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Post by alanc9 on Jul 24, 2018 16:16:55 GMT
Played it almost all weekend... Had a good time actually. I guess I have come to terms with the way it is structured. All missions I did could be considered side-quests. Most of them were engaging enough. I actually want to keep playing, for the first time in quite a while. Too bad I have to work xD Damn work and RL in general for getting in the way of gaming. Where are you at in the game? I find that after you go to Aya for the first time the game is far better paced. I discovered this PT that if after doing what was necessary on Aya, if I do Havarl and then only do the rescue of the Moshae on Voeld (and return her to Aya) and then return to EOS the game seems better paced as well. That's the typical problem with OW games. The player has to regulate pacing himself, and until you've played it you don't really know how to do that best. In DAI, I found that blowing off a bunch of areas completely works best. Maybe do them after beating Cory, maybe not. That's not too viable in MA:A since every world is involved in either the main mission or a squadmate quest, and narratively it's hard to justify never going to, say, Elaaden.
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Post by Deleted on Jul 24, 2018 18:01:46 GMT
Damn work and RL in general for getting in the way of gaming. Where are you at in the game? I find that after you go to Aya for the first time the game is far better paced. I discovered this PT that if after doing what was necessary on Aya, if I do Havarl and then only do the rescue of the Moshae on Voeld (and return her to Aya) and then return to EOS the game seems better paced as well. That's the typical problem with OW games. The player has to regulate pacing himself, and until you've played it you don't really know how to do that best. In DAI, I found that blowing off a bunch of areas completely works best. Maybe do them after beating Cory, maybe not. That's not too viable in MA:A since every world is involved in either the main mission or a squadmate quest, and narratively it's hard to justify never going to, say, Elaaden. However, it's pretty easy to just follow the main mission through on each involved planet and just not involve yourself in any of the side quests. It's interesting that you use Elaaden as your example since it's not really involved in any main story quests and going there as a favor to Drack and the krogan is made pretty clear at the briefing. The same holds true for H-047c. Kadara is the exception in that the quest that draws you there is part of tracking down the Archon and, of course, you are pretty much sucked into the side quest of sorting out the situation between the Collective and the Outcasts... mostly because they wanted Reyes in the story as a romance option (I'm speculation of course). Of the Angaran planets - Aya and Voeld are mandatory to the main story, but Havarl isn't. From the perspective of a speedrun through the main story, I believe that it is quicker to do the mission on Havarl that sets up relations with the Angara rather than the one of Voeld; but you can skip that Havarl mission by just doing the one on Voeld first and then going directly to save the Moshae. The main story is, IMO, actually quite well paced if one just sticks to it and doesn't allow themselves to get side tracked by the side quests or loyalty quests.
Of couse, the end battle is tougher if you just do the main quest line because you don't collect as much gear or research... but that's pretty much the same in any OW game. If you don't do some side quests along the way, the end battles can get pretty difficult to get through... which is not a complaint, but pretty much how it should be.
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Post by river82 on Jul 24, 2018 22:34:19 GMT
Of couse, the end battle is tougher if you just do the main quest line because you don't collect as much gear or research... but that's pretty much the same in any OW game. If you don't do some side quests along the way, the end battles can get pretty difficult to get through... which is not a complaint, but pretty much how it should be. You'd think so, but in vanilla Oblivion because of the absurd level scaling, the end battle and main quest line is easiest to do at a low level. As you level creatures level, become different creatures, and there's a bigger chance they'd hand your arse to you. Anyway I tend to think the best open world games tend to be slice of life. Bethesda are the masters of this, there's a plot there but it can be disregarded and you can just do your own thing.
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Post by alanc9 on Jul 25, 2018 5:29:41 GMT
Anyway I tend to think the best open world games tend to be slice of life. Bethesda are the masters of this, there's a plot there but it can be disregarded and you can just do your own thing. This reminds me of an old Seinfeld gag. Something like "if I want boring and pointless, I've already got my life."
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Post by alanc9 on Jul 25, 2018 5:53:50 GMT
It's interesting that you use Elaaden as your example since it's not really involved in any main story quests and going there as a favor to Drack and the krogan is made pretty clear at the briefing. The same holds true for H-047c. Not just a favor. The transcript of the audio log from Elaaden does make it sound like Morda's presenting an immediate threat to the Initiative. That's a fake from Strux, right? Well, one of Havarl and Voeld is mandatory. If you choose Havarl at that point you end up having to visit both, though you can skip Havarl if you choose Voeld first. So on a first run how many planets Ryder has to visit has a bit of randomness.
