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Jan 28, 2017 10:19:12 GMT
January 2017
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Post by sil on Feb 9, 2018 23:09:13 GMT
Andromeda needed to start off more with a bang at the beginning of the game to draw you in. As it stands now, the game starts off slow. Most of the reviewers that post reviews up of a game within a day or 2 of launch guaranteed spent half a day at most before finishing up their write ups. Am loving this game so far (bought it a few weeks ago for 20 bucks). Started off slow but once the world starts opening up and one gets a better feel of the game mechanics it starts to draw you in. It's basically a space age form of Dragon Age Inquisition. Lots of crafting, resource gathering, huge world to explore and lots and lots of quests. One thing this game did right compared to DAI is the travel aspect. While DAI had a huge world to explore it was mostly done by foot...the mounts were garbage as you did not get any sense of speed and one couldn't even gather resources on them so most gamers ignored that aspect of the game completely compared to MEA where driving around in the Nomad is a lot of fun and the added ability to customize the vehicle is great as well. I somewhat agree, I think it could've started off with a more focused approach, before then opening out into the open world regions once you had a handle on the game.
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N7Valentine
N2
We'll bang, ok?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Posts: 106 Likes: 223
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N7Valentine
We'll bang, ok?
106
Sept 5, 2017 18:54:54 GMT
September 2017
n7valentine
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by N7Valentine on Feb 10, 2018 0:23:37 GMT
-Boring and somewhat one-dimensional cast. Can be improved though -Boring enemies. The Kett were a joke -No great score, unlike the OT -Not enough different alien species and their cultures to explore
It feels like they picked favorite elements from the OT and implemented them into Andromeda, which makes the whole game look like a cheap rehash.
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Feb 10, 2018 1:30:26 GMT
-Boring and somewhat one-dimensional cast. Can be improved though -Boring enemies. The Kett were a joke -No great score, unlike the OT -Not enough different alien species and their cultures to explore It feels like they picked favorite elements from the OT and implemented them into Andromeda, which makes the whole game look like a cheap rehash. Shows how much they actually care about the IP :/
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Post by zallister on Feb 10, 2018 7:03:04 GMT
The whole game looks like no one had a real plan.
- The space is emty! No mining colonies or enemy mbases that you can find on astoroids, Moons or planets, only Satellites, resurces and wrecks.
- They act overall like they are still in the Milky Way! YOU! HAVE! NOTHING! No Backup, no infrastructure.
- Absolutly no military experience! I am not a soldier, but I know that it is a bad idea to settle down directly at the enmy main base (Eos and Voeld). And the Archon mission was the same sightseeing mission like the collector ship in ME2. If you plan to go on a giant enemy ship you have a nice big bomb with you to make sure that you never see that ship again.
- No pioneer feeling! Hey, you have only what you have on the Nexus and the Arc, let´s build a settlement! Hello? Isn´t it more important to make sure that new resurces comming in? Your fuel tanks are emty but you go on a settlement mission first! Energy means air, gravity, temperature, water and food for the poeple on the nexus, so, what happen to your Helium 3 raffinery?
- Faceless Enemies! Where are the Kett mining facilities were you can free some Angara slaves? Kett Space stations to blow up? Kett settlements with farming for food?
- Useless AI! Every controlled enviroment like the Archon ship or bases should be easy for an AI. Go to the next computer and see what SAM can do. Open airlooks to blow the Kett crew out of the ship, overload an reactor and, and, and...
- Rebellion! Have they take every insane people on the trip? Wasn´t there something like psychological exarminations? You are pioneers. If you want it easy you shouldn´t join the Initiative!
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
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Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Feb 10, 2018 7:05:46 GMT
Whoa, where do I begin?
