dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Feb 27, 2018 17:37:49 GMT
I think they were capable but all evidence is that, like the Council, they were too busy shoving their heads up their asses to do anything useful on this front. Also, Shepard would most definitely still be dead. Now, maybe you don't find him necessary, just as DA changed its protagonist throughout all three games, but I loved following Shepard throughout the series. Just gonna jump in here. I liked them using Shepard for the whole trilogy and all, but I definitely could have gone without the Lazarus project. Surely if the writers needed Shepard to work with Cerberus, they could have found a way that didn't involve Shepard dying and becoming Space Jesus? I mean the first game already showed the Council blocking Shepard from chasing down Saren near the end of the game. If Cerberus was the only organization willing to take the Reaper threat seriously I can see Shepard choosing to work with them out of necessity. I think the idea was to cut him off from his friends. So it wasn't just a "we move you from Point A to Point B" but also through time. It could have been more interesting if Shepard went missing on a mission, was captured by the enemy and escaped with the help of Cerberus. Then he tells the Council what's going on, they refuse to help/don't believe him, and he goes back to Cerberus. Like you said, it avoids the Space Jesus stuff which they still never really explained. Alternately, maybe Shepard had fallen under the control of the Reapers but Cerberus found a way to reverse the process. Perhaps it required periodic treatments, binding Shepard to Cerberus until a real cure could be found. The Alliance and Council simply consider Shepard a traitor and everything proceeds as normal. Again, no Space Magic. Still, doesn't alter the main issue, which was that the Council and the Alliance made terrible decisions in continuing to not fully trust Shepard. Hackett and Anderson trusted Shepard but the Alliance Council (they had a Council, too) didn't, not really. The Citadel Council stopped believing in the actual threat and so the drastic actions Shepard took - siding with the enemy - could not be truly forgiven.
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Post by Space Cowboy on Feb 27, 2018 17:39:48 GMT
I thought the space jesus stuff was an excuse to reset his skills.
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Post by AnDromedary on Feb 27, 2018 17:44:24 GMT
The Alliance would have stopped the Collectors and I don't see why Shepard is necessary to stop the Reapers. Plenty of people could have substituted for them. I think they were capable but all evidence is that, like the Council, they were too busy shoving their heads up their asses to do anything useful on this front. Also, Shepard would most definitely still be dead. Now, maybe you don't find him necessary, just as DA changed its protagonist throughout all three games, but I loved following Shepard throughout the series. So did I but I thought killing Shepard in the first place was a really bad idea. IMO, boxofscreaming is right, the Collectors themselves never really were a real threat. The game implies that they would have needed to invade earth to get enough humans in order to finish that reaper they were building. Apparently, they only have one ship and it only takes one single frigate to take that ship out. Even if they had more ships (as some ME3 MP stuff, which I don't consider canon implies), I doubt they would have gotten very far. And from a writers perspective, killing Shepard, that resurrecting him/her 5 minutes later, blowing up the Normandy, making Shep work with Cerberus, retconning the council into not believing Shepard, basically negating everything the ME1 so painstakingly built up for the plot, that was a really REALLY bad idea and the ramifications of it are seen in all the problems of ME3's plot. Why not pick up where ME1 left us? Shepard is on a mission to find ways to defeat the reapers when they come eventually. Need a new ship for gameplay reasons? Have the Alliance/the Council give him an upgrade for this high priority task (would have been much more believable than Cerberus building a brand new high-tech ship from scratch in secret). Want the collectors in there? Sure, let Shepard discover what's going on in the Terminus colonies. Want Cerberus and TIM in there? Yea, they can still be a part of this, it would have created some cool and believable tension if Shepard (the player) actually gets to CHOSSE to work with them for whatever reasons that game throws at us. Want the new team in there? Yes, you could have basically kept almost all of those recruitment/loyalty missions exactly the same. In addition, you could have already found the crucible plans somewhere other than the freaking Mars archives, they could have been the final goal to find in ME2 for example. We could have found out much more about the reapers already, foreshadowed that there is something fishy going on with the Citadel, etc., etc. That would all have freed up space in ME3, to flesh a few things out more in there and maybe introduce the final premise of the trilogy a bit earlier than in the last 10 minutes. I really do not understand why the writers felt it was necessary to blow ME1 to bits in the first 5 minutes of ME2. That was uncalled for and it introduced a heck of a lot of problems down the road. I thought the space jesus stuff was an excuse to reset his skills. If that was the main reason, that would be really sad.
