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Post by KaiserShep on Mar 22, 2018 16:33:31 GMT
It's clear from the onset that any Mass Effect game going forward will have a human-only protagonist I hope not. After Ruder I hope the next protagonist has race options. Bioware knows how popular that is, since it was that popularity that caused DAI to have it again. I'd say that DA's success on that front is a rather mixed bag. I don't think it's impossible to do race options, and we've seen already that it already works just fine combat wise for all bipedal species we've gotten, but the voice work involved, animation etc. would require a lot more work than Inquisition did. I guess the question is whether or not all this will pay off in the end to have made the effort worthwhile. This is why I think that if race options do come to Mass Effect, it will be limited to the top 3 species, being human, asari and turian. Turian will basically be the one to require that different animation for cutscenes, while utilizing the same 4 audio track system to choose between voices, since asari can just borrow the human female with some race-specific lines unlocked. Each species adds another 2 more voice actors, since every alien other than asari has a distinct voice that sets them apart. Inquisition sort of got away with falling short here. The Dalish option did not have the proper voice, but being human-like kind of made up for it. With salarians and such, it'll just be too weird.
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Post by themikefest on Mar 22, 2018 16:40:52 GMT
This is why I think that if race options do come to Mass Effect, it will be limited to the top 3 species, being human, asari and turian. I would replace asari with salarian
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Post by Hanako Ikezawa on Mar 22, 2018 16:45:00 GMT
I hope not. After Ruder I hope the next protagonist has race options. Bioware knows how popular that is, since it was that popularity that caused DAI to have it again. I'd say that DA's success on that front is a rather mixed bag. I don't think it's impossible to do race options, and we've seen already that it already works just fine combat wise for all bipedal species we've gotten, but the voice work involved, animation etc. would require a lot more work than Inquisition did. I guess the question is whether or not all this will pay off in the end to have made the effort worthwhile. This is why I think that if race options do come to Mass Effect, it will be limited to the top 3 species, being human, asari and turian. Turian will basically be the one to require that different animation for cutscenes, while utilizing the same 4 audio track system to choose between voices, since asari can just borrow the human female with some race-specific lines unlocked. Each species adds another 2 more voice actors, since every alien other than asari has a distinct voice that sets them apart. I imagine if they ever do it, yes it would only ever be the Council races as options, with maybe quarians as either a fifth since that would be each Ark or replacing salarians. Asari as you said would be the easiest since they use the same animation skeleton and look super similar to humans(this applies to quatrains to to an extent). Quarians as we see have a variety of voices, the only thing needing to be added is the change for them being in their helmet, and turians are in the same boat with their double voice thing and salarians with higher pitch. Animation-wise, yeah turians and salarians eould be the hardest to animate but I think they could do it especially since turians they know would probably be a popular pick. As for if it would be worth it, I think they could see it as worth the extra cost if it means revitalizing the franchise.
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Post by Hanako Ikezawa on Mar 22, 2018 16:48:11 GMT
This is why I think that if race options do come to Mass Effect, it will be limited to the top 3 species, being human, asari and turian. I would replace asari with salarian Since we are in Andromeda, I think the ideal option would be asari, human, quarian, salarian, and turian.
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Post by sil on Mar 22, 2018 17:12:01 GMT
I would replace asari with salarian Since we are in Andromeda, I think the ideal option would be elcor, hanar, volus, rachni, and LOKI mech. I corrected it for you.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 22, 2018 22:22:48 GMT
Since we are in Andromeda, I think the ideal option would be elcor, hanar, volus, rachni, and LOKI mech. I corrected it for you. Since Volus is a option i am in for the corrected list.
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Biotic Booty
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Origin: ferroboy
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Post by dmc1001 on Mar 23, 2018 2:22:37 GMT
Since we are in Andromeda, I think the ideal option would be elcor, hanar, volus, rachni, and LOKI mech. I corrected it for you. Why are you racist against YMIR mechs? They're clearly more capable of kicking ass. They'd be the equivalent of krogan.
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Fortifying everything.
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Post by Son of Dorn on Mar 23, 2018 2:32:50 GMT
Why are you racist against YMIR mechs? They're clearly more capable of kicking ass. They'd be the equivalent of krogan. And Yondu, he's Mary Poppins y'all!