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Post by Deleted on Jul 25, 2018 11:55:18 GMT
It's interesting that you use Elaaden as your example since it's not really involved in any main story quests and going there as a favor to Drack and the krogan is made pretty clear at the briefing. The same holds true for H-047c. Not just a favor. The transcript of the audio log from Elaaden does make it sound like Morda's presenting an immediate threat to the Initiative. That's a fake from Strux, right? Well, one of Havarl and Voeld is mandatory. If you choose Havarl at that point you end up having to visit both, though you can skip Havarl if you choose Voeld first. So on a first run how many planets has to visit has a bit of randomness. It's still clear to the player than it's not a part of the main story line at that point... it clearly felt like a diversion to me and I had no problem justifying not doing it but continuing to chase the Archon. Liam's loyalty mission is also presented to the player as being an immediate threat to the Initiative, yet people don't seem to have a problem identifying it as a sidequest. I've seen other first-time blind playthroughs on Youtube where the player wound up following the Archon questline through and not going to Elaaden as a result so there are people out there who figure it the same way. Of cuorse, they aren't 100%-ers who would, of course, chase the sidequests deliberately before advancing the main story. At least 100% is possible in ME:A... it's not like Fallout 4 where numerous quests lock out the moment you choose a faction.
Even if the player does choose Havarl first. If they just do the designated quest, it's very short and the conversation with Evfra afterward draws you back aboard Tempest. The issue on Havarl is not urgent... the planet has been dying for some time and scientific study of it is ongoing... so it's not hard to justify just going onto Voeld at that point where, 9 times out of ten you can wind up starting the Moshae mission even before talking with Anjik about the other issues on the planet.
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Post by Deleted on Jul 25, 2018 14:23:38 GMT
Of couse, the end battle is tougher if you just do the main quest line because you don't collect as much gear or research... but that's pretty much the same in any OW game. If you don't do some side quests along the way, the end battles can get pretty difficult to get through... which is not a complaint, but pretty much how it should be. You'd think so, but in vanilla Oblivion because of the absurd level scaling, the end battle and main quest line is easiest to do at a low level. As you level creatures level, become different creatures, and there's a bigger chance they'd hand your arse to you. Anyway I tend to think the best open world games tend to be slice of life. Bethesda are the masters of this, there's a plot there but it can be disregarded and you can just do your own thing. Oblivion also became a real boring slog of a game after awhile - closing Oblivion gates; and the leveling system just made it worse. I don't consider a game where one wants to ignore most of it because it's so repetitive to be a great game. One of the things I really liked about ME2 and ME3 and ME:A is that Bioware avoided the assigning of such repetitive radiant quests. In ME:A, there is some repetition and enemies respawn in those areas... but they are random encounters, not generally assigned quests. Assigned quests, even the "fetch" ones, are usually limited to 3 locations. You're never asked to scour every planet collecting Nirnroot equivalent. You don't have 35 potential settlements to build. You're never told that part of your job is to set up 50 mass relays. If you like that sort of thing, then you probably like Bethseda games enough to hump your way through all the bugs without complaint. Good on you... it's not for me.
The thing about Oblivion's leveling system is that, more often than not, just by playing the game, you wind up at a higher level without obtaining the maximum skill-up points at each level... so you wind up being weaker than the enemies regardless of being at their numerical level. You can, of course, "train" to ensure you get the +5 bonuses in your selected skills... but training in and of itself is boring and repetitive and it impedes enjoyment of the game.
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Post by alanc9 on Jul 25, 2018 16:46:41 GMT
Not just a favor. The transcript of the audio log from Elaaden does make it sound like Morda's presenting an immediate threat to the Initiative. That's a fake from Strux, right? Well, one of Havarl and Voeld is mandatory. If you choose Havarl at that point you end up having to visit both, though you can skip Havarl if you choose Voeld first. So on a first run how many planets has to visit has a bit of randomness. It's still clear to the player than it's not a part of the main story line at that point... it clearly felt like a diversion to me and I had no problem justifying not doing it but continuing to chase the Archon. Liam's loyalty mission is also presented to the player as being an immediate threat to the Initiative, yet people don't seem to have a problem identifying it as a sidequest. I've seen other first-time blind playthroughs on Youtube where the player wound up following the Archon questline through and not going to Elaaden as a result so there are people out there who figure it the same way. That's metagaming, right? We know these are sidequests with no real consequences, even though Ryder doesn't. There are exceptions to that no-consequences rule -- ME2 if you don't wait to do Reaper IFF, ME3 before Priority: The Citadel II -- but they're rare, and I can't think of any in an OW game.
