michaeln7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Jun 13, 2018 21:59:33 GMT
I'm trying my own idea. And boy howdy is it more difficult than I expected. Granted, I'm going from my Max-Level Ryder to a brand new Level 1 Ryder, so maybe I'm still stuck in my current mode.
That, and since I'm going Sentinel, that means NO Combat abilities for me. Meaning no extra guns, no extra health/shields, no extra regen... (sniff...)
Ah well, that's whatchaget when you do a self-imposed challenge, it gets more challenging. Who knew.
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Post by scootshoot on Jun 13, 2018 22:15:37 GMT
Am still on my first playthru as I bought this on a sale. That being said, I love DAI ... and MEA is basically DAI in space on a much broader scale with far better mounts as the Nomad blows away any of those garbo no sense of speed mounts that DAI offered and a far better main story.
The part I do hate the most with MEA is being over bloated with Sudoku style puzzles but luckily the game is mature enough that I can google find all the puzzle solutions on the web...
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Post by dazk on Jun 13, 2018 22:37:15 GMT
Am still on my first playthru as I bought this on a sale. That being said, I love DAI ... and MEA is basically DAI in space on a much broader scale with far better mounts as the Nomad blows away any of those garbo no sense of speed mounts that DAI offered and a far better main story. The part I do hate the most with MEA is being over bloated with Sudoku style puzzles but luckily the game is mature enough that I can google find all the puzzle solutions on the web... You can also find Decryption keys in the loot that drops and especially at Remnant sites and you can buy them off some vendors which will let you solve the puzzle without having to actually do them. I think there are only 3 puzzles that you can't use them on.
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Post by scootshoot on Jun 13, 2018 22:39:46 GMT
Those Decryption keys seem to be ultra rare drops. Only found 1 in my travels and my Ryder just hit level 22....
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Post by dazk on Jun 13, 2018 22:48:46 GMT
Those Decryption keys seem to be ultra rare drops. Only found 1 in my travels and my Ryder just hit level 22.... I think they are random generated but I find them mostly at The Remnant sites. One of the merchants on The Nexus, the one on the right as you head towards the tram has them I think and so does the female Angaran vendor on Aya. The merchant on Elaaden does too.
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mannyray
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Played Anthem finally. So... yeah.
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Post by mannyray on Jun 13, 2018 23:33:23 GMT
Those Decryption keys seem to be ultra rare drops. Only found 1 in my travels and my Ryder just hit level 22.... I think they are random generated but I find them mostly at The Remnant sites. One of the merchants on The Nexus, the one on the right as you head towards the tram has them I think and so does the female Angaran vendor on Aya. The merchant on Elaaden does too. You can also get them from the merchant interface on the Tempest.
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michaeln7
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Post by michaeln7 on Jun 14, 2018 1:13:41 GMT
Don't be afraid to use those Decryption Keys if a particular puzzle proves too challenging.
You can carry up to 9, so if you see that you have 6 or more, feel free to use them. You won't be crimping yourself later.
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Post by hulluliini on Jun 18, 2018 7:08:02 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them.
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Post by Unicephalon 40-D on Jun 18, 2018 7:28:54 GMT
Yeah I personally prefer to just send strike teams tbh lot easier especially as I'm not good at MP I enjoyed the co-op multiplayer quite a bit on my previous playthroughs, however prior to the one I'm on now, I noticed queues for silver or gold were taking way too long to pop, so on this current one I've been letting my strike teams take on the apex missions. How are the queues in general for those of you also playing the game again right now? Now that summer has come on, some times there are less people, but evening/late evening no problems and weekend mornings/evening no problems. I love the combination of SP & MP. Yesterday I played 9 hours, mostly SP, but daily MP's too in between and as last games. Refreshing.
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Post by dazk on Jun 18, 2018 7:37:16 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I for one don't like them, I don't mind puzzles in general but when they are ones you are inherently not good at like the MEA ones it is just infuriating. I hate wasting so much time trying to complete them as it takes me away from the game itself.
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Gileadan
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Agent 46
Clearance Level Ultra
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Post by Gileadan on Jun 18, 2018 7:38:18 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I mostly wondered why SAM can't crack a sudoku puzzle. That said, I enjoyed solving them. I'm no big fan of such mini games, but alien sudoku wasn't half bad.
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Post by Deleted on Jun 18, 2018 11:30:31 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I enjoy solving them. What I don't understand is the people complaining about them. They gave people a perfect way to bypass them... just use a decryption key. If they run out of those or are running low, they can purchase them quite cheaply from any vendor. There are also a total of 22 sudoku puzzles scattered throughout the entire 100+ hour game and you can carry up to 9 decryption keys at a time. It's hardly a burden on anyone. They put them in for those people who do like a game to give them some breaks from action and combat without forcing the players who want straight action to play them. I think they did it well. It's just another example of how people like to bitch about Bioware for no good reason.
