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Post by warden on Mar 23, 2018 5:12:58 GMT
I don't care for the conflict so I hope I can remain neutral and ambiguos as possible, but seeing BioWare trend I guess unfortunately I will be forced to pick a side and completely change a country system up and down because yes
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Post by isaidlunch on Mar 23, 2018 5:55:36 GMT
Every time the Qunari do something I find myself hoping they succeed. Having to stop them in Trespasser was particularly unfortunate, if they had succeeded then all of southern Thedas would be united against Solas. If Tevinter doesn't want to help against Solas either then I'll side with the Qunari who will.
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Post by arvaarad on Mar 23, 2018 13:54:39 GMT
I mean, I hardly want to argue for slavery here. But married people with two kids, who are in debt, can sell themselves into slavery to end that debt. Best case scenario, all their basic needs are met and the family isn't broken up. You continue loving your wife, loving your kids. If you unethical, maybe you even bang that co-slave that works at the main house. Your sexual life is free of your choosing. Whether you have a third kid is of your choosing. Gossiping about how folks in charge aren't that great? You may get a whipping if you're heard, but no one is actually expecting you to stop having opinions just because you're a slave. You have a name. you may even get an education given to you if you don't already have one. Worst case scenario is blood sacrifice. This is why I mentioned a bell curve. There is the sexual slavery, then there is the "servants are better seen not heard." Too many whippings. Maybe no say about where you live. Bell Curve. The Qun: No wives. No children. No name. No choice in job. No choice in education. It's not that you aren't allowed to show you have emotions, feelings, opinions, and desires. You're actually told that having them at all is dangerous. Dangerous to you, dangerous to society. And if you have them too strongly, you WILL be mind wiped and made into a zombie, an animal, literally incapable of anything but plowing a damn field. And if you're assigned as a soldier, than ya, you'll also die for a war you may or may not believe in. It's the will of the Qun. That any better than a blood sacrifice? In the Qun, they also can’t punish you just for thinking. They don’t have, say, an army of spirits who will tattle on the contents of your brain. That’s something I always found kind of eye-rolly about Solas’ hatred of the Qunari. Qunari do have privacy within their own minds. And while reluctant soldiers are technically possible, it doesn’t really make sense to choose people who won’t like it. That’s one of several reasons why modern countries tend to avoid the draft. Conscripts suck. Sure, you can punish them and try to whip them into shape, but it’s a huge waste of time and resources. Meanwhile your army is sloppy and uncoordinated. And if you have to eventually eject them from the forces, now you’ve spent all that training and effort on nothing. Better to have one guy who wants to be there than two who are dragging their feet. Let the people who don’t want to fight do something they’d be more passionate about, so they’re not a net drain on resources. With slaves, the calculus is different. They’re already going to be doing the tasks no one wants to do, so there’s less ability to give them jobs they’re more passionate about. They’re more equivalent to viddath-bas than regular Qunari, at least from an economic perspective. And make no mistake, the existence of viddath-bas is a huge stain on the Qunari. But regular Qunari are not likely to be in a career they hate; it doesn’t make any economic sense for the tamassrans to do that.
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Post by Catilina on Mar 23, 2018 14:06:07 GMT
I mean, I hardly want to argue for slavery here. But married people with two kids, who are in debt, can sell themselves into slavery to end that debt. Best case scenario, all their basic needs are met and the family isn't broken up. You continue loving your wife, loving your kids. If you unethical, maybe you even bang that co-slave that works at the main house. Your sexual life is free of your choosing. Whether you have a third kid is of your choosing. Gossiping about how folks in charge aren't that great? You may get a whipping if you're heard, but no one is actually expecting you to stop having opinions just because you're a slave. You have a name. you may even get an education given to you if you don't already have one.
Worst case scenario is blood sacrifice. This is why I mentioned a bell curve. There is the sexual slavery, then there is the "servants are better seen not heard." Too many whippings. Maybe no say about where you live. Bell Curve.
