ropedrink
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by ropedrink on Aug 4, 2018 4:28:19 GMT
Rather than dive into a debate about what I do/don't deem 'alien' by gaming/writing standards, I'll simply say that the trilogy has opened a void that will be extremely difficult to fill.
From my PoV, in as blunt a manner as possible... I don't give a damn about the Angara. They're essentially someone's idea of a humanoid fish with a culture that basically involves extreme versions of family, emotion, and the belief in reincarnation - things that are already pretty human traits. Take the custom model away, slap their speech onto a human model (minus the vibrating fish noise) and you basically have a soppy and familial human of spiritual nature (give or take some tweaks).
However, I'll have to poke this Kett-comment with a stick:
Let's not pretend like the Collectors have some expansive / well known lore, at least outside of anything obscure or involves reading. I've played all three of the old ones multiple times, yet all I could tell you from a gameplay perspective is that the Collectors 'collect' and basically represent what would happen if the movie "The Fly" produced a fly-man army rather than just one victim.
You have to differentiate between the Kett we fight (which are, spoiler, basically converted [insert other species here]) and their progenitors/originators/creators -- there are references made to the chain of command being above the main antagonist (whom we don't meet). In short, just like some ME1 races weren't exactly aired openly right out of the gate, the Kett follows that trend. We know there's more to them than being a militant 'convert all the things' group, but we only deal with that aspect due to the Archon basically utilizing that mindset for his goal, so it's a race you have to put on the side and hope gets some explanation down the road given it is clear that the in-fighting was meant to lead to some revelations down the road (eg. if ME:A ever gets a follow-up).
In short, I do like Andromeda (the game), but until/unless it is expanded on, the Trilogy is just too fleshed and tangible to be put aside by whatever Andromeda currently offers.
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Post by Deleted on Aug 4, 2018 5:43:24 GMT
When did I say that the Jardaan and Remnant were "far superior" to the Elcor? I said they seemed alien to me. Do you even know the definition of "alien?" The Elcor personality we were shown was very human. What was so "not human" about Ambassador Calyn's language. Seriously, we humans use such exclamatory expressions at the beginning of sentences all the time. The political culture of each species in ME1 is patterned off human historical groups. Turians are essentially Roman, Asari are Greek, Quarians are akin to the nomadic Arabs. I know of no human group in history that was bent on creating entire new species and environments for them to live in from scratch nor am I aware of anything here on earth that flies by changing its own mass. What you find "compelling" is a matter of opinion. I find the manta very compelling and I want to learn more about them in the next game. I also find the Jardaan compelling. The Elcor, quite frankly, bore me to tears. The Geth had zero personality in ME1... They were cannon fodder. It wasn't until Legion became "more human" with the L'Etoile objecting to it at every step, that the geth became at all interesting to me. And I am saying that what are you basing this 'alien' elements on aside from a few codex entries? Does Ryder get to talk to a Jardaan, and encounter the one of the truly alien species in Andromeda? If EA were to shutdown BioWare tomorrow, and then shelve the Mass Effect franchise for good, what does the Jardaan have that would make them better than the other aliens that we've actually encountered? That's the gist of my argument. Based on what we currently have, the Jardaan, Remnant, Khett, and Angaran have to be the least alien out of everything we've seen so far. If Bioware had shut down after ME1, what would the geth have had to offer or the Batarians? The geth had zero personality in ME1. We never got to speak with them. For all we knew, they were barely sentient machines because that's what Tali told us they were. All we knew of the Batarians is that they were ruthless slavers. We never got to see one or speak with one. So where is it that ME:A is so inferior to ME1? What are you basing the "superior" alien-ness of the geth and Batarians on? It's certainly not based on what we were shown in ME1... which was precious little. Why don't you want to allow Bioware any opportunity to flesh out what they started in Andromeda?
I disagree that the Angara are the least alien we've seen. That honor goes to the Quarians, who are human in virtually everything except that they have to live inside a suit to avoid getting sick... something some humans also have to be careful of due to compromised immune systems. Sure they're allegedly dextro, but in the end, what real difference did that make... Shepard was still able to bang Tali.