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Post by Deleted on Jul 25, 2018 16:51:09 GMT
It's still clear to the player than it's not a part of the main story line at that point... it clearly felt like a diversion to me and I had no problem justifying not doing it but continuing to chase the Archon. Liam's loyalty mission is also presented to the player as being an immediate threat to the Initiative, yet people don't seem to have a problem identifying it as a sidequest. I've seen other first-time blind playthroughs on Youtube where the player wound up following the Archon questline through and not going to Elaaden as a result so there are people out there who figure it the same way. That's metagaming, right? We know these are sidequests with no real consequences, even though Ryder doesn't. There are exceptions to that no-consequences rule -- ME2 if you don't wait to do Reaper IFF, ME3 before Priority: The Citadel II -- but they're rare, and I can't think of any in an OW game. How is it metagaming? As backup, I stated that I've seen Youtube blind playthroughs that wound up following the main Archon questline... That is, they determined that it was more urgent than sorting out the krogan issue Drack brought up (based on just what was said at that meeting and probably that they talked with Gil about the device they picked up on Kadara... which indicates that the Archon may now know where Tempest is). As a result, they wound up not going to Elaaden until after they finished the main story. There is nothing in what Drack states at that meeting that indicates his issue is more urgent than the Archon mission or even the mission to H-047c, (ETA after reviewing a save file to refresh my memory: However, there are multiple opportunities introduced at that meeting to drive home the importance of chasing the Archon. Drack's email (transcript of Strux's audio log) is also extremely vague and even indicates that Drack himself "doesn't know what to think"). There is nothing in it about building a bomb or attacking the Nexus... all of that is revealed after you meet with Strux on Elaaden. Clearly, the game is more encouraging the player to stick with chasing the Archon at that point without actually preventing the player from pursuing the other issues presented at the meeting. They do name them all "Priority Ops" but I honestly had no difficulty in discerning which op was actually the most urgent one... particularly after speaking with Gil just after the meeting.
Now, it is possible, I think, to trigger the meeting without having actually picked up the transponder (can't remember exactly right now). I think the meeting is triggered the first time you leave Kadara and go back to Tempest. Of course, that likely means you've already put a pretty low priority on getting that transponder... chasing other side quests on Kadara and then leaving the planet once without getting the transponder (perhaps to just talk to the crew??? - not sure why you would leave Kadara without getting the transponder first.
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Post by alanc9 on Jul 25, 2018 20:27:52 GMT
Not having seen those vids, I can't comment about their decision-making. But anyone who's ever played a CRPG can tell the difference between a sidequest and the main quest, even if the game doesn't explicitly tell the player which is which. And ME:A does explicitly tell the player which is which.
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Post by Deleted on Jul 25, 2018 21:12:51 GMT
Not having seen those vids, I can't comment about their decision-making. But anyone who's ever played a CRPG can tell the difference between a sidequest and the main quest, even if the game doesn't explicitly tell the player which is which. And ME:A does explicitly tell the player which is which. ME:A, however, does label both Elaaden and H-047c as "Priority Ops" and yet you can clearly finish the game without doing them. Why? They probably did not want to give the player the normal "crutch" for discerning quests, but rather wanted the player to decide which quests did sound most urgent. I'm saying that you can still easily tell without relying on the "Priority Ops" crutch that both Elaaden and H-047c are not main story quests. You're accusing me of metagaming, but I think the relying on a "priority ops" indicator in the quest log is more "gamey" than relying on what is actually said in the conversations and shown in the emails. The bottom line is that you do not have any indication that Morda is about to bomb or attack the Initiative until after you land on Elaaden. After talking with Gil, you know that you may well have just tipped the Archon off as to where Tempest is and Ryder is also known to believe that finding Meridian is the answer to virtually all the environmental issues impeding Initiative settlement. Putting Elaaden and H-047c off is the, IMO, most logical choice.
