ahglock
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Post by ahglock on Mar 28, 2018 1:38:56 GMT
World state 1: The salarains are awesome and created another genophage(vs we never cured it in the first place) so the krogans are no longer flourishing, the reapers rebuilt and then left(vs it was lots of hard work but we eventually rebuilt), cybernetics are the norm but most aren't visible vs we are all synthetics because someone picked the worst option. World state two: Krogans weren't extinct but took heavy casualties, the combined forces eventually freed Tuchanka but you never visit to see it(so both of which you only know of from lines of dialogue and the small number of Krogan you always see in the games), a remorseful Quarian rebuilt the geth from data files found on the home world.(as opposed to not destroying them in the first place which is just crazy talk) So wait, in world state 1, the salarians actually counteract the effects of synthesis itself and create a new form of genophage? Assuming they can, why would they bother? And would this depend on the faction leader, or would they just do it regardless, funneling the species into the identical situation? Assuming the krogan didn’t get lobotomized in synthesis, there’s no way the salarians would be able to do this again without straight up attacking them head on with bioweapon warheads. I guess that could be interesting, since it would make the salarians the villain of this new jack galaxy, but really, the genophage is an issue that got resolved one way or another in ME3. We can’t just have the salarians re-infecting their species and just relegate that to just some background shenanigans. The answer to world state 2 makes no sense. If the krogan had the numbers to free Tuchanka, the rachni would not have been able to take it over in the first place. With the genophage in place, the krogan would not have a sustainable population as it is after the reaper war, and the rachni can multiply exponentially, with one queen being able to create legions of soldiers faster than the krogan can. In world state 2, they are doomed, especially since the rachni ruling Tuchanka means that the female clans on that planet were surely wiped out. It’s worth noting though that a big factor in the krogan’s decline was their behavior in response to the genophage itself. If their population is doomed to deal with both that and now a rachni invasion, any incentive to fight for their irradiated homeworld kind of goes out the window. The quarians can rebuild geth, but all those programs and their memories would be irreplaceable. Of course, if the quarians destroyed the geth outright rather than the Crucible doing it, then the geth would simply stay dead no matter what. Without the geth being able to retain any experiences up to that point, keeping them around is pretty pointless anyway. I'm not a writer so I wasn;t clear. The issue we are dealing with is there are multiple possible ends of ME3 trillogy and one world state in ME4. If the default world state is the genophage is cured world state 1 just needs a description of how it happened and you are good, if the deafult is it isn;t cured you come up with a reaosn its been inflicted on them again. The Salarians are on obvious coice, but heck the Quarians could be the ones who did it. We just got snap shots, we have no real idea what the long term effects of synthesis is or how it works. Maybe the Krogan started to invade on Quarian territory and the synthetic parts made making a technovirus possible so they effectively hack the synthetic parts and reinfect the Krogan. Or the Salarians go old school or a combo of biological and synthetic hacking. Nothing indicates synthesis is unscrewable as far as I know. It might create new vulverabiliies. As to why anyone would do it, nothing says synthesis means old enmities went away, sure there was a moment of peace but a few years down the line the Krogan remember they are Krogan and start murderlating or other species are convinced they will. The heroes or villains depending on your perspective start a new genophage. Does synthesis exist in the default setting? Does it matter, that's flavor text. You can easily say synthesis is not visible without medical scanners after X number of years of it being in your body. If your wold set was no synthesis the improvements to your body is just described as routine cyberware, if you chose synthesis its described as synthesis. For world state 2. Extinct is a big guess, lots of krogan were probably off world, and it could still take a long time to take over a planet populated by krogan and all the crazy monsters that are native to their planet. How much and how far they went is up to who writes the next line of story, a snapshot isn't a complete story. They might eventually be doomed, but that assumes a lot like lack of assistance from other species. And even if the planet is doomed there are enough Krogan off planet to leave it to dialogue, did we have to go to Tuchanka in ME1 to see the effect of the genophage or was it Wrex talking about it enough. Line of dialogue explaining we are cool, Tuchanka is thriving vs dude it sucks most Krogans are dead only the few who