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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Feb 14, 2018 18:46:08 GMT
I live in Scotland, and I really wish BioWare would get someone with a decent-sounding Scottish accent (sorry to Suvi and MET's Kenneth). But the voice acting was good, especially as the dialogue wasn't always superb. Suvi's VA is from Glasgow. Yep, same voice actress as Cait from Fallout 4
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 14, 2018 19:18:14 GMT
Suvi's VA is from Glasgow. Yep, same voice actress as Cait from Fallout 4 The ultimate No True Scotsman if I ever saw one.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
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Dec 10, 2023 22:12:36 GMT
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Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Feb 15, 2018 1:57:24 GMT
I live in Scotland, and I really wish BioWare would get someone with a decent-sounding Scottish accent (sorry to Suvi and MET's Kenneth). But the voice acting was good, especially as the dialogue wasn't always superb. Suvi's VA is from Glasgow. Miranda's VA, Yvonne Strahowski is from Australia, but her accent was still a mix of Aussie and North-American. If I recall correctly, she mentioned in one of the interviews back in the days, that Bioware wanted her to have a unique accent and asked her to mix it all up. I suspect that might be the case with Suvi as well.
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Post by touchstone2016 on Feb 15, 2018 15:17:44 GMT
There wasn't much in the way of music, and I don't think I particularly minded. But there was nothing to compare with the introduction to ME1, when Shepard walks the length of the Normandy to the bridge, the music swells, and the ship hits the relay. That "sold" that game to me, and I still get goose-bumps watching that sequence. My advice for a replay is to adjust the sound volumes. Change it to roughly these levels: Music = 100% Dialogue = 75% Sound Effects = 65% I found that brought out the music a lot more and I realised how good the music is. Many thanks for that! Changing the levels is certainly a big improvement: I'd not noticed before how the game used "splashes" of music to counterpoint what characters were saying.
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Post by sil on Feb 15, 2018 16:09:31 GMT
My advice for a replay is to adjust the sound volumes. Change it to roughly these levels: Music = 100% Dialogue = 75% Sound Effects = 65% I found that brought out the music a lot more and I realised how good the music is. Many thanks for that! Changing the levels is certainly a big improvement: I'd not noticed before how the game used "splashes" of music to counterpoint what characters were saying. No problem! I hope to one day make a mod that makes those audio adjustments a permanent part of the game.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
Posts: 928 Likes: 1,354
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Arcian
928
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arcian
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Arcian on Feb 15, 2018 17:26:28 GMT
Quality.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,928
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kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Feb 15, 2018 19:18:16 GMT
Nothing. It was exactly what I wanted and it was my GotY last year. Hopefully a sewuel comes along at some point.
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Post by colfoley on Feb 15, 2018 20:21:45 GMT
The last two posts...
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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asblinkenski
Linkenski
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Post by Link"Guess"ski on Feb 16, 2018 18:20:02 GMT
The whole game looks like no one had a real plan. That is directly attributed to Mr. Creative Director Mac Walters, and I agree. There's snippets of a larger whole but the game feels like it has no direction.
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
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Post by simit on Feb 16, 2018 18:53:55 GMT
I'll start by saying i thought the game was awright, i got it day 1 an played through it fine an animations etc never bothered me, thats no to say that at every step i couldn't shake the feeling of "i've did this before" because thats all i could think that first playthrough.