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Post by vallixas on Jul 31, 2018 1:14:32 GMT
Out of the flaws with this game, the socially maladjusted histrionic reaction to "my face is tired" is ridiculous. I'm not defending the line. It's stupid millenial snapchat-speak and had no place in the script. However, the flood of memes and butthurt over it was even more absurd than using that sentence in the game. It was a bunch of hurt immature people looking for anything scream about even beyond actual things to get angry about with the story and/or development of the game. Basically the "omgz no sheparddddd!!!!!! etc." crowd needed to flex. Now that they've gone on to other noble (lol) causes to focus their histrionics on, people can make up their minds about the game and see its upside without the sea of shit. Ikr? Tearing a game apart over a single sentence is absurd. Nobody tore the game apart over a single sentence. There's friggin hours long of content of the game being properly dismantled all over youtube about the games wack story, it's OST or lack there of, it's poor scene direction and execution in comparison to the original trilogy etc. My face is tired was just one of the more hilarious ones that perfectly highlighted just how bad the writing and dialogue could get in the game. It was short, and meme-able so it just stuck. Just like the best fight sequence in a game of all time known as the Krogan fist fight lmao. Which was perhaps the greatest moment in the entire game. And Polygon is trash, but you gotta give them credit for this brilliant reenactment. Andromeda was ripped on so hard, because it did very little well. I can still play through it and enjoy it for what it is, but it's still a bad Mass Effect in all regards. I remember almost every scene in Mass Effect 2 from that excellent emotional intro to the climatic end getting me pumped for what comes next because of how well they were directed, and that's just not there in Andromeda. For me I could forgive it for the bad writing/dialogue/characters if it atleast gave me that. Atleast then it would somewhat feel Mass Effecty.
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Post by river82 on Jul 31, 2018 1:54:23 GMT
Probably the worst animated fist fight I've ever seen. Hilarious stuff
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Post by N7Pathfinder on Jul 31, 2018 9:06:36 GMT
Ikr? Tearing a game apart over a single sentence is absurd. Nobody tore the game apart over a single sentence. There's friggin hours long of content of the game being properly dismantled all over youtube about the games wack story, it's OST or lack there of, it's poor scene direction and execution in comparison to the original trilogy etc. My face is tired was just one of the more hilarious ones that perfectly highlighted just how bad the writing and dialogue could get in the game. It was short, and meme-able so it just stuck. Just like the best fight sequence in a game of all time known as the Krogan fist fight lmao. Which was perhaps the greatest moment in the entire game. And Polygon is trash, but you gotta give them credit for this brilliant reenactment. Andromeda was ripped on so hard, because it did very little well. I can still play through it and enjoy it for what it is, but it's still a bad Mass Effect in all regards. I remember almost every scene in Mass Effect 2 from that excellent emotional intro to the climatic end getting me pumped for what comes next because of how well they were directed, and that's just not there in Andromeda. For me I could forgive it for the bad writing/dialogue/characters if it atleast gave me that. Atleast then it would somewhat feel Mass Effecty. Many people critisized the story and characters being copies of the ot but i liked it and the characters were pretty livable. The ost had some good tracks but i didn't liked them all. The game had good (shuttles coming down on eos ,save the salarian ark, battle with kett before meridian) and great moments (opening and the battle for meridian). I think these were also well executed.
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Post by Deleted on Jul 31, 2018 12:16:56 GMT
Ikr? Tearing a game apart over a single sentence is absurd. Nobody tore the game apart over a single sentence. There's friggin hours long of content of the game being properly dismantled all over youtube about the games wack story, it's OST or lack there of, it's poor scene direction and execution in comparison to the original trilogy etc. My face is tired was just one of the more hilarious ones that perfectly highlighted just how bad the writing and dialogue could get in the game. It was short, and meme-able so it just stuck. Just like the best fight sequence in a game of all time known as the Krogan fist fight lmao. Which was perhaps the greatest moment in the entire game. And Polygon is trash, but you gotta give them credit for this brilliant reenactment. Andromeda was ripped on so hard, because it did very little well. I can still play through it and enjoy it for what it is, but it's still a bad Mass Effect in all regards. I remember almost every scene in Mass Effect 2 from that excellent emotional intro to the climatic end getting me pumped for what comes next because of how well they were directed, and that's just not there in Andromeda. For me I could forgive it for the bad writing/dialogue/characters if it atleast gave me that. Atleast then it would somewhat feel Mass Effecty. You mean childish reenactment. The meme machines that exist on the internet deserve every ounce of the criticism they get from me. They make their money needlessly pulling the games apart. They're parasites; nothing more. They went overboard with their criticism of Andromeda and the franchise has paid the price (no DLC). Andromeda, based on my experience, is a basically fun game to play... and I'm so glad I didn't listen to them. Criticising the writing/dialogue in the game as bad while touting this entertainment "writing" as brilliant? (facepalm).