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Post by Deleted on Aug 4, 2018 8:19:36 GMT
I prefer Milky Way. Andromeda was jumping the shark and it just doesn't feel as wonderous with how we only see 2 sentient races. I'll put it like this:
Use ME2 as a baseline for tone and art direction. Use ME1 as a baseline for setting. Use ME3 as a baseline for gameplay.
MEA had elements of these but mostly weaker elements minus gameplay, but aiming and impact factor were very clunky. Case in point, if I shoot a guy, he shouldn't ignore that slug and punch me in the face like he's Iron Man. He should be either dead or stunned.
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Post by Unicephalon 40-D on Aug 4, 2018 10:43:24 GMT
Your bigotry is starting to show. Also aren't they still doing things for the MP? So I'm bigoted for not liking BioWare's pursuit of trending social topics to exclusion of what initially drew me into the franchise in the first place? Sorry, but I happen to find things like the Rachni to be far more compelling than humans; straight, gay, bi or otherwise. Humans, and all the social justice topics associated with us, are boring (IMO). And no, they are no longer supporting the multiplayer. No new content, or special events. No new content is true, but special events are every month now, and they have balanced the game greatly.
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Post by Unicephalon 40-D on Aug 4, 2018 11:02:21 GMT
Use ME2 as a baseline for tone and art direction. Use ME1 as a baseline for setting. Use ME3 as a baseline for gameplay. So let me see, edgelord dark tone with shallow plot with too s-curved/overburned art? Hell no. ME1&MEA for art and tone. Especially ME1 70's style. ME1 as baseline, that we can agree. ME3 as gameplay? clunky heavy movements with wayyy too long animation delays? Nope, MEA here by far. The fluidity of the movement is on another level completely, no question about it. Or do you mean as style of hub+missions? I'd take that, with some MEA&ME1 UNC style missions in between.
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Post by themikefest on Aug 4, 2018 11:26:45 GMT
Good to see that Milky Way is in the lead. I would be curious what the numbers would be if everyone that has played MEA and the trilogy were to vote?
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Post by Deleted on Aug 4, 2018 17:11:00 GMT
Use ME2 as a baseline for tone and art direction. Use ME1 as a baseline for setting. Use ME3 as a baseline for gameplay. So let me see, edgelord dark tone with shallow plot with too s-curved/overburned art? Hell no. ME1&MEA for art and tone. Especially ME1 70's style. ME1 as baseline, that we can agree. ME3 as gameplay? clunky heavy movements with wayyy too long animation delays? Nope, MEA here by far. The fluidity of the movement is on another level completely, no question about it. Or do you mean as style of hub+missions? I'd take that, with some MEA&ME1 UNC style missions in between. Do you know what tone and art direction mean? The design of the areas and aesthetic plus a-yes- edgier tone. Being edgy and being edgelord aren't mutually exclusive. Excuse me for not wanting a fucking nonstop hug fest with the worst parts of Marvel movie comedy arbitrarily shoved in. I want pissed off protagonists and mercs dropping f-bombs. I want gore. I want darker stories and shady underworld clubs where the wrong moves will get someone shot. I want asari badasses and independant (not autistic) squadmates. ME1 for SETTING, which relatively includes plot. Something open yet with urgency and UNC type missions more like a mix between MEA and ME2 where they have story threads to follow (like that Hahne-Kedar facility or Contagion). Though I've never had a problem with ME2's plot I can see that it doesn't appeal to everyone. But to someone like me, "assemble the baddest and best in the galaxy to body a technologically superior enemy" catches my attention quickly. ME3's gameplay had some better elements like the aforementioned stunning and weapon impact. Enemies actually react to getting hit and the hit effects were much better. When you set off a biotic explosion in ME3 it sounds devastating. MEA's combat areas are much better though. They can happen nearly anywhere rather than just arenas designed for shootouts. I'll also give huge props to how flamer, overload, cryo blast (beam), and pull were redesigned. Slow clunky movements? Huh? Slower than firing an Isharay? Slower than reloading a Ruzad? Gonna have to cite something my man.
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Post by alanc9 on Aug 4, 2018 17:22:30 GMT
I'm not sure how to separate ME2's art direction from the plot. Omega and Tuchanka were darker and edgier than anything in ME1, sure. But what should they have looked like, if not that? And I don't see much difference between the ME1 and ME2 Citadels except that ME1 has a lot of flat lighting.