weren't on planet or quickly escaped survived. For ME4 its all the same you bump into 10 NPC krogan and kill a few here and there, they just give you different lines of dialogue based on what happened in your ME 1-3. You just never visit Tuchanka because that would be harder to explain. All these things are like this. What is the default world state that the player will actually see. If it matches your import awesome, if not spin a yarn about how it got there. I don't think we need a specific Geths memory, we might just need the geth for example. Its a couple lines of dialogue that make the difference between the original Geth and new ones. If you wiped them out maybe their dialogue feels kind of like the Data reboot in Star Trek 10 or whatever. Not that many had any dialogue, they were pretty much just enemy race #5, with one specific Geth being their medium. If the Geth are not supposed to be there anymore, you killed them, they flew off into Andromeda, synthesis made them indistinguishable from a organic race whatever fits your import. A couple lines of dialogue that get you from your world state to the new default state. Lots of it you don't even need much organic explanation it could be the opening narrated scroll. There aren't that many big decisions that have to be dealt with, most are small enough scale there is no reason why the next game has to even mention what happened to random character X. That being said I still would rather they just go with MEA2, and i'd be fine with them just giving us a canon setting. I just don't think a ME milky way sequel that doesn't ignore your import is impossible to deal with when you have professional writers spinning a tale.
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dmc1001
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Post by dmc1001 on Mar 28, 2018 3:51:01 GMT
I hear what you're saying with world states. And yet...if we can't even decide if the Reapers are still alive, under Shepard's control, synthesized or in the midst of decimating the current cycle, we've effectively made the trilogy moot. We've said, yes, though the trilogy did what it was supposed to, got an ending, we're going to do more. Sort of funny because I'm reading a science fiction book set in the future where someone makes reference to "Casablanca 3: Rick's Revenge". That's a single movie. Nothing more was ever meant to come out of it. Yet, I can imagine somewhere down the road some movie exec will come up with a "great idea" to make a sequel to Casablanca. And while I don't put ME in the same category of quality as Casablanca, the fact that both have obvious endings that others now want to add on to just means we'll get something worse than ends up displeasing more people that it could possibly please.
If we absolutely must have a game based in the MW, it needs to be a complete reboot. Problem there is they will never replicate what made the games so great in the first place. Now, if they want to polish it up a bit like was done with Skyrim, fine, but anything more will never live up to what we already got.
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Post by Sanunes on Mar 28, 2018 4:25:32 GMT
I hear what you're saying with world states. And yet...if we can't even decide if the Reapers are still alive, under Shepard's control, synthesized or in the midst of decimating the current cycle, we've effectively made the trilogy moot. We've said, yes, though the trilogy did what it was supposed to, got an ending, we're going to do more. Sort of funny because I'm reading a science fiction book set in the future where someone makes reference to "Casablanca 3: Rick's Revenge". That's a single movie. Nothing more was ever meant to come out of it. Yet, I can imagine somewhere down the road some movie exec will come up with a "great idea" to make a sequel to Casablanca. And while I don't put ME in the same category of quality as Casablanca, the fact that both have obvious endings that others now want to add on to just means we'll get something worse than ends up displeasing more people that it could possibly please. If we absolutely must have a game based in the MW, it needs to be a complete reboot. Problem there is they will never replicate what made the games so great in the first place. Now, if they want to polish it up a bit like was done with Skyrim, fine, but anything more will never live up to what we already got. I think there is another alternative for the Milky Way return, but I would think it would be as popular as Andromeda was to some people. That is an alternate universe, for like you said it will be impossible to recapture what made the first trilogy resonate. This way they could keep aspects the same such as The Reapers and some of the other things, but change things up so the story cannot be done the same way. Things like have the Turians not in great standing because they are so militarized and conflict driven, maybe have the Krogan impose a sterility protocol on themselves for the leaders were smart enough to see a problem or better yet not have the Salarians do the uprising on them. I personally rather stay with Andromeda, but to me an alternate universe is more interesting then a reboot.