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Post by griffith82 on Jul 31, 2018 13:36:07 GMT
Ikr? Tearing a game apart over a single sentence is absurd. Nobody tore the game apart over a single sentence. There's friggin hours long of content of the game being properly dismantled all over youtube about the games wack story, it's OST or lack there of, it's poor scene direction and execution in comparison to the original trilogy etc. My face is tired was just one of the more hilarious ones that perfectly highlighted just how bad the writing and dialogue could get in the game. It was short, and meme-able so it just stuck. Just like the best fight sequence in a game of all time known as the Krogan fist fight lmao. Which was perhaps the greatest moment in the entire game. And Polygon is trash, but you gotta give them credit for this brilliant reenactment. Andromeda was ripped on so hard, because it did very little well. I can still play through it and enjoy it for what it is, but it's still a bad Mass Effect in all regards. I remember almost every scene in Mass Effect 2 from that excellent emotional intro to the climatic end getting me pumped for what comes next because of how well they were directed, and that's just not there in Andromeda. For me I could forgive it for the bad writing/dialogue/characters if it atleast gave me that. Atleast then it would somewhat feel Mass Effecty. First that's BS as yes they did. And the OST imo is good you just need to turn the other stuff down. As to that fight it wasn't the best but I didn't hate it. To Me Andromeda has those moments as well but the biggest problem is people comparing it to the OT.
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Post by vallixas on Jul 31, 2018 14:15:21 GMT
Nobody tore the game apart over a single sentence. There's friggin hours long of content of the game being properly dismantled all over youtube about the games wack story, it's OST or lack there of, it's poor scene direction and execution in comparison to the original trilogy etc. My face is tired was just one of the more hilarious ones that perfectly highlighted just how bad the writing and dialogue could get in the game. It was short, and meme-able so it just stuck. Just like the best fight sequence in a game of all time known as the Krogan fist fight lmao. Which was perhaps the greatest moment in the entire game. And Polygon is trash, but you gotta give them credit for this brilliant reenactment. Andromeda was ripped on so hard, because it did very little well. I can still play through it and enjoy it for what it is, but it's still a bad Mass Effect in all regards. I remember almost every scene in Mass Effect 2 from that excellent emotional intro to the climatic end getting me pumped for what comes next because of how well they were directed, and that's just not there in Andromeda. For me I could forgive it for the bad writing/dialogue/characters if it atleast gave me that. Atleast then it would somewhat feel Mass Effecty. First that's BS as yes they did. And the OST imo is good you just need to turn the other stuff down. As to that fight it wasn't the best but I didn't hate it. To Me Andromeda has those moments as well but the biggest problem is people comparing it to the OT. Which IS the fairest possible comparison one can make, the original trilogy. What? should we compare it to it's contemporaries instead like Witcher 3 which also blew it out of the water? A friggin cinematic trailer for Witcher 3 had more emotional impact on me than the entirety of Andromeda. But then people would call foul, and say it's unfair "because they're two different games". No Andromeda's biggest problem isn't being compared to the OT, it's being a bad game that doesn't stand well on it's own first and foremost. The fact that it's a downgrade from the OT is just a slight factor. Probably the worst animated fist fight I've ever seen. Hilarious stuff It might be, but it's the most memorable thing in Andromeda and one of the funniest scenes i've ever seen in a game lol.
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Post by souljahbill14 on Jul 31, 2018 14:16:40 GMT
No, it should be compared to Mass Effect 1.
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Post by vallixas on Jul 31, 2018 14:24:17 GMT
It still loses out, doesn't have the atmosphere, plot or villain of ME1. Baby faced kett guy was the most phoned in villain i've ever seen in a game since Corepheousnousesesneses in Inquisition. I disagree with that though, just because Andromeda tried hard to mimic the original game to the point of directly ripping story aspects from it (did the same with ME2). It's still a very different game from both, that just managed to take the worst and most criticized part of ME1 (mako traveling) and made it the entire game. Would've worked out better if they actually added anything to the worlds. Hell as boring and pointless as Kaidan was, and as annoying as Ashley was i'd still take them both over "MAYBE BCUZ I SHOT EM IN HIS FACE" guy and "MUH HUNTRESS MANUALZ".
