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Praise the Justicat!
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Post by Pounce de León on Apr 10, 2018 11:58:16 GMT
BF1 is nice enough. Worked well enough - when it worked. There were some issues with Nvidia drivers - I had random crashing and in about half a year I played it was never properly adressed. I gave up eventually, but gameplay-wise it was OK for me. I loved the Alpine map - mostly played the operations, kind of a tour of duty where maps were chained depending how good the attackers were doing. There were a lot of driver problems in both DAI and MEA in the beginning for me (nVidia 970OC and 1070OC). But may have also be the case I didnt update the drivers as they tend to introduce DPC latencies from a version to version some times, bit the bullet and solved. First thing I needed to do installing was update drivers. I dint want to, but it was mandatory and I had no idea how to bypass it.
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ApocAlypsE
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Apr 10, 2018 12:24:33 GMT
I see a strong bias there towards approving of anti-consumer bullshit we see today, when games 10 years ago didn't have it and were at a higher quality (even graphically for some cases, see Crysis). There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game. A happy gamer is the best marketing you can get. As for Yongyea, I don't like him but I support his cause fully, and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy. I see someone who's INSIDE the game industry trying to explain in the clearer and simpler way to people who haven't nor the knowledge or insight or the intelligence in some cases on why things are happening in a certain way without doing what you accuse them. They give you all the info on both side of the fence they can cram in a short video and than let you took your conclusion, they never justify the more abusive or predatory tactics used by companies but instead they explain WHY we reached this point. And this coming from people with ACTUAL knowledge of the industry NOT some fucking millennial imbecile on youtube which his working experience amount on creating video on the internet. There are no AAA game that are good true but the point you seems to have completely missed is that (thanks god) the millions who compose the video game players crowd aren't a bunch of bloody hipster waiting to play a remake of a remake of a game so old that you (not you you) never played when it came out because you weren't even a fucking spark behind your father eyes. I'm old enough to actually have played on my bloody SNES crono trigger or FF6 or another of the grand classic, i spent fucking years playing in 2D on my 8bit/16bit system and playing the first crud 3D and sure as fucking hell i don't want the entire game industry took a time machine and warp back to 25-20-15-10-5 years ago because a bunch of kids make trendy spouting bullshit like "There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game" .
And worst of all is things like "and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy." and than WHAT? Are you ready to play 80$ or € for a game? Now we are going full aggressive aren't we? Writing words in caps doesn't help your cause much. And I'm old enough to play the classic RTS games of C&C, Warcraft 2, Starcraft etc. Those are some of the best games I've ever played and I still play occasionally from time to time when I have the mood. Anyway tell me, why AAA game budget has to be so bloated? I'm not talking about past games, I'm talking about stuff like Rocket League, Divinity Original Sin 1&2, Pillars of Eternity, etc. These games are advanced enough (if you talk about technology), but do not sacrifice depth in order to appeal to the lowest common denominator. Even Witcher 3 had a budget that is low relative to the amount of content that you get, and don't start telling me stories about underpaid Polish workers, CDPR gained their reputation from their actions even before TW3 was out. As for yongyea, there is a say in Hebrew: "מלאכתם של צדיקים נעשית בידי אחרים": the work of the rightous is done by others. Yes I'm willing to pay 80 Euro for a game if that means that I get the full package right away, that I'm getting a deep and interesting game without appealing to the lowest common denominator, and all the post launch content will be sold as meaty expansions (just like, wait for it, The Witcher 3). My point is that it doesn't even need to be like that. I also want EA to die, as a revenge for killing Bioware and Westwood, but thats just the petty old me.
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twitch.tv/goishen
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Post by goishen on Apr 10, 2018 14:53:29 GMT
I personally think it's generational. GenX'ers tend to think that lootboxes are bad. Millennials tend to think lootboxes are either good or "meh".
Of course, millennials will believe anything that's told to them by the TV, 'cause you know... If it's on TV, it must be true.
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Post by hivemind on Apr 10, 2018 15:16:43 GMT
I personally think it's generational. GenX'ers tend to think that lootboxes are bad. Millennials tend to think lootboxes are either good or "meh". Of course, millennials will believe anything that's told to them by the TV, 'cause you know... If it's on TV, it must be true. Overtone Window. A few weeks ago there was a thread on Anthem subreddit about what will consumers be left with after servers will inevetibly be shut down. The entire thread was full of posts like "dude, your so entittled!!!111". Had he made thread like that a few years ago people would be on his side though. Yeah, new generation is kinda fucked up. I bet a decade later they will remeber this whole Lootbox thing as a "Controversy over nothing".
