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Post by ahglock on Aug 3, 2018 4:16:49 GMT
ME3's 'poor handling' is due to the time constraints rather than anything else. ME2 is not at fault for ME3's faults, but ME3 is not independent from ME2, because they can't do anything that significantly contradicts ME2. And ME2 is at fault for its own lack of depth in main events. Agreed. ME2's "anyone can die" design forced devs to burn a ton of wordcount in ME3 to account for alternate paths, too. Arguably, Bio made this worse for themselves, since one of the rules of their house style is that players can't lock themselves out of a quantity of content with a bad save or no save. This means that, for instance, they couldn't just cancel the Grissom Academy mission if Jack was dead. Its one of the weird situations where I think the everyone can die aspect made ME2 a better story and game. But, it put such heavy restrictions on ME3 that it made the game almost impossible to pull off.
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Post by Ascend on Aug 3, 2018 11:33:43 GMT
Agreed. ME2's "anyone can die" design forced devs to burn a ton of wordcount in ME3 to account for alternate paths, too. Arguably, Bio made this worse for themselves, since one of the rules of their house style is that players can't lock themselves out of a quantity of content with a bad save or no save. This means that, for instance, they couldn't just cancel the Grissom Academy mission if Jack was dead. Its one of the weird situations where I think the everyone can die aspect made ME2 a better story and game. But, it put such heavy restrictions on ME3 that it made the game almost impossible to pull off. Yeah maybe it would have been better if they left that for the final game only. But hey. It was great for ME2 itself. It showed that BioWare still had great ambitions.
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Post by vallixas on Aug 10, 2018 15:39:27 GMT
Story wasn't the only reason it is regarded as the absolute pinnacle of the series. Characterization, spectacle, pacing, intrigue. Harbinger was no Saren, but the collectors were a strong presence, helped by the brilliant direction, pacing and atmosphere of ME2. It's because of this that they were probably the scariest and most ominous faction in ME after the Reapers themselves of course. So Harbinger's weakness was lessened by a sheer frightening enemy. Walking on that ship, seeing all those pods, people melted into slop and tossed in a corner, having them invade the Normandy and take everyone, ripping apart others. It's one of those rare moments when the sheer power of art direction and atmosphere can make up for characterization. Honestly the Harbinger didn't even need to speak, the atmosphere did it all. It's something the Kett failed at. Or rather the directors, because they never felt threatening, not once. I just kept thinking, oh look at these adorable teletubbies being all evil and what not, cute.
You can ignore everything else about the game and write it off as "solving companion issues", but you must also do the same with the original game which really didn't take off until near the climax. Before that, it was mostly blindly chasing Saren around the galaxy, and trying to convince the council to remove the sticks from their arse over, and over. Which led you to repeat landscapes and cargo holds. It's dlc also didn't really add anything of importance to the game. ME1 was great because everything was fresh, unknown, when we discovered the truth the impact was huge. But looking back at the game, it depended far too much on that reveal, it wasn't strong throughout. Andromeda is no outright improvement over that, but it is the only thing I will give it over ME1. Though, take a few points down because of the Dragon Age Inquisition level model, so about the same.
And you're right Ahglock, it did make it a better game. It made it personal, we got to see all our hard work pay off in a huge spectacle, and no other in the series matched it. Hell few game endings in general matched it. If ME2 was as fault at anything, it was being too good, and Bio couldn't top it. I don't agree with the "any character can die" model ruining ME3, aside from Garrus and Tali, they didn't really use many of those characters much in 3 enough for them to impact it in a huge way (to many people's dismay). I mean Mordin had the most important role out of all the ME2 companions. The other's could have easily been written around, Miranda, Jack, Thane etc. Heck Thane was already dying in 2, and just setup to die in 3 anyway. Have a last hoorah lol. They setup 3 to be this personal experience with our core team, the originals. But I mean, we didn't really get that experience. Garrus and Liara were already pretty much established in 2. Tali has the most development with Shepard. Kaidan/Ashely were still as useless and poorly written as ever (thank god for 2 excluding them for most of the game). They just became a spectre. So, i'm just not feeling it, ME3 was the fault of ME3. And when you look back at ME3, all of it's greatest moments were because of ME2 and the characters it setup. Nothing else stands out about ME3 but it closing off character arcs setup by ME2. It doesn't stand up on it's own, and that imo was it's major problem not just the ending as everyone says. They could have made a better game. ME2 wasn't stopping them. ME2 did not force Bioware to create James Vega or turn Joker into some lovesick puppy over a bot for basically the whole game. These were Bioware's decisions. Those resources could've been used on developing good arcs, and good characters. Or you know maybe making core characters like Garrus, and Liara have better roles. Because their two missions were 2 of the most disapointing, for two characters who have been with us from the beginning.