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Post by Vortex13 on Aug 4, 2018 22:09:56 GMT
And I am saying that what are you basing this 'alien' elements on aside from a few codex entries? Does Ryder get to talk to a Jardaan, and encounter the one of the truly alien species in Andromeda? If EA were to shutdown BioWare tomorrow, and then shelve the Mass Effect franchise for good, what does the Jardaan have that would make them better than the other aliens that we've actually encountered? That's the gist of my argument. Based on what we currently have, the Jardaan, Remnant, Khett, and Angaran have to be the least alien out of everything we've seen so far. If Bioware had shut down after ME1, what would the geth have had to offer or the Batarians? The geth had zero personality in ME1. We never got to speak with them. For all we knew, they were barely sentient machines because that's what Tali told us they were. All we knew of the Batarians is that they were ruthless slavers. We never got to see one or speak with one. So where is it that ME:A is so inferior to ME1? What are you basing the "superior" alien-ness of the geth and Batarians on? It's certainly not based on what we were shown in ME1... which was precious little. Why don't you want to allow Bioware any opportunity to flesh out what they started in Andromeda?
I disagree that the Angara are the least alien we've seen. That honor goes to the Quarians, who are human in virtually everything except that they have to live inside a suit to avoid getting sick... something some humans also have to be careful of due to compromised immune systems. Sure they're allegedly dextro, but in the end, what real difference did that make... Shepard was still able to bang Tali. That is true, but then I was never saying that the Geth or Batarians were what made ME 1 more alien either. If we were to suppose that ME 1 was the only game of the series and only compare what aliens are present in it when compared to ME:A, it still has more in that department. Even if we were to discount the more human-like species, those that are present in ME:A and the ones that weren't fully fleshed out; so the Turians, Salarians, Asari, Volus, Quarians, Batarians, Reapers, Protheans, and Geth. We are still left with the Thorian, Rachni, Elcor, and Hanar to ME:A's Angara, Khet and Remnant/Jardaan, zero of which show any non-human qualities. Now one's mileage may vary on those four ME 1 species, they also collectively got very little screen time in the first game (as well as the trilogy), and then couple that with the realization that writing something to be truly beyond human comprehension would be impossible, but look at how much BioWare at least tried to capture that element of the non-human. This despite ME 1 being the introductory title of a brand new IP, and having to come up with everything from scratch. - In ME:A we get the Angara, who are simply humans by another name. Moments after making first contact and communications are established we are conversing freely with them, they instantly have a grasp on human speech patterns; our idioms and turns of phrase don't confuse them. Their culture is also a perfect mirror to ours, since humans can be 'highly emotional' and can have large, extended families too; we also can believe in reincarnation as well. You don't encounter anything at odds with our human perceptions with the Angara; they don't do anything decidedly non-human, like say asking players to euthanize socially underdeveloped children because of the danger they pose to themselves and others like the Rachni queen did, for instance. Instead they have identical moral guidelines; us humans don't have to think twice about what is acceptable to them since it is exactly what we expect in our interactions among each other.
- The Khet are mindless monsters. Oh of course it's implied that they have a diverse military structure, and that the Khet homeworlds are far more varied than what we see in the Hellius Cluster, but we are never shown anything that disputes them as just being re-textured Collectors; minus the pre-established foundations of something like the Reapers to prop them up. The Archon is not only a horrible villain in how incompetent he is throughout the entire game, but also in how depressingly human he acts. BioWare has the Khet using exhalation like a virus to turn other aliens into Borg drones, but then turns around and fails to utilize any of that in how Khet society (what very little we can infer) operates at how 'alien' that would make their civilization. Nope, all it's used for is an excuse to fight endless waves of minions, and that it is the magical mind control serum that instantly turns NPCs evil. The Archon, the only Khet with actual "personality", comes across as a sub-par Saturday morning cartoon super villain, one even worse than Coryepheus in DA:I. And the concept of exultation, the one thing remotely approaching 'alien' in this game is criminally underutilized (i.e. not at all).