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Post by sgtreed24 on Feb 27, 2018 17:58:15 GMT
Why not pick up where ME1 left us? Shepard is on a mission to find ways to defeat the reapers when they come eventually. Need a new ship for gameplay reasons? Have the Alliance/the Council give him an upgrade for this high priority task (would ahve been much more believable than Cerberus building a brand new high-tech ship from scratch in secret). Want the collectors in there? Sure, let Shepard discover what's going onin the Terminsu colonies. Want Cerberus and TIM in there? Yea, they can still be a part of this, it would have created some cool and believable tension if Shepard (the player) actually gets to CHOSSE to work with them for whatever reasons that game throws at us. Want the new team in there? Yes, you could have basically kept almost all of those recruitment/loyalty missions exactly the same. In addition, you could have already found the crcible plans somewhere other than the freaking Mars archives, they could have been the final goal to find in ME2 for example. We could have found out much more about the reapers already, foreshadowd that there is something fishy going on with the Citadel, etc., etc. That would all have freed up space in ME3, to flesh a few things out more in there and maybe introduce the final premise of the trilogy a bit earlier than in the last 10 minutes. This would have been a much better route to take. You could have cerberus either be fighting you every step of the way after you encounter cerberus and TIM early on at one of the "leads" to a way to beat the reapers if you don't side with them (along with fighting the collectors). Or have them helping you with resources and such vs the collectors. The main goal could still be through the omega relay and that's why the plans/tech has never been found. That way you could also still have the SM. (as that's the best part of ME2)
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Post by themikefest on Feb 27, 2018 18:19:32 GMT
I agree about killing Shepard at the beginning of ME2 wasn't the best idea.
I would have had it where Shepard survives the explosion. For the next 2 years, he/she, along with others, use a shuttle to travel around trying to find a way to stop the reapers. One day on the Citadel, Shepard runs into Miranda. She mentions that she works for Cerberus. She also mentions about colonists being abducted with the Alliance turning a blind eye. Her company would like for Shepard to help them find out who is responsible and to stop them.
Shepard approaches Anderson who confirms there have been colonists being abducted. He also confirms what Miranda told Shepard. Shepard decides to flip the bird at Anderson and the Alliance to go work with Cerberus to stop the abductions.
The game plays out similar to what it is currently.
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Post by Link"Guess"ski on Feb 27, 2018 23:08:13 GMT
Aside: Dood why is quick replying so broken...
I liked Shepards death and I still do, even if it's more for its meta-messaging than canon because canonically I agree it's bad. Thing is, BioWare had been aquired by EA, they were changing the direction of the series and the player was booting up a completely different game albeit with the same save-data. Shepard's death is a nice segue into "facial reconstruction surgery" and excuse for a soldier becoming a biotic adept, and it's also a lowkey allegory for BioWare getting into an "evil" corporate structure that may not be as evil on the inside as it seemed from the outside. Shepard is BioWare and Cerberus is EA. It also wasn't part of whatever original plans they had for the production of the trilogy and neither was the shift away from RPG and towards more "action". This is tin-foil-hatty and silly, but I suddenly made that connection and I can't really unsee it now even if it's unintentional.
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Post by obbie1984 on Feb 27, 2018 23:51:49 GMT
I like many of the ones listed here so far. But for me:
1. Number one will always be Liara and how hard she is pushed on the player even if you don't like her.
2. Garrus being pushed as best bro and having little to no choice with how his arc plays out through the series.
3. The complete lack of Kaidan/Ash in ME2 and them being gone for a good chunk of ME3. I'm a Kaidan/Ash fan and I don't like this one bit. I also don't like how weak Ash's arc in ME3 is.
