ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 852 Likes: 943
inherit
737
0
943
ApocAlypsE
852
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Apr 8, 2018 14:44:42 GMT
I like Extra Credits, though they get criticized for trying to explain why developers do things rather than lambasting all games companies for being shit... Ye, like them also. Although I highly disagree with their stance on lootboxes and game price in general (citing it as a necessity).
|
|
giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
inherit
731
0
554
giubba
543
August 2016
giubba
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Giubba
Giubba1985
|
Post by giubba on Apr 8, 2018 14:57:11 GMT
I like Extra Credits, though they get criticized for trying to explain why developers do things rather than lambasting all games companies for being shit... The HORROR
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 8, 2018 14:59:46 GMT
They have been saying this since Dragon Age: Inquisition when asked about it, its nothing new. There are still going to be the people that will say "They are part of EA therefore they have to say it even if it isn't true". I think they did fairly well moving Dragon Age: Inquisition to Frostbite and the problems for me wasn't the RPG elements there, but the focus on melee style combat. I think a lot of people are assuming that something in implemented in a way they don't like it is instantly the fault of Frostbite and not the people designing it. Edit: I think the biggest asset for BioWare with using Frostbite won't go away anytime soon and that is the access they have to Dice since they are also part of EA. I don't think they will be leaving Frostbite anytime since soon for I doubt they want to be running multiple game engines at BioWare.
Unfortunately, I agree.
That, however, tells me that Bio won't go back to "real" RPG designs as: (1) FB is great at open world graphic generation (2) EA's financial goals and game cost reduction leans towards the MP style games.
Sigh...
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 8, 2018 15:04:52 GMT
FB3 is no longer a problem for BioWare they've clearly adapted it to their own requirements
Hm...
Yet, Andromeda still lacked tools for their game design and thus Bio Mtl struggled.
With Anthem, my view is that it will be s much smoother ride, precisely because it is a co-op game and not single player..
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,575 Likes: 12,625
inherit
∯ Interjector in Chief
279
0
1
12,625
Heimdall
5,575
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Apr 8, 2018 15:59:22 GMT
FB3 is no longer a problem for BioWare they've clearly adapted it to their own requirements
Hm...
Yet, Andromeda still lacked tools for their game design and thus Bio Mtl struggled.
With Anthem, my view is that it will be s much smoother ride, precisely because it is a co-op game and not single player..
Well, it was the first TPS they built in Frostbite. It was also more the three years wasted chasing the procedural generation boondoggle that was the bigger issue, rather than engine trouble, as I understand it. MEA as we know it was basically cobbled together in the same development timespan as DA2.
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 8, 2018 16:26:35 GMT
Hm...
Yet, Andromeda still lacked tools for their game design and thus Bio Mtl struggled.
With Anthem, my view is that it will be s much smoother ride, precisely because it is a co-op game and not single player..
Well, it was the first TPS they built in Frostbite. It was also more the three years wasted chasing the procedural generation boondoggle that was the bigger issue, rather than engine trouble, as I understand it. MEA as we know it was basically cobbled together in the same development timespan as DA2.
And, we won't have all those facial animations in Anthem, while playing in co-op. Plus, animation in the Hubs are all in FP mode. That by itself saves a lot of work / headaches.
|
|
giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
inherit
731
0
554
giubba
543
August 2016
giubba
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Giubba
Giubba1985
|
Post by giubba on Apr 8, 2018 16:32:11 GMT
I like Extra Credits, though they get criticized for trying to explain why developers do things rather than lambasting all games companies for being shit... Ye, like them also. Although I highly disagree with their stance on lootboxes and game price in general (citing it as a necessity). You refer to this series of video ? Because they are MAGNIFICENT! They provide some serious points ON BOTH SIDE OF THE FENCE without point to any moral high ground or reeling some linch mob like pathetic loser like yongyea and the likes
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
inherit
692
0
Jul 10, 2020 11:18:42 GMT
837
Wulfram
489
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Apr 8, 2018 20:36:18 GMT
Sure, switch to another engine and spend years building tools again.