- The Remnant/Jardaan, aside from codex entries that seem to indicate otherwise, don't speak at all. Indeed, their actual in-game representative, in the form of robotic drones, operates more like... well mindless robots, than anything 'alien'. Like some hyper advanced roomba, all the Remnant, and the Vaults do is fill a specific gameplay mechanic. At least there were little nods to the Geth operating differently than how robots should; such as their act of worshiping Sovereign as a god. All we know about the Jardaan, which again is only found in the codex entries, is that they created everything and then suddenly disappeared. So esentially a rehash of the Protheans in ME 1, except with them we at least got to speak to Vigil for a little clarification on Illos. We don't get anything like that in ME:A.
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Post by alanc9 on Aug 4, 2018 22:25:22 GMT
In ME:A we get the Angara, who are simply humans by another name. Moments after making first contact and communications are established we are conversing freely with them, they instantly have a grasp on human speech patterns; our idioms and turns of phrase don't confuse them. Their culture is also a perfect mirror to ours, since humans can be 'highly emotional' and can have large, extended families too; we also can believe in reincarnation as well. You don't encounter anything at odds with our human perceptions with the Angara; they don't do anything decidedly non-human, like say asking players to euthanize socially underdeveloped children because of the danger they pose to themselves and others like the Rachni queen did, for instance. Instead they have identical moral guidelines; us humans don't have to think twice about what is acceptable to them since it is exactly what we expect in our interactions among each other. The italed isn't really true. Although uncomprehended idioms are always played for humor, so they never come up in serious conversations. You're also setting an awfully high bar here for alien-ness. Asari and turians wouldn't have passed it.
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Post by Vortex13 on Aug 4, 2018 22:35:37 GMT
In ME:A we get the Angara, who are simply humans by another name. Moments after making first contact and communications are established we are conversing freely with them, they instantly have a grasp on human speech patterns; our idioms and turns of phrase don't confuse them. Their culture is also a perfect mirror to ours, since humans can be 'highly emotional' and can have large, extended families too; we also can believe in reincarnation as well. You don't encounter anything at odds with our human perceptions with the Angara; they don't do anything decidedly non-human, like say asking players to euthanize socially underdeveloped children because of the danger they pose to themselves and others like the Rachni queen did, for instance. Instead they have identical moral guidelines; us humans don't have to think twice about what is acceptable to them since it is exactly what we expect in our interactions among each other. The italed isn't really true. Although uncomprehended idioms are always played for humor, so they never come up in serious conversations. You're also setting an awfully high bar here for alien-ness. Asari and turians wouldn't have passed it. Indeed, which is why I din't include them in the list of alien aliens.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Aug 5, 2018 2:46:42 GMT
Use ME2 as a baseline for tone and art direction. Use ME1 as a baseline for setting. Use ME3 as a baseline for gameplay. So let me see, edgelord dark tone with shallow plot with too s-curved/overburned art? Hell no. ME1&MEA for art and tone. Especially ME1 70's style. ME1 as baseline, that we can agree. ME3 as gameplay? clunky heavy movements with wayyy too long animation delays? Nope, MEA here by far. The fluidity of the movement is on another level completely, no question about it. Or do you mean as style of hub+missions? I'd take that, with some MEA&ME1 UNC style missions in between. I was not impressed with MEAs tone, its art was okay for the landscapes but otherwise kind of meh. As for game play I think ME3 nailed it better. That clunky movement was the character having an appropriate weight instead of feeling ethereal and not there like in MEA. The 3 active powers in MEA just sucked. Some individual powers were better and hey changing ammo back to ammo and developing additional combat powers was a good choice though the game should have kept adrenaline rush. The open world aspect improved combat a great deal, but still overall I feel ME3 had a better feel to combat. How enemies reacted to getting shot, the melee was better, the guns, more powers, the weight to the character all pushed it over the top.
I still loved the game and would want them to continue in MEA and IMO the MW is done, but Andromeda was a miss setting wise to me. I don't need super alien aliens, but I wanted a more developed setting. Yes they explained the why but the history, cities, civilizations were just way too empty. There was no there there.