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Post by souljahbill14 on Jul 31, 2018 14:43:20 GMT
It still loses out, doesn't have the atmosphere, plot or villain of ME1. Baby faced kett guy was the most phoned in villain i've ever seen in a game since Corepheousnousesesneses in Inquisition. I disagree with that though, just because Andromeda tried hard to mimic the original game to the point of directly ripping story aspects from it (did the same with ME2). It's still a very different game from both, that just managed to take the worst and most criticized part of ME1 (mako traveling) and made it the entire game. Would've worked out better if they actually added anything to the worlds. Hell as boring and pointless as Kaidan was, and as annoying as Ashley was i'd still take them both over "MAYBE BCUZ I SHOT EM IN HIS FACE" guy and "MUH HUNTRESS MANUALZ". To you but not to everybody. For me, personally, only Wrex and Ashley were interesting squad mates in ME1. Saren wasn’t deep or philosophical. He was an indoctrinated puppet. At least the Archon has his own mind and agenda. The planets were suppose to be boring as they were all supposed to be uninhabited. If you land your spaceship on Mars right now, it would be pretty boring. If MEA2 is made, they can have progress on each world. You’re more than entitled to your opinion on which game is superior. It’s inarguable. But ME1 is not objectively better than MEA. There are plenty of people who have an opposing opinion and they’re no more right or wrong than you are.
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Post by Deleted on Jul 31, 2018 14:57:12 GMT
No, it should be compared to Mass Effect 1. ... and in my opinion, it is a way better game than ME1. The combat is far superior... more fluid, more interesting, and with much less time spent fiddling in an inventory screen, repeatedly scrapping a ton of the same old junk items you collected in ME1 after having repeatedly to go through a ridiculous hacking minigame to open the crates to collect those junky, uninspired items. ME:A had 1 minigame that you only had to repeat 22 times during the entire 100+ hours of gameplay... but it was totally trashed by the so-called critics online.
The universe (i.e. galaxy map) in ME:A is far more detailed, colorful and interesting. Yet, how was that received by the critics? ME:A's wonderful animations of traveling through space were instantly panned as boring and repetitive... despite the fact that they even change and adapt if you approach the same planet coming from a different angle. While, at the same time, they are lamenting the lack of an animation for climbing in and out of the nomad (something that ME1 never had either).
The planet environments are more varied and interesting than ME1... yet the meme machines focused on the desert ones... stating point blankly and erroneously that they ALL were deserts. Havarl was totally not desert and totally alien in appearance.
Even though the alien facial animations from the get-go were great, they focused incessantly meming Addison's "face is tired" line.
Even though the bar fight with Drack is well animated... they focus on Morda's... implying that all the animations were all bad.
Even though there are great lines and moments in Andromeda... like the conversation with Drack during the "How to Act Tough" quest, they point blank state that ALL the writing is bad... which could not be further from the truth. There were also atrociously bad writing moments in ME1 (for example, Benezia's death scene - horribly written and horribly voiced by a major actress)... Yet, they focus only on the better lines and do exactly the reverse with ME:A - focusing only on the poorly written moments. They're biased as F***... and were intentionally over-trashing a game to gain sensationalistic clicks to their own sites.
They're sites have evolved over the past few years into cheap meme machines rather than reliable critiquing websites... and what are we, the consumers of their critiques, left with? We're left if a TON of erroneous data released in a race (as each new game is released) enhanced with childish antics for "entertainment" value and half-finished wiki guides year's later that still contain a ton of bad information. We're left with being told that such antics are 'brilliant" even though they don't really contain any valuable insight into the game itself. It's a problem that has been growing in the industry for years... it just culminated into the "perfect storm" with Andromeda... and the franchise paid the price.