Frostbite is a sunk cost, they might wish they'd chosen differently with hindsight but they wouldn't be any better switching engines again.
|
|
inherit
1528
0
100
hivemind
117
Sept 10, 2016 9:55:02 GMT
September 2016
hivemind
|
Post by hivemind on Apr 8, 2018 21:53:28 GMT
Jason Shreier mentioned that MEA development team struggled with implementing the ingame animation rig - the system that manages the gameplay animations. The natural blending between animations, simultinius run of different animations (run+fire; jump+reload; differenth aiming offsets and etc.) This stuff can get very complicated very fast. And since the animation team was highly understuffed, no wonder it was in such a bad state by the time of the release. Speaking of animation - there was also this rather bizzare approach to facial animation. In games like Mass Effect, which have a crapload of fully voiced dialogues, the use of fully procedural systems like FaceFX is a necessity. Sure, it looks less natural when compared to performance capture, but it helps to bring the amount of content that bioware were aiming. If you've closely followed MEA development then you remember how excited Aaryn Flynn was about the use of Facial Capture. It should have ring the bells back then. Performance capture is too expensive for the type of a game that BioWare were making. They either had to shorten the amount of dialogues to the point of making the story linear or by highly compromising the process of facial capture. And they obviously chose the latter. The end result looks like they captured body animations from one actor at one time, recorded VO in a different time by a differenth actor (both player's VAs were recording voices only in a recording booth and not in mocap studio) and then slap on top of it the facial performance of third actor. I can only guess why they choose this style, but my bet is on the fact, that BioWare were so hungry to use facial capture that they were willing to go for such compromises. Good points. I found this video by Extra Credits/game animator Daniel Floyd pretty enlightening. It's 20 minutes long, so the TLDR is... it could have been nearly anything. While the video on its own have some good points that i agree with, ultimately it's still doesn't explaint why 2017 game have worse animations than 2007 game. They spend first half of the video convincing people that expecting Uncharted 4 level of animation from an RPG is unrealistic. And that's a good point on its own, but how many people really expected that? The problem with andromeda animations is not that it's not up to indusrty standarts, it's that it's not up to standarts of their own. Mass Effect 1 from 2007 have better anims. hell, even SWTOR had better anims, which had 10 times more dialogues. Extra Credits have a very clear bias as a game developer. And that's not a bad thing on its own - it's actually a very valuable insight into a dveloper's mindset. It's especially precious in the industry like this, which is as secretive as you can get. But. Extra Credits often just down right shills - cheerleading corporations while trying to pose as a consumer. They often say "We as a consumer" and then proceed to advocating for the most anticonsumer bullshit practices out there. Not specifically in this video, but still.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
inherit
1561
0
8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 8, 2018 22:00:55 GMT
Good points. I found this video by Extra Credits/game animator Daniel Floyd pretty enlightening. It's 20 minutes long, so the TLDR is... it could have been nearly anything.
While the video on its own have some good points that i agree with, ultimately it's still doesn't explaint why 2017 game have worse animations than 2007 game. They spend first half of the video convincing people that expecting Uncharted 4 level of animation from an RPG is unrealistic. And that's a good point on its own, but how many people really expected that? The problem with andromeda animations is not that it's not up to indusrty standarts, it's that it's not up to standarts of their own. Mass Effect 1 from 2007 have better anims. hell, even SWTOR had better anims, which had 10 times more dialogues. Extra Credits have a very clear bias as a game developer. And that's not a bad thing on its own - it's actually a very valuable insight into a dveloper's mindset. It's especially precious in the industry like this, which is as secretive as you can get. But. Extra Credits often just down right shills - cheerleading corporations while trying to pose as a consumer. They often say "We as a consumer" and then proceed to advocating for the most anticonsumer bullshit practices out there. Not specifically in this video, but still. The best guess from me being completely unknown is that they had too many animations in the game. Each conversation and line of dialogue would need an animator to work on it and they might have underestimated how many they would need. Each Mass Effect game since Mass Effect 2 BioWare has bragged about how much more dialogue they have crammed into the games. Now combine that with needed to recreated all the animations from scratch which they didn't need to do between Mass Effect 2 and 3 because three was basically the same as Mass Effect 2 you got a problem.
