Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
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Just a flip of the coin.
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Post by Sanunes on Mar 23, 2018 0:23:54 GMT
I am pretty sure people wouldn't stop making the comparisons if they tried. Seen it too many times because if it isn't the answer that is desired it just gets ignored or when the game is released because there is something there that makes it kinda similar it becomes a "you lied" situation. Maybe, but the one trailer released was very similar to the destiny trailer in vibe down to the bad co op player dialogue and finding the cool gun. So, IMO its on bioware for the comparisons, by aping the destiny trailer they brought it on themselves. That is pretty much my point exactly. People saw similarities and therefore it must be a Destiny clone with lazy story and no focus on single player because BioWare decided to give a teaser trailer. People wonder why they don't talk about their games anymore because they will look for what they want and then demand BioWare tell them everything they want to know right now. Those are all generic elements of a game, the specifics are where you need to find out about a game. If you consider that you have a group of people flying through the area shooting an enemy and getting loot to make it a Destiny clone the majority of multiplayer sci-fi games are then too. Its the details that set games apart and frankly BioWare hides them until release now.
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Wulfram
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Origin: wulfram77
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Post by Wulfram on Mar 23, 2018 1:09:29 GMT
Not sure if Destiny is dead or not, I know in passing a bunch of people that still play the game. I do think the comparisons are happening because it was something said in passing as a comparison by EA or BioWare a couple of times. To my knowledge, it was actually the fans who drew that comparison rather than any suggestion made by EA, although nobody has discouraged it. Bioware/EA have described the game as "shared world", which pretty much means a Destiny-like. (Though Bioware also seem to call it an Action-RPG, while higher ups in EA seem to ignore the RPG bit)
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Post by tatann on Mar 23, 2018 12:50:02 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be. I remember when I tried Warframe for the first time, I think in 2014. I had stopped playing ME3MP after about 800 hours and a full manifest, and I thought "meh, that will do ok while waiting for ME4MP". Then the years passed, I've spent at least 1500 hours on Warframe, and finally MEAMP happened, and the immediate reaction was "damn, I wish it were half as good as Warframe"
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Post by Pearl on Mar 24, 2018 7:20:14 GMT
... should we compare Anthem with a carcass? Why does noone mention ever Warframe in comparison when it comes down to what peopel expect it to be. I remember when I tried Warframe for the first time, I think in 2014. I had stopped playing ME3MP after about 800 hours and a full manifest, and I thought "meh, that will do ok while waiting for ME4MP". Then the years passed, I've spent at least 1500 hours on Warframe, and finally MEAMP happened, and the immediate reaction was "damn, I wish it were half as good as Warframe" I wish it were half as good as ME3MP. Warframe has grown so much over the last few years that it doesn't make sense to compare it to either of the Mass Effect MPs.
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snowleopard25
N2
Honoring the 24 snow leopards before me
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: Snow_Leopard 25
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Post by snowleopard25 on Mar 24, 2018 16:26:06 GMT
Is Destiny dead? If true, it joins a large group of games recently released that have tried to develop multiplayer PVE and PVP aspects and have all failed. Titanfall 2, Battlefront 2, Mass Effect: Andromeda, Mahvel Vs Capcom Infinite, For Honor, and Halo Wars II come to mind right away. During this time, Warframe has increased it's Steam user base for the 5th year in a row, and is currently ranked 6th on the Steam database. In November they had a record 120k users on at one time, and currently have 60k+ concurrent users every day.
Warframe continues to evolve with new content (Plains of Eidolon came out in Nov 2017), and is responsive to ideas from it's gaming community (not just artwork).
I'm sure Bioware is aware of all of this, and knows that Anthem has to be a winner in a category which is littered with failures, and it sounds like Destiny 2 is joining the crowd.