The Qun: No wives. No children. No name. No choice in job. No choice in education. It's not that you aren't allowed to show you have emotions, feelings, opinions, and desires. You're actually told that having them at all is dangerous. Dangerous to you, dangerous to society. And if you have them too strongly, you WILL be mind wiped and made into a zombie, an animal, literally incapable of anything but plowing a damn field.
And if you're assigned as a soldier, than ya, you'll also die for a war you may or may not believe in. It's the will of the Qun. That any better than a blood sacrifice? In the Qun, they also can’t punish you just for thinking. They don’t have, say, an army of spirits who will tattle on the contents of your brain. That’s something I always found kind of eye-rolly about Solas’ hatred of the Qunari. Qunari do have privacy within their own minds. And while reluctant soldiers are technically possible, it doesn’t really make sense to choose people who won’t like it. That’s one of several reasons why modern countries tend to avoid the draft. Conscripts suck. Sure, you can punish them and try to whip them into shape, but it’s a huge waste of time and resources. Meanwhile your army is sloppy and uncoordinated. And if you have to eventually eject them from the forces, now you’ve spent all that training and effort on nothing. Better to have one guy who wants to be there than two who are dragging their feet. Let the people who don’t want to fight do something they’d be more passionate about, so they’re not a net drain on resources. With slaves, the calculus is different. They’re already going to be doing the tasks no one wants to do, so there’s less ability to give them jobs they’re more passionate about. They’re more equivalent to viddath-bas than regular Qunari, at least from an economic perspective. And make no mistake, the existence of viddath-bas is a huge stain on the Qunari. But regular Qunari are not likely to be in a career they hate; it doesn’t make any economic sense for the tamassrans to do that. The Qun can punish you just for thinking (okay, if you never tell anything about your thoughts, they will not punish you, because they don't know, what about you think...) Both system is unacceptable, but the Qun, with the institutional brainwashing even worse.
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Post by Iddy on Mar 23, 2018 14:13:18 GMT
I would side with Tevinter, since there is hope for change in their society. The Qun, not so much.
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Post by Iddy on Mar 23, 2018 14:26:47 GMT
Now THIS is a conflict i can get behind. The mage/templar debate was easy to decide on (despite efforts to make it a morally grey issue). But this is something with no real good answer. Pshh. There was no effort. The mage/templar conflict was as black and white as it could possibly be.
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Post by Walter Black on Mar 23, 2018 14:27:50 GMT
Some reformation, sure. But for Bioware to allow players to completely change thousands of years of ingrained cultures, just because we're the protagonist, reeks of lore and immersion breaking, God Mode Sue and Player Entitlement to me. History has examples of it happening before, so I see no reason why it couldn't happen in the game. History also shows that more often than not, people have ways of snapping back to the devil they know when radical change happens to much and too fast. Honest and sustained improvement takes generations to take root, not just whenever the protagonist is in town. If it's more idealistic fantasy with clear cut heroes and villains you want, there are plenty of all-ages stories out there to enjoy. But at it's core, Dragon Age has always been a dark, adult fantasy with complex character and themes and no easy answers. For Bioware to change DA with such blatant adolescent wish fulfillment would be to objectively betray the franchise's unique identity, legacy, and very soul.
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Post by Catilina on Mar 23, 2018 14:35:01 GMT
History has examples of it happening before, so I see no reason why it couldn't happen in the game. History also shows that more often than not, people have ways of snapping back to the devil they know when radical change happens to much and too fast. Honest and sustained improvement takes generations to take root, not just whenever the protagonist is in town. If it's more idealistic fantasy with clear cut heroes and villains you want, there are plenty of all-ages stories out there to enjoy. But at it's core, Dragon Age has always been a dark, adult fantasy with complex character and themes and no easy answers. For Bioware to change DA with such blatant adolescent wish fulfillment would be to objectively betray the franchise's unique identity, legacy, and very soul. The Mage–Templar question was quite easy and clear. Just as the qun and the slavery – no one of them is acceptable. The Anvil and the Werewolf questions also have easy answers... There some interesting questions, but it's not means: these are grey. The forced grey morality is lame.