4. Not being able to romance Kasumi at all within the trilogy. I don't care though because my head canon for my broshep romances her after ME3.
5. Miranda not looking attractive in ME games despite being the space hottie and her romance being really lazy in ME3. Also her arc with her sister is super lazy too.
6. The dick riding that some of the characters do towards Shepard. Most of this comes from Liara and Garrus though.
7. Complete removal of exploration elements in ME2 and ME3. The games are fun, but they should have expanded and improved on the exploration instead of removing it entirely. ME3 is basically a shooter.
These are the ones I can think of at the moment. I don't have huge issues with ME3 in general or how it ends. I am also ok with most of its characters as well, but not all.
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Post by opuspace on Feb 28, 2018 6:39:00 GMT
I like many of the ones listed here so far. But for me: 1. Number one will always be Liara and how hard she is pushed on the player even if you don't like her. Thessia is painful to play through with how coddled Shepard and everyone else is towards her. Even after she harrasses and threatens Javik, who is at his most mature towards her, Shepard's dialogue is forced. I wouldn't mind this so much if we had the option to chew her out for her unprofessional behavior and kick her off to Hackett.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Feb 28, 2018 6:43:18 GMT
I like many of the ones listed here so far. But for me: 1. Number one will always be Liara and how hard she is pushed on the player even if you don't like her. Thessia is painful to play through with how coddled Shepard and everyone else is towards her. Even after she harrasses and threatens Javik, who is at his most mature towards her, Shepard's dialogue is forced. I wouldn't mind this so much if we had the option to chew her out for her unprofessional behavior and kick her off to Hackett. Shiala was ALWAYS the better choice in ME1. It would have been great if she had joined instead had you not killed her on Noveria. Tbh, besides being a better fighter than Liara, she would also be a better resource in dealing with Benezia, the entire reason for recruiting Liara in the first place.
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Post by opuspace on Feb 28, 2018 6:57:25 GMT
Shiala was ALWAYS the better choice in ME1. It would have been great if she had joined instead had you not killed her on Noveria. Tbh, besides being a better fighter than Liara, she would also be a better resource in dealing with Benezia, the entire reason for recruiting Liara in the first place. And I always thought she was more aesthetically pleasing than Liara. I heard that the script in ME3 had James gawking at Liara's beauty but Liara always seemed plain. Not ugly, but plain. It was weird seeing how her face was slimmed down in ME3 compared to ME1.
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Post by themikefest on Feb 28, 2018 13:48:50 GMT
Thessia is painful to play through with how coddled Shepard and everyone else is towards her. Even after she harrasses and threatens Javik, who is at his most mature towards her, Shepard's dialogue is forced. I wouldn't mind this so much if we had the option to chew her out for her unprofessional behavior and kick her off to Hackett. I would have sent her to Hackett right after Mars. She knows about the protheans with the amount of time she has studied them. She can help decipher the plans. What's funny is the player has the option to send A/K to Hackett, after the coup, to Hackett. What can they do to help with the crucible that Liara couldn't help with? Shiala was ALWAYS the better choice in ME1. It would have been great if she had joined instead had you not killed her on Noveria. Tbh, besides being a better fighter than Liara, she would also be a better resource in dealing with Benezia, the entire reason for recruiting Liara in the first place. Here's what I would have happen. After talking with the council, Udina mentions they lost contact with Feros and that there were reports of geth in the area. He suggests Shepard head there to see what's going on and hopefully bring back any information that can incriminate Saren. After stopping the Thorian, there is no option to shoot Shiala. She is brought back to tell the council what she told Shepard. They suggest having her as a squadmate since she may be useful in providing additional information in chasing Saren.