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 10, 2018 17:05:02 GMT
FB3 is no longer a problem for BioWare they've clearly adapted it to their own requirements clearly To bad none of that lip movement is actually in the game. But hey honesty is not an option while bashing ey?
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giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by giubba on Apr 10, 2018 17:20:50 GMT
I see someone who's INSIDE the game industry trying to explain in the clearer and simpler way to people who haven't nor the knowledge or insight or the intelligence in some cases on why things are happening in a certain way without doing what you accuse them. They give you all the info on both side of the fence they can cram in a short video and than let you took your conclusion, they never justify the more abusive or predatory tactics used by companies but instead they explain WHY we reached this point. And this coming from people with ACTUAL knowledge of the industry NOT some fucking millennial imbecile on youtube which his working experience amount on creating video on the internet. There are no AAA game that are good true but the point you seems to have completely missed is that (thanks god) the millions who compose the video game players crowd aren't a bunch of bloody hipster waiting to play a remake of a remake of a game so old that you (not you you) never played when it came out because you weren't even a fucking spark behind your father eyes. I'm old enough to actually have played on my bloody SNES crono trigger or FF6 or another of the grand classic, i spent fucking years playing in 2D on my 8bit/16bit system and playing the first crud 3D and sure as fucking hell i don't want the entire game industry took a time machine and warp back to 25-20-15-10-5 years ago because a bunch of kids make trendy spouting bullshit like "There are non-AAA games that are really good and don't need a huge budget to make, you don't need ultra-flashy graphics and a super-aggressive marketing campaign to make a successful game" .
And worst of all is things like "and the talks against lootboxes need to continue and even intensify and if he actually rallies a true anti EA crusade that will actually affect their sports games sales I will be more than happy." and than WHAT? Are you ready to play 80$ or € for a game? Now we are going full aggressive aren't we? Writing words in caps doesn't help your cause much. And I'm old enough to play the classic RTS games of C&C, Warcraft 2, Starcraft etc. Those are some of the best games I've ever played and I still play occasionally from time to time when I have the mood. Anyway tell me, why AAA game budget has to be so bloated? I'm not talking about past games, I'm talking about stuff like Rocket League, Divinity Original Sin 1&2, Pillars of Eternity, etc. These games are advanced enough (if you talk about technology), but do not sacrifice depth in order to appeal to the lowest common denominator. Even Witcher 3 had a budget that is low relative to the amount of content that you get, and don't start telling me stories about underpaid Polish workers, CDPR gained their reputation from their actions even before TW3 was out. As for yongyea, there is a say in Hebrew: "מלאכתם של צדיקים נעשית בידי אחרים": the work of the rightous is done by others. Yes I'm willing to pay 80 Euro for a game if that means that I get the full package right away, that I'm getting a deep and interesting game without appealing to the lowest common denominator, and all the post launch content will be sold as meaty expansions (just like, wait for it, The Witcher 3). My point is that it doesn't even need to be like that. I also want EA to die, as a revenge for killing Bioware and Westwood, but thats just the petty old me. That is objectively false. Divinity 1 (never played the second) and POE are widely unfinished products that were given a big free ride due to their kickstarter nature . The first it's a glorified combat simulator the second an interesting setting plagued with a horrible rule set and an incredible amount of quests that end abruptly because obsidian didn't have the money and the time to proper finish 'em. Rocket league is a game made around a fun gimmicks that doesn't require a staff of 200 people to be developed and flashed out just like heartstone , it's fun sure but it has the same complexity of a tea pot. You put water inside and tea come out->You play a football match using a mini car, fun even ingenious in it's simplicity but you do not a staff of hundreds of people to develop this idea. Witcher 3 had a lower budget mainly for a reason. It's made in Poland. Do you realize how cheap is life in the ex soviet republics of the east Europe even compared to country like France, Italy, England or Spain?How many magnitude lower every single voice of spent in the extra credit video is? It's an incredible amount PLUS they didn't have to spent money on a game engine like Unreal Engine. And yes there is also the use of a vast amount of under-payed staff which is even worse considering that we aren't even talking about the same amount of cash an US studio would save. You don't believe me? want an extra proof ? wanna know one the major reason why Visceral shut off? "It would take a lot more people to create that Star Wars magic, though. By one estimate, the Ragtag team only had around 30 people as they entered pre-production in mid-2015. The plan was for the Hardline DLC team to join them later, but even that would be too small—Visceral had fewer than 100 employees. When Hennig and her team looked at comparable games—Uncharted 4, Tomb Raider, etc.—they’d see production staffs in the 200s. (IE considering the quality of the uncharted series 200 people is really a small amount of people......how strange naughty dog is another company like CDPR renowned for the misuse of crunch ) One of the big issues was where they lived. Expenses in San Francisco were so high, between salaries and rent and costs of living, that by one source’s estimate each employee could cost over $16,000 a month. (That number, which includes salary and other expenses, dwarfs the widely accepted average estimate of $10,000 a month.) Compared to EA’s studios in cities like Vancouver, Montreal, and Austin—all of which offered tax benefits to video game companies—Visceral was way too pricey to maintain a staff as large as they needed. “Visceral was the most expensive studio that EA had,” said one person who worked there. “Even during Dead Space 3 and then Hardline, we would always joke, ‘I don’t understand why [EA] still has a studio here.’ Financially, it made no sense.”"
kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
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Post by hivemind on Apr 11, 2018 3:07:17 GMT
One of the big issues was where they lived. And that supposed to be consumer's burden because... what? The choice to place development into a literally resort was theirs, not ours. Developers chose to work in a mansions with ocean vista's and then complain that it's too expensive and that they need to put lootboxes into them is somehow justifiably consumer's burden? That is objectively false. Divinity 1 (never played the second) and POE are widely unfinished products that were given a big free ride due to their kickstarter nature . The first it's a glorified combat simulator the second an interesting setting plagued with a horrible rule set and an incredible amount of quests that end abruptly because obsidian didn't have the money and the time to proper finish 'em. Rocket league is a game made around a fun gimmicks that doesn't require a staff of 200 people to be developed and flashed out just like heartstone , it's fun sure but it has the same complexity of a tea pot. You put water inside and tea come out->You play a football match using a mini car, fun even ingenious in it's simplicity but you do not a staff of hundreds of people to develop this idea. You gotta be kidding. OS and POE was unfinished? They both had Early Access version which is suppose to be unfinished, and as of 2018 they both have a finished versions. Divinity is of the best story driven RPGs of the last decades, with a superb combat. "glorified combat simulator"? You definetely didn't played it beyond early access.
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Post by tacsear on Apr 11, 2018 13:56:10 GMT
Then they deserve every bit of critisizm they get regarding the animations/cutscenes/gameplay etc...
God what a dumb move.
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Post by Sartoz on Apr 11, 2018 14:41:03 GMT
I like Extra Credits, though they get criticized for trying to explain why developers do things rather than lambasting all games companies for being shit... Yep, if you don't rant and rave about how all publishers and developers aside from CDPR are out to screw the poor innocent player there are plenty of places that will criticize them for it. Its just like I posted above if a BioWare employee posted something it will be considered false if it is neutral or positive towards EA, but if its close to a criticism it must be believed at all cost. That was in perfect display when Manveer Heir left BioWare, until he left he was public enemy #1, but after he left the negative things he said about working at BioWare Montreal must be believed at all cost because he worked there.
Hm... I see it as a problem of their own making
For example: (1) the BS that comes out of EA's senior execs. or developers == think about that now famous response from the devs of SWBF2. (2) Same with Bio senior people answering questions and/or describing an upcoming game. (3) Video game trailers that convey / allude something not in the game.
There is a pattern of misinformation coming from them designed to suit their purpose. You can call it marketing but falsehood will, sooner or later, bite back in one form or another.
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Praise the Justicat!
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Post by Pounce de León on Apr 11, 2018 15:55:37 GMT
I don't know about Divinity 1, but Divinity 2 is a rock solid game with quite outstanding production quality. And the combat system is quite a fresh take on the usual traditional mechanics. The story carries the game well enough. In short - a good game.
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Post by samhain444 on Apr 11, 2018 16:04:41 GMT
I don't know about Divinity 1, but Divinity 2 is a rock solid game with quite outstanding production quality. And the combat system is quite a fresh take on the usual traditional mechanics. The story carries the game well enough. In short - a good game. Yeah, I checked out Divinity I when it got ported to console and was kind of "meh" on it but looking forward to checking out Divinity II; heard it's a step up in all areas from the first game.
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giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
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giubba
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by giubba on Apr 11, 2018 17:07:45 GMT
Yep, if you don't rant and rave about how all publishers and developers aside from CDPR are out to screw the poor innocent player there are plenty of places that will criticize them for it. Its just like I posted above if a BioWare employee posted something it will be considered false if it is neutral or positive towards EA, but if its close to a criticism it must be believed at all cost. That was in perfect display when Manveer Heir left BioWare, until he left he was public enemy #1, but after he left the negative things he said about working at BioWare Montreal must be believed at all cost because he worked there.