Anyhow for me i felt they totally missed the mark completely with ME:A, undoubtedly the original trilogy, controversy aside, is one of best sci-fi game experience's out there an to do another SP game struck me as stupid. For me they should have capitalized on the so called huge success of me3 mp an built a ME game in the vein of Destiny either by still going to Andromeda, making destroy canon or set it up before the original trilogy started, for me the only right way forward after the trilogy was a online game
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ComingOfShadows
N2
P12
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: Coming0fShadows
Posts: 67 Likes: 132
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67
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coming0fshadows
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Coming0fShadows
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Post by ComingOfShadows on Feb 16, 2018 18:58:48 GMT
Many things, but the lack of atmosphere is a big one. That ties into the soundtrack a lot too. There is probably less than half the amount of music that ME1 has, and it shows. I guess there are a bunch of reasons i couldn't get absorbed into the atmosphere, but the music is pretty big reason for me. I do like the main menu music, but beyond that there is nothing memorable, and too much repetition of the other tracks. The tracks themselves generally dont have a distinct melody that the originals had, even when i listen to them outside the game they just dont do it for me. Its like its very long drawn out sequences of sounds and/or drums without an actual tune. In some cases that works but there is just too much of that for me. I feel like im listening to the radio wave sounds of Jupiter on youtube, not music. I do like some of the music the composer had done before, i just think doing a video game was not his thing. I think video games should be done on computers like Wall of Sound did for the trilogy because it gets more personalized and of course, more music in general (with several different composers bringing their own style). If anyone is interested this was a old interview with Wall of Sound on ME2 with some stuff on how they did it, it helps not having to get a orchestra together with all the editing and redoing they did. ---> hereOverall the soundtrack sounds like the style of a TV show, not a movie. It reminds me how after the first season or so of TNG rick berman (what is it with ricks?) fired the composer because he said he wouldn't make more generic music, and that the distinct soundtrack as a result was distracting to the audience. Total rubbish of course, as the soundtrack isnt distracting its what helps get you involved, but some people have weird ideas about what a soundtrack should be and direct the composer down that path. Maybe the composer could of done a better job, but he didnt have Casey Hudson directing the music style heavily like the composers did in the original trilogy. If anyone directed it, they certainly didnt like inspired music.
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newnation
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: chrisdavis90
Posts: 61 Likes: 55
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newnation
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Jan 31, 2018 21:20:31 GMT
January 2018
newnation
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
chrisdavis90
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Post by newnation on Feb 16, 2018 19:17:50 GMT
Andromeda to me felt like it was trying to be a love letter to ME 1 instead of trying to be its own thing. The Kett were a cross between the geth and reapers, finding the vaults is similar to finding the beacons, the Initiative leadership was the new council, SAM was pretty much the prothean cypher, and the squadmates were halfassed versions of the ones from the original trilogy which is a shame.
To me the squadmates had the potential to be great but they fell flat for some reason. It was like they were great concepts but they didn't flesh them out enough and they became mashed up copies of the orginal trilogy squad. It even added relatives of characters which makes it seem like a really small universe. Do we really need Zaeed's son or Conrad's sister?
One would also think that there would be a lot of different species in the Andromeda galaxy similar to the milky way. We have humans, asari, turians, krogan, etc. So far this galaxy is only home to the kett, angara, and whoever made the angara. This galaxy felt pretty empty compared to the other games.
Do we really need the storyline about the angara being created by another race? This is once again heading into original trilogy territory with it being similar to geth/quarians and leviathans/reapers.
Instead of feeling like an explorer, I felt like Shepard lite. Ryder didn't seem like a pathfinder. Yeah there were missions where he/she had to establish colonies but with everything going on with the Kett it seemed like a very small part of the story. There just wasn't a balance between exploration and taking on the antagonist.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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August 2016
dmc1001
Top
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Post by dmc1001 on Feb 16, 2018 19:26:31 GMT
One would also think that there would be a lot of different species in the Andromeda galaxy similar to the milky way. We have humans, asari, turians, krogan, etc. So far this galaxy is only home to the kett, angara, and whoever made the angara. This galaxy felt pretty empty compared to the other games. I'm not going to address everything, but to this there's a definite answer. Firstly, I don't believe the kett originated where we see them. That was just their latest attempt at conquest. That reduces your number of species. Second, despite the size, we're dealing with a single cluster rather than the entire Andromeda Galaxy. That they chose to make the cluster so huge is a bit crazy (though it is mostly empty, so maybe not that crazy), but if you look at any random cluster in the MET, how many species do you see originating there? No more than one. In fact, we'll see that same species stretching out across multiple clusters. Third, the kett themselves could account for the lack of diversity. If they take a species and absorb it into their own, that species effectively vanishes. However, we have seen variations among the kett, and at least some of that seem to be the result of different species being transformed. We may be seeing more species than we even know but said races are among the variants of the kett. Just food for thought, off the top of my head, and I don't have anything special to offer about the rest of your post (some of which I agree, like the "love letter to ME1" idea).
