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Post by Pounce de León on Mar 21, 2018 10:41:29 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 21, 2018 11:40:37 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be. Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. Now my experience with Warframe is about four years old and probably really out of date, but it could be what people feel about the story. For when I played it the game felt like it was about as deep as Mass Effect 3's multiplayer. I do plan on going back to re-evaluate the game when I get a new video card, but I am not sure how far off that is at the moment.
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Post by Pounce de León on Mar 21, 2018 11:55:45 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be. Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. Now my experience with Warframe is about four years old and probably really out of date, but it could be what people feel about the story. For when I played it the game felt like it was about as deep as Mass Effect 3's multiplayer. I do plan on going back to re-evaluate the game when I get a new video card, but I am not sure how far off that is at the moment. It pretty much died down significantly compared to D1, whereas Warframe just hit the 5-year mark. That's half-way to the 10 years of Destiny wanted to be already. Warframe has evolved significantly. Previously just a mission based shooter it good hefty story upgrades and now it even features some kind of larger crafted map to roam in with more MMO-ish elements.
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Post by ShadowAngel on Mar 21, 2018 12:36:16 GMT
Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. Now my experience with Warframe is about four years old and probably really out of date, but it could be what people feel about the story. For when I played it the game felt like it was about as deep as Mass Effect 3's multiplayer. I do plan on going back to re-evaluate the game when I get a new video card, but I am not sure how far off that is at the moment. It pretty much died down significantly compared to D1, whereas Warframe just hit the 5-year mark. That's half-way to the 10 years of Destiny wanted to be already. Warframe has evolved significantly. Previously just a mission based shooter it good hefty story upgrades and now it even features some kind of larger crafted map to roam in with more MMO-ish elements. Destiny is only one year off from year 5 and they're already working on D3 (the fools they are, they'd rather make the next one over fixing a game with a severe declining player population, no good in making D3 if it won't even retain half the playerbase). Odds are warframe wont get mentioned much as 1.its free to play 2. Its marketing is no where good enough to actually put the game out there and 3. Its population has never been mind blowing to wow people or other competitors in specific. It's not a bad game, but it's never going to see attention even to a dieing destiny franchise cause the marketing isn't in their favor.
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Agent 46
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Post by Gileadan on Mar 21, 2018 12:57:25 GMT
I expect Anthem to look much prettier than Warframe and its setting and gameplay to be more mainstream compatible.
Other than that, it will probably have less of everything. Fewer Javelins than Warframe's 30+ frames (pretty much all of them with unique powers, 4 active and 1 passive). Fewer mods, if any, than Warframe's many hundreds. No combat capable pets. No focus system. Barebones melee, if any.
We'll likely know more once EAPlay rolls around.
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Post by Daft Arbiter on Mar 21, 2018 13:44:03 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead?
If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 21, 2018 13:54:18 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Bungie has made a lot of missteps between Destiny 1 and transitioning to Destiny 2. I didn't play the first game for it wasn't on the PC, but my friends that play on a console that spent 100's of hours in the first game stopped playing Destiny 2 because they got bored. The part that caused me to lose interest is when Bungie changed the amount of experience you would need for the free lootboxes each week without telling players. They only admitted it after players were able to do the math and prove it was changed. There have been other problems with what Bungie has attempted to do with the game, but it seems they really don't understand what players want in a game like that.
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Post by 10k on Mar 21, 2018 13:55:02 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Well from what I gather everything that made Destiny 1 a good game was removed from Destiny 2. Also shaders for armor is now a 1 time use commodity, and a lot of things have been placed behind loot boxes. I've also heard from people who play that the "end game is trash" but as I don't play games such as these I don't know what that could possibly mean in regards to Destiny 2.
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Post by Pounce de León on Mar 21, 2018 14:22:40 GMT
Good point about Warframe being F2P. But how is it that a F2P game seems to retain players better than a game that requires an entry cost? That's more or less rhetoric - the point being: Doesn't Warframe kinda do what the tirple A publishers strive for with their Live Services ideas?