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Post by arvaarad on Mar 23, 2018 15:06:17 GMT
I would side with Tevinter, since there is hope for change in their society. The Qun, not so much. Is there? As soon as someone’s born into one of Tevinter’s upper classes, they’re safe from being made a slave. All their unpleasant work is externalized. There may be some lukewarm push to end slavery from a moral standpoint, but there’s no selfish reason to do so. They are in no danger of becoming an elf, and in very little danger of losing their magic. Any Qunari can become viddath-bas. Aside from moral concerns, there’s now a selfish reason to make all hard labor obsolete. The less hard labor needs to be done, the less pressure there will be to turn “bad” Qunari into viddath-bas, and the more permissive Ben-Hassrath will become.* And that’s bearing itself out. The Qunari now have a level of mechanization that rivals the dwarves. They’re eliminating slavery from the other direction — by eliminating the crappy jobs that no one wants to do. I would argue that eliminating slavery economically is a more enduring change than eliminating it by moral appeals. The moral appeals may work for a time, but now you’ve still got this collection of undesirable jobs that must be done. Soon enough, some unscrupulous portion of the population will reintroduce slavery (perhaps under a different name), and they’ll have an economic advantage over everyone else. The only way to permanently destroy slavery is to make keeping a slave more expensive than keeping a machine that does the same thing. --- *there are real world examples of this effect. For example, one reason the US has the highest prison population in the world is because so many states rely on prison labor to do unpleasant or dangerous jobs. They’re pressured to constantly be “tough on crime”, even if it means more recidivism, more crime, and worse outcomes, because otherwise they lose this critical workforce. Politicians literally say things like “we can’t reform sentencing, even if it would improve public safety. We don’t have enough budget to hire non-prisoner replacements for these jobs.”
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Post by Hanako Ikezawa on Mar 23, 2018 15:26:49 GMT
History has examples of it happening before, so I see no reason why it couldn't happen in the game. History also shows that more often than not, people have ways of snapping back to the devil they know when radical change happens to much and too fast. Honest and sustained improvement takes generations to take root, not just whenever the protagonist is in town. If it's more idealistic fantasy with clear cut heroes and villains you want, there are plenty of all-ages stories out there to enjoy. But at it's core, Dragon Age has always been a dark, adult fantasy with complex character and themes and no easy answers. For Bioware to change DA with such blatant adolescent wish fulfillment would be to objectively betray the franchise's unique identity, legacy, and very soul. That is true, and hey that would be an interesting twist for Bioware to do, but there are also examples of radical change actually working. Especially when the fate of the nation is on the line, which it is. Plus I believe this kind of reform has already taken root. We hear about all the slave revolts and people even up to magisters protesting things like slavery and blood magic in Tevinter, with only the ruling elite snuffing that out. The Lucerni group formed by Mae and supported by people like Dorian is the latest and biggest push for reforms. Again, we've seen this in history where movements start at the grassroots and lead to the leaders. I also disagree with your argument about letting this be an option would betray the franchise. First, Bioware has already planted the seeds of it with things like the Lucerni. Second, the Dragon Age games have always had decisions where you can do sweeping reforms, arguably the most prominent example being DAO. Not to say it there are no downsides to those decisions since there are, like Bhelen making drastic changes that improve the lives of the dwarves and especially the Casteless greatly but he is without a doubt a dictator, so I can see them having negative reactions as well as positive ones. For example if you remove slavery and blood sacrifice, it could also hurt Tevinter militarily and economically thus they aren't able to help as much against the bigger threat like Solas.