Meanwhile, I'm now playing Fallout 4 (on console, NO mods) and my power armor just disappeared before my very eyes when I climbed into it. Before I got in, it was visible on the rack; after I got in, it was gone and not in the rack inventory or the workshop inventory... just gone. I'm left standing there in the rack only scratching my head as to what happened. I tried 3 earlier saves (one all the way back to just after Concord) and the same thing happened. That save file is toast. Over 50 hours in and the game is wasted. I even restarted a new game... got to the end of the vault sequence, activated the vault door... and the door did not open. That character has no way to exit the vault... even after reloading a save I made just before activating the vault door. When I played Oblivion, I encountered a problem with items disappearing from containers inside bought houses (my house in Bravil to be specific). I hadn't played the game for about a month and when I came back to do so, everything in my house had randomly despawned/reset. Their games have an issue with not remembering all the items the player collects/uses. They try to cover it up with the 'NPC's can steal" feature they dump in, but that is clearly not the reason for my items disappearing the way they have... in two different Bethseda games and on two different consoles (Oblivion was on an Xbox 360 and Fallout 4 was on an Xbox One).
The bugs in ME:A are nothing compared to the bugs I see in other games by other developers. Bioware rules. I'm going back to play ME:A again.
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sjsharp2010
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Post by sjsharp2010 on Jun 18, 2018 14:17:45 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I for one don't like them, I don't mind puzzles in general but when they are ones you are inherently not good at like the MEA ones it is just infuriating. I hate wasting so much time trying to complete them as it takes me away from the game itself. Yeah I find the sodoku a little annoying I didn't mind the hacking ones in the trilogy but these ones could be a little awkward but then I d ohave the strategy guide book so if I want to bypass them when I don't have or can't afford decryption keys then I still have that option.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by xassantex on Jun 18, 2018 14:58:03 GMT
doing an mRyder now. Adept : basically a Pull/throw and nothing else, well maybe i'll spec some shockwave. Pistols only: hornet, hurricane and i use disruptor and incendiary ammo often, more detonations on what you can't pull.
Later in game i tend to bring Vetra and Drack a lot for their ammo . Early on i don't really care, varying for the banter mostly.
Once i finish this i will restart the whole ME series again , unless i start another DAI.
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Post by griffith82 on Jun 18, 2018 23:46:07 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I enjoy solving them. What I don't understand is the people complaining about them. They gave people a perfect way to bypass them... just use a decryption key. If they run out of those or are running low, they can purchase them quite cheaply from any vendor. There are also a total of 22 sudoku puzzles scattered throughout the entire 100+ hour game and you can carry up to 9 decryption keys at a time. It's hardly a burden on anyone. They put them in for those people who do like a game to give them some breaks from action and combat without forcing the players who want straight action to play them. I think they did it well. It's just another example of how people like to bitch about Bioware for no good reason.
Meanwhile, I'm now playing Fallout 4 (on console, NO mods) and my power armor just disappeared before my very eyes when I climbed into it. Before I got in, it was visible on the rack; after I got in, it was gone and not in the rack inventory or the workshop inventory... just gone. I'm left standing there in the rack only scratching my head as to what happened. I tried 3 earlier saves (one all the way back to just after Concord) and the same thing happened. That save file is toast. Over 50 hours in and the game is wasted. I even restarted a new game... got to the end of the vault sequence, activated the vault door... and the door did not open. That character has no way to exit the vault... even after reloading a save I made just before activating the vault door. When I played Oblivion, I encountered a problem with items disappearing from containers inside bought houses (my house in Bravil to be specific). I hadn't played the game for about a month and when I came back to do so, everything in my house had randomly despawned/reset. Their games have an issue with not remembering all the items the player collects/uses. They try to cover it up with the 'NPC's can steal" feature they dump in, but that is clearly not the reason for my items disappearing the way they have... in two different Bethseda games and on two different consoles (Oblivion was on an Xbox 360 and Fallout 4 was on an Xbox One).
The bugs in ME:A are nothing compared to the bugs I see in other games by other developers. Bioware rules. I'm going back to play ME:A again. That sounds like an issue with the game file. Try clearing the cash and or uninstalling the game.
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Post by dazk on Jun 18, 2018 23:52:16 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I mostly wondered why SAM can't crack a sudoku puzzle. Yeah that always seemed ridiculously stupid that SAM just couldn't hack them given he was able to decipher the whole Jardaan language and is an AI.