- A "normal" UI, where you can mod your weapons, see your objectives, browse the journal and the codex. - Music...I'm not saying every soundtrack should be "The Suicide Mission", but damn - ME:A's soundtrack was just flat, boring and non-inspiring. - Characters; absolutely no feeling of attachment, no conflicts (Kalo and the engineer guy's back-and-forth intercom mouth-karate doesn't count). Even though I hated Ashley, I always felt shitty, when I left her to die on Virmire. If I had to sacrifice a squadmate from ME:A, I wouldn't even bat an eye. - The story: I really couldn't get into this pathfinder thing. I didn't feel like there were high stakes involved. I felt no darkness. I felt... nothing. - The gameplay may have been a little more fluid, but the gameplay just didn't feel satisfying to me. The biotic/fire/cryo explosions in ME3 were damn satisfying with great sound effects, but ME:'s were just really meh. It absolutely didn't help, that you could not control your squadmates' powers. - Picking the right squadmates didn't really matter, because of the lack of being able to control them. In the ME trilogy, I loved setting up explosions with Kaiden/Javik/Liara...etc. Here everybody just does what they do on their own, whenever they feel like it. - The Tempest was a cheap knock-off of the Normandy, uninspired and boring. - The conversations were way too light and "funny", and the lack of real renegade/paragon choices could be really felt. Bad idea reworking the system like this. - To me, small things I liked in the trilogy, like everybody in the universe would holster their shotgun horizontally on their lower backs and the ammo type would show on the weapon with a small hologram. Here all the guns go to the same place vertically, and pistols/SMGs don't even show most of the time. - Racial diversity. I still laugh my arse off when I overhear a vorcha from ME3, or enjoy a conversation with a volus ("I own you!"), or listen to a story from an elcor. The lack of the "old" species were really left a gaping hole, and I find the angara boring and ugly as shit. - A balanced and non-microtransaction-oriented (4 versions of each weapon) Multiplayer. (I could write about a whole book why MP failed, too). - BUGS - Graphics; every asari looks the same (except for Pee Bee)?! ME1 with the limited memory of a 360 was able to pull off at least 15-20 different asari faces, for fuck's sake! - Our "hero"; I - as a 34 year-old dude - could not get into playing as an adolescent idiot, with cringy dialogues. My FemShep was a bad-ass, while Sara is a whiny-ass, pumpkin latte-sipping millenial little bitch.
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Elfen Lied
N3
Fatebinder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 372 Likes: 465
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elfenlied
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Elfen Lied on Feb 10, 2018 12:53:22 GMT
By which you mean one that is universally positive and approving no matter how unimpressive and undeserving the result is? I don't think this is the right definition of "balanced". You know, I was thinking about something in the middle between "Hail to Bioware and praise them for this masterwork" and "Bash this game like if it was the worst piece of **** ever made". Andromeda is not among their best games, but I don't think it is bad to the point where it's justified to pull it out from the market after few months. Especially when there are far worse games out there that didn't get half of the hysteric reeception that this game had. But seems like balanced opinion (and reactions) nowadays are more and more rarely, especially when it comes to BW.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Feb 10, 2018 16:56:53 GMT
Andromeda is not among their best games, but I don't think it is bad to the point where it's justified to pull it out from the market after few months. Especially when there are far worse games out there that didn't get half of the hysteric reeception that this game had. It's mediocre to it's core. You shoot up a lot of generic enemies and that's about it. Expectations were probably higher for a Bioware game, and rightfully so. MEA is neither good nor outright bad. For reasons given above. Not least of all that many people, me included, didn't give a shit for the companions. Usually the life saver of any Bioware game that makes you put up with mediocrity in other departments. No, this game swims with the crowd of countless games, soon to be forgotten. And that's it's major problem. The absence of any memorable moments.
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March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kotoreffect3 on Feb 10, 2018 17:12:18 GMT
By which you mean one that is universally positive and approving no matter how unimpressive and undeserving the result is? I don't think this is the right definition of "balanced". You know, I was thinking about something in the middle between "Hail to Bioware and praise them for this masterwork" and "Bash this game like if it was the worst piece of **** ever made". Andromeda is not among their best games, but I don't think it is bad to the point where it's justified to pull it out from the market after few months. Especially when there are far worse games out there that didn't get half of the hysteric reeception that this game had. But seems like balanced opinion (and reactions) nowadays are more and more rarely, especially when it comes to BW. Yeah it is a pattern I have noticed with society in general and not just video games. It seems like there is no room for the middle ground anymore people gravitate towards extremes. As far as MEA goes I have noticed that even when a person that likes the game acknowledges it's flaws they still get called a deranged fanboy or a "biodrone" simply because they like the game.
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Son of Dorn
Fortifying everything.