|
|
inherit
TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
3,757
BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by BamBam the Destroyer on Apr 9, 2018 3:23:27 GMT
The only real advantage to FB3 is that it is an in-house engine and they don't have to pay royalties for it like they did with the Unreal engine.
Which the value to our ends, the consumer, is dubious at best.
|
|
inherit
TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
3,757
BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by BamBam the Destroyer on Apr 9, 2018 3:26:40 GMT
Hm...
Yet, Andromeda still lacked tools for their game design and thus Bio Mtl struggled.
With Anthem, my view is that it will be s much smoother ride, precisely because it is a co-op game and not single player..
Well, it was the first TPS they built in Frostbite. It was also more the three years wasted chasing the procedural generation boondoggle that was the bigger issue, rather than engine trouble, as I understand it. MEA as we know it was basically cobbled together in the same development timespan as DA2. Yup. It came out in a half-assed state. If they released 1.10 instead of what they did, reception may have been a bit better than , I dunno, this: Though 1.10 is still a bit ugly and buggy, its what we got.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 852 Likes: 943
inherit
737
0
943
ApocAlypsE
852
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Apr 9, 2018 7:17:24 GMT
Ye, like them also. Although I highly disagree with their stance on lootboxes and game price in general (citing it as a necessity). You refer to this series of videos? ... Because they are MAGNIFICENT! They provide some serious points ON BOTH SIDE OF THE FENCE without point to any moral high ground or reeling some linch mob like pathetic loser like yongyea and the likes I see a strong bias there towards approving of anti-consumer bullshit we see today, when games 10 years ago didn't have it and were at a higher quality (even graphically for some cases, see Crysis). There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game. A happy gamer is the best marketing you can get. As for Yongyea, I don't like him but I support his cause fully, and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy.
|
|
freelancer82
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 30 Likes: 30
inherit
10057
0
30
freelancer82
30
April 2018
freelancer82
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by freelancer82 on Apr 9, 2018 15:48:08 GMT
The only real advantage to FB3 is that it is an in-house engine and they don't have to pay royalties for it like they did with the Unreal engine. Very true. There was a video on this topic in the Anthem forums at tarsis.network/
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,575 Likes: 12,625
inherit
∯ Interjector in Chief
279
0
1
12,625
Heimdall
5,575
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Apr 9, 2018 16:33:57 GMT
I wouldn’t mind Yongyea so much if didn’t put an aggressively negative spin on every tiny piece of “news” he reports.