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Post by mugwump v1 on Feb 16, 2018 20:05:44 GMT
Obvious presentation issues aside, Andromeda was a game in dire need of much better writing.
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newnation
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: chrisdavis90
Posts: 61 Likes: 55
inherit
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55
newnation
61
Jan 31, 2018 21:20:31 GMT
January 2018
newnation
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
chrisdavis90
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Post by newnation on Feb 16, 2018 21:53:32 GMT
One would also think that there would be a lot of different species in the Andromeda galaxy similar to the milky way. We have humans, asari, turians, krogan, etc. So far this galaxy is only home to the kett, angara, and whoever made the angara. This galaxy felt pretty empty compared to the other games. I'm not going to address everything, but to this there's a definite answer. Firstly, I don't believe the kett originated where we see them. That was just their latest attempt at conquest. That reduces your number of species. Second, despite the size, we're dealing with a single cluster rather than the entire Andromeda Galaxy. That they chose to make the cluster so huge is a bit crazy (though it is mostly empty, so maybe not that crazy), but if you look at any random cluster in the MET, how many species do you see originating there? No more than one. In fact, we'll see that same species stretching out across multiple clusters. Third, the kett themselves could account for the lack of diversity. If they take a species and absorb it into their own, that species effectively vanishes. However, we have seen variations among the kett, and at least some of that seem to be the result of different species being transformed. We may be seeing more species than we even know but said races are among the variants of the kett. Just food for thought, off the top of my head, and I don't have anything special to offer about the rest of your post (some of which I agree, like the "love letter to ME1" idea). That one actually makes sense.
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Post by sil on Feb 16, 2018 22:24:50 GMT
I'm not going to address everything, but to this there's a definite answer. Firstly, I don't believe the kett originated where we see them. That was just their latest attempt at conquest. That reduces your number of species. Second, despite the size, we're dealing with a single cluster rather than the entire Andromeda Galaxy. That they chose to make the cluster so huge is a bit crazy (though it is mostly empty, so maybe not that crazy), but if you look at any random cluster in the MET, how many species do you see originating there? No more than one. In fact, we'll see that same species stretching out across multiple clusters. Third, the kett themselves could account for the lack of diversity. If they take a species and absorb it into their own, that species effectively vanishes. However, we have seen variations among the kett, and at least some of that seem to be the result of different species being transformed. We may be seeing more species than we even know but said races are among the variants of the kett. Just food for thought, off the top of my head, and I don't have anything special to offer about the rest of your post (some of which I agree, like the "love letter to ME1" idea). That one actually makes sense. There is evidence that another alien species existed in Heleus as villages at a bronze age tech level are discovered on one planet but the Scourge wiped them out. It's a shame they didn't keep them, interacting with a bronze age species could've been really exciting from a story viewpoint.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Feb 17, 2018 4:33:10 GMT
That one actually makes sense. There is evidence that another alien species existed in Heleus as villages at a bronze age tech level are discovered on one planet but the Scourge wiped them out. It's a shame they didn't keep them, interacting with a bronze age species could've been really exciting from a story viewpoint. I thought that was ancient technology from the Jardaan. Maybe I'm misremembering since I haven't yet gotten to this part in my current run.
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cribbian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 913 Likes: 2,432
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cribbian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Feb 17, 2018 12:57:34 GMT
Competent management.