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Post by ropedrink on Aug 12, 2018 16:11:00 GMT
Yet there is the point in itself. They can't focus entirely on the previous/existing crew due to how ME2 worked - the static NPC's and others also need attention. Let's say they did dedicate more time to the likes of Liara/Garrus, now let's say I killed them all during ME2 and had only Joker, EDI, and the new crew - now let's say they didn't bother with Vega etc but dedicated more resources to the existing bunch -- that person gains nothing. Characters like Vega were created to ensure there was extras in-case some sadist killed practically everyone. That would leave EDI and Vega as the only squaddies aside from whomever you saved on Vermire (if you even get them back), give or take one or two more.
Now imagine the Citadel DLC with only those few and none of the extra characters. Reminds me of this depressing video:
Considering how deep a hole they dug themselves for ME3, I'm surprised it turned out as good as it did. Furthermore, it doesn't feel like an EVERYONE vs THEM if you're farting around with only a tiny handful of characters.
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Post by alanc9 on Aug 12, 2018 17:07:34 GMT
What's the worst ME2 run any of you have ever had without actively trying to kill people?
I once played a no-ME1 import game with no metagaming, all decisions purely RP, Reaper IFF forced after Collector Ship, and N7 missions had to be done when scanned. My initial squadmate pickup order was the reverse of my usual; I started at the Citadel and worked backwards, picking up Mordin last. Since I didn't need minerals until then, I did all my scanning and thus N7s while on the clock. This resulted in very few loyalty missions. Worse still, Tali's mission triggered before I got her shield upgrade, and you can't get it after that without doing her mission. The upshot was that Jack, Mordin, Garrus, Tali, Zaeed, and Thane all died on the SM.
I decided to go full FailShep with that one. Ashley died during Priority: The Citadel II, the quarians were destroyed at Rannoch, and Shepard Refused rather than pick Control.
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Post by alanc9 on Aug 12, 2018 17:10:46 GMT
I don't agree with the "any character can die" model ruining ME3, aside from Garrus and Tali, they didn't really use many of those characters much in 3 enough for them to impact it in a huge way (to many people's dismay). I mean Mordin had the most important role out of all the ME2 companions. The other's could have easily been written around, Miranda, Jack, Thane etc. Heck Thane was already dying in 2, and just setup to die in 3 anyway. But that's exactly the substance of the argument. The reason those characters didn't make much of an impact in ME3 was that Bio couldn't afford the wordcount to give them more to do.