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Post by vallixas on Jul 31, 2018 15:00:00 GMT
It still loses out, doesn't have the atmosphere, plot or villain of ME1. Baby faced kett guy was the most phoned in villain i've ever seen in a game since Corepheousnousesesneses in Inquisition. I disagree with that though, just because Andromeda tried hard to mimic the original game to the point of directly ripping story aspects from it (did the same with ME2). It's still a very different game from both, that just managed to take the worst and most criticized part of ME1 (mako traveling) and made it the entire game. Would've worked out better if they actually added anything to the worlds. Hell as boring and pointless as Kaidan was, and as annoying as Ashley was i'd still take them both over "MAYBE BCUZ I SHOT EM IN HIS FACE" guy and "MUH HUNTRESS MANUALZ". To you but not to everybody. For me, personally, only Wrex and Ashley were interesting squad mates in ME1. Saren wasn’t deep or philosophical. He was an indoctrinated puppet. At least the Archon has his own mind and agenda. The planets were suppose to be boring as they were all supposed to be uninhabited. If you land your spaceship on Mars right now, it would be pretty boring. If MEA2 is made, they can have progress on each world. You’re more than entitled to your opinion on which game is superior. It’s inarguable. But ME1 is not objectively better than MEA. There are plenty of people who have an opposing opinion and they’re no more right or wrong than you are. But it is objectively better. Saren was a charismatic, manipulative likable villain who had substance and was brilliantly voice acted. Him being a puppet has no impact on the charisma that he had that Kett guy was devoid of. The planets are supposed to be boring because they're uninhabited is probably the poorest excuse i've heard yet. No, they were boring because they pretty much copy pasted the Dragon Age Inquistion model into Andromeda. Saren DID have his own agenda, a similar one that the illusive man had by 3, by the mid point of the game you could even argue his point of view to the point of him almost questioning himself but by that time he was far too indroctinated. That alone made him deeper than "i'm just evil to be evil, silence mortal sit here and listen to my b movie evil guy dialogue" Archon. As some one put it before Archon was nothing by Cory 2.0. Lets compare Andromeda to an actual game it's like, Dragon Age Inquisition. Spoiler alert, Inquisition wins in that match up despite probably being one of the worst DA games.
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Post by souljahbill14 on Jul 31, 2018 15:13:13 GMT
To you but not to everybody. For me, personally, only Wrex and Ashley were interesting squad mates in ME1. Saren wasn’t deep or philosophical. He was an indoctrinated puppet. At least the Archon has his own mind and agenda. The planets were suppose to be boring as they were all supposed to be uninhabited. If you land your spaceship on Mars right now, it would be pretty boring. If MEA2 is made, they can have progress on each world. You’re more than entitled to your opinion on which game is superior. It’s inarguable. But ME1 is not objectively better than MEA. There are plenty of people who have an opposing opinion and they’re no more right or wrong than you are. But it is objectively better. Saren was a charismatic, manipulative likable villain who had substance and was brilliantly voice acted. Him being a puppet has no impact on the charisma that he had that Kett guy was devoid of. The planets are supposed to be boring because they're uninhabited is probably the poorest excuse i've heard yet. No, they were boring because they pretty much copy pasted the Dragon Age Inquistion model into Andromeda. Saren DID have his own agenda, a similar one that the illusive man had by 3, by the mid point of the game you could even argue his point of view to the point of him almost questioning himself but by that time he was far too indroctinated. That alone made him deeper than "i'm just evil to be evil, silence mortal sit here and listen to my b movie evil guy dialogue" Archon. As some one put it before Archon was nothing by Cory 2.0. Lets compare Andromeda to an actual game it's like, Dragon Age Inquisition. Spoiler alert, Inquisition wins in that match up despite probably being one of the worst DA games. What you’re saying isn’t objective at all. That’s all subjective. You see Saren as charismatic. I see him as a tool, just like ME3 Illusive Man. ME2 Illusive Man was actually charismatic. You say Archon was evil to be evil. He was a General in an ever expanding empire. You can say he was just doing his job, found a way to make it easier (Remnant), and made it his mission to control it. He’s as evil as Javik and the Protheans.