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Sifr
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Aug 25, 2016 20:05:11 GMT
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sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Feb 17, 2018 17:14:20 GMT
Suvi's VA is from Glasgow. Miranda's VA, Yvonne Strahowski is from Australia, but her accent was still a mix of Aussie and North-American. If I recall correctly, she mentioned in one of the interviews back in the days, that Bioware wanted her to have a unique accent and asked her to mix it all up. I suspect that might be the case with Suvi as well. It might be because Katy Townsend has been living in LA for a while, so a bit of American might have crept into her native Glaswegian accent? --- As for things Andromeda had missing; I still think that the search for Meridian should have been the hook for a new trilogy, rather than wrapped up in a single game. While the Andromeda initiative would have succeeded in finding the Remnant City (to activate the vaults) and defeated the Archon in the first game, we would end with an uneasy Cold War forming in Heleus, as all sides adjust to the new state of affairs, take stock and lick their wounds. In the sequel, we'd have Kett enclaves causing problems and a new cult has arisen who see the Archon as a martyr-figure. Tensions have also grown between the Angara and the Milky Way colonists, over territory that used to belong to the Angara, now occupied by Initiative, Krogan and Outcasts. Adding to this, everyone is trying to be the first to locate the fabled Meridian. In the finale of the new trilogy, the Kett Empire would finally emerge, intent on conquering the cluster once and for all and punishing their wayward brethren. Meridian would be discovered, but it only offers a fighting chance to thwart the invasion, rather than be the "magic the problem away" MacGuffin that everyone hoped (like the Crucible was in ME3). Another hitch is that despite Angaran intuitive ability with some Remnant tech, Meridian is stuck in "safe mode" and even all the SAM's combined can't jailbreak it. So a desperate plan is formed to follow the breadcrumbs left behind by the Jaardan that lead out of Heleus into unknown, unexplored space. The hope is that they can find survivors capable of providing the means to unlock Meridian (and other bits of Remnant tech), giving them better odds at driving the Kett from Heleus for good. But naturally, the Jaardan don't turn out to be what anyone expected and their help comes at a steep asking price. That'd be the plot of the MEA trilogy if I'd been writing it... thoughts, criticisms?
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Son of Dorn
Fortifying everything.
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Feb 18, 2018 0:16:16 GMT
Miranda's VA, Yvonne Strahowski is from Australia, but her accent was still a mix of Aussie and North-American. If I recall correctly, she mentioned in one of the interviews back in the days, that Bioware wanted her to have a unique accent and asked her to mix it all up. I suspect that might be the case with Suvi as well. It might be because Katy Townsend has been living in LA for a while, so a bit of American might have crept into her native Glaswegian accent? --- As for things Andromeda had missing; I still think that the search for Meridian should have been the hook for a new trilogy, rather than wrapped up in a single game. While the Andromeda initiative would have succeeded in finding the Remnant City (to activate the vaults) and defeated the Archon in the first game, we would end with an uneasy Cold War forming in Heleus, as all sides adjust to the new state of affairs, take stock and lick their wounds. In the sequel, we'd have Kett enclaves causing problems and a new cult has arisen who see the Archon as a martyr-figure. Tensions have also grown between the Angara and the Milky Way colonists, over territory that used to belong to the Angara, now occupied by Initiative, Krogan and Outcasts. Adding to this, everyone is trying to be the first to locate the fabled Meridian. In the finale of the new trilogy, the Kett Empire would finally emerge, intent on conquering the cluster once and for all and punishing their wayward brethren. Meridian would be discovered, but it only offers a fighting chance to thwart the invasion, rather than be the "magic the problem away" MacGuffin that everyone hoped (like the Crucible was in ME3). Another hitch is that despite Angaran intuitive ability with some Remnant tech, Meridian is stuck in "safe mode" and even all the SAM's combined can't jailbreak it. So a desperate plan is formed to follow the breadcrumbs left behind by the Jaardan that lead out of Heleus into unknown, unexplored space. The hope is that they can find survivors capable of providing the means to unlock Meridian (and other bits of Remnant tech), giving them better odds at driving the Kett from Heleus for good. But naturally, the Jaardan don't turn out to be what anyone expected and their help comes at a steep asking price. That'd be the plot of the MEA trilogy if I'd been writing it... thoughts, criticisms? I think you should take Supermac's job.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Oct 29, 2016 19:46:49 GMT
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tatann
Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Feb 18, 2018 7:48:22 GMT
