Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 17, 2018 14:55:54 GMT
Talk is cheap.
It's easy to say you've learned from past mistakes, but what exactly was learned? Do they even understand why people were p*ssed about ME3 or MEA? (or even the complaints around DAI)
And no "butthurt fanboy" is not the answer.
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Post by SofaJockey on Apr 17, 2018 15:01:11 GMT
what exactly was learned? Do they even understand why people were p*ssed about ME3 or MEA? Personally, a little cheap talk is preferable to silence, but as we all know, proof lies in the next game itself.
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Post by Sartoz on Apr 17, 2018 15:36:18 GMT
Snip I am curious to see what the unique thing is about Anthem though that puts it at an advantage over Destiny or Division. Snip
Me too. This mp co-op online game perse tells us it's hardly a "traditional Bio story" as in the DA and ME series. Based on the 1st trailer, I can't imagine our character having the same dialogue choices as in the past nor forming strong relationships with NPCs. As to cinematics, I can envision some cut-away ones but not in the same manner (as DA/ME) with our characters and a NPC in the HUB.
Casey doubled down on ".. with friends.." for some reason. I could go on a limb and say there may be some tactical aspects of the co-op that requires the "friends" to co-ordinate their attack as opposed to the fast and fluid combat of MEAMP. The 1st trailer certainly alludes to this, imo. There may be even Team Competition / Points for the Leader Board. "Friends" in a team have an advantage over a team made up of strangers, I'd think.
Perhaps, this "unique thing" is the ability to play solo, in a co-op game.
.
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Post by samhain444 on Apr 17, 2018 16:52:25 GMT
Snip I am curious to see what the unique thing is about Anthem though that puts it at an advantage over Destiny or Division. Snip
Me too. This mp co-op online game perse tells us it's hardly a "traditional Bio story" as in the DA and ME series. Based on the 1st trailer, I can't imagine our character having the same dialogue choices as in the past nor forming strong relationships with NPCs. As to cinematics, I can envision some cut-away ones but not in the same manner (as DA/ME) with our characters and a NPC in the HUB.
Casey doubled down on ".. with friends.." for some reason. I could go on a limb and say there may be some tactical aspects of the co-op that requires the "friends" to co-ordinate their attack as opposed to the fast and fluid combat of MEAMP. The 1st trailer certainly alludes to this, imo. There may be even Team Competition / Points for the Leader Board. "Friends" in a team have an advantage over a team made up of strangers, I'd think.
Perhaps, this "unique thing" is the ability to play solo, in a co-op game.
.
Just a thought but what if there is a main narrative path that you follow with the game that you can do solo or with friends but, unlike "Mass Effect" or "Dragon Age" where you are given 3 or 4 companions to choose from for venturing forth, your friends can make up your party. So, for example, if you were the Inquisitor in DA:I, you could choose to go solo, go with Sera, Dorian and Cassandra or choose friends in CO-OP with you serving as the "host" through the Hinterlands. I know that BioWare was playing with something similar to this with their since-canceled "Shadow Realms" IP. So, in either case, you can advance but you can choose how you can advance and with whom.
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Post by dropzofcrimzon on Apr 17, 2018 17:32:14 GMT
Anthem - '...that you can experience with friends'. No thanks. DA4 please. Also, you have a very long way to go to get trust back. oh yeah
and honestly until I actually get to SEE how "definitely Bioware" it feels I am not exactly going to trust him in any way shape or form
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Post by SofaJockey on Apr 17, 2018 17:51:00 GMT
Also, you have a very long way to go to get trust back. I am not exactly going to trust him in any way shape or form Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted.
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Post by rras1994 on Apr 17, 2018 17:55:32 GMT
Also, you have a very long way to go to get trust back. I am not exactly going to trust him in any way shape or form Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted. Some posts, you'd have thought BioWare came and kicked their dog or somethun...
