inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Mar 3, 2018 5:39:41 GMT
Well, I hate how the game pushes them to be super sexy and highly desired by everyone in the ME universe. When I look at an asari, I just go "meh" and move on. Though I do think the multiplayer asari look alright. It also might be because I'm sleepy, but I'm not sure I understand what you mean that they are the only ones that approach femshep. Can you please explain that again for my feeble mind? I'm with you on the Council though. It irks me every time I hear "ah yes Reapers..." line from the Turian Councilor. This is why I think killing off the Council might be the better option or the one that makes more sense in ME1. At least the new Council might have some reason for not listening to Shepard because they are new or they don't trust him/her because it seemed like he sided with humans. And I also think its weird Cerberus has so many resources. Scientists are harder to replace, but you don't approve of the civilians being repurposed as shock troops? I think that was actually a fairly interesting idea as to why they have so many soldiers. The only question is, how do they determine which soldier gets to be a Dragoon, Centurion, or a standard trooper? I don't mind Garrus as much simply because you can avoid him if you don't like him or you can kill him off in ME2. But you cannot for Liara. All my Shepards hate Liara's guts. The issue is, I love Shadow Broker DLC and the ending scene with Shepard showing a bit of his/her human side. But the DLC makes it appear you are best friends for life when I am never nice to Liara or I ignore her. The creep factor of her having my armor, dog tags, and helmet makes it even more weird. I mean, you can literally screw over, kill of, or get rid of every other ME1 squadmate but not Liara? The bias for this characters is too obvious I had to give this one a bit of thought on how to express this appropriately so I'm not sure how this is going to sound. To address the first part of your question, I'm a female gamer. To be more specific, I'm a heterosexual female gamer. That automatically makes me more fortunate than gay male players when it comes to the Mass Effect options. So it's not to say this particular nitpick is a grievous wound, but it is one of many little reminders that I'm not part of the main targeted demographic. For the most part I'm content because there is just enough accomodation in the story and interactions to make the trilogy enjoyable. But there are a few things that bother me even then. One of the biggest ones was romantic dialogue for Femshep. Every romance is painfully creepy and awkward sometimes. If we wanted a romance, we had to do the legwork in pursuing them. It wouldn't be an issue by itself, but it's not done well. It's creepily sleazy. I loathe how it sounds like Shepard is propositioning Garrus for a cheap lay instead of it being a painfully vulnerable confession. I hate how Shepard sounds like she's exploiting Thane's loneliness. I can't do a romance with Jacob and expect it to fit a Shepard who is professional. I won't touch that one night stand with Vega because it's so horribly degrading to both Femshep and Vega that I can't respect the writing. It gets better with time for some but it's one of many reminders that we're not understood. Meanwhile, watching Maleshep's romance? Kelly is telling him that Tali is attracted to him. Liara had already confessed feelings in the first game. We can watch cutscenes of Ashley showing interest. It's dignified in making Maleshep sensitive and considerate of their feelings. He's given dialogue that lets him argue with Ashley on how Horizon is a break up. Femshep doesn't get that kind of treatment. To sum this up, I was left feeling like a straight Femshep was desperately chasing men while women were falling all over Maleshep with no effort. Reciprocity is a huge turn on, but not after feeling like I had to browbeat them into seeing her as attractive. I think the lopsidedness in characterizing someone a certain way can be applied to the others in a plot related manner. The Council was not given enough examples where their overconfidence was justified. If I had seen more examples of them preempting conflicts and shutting down wars before they even started, I'd feel like they were competent enough to be justified in refusing to listen to Shepard. Same with Cerberus. I needed to see them win victories for humanity instead of causing failures in the story. And Liara? Her story is a pandering wreck. They sacrificed consistency and realism for marketing with her. To sum all this up? My complaints are based on the skill of the writers. They oversimplified people and politics while making certain ones convoluted. It's a narrative mess that makes me keenly aware that it was to make a profit and not a story.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Mar 4, 2018 10:03:08 GMT
Well, I hate how the game pushes them to be super sexy and highly desired by everyone in the ME universe. When I look at an asari, I just go "meh" and move on. Though I do think the multiplayer asari look alright. It also might be because I'm sleepy, but I'm not sure I understand what you mean that they are the only ones that approach femshep. Can you please explain that again for my feeble mind? I'm with you on the Council though. It irks me every time I hear "ah yes Reapers..." line from the Turian Councilor. This is why I think killing off the Council might be the better option or the one that makes more sense in ME1. At least the new Council might have some reason for not listening to Shepard because they are new or they don't trust him/her because it seemed like he sided with humans. And I also think its weird Cerberus has so many resources. Scientists are harder to replace, but you don't approve of the civilians being repurposed as shock troops? I think that was actually a fairly interesting idea as to why they have so many soldiers. The only question is, how do they determine which soldier gets to be a Dragoon, Centurion, or a standard trooper? I