Miranda's VA, Yvonne Strahowski is from Australia, but her accent was still a mix of Aussie and North-American. If I recall correctly, she mentioned in one of the interviews back in the days, that Bioware wanted her to have a unique accent and asked her to mix it all up. I suspect that might be the case with Suvi as well. It might be because Katy Townsend has been living in LA for a while, so a bit of American might have crept into her native Glaswegian accent? --- As for things Andromeda had missing; I still think that the search for Meridian should have been the hook for a new trilogy, rather than wrapped up in a single game. While the Andromeda initiative would have succeeded in finding the Remnant City (to activate the vaults) and defeated the Archon in the first game, we would end with an uneasy Cold War forming in Heleus, as all sides adjust to the new state of affairs, take stock and lick their wounds. In the sequel, we'd have Kett enclaves causing problems and a new cult has arisen who see the Archon as a martyr-figure. Tensions have also grown between the Angara and the Milky Way colonists, over territory that used to belong to the Angara, now occupied by Initiative, Krogan and Outcasts. Adding to this, everyone is trying to be the first to locate the fabled Meridian. In the finale of the new trilogy, the Kett Empire would finally emerge, intent on conquering the cluster once and for all and punishing their wayward brethren. Meridian would be discovered, but it only offers a fighting chance to thwart the invasion, rather than be the "magic the problem away" MacGuffin that everyone hoped (like the Crucible was in ME3). Another hitch is that despite Angaran intuitive ability with some Remnant tech, Meridian is stuck in "safe mode" and even all the SAM's combined can't jailbreak it. So a desperate plan is formed to follow the breadcrumbs left behind by the Jaardan that lead out of Heleus into unknown, unexplored space. The hope is that they can find survivors capable of providing the means to unlock Meridian (and other bits of Remnant tech), giving them better odds at driving the Kett from Heleus for good. But naturally, the Jaardan don't turn out to be what anyone expected and their help comes at a steep asking price. That'd be the plot of the MEA trilogy if I'd been writing it... thoughts, criticisms? I'll pay you a 100 bucks if you can make all this in a mod for MEA ^^
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
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guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
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Post by guanxi on Feb 18, 2018 8:21:11 GMT
Hackneyed story centered around dislikeable characters I couldn't related to Premise, central conflict and villain were woefully underdeveloped, trite, unappealing, & un-convincing Havaral (at least aesthetically) aside, the worlds were poorly designed barren earth like planets full of combat driven fetch quests. Not enough story driven content. Characters were mundane, un-original, lacked memorable moments, and lacked edge, wit, soul, personality not helped by... Underwhelming voice-acting/direction throughout the story, crew, npcs, major characters. Memorably poor writing such as the first contact scenes However in general unmemorable yet serviceable dialogue only serves to deliver more shooty shooty bang bang Lack of meaningful themes or meaningful interpersonal conflict or drama Lack of world building, inter-species geo-politics, sense of atmosphere Lack of meaningful choices in main or side quest Score was under-utilized and failed to convey atmosphere or sense of place and time SAM ruined any semblance of player agency, and forward dramatic-motion The overly light hearted tone and campy dialogue ruined any sense of danger or rising tension The four tones system removed any semblance of crafting a convincing sense of self and created a massive player disconnect Lack of new anything... No new gameplay mechanics or innovations of note to speak of. Underwhelming gameplay loop, dull unrewarding loot grind.... seriously hampered by terrible GUI and... Lack of interesting loot... The loot pool is so samey and bland (green or blue pick your poison). The only notable weapons and armor that feel and look distinct replete with any sort gameplay character are from the trilogy Hated the gunplay... the terrible over the shoulder aiming and the reload speeds on most weapons particularly sniper rifles make me want to kick babies. Weapons have no punch or bite... The sound design has gone backwards along with hit-boxing and hit-detection. There's not enough gore, art design is too cartoony Not enough enemy diversity in gameplay mechanics and combat animation Melee sucks balls, feels float-y and unsatisfying Biotics and tech powers need to be reworked drastically... so many stupid changes here where do I start.... I hated having tech powers detonate biotics - makes no sense, even changing the power logos for no reason irritated me, the muted animations and damage for combos, the serious lack of variety of biotics missing from ME3 and earlier games and the changes to animations were in particular removing Warp and warp ammo, phasic ammo, drill ammo demonstrates a lack of understanding of the evolution of ME3's gameplay mechanics and why ME3MP was so satisfying and long lasting. The changes to the multiplayer progression system and the copy paste loot dump crippled it's longevity & demonstrated a massive misunderstanding or active distain of the player base.