Sure, Warframe likely doesn't have the overall (concurrent) base - likely because of the markting pull - I wouldn't bet my arse on it though. I guess it accumulated quite a number of accounts people return to now and then.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 21, 2018 14:33:24 GMT
Good point about Warframe being F2P. But how is it that a F2P game seems to retain players better than a game that requires an entry cost? That's more or less rhetoric - the point being: Doesn't Warframe kinda do what the tirple A publishers strive for with their Live Services ideas? Sure, Warframe likely doesn't have the overall (concurrent) base - likely because of the markting pull - I wouldn't bet my arse on it though. I guess it accumulated quite a number of accounts people return to now and then. The thing is how would people react to EA comparing Anthem to a F2P game? They already bitch and moan about lootboxes in general and with Battlefront 2 being the mess it was I cannot see people taking the comparison as a good thing. It really depends on what they are wanting with Live Services. I have seen different articles and publishers talking about Live Services and it all seems to be completely different, so its hard to say. The one example that keeps being floated around regarding EA products and Live Services in Mass Effect 3 and Andromeda's MP where it was content updates that don't require a patch, but put for new challenges for players. Its why YouTubers are annoying me with their rhetoric about Live Services for nobody knows really what they are going to be, but they paint a wide brush with next to no information and their assumptions. It might have a large number of accounts, but how many of them are active. According to SteamCharts they have concurrent users of about 47,000 players, but that is down by 20,000 from a month ago. So it could still be spiked from when they released the last expansion.
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Post by Pounce de León on Mar 21, 2018 14:59:31 GMT
Good point about Warframe being F2P. But how is it that a F2P game seems to retain players better than a game that requires an entry cost? That's more or less rhetoric - the point being: Doesn't Warframe kinda do what the tirple A publishers strive for with their Live Services ideas? Sure, Warframe likely doesn't have the overall (concurrent) base - likely because of the markting pull - I wouldn't bet my arse on it though. I guess it accumulated quite a number of accounts people return to now and then. The thing is how would people react to EA comparing Anthem to a F2P game? They already bitch and moan about lootboxes in general and with Battlefront 2 being the mess it was I cannot see people taking the comparison as a good thing. It really depends on what they are wanting with Live Services. I have seen different articles and publishers talking about Live Services and it all seems to be completely different, so its hard to say. The one example that keeps being floated around regarding EA products and Live Services in Mass Effect 3 and Andromeda's MP where it was content updates that don't require a patch, but put for new challenges for players. Its why YouTubers are annoying me with their rhetoric about Live Services for nobody knows really what they are going to be, but they paint a wide brush with next to no information and their assumptions. It might have a large number of accounts, but how many of them are active. According to SteamCharts they have concurrent users of about 47,000 players, but that is down by 20,000 from a month ago. So it could still be spiked from when they released the last expansion. I don't want to bog it down with classification - F2P or not: Big publishers want players to spend more time with one game. The general idea is to release content over time. Stories, maps, modes, cosmetics, characters, weapons and whathaveyou. And that is kinda the thing Warframe does.
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Post by ShadowAngel on Mar 21, 2018 15:09:13 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. A lot of it has to do with them either butchering what wasn't an issue in D1 or flat out ditching them. 1. All of pvp is now 4v4 where as it used to be separate by modes I.E. 2v2, 3v3, 6v6 and you had private matches, none of that is in D2 (however 7 months later they're adding them back at some point). 2. PvE wise weapons just aren't as "fun" as they were in D1, same with the abilities and supers. They've limited their effectiveness so much that people will say the "space magic" is almost non existent in D2. Pvp wise this helps balance but it came with the sacrifice of hurting PvE since Bungie refuses to separate the two sandboxes. 3. Then you have the content of PvE itself:you can no longer replay every mission at will, instead you hope for it to be part of Ikoras Dailey missions. You can no longer pick which specific strike to play (so if you play the very same strike 5 times then tough... you can no longer change the strike yourself). 4. As sanunes mentioned, Bungie has also attempted cheap tactics vs the player base such as lowering XP gains for free lootboxes. You also have Bungie saying "it's hard to make content" in a game that was lacking content. While I agree with them, that IS NOT something to say out loud to your playerbase and it was used as ammunition vs Bungie. i can go on and on and on as I put 1,200 hours into D1 and only 70ish into D2 but the short answer is D2 didn't act as a "sequel" as they cut back on so many things. 1.they killed variety either from cosmetics or game modes themselves. 2. They've cheated their players 3. They've honestly catered so much to the casual player I.E. the ones who'll stay for a few weeks and then ditch it so the hardcore players don't have much for themselves. There is no level advantage in the game like there was in D1, they've dumbed down the already weak skill trees the game already had, everything was just made to be as accessible as possible but there's no real challenge to the game at all.