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Post by Sartoz on Mar 24, 2018 17:23:38 GMT
Is Destiny dead? If true, it joins a large group of games recently released that have tried to develop multiplayer PVE and PVP aspects and have all failed. Titanfall 2, Battlefront 2, Mass Effect: Andromeda, Mahvel Vs Capcom Infinite, For Honor, and Halo Wars II come to mind right away. During this time, Warframe has increased it's Steam user base for the 5th year in a row, and is currently ranked 6th on the Steam database. In November they had a record 120k users on at one time, and currently have 60k+ concurrent users every day. Warframe continues to evolve with new content (Plains of Eidolon came out in Nov 2017), and is responsive to ideas from it's gaming community (not just artwork). I'm sure Bioware is aware of all of this, and knows that Anthem has to be a winner in a category which is littered with failures, and it sounds like Destiny 2 is joining the crowd.
Thing is, EA may be choking Bio by constraining the studio to ensure top digital monetization goals, thereby restricting game design options.
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snowleopard25
N2
Honoring the 24 snow leopards before me
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: Snow_Leopard 25
Posts: 241 Likes: 408
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Post by snowleopard25 on Mar 24, 2018 18:58:36 GMT
Is Destiny dead? If true, it joins a large group of games recently released that have tried to develop multiplayer PVE and PVP aspects and have all failed. Titanfall 2, Battlefront 2, Mass Effect: Andromeda, Mahvel Vs Capcom Infinite, For Honor, and Halo Wars II come to mind right away. During this time, Warframe has increased it's Steam user base for the 5th year in a row, and is currently ranked 6th on the Steam database. In November they had a record 120k users on at one time, and currently have 60k+ concurrent users every day. Warframe continues to evolve with new content (Plains of Eidolon came out in Nov 2017), and is responsive to ideas from it's gaming community (not just artwork). I'm sure Bioware is aware of all of this, and knows that Anthem has to be a winner in a category which is littered with failures, and it sounds like Destiny 2 is joining the crowd.
Thing is, EA may be choking Bio by constraining the studio to ensure top digital monetization goals, thereby restricting game design options.
Let's hope this is not true. I mention Warframe because it is F2P, and has it's own unique monetization platform. (You can buy as much plat as you want with real $, and spend it how you want to. The only things locked behind a paywall are custom art, clothes, etc. They are not required to play the game itself.) IMHO- The monetization platform has to be built into the base game by definition, especially if you want to be around for a while. It pays for the development of the game as well as all future content and add-ons. If they don't get it right, it can kill the game (lookin at you, BF2!).
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Post by Link"Guess"ski on Mar 25, 2018 0:55:29 GMT
^^ Don't believe for even a second that it was Casey Hudson or any BioWare lead that said "Hey, let's do the live-service, 10-year thing!!". It's EA forcing it on BioWare because BioWare IS EA, and Andrew Wilson is their CEO, and it's in EA's interest to make their "RPG Division" (BioWare) create the hottest thing in the industry right now that involves stats and player progression which is Destiny and Games As A Service.
The fact that it's Destiny 2 that's dead is very vital here, in terms of how the industry will respond.
Destiny 1 is an innovative game. It's not just an MMO, it's much more like a singleplayer game with a design that allows it to be multiplayer in all parts but 70% of the game can easily be done alone as well, and the players and the world feel very well wooled together. I just wanna let it be known that Destiny isn't crap in concept, it's fucking good.
However, the business model makes no sense. The idea should've been to keep building on a single game just like an MMO, with story campaigns being released as DLCs and content updates, which has also happened but it should've kept happening. For monetization purposes Activision thought they could just apply their usual "annual releases" model but that was no good because in a live-service game this meant hitting the reset-button for all players; their accomplishments gone, the continued support for the game they cared about gone, and Destiny 2 simply had shorter time in the oven and feels rougher because of it. Destiny 2 is a DLC released as a full game but ostracized from the meat of its predecessor looking tiny and unimpressive by contrast.
If EA is really smart they'll see this mistake for what it is, and they'll apply their response to Anthem's contract which is also this "10 year deal". Let Anthem be Anthem. Not Anthem 2, not Anthem 3 and 4, just one game, and one that feels constantly evolving and surprising, just like Casey said it. The feeling that the story is being written as you're playing the game and that you as a community have an influence over what will happen and the design of the game allows you to keep doing things even when the raw content has been exhausted.