don't mind Garrus as much simply because you can avoid him if you don't like him or you can kill him off in ME2. But you cannot for Liara. All my Shepards hate Liara's guts. The issue is, I love Shadow Broker DLC and the ending scene with Shepard showing a bit of his/her human side. But the DLC makes it appear you are best friends for life when I am never nice to Liara or I ignore her. The creep factor of her having my armor, dog tags, and helmet makes it even more weird. I mean, you can literally screw over, kill of, or get rid of every other ME1 squadmate but not Liara? The bias for this characters is too obvious I had to give this one a bit of thought on how to express this appropriately so I'm not sure how this is going to sound. To address the first part of your question, I'm a female gamer. To be more specific, I'm a heterosexual female gamer. That automatically makes me more fortunate than gay male players when it comes to the Mass Effect options. So it's not to say this particular nitpick is a grievous wound, but it is one of many little reminders that I'm not part of the main targeted demographic. For the most part I'm content because there is just enough accomodation in the story and interactions to make the trilogy enjoyable. But there are a few things that bother me even then. One of the biggest ones was romantic dialogue for Femshep. Every romance is painfully creepy and awkward sometimes. If we wanted a romance, we had to do the legwork in pursuing them. It wouldn't be an issue by itself, but it's not done well. It's creepily sleazy. I loathe how it sounds like Shepard is propositioning Garrus for a cheap lay instead of it being a painfully vulnerable confession. I hate how Shepard sounds like she's exploiting Thane's loneliness. I can't do a romance with Jacob and expect it to fit a Shepard who is professional. I won't touch that one night stand with Vega because it's so horribly degrading to both Femshep and Vega that I can't respect the writing. It gets better with time for some but it's one of many reminders that we're not understood. Meanwhile, watching Maleshep's romance? Kelly is telling him that Tali is attracted to him. Liara had already confessed feelings in the first game. We can watch cutscenes of Ashley showing interest. It's dignified in making Maleshep sensitive and considerate of their feelings. He's given dialogue that lets him argue with Ashley on how Horizon is a break up. Femshep doesn't get that kind of treatment. To sum this up, I was left feeling like a straight Femshep was desperately chasing men while women were falling all over Maleshep with no effort. Reciprocity is a huge turn on, but not after feeling like I had to browbeat them into seeing her as attractive. I think the lopsidedness in characterizing someone a certain way can be applied to the others in a plot related manner. The Council was not given enough examples where their overconfidence was justified. If I had seen more examples of them preempting conflicts and shutting down wars before they even started, I'd feel like they were competent enough to be justified in refusing to listen to Shepard. Same with Cerberus. I needed to see them win victories for humanity instead of causing failures in the story. And Liara? Her story is a pandering wreck. They sacrificed consistency and realism for marketing with her. To sum all this up? My complaints are based on the skill of the writers. They oversimplified people and politics while making certain ones convoluted. It's a narrative mess that makes me keenly aware that it was to make a profit and not a story. Thank you for that detailed explanation. I do agree with you for the most part. I definitely think femshep gets the short end of the stick in this regard. Its usually why if I play femshep I romance Kaidan or nobody (I'm doing mostly the latter these days). Kaidan expresses interest in femshep in several subtle ways. He's not overly creepy or aggressive in his approach and he fits femshep or even broshep pretty well. And femshep's dialogue with him seems the most natural. As a straight male, I am personally not a fan of how women seem to fall over broshep. To Ash's credit though, she's not as easy to win over. She doesn't make it easy and she doesn't fall all over Shepard, which makes her more likable than the rest. There is some decent dialogue where it makes sense for them to like each other. But I do feel Tali, Liara, and Miranda all fit under what you are saying. I know this is a bit off topic, but maybe that's why straight males have it harder in DA? All the straight romances for guys there are manipulative, cold, betray you, hard to get to, or do shady things. I'm referring to Morrigan, Isabella, and Cassandra. In Cassandra's case it seems like they intentionally made her less attractive to boot. Where as straight females had the option of handsome, loyal, nice, and caring men (Alistair, Fenris, Cullen) that are much easier to romance. I know its not a fair trade off by any means. Just pointing out that its something I noticed. Yeah, I think its also a case of don't just tell us, show us. The game just expects you to accept that the Council and Cerberus are super capable organizations.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Mar 4, 2018 10:07:17 GMT
I wanted to add something else to things that annoy me. I've been playing ME2 on Insanity a bit lately.
My issue is, even on Insanity, why are enemies so lame and easy to beat? Asari are supposed to be the most powerful biotics right? Why are all Asari Vanguards just tanky idiots that try to shotgun snipe you from across the map that can only throw warp? Or Krogans that just slowly walk up to you to doing mostly the same thing? While Shepard as a biotic can do so many more things? I guess I'm just talking about how over powered Shepard is in general. It makes the world a little less immersive in my opinion. Why can't enemies disrupt your shields? Or use pull, or throw, or something? It would make the combat more interest rather than them just being stun locking grunts with predictable attacks.
