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Post by vallixas on Jul 31, 2018 15:39:19 GMT
You recognize the impact of familiarity, yet you say this. The two statements aren't independent. People walked into Andromeda expecting the same magic of the entire trilogy to be recaptured in one game, as if that's remotely possible or even fair) and then they try to recreate those steps in an effort to replicate that experience, ignoring all the new things that make this game great. Find out who's behind the kidnappings, recruit some great characters, do their LM and do the suicide mission. You can simplify every game that way lol. Andromeda: Go to planet, unlock vault, run from smoke, save the atmosphere, rinse repeat. Saying ME2 had no story is absolutely ridiculous. I don't see how any one can say such a thing especially with all dlcs included. It progressed more and developed more characters and factions than any other in the franchise. If you like Andromeda, that's fine, but don't trash arguably the highlight of this entire franchise for the sake of making Andromeda look good. This idea that the majority disliked Andromeda because it didn't recapture the previous trilogy is foolish. But being Dragon Age Inquisition in space, of course turned fans away. That was something no one was expecting or wanted. That added to the fact, it just wasn't good, outrage intensifies. Well I wouldn't say it was not expected, I mean like many others when Mass Effect Andromeda was being showed off (the maps and all) I already had my suspicions that it would be like that.
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Post by Ascend on Jul 31, 2018 16:20:54 GMT
I'm going to reply to multiple posts in here, and mix it all in one.
First thing's first. ME2's main story sucked. That is a fact. It is the weakest one in the trilogy, and it really isn't superior to Andromeda's main story. The best story and plot is ME1. ME2 has the best characters and character development, but is extremely thin in the plot department. Somehow people confuse that with the game having a good story, but it simply does not. Even ME3 trumps it, despite its ending. You can omit ME2 from the trilogy and follow-up with ME3, and you barely would miss anything plot-wise. That shows how empty ME2 really is plot/story-wise. The only thing that held ME2 together was the characters which were obviously great, and some lore which ultimately is background info that doesn't add much to the main events of the game.
As for Andromeda... Yes it has the best combat, yes it has the best graphics (although that's a given), yes it has a better galaxy map. No one really can say that ME1 is better in that regard, but that is not the issue. The issue of Andromeda is that it retained the same faults of other BioWare games while failing to capture the strengths of any of them. ME1 is ultimately still superior, because for one, people are comparing a game that is 10 years older to Andromeda. Times were really different then, and despite the issues that ME1 had, it still has strengths that no other Mass Effect game after it was able to match. The plot, the world, the villains... No one matches Saren as the main villain, and no one matches Sovereign either. Harbinger and the collectors were a bad joke in comparison, and so is the Archon. At least TIM in ME3 is better than them, but still can't match Saren. People can feel free to call this an opinion, but it's the depth, background and behavior of the villain in the game that determine how good they are. And those things are set in stone.
Andromeda has the same issue that Inquisition has, so much so that it's almost Dragon Age Inquisition in space. Too many useless fetch quests, and you're better off simply playing the main quest, which ultimately is good but not great. It has a weak plot just like ME2. It could not live up to the world and villains of ME1, the characters of ME2, nor the great moments of ME3. It leaves quite an empty game. If you think Andromeda is superior simply because it has better gameplay, go play the Multiplayer. Your time is better spent that way rather than trying to play the campaign. And graphics isn't really a good point considering it's 10 years newer.
Mass Effect Andromeda ultimately seems like a game that took all the negative things of each part of the trilogy and threw them together trying to be a good game. They took the corridor structure of ME2 without the great characters and tried to make it open world, included the polish of ME1 (or lack thereof), added the fetch quests of ME3 and boosted them to the level of Inquisition.
I really cannot agree that Andromeda is better than ME1. Despite all the issues ME1 had, I never became so bored that I had to wait months to want to pick it up again. But Andromeda was still more poorly received than it deserved... Sure, there were graphical issues at launch, and a few bugs, but the game is not bad by any means. It simply is inferior to all prior games as an overall package.
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Post by alanc9 on Jul 31, 2018 16:34:44 GMT
First thing's first. ME2's main story sucked. That is a fact. It is the weakest one in the trilogy, and it really isn't superior to Andromeda's main story. The best story and plot is ME1. ME2 has the best characters and character development, but is extremely thin in the plot department. Somehow people confuse that with the game having a good story, but it simply does not. Even ME3 trumps it, despite its ending. You can omit ME2 from the trilogy and follow-up with ME3, and you barely would miss anything plot-wise. That shows how empty ME2 really is plot/story-wise. The only thing that held ME2 together was the characters which were obviously great, and some lore which ultimately is background info that doesn't add much to the main events of the game. You're declaring the ME2 story weak, but not really saying why. Can you elaborate?
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Post by souljahbill14 on Jul 31, 2018 16:46:28 GMT
ME2 “story” is not much of a story but more a collection of stories kinda sorta but not really interwoven together. The collector plot is the story and it’s only 5(?) missions pre-suicide mission. Each recruitment and LM is something kinda related but not really to the main plot.