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Post by Ascend on Aug 12, 2018 19:48:52 GMT
Story wasn't the only reason it is regarded as the absolute pinnacle of the series. Story was NOT the reason it is regarded as the pinnacle of the series, because the story is borderline non-existent. Characterization, spectacle, pacing, intrigue. Harbinger was no Saren, but the collectors were a strong presence, helped by the brilliant direction, pacing and atmosphere of ME2. It's because of this that they were probably the scariest and most ominous faction in ME after the Reapers themselves of course. The bold ones are indeed strengths in ME2, although intrigue is debateble... As for the collectors being the scariest after the reapers... What? Which other main enemy is there, other than the reapers and the collectors in the trilogy? The Geth in ME1 were scarier than the collectors in ME2 btw. If the whole list is Reapers, Collectors and Kett, getting second place is not a compliment. You can ignore everything else about the game and write it off as "solving companion issues", but you must also do the same with the original game which really didn't take off until near the climax. Before that, it was mostly blindly chasing Saren around the galaxy, and trying to convince the council to remove the sticks from their arse over, and over. Which led you to repeat landscapes and cargo holds. It's dlc also didn't really add anything of importance to the game. ME1 was great because everything was fresh, unknown, when we discovered the truth the impact was huge. But looking back at the game, it depended far too much on that reveal, it wasn't strong throughout. Andromeda is no outright improvement over that, but it is the only thing I will give it over ME1. Though, take a few points down because of the Dragon Age Inquisition level model, so about the same. This is true. But chasing Saren around the galaxy is part of its strength too, not a weakness like you portray it. It's a strength because during that chasing you discover a bunch of key components. And you're right Ahglock, it did make it a better game. It made it personal, we got to see all our hard work pay off in a huge spectacle, and no other in the series matched it. Hell few game endings in general matched it. If ME2 was as fault at anything, it was being too good, and Bio couldn't top it. Ew. Makes want to puke. The ending is great, yes. But I can't consider anything being too good when a plague zone is accessible and after it being cleared it becoming inaccessible. That is a hugely flawed game design, and it was an immersion killer for me. I would never ever categorize ME2's main fault as being too good. I always find it funny how Dragon Age 2 is criticized for being claustrophobic, while ME2 never is, while being extremely similar in level design. But whatever. Thing is, ME2's weaknesses have been turned into memes. The assuming control meme for example, and more importantly, constant calibrations of Garrus is a huge flaw with the game. It applies to all your crew mates, not just Garrus. But it was turned into a fun meme and suddenly everyone forgets how flawed that system really was. It's the equivalent of everyone forgetting the flaws with the endings of ME3 because Marauder Shields is a meme. Yeah. It doesn't work like that. Except for the ones that have excess fanaticism for ME2. I don't agree with the "any character can die" model ruining ME3, aside from Garrus and Tali, they didn't really use many of those characters much in 3 enough for them to impact it in a huge way (to many people's dismay). I mean Mordin had the most important role out of all the ME2 companions. The other's could have easily been written around, Miranda, Jack, Thane etc. Heck Thane was already dying in 2, and just setup to die in 3 anyway. Have a last hoorah lol. They setup 3 to be this personal experience with our core team, the originals. But I mean, we didn't really get that experience. Garrus and Liara were already pretty much established in 2. Tali has the most development with Shepard. Kaidan/Ashely were still as useless and poorly written as ever (thank god for 2 excluding them for most of the game). They just became a spectre. So, i'm just not feeling it, ME3 was the fault of ME3. And when you look back at ME3, all of it's greatest moments were because of ME2 and the characters it setup. Nothing else stands out about ME3 but it closing off character arcs setup by ME2. It doesn't stand up on it's own, and that imo was it's major problem not just the ending as everyone says. They could have made a better game. ME2 wasn't stopping them. ME2 did not force Bioware to create James Vega or turn Joker into some lovesick puppy over a bot for basically the whole game. These were Bioware's decisions. Those resources could've been used on developing good arcs, and good characters. Or you know maybe making core characters like Garrus, and Liara have better roles. Because their two missions were 2 of the most disapointing, for two characters who have been with us from the beginning. How can you blame ME3 for ME2 having a bunch of plot holes and cliffhangers? What were they supposed to do? Not resolve them? I don't get the hate for James Vega. Joker's role of falling in love with EDI is to give the ending more weight. The role of Garrus was to be your war buddy, and he fulfills that role perfectly. Liara's role is also quite perfect in my view. Her role is key even, considering her role in discovering the Crucible, and also spreading a backup message throughout the galaxy in case of failure. As for Ashley and Kaiden, you can thank ME2 for not developing them.