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Post by samhain444 on Apr 17, 2018 18:05:44 GMT
Also, you have a very long way to go to get trust back. I am not exactly going to trust him in any way shape or form Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted. Yeah, loved the Mass Effect trilogy and Dragon Age Inquisition and, despite it's flaws, really enjoyed ME:A. So, we're really looking at just one game that failed to connect with the audience, that they spend 6 months fixing with updates and with which Casey had nothing to do with. I certainly trust Casey and BioWare more than their parent company and I think EA realizes it needs to step out of the way in terms of monetization if it doesn't want a repeat of Battlefront 2.
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Post by dropzofcrimzon on Apr 17, 2018 18:18:41 GMT
Also, you have a very long way to go to get trust back. I am not exactly going to trust him in any way shape or form Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted. ok......first off, what was the point of taking the qualifier off? It does not matter
yes of course I do NOT hold MEA against him, no one should.
ME3 had giant issues, of course we all knew that, which are indeed subjective (tho to some writers they are objective actually) just like mthe effectiveness of what came later. YOU believe the EC did alleviate some of the issues, sorry but I never felt that way and I never really gave him a pass on the whole "you guys do not like the ending because you do not understand it" condescending bull**** that spewed out of his mouth...let alone the craptastic "we are going to let you head-canon the ending" line of thought that followed especially for the Destroy ending people who just wanted to WIN and be reunited with the goddamn crew EXPLICITLY
but that is not here nor there. The reason why I do not trust what he says is because, lo and behold as we knew already, ANYTHING that comes out of his mouth right now is to be filtered and approved if not dictated word by word by the Marketing and Branding department. So Marketing and Branding might WANT him to say that the game will be feeling very "bioware" but in reality it might just be a destiny clone done by Bioware.
Now I expressed my concerns about the whole situation before. I do not belive Bioware will be able to marry their storytelling, character progression and character interactions (especially meaningful relationships and romances.......so sue me I like them) with the whole "shared world game template UNLESS they separate the single player story-narrative and character development bits of the game from the multiplayer exploration and social activities. do I believe it can be done? of course...but given the lack of answers from Bioware when direct questions have been asked I am going to expect the worse until I am shown that is not the case.
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Post by trinity0 on Apr 17, 2018 18:20:31 GMT
Because Anthem is still a Multiplayer game, i am still not interested.
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Iakus
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Post by Iakus on Apr 17, 2018 18:36:12 GMT
what exactly was learned? Do they even understand why people were p*ssed about ME3 or MEA? Personally, a little cheap talk is preferable to silence, but as we all know, proof lies in the next game itself.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Apr 17, 2018 18:40:47 GMT
So BioWare are going to learn from abandoning a long-awaited single-player game just when they'd fixed it by focusing on a multi-player game which doesn't interest a large section of their core fanbase. Great. Thanks, Casey. It might not interest a large section of current fanbase, which tbh neither me nor you know, but prior to the crap with SWBF2 i judged with the reaction to the Anthem trailer an the comments/videos that popped up ppl were genuinely excited for it an it garnered alot of interest from ppl who dont normally look at BioWare games which tbh was a good thing for the company regardless mine or your thoughts, it just a pity all the crap thats happened well happened an i truly hope if Anthems a great game it will be received an critiqued as such independent of past games either they made or were outside there control.
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Post by ShadowAngel on Apr 17, 2018 18:42:43 GMT
Aside of the 'moderate' entry in MEA (which launched not on Casey's watch) I'm not sure what would have eroded my trust in the first place. Sure, the initial ME3 launch had issues, but I thought the extended cut and Citadel addressed that (and the multiplayer was awesome). Upshot: Casey (and BioWare) still has my trust. I'm unclear why it wouldn't, let alone being 'a very long way' from being trusted. ok......first off, what was the point of taking the qualifier off? It does not matter
yes of course I do NOT hold MEA against him, no one should.