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Post by Iddy on Mar 23, 2018 15:38:50 GMT
I would side with Tevinter, since there is hope for change in their society. The Qun, not so much. Is there? As soon as someone’s born into one of Tevinter’s upper classes, they’re safe from being made a slave. All their unpleasant work is externalized. There may be some lukewarm push to end slavery from a moral standpoint, but there’s no selfish reason to do so. They are in no danger of becoming an elf, and in very little danger of losing their magic. Any Qunari can become viddath-bas. Aside from moral concerns, there’s now a selfish reason to make all hard labor obsolete. The less hard labor needs to be done, the less pressure there will be to turn “bad” Qunari into viddath-bas, and the more permissive Ben-Hassrath will become.* And that’s bearing itself out. The Qunari now have a level of mechanization that rivals the dwarves. They’re eliminating slavery from the other direction — by eliminating the crappy jobs that no one wants to do. I would argue that eliminating slavery economically is a more enduring change than eliminating it by moral appeals. The moral appeals may work for a time, but now you’ve still got this collection of undesirable jobs that must be done. Soon enough, some unscrupulous portion of the population will reintroduce slavery (perhaps under a different name), and they’ll have an economic advantage over everyone else. The only way to permanently destroy slavery is to make keeping a slave more expensive than keeping a machine that does the same thing. Qunari slavery is psychological too, so it is not quite the same as Tevinter. And there hardly are any Qunari aiming for reform, unlike Tevinter's Lucerni.
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Post by Hanako Ikezawa on Mar 23, 2018 15:47:10 GMT
Is there? As soon as someone’s born into one of Tevinter’s upper classes, they’re safe from being made a slave. All their unpleasant work is externalized. There may be some lukewarm push to end slavery from a moral standpoint, but there’s no selfish reason to do so. They are in no danger of becoming an elf, and in very little danger of losing their magic. Any Qunari can become viddath-bas. Aside from moral concerns, there’s now a selfish reason to make all hard labor obsolete. The less hard labor needs to be done, the less pressure there will be to turn “bad” Qunari into viddath-bas, and the more permissive Ben-Hassrath will become.* And that’s bearing itself out. The Qunari now have a level of mechanization that rivals the dwarves. They’re eliminating slavery from the other direction — by eliminating the crappy jobs that no one wants to do. I would argue that eliminating slavery economically is a more enduring change than eliminating it by moral appeals. The moral appeals may work for a time, but now you’ve still got this collection of undesirable jobs that must be done. Soon enough, some unscrupulous portion of the population will reintroduce slavery (perhaps under a different name), and they’ll have an economic advantage over everyone else. The only way to permanently destroy slavery is to make keeping a slave more expensive than keeping a machine that does the same thing. Qunari slavery is psychological too, so it is not quite the same as Tevinter. And there hardly are any Qunari aiming for reform, unlike Tevinter's Lucerni. None that we have met. It's not like we have had much contact with the Qunari. Even then we see the seeds of what could possibly lead to reforms in the Qun, since pretty much every member we talk to has some doubts about it and things that they would change. It wouldn't surprise me if there was some sort of movement or group of individuals like the Lucerni who interpret the Qun differently and wish to implement that instead of the current system.