I could go on but suffice it to say, Andromeda was barely a foot forward, several major glaring steps backwards and any future Mass Effect game will hopefully be as far removed from the story and gameplay of MEA as possible if the series is to have any long term future.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
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Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Feb 18, 2018 8:44:25 GMT
Hackneyed story centered around dislikeable characters I couldn't related to Premise, central conflict and villain were woefully underdeveloped, trite, unappealing, & un-convincing Havaral (at least aesthetically) aside, the worlds were poorly designed barren earth like planets full of combat driven fetch quests. Not enough story driven content. Characters were mundane, un-original, lacked memorable moments, and lacked edge, wit, soul, personality not helped by... Underwhelming voice-acting/direction throughout the story, crew, npcs, major characters. Memorably poor writing such as the first contact scenes However in general unmemorable yet serviceable dialogue only serves to deliver more shooty shooty bang bang Lack of meaningful themes or meaningful interpersonal conflict or drama Lack of world building, inter-species geo-politics, sense of atmosphere Lack of meaningful choices in main or side quest Score was under-utilized and failed to convey atmosphere or sense of place and time SAM ruined any semblance of player agency, and forward dramatic-motion The overly light hearted tone and campy dialogue ruined any sense of danger or rising tension The four tones system removed any semblance of crafting a convincing sense of self and created a massive player disconnect Lack of new anything... No new gameplay mechanics or innovations of note to speak of. Underwhelming gameplay loop, dull unrewarding loot grind.... seriously hampered by terrible GUI and... Lack of interesting loot... The loot pool is so samey and bland (green or blue pick your poison). The only notable weapons and armor that feel and look distinct replete with any sort gameplay character are from the trilogy Hated the gunplay... the terrible over the shoulder aiming and the reload speeds on most weapons particularly sniper rifles make me want to kick babies. Weapons have no punch or bite... The sound design has gone backwards along with hit-boxing and hit-detection. There's not enough gore, art design is too cartoony Not enough enemy diversity in gameplay mechanics and combat animation Melee sucks balls, feels float-y and unsatisfying Biotics and tech powers need to be reworked drastically... so many stupid changes here where do I start.... I hated having tech powers detonate biotics - makes no sense, even changing the power logos for no reason irritated me, the muted animations and damage for combos, the serious lack of variety of biotics missing from ME3 and earlier games and the changes to animations were in particular removing Warp and warp ammo, phasic ammo, drill ammo demonstrates a lack of understanding of the evolution of ME3's gameplay mechanics and why ME3MP was so satisfying and long lasting. The changes to the multiplayer progression system and the copy paste loot dump crippled it's longevity & demonstrated a massive misunderstanding or active distain of the player base. I could go on but suffice it to say, Andromeda was barely a foot forward, several major glaring steps backwards and any future Mass Effect game will hopefully be as far removed from the story and gameplay of MEA as possible if the series is to have any long term future. Yes, yes, YES! Very well put! Sound effects and music were also catastrophically mundane and boring.