Its kind of why I like Shepard as an Engineer, a Vanguard with limited powers (like pull, charge, stasis), or even a soldier. The enemies are only powerful because they have numbers, not actual tactics or skill/powers that they should have according to the lore. I think Cerberus in ME3 is the only convincing unit in the series.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Mar 5, 2018 2:59:06 GMT
I wanted to add something else to things that annoy me. I've been playing ME2 on Insanity a bit lately. My issue is, even on Insanity, why are enemies so lame and easy to beat? Asari are supposed to be the most powerful biotics right? Why are all Asari Vanguards just tanky idiots that try to shotgun snipe you from across the map that can only throw warp? Or Krogans that just slowly walk up to you to doing mostly the same thing? While Shepard as a biotic can do so many more things? I guess I'm just talking about how over powered Shepard is in general. It makes the world a little less immersive in my opinion. Why can't enemies disrupt your shields? Or use pull, or throw, or something? It would make the combat more interest rather than them just being stun locking grunts with predictable attacks. Its kind of why I like Shepard as an Engineer, a Vanguard with limited powers (like pull, charge, stasis), or even a soldier. The enemies are only powerful because they have numbers, not actual tactics or skill/powers that they should have according to the lore. I think Cerberus in ME3 is the only convincing unit in the series. They say asari are most powerful but all indications are that people like Jack, Kaidan and Shepard (don't count Miranda because we know she was modified) are on par with, if not superior to, any number of asari. I take this to mean that since humans are the new kids on the block when it comes to biotics no one is really sure where they fit in. I wouldn't be surprised to learn that Protheans mucked around with human genetics in the past (I mean, we do have all kinds of funky ancient artwork with big headed beings - IRL) but that it took eezo exposure for the powers to manifest. In a way, that made humans even more of a secret weapon than the asari because they come on the scene and are instantly powerful and intelligent in terms of a long-existing galactic society. Totally headcanon but I sometimes find that's what I have to do for things to make sense. So, yeah, annoying.
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Mar 5, 2018 22:18:48 GMT
I hate to complain about Kaidan, but I'm afraid there were a few things there that comes off as bad timing or poor portrayal about him. I do agree the dialogue is given a more natural progression, but there's moments where the developers dropped the ball with him too. ME1 has him mention about how when he's pushed too far, he can lash back but when Wrex has a gun pointed at Shepard, it's always Ashley. He had a great moment to snap and defy Shepard's orders in order to protect her but without it, it becomes a case of tell but not show. Horizon was another moment where he was out of character. Kaidan was always a reserved person, so for him to throw around accusations of her being a traitor runs contrary to his personality, ESPECIALLY AFTER SHE TELLS HIM SHE WAS IN A COMA. They finally got it right for him in the third game when he's giving Shepard a chance to explain but not lowering his gun until she proved she wasn't going to attack. The end result left me feeling like she's always had to take the lead and do the work in the relationship during the first 2 games. Dragon age romances are a mixed bag. What Morrigan does can be harsh, but you don't necessarily have to deal with her having a kid with someone else. Isabela may have lied and likes to try more than one flavor, but I've heard people were unhappy with being ditched by Fenris no matter what. I don't mean to diminish guys' grievances with the romances, only to say female players like me could understand the frustration. Solasmancers are currently going through what Morriganmancers did. Cassandra's romance bothers me immensely, not because of her looks, but because of how self absorbed she can act. The demands aren't bad, but there's no reciprocity. If there's going to be expectations of flowers and candlelight, I'd have brought food. Josephine's romance doesn't give the option to express affection physically and to be honest, not being able to respect her ability to handle the situation with her arranged fiancee bothers me too. So I can't blame you for being unhappy. There's plenty of improvements that could have been made for straight guys as well.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Mar 6, 2018 23:00:33 GMT
I wanted to add something else to things that annoy me. I've been playing ME2 on Insanity a bit lately. My issue is, even on Insanity, why are enemies so lame and easy to beat? Asari are supposed to be the most powerful biotics right? Why are all Asari Vanguards just tanky idiots that try to shotgun snipe you from across the map that can only throw warp? Or Krogans that just slowly walk up to you to doing mostly the same thing? While Shepard as a biotic can do so many more things? I guess I'm just talking about how over powered Shepard is in general. It makes the world a little less immersive in my opinion. Why can't enemies disrupt your shields? Or use pull, or throw, or something? It would make the combat more interest rather than them just being stun locking grunts with predictable attacks. Its kind of why I like Shepard as an Engineer, a Vanguard with limited powers (like pull, charge, stasis), or even a soldier. The enemies are only powerful because they have numbers, not actual tactics or skill/powers that they should have according to the lore. I think Cerberus in ME3 is the only convincing unit in the series. They say asari are most powerful but all indications are that people like Jack, Kaidan and Shepard (don't count Miranda because we know she was modified) are on par with, if not superior to, any number of asari. I take this to mean that since humans are the new kids on the block when it comes to biotics no one is really sure where they fit in. I wouldn't be surprised to learn that Protheans mucked around with human genetics in the past (I mean, we do have all kinds of funky ancient artwork with big headed beings - IRL) but that it took eezo exposure for the powers to manifest. In a way, that made humans even more of a secret weapon than the asari because they come on the scene and are instantly powerful and intelligent in terms of a long-existing galactic society. Totally headcanon but I sometimes find that's what I have to do for things to make sense. So, yeah, annoying. I can sort of understand Kaidan. He is a powerful guy and he backs it up in ME1 and ME3. He feels believable in this regard to me. Jack is an issue. She is supposed to be a super OP biotic but she has the most rudimentary powers imaginable for a biotic and she is the worst squadmate in a fight in ME2. I just think Shepard is simply too over powered as a biotic in all the games. It feels right out of the gate they are trying to act like he/she is some godlike/amazing soldier, that even asari and krogan cannot match. Protheans messing around with humans is actually an interesting theory actually. I had never even though of that. But wasn't it said they believed in making slaves because they believed other races were inferior? I can't imagine them wasting time to experiment on lowly races.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Mar 6, 2018 23:17:42 GMT