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Post by arvaarad on Mar 23, 2018 17:55:10 GMT
Is there? As soon as someone’s born into one of Tevinter’s upper classes, they’re safe from being made a slave. All their unpleasant work is externalized. There may be some lukewarm push to end slavery from a moral standpoint, but there’s no selfish reason to do so. They are in no danger of becoming an elf, and in very little danger of losing their magic. Any Qunari can become viddath-bas. Aside from moral concerns, there’s now a selfish reason to make all hard labor obsolete. The less hard labor needs to be done, the less pressure there will be to turn “bad” Qunari into viddath-bas, and the more permissive Ben-Hassrath will become.* And that’s bearing itself out. The Qunari now have a level of mechanization that rivals the dwarves. They’re eliminating slavery from the other direction — by eliminating the crappy jobs that no one wants to do. I would argue that eliminating slavery economically is a more enduring change than eliminating it by moral appeals. The moral appeals may work for a time, but now you’ve still got this collection of undesirable jobs that must be done. Soon enough, some unscrupulous portion of the population will reintroduce slavery (perhaps under a different name), and they’ll have an economic advantage over everyone else. The only way to permanently destroy slavery is to make keeping a slave more expensive than keeping a machine that does the same thing. Qunari slavery is psychological too, so it is not quite the same as Tevinter. And there hardly are any Qunari aiming for reform, unlike Tevinter's Lucerni. That was my point though. Aiming for reform is noble. Aiming for reform is good. Aiming for reform should be encouraged. ...but it’s not very useful if it won’t stick. All Qunari have a vested interest in eliminating the need for viddath-bas. This is why they’ve been innovating at such a furious pace, while Tevinter has stagnated both technologically and magically. It’s too easy for Vints to say “why bother making this easier, just make a slave do it” because they never have to fear becoming a slave themselves. All Qunari have to fear becoming viddath-bas, so all Qunari have a great reason to eliminate the shitty, unfulfilling jobs that rely on viddath-bas labor. Removing the reliance on viddath-bas removes the threat of qamek. Why bother making someone mindless if there’s no mindless labor for them to do? It would be more expensive than leaving them be, because a viddath-bas needs someone to take care of the things they can no longer do themselves. Removing the threat of qamek fixes a lot of the current issues the Qunari have. And they’re well on their way to doing that — not through moral appeals, but through engineering.
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Post by xeternalxdreams on Mar 23, 2018 18:07:33 GMT
I'm not 'picking a side' here unless I'm purposely deceiving both sides at once and watching them tear each-other apart as I munch on some popcorn. It would be cool to remain neutral, side with one or the other, or deceive one (until critical point) while siding with the other, or deceive both and end up taking sort of the "relentless" neutral. Obviously, it'll end up.. Siding with Tevinter. Siding with Qun. Neutral. With the extra options of the deception changing some of the details/fluff.
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Post by Iddy on Mar 23, 2018 19:47:34 GMT
Pshh. There was no effort. The mage/templar conflict was as black and white as it could possibly be. Yes, rebel mages have always been evil. Silly Bioware. See? It is a black and white plotline, which leads to black and white opinions. You don't feel conflicted about the subject, unlike what you might feel about Solas and Loghain. There is a clear "Circle bad, mages good".
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Post by Catilina on Mar 23, 2018 20:57:46 GMT
Pshh. There was no effort. The mage/templar conflict was as black and white as it could possibly be. Yes, rebel mages have always been evil. Silly Bioware. The Circle system is clearly evil, not the "mages". There are no "mages", they're people: good and bad. But the system inherently evil: so to fight against: good.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Mar 24, 2018 1:09:11 GMT
The "system" isnt evil, there idiotic templars an there is idiotic mages an neither side is inherently good or bad, you can get a twat individual on either side or a so called saint but to deem the "system" evil is ludicrous . The simple truth of the matter is mages are freaking dangerous an they need a place, away from ordinary ppl, to learn to control there power an they need a guard not for if but when one of them goes bonkers.
Have in certain situations the Templars went to far? Without a doubt they have an the games have shown that but they also shown mages going to far an the reason the circles exist in first place, an there actual proof in game of circles working fine with both mages an templar living an working well together.
