correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 6, 2018 15:31:01 GMT
It costs $12/month on Humble Monthly. If you're planning on playing it long term, $60 is still a better deal than $12/month. Besides, that is only the vanilla game. There is one DLC from last December and at least two more DLCs coming this year, at a price of $20 each. Plus there are the Seasons and seasonal rewards every few months apart, which are of course free for anyone who owns the vanilla game but this system contributes to the notion that paying for a monthly subscription to play the game is a bad deal. Thanks for this! I am not that familiar with the Humble Monthly plan. I do know that you can cancel your monthly subscription immediately after you get the game, so you can get the game for just $12. Yup which makes the Humble deal a good deal. Still Destiny 2 is very much a $60 AAA game. That doesn't stop just because they make a marketing drive all the while raising money for their charity. I mean the proceeds from this months charity goes to the Bungie foundation after all.
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Post by SofaJockey on May 9, 2018 22:19:58 GMT
Sounds like the 'Warmind' expansion is getting a mixed reception...
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Post by Heimdall on May 9, 2018 22:30:10 GMT
Sounds like the 'Warmind' expansion is getting a mixed reception... Well, I’m definitely underwhelmed. Narratively, it’s weak. The plot only has 4 missions. It touches on some interesting established lore and does absolutely nothing with them. The new activities don’t really make up for it.
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Post by Sartoz on May 10, 2018 3:56:02 GMT
Sounds like the 'Warmind' expansion is getting a mixed reception... Well, I’m definitely underwhelmed. Narratively, it’s weak. The plot only has 4 missions. It touches on some interesting established lore and does absolutely nothing with them. The new activities don’t really make up for it.
But the pub is making lots and lots of money from this game. Yes?
This begs the question of why the pub should give a fart about what the players think? Adding new content to an existing game is less costly but has the advantage of raking in moar moola.... much moar.
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Post by Heimdall on May 10, 2018 9:12:22 GMT
Well, I’m definitely underwhelmed. Narratively, it’s weak. The plot only has 4 missions. It touches on some interesting established lore and does absolutely nothing with them. The new activities don’t really make up for it.
But the pub is making lots and lots of money from this game. Yes?
This begs the question of why the pub should give a fart about what the players think? Adding new content to an existing game is less costly but has the advantage of raking in moar moola.... much moar.
Oh use your head. This model only works when the new content gives players a reason to stick around. Of course what players think matters.
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Post by KaiserShep on May 10, 2018 15:18:50 GMT
Sounds like the 'Warmind' expansion is getting a mixed reception... I haven't completed the campaign, but my first impression is that with the map now crawling with Hive, and the map being largely confined to the Bray facilities, it all feels like a more expanded version of Titan in the base game. This version of Mars is inferior to D1's, I think. Like the rest of the game, the maps just feel too small. The Escalation Protocol public activities are fun enough and sufficiently difficult at the moment if you're just starting your grind to the new level/power caps, but it's really just a watered down version of the Court of Oryx. I think Archon's forge was better, especially since it came with its own loot. For these activities to really feel worthwhile, I think they really need to have their own specific rewards that you can't get anywhere else in the game. If it did, I'd do it all the time. This expansion should have taken us back to the Dreadnought. It's basically where all the Hive magic shenanigans was concentrated anyway. Now I'm finding myself more interested in seeing all the new exotics and those legendary weapons that may have been overlooked. Of course, biggest problem is that it does kind of what Rise of Iron did and just put a minor spin on an old enemy, only the SIVA Fallen were a bit better, even if themselves underwhelming. Icy Hive doesn't really blow my hair back. I'm curious what the new raid lair will entail. I just hope it's not a shitty puzzle-fest like Leviathan.
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Post by Sartoz on May 10, 2018 15:37:44 GMT
But the pub is making lots and lots of money from this game. Yes?
This begs the question of why the pub should give a fart about what the players think? Adding new content to an existing game is less costly but has the advantage of raking in moar moola.... much moar.
Oh use your head. This model only works when the new content gives players a reason to stick around. Of course what players think matters.
I beg to differ. SWBF II LBs and pay-to-win is an example of they "don't give a fart". EA changed attitude after the stink. Plus.