ME3 had giant issues, of course we all knew that, which are indeed subjective (tho to some writers they are objective actually) just like mthe effectiveness of what came later. YOU believe the EC did alleviate some of the issues, sorry but I never felt that way and I never really gave him a pass on the whole "you guys do not like the ending because you do not understand it" condescending bull**** that spewed out of his mouth...let alone the craptastic "we are going to let you head-canon the ending" line of thought that followed especially for the Destroy ending people who just wanted to WIN and be reunited with the goddamn crew EXPLICITLY
but that is not here nor there. The reason why I do not trust what he says is because, lo and behold as we knew already, ANYTHING that comes out of his mouth right now is to be filtered and approved if not dictated word by word by the Marketing and Branding department. So Marketing and Branding might WANT him to say that the game will be feeling very "bioware" but in reality it might just be a destiny clone done by Bioware.
Now I expressed my concerns about the whole situation before. I do not belive Bioware will be able to marry their storytelling, character progression and character interactions (especially meaningful relationships and romances.......so sue me I like them) with the whole "shared world game template UNLESS they separate the single player story-narrative and character development bits of the game from the multiplayer exploration and social activities. do I believe it can be done? of course...but given the lack of answers from Bioware when direct questions have been asked I am going to expect the worse until I am shown that is not the case.
What kind of general manager is someone if they need approval from others on what to say? If a GM really needs approval on what to say and when to say it, then why even be a GM? You have no power at that point. Furthermore this is a blog post, what kind of marketing does it really do for Anthem?
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Post by SofaJockey on Apr 17, 2018 18:46:27 GMT
Personally, a little cheap talk is preferable to silence, but as we all know, proof lies in the next game itself.
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Post by Sartoz on Apr 17, 2018 18:51:05 GMT
Because Anthem is still a Multiplayer game, i am still not interested.
And because it's a MP and online game it will definitely have DENUVO. You know, that DRM bit... whooops, sorry... that Anti-Tampering software. Why we might even enjoy a similar experience with Tekken 7 Anthem will have four players plus lots of environmental enemies in a fight while Tekken has two fighters going at each other. Aah... those graphics will get you every time.
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Post by dropzofcrimzon on Apr 17, 2018 18:51:08 GMT
ok......first off, what was the point of taking the qualifier off? It does not matter
yes of course I do NOT hold MEA against him, no one should.
ME3 had giant issues, of course we all knew that, which are indeed subjective (tho to some writers they are objective actually) just like mthe effectiveness of what came later. YOU believe the EC did alleviate some of the issues, sorry but I never felt that way and I never really gave him a pass on the whole "you guys do not like the ending because you do not understand it" condescending bull**** that spewed out of his mouth...let alone the craptastic "we are going to let you head-canon the ending" line of thought that followed especially for the Destroy ending people who just wanted to WIN and be reunited with the goddamn crew EXPLICITLY
but that is not here nor there. The reason why I do not trust what he says is because, lo and behold as we knew already, ANYTHING that comes out of his mouth right now is to be filtered and approved if not dictated word by word by the Marketing and Branding department. So Marketing and Branding might WANT him to say that the game will be feeling very "bioware" but in reality it might just be a destiny clone done by Bioware.
Now I expressed my concerns about the whole situation before. I do not belive Bioware will be able to marry their storytelling, character progression and character interactions (especially meaningful relationships and romances.......so sue me I like them) with the whole "shared world game template UNLESS they separate the single player story-narrative and character development bits of the game from the multiplayer exploration and social activities. do I believe it can be done? of course...but given the lack of answers from Bioware when direct questions have been asked I am going to expect the worse until I am shown that is not the case.
What kind of general manager is someone if they need approval from others on what to say? If a GM really needs approval on what to say and when to say it, then why even be a GM? You have no power at that point. Furthermore this is a blog post, what kind of marketing does it really do for Anthem? it has been explicitly said by Bioware (and other studios) that ANYTHING they say has to be filtered and approved by Marketing and branding....at all times, on all platforms.
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Post by Link"Guess"ski on Apr 17, 2018 22:31:37 GMT
All of the bad BioWare stuff started happening after ME2 when Flynn was appointed as GM. Now he's gone and Casey is back so that must mean their next stuff will be amazing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Apr 17, 2018 22:46:40 GMT
I like how folks keep blaming folks for the issues each game has...