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Post by Deleted on Jul 31, 2018 16:52:29 GMT
What you’re saying isn’t objective at all. That’s all subjective. You see Saren as charismatic. I see him as a tool, just like ME3 Illusive Man. ME2 Illusive Man was actually charismatic. You say Archon was evil to be evil. He was a General in an ever expanding empire. You can say was just doing his job, found a way to make it easier (Remnant), and made it his mission to control it. He’s as evil as Javik and the Protheans. And Saren was a Rogue Spectre with a fleshed out history that also connected him with other characters in the game such as Anderson. He was all about the bottom line regardless of the sacrifices this same ideal lead him to his own tragic demise. Both fairly simply premises. The difference here is Saren, Saren was more complex and had the direction and the charisma to carry that title, make you believe his setup. All Archon is in Andromeda, is a title. Not once did his character display even an inkling of personality, again i'm evil bcuz, destroy the world bcuz, not once did he feel or develop into anything more than a generic placeholder villain. He was a cartoon. The absolute worst in the series. Though imo even that would be an insult, because there's some cartoons with great villains. ... and in my opinion, it is a way better game than ME1. The combat is far superior... more fluid, more interesting, and with much less time spent fiddling in an inventory screen, repeatedly scrapping a ton of the same old junk items you collected in ME1 after having repeatedly to go through a ridiculous hacking minigame to open the crates to collect those junky, uninspired items. ME:A had 1 minigame that you only had to repeat 22 times during the entire 100+ hours of gameplay... but it was totally trashed by the so-called critics online. The universe (i.e. galaxy map) in ME:A is far more detailed, colorful and interesting.
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The planet environments are more varied and interesting than ME1... yet the meme machines focused on the desert ones... stating point blankly and erroneously that they ALL were deserts.
They're still empty. Including the ones you consider "varied". Even though the alien facial animations from the get-go were great, they focused incessantly meming Addison's "face is tired" line.
Yeah, Turians eyes bulging out their sockets was terrific. But of course, other than Asari, their faces barely move. Even though though the bar fight with Drack is well animated... they focus on Morda's... implying that all the animations were all bad. Except that scene was made fun of as well. Hits not landing, random dust clouds, npcs forcing impact on objects, obviously at that.
It seems the "Mass Effect 3" situation is going on with Andromeda, where after every one forgets about the games issues and moves on to other games, others come in and try and paint a totally different reality, and blatant lying ensues. Difficult to respond because of how you've interspersed yourself in my quote... However.
In ME1, you had plenty of planets that you were unable to land on, that consisted of colored balls in space and a blurb giving orbit and other equally mundane stats. Yeah... that's way superior to the beautifully rendered space we were shown in ME:A with space anomalies, nova's, the scourge and features on the planets... not. ME:A was way, way better in that regard. You're just butt hurt because we didn't get to land on all those planes.
ME1's planets that you're so enamored with almost all contained: 1 probe (read - loot crate), 1 anomaly (read - loot crate with an emblem, writing or ID tag), 2 or 3 minerals (read - loot crate with a mineral), maybe 1 maw or 1 small group of mercs, and 1 "base" that was one either a mine or warehouse. The planets themselves were devoid of vegetation and came in one of 4 different colors - gray, brown, green and white. Oh yeah, that's the very definition of not being varied... and that's ME1, not ME:A.
Since when are the Angara not the aliens in ME:A. They were the new ones and they were spot on. Everyone is just focused on the old races and comparing the animations to those in ME3 (which had great facial animations). Wah, wah - it isn't the same as the OT. They also forget that ME1's were chalky overall and not much moved on any of the faces (in keeping with the times in which the game was made)... and they forget that most of the newer playthroughs of ME1 online today have been greatly enhanced through mods. It took Bioware 3 games in that engine to get the faces right in the OT. The memers also continually ignore how much they were improved in ME:A with the patches.
The memes live on and they'll stay around forever... getting clicks for the meme machines that made them. There is no incentive for them to remove them now that they basically contain old, erroneous data. That holds true for many of the early reviews that contain blatantly wrong information about how the gameplay works... even though they know better now. They race to get the first vids out... even before they've really had a chance to understand a new game... and they stay, forever, online... perpetuating the erroneous myths about the games that they themselves started.
ME1's ending of Saren was and remains uninspired. It's a cheap cop out for a villain to be convinced to off himself so easily. It's a villain you like... so you overlook that part, declaring the entirely of ME1 to perfect... when, in simple truth, it isn't perfect and it never was. It's not painting a "different reality" or "blatant lying." Take the blinders off and have a good look at the photos of ME1's planets... they're certainly empty. Then find a photo of Havarl (I particularly like the top of Mithrava, with Manti flying about in the sky and plants everywhere and an bunch of alien structures rendered as far as the eye can see... and try to tell me again that ME:A's planets are empty. Do you even know the definition of "empty?"
