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Post by dazk on Aug 17, 2018 3:25:30 GMT
Going back to Andromeda... All its characters and squad mates are so bland... If I had to put them in a list from best to worst...; Peebee (most hate her, I like her) Suvi Jaal Drack Everyone else Liam I dunno the more times I played the more the squad grew on me. If I listed them best to worst it would be: PeeBee Drack Suvi Cora Liam Lexi Kallo/Gil/Vetra Jaal When I decided one of my Sara's would romance Liam (on advice from others) I took him along on more missions and it actually changed my opinion of him for the better, same with Suvi. Jaal just got worse for me the more times I played.
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Post by Obadiah on Aug 17, 2018 17:57:03 GMT
Upon reflection, its actually kind of nice that you can buy MEA and get the whole package from the original game purchase, rather than have to shell out for DLCs for the rest of the stories.
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Post by Deleted on Aug 18, 2018 14:53:12 GMT
Upon reflection, its actually kind of nice that you can buy MEA and get the whole package from the original game purchase, rather than have to shell out for DLCs for the rest of the stories. They're just doing it with books instead of dlc so it's pretty much the same except most people aren't going to read the books...
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Post by KaiserShep on Aug 19, 2018 9:20:43 GMT
Upon reflection, its actually kind of nice that you can buy MEA and get the whole package from the original game purchase, rather than have to shell out for DLCs for the rest of the stories. That doesn’t really make sense. The Archon plot ends, but the game itself is open-ended and has clear bait for follow-up, and not just with the Quarian ark, but with the whole ominous Primus scene that hints that she’s going to have greater involvement in the future. DLC add-ons to the game don’t suggest that you bought an incomplete product. The game’s conflict begins and ends in the thing you initially bought.
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Post by Obadiah on Aug 19, 2018 17:05:21 GMT
Upon reflection, its actually kind of nice that you can buy MEA and get the whole package from the original game purchase, rather than have to shell out for DLCs for the rest of the stories. That doesn’t really make sense. The Archon plot ends, but the game itself is open-ended and has clear bait for follow-up, and not just with the Quarian ark, but with the whole ominous Primus scene that hints that she’s going to have greater involvement in the future. DLC add-ons to the game don’t suggest that you bought an incomplete product. The game’s conflict begins and ends in the thing you initially bought. I can accept open ended stories. I am a little less accepting of being sold the ending of those stories in little chunks over time. It's an annoying business model.
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Post by alanc9 on Aug 19, 2018 19:01:39 GMT
How'd you feel about Trespasser? That's the closes Bio has come to doing that. I'm not sure I'd count it since the central conflict of DAI is resolved until the post-credits scene recasts the situation.
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Post by Qui-Gon GlenN7 on Aug 20, 2018 14:12:14 GMT
I am a little less accepting of being sold the ending of those stories in little chunks over time. It's an annoying business model. This is a little weird, dude. As alanc9 said, the only time BW did what you are talking about is Trespasser. With all the previous games, the DLC was optional and didn't change the ending. BDtS? Optional, good fun DLC but not crucial to story. Pinnacle Station? Meh DLC, totally optional. LotSB? Fantastic DLC, absolutely worth it. Didn't change the ending. etc etc. Are you really complaining about the choice to have more story in the game you like to play? If you are saying that all of the DLCs should have been included in the finished version of the game, well - I appreciate the sentiment, and like the idea of a finished game arriving on my game disc, but I also appreciate development costs and release schedules and original intent and scope. I just don't think that that old business model makes sense anymore. As much as I despise the term "live service", we are in a different age than ordering Br0derbund games on a 5 1/4" floppy.
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Post by Obadiah on Aug 20, 2018 14:34:11 GMT
How important you rate each of those DLCs to the original story is up to you - I'm just happy the whole MEA game is in the one original package.
I'll let you all defend/advocate for shelling out cash for extra story content chunks if you like. Personally, I'd much rather just a full expansion or sequel.
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Post by Deleted on Aug 20, 2018 15:43:23 GMT
How important you rate each of those DLCs to the original story is up to you - I'm just happy the whole MEA game is in the one original package. I'll let you all defend/advocate for shelling out cash for extra story content chunks if you like. Personally, I'd much rather just a full expansion or sequel. I don't understand why you keep saying this when the whole story wasn't put in to the game. There's literally books being made to cover the parts of the story originally meant to be as dlc. Unless I'm looking at them wrong these aren't back stories that add to character development but are a main part of the actual story line.