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Post by themikefest on Aug 12, 2018 21:15:16 GMT
Is Garrus my Shepard's war buddy? No Did T'coni discover the crucible? Why didn't she forward a copy of the plans to Hackett when she found them? Or why didn't she download the plans to her omnitool? She did say that she discovered a weapon, one that could wipeout the reapers. To be able to say that she had to see those plans. She was on Mars for at least a week with access to the archives. the clown and edibot relationship. What a load of crap. All of a sudden the hologram has a platform and Moreau wants to bake a cake. Heck he even says there's no regulation against dating the ship's ai. Too bad there wasn't an option to throw him in the rubber room. And too bad there wasn't an option to throw the platform out the airlock
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Post by themikefest on Aug 12, 2018 21:26:33 GMT
I don't agree with the "any character can die" model ruining ME3, aside from Garrus and Tali, they didn't really use many of those characters much in 3 enough for them to impact it in a huge way (to many people's dismay). I mean Mordin had the most important role out of all the ME2 companions. The other's could have easily been written around, Miranda, Jack, Thane etc. Heck Thane was already dying in 2, and just setup to die in 3 anyway. But that's exactly the substance of the argument. The reason those characters didn't make much of an impact in ME3 was that Bio couldn't afford the wordcount to give them more to do. Is that the reason, wordcount? What's the excuse for Garrus? Miranda, Jack and Thane have more of an impact in ME3 than Garrus did? Is it because he's an ME1 character? Is that the same reason used for the Citadel dlc? There were no ME2 squadmates on the roster, but Bioware was able to put Wrex on the roster? Was it because he was an ME1 character? Does that wordcount reason apply to Samantha, Miranda, Steve and Jack not being able to escort Shepard during the casino mission?
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Post by Deleted on Aug 13, 2018 13:29:15 GMT
But that's exactly the substance of the argument. The reason those characters didn't make much of an impact in ME3 was that Bio couldn't afford the wordcount to give them more to do. Is that the reason, wordcount? What's the excuse for Garrus? Miranda, Jack and Thane have more of an impact in ME3 than Garrus did? Is it because he's an ME1 character? Is that the same reason used for the Citadel dlc? There were no ME2 squadmates on the roster, but Bioware was able to put Wrex on the roster? Was it because he was an ME1 character? Does that wordcount reason apply to Samantha, Miranda, Steve and Jack not being able to escort Shepard during the casino mission? No... The reason is that they (Bioware) simply decided to make those characters more major or minor to the story THEY wanted to tell. There will always be more minor and more major characters since having everyone the player might "like" be equally major would make for a boring story ultimately. Even though Sam and Steve were crew that the PC could romance anew in ME3, their function within the story was more minor. They were not squad and, therefore, Shepard does not take them on missions. At that point, Jack and Miranda are not aboard Normandy and Shepard has not yet encountered them in the DLC. They decided to give Wrex a role in rescuing Shepard. It's how they thought the story would flow well. Not everyone likes everything about every good book written... but that doesn't make it bad writing. Somehow though, gamers think the story authors should not be allow any agency in writing their stories or else it's a badly written story. It seems excessive to me.
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Post by themikefest on Aug 13, 2018 14:04:59 GMT
Sam and Steve may be minor for you, but they have more of an impact in the game than Garrus. He was there because he was in ME1 even if he doesn't have to be recruited. The ME2 characters, even Conrad Verner, add something to ME3 whereas Garrus added nothing. So, what major role did Garrus have in ME3?
As far as Sam and Steve not being squadmates. Is that suppose to mean something? The crew are just as important. I find most of the crew more interesting than some of the squadmates.
Yes its Bioware game to do as they please, but I don't agree with what they did.
