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Post by KaiserShep on May 27, 2018 1:40:48 GMT
I love the environment and story behind andromeda and the remnant. However, andromeda only has catsquids to seduce, while the milky way has a dozen or more species to get freaky with. Cat squids? They look nothing like that. Cobra cats.
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Post by griffith82 on May 27, 2018 3:38:54 GMT
Cat squids? They look nothing like that. Cobra cats. Meh to me they are just sexy looking aliens.
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Post by Ascend on May 31, 2018 15:59:35 GMT
Either... The location matters little for Mass Effect. The games were coincidentally better in the Milky Way, but that doesn't really have anything to do with the location. What matters is the plot, the characters, the immersion, the passion.
Say what you will about ME1, but despite all its technical issues and shortcomings, it oozed passion. Andromeda... The only thing it oozed is a desperate attempt to get as close as possible to ME2, while trying to be open world.
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Post by griffith82 on May 31, 2018 18:20:17 GMT
Either... The location matters little for Mass Effect. The games were coincidentally better in the Milky Way, but that doesn't really have anything to do with the location. What matters is the plot, the characters, the immersion, the passion. Say what you will about ME1, but despite all its technical issues and shortcomings, it oozed passion. Andromeda... The only thing it oozed is a desperate attempt to get as close as possible to ME2, while trying to be open world. I don’t agree. The story was on par or better than ME1. Combat, Romance, UI all better.
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Post by themikefest on May 31, 2018 18:43:47 GMT
At least in ME1 the player had the choice to choose having both Garrus and Wrex or one of the them whereas the player doesn't get that choice in MEA. The player has a confrontation with Wrex that could lead to him being killed. Get nothing like that with the squadmates in MEA
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Post by Ascend on May 31, 2018 20:18:10 GMT
Either... The location matters little for Mass Effect. The games were coincidentally better in the Milky Way, but that doesn't really have anything to do with the location. What matters is the plot, the characters, the immersion, the passion. Say what you will about ME1, but despite all its technical issues and shortcomings, it oozed passion. Andromeda... The only thing it oozed is a desperate attempt to get as close as possible to ME2, while trying to be open world. I don’t agree. The story was on par or better than ME1. Combat, Romance, UI all better. In ME1 a lot of things had more importance. The story was unpredictable and everything happened for a reason. As an example, your accident with the prothean beacon at the beginning of the game is what gave you the visions, which triggered your interest to find out what they mean, and at the same time is what made the council doubtful of you because they saw them as delusional dreams, it was the reason to get cypher to understand the vision better, which allowed you to understand the messages on Ilos left by the protheans etc. The beginning is connected to the end in all ways. No game in the Mass Effect universe does story/plot better than ME1. The way the plot is intertwined is genius and superior to all the games that came after it. The weak point is that character development is not as extensive as ME2. In terms of story/plot I rank them like this; ME1 > ME3 > ME2 = MEA Characters: ME2 > ME3 > ME1 = MEA Gameplay: MEA > ME3 > ME2 > ME1 Memorability: ME3 > ME2 = ME1 > MEA
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Post by helios969 on May 31, 2018 20:42:26 GMT
I don’t agree. The story was on par or better than ME1. Combat, Romance, UI all better. In ME1 a lot of things had more importance. The story was unpredictable and everything happened for a reason. As an example, your accident with the prothean beacon at the beginning of the game is what gave you the visions, which triggered your interest to find out what they mean, and at the same time is what made the council doubtful of you because they saw them as delusional dreams, it was the reason to get cypher to understand the vision better, which allowed you to understand the messages on Ilos left by the protheans etc. The beginning is connected to the end in all ways. No game in the Mass Effect universe does story/plot better than ME1. The way the plot is intertwined is genius and superior to all the games that came after it. The weak point is that character development is not as extensive as ME2. In terms of story/plot I rank them like this; ME1 > ME3 > ME2 = MEA Characters: ME2 > ME3 > ME1 = MEA Gameplay: MEA > ME3 > ME2 > ME1 Memorability: ME3 > ME2 = ME1 > MEA I pretty much agree with that. I would add start-to-finish experience/satisfaction: ME2 > ME3 (that ending) > ME1 > MEA. I still get hyped as hell going through the Omega 4 relay. The entire sequence coupled with the best music score crushed it.