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ahglock
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Post by ahglock on Mar 28, 2018 5:13:08 GMT
I hear what you're saying with world states. And yet...if we can't even decide if the Reapers are still alive, under Shepard's control, synthesized or in the midst of decimating the current cycle, we've effectively made the trilogy moot. We've said, yes, though the trilogy did what it was supposed to, got an ending, we're going to do more. Sort of funny because I'm reading a science fiction book set in the future where someone makes reference to "Casablanca 3: Rick's Revenge". That's a single movie. Nothing more was ever meant to come out of it. Yet, I can imagine somewhere down the road some movie exec will come up with a "great idea" to make a sequel to Casablanca. And while I don't put ME in the same category of quality as Casablanca, the fact that both have obvious endings that others now want to add on to just means we'll get something worse than ends up displeasing more people that it could possibly please. If we absolutely must have a game based in the MW, it needs to be a complete reboot. Problem there is they will never replicate what made the games so great in the first place. Now, if they want to polish it up a bit like was done with Skyrim, fine, but anything more will never live up to what we already got. I think the final decisions are the hardest to write around especially given the range of low to high preparedness. Most of the rest can be handled by just not going to most the places where it would show and a few lines of dialogue. And I think they would have to obviously ignore some of the really low options or the refuse option.That being said, I do agree if they were to go back, the best option would be a reboot. Though I wouldn't mind a survival horror mass effect game where you are fighting off transformed enemies on a destroyed earth. Left for dead mass effect. I overall like MEA so I'd be happy with a sequel. Despite everyone talking crap about the Kett, I think they have a interesting potential their mobs were kind of boring, grunt, big dude with gun, dog, and 2 meh bosses but I think the story of why they are there and how the Archon was off book was interesting. Yeah, they are the borg but there is a lot of mystery shrouding the empire and what may lay beyond the areas we've seen. How vast is their empire, are there races resisting them, is there a galactic community and what relation to they have with the Kett. Then we have who made the remnant, are they dead or did they just flee, who made the scourge, are they dead or a force to be dealt with. What's the story behind the benefactor. How teraformed are the worlds, how is the scourge impacting that. There is a ton I'd like to see just not sure I want to see it through the pathfinders eyes. Then again I'd did like the continuing protagonist from mass effect 1-3 and am not as much of a fan as Dragon ages new protagonist every game thing, so if they write him better I'm fine with sticking with ryder. He's a kid, he can grow. There is more that I want to know about here than at the end of Mass Effect 1. More plot hooks were left dangling.
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Post by mmoblitz on Mar 28, 2018 14:44:21 GMT
I hate this mentality so much. Guess what a new game whether good or bad does absolutely fucking nothing to the MET. If it's bad you can ignore it, if it's good then why whine? Being dead is the most damage that can be done to an IP... I'm certainly not fine with it being dead. There's hardly any scifi RPG games out there as it is. One less is not a positive in any sense. Your right, but MEA was more of a shooter with RPG elements than it was anything else. The focus imo, was pulled from story, characters, and dialogue in favor of open world, combat, and world building compared to MET. I have no interest in the new focus and it's not just ME series. The DA series moved in that direction as well with DAI. It wasn't as bad as MEA, but you could see the shift in priorities. Linear story driven games are a thing of the past for all EA games and Bioware has already shown me they can't make a good Open world games without losing focus on what made them great in the first place.