6,312
Jan 11, 2017 14:17:27 GMT
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Feb 10, 2018 19:05:09 GMT
Don't forget the blackjack.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 11, 2018 23:38:57 GMT
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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asblinkenski
Linkenski
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Post by Link"Guess"ski on Feb 12, 2018 2:55:47 GMT
-Boring and somewhat one-dimensional cast. Can be improved though Indeed. The mistake was Andromeda not yet having the kind of backstory Mass Effect 1 and its cast had, yet still focusing on exposition-heavy squaddies and otherwise not creating any moments of tension between them and Shepard. Big misjudgement on Mac's part and he just needs to remember what he did with Wrex in ME1 or the various squaddie vs squaddie standoff in ME2.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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May 17, 2017 21:57:52 GMT
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gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Feb 12, 2018 5:36:38 GMT
Don't forget the blackjack. In fact, forget the lunar lander and the blackjack. ....... Oh screw the whole thing.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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Conquer Your Dreams
Say that you love me
944
Mar 19, 2017 16:04:04 GMT
March 2017
ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
stescooter100
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Post by Conquer Your Dreams on Feb 12, 2018 13:22:10 GMT
What was missing ?
Many things I think, but there was one thing MEA definitely didn't have - EMOTIONAL IMPACT. Countless times during replaying MET i've been having those WTF moments, tears in my eyes, sadness etc. Nothing like this ever happened during my Andromeda trip. NOT EVEN ONCE. I think the other thing, which personally kills "feeling" for MEA was lack of memorable background music. Soundtrack was just bad - simply as that. Companions ? Well, most of them on Jacob's level, but there was Drack and Vetra so i could live with that.
Story also didn't really work for me. New galaxy, only 2 new species, all this flying between planets just to discover some "volcano" meh.
It could be done 100 times better; i can bet that most of the people on BSN easily could write much more interesting and entertaining story than MEA deliver.
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Feb 12, 2018 16:34:26 GMT
Emotional impact can't happen without a narrative having a legitimate arc and all you need to do ia read the 13 foundation comics and realize that Mac has no concept of this, and as long as he is their decision-maker you'll end up with deflated arcs.
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samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Feb 12, 2018 17:14:12 GMT
Emotional impact can't happen without a narrative having a legitimate arc and all you need to do ia read the 13 foundation comics and realize that Mac has no concept of this, and as long as he is their decision-maker you'll end up with deflated arcs. Mac aside, they had some legitimate arcs in ME:A but you can tell from the inconsistency of the writing that we got a lot of "that will have to do" to get the game out in time for EA's Q4 2016. He did some solid writing on Garrus and Wrex and maybe that's where his strengths lie - in creating characters with solid narrative arcs - and maybe it falls apart in the overall macro-arc of the story. The guy wasn't even on ME:A until things appeared desperate, so he left "Anthem" and did his best to save the day. In the end, the game was enough of financial success to be noted so in investor calls but online presence didn't necessitate continued support above their new, highly-invested IP and the successful Dragon Age franchise. Obviously, we saw the aftermath with EA Motive absorbing BioWare Montreal but BioWare Edmonton is moving or has moved into bigger offices recently so it makes me wonder if they've learned their lesson from trying to create these big projects remotely and what you'll see in the future is an expanded Edmonton staff to handle all things Dragon Age and Mass Effect in the future.
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MiNd...ExPaNsIoN....
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Post by clips7 on Feb 13, 2018 5:29:55 GMT
And there were so many missed dramatic moments where a well done cutscene could have worked wonders.
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giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Feb 13, 2018 12:08:32 GMT
What I disliked the most about ME Andromeda is how extremely safe Bioware played it with this game. The setting of this game would have been absolutely perfect to go completely out of the box for once, but they totally missed it. They played it extremely safe not to alienate (pun intended) the Mass Effect fans, to make the game feel very similar to the previous games despite having a totally different location and plot. And that is what lead this game to total mediocrity.
I mean, heck, we are traveling to a completely new galaxy and all we find is bipedal species who are all on very similar technological levels and have similar cognitive abilities and understandings as humans, light years away. Jungle Planets that only differ from ours in the way that most of the vegetation is fluorescent? Not one but two desert planets that look like...well, deserts on earth? Primitive lifeforms that perfectly resemble dinosaurs?
Just for en example, we know of planets which are nearly completely made of diamond, there is a planet where rain consist of rubies, there are brown dwarf stars that are so cold you can walk on them etc. Yes I get it, we were looking for a new earth, environments that are not hostile to life which are bound to be somewhat earth-like, but Bioware completely overplayed it with the similarities. Remember the mission on the mining site on the asteroid? That was one of the few really cool missions were I actually felt like being in a foreign place, in space, in another galaxy. There should have been many missions like that.
Oh and speaking of lifeforms, scientists are already speculating that inorganic lifeforms could possibly exist, made of crystal or mercury. Now thats something unique and interesting, why didn't we encounter any lifeforms like that?