Hm... I see it as a problem of their own making
For example: (1) the BS that comes out of EA's senior execs. or developers == think about that now famous response from the devs of SWBF2. (2) Same with Bio senior people answering questions and/or describing an upcoming game. (3) Video game trailers that convey / allude something not in the game.
There is a pattern of misinformation coming from them designed to suit their purpose. You can call it marketing but falsehood will, sooner or later, bite back in one form or another.
Like with this www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on because we totally remember how they got bite back, am i right? I don't know about Divinity 1, but Divinity 2 is a rock solid game with quite outstanding production quality. And the combat system is quite a fresh take on the usual traditional mechanics. The story carries the game well enough. In short - a good game. I don't comment on game i've never played but in divinity it was clear where the money went and clearly it wasn't in the story.
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Post by KaiserShep on Apr 11, 2018 17:47:45 GMT
Then they deserve every bit of critisizm they get regarding the animations/cutscenes/gameplay etc... God what a dumb move. Gameplay? Hard to make any kind of meaningful argument for new DA vs old, since the actual mechanics was never stellar to start with, but I'd feel safe in saying that MEA's gameplay is easily the best the franchise has ever scene. Seems to me in the end any deficiencies was more a BioWare problem than an engine problem.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,874 Likes: 3,041
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is wanting to have some fun!
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Post by Cyberstrike on Apr 11, 2018 18:32:18 GMT
I personally think it's generational. GenX'ers tend to think that lootboxes are bad. Millennials tend to think lootboxes are either good or "meh". Of course, millennials will believe anything that's told to them by the TV, 'cause you know... If it's on TV, it must be true. I think you got that backwards it is Gen-X that are backwards, lazy, and the non-thinkers and they tend to believe what TV tells them, while it's the Millennials who are smarter generation and question authority and challenge it. We in Gen-X had our chance to change the world and we BLEW it big time, all now we do is wallow in nostalgia and bitch, whine, and complain when a fictional character gets a hair cut or if a performer gets too old to perform and a new person has come and we do it to a sickening degree and that is all Gen-X does anymore is complain about pop culture. Then again the age difference between a Gen-X and a Millennials is anywhere between 2-10 years and I stop caring about a "generational divide" that as far as I can tell is so small to be almost nonexistent to begin with, but then that is just me since I'm Gen-X by birth and a Millennial in my heart.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
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Post by Cyberstrike on Apr 11, 2018 18:48:04 GMT
I like Extra Credits, though they get criticized for trying to explain why developers do things rather than lambasting all games companies for being shit... Yep, if you don't rant and rave about how all publishers and developers aside from CDPR are out to screw the poor innocent player there are plenty of places that will criticize them for it. Its just like I posted above if a BioWare employee posted something it will be considered false if it is neutral or positive towards EA, but if its close to a criticism it must be believed at all cost. That was in perfect display when Manveer Heir left BioWare, until he left he was public enemy #1, but after he left the negative things he said about working at BioWare Montreal must be believed at all cost because he worked there. Then when you remind people of why Heir was not like by a lot of players you get called a fanboy, fangirl, a drone, or whatever the insult of the day is and since Heir is a racist and an horrible human being I have no reason to believe him if he told me water was wet. To me Heir was at best just a glorified office boy with delusions of grandeur , when all he really is and ever will be is a troll.
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Post by tacsear on Apr 12, 2018 4:22:43 GMT
Then they deserve every bit of critisizm they get regarding the animations/cutscenes/gameplay etc... God what a dumb move. Gameplay? Hard to make any kind of meaningful argument for new DA vs old, since the actual mechanics was never stellar to start with, but I'd feel safe in saying that MEA's gameplay is easily the best the franchise has ever scene. Seems to me in the end any deficiencies was more a BioWare problem than an engine problem. Gameplay was the weakest aspect of DAI. With it's limited spells and tactics screen being shallow.