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Post by Guardian on Mar 28, 2018 15:08:47 GMT
I hear what you're saying with world states. And yet...if we can't even decide if the Reapers are still alive, under Shepard's control, synthesized or in the midst of decimating the current cycle, we've effectively made the trilogy moot. We've said, yes, though the trilogy did what it was supposed to, got an ending, we're going to do more. Sort of funny because I'm reading a science fiction book set in the future where someone makes reference to "Casablanca 3: Rick's Revenge". That's a single movie. Nothing more was ever meant to come out of it. Yet, I can imagine somewhere down the road some movie exec will come up with a "great idea" to make a sequel to Casablanca. And while I don't put ME in the same category of quality as Casablanca, the fact that both have obvious endings that others now want to add on to just means we'll get something worse than ends up displeasing more people that it could possibly please. If we absolutely must have a game based in the MW, it needs to be a complete reboot. Problem there is they will never replicate what made the games so great in the first place. Now, if they want to polish it up a bit like was done with Skyrim, fine, but anything more will never live up to what we already got.Yeah....as much as I'd like to make one trip back to the MW to see an "aftermath" game with Shep and co., you hit the issues right on the head. All these discussions have kinda left me....unsure how I feel about the ME franchise as a whole. I still enjoy it more than DA (even though I enjoy DA, they've had a few large hiccups in Inquisition). I could digress about Andromeda in terms of it's over/under rating, but this is not that thread. And before I begin, I still say anyone that loves Mass Effect should still play Andromeda. Now then... Should Andromeda get a sequel? - Well....that's a difficult question to answer. The game didn't sell as well as EA hoped, but that still doesn't make it a bad game. It was all right. Not great, but not terrible. I've seen games that were just god awful that got a sequel or two. I've seen great games that didn't get anything, despite setting it up for more. But Andromeda is unique in this aspect. I've said before, it had potential. It failed to capture this potential in the game (not because it couldn't be the OT - if you went into this game expecting it to be the OT, then I don't know what to tell you). I doubt we'll ever know the reasoning, but the majority of the game felt "meh". Should it get a sequel? Well....I don't know. I could argue a case for why, but easily argue against that case. If they're copying the DA route (different Protags each game), it could be good or bad. I never felt connected to Ryder in my PT. I remember the flack about switching from the Warden in DA:O to Hawke in DA2, and I was originally against it. But after trying it, I found a connection to Hawke. But at the same time, the Inquisitor I couldn't get into all the time. Maybe part of the problem I felt why Andromeda was "meh" was because how similar it felt to ME1 to me (which after playing 2, also made me go "meh"). I guess though in the end, the biggest case why I could say it shouldn't get one is because this is the first Bioware game I've had no desire to go back and replay. I still play the BG games on my PC....and love every minute of them. That being said, however, why it should get a sequel is this - Andromeda hit rock bottom. I think it still has potential; not much, but it has it. And it can only go up from here. And....God help me.....if you're going to do a sequel with Andromeda, you might as well stick with the crew. I think if you switch the protag in this series after one game, it'll seem like a repeat of the ME3 endings. The Ryders are what most seem to differ on when it comes to this game, and to swap them out after one game, I think it'll just create a whole new can of worms that neither EA or Bioware need. If it gets a sequel, I don't think I'd get it upon release. I might pick it up eventually, but it'd have to really "wow" me to make me want to get it upon release.