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Post by samhain444 on Aug 20, 2018 17:53:24 GMT
How important you rate each of those DLCs to the original story is up to you - I'm just happy the whole MEA game is in the one original package. I'll let you all defend/advocate for shelling out cash for extra story content chunks if you like. Personally, I'd much rather just a full expansion or sequel. I don't understand why you keep saying this when the whole story wasn't put in to the game. There's literally books being made to cover the parts of the story originally meant to be as dlc. Unless I'm looking at them wrong these aren't back stories that add to character development but are a main part of the actual story line. "Nexus Uprising" happened before Ryder woke up from Cryo so it was back-story...don't think there was any intent for this story to be DLC. "Initiation" was all about Cora Harper's involvement with Alec Ryder and the Andromeda Initiative pre-launch so, again, back-story. Not seeng a SP DLC opportunity here either. "Annihilation" appears to about the Quarian Ark's journey to Heleus...so this would have likely provided back-story to a SP DLC if one was created. Everything that appears to have needed to complete the main story was included within the main game...although that appears to be case with the Original Trilogy as well as no DLC was essential to complete either three games and the novels that accompanied the trilogy provided context but nothing else.
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Post by Deleted on Aug 20, 2018 22:02:56 GMT
I don't understand why you keep saying this when the whole story wasn't put in to the game. There's literally books being made to cover the parts of the story originally meant to be as dlc. Unless I'm looking at them wrong these aren't back stories that add to character development but are a main part of the actual story line. "Nexus Uprising" happened before Ryder woke up from Cryo so it was back-story...don't think there was any intent for this story to be DLC. "Initiation" was all about Cora Harper's involvement with Alec Ryder and the Andromeda Initiative pre-launch so, again, back-story. Not seeng a SP DLC opportunity here either. "Annihilation" appears to about the Quarian Ark's journey to Heleus...so this would have likely provided back-story to a SP DLC if one was created. Everything that appears to have needed to complete the main story was included within the main game...although that appears to be case with the Original Trilogy as well as no DLC was essential to complete either three games and the novels that accompanied the trilogy provided context but nothing else. Well said. The only OT DLCs I can think of that had an impact on the ending were the Extended Cut (free and an intentional redraft of the ending in response to fan reaction) and Leviathan (which added some dialogue into the ending, but I can't remember if these dialogue changes occur in the pre-EC endings or not. For some reason, I suspect not; but if someone who has played ME3 without the EC could verify, I'd appreciate it.) At any rate, it was a pretty minor mention of the DLC in the ending and hardly enough to make that DLC essential to the story.
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Post by traks on Aug 20, 2018 22:45:51 GMT
How important you rate each of those DLCs to the original story is up to you - I'm just happy the whole MEA game is in the one original package. I'll let you all defend/advocate for shelling out cash for extra story content chunks if you like. Personally, I'd much rather just a full expansion or sequel. I don't understand why you keep saying this when the whole story wasn't put in to the game. There's literally books being made to cover the parts of the story originally meant to be as dlc. Unless I'm looking at them wrong these aren't back stories that add to character development but are a main part of the actual story line. You are looking at them wrong. Nothing in the books (so far) has anything to do with the player's journey in Andromeda/missing game content. Just usual backstory books, like always with ME. The story continuing in books is a misconception.
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Post by Deleted on Aug 21, 2018 0:04:16 GMT
I don't understand why you keep saying this when the whole story wasn't put in to the game. There's literally books being made to cover the parts of the story originally meant to be as dlc. Unless I'm looking at them wrong these aren't back stories that add to character development but are a main part of the actual story line. "Nexus Uprising" happened before Ryder woke up from Cryo so it was back-story...don't think there was any intent for this story to be DLC. "Initiation" was all about Cora Harper's involvement with Alec Ryder and the Andromeda Initiative pre-launch so, again, back-story. Not seeng a SP DLC opportunity here either. "Annihilation" appears to about the Quarian Ark's journey to Heleus...so this would have likely provided back-story to a SP DLC if one was created. Everything that appears to have needed to complete the main story was included within the main game...although that appears to be case with the Original Trilogy as well as no DLC was essential to complete either three games and the novels that accompanied the trilogy provided context but nothing else. I'll give you the first 2 but Annihilation is clear meant to be what the dlc was going to to be. Hell, every major gaming site even picked up on that.