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Post by Pounce de León on Mar 25, 2018 7:46:31 GMT
^^ Don't believe for even a second that it was Casey Hudson or any BioWare lead that said "Hey, let's do the live-service, 10-year thing!!". It's EA forcing it on BioWare because BioWare IS EA, and Andrew Wilson is their CEO, and it's in EA's interest to make their "RPG Division" (BioWare) create the hottest thing in the industry right now that involves stats and player progression which is Destiny and Games As A Service. The fact that it's Destiny 2 that's dead is very vital here, in terms of how the industry will respond. Destiny 1 is an innovative game. It's not just an MMO, it's much more like a singleplayer game with a design that allows it to be multiplayer in all parts but 70% of the game can easily be done alone as well, and the players and the world feel very well wooled together. I just wanna let it be known that Destiny isn't crap in concept, it's fucking good. However, the business model makes no sense. The idea should've been to keep building on a single game just like an MMO, with story campaigns being released as DLCs and content updates, which has also happened but it should've kept happening. For monetization purposes Activision thought they could just apply their usual "annual releases" model but that was no good because in a live-service game this meant hitting the reset-button for all players; their accomplishments gone, the continued support for the game they cared about gone, and Destiny 2 simply had shorter time in the oven and feels rougher because of it. Destiny 2 is a DLC released as a full game but ostracized from the meat of its predecessor looking tiny and unimpressive by contrast. If EA is really smart they'll see this mistake for what it is, and they'll apply their response to Anthem's contract which is also this "10 year deal". Let Anthem be Anthem. Not Anthem 2, not Anthem 3 and 4, just one game, and one that feels constantly evolving and surprising, just like Casey said it. The feeling that the story is being written as you're playing the game and that you as a community have an influence over what will happen and the design of the game allows you to keep doing things even when the raw content has been exhausted. The innovative part - what is it exactly. Didn't Borderlands do it too? Warframe can be played pretty much solo, too. Maybe because it was first on console? Warframe came later to console and I don't know about Borderlands. And I've not digged deep finding similar stuff. Or is it larger maps than older shooters?
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Post by Link"Guess"ski on Mar 26, 2018 23:45:46 GMT
The innovative part was making it an always social playerspace much like an MMO but with 100% reactive gameplay to quality like Halo (really, it's just Halo but as an MMO) and then also building a brand new IP and keep building on an ongoing story through updates and expansions, new areas and such.
Borderlands I would definitely draw similarities... but I really felt like Borderlands is such a turd in comparison. The landscapes kinda suck and the co-op is drop-in-drop-out as opposed to logging into a populated world where opportunities from various players always pass you by and where you're never just playing isolated because there's always a player around somewhere, and then, music, art direction and concept of the setting is just top-notch. Also, though I never got to play it, the Raids are something unique, where 6 players have to find a group by themselves before they can join as there intentionally is no matchmaking for it, and then they have to be over mic (it's their choice but they really have to be) in order to communicate, solve puzzles and strategize to get through it. Borderlands looks wimpy compared to Destiny from my experience but that said I played Borderlands 1 more than 2, so maybe if I had played more of 2 I'd reevaluate.
Dinklebot reminds me of claptrap for sure and the Warlock class reminds me of the blue haired girl etc. It's definitely inspired, I just think the live-service nature of Destiny gives it a completely different flavor that I prefer.