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Post by Sartoz on Mar 21, 2018 16:08:27 GMT
It pretty much died down significantly compared to D1, whereas Warframe just hit the 5-year mark. That's half-way to the 10 years of Destiny wanted to be already. Warframe has evolved significantly. Previously just a mission based shooter it good hefty story upgrades and now it even features some kind of larger crafted map to roam in with more MMO-ish elements. Destiny is only one year off from year 5 and they're already working on D3 (the fools they are, they'd rather make the next one over fixing a game with a severe declining player population, no good in making D3 if it won't even retain half the playerbase). Odds are warframe wont get mentioned much as 1.its free to play 2. Its marketing is no where good enough to actually put the game out there and 3. Its population has never been mind blowing to wow people or other competitors in specific. It's not a bad game, but it's never going to see attention even to a dieing destiny franchise cause the marketing isn't in their favor.
Possibly one reason is that the new D drops compatibility with older hardware platforms. This means the game design can focus on "current" hardware capabilities.
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Heimdall
N6
∯ Interjector in Chief
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Post by Heimdall on Mar 21, 2018 17:10:27 GMT
One of Destiny 2’s serious problems was that they stripped out many of the improvements that kept the fans playing over the course of Destiny’s lifespan in favor of new systems. They also decided to shift to a model where they would produce less content and put more emphasis on the in game store as a means of revenue owing to the difficulty in keeping up with content schedules with the first game.
As a result, there really isn’t much to keep players logging on in between content drops.
There’s also the controversial matter of how Destiny 2’s story content has been handled since release, with an inexperienced narrative designer (and potential nepotistic hire) who plays loose with established lore.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 21, 2018 17:16:47 GMT
One of Destiny 2’s serious problems was that they stripped out many of the improvements that kept the fans playing over the course of Destiny’s lifespan in favor of new systems. They also decided to shift to a model where they would produce less content and put more emphasis on the in game store as a means of revenue owing to the difficulty in keeping up with content schedules with the first game. As a result, there really isn’t much to keep players logging on in between content drops. There’s also the controversial matter of how Destiny 2’s story content has been handled since release, with an inexperienced narrative designer (and potential nepotistic hire) who plays loose with established lore. I never really played but my buddies kid really got into Destiny 1s story, he dropped 2 quick as he felt the story was pretty much dropped.
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Post by Link"Guess"ski on Mar 21, 2018 19:49:22 GMT
Destiny isn't dead. It makes Activision their MTX money and the population will always rise and then dive between every new game and expansion.
But GAH, I hate the monetization model of the Shared World Shooter SO MUCH. God, I hope EA lets BioWare handle DLCs and expansions better than Activision.
The smokescreen of Destiny is the fact that under all its disingenuous labelings like "Expansions" and "Game 1 of Destiny 1" what it really is, is Activisions typical annual sequel model. You have Destiny Year One: Two Expansions that should've been in the main game because you can literally go and find all the locations and enemy-spawns, even bosses before you own it and before the release date (I did this and was disappointed to learn it was paid content that hadn't released) and then Destiny The Taken King (Game 1) in the second year which is by all intents and purposes another game you pay 40 bucks for that is inserted as DLC, and then Rise of Iron which is the same but a year later. Then Destiny 2, a glorified expansion that has as much content as Destiny 1 did at launch which is almost nothing and then in 3 years Destiny 2 will have as much as D1 did... just before Destiny 3 is announced.
PLease, god, jesus, crap, lord, satan, etc. EA let BioWare make Anthem without this kind of crap cycle. I hope they can already see how Destiny, despite probably being profitable thorugh microtransactions, could've done much better if it had been a single game that only expanded and expanded vs resetting the thing with a full-priced game with no longevity every 3rd year.