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Post by samhain444 on Aug 21, 2018 2:31:25 GMT
"Nexus Uprising" happened before Ryder woke up from Cryo so it was back-story...don't think there was any intent for this story to be DLC. "Initiation" was all about Cora Harper's involvement with Alec Ryder and the Andromeda Initiative pre-launch so, again, back-story. Not seeng a SP DLC opportunity here either. "Annihilation" appears to about the Quarian Ark's journey to Heleus...so this would have likely provided back-story to a SP DLC if one was created. Everything that appears to have needed to complete the main story was included within the main game...although that appears to be case with the Original Trilogy as well as no DLC was essential to complete either three games and the novels that accompanied the trilogy provided context but nothing else. I'll give you the first 2 but Annihilation is clear meant to be what the dlc was going to to be. Hell, every major gaming site even picked up on that. Here's the book's description on Amazon: "As the Quarian ark Keelah Si'yah sails toward the Andromeda galaxy, it carries 20,000 colonists from several races including the Drell, Elcor, and Batarians. Along the way a routine check reveals that many of the Drell colonists have died in their cryopods, and a pathogen is discovered. It begins to jump species, then the ship's tech begins to fail, making it clear that this is no accident. It's murder, and the perpetrator is still on board. The ship's systems rapidly degrade, and panic spreads among the colonists. To make matters worse, the virus yields a terrible swelling of the brain that causes madness, hallucinations, and leads to violence. If the ship's crew can't restore their technology and find a cure, the Keelah Si'yah will never make it to the Nexus". I don't know...are the Ryders even going to be in this one? Sounds like the journey to the Nexus...
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Post by Obadiah on Aug 22, 2018 3:34:12 GMT
Realistically though, does anyone REALLY want to play ME2 without Lair of the Shadow Broker or Arrival, or ME3 without Leviathan? These may not be vital, but the player is sort of missing a big part of the story if they miss those.
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Post by alanc9 on Aug 22, 2018 4:34:16 GMT
I've never owned LotSB or Arrival. So... yes?
OTOH, I'm not sure I have any DAI playthroughs where I didn't eventually play Trespasser. As opposed to DA:O, where some of my Wardens never went to DA:A , GoA, or WH.
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Post by Hanako Ikezawa on Aug 22, 2018 4:45:20 GMT
I've never owned LotSB or Arrival. So... yes? OTOH, I'm not sure I have any DAI playthroughs where I didn't eventually play Trespasser. As opposed to DA:O, where some of my Wardens never went to DA:A , GoA, or WH. Meanwhile until we know who the protagonist in DA4 is, I avoid Trespasser in all my playthroughs.
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Post by Obadiah on Aug 22, 2018 6:10:10 GMT
I've never owned LotSB or Arrival. So... yes? OTOH, I'm not sure I have any DAI playthroughs where I didn't eventually play Trespasser. As opposed to DA:O, where some of my Wardens never went to DA:A , GoA, or WH. You don't know this, but your version of ME2 sucks. *Cough* I may have overstated that slightly.
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Post by Ascend on Aug 23, 2018 15:56:55 GMT
I've never owned LotSB or Arrival. So... yes? OTOH, I'm not sure I have any DAI playthroughs where I didn't eventually play Trespasser. As opposed to DA:O, where some of my Wardens never went to DA:A , GoA, or WH. You don't know this, but your version of ME2 sucks. *Cough* I may have overstated that slightly. Nah. You didn't overstate that. Without LOtSB, ME2 is mediocre at best. Arrival is easy to miss though. Not that it isn't good. It adds to the whole Batarian lore thing, but who really cares that much about Batarians? xD
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Post by Hanako Ikezawa on Aug 24, 2018 20:07:35 GMT
You don't know this, but your version of ME2 sucks. *Cough* I may have overstated that slightly. Nah. You didn't overstate that. Without LOtSB, ME2 is mediocre at best. Arrival is easy to miss though. Not that it isn't good. It adds to the whole Batarian lore thing, but who really cares that much about Batarians? xD Really? Lair of the Shadow Broker was easily my least favorite DLC in Mass Effect 2. Overlord was the best, and Arrival was better than LotSB.