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Post by vallixas on Jul 31, 2018 18:16:20 GMT
Except here's the thing, I never defended such. Or said it was great, but if "coloful galaxy of planets that mostly just take up space" is an arguement for why Andromeda is better then lel. No one is ignoring the patches but YOU are clearly ignoring how terrible they were at launch by giving these excuses "b-b-b-b but the Angaraans". "Ok so the Angaraans were ok, but we just fucked up everything else", it's gravy. And actually before the patches, ME1 did have better animations. I'd argue it still does in a way. They patched the hell out of Andromeda, yeah, but characters still look like they're suffering from some psychotic episode with their eyes rapidly moving all over the place. Their animations are also off cue and out of sync with the dialogue. Ah yes the age old, bandwagon, the game was disliked because people wanted to be funny not because it was bad. Bioware/EA would be proud. As acceptance was hard for them as well. Honestly I can't really take critique of Saren from some one who thinks a villain who mostly stared into the camera ominously until fading to black was a good character. Remember Saren's introduction on Eden Prime, an absolute perfect set up for him, again at the citadel, and each scene he was in after only improved. Other characters in the game helped set him up as a badass mysterious mother fucker like Wrex's tale on the Normandy. How are we introduced to cookie cutter villain #2? He stands there in silence for like 2 minutes and then struts away lol. The first actual conversation we have with him? b movie bad guy dialogue. I'm sorry I respect your opinion and all, but Archon, a good villain? dude really? dude, forreal. You could easily replace Archon with the other Kett dude that was still alive at the end, of the game and nothing of value would be lost. And i'm sorry Andromeda's planets aren't empty, there's a vault on every planet, and a few scattered cargo holds here and there. FILLED WITH CONTENT absolutely dense as hell. The game's planet's actually managed to beat Inquisition in size, while managing to have even less in them. First thing's first. ME2's main story sucked. That is a fact. It is the weakest one in the trilogy, and it really isn't superior to Andromeda's main story. The best story and plot is ME1. ME2 has the best characters and character development, but is extremely thin in the plot department. Somehow people confuse that with the game having a good story, but it simply does not. Even ME3 trumps it, despite its ending. You can omit ME2 from the trilogy and follow-up with ME3, and you barely would miss anything plot-wise. That shows how empty ME2 really is plot/story-wise. The only thing that held ME2 together was the characters which were obviously great, and some lore which ultimately is background info that doesn't add much to the main events of the game. You're declaring the ME2 story weak, but not really saying why. Can you elaborate? Yeah I don't see how it could be omitted myself, we got such a huge info dump on most of the important factions, people and races in the franchise a lot of which played directly into Mass Effect 3 and it's dlc, most notably Cerberus, Geth, Reapers and Protheans. Hell even the Shadow Broker got some shine. Either we got info in the main quest, or it was interwoven between character arcs. Many that were either connected with the collectors or cerberus. It was pure content. And while I loved Mass Effect 3, it lacked that in comparison to 2, but it was the climax. ME2 served it's purpose as the bridge and "expansion of lore" installment, so I forgive 3. I agree with some of his post, except the world part. Mass Effect 2 without a doubt had the best world crafting and atmosphere. Please hire that art director, for any future Mass Effect game PLEASE. From Illium to the dead reaper ship, collector ship, shadowbroker ship, the base in project overlord hell even in Kasumi's stolen memory. ME2's atmosphere was on point around every corner!
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Post by Ascend on Jul 31, 2018 19:04:10 GMT
First thing's first. ME2's main story sucked. That is a fact. It is the weakest one in the trilogy, and it really isn't superior to Andromeda's main story. The best story and plot is ME1. ME2 has the best characters and character development, but is extremely thin in the plot department. Somehow people confuse that with the game having a good story, but it simply does not. Even ME3 trumps it, despite its ending. You can omit ME2 from the trilogy and follow-up with ME3, and you barely would miss anything plot-wise. That shows how empty ME2 really is plot/story-wise. The only thing that held ME2 together was the characters which were obviously great, and some lore which ultimately is background info that doesn't add much to the main events of the game. You're declaring the ME2 story weak, but not really saying why. Can you elaborate? If you want an elaborate explanation, see my thread where I argue that ME2 is the least good game of the trilogy. Short version; Because nothing happens. At the end of ME1, the reapers are coming. At the end of ME2, the reapers are coming. You can take the Arrival DLC of ME2 and paste it after ME1, and it would still fit perfectly. The collectors could have been much more, but are simply useless to the trilogy. They are prothean husks. Great. But we already knew about the reapers creating husks and the protheans being the prior civilization. And it doesn't change the mission in the slightest. No plot twist. In ME1 the story is a real chain of events that changes your missions as things go on and you gather intel. In ME2, your mission is the same through the whole game, no matter how much intel you gather. Yeah I don't see how it could be omitted myself, we got such a huge info dump on most of the important factions, people and races in the franchise a lot of which played directly into Mass Effect 3 and it's dlc, most notably Cerberus, Geth, Reapers and Protheans. Hell even the Shadow Broker got some shine. Either we got info in the main quest, or it was interwoven between character arcs. Many that were either connected with the collectors or cerberus. It was pure content. And while I loved Mass Effect 3, it lacked that in comparison to 2, but it was the climax. ME2 served it's purpose as the bridge and "expansion of lore" installment, so I forgive 3. I agree with some of his post, except the world part. Mass Effect 2 without a doubt had the best world crafting and atmosphere. Please hire that art director, for any future Mass Effect game PLEASE. From Illium to the dead reaper ship, collector ship, shadowbroker ship, the base in project overlord hell even in Kasumi's stolen memory. ME2's atmosphere was on point around every corner! Info dump is lore, not main story or plot. All the info we had on Cerberus... Was it really necessary for ME3? I think all the info we needed to see Cerberus as an enemy in ME3 was presented in ME3 itself. Actually, it required it, considering you were part of them in ME2. Basically after the end of ME2, everything returns to the status quo of ME1, where Cerberus is simply an evil organization. The Geth... This is mainly Legion, which was an amazing character. If there is one thing that ME2 did give us, it's the fact that the Geth aren't really evil, which is a different view from ME1. But this would have been easily solvable without ME2. A point in ME3, show the Geth fighting the reapers, and you'll know they aren't with them. Done. ME2 is useless again. You can't do that for things in ME1, give a small alternative in the next game to negate the whole game. With ME2 you can, which shows how weakly linked its story is by itself. Reapers... What did we learn? That the first reaper talks too much. Jokes aside... They were creating a human reaper. But I remember a huge confusion everyone had back then... Why does only the human reaper look like a human, and all other reapers look alike? Ah yes, that wasn't clearly explained. We needed a separate explanation from BioWare to understand what was going on. Poor writing. But even if you ignore that... Why was it so important to ME2 itself? It gave us a final boss battle. That's it. Oh, and it gives us the reason for the abductions. Ok, I guess. As for the importance to ME3... The reapers are converting all species to husks anyway. They could've shown the human reaper at the end of ME3 instead where they are piling all those bodies, and let you take it down then. No abductions or collectors necessary. Again, ME2 fails to be a key part within the trilogy. Protheans... What did ME2 tell us about the Protheans? Did it give us more than Javik? Not really... The collectors and protheans aren't even really connected. They could have made them connected, if the technology to revive Shepard could have been used to revert the husk condition from the Protheans and return them back to their normal self. That little aspect would have changed the main plot dramatically. But apparently no one thought of it. They tell you collectors are prothean husks, but, you can do nothing about it... So... Yeah. Lore, not story. For a story to be effective, it requires changes in perspective and action. ME2 does not offer changes in either. Everything ME2 does could have been done in either ME1 or ME3, possibly better. Only the things related directly to the characters were done better in ME2. As for the world being better in ME2... No... When a plague zone is accessible to you when contaminated, but then is inaccessible after it's clear, I cannot call that a great world. When I can't board my ship without leaving the planet and I have to land again just because I recruited someone, I cannot call that a great world. Both of those feel too videogamey and artificial and yanked me out of the experience multiple times.