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Post by Pounce de León on Mar 27, 2018 8:47:09 GMT
The innovative part was making it an always social playerspace much like an MMO but with 100% reactive gameplay to quality like Halo (really, it's just Halo but as an MMO) and then also building a brand new IP and keep building on an ongoing story through updates and expansions, new areas and such. Borderlands I would definitely draw similarities... but I really felt like Borderlands is such a turd in comparison. The landscapes kinda suck and the co-op is drop-in-drop-out as opposed to logging into a populated world where opportunities from various players always pass you by and where you're never just playing isolated because there's always a player around somewhere, and then, music, art direction and concept of the setting is just top-notch. Also, though I never got to play it, the Raids are something unique, where 6 players have to find a group by themselves before they can join as there intentionally is no matchmaking for it, and then they have to be over mic (it's their choice but they really have to be) in order to communicate, solve puzzles and strategize to get through it. Borderlands looks wimpy compared to Destiny from my experience but that said I played Borderlands 1 more than 2, so maybe if I had played more of 2 I'd reevaluate. Dinklebot reminds me of claptrap for sure and the Warlock class reminds me of the blue haired girl etc. It's definitely inspired, I just think the live-service nature of Destiny gives it a completely different flavor that I prefer. So how Destiny works is that you see players running around and engage enemies? Just like in an MMO just FPS? My impression was that it`s working in groups. I think I never saw more than 4 players doing stuff in footage of Destiny.
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Post by Link"Guess"ski on Mar 27, 2018 10:30:01 GMT
The innovative part was making it an always social playerspace much like an MMO but with 100% reactive gameplay to quality like Halo (really, it's just Halo but as an MMO) and then also building a brand new IP and keep building on an ongoing story through updates and expansions, new areas and such. Borderlands I would definitely draw similarities... but I really felt like Borderlands is such a turd in comparison. The landscapes kinda suck and the co-op is drop-in-drop-out as opposed to logging into a populated world where opportunities from various players always pass you by and where you're never just playing isolated because there's always a player around somewhere, and then, music, art direction and concept of the setting is just top-notch. Also, though I never got to play it, the Raids are something unique, where 6 players have to find a group by themselves before they can join as there intentionally is no matchmaking for it, and then they have to be over mic (it's their choice but they really have to be) in order to communicate, solve puzzles and strategize to get through it. Borderlands looks wimpy compared to Destiny from my experience but that said I played Borderlands 1 more than 2, so maybe if I had played more of 2 I'd reevaluate. Dinklebot reminds me of claptrap for sure and the Warlock class reminds me of the blue haired girl etc. It's definitely inspired, I just think the live-service nature of Destiny gives it a completely different flavor that I prefer. So how Destiny works is that you see players running around and engage enemies? Just like in an MMO just FPS? My impression was that it`s working in groups. I think I never saw more than 4 players doing stuff in footage of Destiny. There's 4 and sometimes more players doing stuff mostly everywhere I go in the combat zones. In the social hubs like the Tower there's more than 10 roaming about at any time.
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Post by Pounce de León on Mar 27, 2018 10:52:53 GMT
So how Destiny works is that you see players running around and engage enemies? Just like in an MMO just FPS? My impression was that it`s working in groups. I think I never saw more than 4 players doing stuff in footage of Destiny. There's 4 and sometimes more players doing stuff mostly everywhere I go in the combat zones. In the social hubs like the Tower there's more than 10 roaming about at any time. I thought it was separated: Hubs - you see many players. Combat - you're grouped in player instance.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
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8,929
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 27, 2018 11:57:35 GMT
There's 4 and sometimes more players doing stuff mostly everywhere I go in the combat zones. In the social hubs like the Tower there's more than 10 roaming about at any time. I thought it was separated: Hubs - you see many players. Combat - you're grouped in player instance. With Destiny 2 at least there are always others on the server, but at least my experience at launch is unless you are doing to the same public event its unlikely you will run into others because the cap on people is about 32 because of consoles. That was my biggest problem is that the cap of players was so low and methods of communication weren't there so it felt empty all the time.
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Post by Sartoz on Mar 27, 2018 14:31:00 GMT
Snip If EA is really smart they'll see this mistake for what it is, and they'll apply their response to Anthem's contract which is also this "10 year deal". Let Anthem be Anthem. Snip
Hm...
Agreed. But, EA made it clear that the launch date for Anthem was to coincide with their 4th Q of 2018 Financial year. That tells me that stroking EA Investors takes priority over making a good game.
As long as EA investors take the pole position, we the players pay for mediocre games at full AAA prices.