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Post by Unicephalon 40-D on Aug 5, 2018 8:44:15 GMT
Do you know what tone and art direction mean? The design of the areas and aesthetic plus a-yes- edgier tone. Excuse me for not wanting a fucking nonstop hug fest with the worst parts of Marvel movie comedy arbitrarily shoved in. I want pissed off protagonists and mercs dropping f-bombs. I want gore. I want darker stories and shady underworld clubs where the wrong moves will get someone shot. I want asari badasses and independant (not autistic) squadmates. Yes, you want that, I dont. At least if it looks like ME2 did, and I'm mainly talking about the end result in the engine which lighting was in many areas completely broken showing 8-bit colorbanding and such. Other ME games dont have this, or maybe 3 did have a bit, but they fixed most of the horror. Most of the set pieces and places use the same ME universe stuff which is fine. For me ME1 hit the real nail in lighting and overall tone of art, thankfully MEA followed it in most places. I just wish they had continued with the same visual tone from the first through out the game. This we can agree on, but I dont think I would necessary anymore need the "bad 12 against superior enemy" .. I dont remember enemies reacting so much differently though and MEA biotic explosion is much better sounding (I'm a musician and sound designer ) to my ears, it plops the first transient hit so hard I though my headphones exploded the first time I heard it. Slow movements I mean the playerchar/mp chars are all moving like on molasses and having a lead suit on compared to modern games. There is one move in MEAMP which animates as slowly as in ME3 and it is infuriating, the biotic blink. They didnt get rid of all the " wait for the animation to finish to gain control of your character" from me3... I'm not saying its bad, but its not as good as the newest incarnation.
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Post by Unicephalon 40-D on Aug 5, 2018 8:47:22 GMT
I was not impressed with MEAs tone, its art was okay for the landscapes but otherwise kind of meh. As for game play I think ME3 nailed it better. That clunky movement was the character having an appropriate weight instead of feeling ethereal and not there like in MEA. How enemies reacted to getting shot, the melee was better, the guns, more powers, the weight to the character all pushed it over the top.
Ethereal feeling because of jetpack? For the movement in ME3 is just comically funny as its wayy too heavy, like playerchar has leadsuit on and stomps around Melee was slow as hell, almost never used, powers loaded too slow, guns were some okay, now there are much better in MEA.. thats for me.
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Post by Deleted on Aug 5, 2018 9:00:25 GMT
Since I don't do quote chains and other nonsense...
It's something YOU don't like! *GASP* But I do. This thread is about what we as individuals would like. I couldn't a flying fuck about what you prefer. I'm stating MY preferences, not yours. Don't like ME2's setting? Tough shit. I loved it. It got me into the series and I look back on my first two playthroughs and still love that sense of wonder and horror about the mysteries behind the Protheans, reapers, Innusammon, and Geth.
Wanna know why I like ME2's aesthetics over ME1? Compare the Normandy of both games. Compare The Citadel to Illium. That's why. It's the beautiful asari designs and the brighter, "techier" look of the SR2.
With ME3's "slow" gameplay, I'd rather have characters that feel like they have skeletal structures and weight to them. Discounting the jetpacks, ME3 had a more impactful feel to me. I also liked having more than 4 flavors or melee with most of them being generic superman punches or haymakers. Just a single slow ass lovetap. I'll take my Kung Fury, Drell Roundhouse, Krogan Pimp Hand, Capt. AmeriPal Shield, Shadow Blade, Vorcha Beserker Barrage, Elemental Omni Tool, the REAL Batarian Falcon Punch of Hate, Biotic Billy Club, Air Turian, Teleporting Off With His Head, Destroyer Temper Tantrum, Pistol Whipping Combination, and all the other cool shit.
Really, why do you keep quoting my shit? You have your opinion, I have mine. Keep it moving.