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Post by Ascend on Aug 24, 2018 20:29:27 GMT
Nah. You didn't overstate that. Without LOtSB, ME2 is mediocre at best. Arrival is easy to miss though. Not that it isn't good. It adds to the whole Batarian lore thing, but who really cares that much about Batarians? xD Really? Lair of the Shadow Broker was easily my least favorite DLC in Mass Effect 2. Overlord was the best, and Arrival was better than LotSB. I'm surprised. Then again, I always liked Liara and thought she was underrepresented in ME2. So the DLC was most welcome. Didn't like ME2 the first time I played it for multiple reasons, but Liara's role (or lack thereof) was one of them. That being said, Overlord was indeed very very good. There wasn't any DLC that I necessarily disliked. I liked arrival too. The thing is that it didn't add much, in my opinion. LOtSB was a more complete DLC. It still had use after completing it, unlike Arrival, which simply happens and is completely over. It has no further relevant integration into the game. If I had to pick a worst DLC for ME2, it would be Mass Effect Genesis lol. If it's only the paid ones, it's the appearance packs. And if it's only the playable and paid ones, I'd have to say Arrival is the worst of them. I can agree that Overlord was the best in terms of impact, and the Hammerhead was a nice change compared to the corridor gameplay of the game. I liked Kasumi's DLC and it added an unmissable weapon, so I can't pick it as the worst. So, that leaves LOtSB and Arrival, and I guess the variety it has like the car chase and the battle on top of a flying spaceship really was presented to my liking. Arrival had that awesome approach of almost colliding with the Mass Relay, but that was also its main high point and not much else, while LOtSB had multiple high points. When was the other time in the game when you fought an actual Vanguard that could charge all over the place? Arrival did set up better for ME3... But the other DLCs make ME2 a more complete game.
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Post by themikefest on Aug 24, 2018 20:56:52 GMT
I like firewalker dlc more than the broker dlc. Arrival is excellent with the conversation between Shepard and Harbinger.
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Post by Hanako Ikezawa on Aug 24, 2018 20:57:48 GMT
Really? Lair of the Shadow Broker was easily my least favorite DLC in Mass Effect 2. Overlord was the best, and Arrival was better than LotSB. I'm surprised. Then again, I always liked Liara and thought she was underrepresented in ME2. So the DLC was most welcome. Didn't like ME2 the first time I played it for multiple reasons, but Liara's role (or lack thereof) was one of them. That being said, Overlord was indeed very very good. There wasn't any DLC that I necessarily disliked. I liked arrival too. The thing is that it didn't add much, in my opinion. LOtSB was a more complete DLC. It still had use after completing it, unlike Arrival, which simply happens and is completely over. It has no further relevant integration into the game. If I had to pick a worst DLC for ME2, it would be Mass Effect Genesis lol. If it's only the paid ones, it's the appearance packs. And if it's only the playable and paid ones, I'd have to say Arrival is the worst of them. I can agree that Overlord was the best in terms of impact, and the Hammerhead was a nice change compared to the corridor gameplay of the game. I liked Kasumi's DLC and it added an unmissable weapon, so I can't pick it as the worst. So, that leaves LOtSB and Arrival, and I guess the variety it has like the car chase and the battle on top of a flying spaceship really was presented to my liking. Arrival had that awesome approach of almost colliding with the Mass Relay, but that was also its main high point and not much else, while LOtSB had multiple high points. When was the other time in the game when you fought an actual Vanguard that could charge all over the place? Arrival did set up better for ME3... But the other DLCs make ME2 a more complete game. I liked Liara in ME1, but hated what they did to her in ME2 and LotSB was a part of that. I wasn't counting things like Genesis or the cosmetic packs. Just story DLCs.