Pity
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Post by Sartoz on Mar 27, 2018 14:40:35 GMT
I thought it was separated: Hubs - you see many players. Combat - you're grouped in player instance. With Destiny 2 at least there are always others on the server, but at least my experience at launch is unless you are doing to the same public event its unlikely you will run into others because the cap on people is about 32 because of consoles. That was my biggest problem is that the cap of players was so low and methods of communication weren't there so it felt empty all the time.
Unless EA/Bio implements a Region Lock, Anthem may avoid that mess.
Still, while the first couple of months of MEAMP there was plenty of players jumping into the MP mission at all times in a 24 hr day, later on however, I found fewer and fewer players and often we started the mission with just two.
Let's hope that Anthems MP missions are not all button smashing fests but tactical in nature. Of course, the PAUSE button will not exist but just maybe it will in solo mode.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
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8,929
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 27, 2018 15:01:04 GMT
With Destiny 2 at least there are always others on the server, but at least my experience at launch is unless you are doing to the same public event its unlikely you will run into others because the cap on people is about 32 because of consoles. That was my biggest problem is that the cap of players was so low and methods of communication weren't there so it felt empty all the time.
Unless EA/Bio implements a Region Lock, Anthem may avoid that mess.
Still, while the first couple of months of MEAMP there was plenty of players jumping into the MP mission at all times in a 24 hr day, later on however, I found fewer and fewer players and often we started the mission with just two.
Let's hope that Anthems MP missions are not all button smashing fests but tactical in nature. Of course, the PAUSE button will not exist but just maybe it will in solo mode.
The problem with MP missions in general is the better your gear the easier it gets. I have gone back to World of Warcraft and the original dungeons have become trivial to the point tanks pretty much pull everything to the boss and it all dies together while at launch of Legion it required a bit of thinking on how to pull trash and avoid boss mechanics. I hope it also goes a bit in the direction of Sea of Thieves for the way I understand the way their system works is the map is multiple difference shards so when you go between areas it will move you to a group where people are already playing so you aren't staying on the same map all the time.
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Post by Link"Guess"ski on Mar 30, 2018 17:37:03 GMT
There's 4 and sometimes more players doing stuff mostly everywhere I go in the combat zones. In the social hubs like the Tower there's more than 10 roaming about at any time. I thought it was separated: Hubs - you see many players. Combat - you're grouped in player instance. nope. It shows up to 10+ players in any instance but generally you see less in the combat zones. It's not where you only see who you go with. It doesn't use matchmaking upon entering the playable spaces, it just loads every player individually and then connects to whoever based on level and other things. For instance, I'll be playing Patrol (aka Free mode) on Venus while meeting a player who is doing a story mission. Seperately from this players have "fireteams" where you're up to 3 players in a party. It's world of warcraft. The difference is unlike WoW you don't connect to every player inside the server you logged into. The game selectively connects you to a few players at a time based on some algorithms and your progress When you're playing story missions you always go from the open spaces into caves or buildings where it loads a player instance where only you and your fireteam can see each other and you disappear from the other randomly connected players, thereby it keeps the game from being too laggy or too immersion breaking for people seeking its narrative aspect.
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Post by KaiserShep on Mar 30, 2018 17:53:57 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Well from what I gather everything that made Destiny 1 a good game was removed from Destiny 2. Also shaders for armor is now a 1 time use commodity, and a lot of things have been placed behind loot boxes. I've also heard from people who play that the "end game is trash" but as I don't play games such as these I don't know what that could possibly mean in regards to Destiny 2. The shader system was aggravating at first, but the fact that it's a one-time use commodity was quickly offset by the fact that new shaders are doled out like candy, the obvious exceptions being those specific to special activities, like Trials, Iron Banner and the raid. I'm more annoyed by the fact that most of the shaders themselves are trash. I miss my Shimmer, Hallow and Superblack shaders. The end game is pretty trash though. Some people seem to love the puzzle heavy raid, but frankly, I think it's shit. It's like a godawful God of War puzzle set in Dubai. The raid dungeon is, to me, better, but it's just a big ass hydra in the end. I think one of Destiny 2's biggest problems is that they basically ruined the guns. There's no "special" weapon anymore, insofar that the gun everyone else hates doesn't suddenly drop for you in an awesome roll. The Hex Caster Arc is a highly unstable auto rifle in the first game, but I got a roll that basically turned it into a poor man's version of one of the more coveted weapons there, the Doctrine of Passing. It was always fun killing my friends with a gun they thought was supreme trash. Getting random rolls made weapon acquisition fun, but when every drop of that one gun is the same, and you've been playing long enough, you basically have everything you need, and it sucks.