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Post by Deleted on Jul 31, 2018 20:08:56 GMT
Except here's the thing, I never defended such. Or said it was great, but if "coloful galaxy of planets that mostly just take up space" is an arguement for why Andromeda is better then lel. No one is ignoring the patches but YOU are clearly ignoring how terrible they were at launch by giving these excuses "b-b-b-b but the Angaraans". "Ok so the Angaraans were ok, but we just fucked up everything else", it's gravy. And actually before the patches, ME1 did have better animations. I'd argue it still does in a way. They patched the hell out of Andromeda, yeah, but characters still look like they're suffering from some psychotic episode with their eyes rapidly moving all over the place. Their animations are also off cue and out of sync with the dialogue. Ah yes the age old, bandwagon, the game was disliked because people wanted to be funny not because it was bad. Bioware/EA would be proud. As acceptance was hard for them as well. Honestly I can't really take critique of Saren from some one who thinks a villain who mostly stared into the camera ominously until fading to black was a good character. Remember Saren's introduction on Eden Prime, an absolute perfect set up for him, again at the citadel, and each scene he was in after only improved. Other characters in the game helped set him up as a badass mysterious mother fucker like Wrex's tale on the Normandy. How are we introduced to cookie cutter villain #2? He stands there in silence for like 2 minutes and then struts away lol. The first actual conversation we have with him? b movie bad guy dialogue. I'm sorry I respect your opinion and all, but Archon, a good villain? dude really? dude, forreal. You could easily replace Archon with the other Kett dude that was still alive at the end, of the game and nothing of value would be lost. And i'm sorry Andromeda's planets aren't empty, there's a vault on every planet, and a few scattered cargo holds here and there. FILLED WITH CONTENT absolutely dense as hell. The game's planet's actually managed to beat Inquisition in size, while managing to have even less in them. Yeah I don't see how it could be omitted myself, we got such a huge info dump on most of the important factions, people and races in the franchise a lot of which played directly into Mass Effect 3 and it's dlc, most notably Cerberus, Geth, Reapers and Protheans. Hell even the Shadow Broker got some shine. Either we got info in the main quest, or it was interwoven between character arcs. Many that were either connected with the collectors or cerberus. It was pure content. And while I loved Mass Effect 3, it lacked that in comparison to 2, but it was the climax. ME2 served it's purpose as the bridge and "expansion of lore" installment, so I forgive 3. I agree with some of his post, except the world part. Mass Effect 2 without a doubt had the best world crafting and atmosphere. Please hire that art director, for any future Mass Effect game PLEASE. From Illium to the dead reaper ship, collector ship, shadowbroker ship, the base in project overlord hell even in Kasumi's stolen memory. ME2's atmosphere was on point around every corner! The rendering of the galaxy map is one aspect that ME:A did far better than ME1... I never used it as the sole reason that ME:A is a better game than ME1. I also gave other reasons that you're choosing to ignore by implying that it was given as a sole reason. The main reason I find ME:A the better game is that I find it more fun to play than ME1. For me, the sum of the parts of ME:A add up to something more fun than the parts of ME1 do.
The planets in Andromeda are not as empty as the ones in ME1. You can say I'm making excuses when I say "but the Angaran" are aliens and I said the alien facial animations were fine... but you're making excuses regarding the planets. ME1's planets are empty, by any definition. They are maps with very little variety in what you can do or find and that content is sparsely spaced. They are empty of visual interest as well... not even vegetation, just flat colors painted on rocks to represent vegetation. Inferior even when that game was released (That is, there were several games released in that time period that have far superior environments with vegetation, more things moving about, and more content per square kilometer of represented space than ME1 has). You say I'm ignoring ME:A's condition at release. Yes I am... simply because I see no point in continually complaining about something that was largely fixed. I'm saying the meme lords went over the top with the memes at the start and the franchise paid a price for that. What's done is done. At least ME:A's facial animations were fixed. I'd like to have seen what content they planned to add in DLC's and I'd like to see where the story goes in a sequel.