I hate to complain about Kaidan, but I'm afraid there were a few things there that comes off as bad timing or poor portrayal about him. I do agree the dialogue is given a more natural progression, but there's moments where the developers dropped the ball with him too. ME1 has him mention about how when he's pushed too far, he can lash back but when Wrex has a gun pointed at Shepard, it's always Ashley. He had a great moment to snap and defy Shepard's orders in order to protect her but without it, it becomes a case of tell but not show. Horizon was another moment where he was out of character. Kaidan was always a reserved person, so for him to throw around accusations of her being a traitor runs contrary to his personality, ESPECIALLY AFTER SHE TELLS HIM SHE WAS IN A COMA. They finally got it right for him in the third game when he's giving Shepard a chance to explain but not lowering his gun until she proved she wasn't going to attack. The end result left me feeling like she's always had to take the lead and do the work in the relationship during the first 2 games. Dragon age romances are a mixed bag. What Morrigan does can be harsh, but you don't necessarily have to deal with her having a kid with someone else. Isabela may have lied and likes to try more than one flavor, but I've heard people were unhappy with being ditched by Fenris no matter what. I don't mean to diminish guys' grievances with the romances, only to say female players like me could understand the frustration. Solasmancers are currently going through what Morriganmancers did. Cassandra's romance bothers me immensely, not because of her looks, but because of how self absorbed she can act. The demands aren't bad, but there's no reciprocity. If there's going to be expectations of flowers and candlelight, I'd have brought food. Josephine's romance doesn't give the option to express affection physically and to be honest, not being able to respect her ability to handle the situation with her arranged fiancee bothers me too. So I can't blame you for being unhappy. There's plenty of improvements that could have been made for straight guys as well. Um... wow, I actually never thought of that in regards to Kaidan actually. That's a great point. About the only answer I can think of is that they aren't officially a couple yet. Maybe that is why? I mean, I'm sure not every guy and every girl would stick their neck out like that and gun down someone they worked with. I think its because Ash is more distrustful from the start that she is capable of that. That's all I can say. But I do agree the ME2 bit when romanced can be a bit annoying if he is your romance. I think its more fitting if he's a friend when accusing you because you aren't as close. And yeah, femshep feels like the one taking the lead, but to me, that's not such a bad thing. I mean in most things its the guy who has to take the lead and the woman follows? I think its cool that femshep can "wear the pants" and also save him as opposed to a man saving a woman all the time. I know, but when I first romanced Morrigan in my first playthrough of DAO, I felt really annoyed and betray regardless of kids or not. Unlike Solas though, you can at least reconcile with Morrigan. You just have to chase her like a desperate loser. And what's this about being ditched by Fenris? I know after the romance he says he can't go through with it, but doesn't he still come around? Its been a while since I did this one. That's a good point on Cassandra as well. I initially enjoyed the romance but after thinking back, I found a lot of flaws in Cassandra's romance as well. There is too much courtship and chasing. It feels like you have to jump through hoops. And she does very little outside of saying she will protect you no matter what. And sorry, her looks do bug me. There was no need to make her more butch. I have never done Josie's romance, but I have seen it, and I agree with both your points. Especially about fighting her battles. It makes it look like she can't handle her own affairs. What's weird is despite how much crap MEA gets, I think Cora is a pretty decent romance. Not spectacular, but it avoids issues I had about past DA and ME romances. Though I feel bad for straight females again because their only options are Liam (who sucks IMO) and Reyes who is pretty shady himself.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Mar 6, 2018 23:28:30 GMT
On biotics: One problem BW had when designing biotic powers for enemies was that they didn't want to take control away from the player anymore in ME2/3. I gotta say, I get that idea since enemy biotics in ME1 are not fun to fight. If they bunch up, they can stunlock you basically forever. Still, I agree this could have been handled better. For example, I would have liked a design, where Shepar can be caught in in an enemie's pull or singularity and gets swirled around but the player can still aim and fire their gun (it's just tough since everything around you is moving erratically). I would have done it so that enemies can still use push to knock you down but you get a chance to dodfe the attack, so skilled players can avoid the stunlock. Charge for enemies could have been cool as well, especially for shotgun weilders that could now get through the battlefield more quickly. So yea, there is definitely room for improvement there. All in all though, I don't mind that much. Definitely, I am glad they got rig of the lame ME1 biotic enemies. And the fact that Shepard is OP, well, I don't think in ME1 he is that much better than the squad mates (at least not int the beginning of the game). After the ME2 prologue, s/he has all those implants and is like a cyborg super soldier. So there is a reason for Shep to be OP and people within the games do mention that quite a bit as well (it gets really tongue in cheek in Citadel).