The fact that BioWare is already under a 10-year development roadmap for Anthem pisses the shit out of me. Remember SWTOR? That came out ages ago, right? Nope. That was 2011. It's not even 8 years old, and both Destiny and Anthem are supposed to last until 2028 as IPs with sequels.
^Also, GUY. John Dombrow worked on Destiny, The Taken King. That's why it's the only one with competent writing in it. Schlerf is writing for Rise of Iron and D2 and as usual he's meh. The vanilla game was a frankenstein of the Halo writer's plot that was largely scrapped and since then they've had no lore-master and as such it gets bastardized.
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Heimdall
N6
∯ Interjector in Chief
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Post by Heimdall on Mar 21, 2018 20:23:20 GMT
One of Destiny 2’s serious problems was that they stripped out many of the improvements that kept the fans playing over the course of Destiny’s lifespan in favor of new systems. They also decided to shift to a model where they would produce less content and put more emphasis on the in game store as a means of revenue owing to the difficulty in keeping up with content schedules with the first game. As a result, there really isn’t much to keep players logging on in between content drops. There’s also the controversial matter of how Destiny 2’s story content has been handled since release, with an inexperienced narrative designer (and potential nepotistic hire) who plays loose with established lore. I never really played but my buddies kid really got into Destiny 1s story, he dropped 2 quick as he felt the story was pretty much dropped. Sorta. Destiny’s story was pretty much a thin and vague justification for introducing the various locations that was roundly criticized at release. The Taken King Expansion was praised for its sense of humor and generally stronger storytelling. Destiny 2 had a serviceable story, and that’s about the most that can be said about it. It didn’t connect to the previous stories in any way really, since it was mostly written around justifying the reset of player abilities. The Curse of Osiris add on directly contradicted some older lore and was a serious letdown in terms of introducing a character that had been hyped up in the background lore for years but only giving him a few minutes of screen time at the end.
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Post by Link"Guess"ski on Mar 22, 2018 0:10:01 GMT
Destiny 2 had SCHLERF, lol.
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Daft Arbiter
N3
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Post by Daft Arbiter on Mar 22, 2018 15:21:48 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Bungie has made a lot of missteps between Destiny 1 and transitioning to Destiny 2. I didn't play the first game for it wasn't on the PC, but my friends that play on a console that spent 100's of hours in the first game stopped playing Destiny 2 because they got bored. The part that caused me to lose interest is when Bungie changed the amount of experience you would need for the free lootboxes each week without telling players. They only admitted it after players were able to do the math and prove it was changed. There have been other problems with what Bungie has attempted to do with the game, but it seems they really don't understand what players want in a game like that. Sounds like what happened to my friend and his friends who also played Destiny. They loved Destiny 1 but they got burned out on Destiny 2 very quickly. Only in a matter of months. I figured they were outliers but it sounds as if that happened to most people. Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Well from what I gather everything that made Destiny 1 a good game was removed from Destiny 2. Also shaders for armor is now a 1 time use commodity, and a lot of things have been placed behind loot boxes. I've also heard from people who play that the "end game is trash" but as I don't play games such as these I don't know what that could possibly mean in regards to Destiny 2. Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. A lot of it has to do with them either butchering what wasn't an issue in D1 or flat out ditching them. 1. All of pvp is now 4v4 where as it used to be separate by modes I.E. 2v2, 3v3, 6v6 and you had private matches, none of that is in D2 (however 7 months later they're adding them back at some point). 2. PvE wise weapons just aren't as "fun" as they were in D1, same with the abilities and supers. They've limited their effectiveness so much that people will say the "space magic" is almost non existent in D2. Pvp wise this helps balance but it came with the sacrifice of hurting PvE since Bungie refuses to separate the two sandboxes. 3. Then you have the content of PvE itself:you can no longer replay every mission at will, instead you hope for it to be part of Ikoras Dailey missions. You can no longer pick which specific strike to play (so if you play the very same strike 5 times then tough... you can no longer change the strike yourself). 4. As sanunes mentioned, Bungie has also attempted cheap tactics vs the player base such as lowering XP gains for free lootboxes. You also have Bungie saying "it's hard to make content" in a game that was lacking content. While I agree with them, that IS NOT something to say out loud to your playerbase and it was used as ammunition vs Bungie. i can go on and on and on as I put 1,200 hours into D1 and only 70ish into D2 but the short answer is D2 didn't act as a "sequel" as they cut back on so many things. 1.they killed variety either from cosmetics or game modes themselves. 