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N6
Just a flip of the coin.
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Post by Sanunes on Mar 23, 2018 12:34:17 GMT
What I don't understand is people keep saying they want to play another race in the game, but with how the internet reacted to the bad animations in Andromeda do you really think BioWare would risk trying knowing they would have to re-create the majority of facial animations that might have shortcuts done to accommodate having all those extra protagonists. Not to mention the artists having to deal with all the other animation problems that might arise such as dealing with objects or collision detection. Not to mention a concern of mine would be the story would even be more generic for that is what we saw with Inquisition with the protagonist having even less detail then Ryder and they tried to cover it with Amnesia.
Mass Effect MP is not the same level of work to complete as the single player campaign.
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Post by Unicephalon 40-D on Mar 23, 2018 12:39:02 GMT
Why are you racist against YMIR mechs? They're clearly more capable of kicking ass. They'd be the equivalent of krogan. Both of them are lesser than BLAZEEEE "420" HYYYDRRAAAAA! *STOMP STOMP STOMP* "oh shi.. ok I'm dead"
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Post by samhain444 on Mar 23, 2018 15:20:08 GMT
What I don't understand is people keep saying they want to play another race in the game, but with how the internet reacted to the bad animations in Andromeda do you really think BioWare would risk trying knowing they would have to re-create the majority of facial animations that might have shortcuts done to accommodate having all those extra protagonists. Not to mention the artists having to deal with all the other animation problems that might arise such as dealing with objects or collision detection. Not to mention a concern of mine would be the story would even be more generic for that is what we saw with Inquisition with the protagonist having even less detail then Ryder and they tried to cover it with Amnesia. Mass Effect MP is not the same level of work to complete as the single player campaign. They'd have to finish Ryder's story before they would even think of doing a "Mass Effects Origins", plus I don't think it would work in Heleus anyway as each race is kind of blazing it's own trail in the new galaxy. To save a lot of time in backstory, you could set it in a post-ME3 ending Milky Way and go from there but, yeah, it would require a lot of animation work to pull it off.
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Post by majesticjazz on Mar 23, 2018 15:28:41 GMT
A direct sequel to MEA featuring Ryder will be a sure disaster. If there is another ME game, it needs to be closely aligned more with the MET and less with Andromeda.
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Post by alanc9 on Mar 23, 2018 15:34:18 GMT
Probably true. On the positive side, the canon issues get weaker every year, as the percentage of potential players who GAF about what Shepard did or didn't do gets smaller and smaller.
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Post by samhain444 on Mar 23, 2018 15:41:17 GMT
They could pull MEA2 off fine if they, again, put the emphasis on quality characters and story. They did as recently as late-2014/2015 with DAI and it's subsequent SP DLCs, they could do it again.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Mar 23, 2018 16:46:00 GMT
Why are you racist against YMIR mechs? They're clearly more capable of kicking ass. They'd be the equivalent of krogan. Both of them are lesser than BLAZEEEE "420" HYYYDRRAAAAA! *STOMP STOMP STOMP* "oh shi.. ok I'm dead" If it's not in Mass Effect and can't take action on its own, it's useless.
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Post by cszoltan on Mar 23, 2018 23:17:28 GMT
Oh right, forget about a game set in Milky Way after ME3 ending, it will never ever happen. ME3 ending just screws up way too much for that. Not sure why people say ME3 ending "screwed things up". On one hand people wanted diverge, meaningful endings impacted by your choices, and on the other they want a game set after those endings? Yeah that's never gona happen, can't have the cake and eat it too. Whether you think ME3 endings were good or bad doesn't matter for a sequal, the fact that it was an ending based on choices already puts a dent in the idea.