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Post by vallixas on Jul 31, 2018 15:26:28 GMT
But it is objectively better. Saren was a charismatic, manipulative likable villain who had substance and was brilliantly voice acted. Him being a puppet has no impact on the charisma that he had that Kett guy was devoid of. The planets are supposed to be boring because they're uninhabited is probably the poorest excuse i've heard yet. No, they were boring because they pretty much copy pasted the Dragon Age Inquistion model into Andromeda. Saren DID have his own agenda, a similar one that the illusive man had by 3, by the mid point of the game you could even argue his point of view to the point of him almost questioning himself but by that time he was far too indroctinated. That alone made him deeper than "i'm just evil to be evil, silence mortal sit here and listen to my b movie evil guy dialogue" Archon. As some one put it before Archon was nothing by Cory 2.0. Lets compare Andromeda to an actual game it's like, Dragon Age Inquisition. Spoiler alert, Inquisition wins in that match up despite probably being one of the worst DA games. What you’re saying isn’t objective at all. That’s all subjective. You see Saren as charismatic. I see him as a tool, just like ME3 Illusive Man. ME2 Illusive Man was actually charismatic. You say Archon was evil to be evil. He was a General in an ever expanding empire. You can say was just doing his job, found a way to make it easier (Remnant), and made it his mission to control it. He’s as evil as Javik and the Protheans. And Saren was a Rogue Spectre with a fleshed out history that also connected him with other characters in the game such as Anderson. He was all about the bottom line regardless of the sacrifices this same ideal lead him to his own tragic demise. Both fairly simply premises. The difference here is Saren, Saren was more complex and had the direction and the charisma to carry that title, make you believe his setup. All Archon is in Andromeda, is a title. Not once did his character display even an inkling of personality, again i'm evil bcuz, destroy the world bcuz, not once did he feel or develop into anything more than a generic placeholder villain. He was a cartoon. The absolute worst in the series. Though imo even that would be an insult, because there's some cartoons with great villains. No, it should be compared to Mass Effect 1. ... and in my opinion, it is a way better game than ME1. The combat is far superior... more fluid, more interesting, and with much less time spent fiddling in an inventory screen, repeatedly scrapping a ton of the same old junk items you collected in ME1 after having repeatedly to go through a ridiculous hacking minigame to open the crates to collect those junky, uninspired items. ME:A had 1 minigame that you only had to repeat 22 times during the entire 100+ hours of gameplay... but it was totally trashed by the so-called critics online. The universe (i.e. galaxy map) in ME:A is far more detailed, colorful and interesting.
Colorful map eh? Instead of going to planets you're highlighting them for resources, GOTY. The planet environments are more varied and interesting than ME1... yet the meme machines focused on the desert ones... stating point blankly and erroneously that they ALL were deserts.
They're still empty. Including the ones you consider "varied". Even though the alien facial animations from the get-go were great, they focused incessantly meming Addison's "face is tired" line.
Yeah, Turians eyes bulging out their sockets was terrific. But of course, other than Asari, their faces barely move. Even though though the bar fight with Drack is well animated... they focus on Morda's... implying that all the animations were all bad. Except that scene was made fun of as well. Hits not landing, random dust clouds, npcs forcing impact on objects, obviously at that.
It seems the "Mass Effect 3" situation is going on with Andromeda, where after every one forgets about the games issues and moves on to other games, others come in and try and paint a totally different reality, and blatant lying ensues.
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Post by Deleted on Jul 31, 2018 15:27:26 GMT
But it is objectively better. Saren was a charismatic, manipulative likable villain who had substance and was brilliantly voice acted. Him being a puppet has no impact on the charisma that he had that Kett guy was devoid of. The planets are supposed to be boring because they're uninhabited is probably the poorest excuse i've heard yet. No, they were boring because they pretty much copy pasted the Dragon Age Inquistion model into Andromeda. Saren DID have his own agenda, a similar one that the illusive man had by 3, by the mid point of the game you could even argue his point of view to the point of him almost questioning himself but by that time he was far too indroctinated. That alone made him deeper than "i'm just evil to be evil, silence mortal sit here and listen to my b movie evil guy dialogue" Archon. As some one put it before Archon was nothing by Cory 2.0. Lets compare Andromeda to an actual game it's like, Dragon Age Inquisition. Spoiler alert, Inquisition wins in that match up despite probably being one of the worst DA games. What you’re saying isn’t objective at all. That’s all subjective. You see Saren as charismatic. I see him as a tool, just like ME3 Illusive Man. ME2 Illusive Man was actually charismatic. You say Archon was evil to be evil. He was a General in an ever expanding empire. You can say was just doing his job, found a way to make it easier (Remnant), and made it his mission to control it. He’s as evil as Javik and the Protheans. ... and at least the Archon didn't meekly blow his own brains out like Saren (who did so just because Shepard pointed out he was a tool). Saren... a decently written villain with a very poorly written and uninspired end in a game.
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