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Post by sgtreed24 on Feb 28, 2018 13:57:36 GMT
Thessia is painful to play through with how coddled Shepard and everyone else is towards her. Even after she harrasses and threatens Javik, who is at his most mature towards her, Shepard's dialogue is forced. I wouldn't mind this so much if we had the option to chew her out for her unprofessional behavior and kick her off to Hackett. Shiala was ALWAYS the better choice in ME1. It would have been great if she had joined instead had you not killed her on Noveria. Tbh, besides being a better fighter than Liara, she would also be a better resource in dealing with Benezia, the entire reason for recruiting Liara in the first place. Wait... Shiala is on Feros, not Noveria. Or is she on Noveria if you go there first?? O_O
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Feb 28, 2018 15:51:10 GMT
Shiala was ALWAYS the better choice in ME1. It would have been great if she had joined instead had you not killed her on Noveria. Tbh, besides being a better fighter than Liara, she would also be a better resource in dealing with Benezia, the entire reason for recruiting Liara in the first place. Wait... Shiala is on Feros, not Noveria. Or is she on Noveria if you go there first?? O_O Nope, you're right. It's Feros.
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Post by sgtreed24 on Feb 28, 2018 16:31:17 GMT
Wait... Shiala is on Feros, not Noveria. Or is she on Noveria if you go there first?? O_O Nope, you're right. It's Feros. Oh ok, thought so. It's been a looooong time since I played ME1 (before my current playthrough) and I know I just saw her on Feros. Thought maybe the order of the planets mattered or something due to your post. Which, would be kinda cool... but wouldn't make sense I guess since you have to kill all the Asari Commandos to progress past the Benezia battle on Noveria. lol
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Feb 28, 2018 17:09:28 GMT
Nope, you're right. It's Feros. Oh ok, thought so. It's been a looooong time since I played ME1 (before my current playthrough) and I know I just saw her on Feros. Thought maybe the order of the planets mattered or something due to your post. Which, would be kinda cool... but wouldn't make sense I guess since you have to kill all the Asari Commandos to progress past the Benezia battle on Noveria. lol I'm going to go ahead a blame a recent head injury. lol
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Post by bloodmagereaver on Feb 28, 2018 20:26:12 GMT
Well...
For me the stupidity starts at Mass Effect Arrival.
There was no reason for BioWare to push the Reaper invasion into the timeframe of ME2 when ME1 already stated that Reapers need the Citadel badly because their fleet sleeps several light-years away from the Galactic border to avoid detection.
Instead of preluding the Reaper arrival in a DLC just to set ME3 in the Reaper War, they could have made an entire Mass Effect game focused on destroying the Alpha-Relay while covering Shepard's break-away from Cerberus, Liara's rise as the new Shadow Broker, the fall of Omega to TIM and the start of the Geth-Quarian war.
They could have closed all the dangling secondary plot-threads if ME3 was about resolving issues from ME1 and ME2 while setting the stage for the big decisions of ME4.
Instead we started ME3 with every previous crew member scattered to unknown locations and most of them can't even be recruited to fight alongside you again because thieves, mercs and former-terrorists are better of escaping Cerberus retaliation alone or were place into the position of school teacher after years of psychotic murderous behaviour.
We need a reboot of the entire series.
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Post by AnDromedary on Feb 28, 2018 21:12:27 GMT
5. Miranda not looking attractive in ME games despite being the space hottie and her romance being really lazy in ME3. Also her arc with her sister is super lazy too. I always wondered how they went from this face in the cinematic trailers: to this face in the game: Ok, this may be one of the more drastic examples and lighting conditions can make or break faces in ME2 (especially Miranda's) but while faces were generally a strong point of the ME trilogy, IMO they really failed with Miranda. IMO she looks ... weird in most of scenes.
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Post by opuspace on Feb 28, 2018 22:22:44 GMT
I can tell you what it is that stands out to me. The lines around her mouth that extend from the sides of her nose is what gives the indicators of weight and age. The more pronounced the cheek bulge on the sides of the nose, the more pudgy the face will look. It's how Allers beat Miranda in the squirrel cheeks look. What they could have done is emphasize the cheekbones on the outside of the face to beat the illusion of her looking like she had a thick jawline and smoothed out the shadows a little to give a less lumpy look. And they needed to tone down the perpetual Barbie doll smile Miranda had. ...Computer graphics class for the win. It's hard to shake off the nitpicky habits.