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Post by griffith82 on May 31, 2018 20:46:12 GMT
I don’t agree. The story was on par or better than ME1. Combat, Romance, UI all better. In ME1 a lot of things had more importance. The story was unpredictable and everything happened for a reason. As an example, your accident with the prothean beacon at the beginning of the game is what gave you the visions, which triggered your interest to find out what they mean, and at the same time is what made the council doubtful of you because they saw them as delusional dreams, it was the reason to get cypher to understand the vision better, which allowed you to understand the messages on Ilos left by the protheans etc. The beginning is connected to the end in all ways. No game in the Mass Effect universe does story/plot better than ME1. The way the plot is intertwined is genius and superior to all the games that came after it. The weak point is that character development is not as extensive as ME2. In terms of story/plot I rank them like this; ME1 > ME3 > ME2 = MEA Characters: ME2 > ME3 > ME1 = MEA Gameplay: MEA > ME3 > ME2 > ME1 Memorability: ME3 > ME2 = ME1 > MEA Only thing I disagree with is that the other games lacked that. The story was good in ME1 but the others were way better. Andromeda included.
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Post by Babar Guy on May 31, 2018 21:46:35 GMT
Prefer the Milky Way games as the vast majority of people, but voted for Andromeda in that they already sent us to another galaxy. They need to commit and expand on that going forward, not go backwards. Going back to the Milky Way now would feel like a tired old band doing some half-hearted greatest hits tour in a cheap nostalgia grab. Not to mention that going back to the Milky Way would either require effectively just rebooting the franchise due to the ending of ME3, canonizing one of the endings or finding some impossible way to write an entire game that adapts to the radically different states the galaxy can be left in at the end of ME3.
It just seems like a gigantic clusterfuck and headache to deal with to bring everything back to the Milky Way unless we just pretend none of the previous games ever happened, and I definitely don't want them to suddenly be considered non-canon.
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Post by Arcian on May 31, 2018 22:44:50 GMT
I'm proud of the people who voted for the Milky Way. You are true Mass Effect fans. The rest of you?
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Post by griffith82 on Jun 1, 2018 2:48:13 GMT
I'm proud of the people who voted for the Milky Way. You are true Mass Effect fans. The rest of you? We like something you don’t.
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Post by Arcian on Jun 1, 2018 16:15:44 GMT
I'm proud of the people who voted for the Milky Way. You are true Mass Effect fans. The rest of you? We like something you don’t. What boggles my mind isn't that you like Andromeda, it's that you prefer it to the original. It's like someone saying Indiana Jones and the Kingdom of the Crystal Skull is better than Raiders of the Lost Ark.
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Post by griffith82 on Jun 1, 2018 16:31:42 GMT
We like something you don’t. What boggles my mind isn't that you like Andromeda, it's that you prefer it to the original. It's like someone saying Indiana Jones and the Kingdom of the Crystal Skull is better than Raiders of the Lost Ark. I like ME1 but Andromeda is superior in nearly every way. IMHO of course.
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Post by alanc9 on Jun 1, 2018 19:27:00 GMT
We like something you don’t. What boggles my mind isn't that you like Andromeda, it's that you prefer it to the original. It's like someone saying Indiana Jones and the Kingdom of the Crystal Skull is better than Raiders of the Lost Ark. ME1's flaws get more glaring every time I go back to it. If I ever play it again I might find myself liking it less than ME:A too
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Post by Arcian on Jun 1, 2018 23:33:08 GMT
What boggles my mind isn't that you like Andromeda, it's that you prefer it to the original. It's like someone saying Indiana Jones and the Kingdom of the Crystal Skull is better than Raiders of the Lost Ark. ME1's flaws get more glaring every time I go back to it. If I ever play it again I might find myself liking it less than ME:A too
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Post by KaiserShep on Jun 2, 2018 0:52:07 GMT
I'm proud of the people who voted for the Milky Way. You are true Mass Effect fans. The rest of you? Thing is, what’s the difference in the end? Like, that Milky Way game could just as well be worse, regardless of all the lore/history that comes with it.