The live service model is designed to rake in the dollars and not for the players' contentment.
Enough said... moving on.
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Post by rras1994 on May 10, 2018 15:38:31 GMT
But the pub is making lots and lots of money from this game. Yes?
This begs the question of why the pub should give a fart about what the players think? Adding new content to an existing game is less costly but has the advantage of raking in moar moola.... much moar.
Oh use your head. This model only works when the new content gives players a reason to stick around. Of course what players think matters. Yeah, I don't understand why people think GaaS is somehow players giving money when they don't like the game - the people who spend the most on a game are also those who play the most. You put in content that players don't want to play , they ain't going to play, and they ain't going to spend. GaaS done right is a game which players continue to want to play and therefore devs make more content. And players do want more content and they get scary if they don't get it - in the Sims community, they've haven't had new content for a month and a half or so, they are looking for a new CM as the last one left, and the place is a dumpster fire with people making up rumours of devs being fired and that they are only concentrating on the mobile version now. Heck, just look at the BioWare community and the upset that there wasn't DLC for MEA. Players want more from their fav games, and it also has to be what they like. They have no hesitation turning on devs if they don't get what they want.
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Post by rras1994 on May 10, 2018 15:43:59 GMT
Oh use your head. This model only works when the new content gives players a reason to stick around. Of course what players think matters.
I beg to differ. SWBF II LBs and pay-to-win is an example of they "don't give a fart". EA changed attitude after the stink. Plus.
The live service model is designed to rake in the dollars and not for the players' contentment.
Enough said... moving on.
SWBF II is a perfect example of devs caring what players thought, they turned lootboxes off before launch, as people weren't buying their game. When they brought MTXs in again they listened to feedback and now only have direct purchases for cosmetics with money, no RNG. Heck, the whole using MTXs as a way to fund content was brought in in the firstplace due to player feedback (even if the implementation didn't work at the start) as players didn't like maps being bought via DLC as it split the playerbase. Again, the players who spend the most are those that play the game the most, so yeah they do care that the players are happy playing the game.
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Heimdall
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Post by Heimdall on May 10, 2018 16:11:27 GMT
Oh use your head. This model only works when the new content gives players a reason to stick around. Of course what players think matters.
I beg to differ. SWBF II LBs and pay-to-win is an example of they "don't give a fart". EA changed attitude after the stink. Plus.
The live service model is designed to rake in the dollars and not for the players' contentment.
Enough said... moving on.
That does not make a lick of sense. If this was true, EA wouldn't have changed anything in response to the SWB2 controversy. The live service model only works if players are content. If they aren’t, they need to change.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
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Post by correctamundo on May 10, 2018 16:54:19 GMT
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Post by snowleopard25 on May 10, 2018 19:06:04 GMT
Here is an interesting article comparing the "game as a service" model for Destiny 2, compared to Monster Hunter: World. The big issue is content for your "game as a service" dollar. When they charge $20 for DLC, should it be worth $20? This issue is going to be faced by a lot of currently popular games soon, not just Destiny 2. bgr.com/2018/05/10/monster-hunter-world-vs-destiny-2-updates/
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Post by giubba on May 10, 2018 19:30:14 GMT
Here is an interesting article comparing the "game as a service" model for Destiny 2, compared to Monster Hunter: World. The big issue is content for your "game as a service" dollar. When they charge $20 for DLC, should it be worth $20? This issue is going to be faced by a lot of currently popular games soon, not just Destiny 2. bgr.com/2018/05/10/monster-hunter-world-vs-destiny-2-updates/Interesting but honestly i think that the main reasons destiny as a franchise flopped so hard (not monetary that's for sure) is that someone years ago failed in a quite spectacular fashion in doing his research on the MMO genre. Dunno why now destiny 1 is considered a good game but since it's beginning destiny suffered from a series of mechanical faults that any decent MMO faced years ago and if not solved handled in a satisfactory way
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Post by Pearl on May 10, 2018 23:38:27 GMT
Here is an interesting article comparing the "game as a service" model for Destiny 2, compared to Monster Hunter: World. The big issue is content for your "game as a service" dollar. When they charge $20 for DLC, should it be worth $20? This issue is going to be faced by a lot of currently popular games soon, not just Destiny 2. bgr.com/2018/05/10/monster-hunter-world-vs-destiny-2-updates/It certainly helps that one of the series producers for Monster Hunter, Ryozo Tsujimoto, is the son of Capcom's CEO and his brother is the company's president. As a result, he's basically given a free pass to do whatever he wants with Monster Hunter. It's one of those instances where nepotism has actually been pretty beneficial, because I highly doubt a third-party publisher would be as flexible or lenient as Capcom's been.