|
|
giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
inherit
731
0
554
giubba
543
August 2016
giubba
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Giubba
Giubba1985
|
Post by giubba on Apr 9, 2018 16:59:03 GMT
You refer to this series of videos? ... Because they are MAGNIFICENT! They provide some serious points ON BOTH SIDE OF THE FENCE without point to any moral high ground or reeling some linch mob like pathetic loser like yongyea and the likes I see a strong bias there towards approving of anti-consumer bullshit we see today, when games 10 years ago didn't have it and were at a higher quality (even graphically for some cases, see Crysis). There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game. A happy gamer is the best marketing you can get. As for Yongyea, I don't like him but I support his cause fully, and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy. I see someone who's INSIDE the game industry trying to explain in the clearer and simpler way to people who haven't nor the knowledge or insight or the intelligence in some cases on why things are happening in a certain way without doing what you accuse them. They give you all the info on both side of the fence they can cram in a short video and than let you took your conclusion, they never justify the more abusive or predatory tactics used by companies but instead they explain WHY we reached this point. And this coming from people with ACTUAL knowledge of the industry NOT some fucking millennial imbecile on youtube which his working experience amount on creating video on the internet. There are no AAA game that are good true but the point you seems to have completely missed is that (thanks god) the millions who compose the video game players crowd aren't a bunch of bloody hipster waiting to play a remake of a remake of a game so old that you (not you you) never played when it came out because you weren't even a fucking spark behind your father eyes. I'm old enough to actually have played on my bloody SNES crono trigger or FF6 or another of the grand classic, i spent fucking years playing in 2D on my 8bit/16bit system and playing the first crud 3D and sure as fucking hell i don't want the entire game industry took a time machine and warp back to 25-20-15-10-5 years ago because a bunch of kids make trendy spouting bullshit like "There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game" .
And worst of all is things like "and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy." and than WHAT? Are you ready to play 80$ or € for a game?
|
|
inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 9, 2018 19:20:44 GMT
Riiiight. BioWare choose Frostbite for DAI. They cried a lot. BioWare choose Frostbite for MEA. They cried a lot. And they fucked their game as a result. BioWare choose Forstbite for Anthem. BioWare is currently crying a lot. Will they fuck this game too as a result? Find out in 2019! BioWare will never say anything bad about EA. EA most certaintly forced that engine upon them. Seeing how BW always struggle with forstbite, you'd think that after so many troubles with two games in a row they'l jump off this troublesome engine, but no - they continue to eat cactus. The only viable explanation to this would be that it's not up to BW to decide which engine to choose. From EA standpoint Frostbite is the best solution. It's a free engine, they don't have to pay anyone a licensing fees or diverge any additional resoures for developing a new engine from scratch. I see gazillion reasons for EA to choose Frostbite and 0 for BioWare. Now, I'm normally pretty down on BioWare when I really care for it and they do bad things, but this i haven't yet bothered to mention but god, YES. honestly this was my reaction to the Kotaku news story about Andromeda's failures too. It sounds like they're semi-incompetent or simply not quite skilled enough to handle new tools, and so when they have to talk about what went wrong they just whine that "it's too hard". And like, don't get me wrong programming and other disciplines IS fucking hard, I've tried it myself lots and lots and in up to teams of 10 people, and obviously I've never worked on a big game at EA, however it really comes across as them crying to their mom the second she shows up, instead of admitting "yeah, the team didn't adjust well to these tools, we underestimated what it would require."
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,030 Likes: 35,847
inherit
Little Pumpkin
314
0
35,847
Beerfish
15,030
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Apr 9, 2018 21:39:59 GMT
My opinion about the Fb engine, good for single payer nice looking environs, sucks for mp games.