This aint the topic for this though so i'll leave it here
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Post by Catilina on Mar 24, 2018 21:22:42 GMT
The "system" isnt evil, there idiotic templars an there is idiotic mages an neither side is inherently good or bad, you can get a twat individual on either side or a so called saint but to deem the "system" evil is ludicrous . The simple truth of the matter is mages are freaking dangerous an they need a place, away from ordinary ppl, to learn to control there power an they need a guard not for if but when one of them goes bonkers. Have in certain situations the Templars went to far? Without a doubt they have an the games have shown that but they also shown mages going to far an the reason the circles exist in first place, an there actual proof in game of circles working fine with both mages an templar living an working well together. This aint the topic for this though so i'll leave it here So: the slavery, as a system isn't evil, just have some "idiotic Masters and idiotic (undisciplined) slaves" but it good to maintain the economy? The Circle system maybe not "slavery", but the Circles are prisons for innocents. Gold cages or rusty iron, not really matter. That forced "grey morality" in this case is a big bullshit. There are good and evil, I believe. The situation can be grey and the people, and their decisions. "Magic is dangerous, just as fire is dangerous. Anyone who forgets this truth gets burned." Yes. But to imprison everyone who able to ignite the fire, is evil and even ineffective. Not mentioned: the system allows the abuses, in fact, supports the abuses.
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Post by Catilina on Mar 24, 2018 23:52:02 GMT
The Circle system is clearly evil, not the "mages". There are no "mages", they're people: good and bad. But the system inherently evil: so to fight against: good. Idk, sounds like something a Tevinterrebel mage would say to get non-mages to sympathize with them so they can ascend to power through blood magic when the Circles are abolished. Next we'll hear that Tevinter needs their slavery to stay because it keeps the Qunari away. To destroy the system? I can accept the blood magic. It's a good tool against the Templars. But just until they use their own blood and pain. And not for to rule over the people but only for the freedom. You know, I never refused the blood magic totally. It's just magic. Use wisely! And Qunari–Tevinter problem? This is less clear, but I see the Qun as the bigger problem: I wrote already, why: Tevinter shows some interest to get rid the corruption, so, perhaps also the slavery too, but the Qunari? Never. They believe, their world is the best world ever. This is dangerous. And under the Qun, everyone's a slave.
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Origin: ThePsychomegify
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Post by psychomegify on Mar 25, 2018 11:56:36 GMT
Now THIS is a conflict i can get behind. The mage/templar debate was easy to decide on (despite efforts to make it a morally grey issue). But this is something with no real good answer. Pshh. There was no effort. The mage/templar conflict was as black and white as it could possibly be. It really was. But i couldnt help but feel the writers were trying to make it more grey for the sake of it, since they did sorta retcon dalish views on mages (no more than 3 cus abominations despite the fact they view magic as sacred) and Vivienne's views on the whole thing.
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Post by Vall on Mar 25, 2018 22:30:40 GMT
Yes, rebel mages have always been evil. Silly Bioware. The Circle system is clearly evil, not the "mages". There are no "mages", they're people: good and bad. But the system inherently evil: so to fight against: good. I don't agree with the notion that idea of Circles is inherently a bad one. I agree that they are not implemented well, the system is actually pretty crude and basic, but the idea is no more evil than compulsory school attendance in our real world. Knowing control -is- neccesary for mages, their life depends on it in fact. Most of the problems of Circles might actually stem from the fact that they are being run by religion that is against magic. But those don't get solved by open armed rebellion, that's about as crude way of jump-startimg reforms as Circle implementation itself and unless you are wildly successful in your rebellion (which mages were not) it might leave you worse off, especially when dealing with a problem that's feared by superstitious common folk.
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August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Mar 25, 2018 22:39:49 GMT
The Circle system is clearly evil, not the "mages". There are no "mages", they're people: good and bad. But the system inherently evil: so to fight against: good. I don't agree with the notion that idea of Circles is inherently a bad one. I agree that they are not implemented well, the system is actually pretty crude and basic, but the idea is no more evil than compulsory school attendance in our real world. Knowing control -is- neccesary for mages, their life depends on it in fact. Most of the problems of Circles might actually stem from the fact that they are being run by religion that is against magic. But those don't get solved by open armed rebellion, that's about as crude way of jump-startimg reforms as Circle implementation itself and unless you are wildly successful in your rebellion (which mages were not) it might leave you worse off, especially when dealing with a problem that's feared by superstitious common folk. Yeah. If the Mages get their freedom in Inquisition, one of the first things they do is form a system very similar to the Circles in the form of the College of Enchanters.