2. They've cheated their players 3. They've honestly catered so much to the casual player I.E. the ones who'll stay for a few weeks and then ditch it so the hardcore players don't have much for themselves. There is no level advantage in the game like there was in D1, they've dumbed down the already weak skill trees the game already had, everything was just made to be as accessible as possible but there's no real challenge to the game at all. Between this statement and the above, sounds like the gameplay was just kind of weak. And yes, a shooter can have excellent gameplay, they don't have to be paint-by-numbers cash-ins. That's really what Destiny 2 sounds like reading all of this. A game that lacked the substance of its predecessor or even older games in the same overall genre so it just didn't have reason for people to stick with it. I suppose it's rather like what happened to Battleborn when Overwatch came out - the latter was generally perceived as vastly superior to the former, and so the former's playerbase shriveled up almost overnight. If Destiny 2's shortcomings that have been brought up happened in a vacuum, it wouldn't be so bad for them. But they underestimated the market and seem to have paid for it. Speaking of, I do find it rather telling that despite OW being under the Activion-Blizzard banner and having a large playerbase, they haven't really done a lot of cross-promotion for Destiny 2. There was some promotion before its release, but not much afterwards.
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Post by Pounce de León on Mar 22, 2018 15:31:54 GMT
Bungie has made a lot of missteps between Destiny 1 and transitioning to Destiny 2. I didn't play the first game for it wasn't on the PC, but my friends that play on a console that spent 100's of hours in the first game stopped playing Destiny 2 because they got bored. The part that caused me to lose interest is when Bungie changed the amount of experience you would need for the free lootboxes each week without telling players. They only admitted it after players were able to do the math and prove it was changed. There have been other problems with what Bungie has attempted to do with the game, but it seems they really don't understand what players want in a game like that. Sounds like what happened to my friend and his friends who also played Destiny. They loved Destiny 1 but they got burned out on Destiny 2 very quickly. Only in a matter of months. I figured they were outliers but it sounds as if that happened to most people. Well from what I gather everything that made Destiny 1 a good game was removed from Destiny 2. Also shaders for armor is now a 1 time use commodity, and a lot of things have been placed behind loot boxes. I've also heard from people who play that the "end game is trash" but as I don't play games such as these I don't know what that could possibly mean in regards to Destiny 2. A lot of it has to do with them either butchering what wasn't an issue in D1 or flat out ditching them. 1. All of pvp is now 4v4 where as it used to be separate by modes I.E. 2v2, 3v3, 6v6 and you had private matches, none of that is in D2 (however 7 months later they're adding them back at some point). 2. PvE wise weapons just aren't as "fun" as they were in D1, same with the abilities and supers. They've limited their effectiveness so much that people will say the "space magic" is almost non existent in D2. Pvp wise this helps balance but it came with the sacrifice of hurting PvE since Bungie refuses to separate the two sandboxes. 3. Then you have the content of PvE itself:you can no longer replay every mission at will, instead you hope for it to be part of Ikoras Dailey missions. You can no longer pick which specific strike to play (so if you play the very same strike 5 times then tough... you can no longer change the strike yourself). 4. As sanunes mentioned, Bungie has also attempted cheap tactics vs the player base such as lowering XP gains for free lootboxes. You also have Bungie saying "it's hard to make content" in a game that was lacking content. While I agree with them, that IS NOT something to say out loud to your playerbase and it was used as ammunition vs Bungie. i can go on and on and on as I put 1,200 hours into D1 and only 70ish into D2 but the short answer is D2 didn't act as a "sequel" as they cut back on so many things. 1.they killed variety either from cosmetics or game modes themselves. 2. They've cheated their players 3. They've honestly catered so much to the casual player I.E. the ones who'll stay for a few weeks and then ditch it so the hardcore players don't have much for themselves. There is no level advantage in the game like there was in D1, they've dumbed down the already weak skill trees the game already had, everything was just made to be as accessible as possible but there's no real challenge to the game at all. Between this statement and the above, sounds like the gameplay was just kind of weak. And yes, a shooter can have excellent gameplay, they don't have to be paint-by-numbers cash-ins. That's really what Destiny 2 sounds like reading all of this. A game that lacked the substance of its predecessor or even older games in the same overall genre so it just didn't have reason for people to stick with it. I suppose it's rather like what happened to Battleborn when Overwatch came out - the latter was generally perceived as vastly superior to the former, and so the former's playerbase shriveled up almost overnight. If Destiny 2's shortcomings that have been brought up happened in a vacuum, it wouldn't be so bad for them. But they underestimated the market and seem to have paid for it. Speaking of, I do find it rather telling that despite OW being under the Activion-Blizzard banner and having a large playerbase, they haven't really done a lot of cross-promotion for Destiny 2. There was some promotion before its release, but not much afterwards. Mhm, I guess they are rather happy that they can retain players with Overwatch. If you cross promote you might just make people drop one of your games for another, since MP games compete about player time.