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Post by sil on Mar 28, 2018 20:14:18 GMT
I hear what you're saying with world states. And yet...if we can't even decide if the Reapers are still alive, under Shepard's control, synthesized or in the midst of decimating the current cycle, we've effectively made the trilogy moot. We've said, yes, though the trilogy did what it was supposed to, got an ending, we're going to do more. Sort of funny because I'm reading a science fiction book set in the future where someone makes reference to "Casablanca 3: Rick's Revenge". That's a single movie. Nothing more was ever meant to come out of it. Yet, I can imagine somewhere down the road some movie exec will come up with a "great idea" to make a sequel to Casablanca. And while I don't put ME in the same category of quality as Casablanca, the fact that both have obvious endings that others now want to add on to just means we'll get something worse than ends up displeasing more people that it could possibly please. If we absolutely must have a game based in the MW, it needs to be a complete reboot. Problem there is they will never replicate what made the games so great in the first place. Now, if they want to polish it up a bit like was done with Skyrim, fine, but anything more will never live up to what we already got.Yeah....as much as I'd like to make one trip back to the MW to see an "aftermath" game with Shep and co., you hit the issues right on the head. All these discussions have kinda left me....unsure how I feel about the ME franchise as a whole. I still enjoy it more than DA (even though I enjoy DA, they've had a few large hiccups in Inquisition). I could digress about Andromeda in terms of it's over/under rating, but this is not that thread. And before I begin, I still say anyone that loves Mass Effect should still play Andromeda. Now then... Should Andromeda get a sequel? - Well....that's a difficult question to answer. The game didn't sell as well as EA hoped, but that still doesn't make it a bad game. It was all right. Not great, but not terrible. I've seen games that were just god awful that got a sequel or two. I've seen great games that didn't get anything, despite setting it up for more. But Andromeda is unique in this aspect. I've said before, it had potential. It failed to capture this potential in the game (not because it couldn't be the OT - if you went into this game expecting it to be the OT, then I don't know what to tell you). I doubt we'll ever know the reasoning, but the majority of the game felt "meh". Should it get a sequel? Well....I don't know. I could argue a case for why, but easily argue against that case. If they're copying the DA route (different Protags each game), it could be good or bad. I never felt connected to Ryder in my PT. I remember the flack about switching from the Warden in DA:O to Hawke in DA2, and I was originally against it. But after trying it, I found a connection to Hawke. But at the same time, the Inquisitor I couldn't get into all the time. Maybe part of the problem I felt why Andromeda was "meh" was because how similar it felt to ME1 to me (which after playing 2, also made me go "meh"). I guess though in the end, the biggest case why I could say it shouldn't get one is because this is the first Bioware game I've had no desire to go back and replay. I still play the BG games on my PC....and love every minute of them. That being said, however, why it should get a sequel is this - Andromeda hit rock bottom. I think it still has potential; not much, but it has it. And it can only go up from here. And....God help me.....if you're going to do a sequel with Andromeda, you might as well stick with the crew. I think if you switch the protag in this series after one game, it'll seem like a repeat of the ME3 endings. The Ryders are what most seem to differ on when it comes to this game, and to swap them out after one game, I think it'll just create a whole new can of worms that neither EA or Bioware need. If it gets a sequel, I don't think I'd get it upon release. I might pick it up eventually, but it'd have to really "wow" me to make me want to get it upon release. I don't think a sequel necessarily has to be a direct sequel. I mean, sequels could follow the Ryders down a few generations and show how each one inherits SAM, the issues they face as the colonies evolve and the long mystery of the Jaardan. It'd give time for the colonies to develop into towns and cities, allow us to see the repercussions of actions decades down the line which is something we've never really seen in ME so far.
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ahglock
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Post by ahglock on Mar 28, 2018 22:13:20 GMT
I don't think a sequel necessarily has to be a direct sequel. I mean, sequels could follow the Ryders down a few generations and show how each one inherits SAM, the issues they face as the colonies evolve and the long mystery of the Jaardan. It'd give time for the colonies to develop into towns and cities, allow us to see the repercussions of actions decades down the line which is something we've never really seen in ME so far. I think you could remove it from ryders and SAM entirely. In fact I'd prefer that, I don't like SAM. See events more as an observer not the driving force for once maybe. Someone brought it up before but more like Firefly. You have a ship and you get by.
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Post by dmc1001 on Mar 29, 2018 5:06:32 GMT
I don't think a sequel necessarily has to be a direct sequel. I mean, sequels could follow the Ryders down a few generations and show how each one inherits SAM, the issues they face as the colonies evolve and the long mystery of the Jaardan. It'd give time for the colonies to develop into towns and cities, allow us to see the repercussions of actions decades down the line which is something we've never really seen in ME so far. I think you could remove it from ryders and SAM entirely. In fact I'd prefer that, I don't like SAM. See events more as an observer not the driving force for once maybe. Someone brought it up before but more like Firefly. You have a ship and you get by. This could work in some way. SAM was useful when we needed a pathfinder to find places for the AI to live. As far as Ryder goes, that's a done deal, with both Meridian ("now") and Habitat 7 ("soon"). Something simple could be done, like SAM is needed to make Meridian function to its full potential and so can only act as something of a VI with any pathfinder team. It's there to provide information but can no longer open all the doors. I love Firefly, but it's not in line with ME. Not to me. A different franchise like it would be great...say, a Serenity franchise.