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Post by dazk on Jun 19, 2018 0:02:31 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I enjoy solving them. What I don't understand is the people complaining about them. They gave people a perfect way to bypass them... just use a decryption key. If they run out of those or are running low, they can purchase them quite cheaply from any vendor. There are also a total of 22 sudoku puzzles scattered throughout the entire 100+ hour game and you can carry up to 9 decryption keys at a time. It's hardly a burden on anyone. They put them in for those people who do like a game to give them some breaks from action and combat without forcing the players who want straight action to play them. I think they did it well. It's just another example of how people like to bitch about Bioware for no good reason.
I complained about them before and am happy to complain about them again. I am just not good at these sort of puzzles and on my first PT it took me a while to realise about the decryption keys. So having to do a puzzle that you are not good at and as an example one of the hard ones took me more than 30 minutes to solve is damn annoying and is not what I play games to do. If I want to do puzzles I can buy a puzzle book for a couple of dollars or do them in the newspaper. Losing game time in any game to these things annoys me unless it can be inserted in a way that is meaningful and practical in the game setting. As stated by someone else we have an AI in our head that's main purpose is language and decryption yet it can't solve a Sodoku puzzle. That to me is the real issue, god only knows how many damn puzzles I have had solve in 25 years of gaming but in this instance they are just unnecessary and tiresome and buying decryption keys is easy but you still have to waste time buying them or get lucky picking them up in loot.
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Post by Deleted on Jun 19, 2018 0:58:33 GMT
I enjoy solving them. What I don't understand is the people complaining about them. They gave people a perfect way to bypass them... just use a decryption key. If they run out of those or are running low, they can purchase them quite cheaply from any vendor. There are also a total of 22 sudoku puzzles scattered throughout the entire 100+ hour game and you can carry up to 9 decryption keys at a time. It's hardly a burden on anyone. They put them in for those people who do like a game to give them some breaks from action and combat without forcing the players who want straight action to play them. I think they did it well. It's just another example of how people like to bitch about Bioware for no good reason.
Meanwhile, I'm now playing Fallout 4 (on console, NO mods) and my power armor just disappeared before my very eyes when I climbed into it. Before I got in, it was visible on the rack; after I got in, it was gone and not in the rack inventory or the workshop inventory... just gone. I'm left standing there in the rack only scratching my head as to what happened. I tried 3 earlier saves (one all the way back to just after Concord) and the same thing happened. That save file is toast. Over 50 hours in and the game is wasted. I even restarted a new game... got to the end of the vault sequence, activated the vault door... and the door did not open. That character has no way to exit the vault... even after reloading a save I made just before activating the vault door. When I played Oblivion, I encountered a problem with items disappearing from containers inside bought houses (my house in Bravil to be specific). I hadn't played the game for about a month and when I came back to do so, everything in my house had randomly despawned/reset. Their games have an issue with not remembering all the items the player collects/uses. They try to cover it up with the 'NPC's can steal" feature they dump in, but that is clearly not the reason for my items disappearing the way they have... in two different Bethseda games and on two different consoles (Oblivion was on an Xbox 360 and Fallout 4 was on an Xbox One).
The bugs in ME:A are nothing compared to the bugs I see in other games by other developers. Bioware rules. I'm going back to play ME:A again. That sounds like an issue with the game file. Try clearing the cash and or uninstalling the game. I did uninstall everything, shut down the Xbox (didn't unplug it though - forgot; but I was told a full shut down clears the cache anyways). I'm in the process of reinstalling (for 12 hours so far due to my slow internet). Reading things at Bethseda.net, I'm not the only one who experienced a problem leaving the vault though and it seems that part of the issue may be connected to a Bethseda update of some kind... not that I recall an update being downloaded recently, but the Xbox One does such things rather automatically, so I may just not have noticed such a message while playing a different game. I honestly have NEVER had such extensive save-breaking problems with any of the ME games or with the Dragon Age Origins game I've started on my Xbox 360. I've had to restart a new character in Fallout 4 three or four times already due to encountering bugs that, if not exactly making it impossible to continue, they made me so leery of continuing that I started over again. At this rate, I'm never going to beat this game anyways... which makes me wonder why I should even bother trying again.
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melbella
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jun 19, 2018 0:59:01 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I for one don't like them, I don't mind puzzles in general but when they are ones you are inherently not good at like the MEA ones it is just infuriating. I hate wasting so much time trying to complete them as it takes me away from the game itself.
I am fine with logic puzzles but give me a music puzzle and I am soundly defeated. Tone deaf as a doornail and can't duplicate sounds for squat.