ME1's planets - devoid of vegetation and, for me, devoid of much of any interest, has never been addressed. If they remaster the Trilogy, they will probably make massive changes to those environments. There are over 200 side quests available in ME:A. Regardless of the space represented, there is enough content in the game to satisfy me. Those side quests are also connected to the main story for the most part and many are interconnected with each other... yet, unlike Fallout 4, all can be completed in a single playthrough. That pleases me.
However, to fix ME1 for me, they would also have to totally revamp the combat, do away with much of the inventory management, eliminate the hacking minigame altogether, change how the mako handles, and change the way Saren's part in the story ends... and get rid of the "romance is against regs" notion... and fix the fact the Shepard has no business recruiting people to serve on a ship he is not yet in command of, make the Conduit actually do something more interesting than lead you back to a public plaza on the Citadel... etc. They'll need to revamp corny scenes like Benezia's death scene... giving her some decently written lines. They'd have to eliminate all the pseudo-choices... places where selecting different phrases in the dialogue wheel results in Shepard saying exactly the same thing.
Also, I don't care whether or not you can take any critique of mine about Saren seriously... I'm not a critic. I don't make a dime off the internet in any way. My complaint is that I can no longer take the critiques give by the critics seriously. They shot themselves in the foot as far as I'm concerned with their childish meming ways and the fact that they rush to be the first to release a vid on a new game. It might get them clicks from the kiddies... but I'd rather accurate information about the game rather than misinformation based on their assumptions after having played a mere 10 hours and without even bothering to actually find out how the game mechanics work.... and they are simply not providing good information anymore... for any of the new games. It's not just a problem with how they handled ME:A. I've been led so far astray by many of them on different games it ain't even funny. Absolutely, they underrated ME:A. (IMHO).
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Post by griffith82 on Jul 31, 2018 20:14:24 GMT
It still loses out, doesn't have the atmosphere, plot or villain of ME1. Baby faced kett guy was the most phoned in villain i've ever seen in a game since Corepheousnousesesneses in Inquisition. I disagree with that though, just because Andromeda tried hard to mimic the original game to the point of directly ripping story aspects from it (did the same with ME2). It's still a very different game from both, that just managed to take the worst and most criticized part of ME1 (mako traveling) and made it the entire game. Would've worked out better if they actually added anything to the worlds. Hell as boring and pointless as Kaidan was, and as annoying as Ashley was i'd still take them both over "MAYBE BCUZ I SHOT EM IN HIS FACE" guy and "MUH HUNTRESS MANUALZ". Ugh no just no. The story in ME1 is it's only saving grace, but its also the weakest of the 4.
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Post by Deleted on Jul 31, 2018 22:17:54 GMT
It still loses out, doesn't have the atmosphere, plot or villain of ME1. Baby faced kett guy was the most phoned in villain i've ever seen in a game since Corepheousnousesesneses in Inquisition. I disagree with that though, just because Andromeda tried hard to mimic the original game to the point of directly ripping story aspects from it (did the same with ME2). It's still a very different game from both, that just managed to take the worst and most criticized part of ME1 (mako traveling) and made it the entire game. Would've worked out better if they actually added anything to the worlds. Hell as boring and pointless as Kaidan was, and as annoying as Ashley was i'd still take them both over "MAYBE BCUZ I SHOT EM IN HIS FACE" guy and "MUH HUNTRESS MANUALZ". Ugh no just no. The story in ME1 is it's only saving grace, but its also the weakest of the 4.
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Post by dazk on Jul 31, 2018 22:25:55 GMT
Find out who's behind the kidnappings, recruit some great characters, do their LM and do the suicide mission. You can simplify every game that way lol. Andromeda: Go to planet, unlock vault, run from smoke, save the atmosphere, rinse repeat. Saying ME2 had no story is absolutely ridiculous. I don't see how any one can say such a thing especially with all dlcs included. It progressed more and developed more characters and factions than any other in the franchise. If you like Andromeda, that's fine, but don't trash arguably the highlight of this entire franchise for the sake of making Andromeda look good. This idea that the majority disliked Andromeda because it didn't recapture the previous trilogy is foolish. But being Dragon Age Inquisition in space, of course turned fans away. That was something no one was expecting or wanted. That added to the fact, it just wasn't good, outrage intensifies. Well I wouldn't say it was not expected, I mean like many others when Mass Effect Andromeda was being showed off (the maps and all) I already had my suspicions that it would be like that. You are entitled to your opinion I have stated mine.
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Post by river82 on Jul 31, 2018 22:28:02 GMT
First thing's first. ME2's main story sucked. That is a fact. It is the weakest one in the trilogy, and it really isn't superior to Andromeda's main story. The best story and plot is ME1. ME2 has the best characters and character development, but is extremely thin in the plot department. Somehow people confuse that with the game having a good story, but it simply does not. Even ME3 trumps it, despite its ending. You can omit ME2 from the trilogy and follow-up with ME3, and you barely would miss anything plot-wise. That shows how empty ME2 really is plot/story-wise. The only thing that held ME2 together was the characters which were obviously great, and some lore which ultimately is background info that doesn't add much to the main events of the game. You're declaring the ME2 story weak, but not really saying why. Can you elaborate? It's a glorified recruitment drive - Recruit Garrus, recruit Mordin, recruit Tali, advance plot a smidgen, recruit Grunt, recruit Samara, recruit Thane, advance plot a smidgen, finish up side quests, do last battle.