Most of the rest is the typical gameplay/lore disconnect, not ideal but a fact of life. I do agree that Jack is pretty useless as a squad mate though and her awesome biotic powers don't really translate at all. They should have made shockwave much stronger in ME2 IMO. The way it is, it's pretty useless. One of the few instances where the enemy seems to have a stronger incarnation of the power (talking about scions which use some sort of artillery shockwave like power as well, which really hurts if you are not in cover.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Mar 7, 2018 4:32:17 GMT
They say asari are most powerful but all indications are that people like Jack, Kaidan and Shepard (don't count Miranda because we know she was modified) are on par with, if not superior to, any number of asari. I take this to mean that since humans are the new kids on the block when it comes to biotics no one is really sure where they fit in. I wouldn't be surprised to learn that Protheans mucked around with human genetics in the past (I mean, we do have all kinds of funky ancient artwork with big headed beings - IRL) but that it took eezo exposure for the powers to manifest. In a way, that made humans even more of a secret weapon than the asari because they come on the scene and are instantly powerful and intelligent in terms of a long-existing galactic society. Totally headcanon but I sometimes find that's what I have to do for things to make sense. So, yeah, annoying. I can sort of understand Kaidan. He is a powerful guy and he backs it up in ME1 and ME3. He feels believable in this regard to me. Jack is an issue. She is supposed to be a super OP biotic but she has the most rudimentary powers imaginable for a biotic and she is the worst squadmate in a fight in ME2. I just think Shepard is simply too over powered as a biotic in all the games. It feels right out of the gate they are trying to act like he/she is some godlike/amazing soldier, that even asari and krogan cannot match. Protheans messing around with humans is actually an interesting theory actually. I had never even though of that. But wasn't it said they believed in making slaves because they believed other races were inferior? I can't imagine them wasting time to experiment on lowly races. It's the motivation that's key here. They upgraded the asari because they thought they could bring about the defeat of the Reapers. We also know they gave language to the hanar (or, at least, that's what hanar myths say). In ME1, you find actual evidence that the Protheans visited Earth. So, look at it this way: the Protheans believe that they will be awakened in large numbers (look at Ilos and Eden Prime - plus who knows what else is out there?) and immediately take control. The idea was that they would be awakened long before the current races got too powerful. Hence, even if they were somewhat strong, they still wouldn't be a match for the Protheans. Plus, in all probability, they intended to throw them at the Reapers as cannon fodder. Any who survived the end of the war would have depleted numbers. None of this is really much of a stretch. Yes, I know this is all conjecture but it kind of makes sense. BTW, think about the rachni. They were said to have been made aggressive by the Protheans in order to use them to wage war. They were bred to be aggressive and eventually turned on the Protheans and were thus a threat when later discovered. That said, even being bred that way, they don't all have to be that way. Perhaps not having anything to do with the other rachni is what allowed the queen hatched from the ancient egg to develop more normally. (Her brood were a different story, but that was entirely because Binary Helix was attempting to create a race of slave warriors. Sound familiar?) Hell, I could conjecture from all of this that the Protheans did the same thing as Binary Helix. The queens were fine but the children were all ruthless warriors without the guidance of the mother. In any case, regardless of how they did it, the Protheans directly intervened to make the rachni more aggressive and more powerful. Bringing this into the current cycle, we've got the krogan. Yes, we know they had stupidly destroyed their homeworld in a nuclear war. That said, well, look around. We've come very close to it on Earth and the Doomsday Clock is closer to striking midnight than it's been in a very long time. Our survival isn't assured so we're barely any different than krogan. What we do know is that the salarians uplifted a race that was still in its warlike phase, that bred like cockroaches but even harder to kill, and was then surprised when they turned against them when they weren't given the space to grow. Because, seriously, the overcrowding on Tuchanka would have killed them and they had no options. Now, some theories with humans. Protheans gave us a natural inclination toward biotics, but it would amount to nothing until the introduction of eezo. Protheans assumed they'd be awakened much earlier, they could have controlled how the exposure happened (to the point that they selectively bred warriors to throw at the Reapers), and humans end up not being a threat. They may or may not have made us more aggressive just as they did the rachni. Does it matter if cannon fodder is aggressive or not?
|
|
inherit
535
0
4,337
clips7
MiNd...ExPaNsIoN....
1,829
August 2016
clips7
Blackgas7
|
Post by clips7 on Mar 29, 2018 4:21:40 GMT
Uhm...*raises hand slowly*....... ....i have only been able to stop the argument between Jack and Miranda ONE time..(ME2)...after that, i was only given the option to agree with one or the other...and you know if you agree with one, the other is DEFINITELY dying during the suicide mission. And let me say that i was FULL Paragon multiple times after i got that blue (neutral) option the first time . I have not been able to get that neutral option since then and i'm baffled as to why...does it has something to do with your background in terms of what you pick in the beginning?..."Loner", "Spacer" "War Hero"?.....i want to try another run, but i want to make sure i can get that neutral option...it's one of the reasons why i choose to pick up Jack last so my Paragon level is high so i can get that option, but every time that scene comes up there is no blue option to save both Miranda and Jack.....thoughts?....