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Post by obbie1984 on Feb 28, 2018 23:23:28 GMT
I like many of the ones listed here so far. But for me: 1. Number one will always be Liara and how hard she is pushed on the player even if you don't like her. Thessia is painful to play through with how coddled Shepard and everyone else is towards her. Even after she harrasses and threatens Javik, who is at his most mature towards her, Shepard's dialogue is forced. I wouldn't mind this so much if we had the option to chew her out for her unprofessional behavior and kick her off to Hackett. Thessia is so bad because the game also tries to make you feel sorry for the Asari on top of everything. Why would I? They didn't want to join the war effort in the first place. I respect the soldiers that tried to help Shepard, but I largely am unsympathetic to the Asari. They are pretty annoying as a race in general. Also, I've said this a hundred times but I hate Liara for saying "next time we go to war, maybe the Alliance can spring for air support." Then you have this moron defending her people like a crazed fanboy. And then as you pointed out, Javik is only stating the truth and Liara is acting like a bratty child. I recently discovered that if you don't stop Liara, Javik does not get along with her and doesn't write his book with her. Which I am glad is a possibility. I personally would prefer an option to kill her off from the series. Either on Virmire. I'd rather have Ash/Kaidan anyway or let her die on Thessia. Something. I really hate how she is the only one impervious to death in the series until the very end. And that will net you a bad ending.
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Post by obbie1984 on Feb 28, 2018 23:26:52 GMT
Ok, this may be one of the more drastic examples and lighting conditions can make or break faces in ME2 (especially Miranda's) but while faces were generally a strong point of the ME trilogy, IMO they really failed with Miranda. IMO she looks ... weird in most of scenes. It might be a drastic example, but there are several examples of this throughout the game though. I was talking to that Quarian on Omega who needs a ticket off the station to continue his pilgrimage. I have had Miranda standing next to me and the lighting there makes her face look really unattractive. She fares better in ME3, but I think its too little too late for me. Her romance is weak as well. And I am also not a fan of her... "assets" either. They are too over exaggerated to be attractive. Its a bigger issue because the model that Miranda is based off of is very attractive.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Feb 28, 2018 23:48:26 GMT
Well... For me the stupidity starts at Mass Effect Arrival. There was no reason for BioWare to push the Reaper invasion into the timeframe of ME2 when ME1 already stated that Reapers need the Citadel badly because their fleet sleeps several light-years away from the Galactic border to avoid detection. Instead of preluding the Reaper arrival in a DLC just to set ME3 in the Reaper War, they could have made an entire Mass Effect game focused on destroying the Alpha-Relay while covering Shepard's break-away from Cerberus, Liara's rise as the new Shadow Broker, the fall of Omega to TIM and the start of the Geth-Quarian war. They could have closed all the dangling secondary plot-threads if ME3 was about resolving issues from ME1 and ME2 while setting the stage for the big decisions of ME4. Instead we started ME3 with every previous crew member scattered to unknown locations and most of them can't even be recruited to fight alongside you again because thieves, mercs and former-terrorists are better of escaping Cerberus retaliation alone or were place into the position of school teacher after years of psychotic murderous behaviour. We need a reboot of the entire series. The issues started from ME1. The 30 year timeline bringing humanity from First Contact War to Council race never made a lot of sense. You could see why the volus, who had been around for nearly 2400 years and developed the economy for the Council races, was rather annoyed with remaining a client race. Meanwhile, humans whined about not being handed full power when they'd done nothing to earn it. I maintain that it would have worked much better had humanity struggled for at least a few centuries and worked their way up. Then, their defeat of Sovereign would have served to give them a Council seat (just as other races made significant contributions to do so). Ash's family struggles would have made more sense if, say, humans resented her ancestor for the perception of enslaving them to the turians. Also, a military might built up over centuries makes a lot more sense than one created in decades. All that said, I'd never go for a reboot. I'm a firm believer that they'd just continue to dumb things down rather than "fix" all the things that we all randomly have problems with - which are without a doubt not the same things. I mean, I want a Kaidan romance in ME1, A/K as squadmates in ME2 (even if just for a DLC, like Liara), and not having Garrus and Liara my forced best friends in the entire trilogy. Plenty of you would be more than happy to see Kaidan dead and love it that Garrus and/or Liara are prominent. I'd also scrap the Catalyst entirely and made Destroy the only option (with Shepard's survival, and the state of the galaxy post-war, dependent on our choices). ME2 would be a better fit into the overall trilogy. Regardless of your feelings about ME2, it obviously doesn't fit with the overall theme of the trilogy - unless Arrival becomes a main part of the game instead of DLC and the Collectors are tied more closely to the Reapers (maybe an explanation about them being used due to the unexpected defeat of Sovereign). I could go on. Any of you could also probably go on. Whose ideas "win" for the reboot?