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Post by Deleted on Jun 19, 2018 1:05:27 GMT
I enjoy solving them. What I don't understand is the people complaining about them. They gave people a perfect way to bypass them... just use a decryption key. If they run out of those or are running low, they can purchase them quite cheaply from any vendor. There are also a total of 22 sudoku puzzles scattered throughout the entire 100+ hour game and you can carry up to 9 decryption keys at a time. It's hardly a burden on anyone. They put them in for those people who do like a game to give them some breaks from action and combat without forcing the players who want straight action to play them. I think they did it well. It's just another example of how people like to bitch about Bioware for no good reason.
I complained about them before and am happy to complain about them again. I am just not good at these sort of puzzles and on my first PT it took me a while to realise about the decryption keys. So having to do a puzzle that you are not good at and as an example one of the hard ones took me more than 30 minutes to solve is damn annoying and is not what I play games to do. If I want to do puzzles I can buy a puzzle book for a couple of dollars or do them in the newspaper. Losing game time in any game to these things annoys me unless it can be inserted in a way that is meaningful and practical in the game setting. As stated by someone else we have an AI in our head that's main purpose is language and decryption yet it can't solve a Sodoku puzzle. That to me is the real issue, god only knows how many damn puzzles I have had solve in 25 years of gaming but in this instance they are just unnecessary and tiresome and buying decryption keys is easy but you still have to waste time buying them or get lucky picking them up in loot. I'd rather lose a few minutes of game time here and there than lose an 50 plus hour game save that now seems (from what I'm reading over at Bethseda.net) may be simply because the developer did an update of the "Creation Club" paid mod section of the game.
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Post by dazk on Jun 19, 2018 1:10:17 GMT
I for one don't like them, I don't mind puzzles in general but when they are ones you are inherently not good at like the MEA ones it is just infuriating. I hate wasting so much time trying to complete them as it takes me away from the game itself.
I am fine with logic puzzles but give me a music puzzle and I am soundly defeated. Tone deaf as a doornail and can't duplicate sounds for squat.
LOL
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Post by dazk on Jun 19, 2018 1:12:08 GMT
I complained about them before and am happy to complain about them again. I am just not good at these sort of puzzles and on my first PT it took me a while to realise about the decryption keys. So having to do a puzzle that you are not good at and as an example one of the hard ones took me more than 30 minutes to solve is damn annoying and is not what I play games to do. If I want to do puzzles I can buy a puzzle book for a couple of dollars or do them in the newspaper. Losing game time in any game to these things annoys me unless it can be inserted in a way that is meaningful and practical in the game setting. As stated by someone else we have an AI in our head that's main purpose is language and decryption yet it can't solve a Sodoku puzzle. That to me is the real issue, god only knows how many damn puzzles I have had solve in 25 years of gaming but in this instance they are just unnecessary and tiresome and buying decryption keys is easy but you still have to waste time buying them or get lucky picking them up in loot. I'd rather lose a few minutes of game time here and there than lose an 50 plus hour game save that now seems (from what I'm reading over at Bethseda.net) may be simply because the developer did an update of the "Creation Club" paid mod section of the game. Of course given a choice of puzzles or a game breaking bug I'd take the puzzles
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Post by sjsharp2010 on Jun 19, 2018 1:16:28 GMT
I'd rather lose a few minutes of game time here and there than lose an 50 plus hour game save that now seems (from what I'm reading over at Bethseda.net) may be simply because the developer did an update of the "Creation Club" paid mod section of the game. Of course given a choice of puzzles or a game breaking bug I'd take the puzzles Indeed so would I
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Post by hulluliini on Jun 19, 2018 5:13:13 GMT
I really liked the sudoku puzzles. I wonder what percentage of players did and didn't. I also have to wonder why have those mini puzzles in the first place in an action game when there are bound to be a lot of people annoyed by them. I mostly wondered why SAM can't crack a sudoku puzzle. That said, I enjoyed solving them. I'm no big fan of such mini games, but alien sudoku wasn't half bad. Good point. Maybe he can but he enjoys the sight of humans on their knees trying to solve sudoku puzzles. I liked how the alien letters had a bigger function than just being scannable, as if Ryder was truly learning the language. The xenoarcheology enthusiast in me really liked the puzzles and looking for the letters around the sites. I want a Mass Effect game where you play as Liara or Femryder scouring through alien ruins and scanning the shit out of everything and gaining KNOWLEDGE.
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A blade answers only to the hand that wields it
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dazk
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dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Jun 19, 2018 6:31:25 GMT
I mostly wondered why SAM can't crack a sudoku puzzle. That said, I enjoyed solving them. I'm no big fan of such mini games, but alien sudoku wasn't half bad. Good point. Maybe he can but he enjoys the sight of humans on their knees trying to solve sudoku puzzles. LOL
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