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Post by Deleted on Mar 29, 2018 6:58:01 GMT
The MET is probably my favorite video game trilogy ever, but after the ME3 ending, it seemed Bioware had dug a little bit of a ditch for themselves, in the sense that the next game would have to be extra-tight in terms of narrative, world-building, character development and overall polish. It is partly for this reason that a soft(ish)-reboot of the series made sense. It would provide a clean slate free from the complex narrative imprints of the preceding games. While Andromeda succeeded on some of these fronts, it did not succeed on all of them, with the result that it seems Bioware have ended up inadvertently deepening the post-ME3 ditch that Andromeda was supposed to fill and transcend. Therefore it seems likely that Bioware would opt for another soft-reboot of some sort rather than directly continuing the Andromeda storyline. I do however think that sil proposed an interesting "time-lapse" solution to this problem. It would achieve a soft-reboot without completely discarding the events of Andromeda and instead building upon that game's strengths and improving upon its weaknesses. I'd buy an indirect sequel like that. Bioware just have to be careful not to fall into the kind of disarray that is reported to have characterized Andromeda's development cycle.
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Post by Deleted on Mar 29, 2018 16:15:28 GMT
The biggest deterrent to a sequel is that the company may not survive unless Anthem catches on. If they do survive, then they certainly have enough open story in ME:A to write a great sequel with or without any time lapse. Ryder's character can develop into something more "Shepard-like" within a very short time frame since he/she has already "grown up" a lot and has gained experience through being the Pathfinder. We don't know the total population of the Angara and even they may be unaware of survivors from their settlements that were taken over by the Kett during the 80 or so years they've been at war with them. We don't know how many species the Jaardan created and whether or not they've been seeding species in other clusters in the Andromeda Galaxy or even in the more remote locations within the Heleus Cluster. We don't have a clue who the Jaardan are, where they went, and how many of them there may be. More than six hundred years have elapsed from the time the Initiative surveyed the galaxy for potential golden worlds.
Also, for Andromeda to have large cities and be given a more urban feel, they don't have to be Initiative cities. If people want a more alien focus, then perhaps they should stop insisting that the game story, to advance, requires a large human or Milky Way population and allow Bioware to introduce us to some new and large alien populations that can drive the story forward in virtually any direction one can imagine.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Mar 29, 2018 19:41:02 GMT
Problem is that if Anthem does well, they'll get it into their heads that MP is the way to go forward, with some SP added in to appease some others. I think it's a lose-lose situation.
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Post by ComedicSociopathy on Mar 29, 2018 20:31:59 GMT
Honestly, the Ryders are such generic blank slants I think Bioware could easily fix them by giving them better dialogue options in a sequel. It's the idea that were going to be stuck with many of the squadmates from Andromeda that irks me.
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Post by Hanako Ikezawa on Mar 29, 2018 20:39:40 GMT
Honestly, the Ryders are such generic blank slants I think Bioware could easily fix them by giving them better dialogue options in a sequel. It's the idea that were going to be stuck with many of the squadmates from Andromeda that irks me. I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember-wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue.
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Post by ComedicSociopathy on Mar 29, 2018 20:46:12 GMT
Honestly, the Ryders are such generic blank slants I think Bioware could easily fix them by giving them better dialogue options in a sequel. It's the idea that were going to be stuck with many of the squadmates from Andromeda that irks me. I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue. Kallo, Lexi and Suvi are such nothing characters to me that I'm both horrified and weirdly hopeful if they did return. They really can't disappointment any further and I no longer have any expectations for them being interesting characters, so things could only get better in theory. Maybe Bioware will take my advice and make Suvi a mad scientist with a ironic god complex in the next game? There's always hope.