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Mar 29, 2018 4:51:28 GMT
Uhm...*raises hand slowly*....... ....i have only been able to stop the argument between Jack and Miranda ONE time..(ME2)...after that, i was only given the option to agree with one or the other...and you know if you agree with one, the other is DEFINITELY dying during the suicide mission. And let me say that i was FULL Paragon multiple times after i got that blue (neutral) option the first time . I have not been able to get that neutral option since then and i'm baffled as to why...does it has something to do with your background in terms of what you pick in the beginning?..."Loner", "Spacer" "War Hero"?.....i want to try another run, but i want to make sure i can get that neutral option...it's one of the reasons why i choose to pick up Jack last so my Paragon level is high so i can get that option, but every time that scene comes up there is no blue option to save both Miranda and Jack.....thoughts?.... No. You kind of have to go hardcore with getting high Paragon or Renegade. No room for neutrality in ME2, not if you want to be able to get those options. That means it's better to recruit Jack and get loyalty missions done ASAP or make it the last thing you do before the SM. ME2 has some weird system with Paragon/Renegade points that you have to get the most possible points possible at any given time. themikefest could probably explain this far better than I, or point you to the appropriate thread.
|
|
inherit
♨ Retired
24
0
26,306
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 29, 2018 5:29:17 GMT
Uhm...*raises hand slowly*....... ....i have only been able to stop the argument between Jack and Miranda ONE time..(ME2)...after that, i was only given the option to agree with one or the other...and you know if you agree with one, the other is DEFINITELY dying during the suicide mission. And let me say that i was FULL Paragon multiple times after i got that blue (neutral) option the first time . If I want both loyal, I do Miranda's loyalty mission right after Horizon. Once completed, I talk to Jack before anything else. Then I complete her loyalty mission. With both loyalty missions completed that early, I get both red and blue dialogue to choose from to keep both loyal. The longer the player waits to complete both loyalty missions, the harder it is to keep both loyal. Just because one of them loses their loyalty doesn't mean they will die during the suicide mission.
|
|
inherit
535
0
4,337
clips7
MiNd...ExPaNsIoN....
1,829
August 2016
clips7
Blackgas7
|
Post by clips7 on Mar 29, 2018 9:02:07 GMT
Uhm...*raises hand slowly*....... ....i have only been able to stop the argument between Jack and Miranda ONE time..(ME2)...after that, i was only given the option to agree with one or the other...and you know if you agree with one, the other is DEFINITELY dying during the suicide mission. And let me say that i was FULL Paragon multiple times after i got that blue (neutral) option the first time . If I want both loyal, I do Miranda's loyalty mission right after Horizon. Once completed, I talk to Jack before anything else. Then I complete her loyalty mission. With both loyalty missions completed that early, I get both red and blue dialogue to choose from to keep both loyal. The longer the player waits to complete both loyalty missions, the harder it is to keep both loyal. Just because one of them loses their loyalty doesn't mean they will die during the suicide mission. Ahhh.......i was waiting until the last minute to actually do Jack's loyalty mission because i was trying to build up enough paragon...thanks...
|
|
inherit
3012
0
588
I'm Not Dead Just Yet
405
Jan 27, 2017 17:00:40 GMT
January 2017
imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by I'm Not Dead Just Yet on Apr 8, 2018 13:03:23 GMT
It annoys me sometimes in ME2 and 3 when I have squadmates walking around in light armour or clothing (or nothing at all!) but I nearly always have to wear this bulky armour and have a huge ass power weapon strapped to my back whenever I go on missions or shopping.
I usually like to go for a sleak and stealthy look in games and the only one in ME3 is that Cerberus armour you can get in the Citadel DLC by completing challenges in the Arena which is fairly late into the game and you can't keep it when you start a new game.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 8, 2018 15:00:36 GMT
I'm different on the armor. I like something that looks like it would actually protect me. I mean, even Captain Enyala, the Eclipse mercenary from Miranda's LM, comments on those other outfits. Those are just fan service outfits that make no sense in a game where you're constantly being shot at.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 8, 2018 15:17:23 GMT
It annoys me sometimes in ME2 and 3 when I have squadmates walking around in light armour or clothing (or nothing at all!) but I nearly always have to wear this bulky armour and have a huge ass power weapon strapped to my back whenever I go on missions or shopping. I usually like to go for a sleak and stealthy look in games and the only one in ME3 is that Cerberus armour you can get in the Citadel DLC by completing challenges in the Arena which is fairly late into the game and you can't keep it when you start a new game. I'm confused - In ME3, Shepard walked about the Citadel unarmed and, if the player sticks with the default, is dressed in the same attire as pretty much any of the other Alliance personnel. It was in ME1 and ME2, where Shepard was dressed in full armor when shopping on the Citadel (and, for ME2, the other hubs as well). The squad mates (except Ashley and Kaidan in ME1 and James and Kaidan in ME3) are pretty much always dressed in their battle attire (such as it is) throughout the games. In ME1, you could change their armors, but they always wore armor, even on the ship. The crew on Normandy are not ever seen in armor. In ME3, though, their attire is almost identical to Shepard's default stuff. I would have liked to see the attire for the squad mates change - casual when on the ship and at hubs, and armor when on missions only. IMO, it was best handled with James and Kaidan in ME3 (Why they never gave Ashley the standard fatigues, I'll never know).
|
|
inherit
3012
0
588
I'm Not Dead Just Yet
405
Jan 27, 2017 17:00:40 GMT
January 2017
imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by I'm Not Dead Just Yet on Apr 8, 2018 17:48:06 GMT
I'm different on the armor. I like something that looks like it would actually protect me. I mean, even Captain Enyala, the Eclipse mercenary from Miranda's LM, comments on those other outfits. Those are just fan service outfits that make no sense in a game where you're constantly being shot at. Well sure, but when I'm playing an infiltrator especially, heavy armour isn't a look that suits the class in my opinion. How can Jack walk around half naked (not that I want Shep to) but I am relegated to wearing nothing but heavy armour? ME1 has light, medium and heavy versions of the same type of armour, with certain classes being able to equip only certain weights, I would have liked some options in 2 and 3.