Nothing in the game felt new, strange or interesting, I never felt like I'm an explorer in another galaxy. Bioware has been playing it very safe for for three Mass Effect Games, this was their chance to go out of the box for once, in fact it was actually high time for them to do so, and they completely and utterly blew it.
Next up is illogical decisions. You are part of a ridiculously expensive and risky mission that intends to go to another galaxy with veeery little basic information gathered by long range scanners. And you are doing that militarily completely under equipped. Basically you risk handing over thousands of defenseless civilian settlers to a foreign powerful species that may call this place their home. Thats such a dumb move, and of course it hurt the initiative. And thats from species that fought several hard wars in the milky way, and know about an hostile and extremely dangerous species that threaten to destroy all intelligent life in the vicinity. Make no sense. And speaking of sense, its only a minor flaw but no, having a wheeled APC does not make any sense either.
Lastly, the plot was extremely straight-forward too, Bioware playing it safe again. The bad guys could not have been any more stereotypical.
To go back to the thread title again - What was Andromeda Missing- ? Innovation and creativity in all areas - Or the balls to actually implement it.
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Party like it's 2023!
9,233
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 13, 2018 16:08:04 GMT
What was missing ? Many things I think, but there was one thing MEA definitely didn't have - EMOTIONAL IMPACT. Countless times during replaying MET i've been having those WTF moments, tears in my eyes, sadness etc. Nothing like this ever happened during my Andromeda trip. NOT EVEN ONCE. I think the other thing, which personally kills "feeling" for MEA was lack of memorable background music. Soundtrack was just bad - simply as that. As one who is kind of a fiend for music in these sorts of games, it's way too obvious how little of a landscape the game's soundtrack actually puts together. There's no definitive scene where a specific track can be tied to, whereas the previous trilogy, and games like The Witcher 3 or Horizon Zero Dawn have big, meaningful tracks that, many times, are part of just one particular scene and are never heard again anywhere else in the game, which can really make it feel special. After binging an entire playthrough of HZD recently, I'm compelled to use this as an example of a lot of things BioWare really should have done in terms of its music and attention to detail. I collect the soundtracks of almost every game I play, and it's clear that Andromeda's soundtrack doesn't tell a story, whereas TW3 and HZD's soundtracks have a kind of roadmap that you can listen to and tell what's happening. Like, in Horizon, there is a small moment in the game that is suddenly elevated by having a really good, unique track and suddenly I can't really forget the scene because of it: I wouldn't say Jacob, but to be fair to him, the problem, I felt, lied in Shepard's dialogue, especially if you rolled a FemShep. I didn't like how the game seemed to assume that frequent visits constituted flirting. All in all though, I thought Jacob himself wasn't a bad character in ME2, but when you have the regular straight-man among colorful characters like Jack, Zaeed, Grunt and so forth, he's gonna be pretty humdrum. Problem was that the characters were all too regular, with the exception of Peebee I guess, but I think she should've been a human, considering how many obscure human idioms she seemed to be using.
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Apr 26, 2018 20:05:42 GMT
1,585
tacsear
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Jun 16, 2017 19:04:21 GMT
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tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Feb 13, 2018 17:14:50 GMT
Everything that makes a Bioware game good
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Old Scientist Contrarian
8,050
February 2017
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Post by alanc9 on Feb 13, 2018 19:47:48 GMT
What I disliked the most about ME Andromeda is how extremely safe Bioware played it with this game. The setting of this game would have been absolutely perfect to go completely out of the box for once, but they totally missed it. They played it extremely safe not to alienate (pun intended) the Mass Effect fans, to make the game feel very similar to the previous games despite having a totally different location and plot. And that is what lead this game to total mediocrity. Probably a sensible design approach. Pre-release, the game got plenty of grief here for being "not really Mass Effect." You were here for that, right? That's just how evolution works in the MEU, though. Which galaxy you're in can't matter for that; if humanoids are prevalent in the MW, then they should be prevalent in Andromeda too. (Which makes some NPC remarks in ME:A absolutely idiotic, of course.) Unless we posit that someone seeded the MW with life bearing a tendency to evolve towards humanoids. It's not inconceivable, but there's no support in the text for the idea. OTOH, you could just slip it into ME:A as a retcon -- turns out everything in the MW was modified fifty cycles ago by some dominant species who really liked humanoids.
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Nov 24, 2024 16:14:23 GMT
16,469
Giant Ambush Beetle
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August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Feb 13, 2018 20:09:51 GMT
Don't forget the blackjack. Knock them out and drag them home by the dozens? Works for me.