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Post by KaiserShep on Jun 2, 2018 0:57:30 GMT
ME1's flaws get more glaring every time I go back to it. If I ever play it again I might find myself liking it less than ME:A too Well, it kinda does though. I still love the game and respect its place in the franchise, but it was clumsy as hell and a lot of things didn’t make sense, and in the end, a lot of the big reveal stuff loses its impact when I reflect back on it (like Sovereign). I think Dragon Age Origins’ writing and story held up better over time. I just wish the Warden wasn’t a mute, but that’s another story.
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Post by griffith82 on Jun 3, 2018 3:09:34 GMT
Well, it kinda does though. I still love the game and respect its place in the franchise, but it was clumsy as hell and a lot of things didn’t make sense, and in the end, a lot of the big reveal stuff loses its impact when I reflect back on it (like Sovereign). I think Dragon Age Origins’ writing and story held up better over time. I just wish the Warden wasn’t a mute, but that’s another story. I felt the story was the best part, but the game itself is very clumsy and rough around the edges.
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Post by alanc9 on Jun 3, 2018 18:02:03 GMT
Plot-wise, I'll give ME1 the nod over ME:A. It's easy to just blip over stuff like Tali's magic voice recording, but when ME:A gets incoherent the player has to actually deal with the incoherence, so it's more noticeable. And both games have equally awful loot systems.
The question is whether the inferior gameplay overcomes the superior plot.
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Post by Lebanese Dude on Jun 3, 2018 21:33:20 GMT
Pitting the setting of MEA against the trilogy's setting is unfair really. The trilogy had three games to develop a lot, while we've only scratched the surface with MEA.
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Post by KaiserShep on Jun 4, 2018 5:34:13 GMT
Pitting the setting of MEA against the trilogy's setting is unfair really. The trilogy had three games to develop a lot, while we've only scratched the surface with MEA. I don’t think it’s so much the number of games. ME1 came with a lot of history to fill the setting right from the beginning. What the Milky Way has is scope. What kind of makes it unfair is that this would be like comparing the Milky Way to the Hades Gamma cluster.
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Post by XJlock on Jun 8, 2018 19:29:19 GMT
The Milky Way.
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Post by vallixas on Jul 31, 2018 16:25:07 GMT
In ME1 a lot of things had more importance. The story was unpredictable and everything happened for a reason. As an example, your accident with the prothean beacon at the beginning of the game is what gave you the visions, which triggered your interest to find out what they mean, and at the same time is what made the council doubtful of you because they saw them as delusional dreams, it was the reason to get cypher to understand the vision better, which allowed you to understand the messages on Ilos left by the protheans etc. The beginning is connected to the end in all ways. No game in the Mass Effect universe does story/plot better than ME1. The way the plot is intertwined is genius and superior to all the games that came after it. The weak point is that character development is not as extensive as ME2. In terms of story/plot I rank them like this; ME1 > ME3 > ME2 = MEA Characters: ME2 > ME3 > ME1 = MEA Gameplay: MEA > ME3 > ME2 > ME1 Memorability: ME3 > ME2 = ME1 > MEA I pretty much agree with that. I would add start-to-finish experience/satisfaction: ME2 > ME3 (that ending) > ME1 > MEA. I still get hyped as hell going through the Omega 4 relay. The entire sequence coupled with the best music score crushed it. 100% except for ME3 being more memorable, and i'm still iffy on Andromeda's gameplay, auto-cover and the issues it caused with the jetpacking, personally the dodge rolling in 3 was executed better than dodge jetpacking, not being able to choose what companions abilities I want to use, the ability to outfit them with specific guns I wanted gone, along with them being mostly useless in this game. In many ways Andromeda had improved gameplay, but at the same time in many ways it was also a downgrade, though the biotic gameplay was improved. There's a reason ME2 is the cream of the crop. The handeling of it's scenes and the score that went along with them were some of the best in gaming at the time. From the intro, to the slow build up and introdiction to characters like Garrus to that amazing ending. Andromeda lacks such execution. As for the topic at hand, Milky Way of course. And people who say location doesn't matter don't understand how it's easier for a developer to build upon already established lore than to create something entirely new. They tried that in Andromeda, and it paled in comparison to what we already had. We had established civilizations, planets, factions, characters, politics, age old feuds and history in the OT. Untapped lands that are just being colonized just can't compete. Trust me when I say nothing new they can come up with will match what we had. Also because Bioware is a totally different company today. Pitting the setting of MEA against the trilogy's setting is unfair really. The trilogy had three games to develop a lot, while we've only scratched the surface with MEA. The whole premise of Andromeda is colonizing, starting fresh, it's never going to match up to a galaxy with tons of established entities regardless. It's like comparing Italy's or Greece history to.......well........Sweden or something LOL. Or better yet Italy to America.