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Post by Vortex13 on Aug 5, 2018 13:05:20 GMT
Since I don't do quote chains and other nonsense... It's something YOU don't like! *GASP* But I do. This thread is about what we as individuals would like. I couldn't a flying fuck about what you prefer. I'm stating MY preferences, not yours. Don't like ME2's setting? Tough shit. I loved it. It got me into the series and I look back on my first two playthroughs and still love that sense of wonder and horror about the mysteries behind the Protheans, reapers, Innusammon, and Geth. Wanna know why I like ME2's aesthetics over ME1? Compare the Normandy of both games. Compare The Citadel to Illium. That's why. It's the beautiful asari designs and the brighter, "techier" look of the SR2. With ME3's "slow" gameplay, I'd rather have characters that feel like they have skeletal structures and weight to them. Discounting the jetpacks, ME3 had a more impactful feel to me. I also liked having more than 4 flavors or melee with most of them being generic superman punches or haymakers. Just a single slow ass lovetap. I'll take my Kung Fury, Drell Roundhouse, Krogan Pimp Hand, Capt. AmeriPal Shield, Shadow Blade, Vorcha Beserker Barrage, Elemental Omni Tool, the REAL Batarian Falcon Punch of Hate, Biotic Billy Club, Air Turian, Teleporting Off With His Head, Destroyer Temper Tantrum, Pistol Whipping Combination, and all the other cool shit. Really, why do you keep quoting my shit? You have your opinion, I have mine. Keep it moving. I have to agree wholeheartedly about the weightiness of the characters, and variance/depth of the melee system in ME 3; especially in the MP. Playing as a Krogan felt like playing as a Krogan; you plodded along slowly, but you hit like a truck and your melee options had two choices when approaching combat. In ME:A MP, every single character feels the same, a Krogan floats through the air as easily as a Salarian, and hits with the exact same force behind his punches, of which he shares the exact same animations with every other kit in the game. I too miss all of the nuance the melee system in ME 3 MP had. Playing as a Drell and flipping around with punches and kicks like a kung fu martial artist, or going all space ninja with the N7 Shadow or Slayer was entirely possible as was stomping around as a Krogan warlord or Geth Juggernaut. ME:A MP removed all that variety and gave us a bare boned melee attack and a one size fits all jet pack that frankly just caused players to loose squad cohesion bunny hopping around like idiots. Speaking of the Krogan Warlord, Geth Juggernaut, N7 Shadow, etc. ME:A MP also completely did away with kit uniqueness as well. The very first DLC for ME 3 MP had the Batarian Soldier & Vanguard, Geth Engineer & Infiltrator, and the Asari Justicar, all with brand new powers, traits and animations not seen elsewhere in the game. Subsequent content only gets even more varied and unique. ME:A, on the other hand, flaccidly puts out a single new kit over the course of several weeks, all of whom are just variations of kits that are already present, offer no new traits, and precisely zero new powers. The same team behind the excellence of ME 3 MP and they drop the ball, hard, in the next game.
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ropedrink
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Post by ropedrink on Aug 5, 2018 15:01:55 GMT
While I do enjoy ME:A's MP and combat, I have to agree with the weight-talk of ME3. While floating about and having more freedom in ME:A is certainly nice in its own way, you never feel like you're actually, you know, in a heavy-ass space-suit and worrying about weapon-weight because, hey, weight, weight, weight, gravity, space, weight.
In ME3, yes, your footsteps were loud and plodding. Yes, movement felt that pang of hindrance, because hey, weight in space with big suits and warfare gear chafes a bit, y'know? Look at me I'm a Krogan/Geth Juggernaut - I'm 1.5 times taller than you and weigh quadruple your mass, so guess what, I'm slower but I backhand mooks so hard they rocket into space! Whoddathunkit?
The only way in which ME3's combat and movement lost points is due to the sticky cover systems all being tied to a sprint button. There's nothing more aggravating than something nasty going down in a Platinum PUG that forces a need to back off, yet your character decides that 'running away' should also involve covering themselves on walls, ducking behind desks and generally getting confused between running and 'bashing your head against everything because buttons'.
Combat powers were satisfying. I think the most satisfying thing to this day is seeing those shiny Possessed Abomination explosions going off at the hands of a tech or biotic combo - it's a spectacle in itself, and that's just a lowly mook getting killed. I adore the fire-combos and other combos here in MEA, but both have good and bad. Cryo detonations in ME3 were appropriately quick and nasty, whereas their fire-combos looked... Pitiful. Others may say MEA does X better than Y, but overall I like most combo variants across both games.
Weapons felt appropriately chunky or light in ME3, enemies reacted to force a bit better (whereas they react equally predictable in MEA, which would be a 50/50 if we weren't talking about a new game with above mentioned 'fluidity' for the hero, therefore the 'same reactions' look a bit dated here and out of place).