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Post by themikefest on Mar 1, 2018 0:08:20 GMT
If I were to reboot the trilogy, I would have a mission that takes the player to darkspace. Most likely that would be what ME2 would be about with the collectors as a long side mission.
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Post by Phantom on Mar 1, 2018 0:57:31 GMT
to a potential reboot, do we want shepard back? or a new guy with a mild re telling of The Mass Effect trilogy.
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Post by opuspace on Mar 1, 2018 1:03:51 GMT
Thessia is so bad because the game also tries to make you feel sorry for the Asari on top of everything. Why would I? They didn't want to join the war effort in the first place. I respect the soldiers that tried to help Shepard, but I largely am unsympathetic to the Asari. They are pretty annoying as a race in general. Also, I've said this a hundred times but I hate Liara for saying "next time we go to war, maybe the Alliance can spring for air support." Then you have this moron defending her people like a crazed fanboy. And then as you pointed out, Javik is only stating the truth and Liara is acting like a bratty child. I recently discovered that if you don't stop Liara, Javik does not get along with her and doesn't write his book with her. Which I am glad is a possibility. I personally would prefer an option to kill her off from the series. Either on Virmire. I'd rather have Ash/Kaidan anyway or let her die on Thessia. Something. I really hate how she is the only one impervious to death in the series until the very end. And that will net you a bad ending. I was never a big fan of them being the most humanoid looking species that was also the most attractive. It carried a sort of hubris about human superiority but I did like that they colored their psychology that a long lifespan would give. But something that always annoyed me was this: they were the only ones who would actually approach a female Shepard as attractive. A male Shepard will be told by Kelly of how Tali had a crush on him. He gets propositioned by Liara, Shiala, and we can see interest from Ashley towards him. When Femshep is in his place, it looks like only women are interested with the exception of Kaidan. If a human woman resembles an Asari, wouldn't she be intriguing to other species? The other issue I had with Mass Effect was how much IQ was shaved off the Council to make humanity look good. A race with millennia of experience, a hyperintelligent race that can anticipate enemy tactics and a race with such a focus on overwhelming retaliation when attacked. And yet none of them lifted a finger to reinforce themselves after Sovereign?! It made the game feel less immersive, like humanity was becoming too special to be believable. Cerberus certainly was getting absurd with their ability to replace scientists and soldiers they got killed. It was as though they were churning them from a vending machine. I've seen firsthand the effects of a job with a high turnover rate. Efficiency is shot, resources are poured down the drain training recruits and experienced ones are rare and burnt out often. Yet Cerberus continues on without consequences of dealing with the fallout of their dead employees' loved ones. I definitely agree about Liara's immunity from death. Garrus narrowly avoids the same annoyance of being a forced buddy by virtue of being optional in the first game and killable in the second. Either give us the option to not get along with a teammate like in Dragon Age or let us have the option to keep them off the team
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Post by obbie1984 on Mar 1, 2018 23:52:30 GMT