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Post by Sanunes on Mar 22, 2018 16:37:45 GMT
Between this statement and the above, sounds like the gameplay was just kind of weak. And yes, a shooter can have excellent gameplay, they don't have to be paint-by-numbers cash-ins. That's really what Destiny 2 sounds like reading all of this. A game that lacked the substance of its predecessor or even older games in the same overall genre so it just didn't have reason for people to stick with it. I suppose it's rather like what happened to Battleborn when Overwatch came out - the latter was generally perceived as vastly superior to the former, and so the former's playerbase shriveled up almost overnight. If Destiny 2's shortcomings that have been brought up happened in a vacuum, it wouldn't be so bad for them. But they underestimated the market and seem to have paid for it. Speaking of, I do find it rather telling that despite OW being under the Activion-Blizzard banner and having a large playerbase, they haven't really done a lot of cross-promotion for Destiny 2. There was some promotion before its release, but not much afterwards. I don't think Blizzard and Activision have that much to do with one another. The way I have seen it described is that they are completely independent and just use the same publisher of Activision-Blizzard. Unlike with a publisher like EA where their studios answer to people within EA, Activision and Blizzard only answer to themselves internally. Thinking of it the only time I have even heard of them working together was to put Destiny 2 on Battle.Net and the way I was reading what was being said at the time was that it was a one-time only thing. It made me happy for I just used World of Warcraft going to buy Destiny 2.
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Post by Heimdall on Mar 22, 2018 18:36:58 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be. Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. To my knowledge, it was actually the fans who drew that comparison rather than any suggestion made by EA, although nobody has discouraged it.
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Post by Sanunes on Mar 22, 2018 20:57:06 GMT
Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. To my knowledge, it was actually the fans who drew that comparison rather than any suggestion made by EA, although nobody has discouraged it. I am pretty sure people wouldn't stop making the comparisons if they tried. Seen it too many times because if it isn't the answer that is desired it just gets ignored or when the game is released because there is something there that makes it kinda similar it becomes a "you lied" situation.
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Post by ahglock on Mar 22, 2018 22:34:00 GMT
To my knowledge, it was actually the fans who drew that comparison rather than any suggestion made by EA, although nobody has discouraged it. I am pretty sure people wouldn't stop making the comparisons if they tried. Seen it too many times because if it isn't the answer that is desired it just gets ignored or when the game is released because there is something there that makes it kinda similar it becomes a "you lied" situation. Maybe, but the one trailer released was very similar to the destiny trailer in vibe down to the bad co op player dialogue and finding the cool gun. So, IMO its on bioware for the comparisons, by aping the destiny trailer they brought it on themselves.
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Post by Daft Arbiter on Mar 22, 2018 22:59:44 GMT
I am pretty sure people wouldn't stop making the comparisons if they tried. Seen it too many times because if it isn't the answer that is desired it just gets ignored or when the game is released because there is something there that makes it kinda similar it becomes a "you lied" situation. Maybe, but the one trailer released was very similar to the destiny trailer in vibe down to the bad co op player dialogue and finding the cool gun. So, IMO its on bioware for the comparisons, by aping the destiny trailer they brought it on themselves. Meh, Bioware trailers are traditionally abysmal and often have very little to do with the game they're made for (example: DAO's trailers are horrendous, the game itself is excellent). I would never put much stock in those, much less use them to discern anything about the actual game.
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