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Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Post by Croatsky on Mar 24, 2018 1:02:40 GMT
Oh right, forget about a game set in Milky Way after ME3 ending, it will never ever happen. ME3 ending just screws up way too much for that. Not sure why people say ME3 ending "screwed things up". On one hand people wanted diverge, meaningful endings impacted by your choices, and on the other they want a game set after those endings? Yeah that's never gona happen, can't have the cake and eat it too. Whether you think ME3 endings were good or bad doesn't matter for a sequal, the fact that it was an ending based on choices already puts a dent in the idea. Greatest issue with ME3 endings is that they are not satisfactory nor do they fit the theme entire game was going with. There was pretty much no build up either for any of the endings either beyond barebones thing of kill reapers or control reapers. However it is the controversy around ME3 endings that makes direct sequel impossible, as to this day BioWare devs do not want to discuss about the endings at all. They avoid that topic even after 6 years. They will talk about nearly everything else in great detail, but endings are still a giant mystery of how and why BioWare devs though it was a good idea. We only have speculations and unconfirmed anonymous leaks. BioWare is afraid to confront that topic, and that topic is unavoidable if they do direct sequel. So, yeah. Either they continue Andromeda or a complete reboot.
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N6
Just a flip of the coin.
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Post by Sanunes on Mar 24, 2018 2:12:09 GMT
Not sure why people say ME3 ending "screwed things up". On one hand people wanted diverge, meaningful endings impacted by your choices, and on the other they want a game set after those endings? Yeah that's never gona happen, can't have the cake and eat it too. Whether you think ME3 endings were good or bad doesn't matter for a sequal, the fact that it was an ending based on choices already puts a dent in the idea. Greatest issue with ME3 endings is that they are not satisfactory nor do they fit the theme entire game was going with. There was pretty much no build up either for any of the endings either beyond barebones thing of kill reapers or control reapers.However it is the controversy around ME3 endings that makes direct sequel impossible, as to this day BioWare devs do not want to discuss about the endings at all. They avoid that topic even after 6 years. They will talk about nearly everything else in great detail, but endings are still a giant mystery of how and why BioWare devs though it was a good idea. We only have speculations and unconfirmed anonymous leaks. BioWare is afraid to confront that topic, and that topic is unavoidable if they do direct sequel. So, yeah. Either they continue Andromeda or a complete reboot. To the bolded part, I think that was because of how they envisioned the Reapers. They were made to be pretty much indestructible and with such a big ego that nothing else would really work aside from a maguffin search which is what ME3 felt like to me. All the other lore they presented in the prior games and even the start of ME3 made the Reapers pretty much a TPK designed enemy which is bad design/planning. Personally I wouldn't say they are afraid, but smart enough to know where it would go. Everything that remotely comes out of BioWare becomes a "us versus them" and I don't think they want that.
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Just a flip of the coin.
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Post by Sanunes on Mar 24, 2018 2:21:47 GMT
A direct sequel to MEA featuring Ryder will be a sure disaster. If there is another ME game, it needs to be closely aligned more with the MET and less with Andromeda. I think going backwards towards the original trilogy is just as much of a disaster risk and trying to improve upon what people didn't like with Ryder. I think there are too many expectations if go back to that well for what is expected they include and it could explode just as badly as Andromeda if they aren't handling every detail like it was a potential disaster.
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Post by KaiserShep on Mar 24, 2018 3:33:13 GMT
Oh right, forget about a game set in Milky Way after ME3 ending, it will never ever happen. ME3 ending just screws up way too much for that. Not sure why people say ME3 ending "screwed things up". On one hand people wanted diverge, meaningful endings impacted by your choices, and on the other they want a game set after those endings? Yeah that's never gona happen, can't have the cake and eat it too. Whether you think ME3 endings were good or bad doesn't matter for a sequal, the fact that it was an ending based on choices already puts a dent in the idea. Heck, forget even the ending. The problem starts developing the moment you decide what to do with the genophage.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Mar 24, 2018 4:33:54 GMT
Not sure why people say ME3 ending "screwed things up". On one hand people wanted diverge, meaningful endings impacted by your choices, and on the other they want a game set after those endings? Yeah that's never gona happen, can't have the cake and eat it too. Whether you think ME3 endings were good or bad doesn't matter for a sequal, the fact that it was an ending based on choices already puts a dent in the idea. Heck, forget even the ending. The problem starts developing the moment you decide what to do with the genophage. On a galactic scale, yes indeed. Things like whether or not any particular character survived are minor. Things like the fate of the krogan, rachni, geth and quarians are insurmountable obstacles to an after-ME3 MW game.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 24, 2018 5:05:52 GMT
Heck, forget even the ending. The problem starts developing the moment you decide what to do with the genophage. On a galactic scale, yes indeed. Things like whether or not any particular character survived are minor. Things like the fate of the krogan, rachni, geth and quarians are insurmountable obstacles to an after-ME3 MW game. I honestly don't get that idea. Yeah dead specific person if still dead, but all the main decisions can be written around IMO. I never cure the genophage, but if in ME OG trilogy 4 its cured all it takes is like a single line. Despite Commander Shepards betrayal War Chief Smarty Pants created a cure, we didn't need the Salarians to fix it. They had like 2-3 Krogan who were on the path to creating a cure, multiple Salarians who think its the right thing to do and probably could if they wanted to. If they make it the default world setting one line of dialogue explains why even tough you chose otherwise. If you cured it, one line of dialogue explaining how the slarains invented a new genophage after a raid by upset krogan. Geth/Quarians enough escaping to rebuild if one was killed is plausible and again a single line of dialogue explains it. At most it makes traveling to Quarain home world a off limits planet. Edit to add, they basically did this in ME3 and yet your decision were kept. Killed the rachni, they made clones, convinced Mordin to destroy the cure, he changed his mind. You making a decision doesn't make your character all powerful so it lasts for eternity.