Thessia is so bad because the game also tries to make you feel sorry for the Asari on top of everything. Why would I? They didn't want to join the war effort in the first place. I respect the soldiers that tried to help Shepard, but I largely am unsympathetic to the Asari. They are pretty annoying as a race in general. Also, I've said this a hundred times but I hate Liara for saying "next time we go to war, maybe the Alliance can spring for air support." Then you have this moron defending her people like a crazed fanboy. And then as you pointed out, Javik is only stating the truth and Liara is acting like a bratty child. I recently discovered that if you don't stop Liara, Javik does not get along with her and doesn't write his book with her. Which I am glad is a possibility. I personally would prefer an option to kill her off from the series. Either on Virmire. I'd rather have Ash/Kaidan anyway or let her die on Thessia. Something. I really hate how she is the only one impervious to death in the series until the very end. And that will net you a bad ending. I was never a big fan of them being the most humanoid looking species that was also the most attractive. It carried a sort of hubris about human superiority but I did like that they colored their psychology that a long lifespan would give. But something that always annoyed me was this: they were the only ones who would actually approach a female Shepard as attractive. A male Shepard will be told by Kelly of how Tali had a crush on him. He gets propositioned by Liara, Shiala, and we can see interest from Ashley towards him. When Femshep is in his place, it looks like only women are interested with the exception of Kaidan. If a human woman resembles an Asari, wouldn't she be intriguing to other species? The other issue I had with Mass Effect was how much IQ was shaved off the Council to make humanity look good. A race with millennia of experience, a hyperintelligent race that can anticipate enemy tactics and a race with such a focus on overwhelming retaliation when attacked. And yet none of them lifted a finger to reinforce themselves after Sovereign?! It made the game feel less immersive, like humanity was becoming too special to be believable. Cerberus certainly was getting absurd with their ability to replace scientists and soldiers they got killed. It was as though they were churning them from a vending machine. I've seen firsthand the effects of a job with a high turnover rate. Efficiency is shot, resources are poured down the drain training recruits and experienced ones are rare and burnt out often. Yet Cerberus continues on without consequences of dealing with the fallout of their dead employees' loved ones. I definitely agree about Liara's immunity from death. Garrus narrowly avoids the same annoyance of being a forced buddy by virtue of being optional in the first game and killable in the second. Either give us the option to not get along with a teammate like in Dragon Age or let us have the option to keep them off the team Well, I hate how the game pushes them to be super sexy and highly desired by everyone in the ME universe. When I look at an asari, I just go "meh" and move on. Though I do think the multiplayer asari look alright. It also might be because I'm sleepy, but I'm not sure I understand what you mean that they are the only ones that approach femshep. Can you please explain that again for my feeble mind? I'm with you on the Council though. It irks me every time I hear "ah yes Reapers..." line from the Turian Councilor. This is why I think killing off the Council might be the better option or the one that makes more sense in ME1. At least the new Council might have some reason for not listening to Shepard because they are new or they don't trust him/her because it seemed like he sided with humans. And I also think its weird Cerberus has so many resources. Scientists are harder to replace, but you don't approve of the civilians being repurposed as shock troops? I think that was actually a fairly interesting idea as to why they have so many soldiers. The only question is, how do they determine which soldier gets to be a Dragoon, Centurion, or a standard trooper? I don't mind Garrus as much simply because you can avoid him if you don't like him or you can kill him off in ME2. But you cannot for Liara. All my Shepards hate Liara's guts. The issue is, I love Shadow Broker DLC and the ending scene with Shepard showing a bit of his/her human side. But the DLC makes it appear you are best friends for life when I am never nice to Liara or I ignore her. The creep factor of her having my armor, dog tags, and helmet makes it even more weird. I mean, you can literally screw over, kill of, or get rid of every other ME1 squadmate but not Liara? The bias for this characters is too obvious
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