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Heimdall
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Post by Heimdall on May 16, 2018 13:46:27 GMT
Here is an interesting article comparing the "game as a service" model for Destiny 2, compared to Monster Hunter: World. The big issue is content for your "game as a service" dollar. When they charge $20 for DLC, should it be worth $20? This issue is going to be faced by a lot of currently popular games soon, not just Destiny 2. bgr.com/2018/05/10/monster-hunter-world-vs-destiny-2-updates/Interesting but honestly i think that the main reasons destiny as a franchise flopped so hard (not monetary that's for sure) is that someone years ago failed in a quite spectacular fashion in doing his research on the MMO genre. Dunno why now destiny 1 is considered a good game but since it's beginning destiny suffered from a series of mechanical faults that any decent MMO faced years ago and if not solved handled in a satisfactory way I would say Bungie’s FPS chops are the big reason it stuck around. Destiny for all it’s faults is a game that feels very nice to play.
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Post by giubba on May 16, 2018 13:54:46 GMT
Interesting but honestly i think that the main reasons destiny as a franchise flopped so hard (not monetary that's for sure) is that someone years ago failed in a quite spectacular fashion in doing his research on the MMO genre. Dunno why now destiny 1 is considered a good game but since it's beginning destiny suffered from a series of mechanical faults that any decent MMO faced years ago and if not solved handled in a satisfactory way I would say Bungie’s FPS chops are the big reason it stuck around. Destiny for all it’s faults is a game that feels very nice to play. Agree the "gunplay" is basically the only feature that was never criticised
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Post by KaiserShep on May 16, 2018 16:10:10 GMT
Interesting but honestly i think that the main reasons destiny as a franchise flopped so hard (not monetary that's for sure) is that someone years ago failed in a quite spectacular fashion in doing his research on the MMO genre. Dunno why now destiny 1 is considered a good game but since it's beginning destiny suffered from a series of mechanical faults that any decent MMO faced years ago and if not solved handled in a satisfactory way I would say Bungie’s FPS chops are the big reason it stuck around. Destiny for all it’s faults is a game that feels very nice to play. Really. I just got the Suros Regime, and played for an hour more just to kill some monsters and other guardians with it.
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Post by Heimdall on May 16, 2018 17:17:25 GMT
I would say Bungie’s FPS chops are the big reason it stuck around. Destiny for all it’s faults is a game that feels very nice to play. Really. I just got the Suros Regime, and played for an hour more just to kill some monsters and other guardians with it. Right, for all my problems with Warmind’s anemic story I still find myself loggin on to try out the new guns I’ve acquired.
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Post by KaiserShep on May 16, 2018 17:32:50 GMT
Really. I just got the Suros Regime, and played for an hour more just to kill some monsters and other guardians with it. Right, for all my problems with Warmind’s anemic story I still find myself loggin on to try out the new guns I’ve acquired. I get the feeling though that this will be short-lived. A lot of "new" guns are basically a minor (sometimes not so much) spin on base game weapons, but without the random rolls of D1, I'll have them all in no time at all and I'll be back to where I was before. I am glad that they upped the ante in terms of difficulty of some activities. I'm disappointed that the raid is yet again more Leviathan. I hate that place. At least now though, I can spar with friends in private matches again. That never really gets old for me.
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Post by Heimdall on May 17, 2018 11:20:53 GMT
Right, for all my problems with Warmind’s anemic story I still find myself loggin on to try out the new guns I’ve acquired. I get the feeling though that this will be short-lived. A lot of "new" guns are basically a minor (sometimes not so much) spin on base game weapons, but without the random rolls of D1, I'll have them all in no time at all and I'll be back to where I was before. I am glad that they upped the ante in terms of difficulty of some activities. I'm disappointed that the raid is yet again more Leviathan. I hate that place. At least now though, I can spar with friends in private matches again. That never really gets old for me. Yup, it’s already wearing thin actually. It’ll probably be weeks before I can actually try the raid because of how they’ve throttled progression, which doesn’t really help my enthusiasm to do so.