It's nice that ME:A has the open-world feel, hence the need for more fluidity, yet AI suffers painfully in terms of sniper/long-range weapons. Nothing more cringey when a drop-ship dumps a few Kett/Exiles or Angara at a location, you crack out a SR at max-range, snipe someone standing 1ft away from a friend and they just... Stand there waiting for their turn.
The more arena-esque setting of the older games remedies this as fights are compact, even if it'll always feel more 'railed' compared to open-world style, but overall I like the fact that they're both different beasts.
TLDR - ME3MP is still very active today, and for good reason. It's 'satisfying'. I wouldn't be here if I hadn't found a new random urge to reinstall ME3 for a dose of MP out of the blue, then decided I'd also give ME:A a retry since my first and only playthrough at release, all because ME3MP was such a horrendously addictive monster-mode for reasons I couldn't explain or justify other than being cluster-fun despite its flaws.
Meanwhile, ME:A-MP feels a lot better now than it did for me during the buggy release, but it's not even nearly as satisfying or addictive as ME3's is for many reasons.
EDIT: Naturally above is my own personal 2cents, not a matter-of-fact statement etc.
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Post by ropedrink on Aug 5, 2018 15:04:36 GMT
Oh, for old time's sake. Platinum Collectors for me - all day, every day.
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Post by ahglock on Aug 5, 2018 19:45:47 GMT
I was not impressed with MEAs tone, its art was okay for the landscapes but otherwise kind of meh. As for game play I think ME3 nailed it better. That clunky movement was the character having an appropriate weight instead of feeling ethereal and not there like in MEA. How enemies reacted to getting shot, the melee was better, the guns, more powers, the weight to the character all pushed it over the top.
Ethereal feeling because of jetpack? For the movement in ME3 is just comically funny as its wayy too heavy, like playerchar has leadsuit on and stomps around Melee was slow as hell, almost never used, powers loaded too slow, guns were some okay, now there are much better in MEA.. thats for me. No, just based on the running animations of MEA felt ethereal, the jet pack dodge may have enhanced that but I thought that was overall a add to the game. ME3 felt like a dude in gear with guns running and rolling around. MEA even without the jet pack the movement felt fake, jarringly so sometimes.
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Post by NotN7 on Aug 6, 2018 1:53:01 GMT
Myself I prefer Andromeda, as I posted earlier I'm tired of the OT drama, though I believe Bioware can cycle back and forth between galaxies in story telling, but that's me. I have my own version of ME3's ending which I won't discuss here. kicking the dead horse thing
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Post by Phantom on Aug 6, 2018 2:37:17 GMT
Myself I prefer Andromeda, as I posted earlier I'm tired of the OT drama, though I believe Bioware can cycle back and forth between galaxies in story telling, but that's me. I have my own version of ME3's ending which I won't discuss here. kicking the dead horse thing this is BSN, beating dead horses is a forum requirement and it is perfectly alright to beat them as much as you want too. We can't judge you for that, shit We might join you in beating the dead horse again and again.
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Post by NotN7 on Aug 6, 2018 2:39:42 GMT
Myself I prefer Andromeda, as I posted earlier I'm tired of the OT drama, though I believe Bioware can cycle back and forth between galaxies in story telling, but that's me. I have my own version of ME3's ending which I won't discuss here. kicking the dead horse thing this is BSN, beating dead horses is a forum requirement and it is perfectly alright to beat them as much as you want too. We can't judge you for that, shit We might join you in beating the dead horse again and again. LMAO!
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Post by Deleted on Aug 10, 2018 22:47:56 GMT
this is BSN, beating dead horses is a forum requirement and it is perfectly alright to beat them as much as you want too. We can't judge you for that, shit We might join you in beating the dead horse again and again.
Doing the same thing over and over again and expecting different results is insanity.
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Post by Phantom on Aug 11, 2018 1:09:57 GMT
this is BSN, beating dead horses is a forum requirement and it is perfectly alright to beat them as much as you want too. We can't judge you for that, shit We might join you in beating the dead horse again and again.
Doing the same thing over and over again and expecting different results is insanity.
Since when is BSN sane, we are not the sanest people online. it is a given that mild insanity will exist online.
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Post by alanc9 on Aug 11, 2018 16:14:38 GMT
It's only insane if you expect different results. We don't.
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