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Wanted Apostate
127
0
18,274
Catilina
11,040
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Mar 25, 2018 23:07:08 GMT
The Circle system is clearly evil, not the "mages". There are no "mages", they're people: good and bad. But the system inherently evil: so to fight against: good. I don't agree with the notion that idea of Circles is inherently a bad one. I agree that they are not implemented well, the system is actually pretty crude and basic, but the idea is no more evil than compulsory school attendance in our real world. Knowing control -is- neccesary for mages, their life depends on it in fact. Most of the problems of Circles might actually stem from the fact that they are being run by religion that is against magic. But those don't get solved by open armed rebellion, that's about as crude way of jump-startimg reforms as Circle implementation itself and unless you are wildly successful in your rebellion (which mages were not) it might leave you worse off, especially when dealing with a problem that's feared by superstitious common folk. The Circles is evil. It's not about the implement: how we can implement well and humane a lifetime imprisonment? The thought to imprison innocents and to kidnap children from their parents, to prohibit the family, love, privacy to them, for a life, is evil. It's can be good, not even the intention. The system allows the abuses, and not only allows but supports that. The Circles should work as the education-research institutes. 1000 years passed... they should just sit, praying and waiting calmly for some miracle? More? Were centuries not enough to wait? The people's mind will never change if nothing happens. How can they gather more trust? And why should? The freedom is not something that should deserve because this never will happen. The freedom is something that they should have, because it's right, not because they deserve. And if they don't have, they must fight for it. This is not a matter of trust. The world must change, and the people must learn to live with it. That so simple.
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Wanted Apostate
127
0
18,274
Catilina
11,040
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Mar 25, 2018 23:08:25 GMT
I don't agree with the notion that idea of Circles is inherently a bad one. I agree that they are not implemented well, the system is actually pretty crude and basic, but the idea is no more evil than compulsory school attendance in our real world. Knowing control -is- neccesary for mages, their life depends on it in fact. Most of the problems of Circles might actually stem from the fact that they are being run by religion that is against magic. But those don't get solved by open armed rebellion, that's about as crude way of jump-startimg reforms as Circle implementation itself and unless you are wildly successful in your rebellion (which mages were not) it might leave you worse off, especially when dealing with a problem that's feared by superstitious common folk. Yeah. If the Mages get their freedom in Inquisition, one of the first things they do is form a system very similar to the Circles in the form of the College of Enchanters. That's not same, nor even similar.
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Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Mar 25, 2018 23:09:09 GMT
I don't agree with the notion that idea of Circles is inherently a bad one. I agree that they are not implemented well, the system is actually pretty crude and basic, but the idea is no more evil than compulsory school attendance in our real world. Knowing control -is- neccesary for mages, their life depends on it in fact. Most of the problems of Circles might actually stem from the fact that they are being run by religion that is against magic. But those don't get solved by open armed rebellion, that's about as crude way of jump-startimg reforms as Circle implementation itself and unless you are wildly successful in your rebellion (which mages were not) it might leave you worse off, especially when dealing with a problem that's feared by superstitious common folk. The Circles is evil. It's not about the implement: how we can implement well and humane a lifetime imprisonment? The thought to imprison innocents and to kidnap children from their parents, to prohibit the family, love, privacy to them, for a life, is evil. It's can be good, not even the intention. The system allows the abuses, and not only allows but supports that. The Circles should work as the education-research institutes. 1000 years passed... they should just sit, praying and waiting calmly for some miracle? More? Were centuries not enough to wait? The people's mind will never change if nothing happens. How can they gather more trust? And why should? The freedom is not something that should deserve because this never will happen. The freedom is something that they should have, because it's right, not because they deserve. And if they don't have, they must fight for it. This is not a matter of trust. The world must change, and the people must learn to live with it. That so simple. By not blowing up buildings and/or killing innocent people.
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