|
|
inherit
7754
0
Apr 18, 2024 17:10:28 GMT
3,397
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,202
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Apr 9, 2018 22:07:07 GMT
Based on Aaron Flynn's opinions of the Frostbite engine, from the Podcast he was on with Kirk Hamilton and Jason Schreier, it sounded like they wanted to use the Frostbite engine primarily for its rendering capabilities; which is a asset to have in Open-World games. To me, the Frostbite engine is a very beautiful engine, with really great lighting effects, but I think Aaron Flynn should have let it bake in the RPG development oven first before having it become the standard for future DA and ME titles.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Apr 9, 2018 22:12:36 GMT
Riiiight. BioWare choose Frostbite for DAI. They cried a lot. BioWare choose Frostbite for MEA. They cried a lot. And they fucked their game as a result. BioWare choose Forstbite for Anthem. BioWare is currently crying a lot. Will they fuck this game too as a result? Find out in 2019! BioWare will never say anything bad about EA. EA most certaintly forced that engine upon them. Seeing how BW always struggle with forstbite, you'd think that after so many troubles with two games in a row they'l jump off this troublesome engine, but no - they continue to eat cactus. The only viable explanation to this would be that it's not up to BW to decide which engine to choose. From EA standpoint Frostbite is the best solution. It's a free engine, they don't have to pay anyone a licensing fees or diverge any additional resoures for developing a new engine from scratch. I see gazillion reasons for EA to choose Frostbite and 0 for BioWare. It's gonna bomb no doubt about it.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Apr 10, 2018 10:42:10 GMT
My opinion about the Fb engine, good for single payer nice looking environs, sucks for mp games. Have you tried fex. new Battlefield games? At least Gileadan was saying the MP is fine in those.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 10, 2018 11:29:09 GMT
My opinion about the Fb engine, good for single payer nice looking environs, sucks for mp games. Have you tried fex. new Battlefield games? At least Gileadan was saying the MP is fine in those. BF1 is nice enough. Worked well enough - when it worked. There were some issues with Nvidia drivers - I had random crashing and in about half a year I played it was never properly adressed. I gave up eventually, but gameplay-wise it was OK for me. I loved the Alpine map - mostly played the operations, kind of a tour of duty where maps were chained depending how good the attackers were doing.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
inherit
Agent 46
177
0
6,651
Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Apr 10, 2018 11:44:17 GMT
Have you tried fex. new Battlefield games? At least Gileadan was saying the MP is fine in those. BF1 is nice enough. Worked well enough - when it worked. There were some issues with Nvidia drivers - I had random crashing and in about half a year I played it was never properly adressed. I gave up eventually, but gameplay-wise it was OK for me. I loved the Alpine map - mostly played the operations, kind of a tour of duty where maps were chained depending how good the attackers were doing. Weird... you must have been pretty unlucky then. BF1 ran rock solid out of the box for me, also on nVidia. And compared to any BioWare multiplayer, it does a whole different kind of lifting: 64 players (on PC), with vehicles and airplanes, destruction of buildings and vegetation, bullet drop and bullet drag, even for every single pellet of a shotgun round, on way WAY bigger maps. And it did all that while running at almost double the FPS than BW's Frostbite games.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Apr 10, 2018 11:44:28 GMT
Have you tried fex. new Battlefield games? At least Gileadan was saying the MP is fine in those. BF1 is nice enough. Worked well enough - when it worked. There were some issues with Nvidia drivers - I had random crashing and in about half a year I played it was never properly adressed. I gave up eventually, but gameplay-wise it was OK for me. I loved the Alpine map - mostly played the operations, kind of a tour of duty where maps were chained depending how good the attackers were doing. There were a lot of driver problems in both DAI and MEA in the beginning for me (nVidia 970OC and 1070OC). But may have also be the case I didnt update the drivers as they tend to introduce DPC latencies from a version to version some times, bit the bullet and solved.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 10, 2018 11:56:36 GMT
BF1 is nice enough. Worked well enough - when it worked. There were some issues with Nvidia drivers - I had random crashing and in about half a year I played it was never properly adressed. I gave up eventually, but gameplay-wise it was OK for me. I loved the Alpine map - mostly played the operations, kind of a tour of duty where maps were chained depending how good the attackers were doing. Weird... you must have been pretty unlucky then. BF1 ran rock solid out of the box for me, also on nVidia. And compared to any BioWare multiplayer, it does a whole different kind of lifting: 64 players (on PC), with vehicles and airplanes, destruction of buildings and vegetation, bullet drop and bullet drag, even for every single pellet of a shotgun round, on way WAY bigger maps. And it did all that while running at almost double the FPS than BW's Frostbite games. Rock solid for me too - smooth FPS - then suddenly CTD. It was really puzzling, and it dint ahppen always. Sometimes I could play hours - sometimes it's crash within 15 mins. The largest thread in the BF1 forum was about this issue. I think I wasn't the only one experiencing this.
|
|