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Post by Cyberstrike on Aug 24, 2018 21:55:31 GMT
Really? Lair of the Shadow Broker was easily my least favorite DLC in Mass Effect 2. Overlord was the best, and Arrival was better than LotSB. I'm surprised. Then again, I always liked Liara and thought she was underrepresented in ME2. So the DLC was most welcome. Didn't like ME2 the first time I played it for multiple reasons, but Liara's role (or lack thereof) was one of them. That being said, Overlord was indeed very very good. There wasn't any DLC that I necessarily disliked. I liked arrival too. The thing is that it didn't add much, in my opinion. LOtSB was a more complete DLC. It still had use after completing it, unlike Arrival, which simply happens and is completely over. It has no further relevant integration into the game. If I had to pick a worst DLC for ME2, it would be Mass Effect Genesis lol. If it's only the paid ones, it's the appearance packs. And if it's only the playable and paid ones, I'd have to say Arrival is the worst of them. I can agree that Overlord was the best in terms of impact, and the Hammerhead was a nice change compared to the corridor gameplay of the game. I liked Kasumi's DLC and it added an unmissable weapon, so I can't pick it as the worst. So, that leaves LOtSB and Arrival, and I guess the variety it has like the car chase and the battle on top of a flying spaceship really was presented to my liking. Arrival had that awesome approach of almost colliding with the Mass Relay, but that was also its main high point and not much else, while LOtSB had multiple high points. When was the other time in the game when you fought an actual Vanguard that could charge all over the place? Arrival did set up better for ME3... But the other DLCs make ME2 a more complete game.
My problem with Lair of the Shadow Broker is that it's a sequel to a comic that explains how, why, and what Liara, Ferron, the Shadow Broker, and TIM all were met, doing, and explains the major character change in Liara from optimistic nerdy archeologist to cynical shadowy information broker.
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Post by Mediaevalist on Aug 29, 2018 11:04:44 GMT
So, here are my two cents regarding this matter. I bought the game almost exactly one year after its release for a bargain price of € 7.99. Evers ince the release of ME3's last DLC (Citadel) I followed the development of ME4 which later became MEA. I was sceptical about the whole premise of going to a new galaxy (and had to smile because I remembered reading about this setting way back in 2013/14 here on this board), but I came to terms with it and thought "Hey, why not? If it helps keeping the franchise alive after the RGB debacle.." I watched with glee the teasers they showed at various cons and expos and even ordered a limited edition tshirt on N7 day 2016. Then the first reviews came in and I was really disappointed. I am generally sceptical about the internet shouting factory and nerdrage in particular, however I could not find any media that unequivocally recommended that game with praise. The price also didn't seem reasonable for the product under these circumstances, so I waited and found other games to pass the time. Now it is 1 1/2 year after the release of MEA and I am currently playing and enjoying it. It is not a bad game per se, it has the (already often mentioned) explorer feel to it, it looks good and it certainly has the Mass Effect vibe to it. However, the main flaw imo is how often I lose my suspension of disbelief. I just finished the first main missions on Kadara and now headed to the Asari ark, so not THAT much into the story I guess, but have already encountered several moments that left me shaking my head and loudly ask the screen "Why?!". Examples: - Why did Alec have to die? Was there really no other way to save Ryder than Alec sacrificing himself? I know that I t is needed for the plot as it is, but I simply could not understand it.
- The Angara: We come to a completely new galaxy and encounter a completely alien species. IRL this would involve hundreds of experts and high profile people on both sides, a slow, steady exchange of ideas, information and slow approach towards trusting each other. In this case Ryder comes to Aya, says "Hi! We're from the Milky Way and come in peace!" and can basically run around on his own in a town full of Angara that basiclly say "Oh, you're the alien, right? Here, look at my goods." Not believable imo.
- With that being said, I would feel the need to always bring Jaal in order to have someone as a mediator and guide, who knows the lore and history of Heleus. But as a player I don't always want to bring him, because I want to try out other squadmates.
- Asari character models: This really made me cringe, esp. when you have several Asari in the same room and (expect Peebee) they look like clones. Why? This is really a small feature that sticks out and irritates the player, but could be solved by just having two other character models which you could then tweak with facial tattoos.
- Cheap "humour": ME had its share of weird squadmate moments, but I still have difficulty connecting to my squadmates. And in this case, scenes like nude Lam and Jaal doing whatever this scene was about is really not helping. Instead of getting to know and like my crew, I'm disinterested or irritated for the most part. I'm 33 and oftentimes thought "Sooo, is this the kind of humour that people between 15 and 25 like today?"
Still, I will continue playing, because the plot caught me so far, that I want to know the reason for the Scourge, the Kett etc.
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