Id rather see if they use this blog section to talk about Anthem more...one can hope at least.
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Post by Sartoz on Apr 17, 2018 23:00:38 GMT
My bet is after August.
Marketing's engine will fire up and expect more trailers and an Infogamer article to boot.
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PSN: LinksOcarina
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Post by linksocarina on Apr 17, 2018 23:24:03 GMT
My bet is after August.
Marketing's engine will fire up and expect more trailers and an Infogamer article to boot.
im expecting right after E3, so June will be the beginning of the info.
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Post by blanks on Apr 18, 2018 3:10:34 GMT
Leaves a bad taste to have him segue from the unresolved Quarian stuff in Andromeda to announcing BioWare's pivot to the Games as Service model, a model that feels totally anathema to the things he cites (character and story) and to the reason I like(d) BioWare in the first place. I also assume the reason for this blog post was to get people thinking about BioWare and Anthem ahead of E3 (doesn't seem necessary if they've got something good to show, but I expect another fairly limited video 'demo').
BioWare has gone from guaranteed preorder to 'wait and see' for me though and Anthem might be one I skip altogether. I know GaaS is probably what's required for them to continue to survive under the umbrella of EA, but it's not for me. Thankfully, the indie/AA market has me covered with Battletech, Deadfire, Disco Elysium, and Pathfinder: Kingmaker coming over the next few months. So long, BioWare.
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Post by vhiran on Apr 18, 2018 5:30:32 GMT
this game has a huge uphill battle. People actively WANT Bioware to fail, WANT Bioware to shut down, simply to piss on their graves. Most places it's the same thing, 'inquisiton sucks DA4 will be shit' 'ME3/MEA sucked andromeda will be shit.' over and over and over.
Me, i'm willing to see.
People pretend, even right here on this thread, they can't have a narrative + multiplayer, which is simply foolish stance to take because SW:TOR does it without much issue.
SW:TOR. You can play it single player, you can play it grouped, it has a strong narrative and makes a good case for being KOTOR3. it's main problem is that gameplay wise it's a wimpy WoW knockoff. But the story, particularly the 1-50 class stories, are some of the best bioware has written.
The fact that some of you don't want to give them a chance is a bad joke. They've shown it can be done. It wasn't perfect, but they learned a lot - and their next showing, in their own IP that they lovingly crafted like they lovingly crafted all their IPs, might show some of what they learned.
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Post by Deleted on Apr 18, 2018 6:03:28 GMT
He said they were very frustrated at the studio about being unable to follow up on Andromeda storyline with DLC, but restates the importance of focusing on story and characters, as one expects from a Bioware experience, going into Anthem: There's that "games as a service" horseshit again. Why can't we just get a completed, fully tested and QA'd game? Make an expansion a year down the line. Stop with the puzzle piece game samples.
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Post by Fredward on Apr 18, 2018 7:01:20 GMT
I'm very curious and somewhat wary of that bit about "must be designed to continue delivering new stories and experience." Back in my day that meant post-game DLC, what does it mean now? Is it like what Shadow of War did? Is it like Sims with a slow drip of piecemeal DLC with the most recent thing being DLC for DLC?
I don't know what designing a game for continued storytelling is gonna look like and it makes me nervous.
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Post by Pearl on Apr 18, 2018 7:46:12 GMT
I'm very curious and somewhat wary of that bit about "must be designed to continue delivering new stories and experience." Back in my day that meant post-game DLC, what does it mean now? Is it like what Shadow of War did? Is it like Sims with a slow drip of piecemeal DLC with the most recent thing being DLC for DLC? I don't know what designing a game for continued storytelling is gonna look like and it makes me nervous. For other games that fill the niche that Anthem is apparently aiming at, it'll probably work out to the base game, then a shorter 6-8h self-contained DLC every four-ish months, followed by a major "expansion" around a year after launch.
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