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Post by warden on Apr 12, 2018 9:55:37 GMT
Well let's see how the next games goes, for the moment their first two games with Frostbite had paid the price. (a bad one)
For the moment the only "improvement" has been the visuals (and i'm not impressed), to appeal to a different type of audience.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Likes: 882
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Post by Sanunes on Apr 12, 2018 12:21:04 GMT
Well let's see how the next games goes, for the moment their first two games with Frostbite had paid the price. (a bad one) For the moment the only "improvement" has been the visuals (and i'm not impressed), to appeal to a different type of audience. That doesn't mean the problems you had with the games were due to Frostbite either. It sounds like there was massive problems at the management level at BioWare Montreal at least if you want to believe what the Kotaku article was talking about. I just don't see how the complaints people had about the writing was due to Frostbite or the facial animations because they seem fine to me now after all the patches so it doesn't seem like a Frostbite problem if they are still using Frostbite and needed patches to make it work.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Apr 12, 2018 12:37:57 GMT
Well let's see how the next games goes, for the moment their first two games with Frostbite had paid the price. (a bad one) For the moment the only "improvement" has been the visuals (and i'm not impressed), to appeal to a different type of audience. That doesn't mean the problems you had with the games were due to Frostbite either. It sounds like there was massive problems at the management level at BioWare Montreal at least if you want to believe what the Kotaku article was talking about and I just don't see how the complaints people had about the writing was due to Frostbite or the facial animations because they seem fine to me now after all the patches so it doesn't seem like a Frostbite problem if they are still using Frostbite and needed patches to make it work. Most of the technical issues, animations in particular, seem to have been due to a lack of time, which makes sense given the game we got was built in only about 18 months. The same probably goes for the writing. It felt rushed because it was rushed, and they had to turn out something to make back the budget after so long in development.
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Post by hivemind on Apr 12, 2018 14:58:27 GMT
That doesn't mean the problems you had with the games were due to Frostbite either. It sounds like there was massive problems at the management level at BioWare Montreal at least if you want to believe what the Kotaku article was talking about and I just don't see how the complaints people had about the writing was due to Frostbite or the facial animations because they seem fine to me now after all the patches so it doesn't seem like a Frostbite problem if they are still using Frostbite and needed patches to make it work. Most of the technical issues, animations in particular, seem to have been due to a lack of time, which makes sense given the game we got was built in only about 18 months. The same probably goes for the writing. It felt rushed because it was rushed, and they had to turn out something to make back the budget after so long in development. The only reason for to rush was managment's idiocy. Had the managment adequately assessed their limitations, they would have started development right after the release of DAI in late 2014. Speaking of managment, in that Kotaku's investigation, Shreier mentioned that when Edmonton started actively helping with MEA's development, Montreal interpreted it as if they tried to steal a project from them. The question of why Montreal didn't used DAI's version of Frostbite, even though MEA entered an active development almost a year after DAI's release, was never coherently answered. From this context - i think Montreal was just batshit proud.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 12, 2018 15:00:55 GMT
Well let's see how the next games goes, for the moment their first two games with Frostbite had paid the price. (a bad one) For the moment the only "improvement" has been the visuals (and i'm not impressed), to appeal to a different type of audience.
Since the designers made a decision to drop the outdated consoles, expect Bio via FB3 to show off the graphical awesomeness of the open world. This eye candy will, undoubtedly attract many.
Plus, Anthem, by design, is more in line with Battlefield, Battlefront 2 = No RPG style story or SP story mode (though like SWBF2 there may be a bone thrown to us).
That's my 2 cents.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Apr 12, 2018 17:09:32 GMT
Most of the technical issues, animations in particular, seem to have been due to a lack of time, which makes sense given the game we got was built in only about 18 months. The same probably goes for the writing. It felt rushed because it was rushed, and they had to turn out something to make back the budget after so long in development. The only reason for to rush was managment's idiocy. Had the managment adequately assessed their limitations, they would have started development right after the release of DAI in late 2014. Speaking of managment, in that Kotaku's investigation, Shreier mentioned that when Edmonton started actively helping with MEA's development, Montreal interpreted it as if they tried to steal a project from them. The question of why Montreal didn't used DAI's version of Frostbite, even though MEA entered an active development almost a year after DAI's release, was never coherently answered. From this context - i think Montreal was just batshit proud. If that is the case, I think the management team is what killed not only Andromeda and its DLC, but the studio itself. I have worked at places that had toxic management and even after the management has been replaced the mentality they created still exists for some time.