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Post by KaiserShep on Mar 24, 2018 5:37:16 GMT
On a galactic scale, yes indeed. Things like whether or not any particular character survived are minor. Things like the fate of the krogan, rachni, geth and quarians are insurmountable obstacles to an after-ME3 MW game. I honestly don't get that idea. Yeah dead specific person if still dead, but all the main decisions can be written around IMO. I never cure the genophage, but if in ME OG trilogy 4 its cured all it takes is like a single line. Despite Commander Shepards betrayal War Chief Smarty Pants created a cure, we didn't need the Salarians to fix it. They had like 2-3 Krogan who were on the path to creating a cure, multiple Salarians who think its the right thing to do and probably could if they wanted to. If they make it the default world setting one line of dialogue explains why even tough you chose otherwise. If you cured it, one line of dialogue explaining how the slarains invented a new genophage after a raid by upset krogan. Geth/Quarians enough escaping to rebuild if one was killed is plausible and again a single line of dialogue explains it. At most it makes traveling to Quarain home world a off limits planet. Edit to add, they basically did this in ME3 and yet your decision were kept. Killed the rachni, they made clones, convinced Mordin to destroy the cure, he changed his mind. You making a decision doesn't make your character all powerful so it lasts for eternity. At that point, they might as well just create a fixed canon entirely. That would be preferable to watered down quasi-retcons.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 24, 2018 6:27:58 GMT
I honestly don't get that idea. Yeah dead specific person if still dead, but all the main decisions can be written around IMO. I never cure the genophage, but if in ME OG trilogy 4 its cured all it takes is like a single line. Despite Commander Shepards betrayal War Chief Smarty Pants created a cure, we didn't need the Salarians to fix it. They had like 2-3 Krogan who were on the path to creating a cure, multiple Salarians who think its the right thing to do and probably could if they wanted to. If they make it the default world setting one line of dialogue explains why even tough you chose otherwise. If you cured it, one line of dialogue explaining how the slarains invented a new genophage after a raid by upset krogan. Geth/Quarians enough escaping to rebuild if one was killed is plausible and again a single line of dialogue explains it. At most it makes traveling to Quarain home world a off limits planet. Edit to add, they basically did this in ME3 and yet your decision were kept. Killed the rachni, they made clones, convinced Mordin to destroy the cure, he changed his mind. You making a decision doesn't make your character all powerful so it lasts for eternity. At that point, they might as well just create a fixed canon entirely. That would be preferable to watered down quasi-retcons. See that's the thing I don't get. How is the universe acting on its own watering anything down or a quasi-retcon. Shepard isn't a god, unless you picked control maybe. In theory people are doing things while Shepard isn't around. I honestly don't have a issue with them picking a fixed canon, I just don't get the idea that if other characters do things to change the effects of Shepards decisions at a later date it is a quasi retcon.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,042
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Mar 24, 2018 10:04:07 GMT
Both of them are lesser than BLAZEEEE "420" HYYYDRRAAAAA! *STOMP STOMP STOMP* "oh shi.. ok I'm dead" If it's not in Mass Effect and can't take action on its own, it's useless. Well Blaze Hydras are on MEA?
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