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Post by alanc9 on Jul 31, 2018 22:46:26 GMT
You're declaring the ME2 story weak, but not really saying why. Can you elaborate? It's a glorified recruitment drive - Recruit Garrus, recruit Mordin, recruit Tali, advance plot a smidgen, recruit Grunt, recruit Samara, recruit Thane, advance plot a smidgen, finish up side quests, do last battle. Yep. How does that differ from DA:O?
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Post by river82 on Jul 31, 2018 22:52:00 GMT
It's a glorified recruitment drive - Recruit Garrus, recruit Mordin, recruit Tali, advance plot a smidgen, recruit Grunt, recruit Samara, recruit Thane, advance plot a smidgen, finish up side quests, do last battle. Yep. How does that differ from DA:O? Because DA:O had strategic isometric battle goodness and is therefore Godly!
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Post by Deleted on Aug 1, 2018 0:00:32 GMT
I'm not sure how all these other games fit into a thread about why Andromeda is underrated.
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Post by vallixas on Aug 1, 2018 1:51:30 GMT
You're declaring the ME2 story weak, but not really saying why. Can you elaborate? If you want an elaborate explanation, see my thread where I argue that ME2 is the least good game of the trilogy. Short version; Because nothing happens. At the end of ME1, the reapers are coming. At the end of ME2, the reapers are coming. You can take the Arrival DLC of ME2 and paste it after ME1, and it would still fit perfectly. The collectors could have been much more, but are simply useless to the trilogy. They are prothean husks. Great. But we already knew about the reapers creating husks and the protheans being the prior civilization. And it doesn't change the mission in the slightest. No plot twist. In ME1 the story is a real chain of events that changes your missions as things go on and you gather intel. In ME2, your mission is the same through the whole game, no matter how much intel you gather. Yeah I don't see how it could be omitted myself, we got such a huge info dump on most of the important factions, people and races in the franchise a lot of which played directly into Mass Effect 3 and it's dlc, most notably Cerberus, Geth, Reapers and Protheans. Hell even the Shadow Broker got some shine. Either we got info in the main quest, or it was interwoven between character arcs. Many that were either connected with the collectors or cerberus. It was pure content. And while I loved Mass Effect 3, it lacked that in comparison to 2, but it was the climax. ME2 served it's purpose as the bridge and "expansion of lore" installment, so I forgive 3. I agree with some of his post, except the world part. Mass Effect 2 without a doubt had the best world crafting and atmosphere. Please hire that art director, for any future Mass Effect game PLEASE. From Illium to the dead reaper ship, collector ship, shadowbroker ship, the base in project overlord hell even in Kasumi's stolen memory. ME2's atmosphere was on point around every corner! Info dump is lore, not main story or plot. All the info we had on Cerberus... Was it really necessary for ME3? I think all the info we needed to see Cerberus as an enemy in ME3 was presented in ME3 itself. Actually, it required it, considering you were part of them in ME2. Basically after the end of ME2, everything returns to the status quo of ME1, where Cerberus is simply an evil organization. The Geth... This is mainly Legion, which was an amazing character. If there is one thing that ME2 did give us, it's the fact that the Geth aren't really evil, which is a different view from ME1. But this would have been easily solvable without ME2. A point in ME3, show the Geth fighting the reapers, and you'll know they aren't with them. Done. ME2 is useless again. You can't do that for things in ME1, give a small alternative in the next game to negate the whole game. With ME2 you can, which shows how weakly linked its story is by itself. Reapers... What did we learn? That the first reaper talks too much. Jokes aside... They were creating a human reaper. But I remember a huge confusion everyone had back then... Why does only the human reaper look like a human, and all other reapers look alike? Ah yes, that wasn't clearly explained. We needed a separate explanation from BioWare to understand what was going on. Poor writing. But even if you ignore that... Why was it so important to ME2 itself? It gave us a final boss battle. That's it. Oh, and it gives us the reason for the abductions. Ok, I guess. As for the importance to ME3... The reapers are converting all species to husks anyway. They could've shown the human reaper at the end of ME3 instead where they are piling all those bodies, and let you take it down then. No abductions or collectors necessary. Again, ME2 fails to be a key part within the trilogy. All of what you said is not the fault of ME2 though, in fact it highlights the issue with 3. Backtracking. ME2 should not be at fault for the poor handeling of 3. I still don't understand this perception of 2 not being important seeing as several plot points and conclusions simply wouldn't exist in 3 without 2 as it set up a lot of what went down in 3. The curing of the genophage gone, Liara's entire role gone, the reason for Shepard being on Earth in the first place gone. Tali's situation. And yes the Geth. You're treating these plot points as unecessary but they are very much necessary in 3. Could they have simply had the Geth fighting reapers, done. Yes, but that's not how you craft an intriguing storyline. That build up, that development was absolutely necessary as you see how hyped it made us all for 3. Imagine us seeing the curing of the genophage in 3 had we not witnessed the experimental horrors in 2 or watched as this brilliant mind who was originally so sure of his role in creating the genophage solely shift his opinions and doubts himself as he spends time with Shepard. And you think that could've been accomplished all in one game, no way. And it certainly wouldn't have made us give as much of a fuck as we did heh. So that's another important part (and perhaps the most) emotional part of ME3, gone. 2 was not just a bridge for the reaper storyline. As the second game in the trilogy it was it's job to expand and develop. Because as good as ME1 was? it did not develop most of it's characters at all. Tali was little more than an info dump. Garrus, Wrex neither really got development until the sequel. Look at what all Garrus and Wrex accomplished in 2, and compare that to what they were in ME1. Just jumping into all out war, in 3 could've happened yes, but would it have had the same impact or be even remotely the same game without 2? Not even close. Could they have handeled the development in 3 instead of 2? yes. But realize you're talking about cramming ME2 and ME3 into one game. It would've been all over the place and would have sufferred for it. It was ME3 that failed to deliver on that same scale. 3 threw most of that away, was more of the same (recruiting.....yet again) failing to be original, and instead of capitalizing on everything ME2 gave us, we got a damn ghost child heh. All the characters that were established in 2 that should've been in the fight with Shepard from beginning to end.....sidelined because, reasons, poor ones at that. So if ME2 is at fault for anything it's being too large in scope for Bioware to capitalize on in the final game. We got a Prothean companion, who literally gave us nothing. He was a clueless warrior, and he just served as lore dump for Prothean civilization (Liara's literal wet dream lol) because 2 had already established to us what happened to the Protheans. That mystery was already solved, that package wrapped and sent. But ME3 felt we needed to see visions of it. 3 just wanted to give us a Prothean, because. Then we got mostly useless dlcs (as much as I love citadel, it was fan service) but unlike Shadow broker which was also fan service lets say "lite", it didn't actually develop anything nor any of the characters. And Leviathan was just lore dump, because we already knew who created the citadel. Still loved 3 though. I'm not sure how all these other games fit into a thread about why Andromeda is underrated. It's OT wars now, which is what these discussions always usually devolves into. Just shows how much we rather talk about the OT heh. Yep. How does that differ from DA:O? Because DA:O had strategic isometric battle goodness and is therefore Godly!