|
|
inherit
3012
0
588
I'm Not Dead Just Yet
405
Jan 27, 2017 17:00:40 GMT
January 2017
imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by I'm Not Dead Just Yet on Apr 8, 2018 17:50:07 GMT
It annoys me sometimes in ME2 and 3 when I have squadmates walking around in light armour or clothing (or nothing at all!) but I nearly always have to wear this bulky armour and have a huge ass power weapon strapped to my back whenever I go on missions or shopping. I usually like to go for a sleak and stealthy look in games and the only one in ME3 is that Cerberus armour you can get in the Citadel DLC by completing challenges in the Arena which is fairly late into the game and you can't keep it when you start a new game. I'm confused - In ME3, Shepard walked about the Citadel unarmed and, if the player sticks with the default, is dressed in the same attire as pretty much any of the other Alliance personnel. It was in ME1 and ME2, where Shepard was dressed in full armor when shopping on the Citadel (and, for ME2, the other hubs as well). The squad mates (except Ashley and Kaidan in ME1 and James and Kaidan in ME3) are pretty much always dressed in their battle attire (such as it is) throughout the games. In ME1, you could change their armors, but they always wore armor, even on the ship. The crew on Normandy are not ever seen in armor. In ME3, though, their attire is almost identical to Shepard's default stuff. I would have liked to see the attire for the squad mates change - casual when on the ship and at hubs, and armor when on missions only. IMO, it was best handled with James and Kaidan in ME3 (Why they never gave Ashley the standard fatigues, I'll never know). Having Shepard walk around the Citadel in ME3 in "casual" wear and unarmed was a welcome change, but I still get bummed about not being able to wear light armour in missions.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
9922
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 8, 2018 19:49:53 GMT
In the ME-1 Prologue on the Normandy, I was irritated during the scene when Shepard is talking with Nihlus and Capt. Anderson about the prothean technology. Here's why: Anderson and Nihlus explained to Shepard the importance of prothean technology used for the past 200 years - AND SHEPARD DIDN'T KNOW ANYTHING ABOUT IT!!!! Here's the dialog they had with Shepard: ------- Shepard: I thought the Protheans vanished 50,000 years ago. Nihlus: Their legacy still remains. The mass relays, the Citadel, our ship drives -- it's all based on Prothean technology. Anderson: This is big Shepard. The last time humanity made a discovery like this, it jumped our technology forward two-hundred years. ------- Okay - Is Shepard this inexperienced about the current uses of prothean technology that he/she has already been using FOR YEARS? Geese. Shepard is an experienced Alliance Navy commander, and N7 trained in advanced Alliance weapons and tactics. With this much experience Shepard would have, should have, already known the basics about the prothean data cache and how their technology was currently being used. Why would Shepard be presented as so inexperienced? The writers made Shepard appear as though he/she had been asleep during their whole career. I feel this story dialog should have been written so that it was Anderson and Nihlus asking Shepard what he/she currently understood about the important basic information revealed in the prothean data cache, and Shepard would provide us with their exceptional knowledge about the protheans up to this point. -------- In another of Shepard's investigative questions, Anderson and Nihlus provide more details when Shepard asks about the beacon: Shepard: Why is this beacon so important? Nihlus: All advanced galactic civilization is based on Prothean technology. Even yours. Anderson: If we hadn't discovered those Prothean ruins buried on Mars, we'd still be stuck on Earth. That was just a small data cache. Who knows what we can learn from this beacon? What if it's a weapons archive? We can't let it fall into the wrong hands. -------- I understand this is background information presented for the benefit of the game player. The dialog wheel system was a question-answer mechanic, and it was set up so that Shepard had to inquire for more information about everything. It's instances like this where I wince at Shepard's apparent inexperience with information he/she would have learned in their military career. This just bugged me. Oh, if only I had been a BioWare writer 12 years ago...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 8, 2018 20:01:41 GMT
In the ME-1 Prologue on the Normandy, I was irritated during the scene when Shepard is talking with Nihlus and Capt. Anderson about the prothean technology. Here's why: Anderson and Nihlus explained to Shepard the critical basis of prothean technology used in their current technology. Here's the dialog they had with Shepard: ------- Shepard: I thought the Protheans vanished 50,000 years ago. Nihlus: Their legacy still remains. The mass relays, the Citadel, our ship drives -- it's all based on Prothean technology. Anderson: This is big Shepard. The last time humanity made a discovery like this, it jumped our technology forward two-hundred years. ------- Okay - Is Shepard this inexperienced about the current uses of prothean technology that he/she has already been using? Geese. Shepard is an experienced Alliance Navy commander, and N7 trained in advanced Alliance weapons and tactics. With this much experience Shepard would have, should have, already known the basics about the prothean data cache and how their technology was currently being used. Why would Shepard be presented as so inexperienced? The writers made Shepard appear as though he/she had been asleep during their whole career. I feel this story dialog should have been written so that it was Anderson and Nihlus asking Shepard what he/she currently understood about the important basic information revealed in the prothean data cache, and Shepard would provide us with their exceptional knowledge about the protheans up to this point. -------- In another of Shepard's investigative questions, Anderson and Nihlus provide more details when Shepard asks about the beacon: Shepard: Why is this beacon so important? Nihlus: All advanced galactic civilization is based on Prothean technology. Even yours. Anderson: If we hadn't discovered those Prothean ruins buried on Mars, we'd still be stuck on Earth. That was just a small data cache. Who knows what we can learn from this beacon? What if it's a weapons archive? We can't let it fall into the wrong hands. -------- I understand this is background information presented for the benefit of the game player. The dialog wheel system was a question-answer mechanic, and it was set up so that Shepard had to inquire for more information about everything. It's instances like this where I wince at the Shepard inexperience with information he/she whould have learned in their military career. This just bugged me. Oh, if only I had been a BioWare writer 12 years ago... That particular sequence has always left me shaking my head as well. Not only for the reasons you mentioned, but Anderson sounds like an idiot as well. If we would have been "stuck on earth," how did we manage to find a Prothean data cache on Mars? Seems to me we were already off earth when we found it.