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Croatsky
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Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Post by Croatsky on Mar 31, 2018 15:55:35 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. It's not dead, but it's far from good shape either for a game with a Activision massive investment.
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Post by vhiran on Apr 1, 2018 4:29:16 GMT
Destiny 2 is utter shit and people have moved on.
The latest D2 patch fell flat on it's face and the game is a ghost town. Worse still, Bungie still ignores it's playerbase and just does whatever dumb shit they feel like doing.
Anthem will face little competition from that front.
Moreover, People have forgiven Battlefront 2 because EA/Dice did a 180 and have worked to fix their mess. Free DLC, no lewtbawxes. Microtransactions are purely cosmetic silliness.
Going to call it now: Pushing the release of Anthem to Jan/Feb 2019 is going to wind up being an extremely good move for EA/Bioware. Monster Hunter has proven you can be a big success releasing then, and there is little competition to be had. In fact, it is just about the time when people are getting sick of the games they purchased over the holidays.
Destiny 2 will not recover until Destiny 3, and people will be very, very wary of it.
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Post by Pearl on Apr 2, 2018 1:13:48 GMT
There's 4 and sometimes more players doing stuff mostly everywhere I go in the combat zones. In the social hubs like the Tower there's more than 10 roaming about at any time. I thought it was separated: Hubs - you see many players. Combat - you're grouped in player instance. Sort of. In hubs you always see other players, while combat is a split. Each world is split up into several major zones, and those zones are also public instances where you can see other players (if any have been placed into that instance by the matchmaking algorithm), but each zone also has a few branching paths that, when followed past a certain point, will split off into your own private instance where the only players you'll be able to see are those in your party.
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tatarforas
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Dejected Mind
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Post by tatarforas on Apr 4, 2018 23:42:01 GMT
Didn't Destiny 2 just come out a few months ago? And it's already dead? If someone would be so kind as to enlighten me on what transpired to make that possible, I'd be most appreciative. Bungie has made a lot of missteps between Destiny 1 and transitioning to Destiny 2. I didn't play the first game for it wasn't on the PC, but my friends that play on a console that spent 100's of hours in the first game stopped playing Destiny 2 because they got bored. The part that caused me to lose interest is when Bungie changed the amount of experience you would need for the free lootboxes each week without telling players. They only admitted it after players were able to do the math and prove it was changed. There have been other problems with what Bungie has attempted to do with the game, but it seems they really don't understand what players want in a game like that. As a veteran D1 player i'll just say this, D1 at launch was pretty mediocre it didn't really get good until HoW, pvp was horribly unbalanced (it still wasn't that balanced in year 3), the loot drops were terrible (your legendaries could be decrypted into blues, fucking rng) and the first DLC the Dark Below was pretty short and the raid was extremely cheeseable. However despite all these problems fans stuck things out (have 44day played and 90% of the achievements) because for the most part Bungie listened to feedback and improved things with each patch and expansion. The D2 backlash is more of a "fool me once shame on you, fool me twice shame on me" situation.
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freelancer82
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by freelancer82 on Apr 5, 2018 21:04:45 GMT
500k players might look bad compared to the peaks, but its still a respectable size population. I would not call Destiny dead just yet!
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Post by Pounce de León on Apr 6, 2018 0:14:17 GMT
500k players might look bad compared to the peaks, but its still a respectable size population. I would not call Destiny dead just yet! No, but that wasn't really the point. The point was about looking something else to compare, something fit, something that didn't make so many so quickly put it down again. For Anthem, just like Destiny wants to claim the crown of 10 year video game salvation before it even hits the shelves. Marketing speak or fodder for the share market? Probably a bit of both, so better not take it too serious.
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