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Post by Ascend on Aug 13, 2018 21:32:20 GMT
What's the deal with you and Garrus? Garrus didn't add "nothing" like you put it. Among other things he was comic relief. That you didn't think he was your war buddy, well, I feel sorry for you. Many people see him as their primary friend. Even Jeremy Jahns seems to think so;
Also, simply check the comments on this video;
Or this one;
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Post by themikefest on Aug 13, 2018 21:59:17 GMT
If he's such a war buddy for you, why didn't he provide cover fire for Shepard at the end of the mission when helping the ex-Cerberus scientists? Its quite embarrassing that its Jacob or the other guy being the one providing cover fire. Maybe he didn't provide any cover fire because he was busy with calibrations. Or maybe he was taking notes so he would know what to do the next time Shepard needs cover fire. So because some guy says Garrus is an awesome war buddy, I'm suppose to agree? Hahaha, no. As far as the scene in London. So what? There is Shepard without Vakarian. I know, I've done it many times.
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Post by Deleted on Aug 13, 2018 23:11:06 GMT
Sam and Steve may be minor for you, but they have more of an impact in the game than Garrus. He was there because he was in ME1 even if he doesn't have to be recruited. The ME2 characters, even Conrad Verner, add something to ME3 whereas Garrus added nothing. So, what major role did Garrus have in ME3? As far as Sam and Steve not being squadmates. Is that suppose to mean something? The crew are just as important. I find most of the crew more interesting than some of the squadmates. Yes its Bioware game to do as they please, but I don't agree with what they did. My point is that it doesn't matter whether they are more minor to me than you. What matters is the writers decided to give them a more minor role in the game by not giving them the same word count as Garrus, etc. They are the ones writing the story and it is an author's prerogative to give certain characters different roles and differing amounts of "air time." That it is an interactive story in the case of a game shouldn't change that prerogative since it is still the developer who has to give the story a general plot and use the characters to drive that plot forward. It's not that open... can't be... or what you'd have left would be Minecraft... no story at all. In other words, IMO, total equality given to all the characters would actually weaken the story, not strengthen it (and remember that's just my opinion). You can express your dislike for the choices they made all day long... but that doesn't change the fact that they (the developers) have the right (and indeed the responsibility) to make them. In any given slice of the population... some people will like the character choices they make and others won't... no matter what the game is.
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Post by Hanako Ikezawa on Aug 13, 2018 23:35:08 GMT
But that's exactly the substance of the argument. The reason those characters didn't make much of an impact in ME3 was that Bio couldn't afford the wordcount to give them more to do. Is that the reason, wordcount? What's the excuse for Garrus? Miranda, Jack and Thane have more of an impact in ME3 than Garrus did? Is it because he's an ME1 character? Is that the same reason used for the Citadel dlc? There were no ME2 squadmates on the roster, but Bioware was able to put Wrex on the roster? Was it because he was an ME1 character? Does that wordcount reason apply to Samantha, Miranda, Steve and Jack not being able to escort Shepard during the casino mission? Or Kelly not even being in that darn DLC, literally being the only LI not put in.
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Post by Ascend on Aug 15, 2018 13:03:25 GMT
So because some guy says Garrus is an awesome war buddy, I'm suppose to agree? Hahaha, no. What about reading the comments in the videos, like I previously stated? It's not 'just some guy'. It's many people. Since you didn't bother, I'll do you a favor and post a bunch of them here, all from the videos I previously posted. In the interest of post length, I'll put it in spoiler tags. Doktor Skeletor 3 years ago Garrus is the best bro of this gaming gen.
nagaking07 3 years ago Its for reasons like these that I feel Garrus is Shepard's best friend.
Matt Hurtgen 4 years ago the ULTIMATE Broship!
Super Saiyan 4 Son Goku 1 year ago I feel like Garrus is Shepard's best friend in the franchise. Especially seeing how in the Citadel DLC no matter who you romance he's always the first to show up.
rinraiden 6 years ago "We're a team, Garrus. There's no Shepard without Vakarian, so you better remember to duck."
This line really hit me. Garrus has been in my party in all three games. No matter what I do, Garrus comes with me. We're not comrades. We're not friends. We're brothers.
Bruno Travassos 3 years ago Garrus Brokarian.
Matt Ryan 1 year ago I romanced Tali, but Garrus' goodbye cut me deeper than any of the squadmates.