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Post by Hanako Ikezawa on Mar 29, 2018 21:10:42 GMT
I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue. Kallo, Lexi and Suvi are such nothing characters to me that I'm both horrified and weirdly hopeful if they did return. They really can't disappointment any further and I no longer have any expectations for them being interesting characters, so things could only get better in theory. Maybe Bioware will take my advice and make Suvi a mad scientist with a ironic god complex in the next game? There's always hope. Different strokes for different folks I guess. They are my favorite characters in the series. I hope they do not do that.
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Post by themikefest on Mar 29, 2018 21:15:15 GMT
I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember-wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue. Raise the number of characters on the tempest? And where would you put them? The interior of the tempest was poorly designed that a krogan is in the kitchen and the asari with the escape pod. I would not want Kosta and the asari squadmate to return. I would give them the Emily Wong treatment. Drack I can see leaving. He introduces another krogan that could take his place. Cora could go or stay. Vetra I would keep. Jaal could stay or replaced with another angaran.
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Post by Hanako Ikezawa on Mar 29, 2018 21:30:07 GMT
I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember-wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue. Raise the number of characters on the tempest? And where would you put them? The interior of the tempest was poorly designed that a krogan is in the kitchen and the asari with the escape pod. I would not want Kosta and the asari squadmate to return. I would give them the Emily Wong treatment. Drack I can see leaving. He introduces another krogan that could take his place. Cora could go or stay. Vetra I would keep. Jaal could stay or replaced with another angaran. Them staying in the kitchen and escape pod was their choice, not a design fault of the Tempest. Cora even found them places but they refused. Just have it show that they are hot bunking and that takes care of their sleeping hours while during their waking hours there's plenty of places for them.
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Post by themikefest on Mar 29, 2018 21:36:22 GMT
Them staying in the kitchen and escape pod was their choice, not a design fault of the Tempest. Cora even found them places but they refused. Where on the ship did Cora find a spot for them? Why did they refuse? And why didn't little Ryder override their refusal and have them put in the spot that Cora found for them?
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Post by KaiserShep on Mar 29, 2018 21:37:04 GMT
I imagine half of the crew would probably leave and serve as major NPCs elsewhere. That way they can bring in new characters onto the ship (the ship's total numbver aboard should also increase by a bit like maybe 12 instead of 10), have some old ones on the ship, and have the old ones who left still have a part in the game rather than be neglected. Squadmate-wise I think Cora would stay, Liam and Drack leave, and Jaal, PeeBee, and Vetra could go either way. Crewmember-wise I think Kallo, Lexi, and Suvi would stay while Gil could go either way. Just going off things like their character arcs and dialogue. Raise the number of characters on the tempest? And where would you put them? The interior of the tempest was poorly designed that a krogan is in the kitchen and the asari with the escape pod. I would not want Kosta and the asari squadmate to return. I would give them the Emily Wong treatment. Drack I can see leaving. He introduces another krogan that could take his place. Cora could go or stay. Vetra I would keep. Jaal could stay or replaced with another angaran. Well, if we want to be all technical and use in-story logic, the Tempest wouldn't have been designed with Jaal, Peebee, Drack or Vetra in mind. It probably would've been the original Pathfinder team basically running on shifts in the 4 beds in the crew cabin. Though, at least Jaal has a makeshift bed spot out of the way. I'm never really a fan of increasing the number of followers, because I always end up benching a few of them outside of their personal quests. In ME2, Thane, Samara and Kasumi basically never went anywhere with me.
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Post by ComedicSociopathy on Mar 29, 2018 21:55:44 GMT
Kallo, Lexi and Suvi are such nothing characters to me that I'm both horrified and weirdly hopeful if they did return. They really can't disappointment any further and I no longer have any expectations for them being interesting characters, so things could only get better in theory. Maybe Bioware will take my advice and make Suvi a mad scientist with a ironic god complex in the next game? There's always hope. Different strokes for different folks I guess. They are my favorite characters in the series. Why?