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Post by KaiserShep on Apr 12, 2018 19:34:32 GMT
Gameplay? Hard to make any kind of meaningful argument for new DA vs old, since the actual mechanics was never stellar to start with, but I'd feel safe in saying that MEA's gameplay is easily the best the franchise has ever scene. Seems to me in the end any deficiencies was more a BioWare problem than an engine problem. Gameplay was the weakest aspect of DAI. With it's limited spells and tactics screen being shallow. Seems to me that this was by design outside of the engine. If the devs had used a newer version of what they’ve been using in the past, it’s likely that very little would have changed. As for whether or not it would’ve looked better is anyone’s guess, but the actual gameplay might’ve stayed the same. That being said, I already stated my opinion that Dragon Age never had the best gameplay to start with. On that front, I always considered ME superior, with Andromeda having the smoothest and most entertaining combat of the lot.
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Post by Link"Guess"ski on Apr 14, 2018 14:21:27 GMT
Well, well... It seems many ( including me) had a misconception about EA forcing Bio to use its engine. It was back in 2013 that Bio approached EA for the purpose of using FB for their open world DA:I and ME:A. FB is great for rendering large open areas which is what the studio wanted but failed ( imo ) to properly analyze its weaknesses... ie: not suited for RPG style games. Laidlaw, if anyone remembers, complained that the studio had to build tools for RPG style play. So, EA did not mandate its use. For details go to: EngadgetRead 4th paragraph after Meanwhile, at Electronic Arts HQ if you want to zero in quickly. So, one can argue that Bio can use other RPG friendly engines if they want to. ME game assets are worthless now and can be scrapped. DA4 is a reboot (as I understand) so what's keeping Bio tied to FB3? Unless, the studio is no longer interested in RPG style games. EDIT PS: Also : Confirmed by Flynn"Confirmed" the same way he reassured Kotaku Splitscreen that this was the case in order to protect his colleagues and avoid pissing off EA or enraging fanbases.I'm reading the same book you are. Just got it in the mail yesterday and I got to the same part. First off, The decision to move to Frostbite came after a meeting between Mark Darrah, Aaryn Flynn and Patrick Söderlund(EA Exec) and from that meeting they made the decision. Full excerpt so people can nitpick semantics. From Jason Schreier's Blood, Sweat And Pixels. So let me just postulate something here. Aaryn Flynn is not an alpha-type personality and Mark is sort of an RPG-goof. They're both good at math and understanding business numbers, but I doubt they have the kind of power to assert themselves that most bosses do. So here's the thing I find highly questionable: Aaryn and Mark are stumped because they need a new engine, because according to Flynn just a passage earlier in the book their workflow between the Mass Effect and Dragon Age team, using different engines without compatibility for each other, "was a mess". I understand that but have personal gripes, which I can get back to later, however, they go to this meeting to discuss what to do with they guy who has been put in charge of BioWare right after Greg and Ray left (as I just talked about in another topic)... and they ask HIM what they should do? Firstly, this guy is a former DICE head and secondly he is an EA EXECUTIVE. Of COURSE he's going to say "Hey, you know about this Frostbite engine, it's gonna be really great if you, one of our EA subsidiary companies can adopt it too! (and in his head he's thinking "Think about all the money we save")" So yeah, it was Aaryn's call but was it really? If you think about it in this context rather than his claims to Kotaku it seems just as likely that they went to Patrick and Patrick basically made the decision and they simply agreed to it because they did not foresee what the actual cons were going to be. All they knew about DAI was that they wanted to make an open-world game (an already stupid decision for this franchise, but alas, like they said on Glassdoor reviews from 2012 "Management is groupthinking the Dragon Age franchise off a cliff"). And last bit I wanna add. The former workflow between the BioWare teams wasn't necessarily a mess. Sure, if the goal was to efficiently produce content across teams, but it's thanks to this thinking on Aaryn's part that we're now seeing somewhat of an "Ubisoftification" of BioWare games. The first negative reactions to Mass Effect Andromeda before people even saw the face animations was that "Oh no, this looks like Dragon Age Inquisition, I don't want that!" and that was partly due to how they shared systems. Of course a lot of it is customized for each game but you can tell, you can tell it's not just the same engine but also some of the same features that have been adopted and tweaked. Whereas Dragon Age Origins and Mass Effect both featured some similar interfaces and design-choices due to likeminded developers working on both, because they each had their own unique toolsets both games required their own unique solutions to creating those interfaces and designs, but with Frostbite it's all more homoegenous. It makes development efficient and maybe that is what you need under EA that aggressively expects you to release something at every turn, but it's regrettable BioWare ever even needed to think on this level.
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jockcranley
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Post by BamBam the Destroyer on Apr 14, 2018 14:28:22 GMT
Since this is about EA and Bioware. Bioware's PR is renowned for its ability to bullshit shamelessly and repeatedly, so.. color me skeptical.
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