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
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Post by guanxi on Feb 18, 2018 9:41:57 GMT
Whoa, where do I begin? - A "normal" UI, where you can mod your weapons, see your objectives, browse the journal and the codex. - Music...I'm not saying every soundtrack should be "The Suicide Mission", but damn - ME:A's soundtrack was just flat, boring and non-inspiring. - Characters; absolutely no feeling of attachment, no conflicts (Kalo and the engineer guy's back-and-forth intercom mouth-karate doesn't count). Even though I hated Ashley, I always felt shitty, when I left her to die on Virmire. If I had to sacrifice a squadmate from ME:A, I wouldn't even bat an eye. - The story: I really couldn't get into this pathfinder thing. I didn't feel like there were high stakes involved. I felt no darkness. I felt... nothing. - The gameplay may have been a little more fluid, but the gameplay just didn't feel satisfying to me. The biotic/fire/cryo explosions in ME3 were damn satisfying with great sound effects, but ME:'s were just really meh. It absolutely didn't help, that you could not control your squadmates' powers. - Picking the right squadmates didn't really matter, because of the lack of being able to control them. In the ME trilogy, I loved setting up explosions with Kaiden/Javik/Liara...etc. Here everybody just does what they do on their own, whenever they feel like it. - The Tempest was a cheap knock-off of the Normandy, uninspired and boring. - The conversations were way too light and "funny", and the lack of real renegade/paragon choices could be really felt. Bad idea reworking the system like this. - To me, small things I liked in the trilogy, like everybody in the universe would holster their shotgun horizontally on their lower backs and the ammo type would show on the weapon with a small hologram. Here all the guns go to the same place vertically, and pistols/SMGs don't even show most of the time. - Racial diversity. I still laugh my arse off when I overhear a vorcha from ME3, or enjoy a conversation with a volus ("I own you!"), or listen to a story from an elcor. The lack of the "old" species were really left a gaping hole, and I find the angara boring and ugly as shit. - A balanced and non-microtransaction-oriented (4 versions of each weapon) Multiplayer. (I could write about a whole book why MP failed, too). - BUGS - Graphics; every asari looks the same (except for Pee Bee)?! ME1 with the limited memory of a 360 was able to pull off at least 15-20 different asari faces, for fuck's sake! - Our "hero"; I - as a 34 year-old dude - could not get into playing as an adolescent idiot, with cringy dialogues. My FemShep was a bad-ass, while Sara is a whiny-ass, pumpkin latte-sipping millenial little bitch. If Meridian was a suicide mission they would have all died on my watch. Especially pube-face.
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Feb 18, 2018 11:04:28 GMT
Not sure I can add anything that wasn't already stated. Andromeda is simply a blob of meh, it is the definition of mediocre in every possible way.
The ONLY thing, I do mean this literally. The ONLY thing I found an improvement, was the Galaxy Map theme, which was just Uncharted Worlds played differently, and tbf I actually preferred this version.
I also liked the IDEA of the warp tunnels between planets thing. I get what they were going for. Unfortunately they originally made it unskippable for no real reason. Now everyone hates it because it became annoying after having to see it over and over for hours. I think if they had simply made them a skippable thing from the beginning, everyone would think that it's a really cool optional thing that should stick around. I still do, alas if ME ever returns, it won't be back. Because Bioware never just fixes and improves a good idea that was executed wrong, they just remove it entirely and never mention it again.
But overall, so many people here have already said what I would more or less say. At the end of the day, I feel like this game was not targeted at the fans of the OT. Now hold onto your butts, because I'm going controversial.
I personally think this games target audience, was pumpkin-spice latte sipping hipster teenagers who play hacky sack and "bleed blue". Why do I think this? Because that's pretty much how Ryder and Company act, like their just anti establishment hipsters out on a road trip without a care in the world. While that is far from the only thing wrong with the game, that was personally, one of my biggest gripes.
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