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Apr 11, 2018 13:36:33 GMT
It annoys me sometimes in ME2 and 3 when I have squadmates walking around in light armour or clothing (or nothing at all!) but I nearly always have to wear this bulky armour and have a huge ass power weapon strapped to my back whenever I go on missions or shopping. I usually like to go for a sleak and stealthy look in games and the only one in ME3 is that Cerberus armour you can get in the Citadel DLC by completing challenges in the Arena which is fairly late into the game and you can't keep it when you start a new game. I'm confused - In ME3, Shepard walked about the Citadel unarmed and, if the player sticks with the default, is dressed in the same attire as pretty much any of the other Alliance personnel. It was in ME1 and ME2, where Shepard was dressed in full armor when shopping on the Citadel (and, for ME2, the other hubs as well). The squad mates (except Ashley and Kaidan in ME1 and James and Kaidan in ME3) are pretty much always dressed in their battle attire (such as it is) throughout the games. In ME1, you could change their armors, but they always wore armor, even on the ship. The crew on Normandy are not ever seen in armor. In ME3, though, their attire is almost identical to Shepard's default stuff. I would have liked to see the attire for the squad mates change - casual when on the ship and at hubs, and armor when on missions only. IMO, it was best handled with James and Kaidan in ME3 (Why they never gave Ashley the standard fatigues, I'll never know). Ashley, Kaidan, and Shepard didn't wear their armor on the ship in ME1.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 11, 2018 14:05:08 GMT
I would have liked to see the attire for the squad mates change - casual when on the ship and at hubs, and armor when on missions only. IMO, it was best handled with James and Kaidan in ME3 (Why they never gave Ashley the standard fatigues, I'll never know). Ashley, Kaidan, and Shepard didn't wear their armor on the ship in ME1. Exactly. If they had, how could I have modded an Alliance uniform for Shepard into ME2? Wrex, Garrus and Tali stay in armor but not those in the Alliance (or Liara). (Though I can't swear to it with Garrus and Tali - they might revert back to original clothes on ship.)
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Apr 11, 2018 14:12:20 GMT
Ashley, Kaidan, and Shepard didn't wear their armor on the ship in ME1. Exactly. If they had, how could I have modded an Alliance uniform for Shepard into ME2? Wrex, Garrus and Tali stay in armor but not those in the Alliance (or Liara). (Though I can't swear to it with Garrus and Tali - they might revert back to original clothes on ship.) I honestly can't remember about the non-alliance squad mates on the ship. I feel like Garrus reverted to his blue/black armor and wrex would go back to his default armor. No idea about tali because I never talked to her after the first playthrough lmao. But they may have kept their custom armor too, not sure. I mostly just talked to Ashley and Kaidan lol
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Apr 16, 2018 1:11:05 GMT
Exactly. If they had, how could I have modded an Alliance uniform for Shepard into ME2? Wrex, Garrus and Tali stay in armor but not those in the Alliance (or Liara). (Though I can't swear to it with Garrus and Tali - they might revert back to original clothes on ship.) I honestly can't remember about the non-alliance squad mates on the ship. I feel like Garrus reverted to his blue/black armor and wrex would go back to his default armor. No idea about tali because I never talked to her after the first playthrough lmao. But they may have kept their custom armor too, not sure. I mostly just talked to Ashley and Kaidan lol They usually reverted back to their default appearance where Tali would go back to her purple armor, Garrus to his blue armor and Wrex to his red armor. Only Liara ever wore anything besides armor which tended to make it seem all the odder that the others didn't have civilian clothes (with the obvious exception of Tali).
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 16, 2018 4:23:22 GMT
They usually reverted back to their default appearance where Tali would go back to her purple armor, Garrus to his blue armor and Wrex to his red armor. Only Liara ever wore anything besides armor which tended to make it seem all the odder that the others didn't have civilian clothes (with the obvious exception of Tali). Actually, Tali reverting back is kind of weird. She'd have to constantly put herself in a sterile environment to keep changing back and forth between original and upgraded armors. Otherwise, she'd be exposing herself to things that could potentially kill her. Possible solution? She adds attachments to her armor that can be removed rather than replacing the armor. In order to "relax" aboard the Normandy she removes those add-ons. It's like armor for her existing suit rather than a change of clothes.
|
|