TheFly212 6 years ago Only time in the game I got emotional. I romanced liara and even her goodbye didn't make me tear up, but with Garrus I did. I think it's because Garrus reminds me of one of my best buds, former marine, badass, calm and cool and so funny. And the most important thing is that he's always got my back and is loyal. So Garrus reminds me of a lot of him.
livster493 6 years ago They were so close to having a bro hug! SO FREAKIN CLOSE! LOL
Alberto Barbosa 4 years ago best bromance ;(
MrElliottFish 5 years ago I prefer the bromance between MaleShep and Garrus to the romance of FemShep
000mjd 7 months ago from a Master and pupil in 1, to a brother's in arms in 2, to finally best space's bros in the entire galaxy,
GileadsFinest 6 years ago Best motherfucking war buddy ever. Manly tears.
WookieOnDrugs 4 years ago Best bromance In history
Erik Arhold 4 years ago I'm Garrus Vakarian and I'm the best character in gaming history.
John O'Reilly 5 years ago If I am going through hell I would want him by my side
John MacNeill 6 months ago best alien bro since chewbaca
Form of Therapy 5 years ago The bro among bros.
Toneai2007 6 years ago Shepard and Vakarian, the Ultimate Space Bromance!
SinDawg030 6 years ago Brothers to whatever End ;_;
Kenobi EOST 6 years ago Brothers till the end *tear*
Scott Hawke 6 years ago My Shepard and Garrus have a solid bromance. I take him on almost every mission.
Ruu 6 years ago Garrus is the ultimate bro.
Gogetahan 6 years ago best bromance ever now bro down!!!
GinKoyama 6 years ago Bros for life.
SpartanSniper3 5 years ago Beautiful Bromance T.T
Garrus Vakarian 6 years ago THE BEST "comrades" in literature,history,movie,game ....simply THE BEST Brothers in arms !
Drama Lama 5 years ago The only thing that didn't dissapoint me in ME3 was this little bromance between Shepard and Garrus.
Sprocketz128 6 years ago I could never decide who to romance. But I always had my best bro with me to help decide. Except when he was doing calibrations.
LuigiMan311 6 years ago I saw so many scenes in this game that nearly made me cry, but this one did. Garrus is awesome
Oxymoronic Sense Making (O.S.M) 6 years ago I realized that Garrus is Shepards best friend....the way they banter is amazing. I am extremely glad I got to have Garrus on my squad in each game. Probably my favorite character....or in a top five tie with a couple of others.
David Wu 6 years ago Seriously, the relationship between Garrus and Shepard is just perfect. Brothers to the end.
thefly1ngdutchm4n 6 years ago garrus is the best guy ever
Patrick Eisner 6 years ago Garrus was the most connectable character in the whole trilogy. He turned the game into a real story. I always have him in my squad.
Niko Steiber 6 years ago SPACEBROS
Desturu 5 years ago Bromance at it's best
sp00kychin 6 years ago Garrus was like my ME Bestfriend. All my missions from ME1 to ME3 were played alongside him.
SamusVSMC 6 years ago Bro tears.
Gam3rW0lf 5 years ago I shed a manly tear when I first saw this scene. He's is such a bro.
coeverr 6 years ago I can surely say that Garrus is the best teammate in whole ME trilogy.
Bojoschannel 6 years ago Garrus is my bro
azurewolf7 6 years ago TRUE BROS
And that's not even all of them. Starting to get the idea? You don't have to agree, but many many many people see Garrus as their main war buddy, including me.
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Post by themikefest on Aug 15, 2018 13:08:15 GMT
Just because you and others like a character doesn't mean I have to. Starting to get the idea?
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Post by Ascend on Aug 15, 2018 15:45:46 GMT
Just because you and others like a character doesn't mean I have to. Starting to get the idea? At least try to read what the other person said, so you don't have to repeat what was already said; You don't have to agree, but many many many people see Garrus as their main war buddy, including me. You don't get to dismiss the majority just because you don't like it. Garrus is a loved character, included in ME3. That you don't agree is your problem, not the game's.