It's been Bioware formula since forever, along with the "great ancient evil godly beings" trope lol
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Post by Son of Dorn on Aug 1, 2018 2:45:04 GMT
I'm not sure how all these other games fit into a thread about why Andromeda is underrated. Maybe it's an Andromeda thread off day?
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Post by Deleted on Aug 1, 2018 2:47:32 GMT
I'm not sure how all these other games fit into a thread about why Andromeda is underrated. Maybe it's an Andromeda thread off day? I was expecting it to be about discussing the pros and cons of Andromeda, least according to the thread title. Seems the original train has switched the tracks, or went off the rails completely?
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Post by alanc9 on Aug 1, 2018 3:03:29 GMT
I'm not sure how all these other games fit into a thread about why Andromeda is underrated. It always happens if a thread like this runs long enough. Game A is said to be bad because it did X, but if game B also did X and is supposedly good, it means that A can't be bad because of X.... and so on.
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Post by Son of Dorn on Aug 1, 2018 3:28:06 GMT
Maybe it's an Andromeda thread off day? I was expecting it to be about discussing the pros and cons of Andromeda, least according to the thread title. Seems the original train has switched the tracks, or went off the rails completely? No clue mate. I was just sitting here munching on popcorn when this started.
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Post by Ascend on Aug 2, 2018 12:23:58 GMT
All of what you said is not the fault of ME2 though, in fact it highlights the issue with 3. Backtracking. ME2 should not be at fault for the poor handeling of 3. ME3's 'poor handling' is due to the time constraints rather than anything else. ME2 is not at fault for ME3's faults, but ME3 is not independent from ME2, because they can't do anything that significantly contradicts ME2. And ME2 is at fault for its own lack of depth in main events. I still don't understand this perception of 2 not being important seeing as several plot points and conclusions simply wouldn't exist in 3 without 2 as it set up a lot of what went down in 3. The curing of the genophage gone, Liara's entire role gone, the reason for Shepard being on Earth in the first place gone. Tali's situation. And yes the Geth. You're treating these plot points as unecessary but they are very much necessary in 3. I didn't argue whether they were necessary or not. But the fact is, they are plots of side stories, not the main plot. The curing of the genophage wouldn't necessarily be gone, considering the Krogan were in the same condition in ME1. They fleshed things out in ME2, giving more details while developing Mordin's character. Again, it was character development. That it helped ME3 in the end, great. But it does not make the MAIN PLOT of ME2 great. The MAIN PLOT of ME2 is about collectors abducting humans and Shepard stopping them with a team. Anything else is noise. The main plot of ME1 is about Shepard achieving respect for humanity in the existing galactic community by facing multiple challenges. Anything else is noise. The main plot of ME3 is about gathering forces and building a weapon for surviving and stopping the reaper invasion. Anything else is noise. The main plot of Andromeda is about finding a home in a far away galaxy where evil local aliens are trying to stop you. Anything else is noise. Could they have simply had the Geth fighting reapers, done. Yes, but that's not how you craft an intriguing storyline. That build up, that development was absolutely necessary as you see how hyped it made us all for 3. Imagine us seeing the curing of the genophage in 3 had we not witnessed the experimental horrors in 2 or watched as this brilliant mind who was originally so sure of his role in creating the genophage solely shift his opinions and doubts himself as he spends time with Shepard. And you think that could've been accomplished all in one game, no way. And it certainly wouldn't have made us give as much of a fuck as we did heh. So that's another important part (and perhaps the most) emotional part of ME3, gone. You're not wrong. But it's a side-element, not the main plot. was not just a bridge for the reaper storyline. As the second game in the trilogy it was it's job to expand and develop. Because as good as ME1 was? it did not develop most of it's characters at all. Tali was little more than an info dump. Garrus, Wrex neither really got development until the sequel. Look at what all Garrus and Wrex accomplished in 2, and compare that to what they were in ME1. Just jumping into all out war, in 3 could've happened yes, but would it have had the same impact or be even remotely the same game without 2? Not even close. Could they have handeled the development in 3 instead of 2? yes. But realize you're talking about cramming ME2 and ME3 into one game. It would've been all over the place and would have sufferred for it. It was ME3 that failed to deliver on that same scale. 