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Post by Deleted on May 17, 2018 12:36:13 GMT
Destiny is a strange one. The combat gameplay is absolutely brilliant. The rest is pretty much garbage.
The fact they abandoned Destiny 1 for Destiny 2 for me was the killer. They should have keep their core game and expanded on it, not released a whole new game. Expansions pretty much like mmos would have worked for Destiny. Instead they're rehashing old content and ripping off their players which is unforgivable.
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Post by KaiserShep on May 17, 2018 12:50:41 GMT
I get the feeling though that this will be short-lived. A lot of "new" guns are basically a minor (sometimes not so much) spin on base game weapons, but without the random rolls of D1, I'll have them all in no time at all and I'll be back to where I was before. I am glad that they upped the ante in terms of difficulty of some activities. I'm disappointed that the raid is yet again more Leviathan. I hate that place. At least now though, I can spar with friends in private matches again. That never really gets old for me. Yup, it’s already wearing thin actually. It’ll probably be weeks before I can actually try the raid because of how they’ve throttled progression, which doesn’t really help my enthusiasm to do so. Yeah, I find I've plateaued a bit in terms of power buildup, which is aggravating because you have to be lucky enough to come across a big enough group willing to muscle through the escalation protocols, and the heroic strikes a tad more punishing. If I get exotic gear from a powerful engram during the weekly tasks, they shouldn't match my current power level. That's kind of frustrating, especially if it's an exotic item I've gotten several of already, like the gorram Aeon Safe gauntlets. At least if it was more powerful it'd just be infusion fuel, but no. As for the raid, I feel that they're really missing what made the D1 raids fun. I miss Vault of Glass, Wrath of the Machine and even Crota's end. There was something about them that felt like a big epic mission. I think one thing that took my enthusiasm to even bother, strange enough, was the clan engram mechanic. I've obtained weapons from activities I don't really participate in thanks to the other members of my clan. I initially thought that this is a great addition, but with loot being the name of the game, getting something for nothing takes the fun out of it. Having the Chaos Dogma in WotM was special to me because I had to complete it.
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Post by KaiserShep on May 17, 2018 12:56:09 GMT
Destiny is a strange one. The combat gameplay is absolutely brilliant. The rest is pretty much garbage. The fact they abandoned Destiny 1 for Destiny 2 for me was the killer. They should have keep their core game and expanded on it, not released a whole new game. Expansions pretty much like mmos would have worked for Destiny. Instead they're rehashing old content and ripping off their players which is unforgivable. I think the bolded has been a common consensus among all the players I know. I think the Red Legion campaign would have been more powerful as an addition to the original game, and simply add more maps. It would have seriously extended the life of the game to have Mercury along with the rest of the old areas, including the Dreadnought. The Almighty should have been an added map too. It's just sitting there above Mercury.
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Post by shinobiwan on Oct 1, 2018 20:19:58 GMT
Forsaken release may make this thread relevant again, so reviving.
Destiny is largely viewed as being better than it's ever been. Bioware has its work cut out for it to top all the content through forsaken.
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Sanunes
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Post by Sanunes on Oct 2, 2018 14:23:38 GMT
Forsaken release may make this thread relevant again, so reviving. Destiny is largely viewed as being better than it's ever been. Bioware has its work cut out for it to top all the content through forsaken. That would mean that Destiny 2 would have been able to capture all the people that have left the franchise since people started to be disappointed with Destiny 1. The group I played Destiny 2 with have all left and won't come back unless Forsaken is free for the feeling is they invested too much money in a substandard product to be required to pay to have it fixed. Amount of content is a bad way to compare games there is more that needs to be done to capture the interest of people then just a measuring stick, otherwise World of Warcraft would have never been able to overtake Everquest when it was released because Everquest had an established playerbase with multiple expansions already. Anthem is aiming to attract people with a different take on the genre and that will either work or not work, I just don't think comparing hours of content is that important since you will have to go through all the bad content of Destiny 2 first.
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