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Post by Vortex13 on Aug 3, 2018 13:08:08 GMT
Milky Way, if for no other reason than because it had actual aliens in it. And no I don't count bisexual blue/purple people, interstellar rombas, or 'not-Collectors' as being alien in any stretch of the imagination.
In ME 1 alone we were introduced to: Turians, Asari, Salarians, Krogan, Volus, Elcor, Hanar, Rachni, the Thorian, Reapers, Geth, Quarians, and Batarians (if you want to count DLC, of which ME 1 actually had). Of those 13 alien species 4 of them (6 if you want to technically include the Geth and Reapers from the first title) were distinctly non-human in their appearance as well as perspective on things; but all of them were fairly unique and had considerable thought and effort put behind their creation.
Its rather underwhelming when you consider that despite traveling over 2 million light years, Andromeda felt far more familiar (i.e. boring) than our own home galaxy did.
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Post by Deleted on Aug 3, 2018 17:06:02 GMT
Milky Way, if for no other reason than because it had actual aliens in it. And no I don't count bisexual blue/purple people, interstellar rombas, or 'not-Collectors' as being alien in any stretch of the imagination. In ME 1 alone we were introduced to: Turians, Asari, Salarians, Krogan, Volus, Elcor, Hanar, Rachni, the Thorian, Reapers, Geth, Quarians, and Batarians (if you want to count DLC, of which ME 1 actually had). Of those 13 alien species 4 of them (6 if you want to technically include the Geth and Reapers from the first title) were distinctly non-human in their appearance as well as perspective on things; but all of them were fairly unique and had considerable thought and effort put behind their creation. Its rather underwhelming when you consider that despite traveling over 2 million light years, Andromeda felt far more familiar (i.e. boring) than our own home galaxy did. Your preference is your preference, but there should be a little perspective put on the claim of just how "alien" ME1 was with respect to races. In ME1, we were introduced to precisely 1 quarian (Tali). We were able to talk with 2 Elcor: Calyn (Elcor ambassador) and the Elcor shopkeeper on Noveria. We were able to talk to 5 krogan in total: Wrex, Inamorda, Jax, the Krogan Bounty Hunter, and the Bouncer in Chora's Den (all male); no female krogan were evident. In ME1, we were able to talk with 3 hanar: Delan, the Preaching Hanar, and Opold; again, all male. Similarly, we were able to to 3 volus: Barla Von, Han Olar, and Din Korlack; again, all male. We were albe to talk with a few different Salarians, but again, all male. We were also only able to talk with a few turians: Garrus, Saren, Palin, Nihilus, and the Councillor. With the exception of the Turians, the species was shown with only one body model. Saren had a unique body model, but even Garrus was so similar to the other turians wandering aimlessly about the Citadel that is was sometimes difficult to tell him apart (other than the fact that we could put him into different armor).
Now for ME:A - The Kett had both male and female members and individual sub-types with distinctly different body types. That is, a Destined Kett was very different in appearance from an Annointed Kett. The Angara also had both male and female members and we were able to explore their culture in far more detail throughout the game than the singular conversation infodumps we were handed in ME1. That enabled us to see for ourselves the variances in opinions among the Angara. Rather than being a species of a singular type and opinion, we could see that some held with, say, a belief in reincarnation and others disagreed with it. It is a more realistic way to present a species to us... and that's why, perhaps, it seems more natural and familiar.
You also forget to mention that several of the Milky Way species were still with us in Andromeda... and that alone would make the galaxy seem less alien. Since ME:A was done on a different game engine, Bioware had to re-create all those Milky Way species we saw in the game... and there was a clear promise given that we would eventually also see hanar, volus, elcor and quarians. Since 99.99999999% of the Andromeda galaxy remains unexplored by the Initiative, I'm also confident there would have been more new alien species introduced to us in future games (and hopefully those future games will be coming).
I'm all for eventually returning to the Milky Way... and bringing along some Angara, remnant, and even Kett for the ride... as well as adding new ones.
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