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Post by Deleted on Mar 29, 2018 22:04:05 GMT
Problem is that if Anthem does well, they'll get it into their heads that MP is the way to go forward, with some SP added in to appease some others. I think it's a lose-lose situation. You know, in my many years of experience in business, hoping for the failure of a new idea has never revived an old one. Cars overtook horse-drawn carts; planes overtook trains, email overtook the postal service, etc. Also, it's hard to sink just half a boat... usually the whole thing winds up on the bottom. If Anthem does well, a least EA might let them live as a the somewhat separate entity they still are and there may still be some of the staff around who have some enthusiasm left in them to create another Mass Effect game alongside or in addition to whatever other ideas they might have for Anthem.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 30, 2018 2:06:39 GMT
Honestly, the Ryders are such generic blank slants I think Bioware could easily fix them by giving them better dialogue options in a sequel. It's the idea that were going to be stuck with many of the squadmates from Andromeda that irks me. I think the problem is bigger then the dialogue options that Ryder had, for I the way I see it the dialogue options weren't what helped develop Shepard, but the story was told more through the world and the direction you take through it. The problem is when you are dealing with an open world concept there isn't the direction forced onto the player to drive the story through the character. I think if any of the prior Mass Effect games were as open and directionless as Andromeda Shepard would have had the same problems, so I am hesitant to say that the game would be improved by just having a few better dialogue options.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on Mar 30, 2018 2:11:56 GMT
Problem is that if Anthem does well, they'll get it into their heads that MP is the way to go forward, with some SP added in to appease some others. I think it's a lose-lose situation. You know, in my many years of experience in business, hoping for the failure of a new idea has never revived an old one. Cars overtook horse-drawn carts; planes overtook trains, email overtook the postal service, etc. Also, it's hard to sink just half a boat... usually the whole thing winds up on the bottom. If Anthem does well, a least EA might let them live as a the somewhat separate entity they still are and there may still be some of the staff around who have some enthusiasm left in them to create another Mass Effect game alongside or in addition to whatever other ideas they might have for Anthem. The problem is that multiplayer is what is driving sales numbers so I don't think its just EA that is forcing it upon BioWare like everyone likes to think. Developers are seeing that single player experiences just aren't selling because people want to have the engagement of playing with friends or being able to see more value by being able to play the game for 100s of hours and not feel like they are repeating the same experience. Bethesda went out of their way to make the new Wolfenstein game into a single player only experience and it didn't do that well, because people got more and moved on. In my circle of friends one person bought the game and it made it way through seven or eight people with nobody buying it just waiting for their turn because it really didn't matter if they waited a couple of weeks. Now if there was multiplayer I think more of them would have bought it so they could do the multiplayer experience together. If players showed they were willing to accept technical problems without acting like the world was coming to an end there might have been a better chance for a single player game with a lower budget because the sales numbers aren't there. Unfortunately with how people decided to meme the shit out of Andromeda's handful of really bad facial animations I just don't see them willing to risk a major budget without having something that would appeal to the people that want a multiplayer experience of some type.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Mar 30, 2018 2:26:08 GMT
Problem is that if Anthem does well, they'll get it into their heads that MP is the way to go forward, with some SP added in to appease some others. I think it's a lose-lose situation. You know, in my many years of experience in business, hoping for the failure of a new idea has never revived an old one. Cars overtook horse-drawn carts; planes overtook trains, email overtook the postal service, etc. Also, it's hard to sink just half a boat... usually the whole thing winds up on the bottom. If Anthem does well, a least EA might let them live as a the somewhat separate entity they still are and there may still be some of the staff around who have some enthusiasm left in them to create another Mass Effect game alongside or in addition to whatever other ideas they might have for Anthem. I guess, but if it the game "surviving" means it turns into something of no interest to me (you cannot believe how shitty my internet connection is a large portion of the time, nor how not great I am at living up to the standards of skill other MP players will demand of me), then what's the point? The IP may as well be dead as far as I'm concerned. So, as I said, lose-lose.
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