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Feb 15, 2018 15:17:44 GMT
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Feb 13, 2018 14:00:46 GMT
February 2018
touchstone2016
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Post by touchstone2016 on Feb 14, 2018 14:26:13 GMT
I finished my first play-through of ME:A last night. I think it works as an enjoyable game, but it's not first-rank for me: with the rest of MET, I started playing again immediately after I'd beaten the game. I'll perhaps play ME:A again another time, but certainly not now.
To my surprise, I really missed Joker: Suvi and Kallo were all well and good, but not having someone at the helm with attitude made quite a difference for me.
I didn't like the combat; I much prefer being able to pause the action and specify the powers that my squad use. And I'd really have liked to have had four powers available, rather than three.
I found the architect fights simultaneously boring and too difficult (I got killed even on narrative mode!). I enjoy Deus Ex, even though I find the game difficult, because I also find it interesting.
M/M romance was a bit dull: I didn't take to Jaal; Reyes was a great character but confined to Kadara; Gil was okay-ish but mostly confined to the ship. None overall as good as ME3's Steve (and certainly not as good as Kaidan).
There wasn't much in the way of music, and I don't think I particularly minded. But there was nothing to compare with the introduction to ME1, when Shepard walks the length of the Normandy to the bridge, the music swells, and the ship hits the relay. That "sold" that game to me, and I still get goose-bumps watching that sequence.
One of the published reviews said that dealing with the number of side-quests was like trying to cope with an overflowing e-mail inbox; I agree. The sheer volume of side-quests became exhausting at times. It was odd that finally settling a planet resulted in so few side-quests; that's where I'd have put the political differences/supply problem/lost goldfish quests.
I live in Scotland, and I really wish BioWare would get someone with a decent-sounding Scottish accent (sorry to Suvi and MET's Kenneth). But the voice acting was good, especially as the dialogue wasn't always superb.
And I did like Ryder, who very definitely wasn't another Shepard. After killing an NPC, Ryder admits, "I panicked". Shepard would never have done that, or said that.
I'm glad to have played the game; but it was a disappointment after the (superb) trilogy.
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sil
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Post by sil on Feb 14, 2018 15:09:29 GMT
There wasn't much in the way of music, and I don't think I particularly minded. But there was nothing to compare with the introduction to ME1, when Shepard walks the length of the Normandy to the bridge, the music swells, and the ship hits the relay. That "sold" that game to me, and I still get goose-bumps watching that sequence. My advice for a replay is to adjust the sound volumes. Change it to roughly these levels: Music = 100% Dialogue = 75% Sound Effects = 65% I found that brought out the music a lot more and I realised how good the music is.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,644
inherit
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Dec 21, 2018 17:35:11 GMT
50,644
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 14, 2018 15:34:45 GMT
What I disliked the most about ME Andromeda is how extremely safe Bioware played it with this game. The setting of this game would have been absolutely perfect to go completely out of the box for once, but they totally missed it. They played it extremely safe not to alienate (pun intended) the Mass Effect fans, to make the game feel very similar to the previous games despite having a totally different location and plot. And that is what lead this game to total mediocrity. I mean, heck, we are traveling to a completely new galaxy and all we find is bipedal species who are all on very similar technological levels and have similar cognitive abilities and understandings as humans, light years away. Jungle Planets that only differ from ours in the way that most of the vegetation is fluorescent? Not one but two desert planets that look like...well, deserts on earth? Primitive lifeforms that perfectly resemble dinosaurs? I suspect it's a tech issue. It's easier to design enemies and NPCs if all all have bilaterally symmetrical humanoid frames. I'd love to face more varied enemies like the rachni in ME1, but eh, I can accep tthe whole Star Trek "everyone's a humanoid" thing if I have too. The same goes for why all the animals we fight look pretty much the same. It's simply cheaper and more efficient. We might have gotten something like that if they hadn't spent so much time futzing around with procedural worlds. Particularly strange since Mac keeps pushing the "organics are useless, you need Synthesis to be worthy of continuing as a species" thing. Sadly, the last time Bioware tried to be "innovative" we got the Crucible.
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Post by alanc9 on Feb 14, 2018 18:11:25 GMT
I live in Scotland, and I really wish BioWare would get someone with a decent-sounding Scottish accent (sorry to Suvi and MET's Kenneth). But the voice acting was good, especially as the dialogue wasn't always superb. Suvi's VA is from Glasgow.
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