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Post by alanc9 on Aug 15, 2018 23:06:32 GMT
But that's exactly the substance of the argument. The reason those characters didn't make much of an impact in ME3 was that Bio couldn't afford the wordcount to give them more to do. Is that the reason, wordcount? What's the excuse for Garrus? Miranda, Jack and Thane have more of an impact in ME3 than Garrus did? Is it because he's an ME1 character? Maybe they just couldn't figure out a way for Garrus to have impact, given the plot design. Or maybe he had it but lost out when the Citadel parts of the game were cut and restructured. I'm not sure I'd say that Jack has much impact. Grissom Academy plays mostly the same with or without her, although the results are slightly different. Dunno about the Citadel design. I only just bought it and haven't got far enough in ME3 to see it yet.
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Post by ropedrink on Aug 16, 2018 1:21:21 GMT
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Post by Ascend on Aug 16, 2018 11:38:51 GMT
Going back to Andromeda... All its characters and squad mates are so bland... If I had to put them in a list from best to worst...;
Peebee (most hate her, I like her) Suvi Jaal Drack Everyone else Liam
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Post by themikefest on Aug 16, 2018 12:47:51 GMT
"You seem to be banking so much on this. It's Jacob's token "I'm not a squad-mate anymore" mission, hence he does it. The rest are your active squad-mates, there's no reason they'd hog the cinematic moments over the mission it is built for, nor would it be held as a detriment to any of the existing cast. Is that the same excuse you use for the guy that replaces Taylor, if he's not in ME3?
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Post by themikefest on Aug 16, 2018 12:52:39 GMT
I'm not sure I'd say that Jack has much impact. Grissom Academy plays mostly the same with or without her, although the results are slightly different. Jack has an impact through war assets. Even though it's a small amount, it could make the difference between having the breath scene or not depending on the player's playthrough. The other thing is without her being in ME3, Ensign Prangley is killed.
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Post by ropedrink on Aug 16, 2018 17:37:02 GMT
Garrus becomes Reaper Advisor to Palaven/Turian race as a whole thanks to his previous journey's with you. Having him alive is impactful in itself as a squad-mate and asset. Just because this isn't signposted by some kind of digits on a tally doesn't make it not exist, though for all I know it probably does add war assets - been a while since I've played through it. Just look at his conversation with Sheperd when he's discussion his decision between the Krogan & Salarian (Cure). Garrus is likely the only one of that crew who would have dissected the issue and not kicked up a moral-debate stink. He 'gets' it now as he is essentially being put into the same shoes Sheperd is filling, making massive, uncertain decisions that dictate the potential fate of races, and that there's often no clear-cut 'right' choice.
What excuse? Those missions were explicitly designed for past characters. They all work in the same vein - bar some exception for story-centric missions like Wrex/Mordin. Optimal result is past crew is alive/loyal. Jack dead? Spare character suffers. Jacob dead? Spare character suffers. Tali dead? Spare character suffers (choice dependant) etc. Mordin/Wrex are different as they're tied directly to the story, but also have their replacements.
The entire game does this to remedy the fact ME2 blew massive holes in continuity as far as save-states go, and ignoring those decisions/deaths would piss off fans. The last thing I give a damn about is the fact a character wasn't scripted in a cinematic to provide cover-fire for 0.10% of the game during some moment. That isn't a detriment to the character - talk to the guy who made the scenes in question. Last I remember, Garrus is the one of many who are suitable for fixing the AA guns during the escape (though I believe whoever is there for that mission can do it). It's the design, not the character.
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Post by alanc9 on Aug 17, 2018 2:59:10 GMT
I'm not sure I'd say that Jack has much impact. Grissom Academy plays mostly the same with or without her, although the results are slightly different. Jack has an impact through war assets. Even though it's a small amount, it could make the difference between having the breath scene or not depending on the player's playthrough. The other thing is without her being in ME3, Ensign Prangley is killed. You're setting the bar awfully low here. Then again, I've lost track of why this is supposed to matter in the first place
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