, Battlefront 2 and all your typical fair like the assassin's creeds and cods of the world. Yeah, but MEA doesn't hold a candle to Divinity, it's love for detail and it's continued support. There's really a difference between Indie developers and AAA companies. The Indies tend to look out for their customers. With AAA it's the bean counters deciding if it's worth the effort. It doesn't really compare, no, I was just pointing out that there were little more than 2 games that I found interesting to play for any extended time over of the course of 2017. Meaning that 2017 wasn't some amazing year for gaming as a lot of people seem to think. Divinity is indeed awesome and I hope it leads to more quality games in the future.
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Post by therevanchist25 on Jan 23, 2018 20:27:24 GMT
EA ... BIOWARE .... Today they are one in the same and I think when you peel the onion decisions are made at a corporate table, not in front of a developers monitor. All of the big decisions relating to any product would have had representatives of both at the table and there are essential project milestones that would have been reviewed by EA to continue funding. BY this I mean, there is allot of blame to be shared for the poor release of MEA. No disputing that MEA was not fit for release and deserved the hammering it got at that time. Equally no surprise, as a result of that release, that it was not even on the list for consideration for any awards. But I do believe that, in the current state of the game, it does not deserve the hate that it gets or to be on the bottom of the critics list. I'm certain we could debate the why this and that for ever, making many assumptions as to the politics in the boardrooms, but maybe we are being a little hard on the game. Did the MEA project have the "A TEAM". I think if you look at the history of Mass Effect, the A Team were not even in the house when MEA was being created and the B Team is working on Anthem and the new DA. My hopes are that (1) we will see a new Mass Effect eventually, as it is to strong of a force to stay on a shelf, and (2) EA/Bioware learned a valuable lesson with MEA ... you need to treat your prize race horse with respect if you expect it to win races. But only time will tell and until then, lets keep our hopes up and fingers crossed. Of course not, it is the definition of Meh. Even at release it technically didn't belong there. The truly outrageous, utterly trash games are simply the kind of games critics never even look at. Like "Deep Dark Fight" "Lawnmower Game" "Sword of Fortress" "Life of Black Tiger" etc. I doubt anyone here has ever even heard of those games unless they watch Jim Sterling.
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Post by river82 on Jan 23, 2018 21:44:44 GMT
For example, DoS2 has an extremely complicated ruleset/hard gameplay not for a casual gamer. That's what makes it so awesome ... I mean, that sounds horrible
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Post by Link"Guess"ski on Jan 24, 2018 11:24:18 GMT
All the circlejerk about being positive and respecting one another probably made everyone omit the "most disappointing" categories. But it makes sense because discourse online has gotten more toxic. The mentality of journalists in the past has been multiplied and extremefied by the boom in trash-talk YT channels and Twitter hate.
But alas we didn't get the "most potential but sadly not achieved" category on TGA.
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Post by kotoreffect3 on Feb 1, 2018 14:43:59 GMT
I don't really pay attention or care about awards. I am more upset that MEA did not get more support other than the patches and then was swept under the rug to make way for Anthem.
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Post by Andrew Lucas on Feb 1, 2018 20:39:58 GMT
BioWare fucked up, and released a trainwreck of game, the only recognition it deserves it got already, the memes.
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Post by Son of Dorn on Feb 1, 2018 20:56:52 GMT
BioWare fucked up, and released a trainwreck of game, the only recognition it deserves it got already, the memes. And many lols were had over said memes (well, I was laughing my off, not about anyone else).
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