3 threw most of that away, was more of the same (recruiting.....yet again) failing to be original, and instead of capitalizing on everything ME2 gave us, we got a damn ghost child heh. All the characters that were established in 2 that should've been in the fight with Shepard from beginning to end.....sidelined because, reasons, poor ones at that. So if ME2 is at fault for anything it's being too large in scope for Bioware to capitalize on in the final game. It developed two things, lore and characters. No plot. Even you say ME1 didn't develop the characters while ME2 did. And that is true. But characters are a different aspect of storytelling and are not relevant to the point of the main plot. To clarify... If we categorize 'stories' in general as having three aspects, they would be lore, characters and plot. Then there is main lore, main characters, main plot, as well as side lore, side characters, and side plots. I am referring constantly to the main plot, while you are referring to everything else, mostly main characters and main lore, in addition to some side lore (like Collectors being Prothean husks). The difference between main and side is whether it's essential or not. In Mass Effect 1, it's quite hard to find a long list that falls in the 'side' category. One would definitely be Cerberus. But so many things are so intertwined... The issue with the crew mates in ME1 is that they can be considered side characters rather than main characters like ME2. The main characters are Shepard, Anderson, Saren, the Council and Sovereign. The rest are just there. Although, I have to say that one of the most impactful moments in ME1 is the Virmire mission. That was more character based rather than plot or lore based. So I do get why characters can greatly increase an experience. But it does not change the fact that ME2's main story and plot is borderline non-existent. That the characters give a great experience, no one can argue against. We got a Prothean companion, who literally gave us nothing. He was a clueless warrior, and he just served as lore dump for Prothean civilization (Liara's literal wet dream lol) because 2 had already established to us what happened to the Protheans. That mystery was already solved, that package wrapped and sent. But ME3 felt we needed to see visions of it. 3 just wanted to give us a Prothean, because. Then we got mostly useless dlcs (as much as I love citadel, it was fan service) but unlike Shadow broker which was also fan service lets say "lite", it didn't actually develop anything nor any of the characters. And Leviathan was just lore dump, because we already knew who created the citadel. Still loved 3 though. He was clueless because he's from a completely different time, obviously. More importantly... Why is a lore dump in ME2 fine but not in ME3? ME3 actually has the least lore dump compared to all the other games. I suspect Leviathan was made because of the ending, and they wanted to clarify more regarding what the Catalyst is. It cannot be considered lore, but is more part of the main plot, considering the importance of the role of the catalyst in the main story line. The recapitulate... Each game has a different focus... If we use the three categories previously mentioned... It's like this; Mass Effect 1: Plot & Lore Mass Effect 2: Characters & Lore Mass Effect 3: Plot & Characters No game is great at all of them. And Andromeda is only good at Lore.
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Post by alanc9 on Aug 2, 2018 15:36:54 GMT
All of what you said is not the fault of ME2 though, in fact it highlights the issue with 3. Backtracking. ME2 should not be at fault for the poor handeling of 3. ME3's 'poor handling' is due to the time constraints rather than anything else. ME2 is not at fault for ME3's faults, but ME3 is not independent from ME2, because they can't do anything that significantly contradicts ME2. And ME2 is at fault for its own lack of depth in main events. Agreed. ME2's "anyone can die" design forced devs to burn a ton of wordcount in ME3 to account for alternate paths, too. Arguably, Bio made this worse for themselves, since one of the rules of their house style is that players can't lock themselves out of a quantity of content with a bad save or no save. This means that, for instance, they couldn't just cancel the Grissom Academy mission if Jack was dead.
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Post by Ascend on Aug 2, 2018 16:31:25 GMT
ME3's 'poor handling' is due to the time constraints rather than anything else. ME2 is not at fault for ME3's faults, but ME3 is not independent from ME2, because they can't do anything that significantly contradicts ME2. And ME2 is at fault for its own lack of depth in main events. Agreed. ME2's "anyone can die" design forced devs to burn a ton of wordcount in ME3 to account for alternate paths, too. Arguably, Bio made this worse for themselves, since one of the rules of their house style is that players can't lock themselves out of a quantity of content with a bad save or no save. This means that, for instance, they couldn't just cancel the Grissom Academy mission if Jack was dead. Indeed... I do think they need to step away from that though... It's what would make the experience vastly different for players. And Dragon Age: Origins had this, at least for the first part of the game. Depending on your class, you get a completely different experience. Honestly, ME3 would be much better if for example they simply left Rachni mission out of the game for anyone that didn't save her in ME1. Now even if you killed her in ME1, you play that same mission. That is complete nonsense. Grissom Acadamy, I can understand it being there still with another character, because the Academy exists and someone else would have taken the role of Jack anyway. It's a shame that Andromeda, despite being practically fully independent from the prior games, failed to deliver on being as engaging as the prior games. They didn't have the restraints of any of the prior Mass Effect games. The new studio was likely given more than they could chew. It's still an underrated game though.
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Post by alanc9 on Aug 2, 2018 16:51:28 GMT
I think the rule is that everyone gets the same amount of content -- every PC in DA:O gets an origin. Similarly, in DAI you get either IHW or CotJ, but not both.
I'm going to give the rachni mission in ME3 a pass, just because I like giving Shepard a chance to really screw up. Play that mission wrong and you can manage to get a bunch of krogan killed in order to bring a Reaper saboteur to the Crucible project.
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